summaryrefslogtreecommitdiff
path: root/modules/lua/mod_lua.dsp
blob: ef3294ed13d07925a176abc53e21b077feb05a68 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
# Microsoft Developer Studio Project File - Name="mod_lua" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102

CFG=mod_lua - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "mod_lua.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "mod_lua.mak" CFG="mod_lua - Win32 Release"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "mod_lua - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "mod_lua - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "mod_lua - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /c
# ADD CPP /nologo /MD /W3 /O2 /Oy- /Zi /I "../../include" /I "../../srclib/apr/include" /I "../../srclib/apr-util/include" /I "../../srclib/lua/src" /I "../ssl" /I "../database" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "AP_LUA_DECLARE_EXPORT" /Fd"Release\mod_lua_src" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /fo"Release/mod_lua.res" /i "../../include" /i "../../srclib/apr/include" /d "NDEBUG" /d BIN_NAME="mod_lua.so" /d LONG_NAME="lua_module for Apache"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib ws2_32.lib /nologo /subsystem:windows /dll /out:".\Release\mod_lua.so" /base:@..\..\os\win32\BaseAddr.ref,mod_lua.so
# ADD LINK32 kernel32.lib ws2_32.lib lua51.lib /nologo /subsystem:windows /dll /incremental:no /debug /out:".\Release\mod_lua.so" /base:@..\..\os\win32\BaseAddr.ref,mod_lua.so /opt:ref /libpath:"../../srclib/lua/src"
# Begin Special Build Tool
TargetPath=.\Release\mod_lua.so
SOURCE="$(InputPath)"
PostBuild_Desc=Embed .manifest
PostBuild_Cmds=if exist $(TargetPath).manifest mt.exe -manifest $(TargetPath).manifest -outputresource:$(TargetPath);2
# End Special Build Tool

!ELSEIF  "$(CFG)" == "mod_lua - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /EHsc /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FD /c
# ADD CPP /nologo /MDd /W3 /EHsc /Zi /Od /I "../../include" /I "../../srclib/apr/include" /I "../../srclib/apr-util/include" /I "../../srclib/lua/src" /I "../ssl" /I "../database" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "AP_LUA_DECLARE_EXPORT" /Fd"Debug\mod_lua_src" /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /fo"Debug/mod_lua.res" /i "../../include" /i "../../srclib/apr/include" /d "_DEBUG" /d BIN_NAME="mod_lua.so" /d LONG_NAME="lua_module for Apache"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib ws2_32.lib /nologo /subsystem:windows /dll /incremental:no /debug /out:".\Debug\mod_lua.so" /base:@..\..\os\win32\BaseAddr.ref,mod_lua.so
# ADD LINK32 kernel32.lib ws2_32.lib lua51.lib /nologo /subsystem:windows /dll /incremental:no /debug /out:".\Debug\mod_lua.so" /base:@..\..\os\win32\BaseAddr.ref,mod_lua.so /libpath:"../../srclib/lua/src"
# Begin Special Build Tool
TargetPath=.\Debug\mod_lua.so
SOURCE="$(InputPath)"
PostBuild_Desc=Embed .manifest
PostBuild_Cmds=if exist $(TargetPath).manifest mt.exe -manifest $(TargetPath).manifest -outputresource:$(TargetPath);2
# End Special Build Tool

!ENDIF 

# Begin Target

# Name "mod_lua - Win32 Release"
# Name "mod_lua - Win32 Debug"
# Begin Source File

SOURCE=.\lua_apr.c
# End Source File
# Begin Source File

SOURCE=.\lua_apr.h
# End Source File
# Begin Source File

SOURCE=.\lua_config.c
# End Source File
# Begin Source File

SOURCE=.\lua_config.h
# End Source File
# Begin Source File

SOURCE=.\lua_passwd.c
# End Source File
# Begin Source File

SOURCE=.\lua_passwd.h
# End Source File
# Begin Source File

SOURCE=.\lua_request.c
# End Source File
# Begin Source File

SOURCE=.\lua_request.h
# End Source File
# Begin Source File

SOURCE=.\lua_vmprep.c
# End Source File
# Begin Source File

SOURCE=.\lua_vmprep.h
# End Source File
# Begin Source File

SOURCE=.\mod_lua.c
# End Source File
# Begin Source File

SOURCE=.\mod_lua.h
# End Source File
# Begin Source File

SOURCE=.\lua_dbd.c
# End Source File
# Begin Source File

SOURCE=.\lua_dbd.h
# End Source File
# Begin Source File

SOURCE=..\..\build\win32\httpd.rc
# End Source File
# End Target
# End Project