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author | Tianon Gravi <admwiggin@gmail.com> | 2015-01-15 11:54:00 -0700 |
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committer | Tianon Gravi <admwiggin@gmail.com> | 2015-01-15 11:54:00 -0700 |
commit | f154da9e12608589e8d5f0508f908a0c3e88a1bb (patch) | |
tree | f8255d51e10c6f1e0ed69702200b966c9556a431 /src/math/dim.go | |
parent | 8d8329ed5dfb9622c82a9fbec6fd99a580f9c9f6 (diff) | |
download | golang-upstream/1.4.tar.gz |
Imported Upstream version 1.4upstream/1.4
Diffstat (limited to 'src/math/dim.go')
-rw-r--r-- | src/math/dim.go | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/src/math/dim.go b/src/math/dim.go new file mode 100644 index 000000000..1c634d415 --- /dev/null +++ b/src/math/dim.go @@ -0,0 +1,72 @@ +// Copyright 2010 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package math + +// Dim returns the maximum of x-y or 0. +// +// Special cases are: +// Dim(+Inf, +Inf) = NaN +// Dim(-Inf, -Inf) = NaN +// Dim(x, NaN) = Dim(NaN, x) = NaN +func Dim(x, y float64) float64 + +func dim(x, y float64) float64 { + return max(x-y, 0) +} + +// Max returns the larger of x or y. +// +// Special cases are: +// Max(x, +Inf) = Max(+Inf, x) = +Inf +// Max(x, NaN) = Max(NaN, x) = NaN +// Max(+0, ±0) = Max(±0, +0) = +0 +// Max(-0, -0) = -0 +func Max(x, y float64) float64 + +func max(x, y float64) float64 { + // special cases + switch { + case IsInf(x, 1) || IsInf(y, 1): + return Inf(1) + case IsNaN(x) || IsNaN(y): + return NaN() + case x == 0 && x == y: + if Signbit(x) { + return y + } + return x + } + if x > y { + return x + } + return y +} + +// Min returns the smaller of x or y. +// +// Special cases are: +// Min(x, -Inf) = Min(-Inf, x) = -Inf +// Min(x, NaN) = Min(NaN, x) = NaN +// Min(-0, ±0) = Min(±0, -0) = -0 +func Min(x, y float64) float64 + +func min(x, y float64) float64 { + // special cases + switch { + case IsInf(x, -1) || IsInf(y, -1): + return Inf(-1) + case IsNaN(x) || IsNaN(y): + return NaN() + case x == 0 && x == y: + if Signbit(x) { + return x + } + return y + } + if x < y { + return x + } + return y +} |