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authorOndřej Surý <ondrej@sury.org>2011-01-17 12:40:45 +0100
committerOndřej Surý <ondrej@sury.org>2011-01-17 12:40:45 +0100
commit3e45412327a2654a77944249962b3652e6142299 (patch)
treebc3bf69452afa055423cbe0c5cfa8ca357df6ccf /src/pkg/exp/draw/draw.go
parentc533680039762cacbc37db8dc7eed074c3e497be (diff)
downloadgolang-upstream/2011.01.12.tar.gz
Imported Upstream version 2011.01.12upstream/2011.01.12
Diffstat (limited to 'src/pkg/exp/draw/draw.go')
-rw-r--r--src/pkg/exp/draw/draw.go207
1 files changed, 116 insertions, 91 deletions
diff --git a/src/pkg/exp/draw/draw.go b/src/pkg/exp/draw/draw.go
index 415dd99ac..1d0729d92 100644
--- a/src/pkg/exp/draw/draw.go
+++ b/src/pkg/exp/draw/draw.go
@@ -8,8 +8,6 @@
// and the X Render extension.
package draw
-// BUG(rsc): This is a toy library and not ready for production use.
-
import "image"
// m is the maximum color value returned by image.Color.RGBA.
@@ -34,22 +32,22 @@ type Image interface {
}
// Draw calls DrawMask with a nil mask and an Over op.
-func Draw(dst Image, r Rectangle, src image.Image, sp Point) {
- DrawMask(dst, r, src, sp, nil, ZP, Over)
+func Draw(dst Image, r image.Rectangle, src image.Image, sp image.Point) {
+ DrawMask(dst, r, src, sp, nil, image.ZP, Over)
}
// DrawMask aligns r.Min in dst with sp in src and mp in mask and then replaces the rectangle r
// in dst with the result of a Porter-Duff composition. A nil mask is treated as opaque.
-// The implementation is simple and slow.
-// TODO(nigeltao): Optimize this.
-func DrawMask(dst Image, r Rectangle, src image.Image, sp Point, mask image.Image, mp Point, op Op) {
- dx, dy := src.Width()-sp.X, src.Height()-sp.Y
+func DrawMask(dst Image, r image.Rectangle, src image.Image, sp image.Point, mask image.Image, mp image.Point, op Op) {
+ sb := src.Bounds()
+ dx, dy := sb.Max.X-sp.X, sb.Max.Y-sp.Y
if mask != nil {
- if dx > mask.Width()-mp.X {
- dx = mask.Width() - mp.X
+ mb := mask.Bounds()
+ if dx > mb.Max.X-mp.X {
+ dx = mb.Max.X - mp.X
}
- if dy > mask.Height()-mp.Y {
- dy = mask.Height() - mp.Y
+ if dy > mb.Max.Y-mp.Y {
+ dy = mb.Max.Y - mp.Y
}
}
if r.Dx() > dx {
@@ -58,45 +56,38 @@ func DrawMask(dst Image, r Rectangle, src image.Image, sp Point, mask image.Imag
if r.Dy() > dy {
r.Max.Y = r.Min.Y + dy
}
-
- // TODO(nigeltao): Clip r to dst's bounding box, and handle the case when sp or mp has negative X or Y.
- // TODO(nigeltao): Ensure that r is well formed, i.e. r.Max.X >= r.Min.X and likewise for Y.
+ r = r.Intersect(dst.Bounds())
+ if r.Empty() {
+ return
+ }
// Fast paths for special cases. If none of them apply, then we fall back to a general but slow implementation.
if dst0, ok := dst.(*image.RGBA); ok {
if op == Over {
if mask == nil {
- if src0, ok := src.(image.ColorImage); ok {
+ if src0, ok := src.(*image.ColorImage); ok {
drawFillOver(dst0, r, src0)
return
}
if src0, ok := src.(*image.RGBA); ok {
- if dst0 == src0 && r.Overlaps(r.Add(sp.Sub(r.Min))) {
- // TODO(nigeltao): Implement a fast path for the overlapping case.
- } else {
- drawCopyOver(dst0, r, src0, sp)
- return
- }
+ drawCopyOver(dst0, r, src0, sp)
+ return
}
} else if mask0, ok := mask.(*image.Alpha); ok {
- if src0, ok := src.(image.ColorImage); ok {
+ if src0, ok := src.(*image.ColorImage); ok {
drawGlyphOver(dst0, r, src0, mask0, mp)
return
}
}
} else {
if mask == nil {
- if src0, ok := src.(image.ColorImage); ok {
+ if src0, ok := src.(*image.ColorImage); ok {
drawFillSrc(dst0, r, src0)
return
}
if src0, ok := src.(*image.RGBA); ok {
- if dst0 == src0 && r.Overlaps(r.Add(sp.Sub(r.Min))) {
- // TODO(nigeltao): Implement a fast path for the overlapping case.
- } else {
- drawCopySrc(dst0, r, src0, sp)
- return
- }
+ drawCopySrc(dst0, r, src0, sp)
+ return
}
}
}
@@ -158,66 +149,96 @@ func DrawMask(dst Image, r Rectangle, src image.Image, sp Point, mask image.Imag
}
}
-func drawFillOver(dst *image.RGBA, r Rectangle, src image.ColorImage) {
+func drawFillOver(dst *image.RGBA, r image.Rectangle, src *image.ColorImage) {
cr, cg, cb, ca := src.RGBA()
// The 0x101 is here for the same reason as in drawRGBA.
a := (m - ca) * 0x101
x0, x1 := r.Min.X, r.Max.X
y0, y1 := r.Min.Y, r.Max.Y
for y := y0; y != y1; y++ {
- dpix := dst.Pixel[y]
- for x := x0; x != x1; x++ {
- rgba := dpix[x]
+ dbase := y * dst.Stride
+ dpix := dst.Pix[dbase+x0 : dbase+x1]
+ for i, rgba := range dpix {
dr := (uint32(rgba.R)*a)/m + cr
dg := (uint32(rgba.G)*a)/m + cg
db := (uint32(rgba.B)*a)/m + cb
da := (uint32(rgba.A)*a)/m + ca
- dpix[x] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)}
+ dpix[i] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)}
}
}
}
-func drawCopyOver(dst *image.RGBA, r Rectangle, src *image.RGBA, sp Point) {
- x0, x1 := r.Min.X, r.Max.X
- y0, y1 := r.Min.Y, r.Max.Y
- for y, sy := y0, sp.Y; y != y1; y, sy = y+1, sy+1 {
- dpix := dst.Pixel[y]
- spix := src.Pixel[sy]
- for x, sx := x0, sp.X; x != x1; x, sx = x+1, sx+1 {
- // For unknown reasons, even though both dpix[x] and spix[sx] are
+func drawCopyOver(dst *image.RGBA, r image.Rectangle, src *image.RGBA, sp image.Point) {
+ dx0, dx1 := r.Min.X, r.Max.X
+ dy0, dy1 := r.Min.Y, r.Max.Y
+ nrows := dy1 - dy0
+ sx0, sx1 := sp.X, sp.X+dx1-dx0
+ d0 := dy0*dst.Stride + dx0
+ d1 := dy0*dst.Stride + dx1
+ s0 := sp.Y*src.Stride + sx0
+ s1 := sp.Y*src.Stride + sx1
+ var (
+ ddelta, sdelta int
+ i0, i1, idelta int
+ )
+ if r.Min.Y < sp.Y || r.Min.Y == sp.Y && r.Min.X <= sp.X {
+ ddelta = dst.Stride
+ sdelta = src.Stride
+ i0, i1, idelta = 0, d1-d0, +1
+ } else {
+ // If the source start point is higher than the destination start point, or equal height but to the left,
+ // then we compose the rows in right-to-left, bottom-up order instead of left-to-right, top-down.
+ d0 += (nrows - 1) * dst.Stride
+ d1 += (nrows - 1) * dst.Stride
+ s0 += (nrows - 1) * src.Stride
+ s1 += (nrows - 1) * src.Stride
+ ddelta = -dst.Stride
+ sdelta = -src.Stride
+ i0, i1, idelta = d1-d0-1, -1, -1
+ }
+ for ; nrows > 0; nrows-- {
+ dpix := dst.Pix[d0:d1]
+ spix := src.Pix[s0:s1]
+ for i := i0; i != i1; i += idelta {
+ // For unknown reasons, even though both dpix[i] and spix[i] are
// image.RGBAColors, on an x86 CPU it seems fastest to call RGBA
// for the source but to do it manually for the destination.
- sr, sg, sb, sa := spix[sx].RGBA()
- drgba := dpix[x]
- dr := uint32(drgba.R)
- dg := uint32(drgba.G)
- db := uint32(drgba.B)
- da := uint32(drgba.A)
+ sr, sg, sb, sa := spix[i].RGBA()
+ rgba := dpix[i]
+ dr := uint32(rgba.R)
+ dg := uint32(rgba.G)
+ db := uint32(rgba.B)
+ da := uint32(rgba.A)
// The 0x101 is here for the same reason as in drawRGBA.
a := (m - sa) * 0x101
dr = (dr*a)/m + sr
dg = (dg*a)/m + sg
db = (db*a)/m + sb
da = (da*a)/m + sa
- dpix[x] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)}
+ dpix[i] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)}
}
+ d0 += ddelta
+ d1 += ddelta
+ s0 += sdelta
+ s1 += sdelta
}
}
-func drawGlyphOver(dst *image.RGBA, r Rectangle, src image.ColorImage, mask *image.Alpha, mp Point) {
+func drawGlyphOver(dst *image.RGBA, r image.Rectangle, src *image.ColorImage, mask *image.Alpha, mp image.Point) {
x0, x1 := r.Min.X, r.Max.X
y0, y1 := r.Min.Y, r.Max.Y
cr, cg, cb, ca := src.RGBA()
for y, my := y0, mp.Y; y != y1; y, my = y+1, my+1 {
- dpix := dst.Pixel[y]
- mpix := mask.Pixel[my]
- for x, mx := x0, mp.X; x != x1; x, mx = x+1, mx+1 {
- ma := uint32(mpix[mx].A)
+ dbase := y * dst.Stride
+ dpix := dst.Pix[dbase+x0 : dbase+x1]
+ mbase := my * mask.Stride
+ mpix := mask.Pix[mbase+mp.X:]
+ for i, rgba := range dpix {
+ ma := uint32(mpix[i].A)
if ma == 0 {
continue
}
ma |= ma << 8
- rgba := dpix[x]
dr := uint32(rgba.R)
dg := uint32(rgba.G)
db := uint32(rgba.B)
@@ -228,12 +249,12 @@ func drawGlyphOver(dst *image.RGBA, r Rectangle, src image.ColorImage, mask *ima
dg = (dg*a + cg*ma) / m
db = (db*a + cb*ma) / m
da = (da*a + ca*ma) / m
- dpix[x] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)}
+ dpix[i] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)}
}
}
}
-func drawFillSrc(dst *image.RGBA, r Rectangle, src image.ColorImage) {
+func drawFillSrc(dst *image.RGBA, r image.Rectangle, src *image.ColorImage) {
if r.Dy() < 1 {
return
}
@@ -244,26 +265,53 @@ func drawFillSrc(dst *image.RGBA, r Rectangle, src image.ColorImage) {
// then use the first row as the slice source for the remaining rows.
dx0, dx1 := r.Min.X, r.Max.X
dy0, dy1 := r.Min.Y, r.Max.Y
- firstRow := dst.Pixel[dy0]
- for x := dx0; x < dx1; x++ {
- firstRow[x] = color
+ dbase := dy0 * dst.Stride
+ i0, i1 := dbase+dx0, dbase+dx1
+ firstRow := dst.Pix[i0:i1]
+ for i := range firstRow {
+ firstRow[i] = color
}
- copySrc := firstRow[dx0:dx1]
for y := dy0 + 1; y < dy1; y++ {
- copy(dst.Pixel[y][dx0:dx1], copySrc)
+ i0 += dst.Stride
+ i1 += dst.Stride
+ copy(dst.Pix[i0:i1], firstRow)
}
}
-func drawCopySrc(dst *image.RGBA, r Rectangle, src *image.RGBA, sp Point) {
+func drawCopySrc(dst *image.RGBA, r image.Rectangle, src *image.RGBA, sp image.Point) {
dx0, dx1 := r.Min.X, r.Max.X
dy0, dy1 := r.Min.Y, r.Max.Y
+ nrows := dy1 - dy0
sx0, sx1 := sp.X, sp.X+dx1-dx0
- for y, sy := dy0, sp.Y; y < dy1; y, sy = y+1, sy+1 {
- copy(dst.Pixel[y][dx0:dx1], src.Pixel[sy][sx0:sx1])
+ d0 := dy0*dst.Stride + dx0
+ d1 := dy0*dst.Stride + dx1
+ s0 := sp.Y*src.Stride + sx0
+ s1 := sp.Y*src.Stride + sx1
+ var ddelta, sdelta int
+ if r.Min.Y <= sp.Y {
+ ddelta = dst.Stride
+ sdelta = src.Stride
+ } else {
+ // If the source start point is higher than the destination start point, then we compose the rows
+ // in bottom-up order instead of top-down. Unlike the drawCopyOver function, we don't have to
+ // check the x co-ordinates because the built-in copy function can handle overlapping slices.
+ d0 += (nrows - 1) * dst.Stride
+ d1 += (nrows - 1) * dst.Stride
+ s0 += (nrows - 1) * src.Stride
+ s1 += (nrows - 1) * src.Stride
+ ddelta = -dst.Stride
+ sdelta = -src.Stride
+ }
+ for ; nrows > 0; nrows-- {
+ copy(dst.Pix[d0:d1], src.Pix[s0:s1])
+ d0 += ddelta
+ d1 += ddelta
+ s0 += sdelta
+ s1 += sdelta
}
}
-func drawRGBA(dst *image.RGBA, r Rectangle, src image.Image, sp Point, mask image.Image, mp Point, op Op) {
+func drawRGBA(dst *image.RGBA, r image.Rectangle, src image.Image, sp image.Point, mask image.Image, mp image.Point, op Op) {
x0, x1, dx := r.Min.X, r.Max.X, 1
y0, y1, dy := r.Min.Y, r.Max.Y, 1
if image.Image(dst) == src && r.Overlaps(r.Add(sp.Sub(r.Min))) {
@@ -278,7 +326,7 @@ func drawRGBA(dst *image.RGBA, r Rectangle, src image.Image, sp Point, mask imag
for y := y0; y != y1; y, sy, my = y+dy, sy+dy, my+dy {
sx := sp.X + x0 - r.Min.X
mx := mp.X + x0 - r.Min.X
- dpix := dst.Pixel[y]
+ dpix := dst.Pix[y*dst.Stride : (y+1)*dst.Stride]
for x := x0; x != x1; x, sx, mx = x+dx, sx+dx, mx+dx {
ma := uint32(m)
if mask != nil {
@@ -313,26 +361,3 @@ func drawRGBA(dst *image.RGBA, r Rectangle, src image.Image, sp Point, mask imag
}
}
}
-
-// Border aligns r.Min in dst with sp in src and then replaces pixels
-// in a w-pixel border around r in dst with the result of the Porter-Duff compositing
-// operation ``src over dst.'' If w is positive, the border extends w pixels inside r.
-// If w is negative, the border extends w pixels outside r.
-func Border(dst Image, r Rectangle, w int, src image.Image, sp Point) {
- i := w
- if i > 0 {
- // inside r
- Draw(dst, Rect(r.Min.X, r.Min.Y, r.Max.X, r.Min.Y+i), src, sp) // top
- Draw(dst, Rect(r.Min.X, r.Min.Y+i, r.Min.X+i, r.Max.Y-i), src, sp.Add(Pt(0, i))) // left
- Draw(dst, Rect(r.Max.X-i, r.Min.Y+i, r.Max.X, r.Max.Y-i), src, sp.Add(Pt(r.Dx()-i, i))) // right
- Draw(dst, Rect(r.Min.X, r.Max.Y-i, r.Max.X, r.Max.Y), src, sp.Add(Pt(0, r.Dy()-i))) // bottom
- return
- }
-
- // outside r;
- i = -i
- Draw(dst, Rect(r.Min.X-i, r.Min.Y-i, r.Max.X+i, r.Min.Y), src, sp.Add(Pt(-i, -i))) // top
- Draw(dst, Rect(r.Min.X-i, r.Min.Y, r.Min.X, r.Max.Y), src, sp.Add(Pt(-i, 0))) // left
- Draw(dst, Rect(r.Max.X, r.Min.Y, r.Max.X+i, r.Max.Y), src, sp.Add(Pt(r.Dx(), 0))) // right
- Draw(dst, Rect(r.Min.X-i, r.Max.Y, r.Max.X+i, r.Max.Y+i), src, sp.Add(Pt(-i, 0))) // bottom
-}