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author | Tianon Gravi <admwiggin@gmail.com> | 2015-01-15 11:54:00 -0700 |
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committer | Tianon Gravi <admwiggin@gmail.com> | 2015-01-15 11:54:00 -0700 |
commit | f154da9e12608589e8d5f0508f908a0c3e88a1bb (patch) | |
tree | f8255d51e10c6f1e0ed69702200b966c9556a431 /src/pkg/math/bits.go | |
parent | 8d8329ed5dfb9622c82a9fbec6fd99a580f9c9f6 (diff) | |
download | golang-upstream/1.4.tar.gz |
Imported Upstream version 1.4upstream/1.4
Diffstat (limited to 'src/pkg/math/bits.go')
-rw-r--r-- | src/pkg/math/bits.go | 59 |
1 files changed, 0 insertions, 59 deletions
diff --git a/src/pkg/math/bits.go b/src/pkg/math/bits.go deleted file mode 100644 index d85ee9cb1..000000000 --- a/src/pkg/math/bits.go +++ /dev/null @@ -1,59 +0,0 @@ -// Copyright 2009 The Go Authors. All rights reserved. -// Use of this source code is governed by a BSD-style -// license that can be found in the LICENSE file. - -package math - -const ( - uvnan = 0x7FF8000000000001 - uvinf = 0x7FF0000000000000 - uvneginf = 0xFFF0000000000000 - mask = 0x7FF - shift = 64 - 11 - 1 - bias = 1023 -) - -// Inf returns positive infinity if sign >= 0, negative infinity if sign < 0. -func Inf(sign int) float64 { - var v uint64 - if sign >= 0 { - v = uvinf - } else { - v = uvneginf - } - return Float64frombits(v) -} - -// NaN returns an IEEE 754 ``not-a-number'' value. -func NaN() float64 { return Float64frombits(uvnan) } - -// IsNaN reports whether f is an IEEE 754 ``not-a-number'' value. -func IsNaN(f float64) (is bool) { - // IEEE 754 says that only NaNs satisfy f != f. - // To avoid the floating-point hardware, could use: - // x := Float64bits(f); - // return uint32(x>>shift)&mask == mask && x != uvinf && x != uvneginf - return f != f -} - -// IsInf reports whether f is an infinity, according to sign. -// If sign > 0, IsInf reports whether f is positive infinity. -// If sign < 0, IsInf reports whether f is negative infinity. -// If sign == 0, IsInf reports whether f is either infinity. -func IsInf(f float64, sign int) bool { - // Test for infinity by comparing against maximum float. - // To avoid the floating-point hardware, could use: - // x := Float64bits(f); - // return sign >= 0 && x == uvinf || sign <= 0 && x == uvneginf; - return sign >= 0 && f > MaxFloat64 || sign <= 0 && f < -MaxFloat64 -} - -// normalize returns a normal number y and exponent exp -// satisfying x == y × 2**exp. It assumes x is finite and non-zero. -func normalize(x float64) (y float64, exp int) { - const SmallestNormal = 2.2250738585072014e-308 // 2**-1022 - if Abs(x) < SmallestNormal { - return x * (1 << 52), -52 - } - return x, 0 -} |