diff options
author | Russ Cox <rsc@golang.org> | 2009-11-01 11:15:34 -0800 |
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committer | Russ Cox <rsc@golang.org> | 2009-11-01 11:15:34 -0800 |
commit | dafb7d902fb108c6d7e67934490f7ea20c3fa29a (patch) | |
tree | a62a5df9fd7fc124c57200bb168c11e4723bfb36 /src/pkg/net/ipsock.go | |
parent | e553412f7d28715525607dcd86f48723bc28423b (diff) | |
download | golang-dafb7d902fb108c6d7e67934490f7ea20c3fa29a.tar.gz |
split ipsock.go, sock.go, and unixsock.go out of net.go
prior to cleanup. no changes, only moving.
remove dependencies on strconv and strings
R=r
http://go/go-review/1017010
Diffstat (limited to 'src/pkg/net/ipsock.go')
-rw-r--r-- | src/pkg/net/ipsock.go | 362 |
1 files changed, 362 insertions, 0 deletions
diff --git a/src/pkg/net/ipsock.go b/src/pkg/net/ipsock.go new file mode 100644 index 000000000..640695256 --- /dev/null +++ b/src/pkg/net/ipsock.go @@ -0,0 +1,362 @@ +// Copyright 2009 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// IP sockets + +package net + +import ( + "os"; + "syscall"; +) + +// Should we try to use the IPv4 socket interface if we're +// only dealing with IPv4 sockets? As long as the host system +// understands IPv6, it's okay to pass IPv4 addresses to the IPv6 +// interface. That simplifies our code and is most general. +// Unfortunately, we need to run on kernels built without IPv6 support too. +// So probe the kernel to figure it out. +func kernelSupportsIPv6() bool { + fd, e := syscall.Socket(syscall.AF_INET6, syscall.SOCK_STREAM, syscall.IPPROTO_TCP); + if fd >= 0 { + syscall.Close(fd) + } + return e == 0 +} + +var preferIPv4 = !kernelSupportsIPv6() + +// TODO(rsc): if syscall.OS == "linux", we're supposd to read +// /proc/sys/net/core/somaxconn, +// to take advantage of kernels that have raised the limit. +func listenBacklog() int { + return syscall.SOMAXCONN +} + +// ListenerTCP is a TCP network listener. +// Clients should typically use variables of type Listener +// instead of assuming TCP. +type ListenerTCP struct { + fd *netFD; +} + +// ListenTCP announces on the TCP address laddr and returns a TCP listener. +// Net must be "tcp", "tcp4", or "tcp6". +// If laddr has a port of 0, it means to listen on some available port. +// The caller can use l.Addr() to retrieve the chosen address. +func ListenTCP(net, laddr string) (l *ListenerTCP, err os.Error) { + fd, e := internetSocket(net, laddr, "", syscall.SOCK_STREAM, "listen"); + if e != nil { + return nil, e + } + e1 := syscall.Listen(fd.fd, listenBacklog()); + if e1 != 0 { + syscall.Close(fd.fd); + return nil, &OpError{"listen", "tcp", laddr, os.Errno(e1)}; + } + l = new(ListenerTCP); + l.fd = fd; + return l, nil +} + +// AcceptTCP accepts the next incoming call and returns the new connection +// and the remote address. +func (l *ListenerTCP) AcceptTCP() (c *ConnTCP, raddr string, err os.Error) { + if l == nil || l.fd == nil || l.fd.fd < 0 { + return nil, "", os.EINVAL + } + fd, e := l.fd.accept(); + if e != nil { + return nil, "", e + } + return newConnTCP(fd, fd.raddr), fd.raddr, nil +} + +// Accept implements the Accept method in the Listener interface; +// it waits for the next call and returns a generic Conn. +func (l *ListenerTCP) Accept() (c Conn, raddr string, err os.Error) { + c1, r1, e1 := l.AcceptTCP(); + if e1 != nil { + return nil, "", e1 + } + return c1, r1, nil +} + +// Close stops listening on the TCP address. +// Already Accepted connections are not closed. +func (l *ListenerTCP) Close() os.Error { + if l == nil || l.fd == nil { + return os.EINVAL + } + return l.fd.Close() +} + +// Addr returns the listener's network address. +func (l *ListenerTCP) Addr() string { + return l.fd.addr(); +} + +// Internet sockets (TCP, UDP) + +func internetSocket(net, laddr, raddr string, proto int, mode string) (fd *netFD, err os.Error) { + // Parse addresses (unless they are empty). + var lip, rip IP; + var lport, rport int; + + if laddr != "" { + if lip, lport, err = hostPortToIP(net, laddr, mode); err != nil { + goto Error; + } + } + if raddr != "" { + if rip, rport, err = hostPortToIP(net, raddr, mode); err != nil { + goto Error; + } + } + + // Figure out IP version. + // If network has a suffix like "tcp4", obey it. + vers := 0; + switch net[len(net)-1] { + case '4': + vers = 4; + case '6': + vers = 6; + default: + // Otherwise, guess. + // If the addresses are IPv4 and we prefer IPv4, use 4; else 6. + if preferIPv4 && (lip == nil || lip.To4() != nil) && (rip == nil || rip.To4() != nil) { + vers = 4 + } else { + vers = 6 + } + } + + var family int; + if vers == 4 { + family = syscall.AF_INET + } else { + family = syscall.AF_INET6 + } + + var la, ra syscall.Sockaddr; + if lip != nil { + if la, err = ipToSockaddr(family, lip, lport); err != nil { + goto Error; + } + } + if rip != nil { + if ra, err = ipToSockaddr(family, rip, rport); err != nil { + goto Error; + } + } + + fd, err = socket(net, laddr, raddr, family, proto, 0, la, ra); + if err != nil { + goto Error; + } + return fd, nil; + +Error: + addr := raddr; + if mode == "listen" { + addr = laddr; + } + return nil, &OpError{mode, net, addr, err}; +} + + +// TCP connections. + +// ConnTCP is an implementation of the Conn interface +// for TCP network connections. +type ConnTCP struct { + connBase +} + +func (c *ConnTCP) SetNoDelay(nodelay bool) os.Error { + if c == nil { + return os.EINVAL + } + return setsockoptInt(c.sysFD(), syscall.IPPROTO_TCP, syscall.TCP_NODELAY, boolint(nodelay)) +} + +func newConnTCP(fd *netFD, raddr string) *ConnTCP { + c := new(ConnTCP); + c.fd = fd; + c.raddr = raddr; + c.SetNoDelay(true); + return c +} + +// DialTCP is like Dial but can only connect to TCP networks +// and returns a ConnTCP structure. +func DialTCP(net, laddr, raddr string) (c *ConnTCP, err os.Error) { + if raddr == "" { + return nil, &OpError{"dial", "tcp", "", errMissingAddress} + } + fd, e := internetSocket(net, laddr, raddr, syscall.SOCK_STREAM, "dial"); + if e != nil { + return nil, e + } + return newConnTCP(fd, raddr), nil +} + + +// UDP connections. + +// TODO(rsc): UDP headers mode + +// ConnUDP is an implementation of the Conn interface +// for UDP network connections. +type ConnUDP struct { + connBase +} + +func newConnUDP(fd *netFD, raddr string) *ConnUDP { + c := new(ConnUDP); + c.fd = fd; + c.raddr = raddr; + return c +} + +// DialUDP is like Dial but can only connect to UDP networks +// and returns a ConnUDP structure. +func DialUDP(net, laddr, raddr string) (c *ConnUDP, err os.Error) { + if raddr == "" { + return nil, &OpError{"dial", "udp", "", errMissingAddress} + } + fd, e := internetSocket(net, laddr, raddr, syscall.SOCK_DGRAM, "dial"); + if e != nil { + return nil, e + } + return newConnUDP(fd, raddr), nil +} + +func ipToSockaddr(family int, ip IP, port int) (syscall.Sockaddr, os.Error) { + switch family { + case syscall.AF_INET: + if ip = ip.To4(); ip == nil { + return nil, os.EINVAL + } + s := new(syscall.SockaddrInet4); + for i := 0; i < IPv4len; i++ { + s.Addr[i] = ip[i]; + } + s.Port = port; + return s, nil; + case syscall.AF_INET6: + // IPv4 callers use 0.0.0.0 to mean "announce on any available address". + // In IPv6 mode, Linux treats that as meaning "announce on 0.0.0.0", + // which it refuses to do. Rewrite to the IPv6 all zeros. + if p4 := ip.To4(); p4 != nil && p4[0] == 0 && p4[1] == 0 && p4[2] == 0 && p4[3] == 0 { + ip = IPzero; + } + if ip = ip.To16(); ip == nil { + return nil, os.EINVAL + } + s := new(syscall.SockaddrInet6); + for i := 0; i < IPv6len; i++ { + s.Addr[i] = ip[i]; + } + s.Port = port; + return s, nil; + } + return nil, os.EINVAL; +} + +// Split "host:port" into "host" and "port". +// Host cannot contain colons unless it is bracketed. +func splitHostPort(hostport string) (host, port string, err os.Error) { + // The port starts after the last colon. + i := last(hostport, ':'); + if i < 0 { + err = &AddrError{"missing port in address", hostport}; + return; + } + + host, port = hostport[0:i], hostport[i+1:len(hostport)]; + + // Can put brackets around host ... + if len(host) > 0 && host[0] == '[' && host[len(host)-1] == ']' { + host = host[1:len(host)-1] + } else { + // ... but if there are no brackets, no colons. + if byteIndex(host, ':') >= 0 { + err = &AddrError{"too many colons in address", hostport}; + return; + } + } + return; +} + +// Join "host" and "port" into "host:port". +// If host contains colons, will join into "[host]:port". +func joinHostPort(host, port string) string { + // If host has colons, have to bracket it. + if byteIndex(host, ':') >= 0 { + return "[" + host + "]:" + port + } + return host + ":" + port +} + +// Convert "host:port" into IP address and port. +// For now, host and port must be numeric literals. +// Eventually, we'll have name resolution. +func hostPortToIP(net, hostport, mode string) (ip IP, iport int, err os.Error) { + host, port, err := splitHostPort(hostport); + if err != nil { + goto Error; + } + + var addr IP; + if host == "" { + if mode != "listen" { + err = &AddrError{"no host in address", hostport}; + goto Error; + } + if preferIPv4 { + addr = IPv4zero; + } else { + addr = IPzero; // wildcard - listen to all + } + } + + // Try as an IP address. + if addr == nil { + addr = ParseIP(host); + } + if addr == nil { + // Not an IP address. Try as a DNS name. + _, addrs, err1 := LookupHost(host); + if err1 != nil { + err = err1; + goto Error; + } + addr = ParseIP(addrs[0]); + if addr == nil { + // should not happen + err = &AddrError{"LookupHost returned invalid address", addrs[0]}; + goto Error; + } + } + + p, i, ok := dtoi(port, 0); + if !ok || i != len(port) { + p, err = LookupPort(net, port); + if err != nil { + goto Error; + } + } + if p < 0 || p > 0xFFFF { + err = &AddrError{"invalid port", port}; + goto Error; + } + + return addr, p, nil; + +Error: + return nil, 0, err; +} + |