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authorOndřej Surý <ondrej@sury.org>2011-09-13 13:13:40 +0200
committerOndřej Surý <ondrej@sury.org>2011-09-13 13:13:40 +0200
commit5ff4c17907d5b19510a62e08fd8d3b11e62b431d (patch)
treec0650497e988f47be9c6f2324fa692a52dea82e1 /src/pkg/unicode/letter.go
parent80f18fc933cf3f3e829c5455a1023d69f7b86e52 (diff)
downloadgolang-upstream/60.tar.gz
Imported Upstream version 60upstream/60
Diffstat (limited to 'src/pkg/unicode/letter.go')
-rw-r--r--src/pkg/unicode/letter.go326
1 files changed, 326 insertions, 0 deletions
diff --git a/src/pkg/unicode/letter.go b/src/pkg/unicode/letter.go
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+// Copyright 2009 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// Package unicode provides data and functions to test some properties of
+// Unicode code points.
+package unicode
+
+const (
+ MaxRune = 0x10FFFF // Maximum valid Unicode code point.
+ ReplacementChar = 0xFFFD // Represents invalid code points.
+ MaxASCII = 0x7F // maximum ASCII value.
+ MaxLatin1 = 0xFF // maximum Latin-1 value.
+)
+
+// RangeTable defines a set of Unicode code points by listing the ranges of
+// code points within the set. The ranges are listed in two slices
+// to save space: a slice of 16-bit ranges and a slice of 32-bit ranges.
+// The two slices must be in sorted order and non-overlapping.
+// Also, R32 should contain only values >= 0x10000 (1<<16).
+type RangeTable struct {
+ R16 []Range16
+ R32 []Range32
+}
+
+// Range16 represents of a range of 16-bit Unicode code points. The range runs from Lo to Hi
+// inclusive and has the specified stride.
+type Range16 struct {
+ Lo uint16
+ Hi uint16
+ Stride uint16
+}
+
+// Range32 represents of a range of Unicode code points and is used when one or
+// more of the values will not fit in 16 bits. The range runs from Lo to Hi
+// inclusive and has the specified stride. Lo and Hi must always be >= 1<<16.
+type Range32 struct {
+ Lo uint32
+ Hi uint32
+ Stride uint32
+}
+
+// CaseRange represents a range of Unicode code points for simple (one
+// code point to one code point) case conversion.
+// The range runs from Lo to Hi inclusive, with a fixed stride of 1. Deltas
+// are the number to add to the code point to reach the code point for a
+// different case for that character. They may be negative. If zero, it
+// means the character is in the corresponding case. There is a special
+// case representing sequences of alternating corresponding Upper and Lower
+// pairs. It appears with a fixed Delta of
+// {UpperLower, UpperLower, UpperLower}
+// The constant UpperLower has an otherwise impossible delta value.
+type CaseRange struct {
+ Lo uint32
+ Hi uint32
+ Delta d
+}
+
+// SpecialCase represents language-specific case mappings such as Turkish.
+// Methods of SpecialCase customize (by overriding) the standard mappings.
+type SpecialCase []CaseRange
+
+//BUG(r): Provide a mechanism for full case folding (those that involve
+// multiple runes in the input or output).
+
+// Indices into the Delta arrays inside CaseRanges for case mapping.
+const (
+ UpperCase = iota
+ LowerCase
+ TitleCase
+ MaxCase
+)
+
+type d [MaxCase]int32 // to make the CaseRanges text shorter
+
+// If the Delta field of a CaseRange is UpperLower or LowerUpper, it means
+// this CaseRange represents a sequence of the form (say)
+// Upper Lower Upper Lower.
+const (
+ UpperLower = MaxRune + 1 // (Cannot be a valid delta.)
+)
+
+// is16 uses binary search to test whether rune is in the specified slice of 16-bit ranges.
+func is16(ranges []Range16, rune uint16) bool {
+ // binary search over ranges
+ lo := 0
+ hi := len(ranges)
+ for lo < hi {
+ m := lo + (hi-lo)/2
+ r := ranges[m]
+ if r.Lo <= rune && rune <= r.Hi {
+ return (rune-r.Lo)%r.Stride == 0
+ }
+ if rune < r.Lo {
+ hi = m
+ } else {
+ lo = m + 1
+ }
+ }
+ return false
+}
+
+// is32 uses binary search to test whether rune is in the specified slice of 32-bit ranges.
+func is32(ranges []Range32, rune uint32) bool {
+ // binary search over ranges
+ lo := 0
+ hi := len(ranges)
+ for lo < hi {
+ m := lo + (hi-lo)/2
+ r := ranges[m]
+ if r.Lo <= rune && rune <= r.Hi {
+ return (rune-r.Lo)%r.Stride == 0
+ }
+ if rune < r.Lo {
+ hi = m
+ } else {
+ lo = m + 1
+ }
+ }
+ return false
+}
+
+// Is tests whether rune is in the specified table of ranges.
+func Is(rangeTab *RangeTable, rune int) bool {
+ // common case: rune is ASCII or Latin-1.
+ if uint32(rune) <= MaxLatin1 {
+ // Only need to check R16, since R32 is always >= 1<<16.
+ r16 := uint16(rune)
+ for _, r := range rangeTab.R16 {
+ if r16 > r.Hi {
+ continue
+ }
+ if r16 < r.Lo {
+ return false
+ }
+ return (r16-r.Lo)%r.Stride == 0
+ }
+ return false
+ }
+ r16 := rangeTab.R16
+ if len(r16) > 0 && rune <= int(r16[len(r16)-1].Hi) {
+ return is16(r16, uint16(rune))
+ }
+ r32 := rangeTab.R32
+ if len(r32) > 0 && rune >= int(r32[0].Lo) {
+ return is32(r32, uint32(rune))
+ }
+ return false
+}
+
+// IsUpper reports whether the rune is an upper case letter.
+func IsUpper(rune int) bool {
+ // See comment in IsGraphic.
+ if uint32(rune) <= MaxLatin1 {
+ return properties[uint8(rune)]&pLu != 0
+ }
+ return Is(Upper, rune)
+}
+
+// IsLower reports whether the rune is a lower case letter.
+func IsLower(rune int) bool {
+ // See comment in IsGraphic.
+ if uint32(rune) <= MaxLatin1 {
+ return properties[uint8(rune)]&pLl != 0
+ }
+ return Is(Lower, rune)
+}
+
+// IsTitle reports whether the rune is a title case letter.
+func IsTitle(rune int) bool {
+ if rune <= MaxLatin1 {
+ return false
+ }
+ return Is(Title, rune)
+}
+
+// to maps the rune using the specified case mapping.
+func to(_case int, rune int, caseRange []CaseRange) int {
+ if _case < 0 || MaxCase <= _case {
+ return ReplacementChar // as reasonable an error as any
+ }
+ // binary search over ranges
+ lo := 0
+ hi := len(caseRange)
+ for lo < hi {
+ m := lo + (hi-lo)/2
+ r := caseRange[m]
+ if int(r.Lo) <= rune && rune <= int(r.Hi) {
+ delta := int(r.Delta[_case])
+ if delta > MaxRune {
+ // In an Upper-Lower sequence, which always starts with
+ // an UpperCase letter, the real deltas always look like:
+ // {0, 1, 0} UpperCase (Lower is next)
+ // {-1, 0, -1} LowerCase (Upper, Title are previous)
+ // The characters at even offsets from the beginning of the
+ // sequence are upper case; the ones at odd offsets are lower.
+ // The correct mapping can be done by clearing or setting the low
+ // bit in the sequence offset.
+ // The constants UpperCase and TitleCase are even while LowerCase
+ // is odd so we take the low bit from _case.
+ return int(r.Lo) + ((rune-int(r.Lo))&^1 | _case&1)
+ }
+ return rune + delta
+ }
+ if rune < int(r.Lo) {
+ hi = m
+ } else {
+ lo = m + 1
+ }
+ }
+ return rune
+}
+
+// To maps the rune to the specified case: UpperCase, LowerCase, or TitleCase.
+func To(_case int, rune int) int {
+ return to(_case, rune, CaseRanges)
+}
+
+// ToUpper maps the rune to upper case.
+func ToUpper(rune int) int {
+ if rune <= MaxASCII {
+ if 'a' <= rune && rune <= 'z' {
+ rune -= 'a' - 'A'
+ }
+ return rune
+ }
+ return To(UpperCase, rune)
+}
+
+// ToLower maps the rune to lower case.
+func ToLower(rune int) int {
+ if rune <= MaxASCII {
+ if 'A' <= rune && rune <= 'Z' {
+ rune += 'a' - 'A'
+ }
+ return rune
+ }
+ return To(LowerCase, rune)
+}
+
+// ToTitle maps the rune to title case.
+func ToTitle(rune int) int {
+ if rune <= MaxASCII {
+ if 'a' <= rune && rune <= 'z' { // title case is upper case for ASCII
+ rune -= 'a' - 'A'
+ }
+ return rune
+ }
+ return To(TitleCase, rune)
+}
+
+// ToUpper maps the rune to upper case giving priority to the special mapping.
+func (special SpecialCase) ToUpper(rune int) int {
+ r := to(UpperCase, rune, []CaseRange(special))
+ if r == rune {
+ r = ToUpper(rune)
+ }
+ return r
+}
+
+// ToTitle maps the rune to title case giving priority to the special mapping.
+func (special SpecialCase) ToTitle(rune int) int {
+ r := to(TitleCase, rune, []CaseRange(special))
+ if r == rune {
+ r = ToTitle(rune)
+ }
+ return r
+}
+
+// ToLower maps the rune to lower case giving priority to the special mapping.
+func (special SpecialCase) ToLower(rune int) int {
+ r := to(LowerCase, rune, []CaseRange(special))
+ if r == rune {
+ r = ToLower(rune)
+ }
+ return r
+}
+
+// caseOrbit is defined in tables.go as []foldPair. Right now all the
+// entries fit in uint16, so use uint16. If that changes, compilation
+// will fail (the constants in the composite literal will not fit in uint16)
+// and the types here can change to uint32.
+type foldPair struct {
+ From uint16
+ To uint16
+}
+
+// SimpleFold iterates over Unicode code points equivalent under
+// the Unicode-defined simple case folding. Among the code points
+// equivalent to rune (including rune itself), SimpleFold returns the
+// smallest r >= rune if one exists, or else the smallest r >= 0.
+//
+// For example:
+// SimpleFold('A') = 'a'
+// SimpleFold('a') = 'A'
+//
+// SimpleFold('K') = 'k'
+// SimpleFold('k') = '\u212A' (Kelvin symbol, K)
+// SimpleFold('\u212A') = 'K'
+//
+// SimpleFold('1') = '1'
+//
+func SimpleFold(rune int) int {
+ // Consult caseOrbit table for special cases.
+ lo := 0
+ hi := len(caseOrbit)
+ for lo < hi {
+ m := lo + (hi-lo)/2
+ if int(caseOrbit[m].From) < rune {
+ lo = m + 1
+ } else {
+ hi = m
+ }
+ }
+ if lo < len(caseOrbit) && int(caseOrbit[lo].From) == rune {
+ return int(caseOrbit[lo].To)
+ }
+
+ // No folding specified. This is a one- or two-element
+ // equivalence class containing rune and ToLower(rune)
+ // and ToUpper(rune) if they are different from rune.
+ if l := ToLower(rune); l != rune {
+ return l
+ }
+ return ToUpper(rune)
+}