diff options
| -rw-r--r-- | src/pkg/exp/draw/draw.go | 127 | 
1 files changed, 93 insertions, 34 deletions
| diff --git a/src/pkg/exp/draw/draw.go b/src/pkg/exp/draw/draw.go index d9d3d13eb..7d9b43ade 100644 --- a/src/pkg/exp/draw/draw.go +++ b/src/pkg/exp/draw/draw.go @@ -12,6 +12,9 @@ package draw  import "image" +// m is the maximum color value returned by image.Color.RGBA. +const m = 1<<16 - 1 +  // A Porter-Duff compositing operator.  type Op int @@ -62,7 +65,20 @@ func DrawMask(dst Image, r Rectangle, src image.Image, sp Point, mask image.Imag  	// Fast paths for special cases. If none of them apply, then we fall back to a general but slow implementation.  	if dst0, ok := dst.(*image.RGBA); ok {  		if op == Over { -			if mask0, ok := mask.(*image.Alpha); ok { +			if mask == nil { +				if src0, ok := src.(image.ColorImage); ok { +					drawFillOver(dst0, r, src0) +					return +				} +				if src0, ok := src.(*image.RGBA); ok { +					if dst0 == src0 && r.Overlaps(r.Add(sp.Sub(r.Min))) { +						// TODO(nigeltao): Implement a fast path for the overlapping case. +					} else { +						drawCopyOver(dst0, r, src0, sp) +						return +					} +				} +			} else if mask0, ok := mask.(*image.Alpha); ok {  				if src0, ok := src.(image.ColorImage); ok {  					drawGlyphOver(dst0, r, src0, mask0, mp)  					return @@ -71,14 +87,14 @@ func DrawMask(dst Image, r Rectangle, src image.Image, sp Point, mask image.Imag  		} else {  			if mask == nil {  				if src0, ok := src.(image.ColorImage); ok { -					drawFill(dst0, r, src0) +					drawFillSrc(dst0, r, src0)  					return  				}  				if src0, ok := src.(*image.RGBA); ok {  					if dst0 == src0 && r.Overlaps(r.Add(sp.Sub(r.Min))) {  						// TODO(nigeltao): Implement a fast path for the overlapping case.  					} else { -						drawCopy(dst0, r, src0, sp) +						drawCopySrc(dst0, r, src0, sp)  						return  					}  				} @@ -105,8 +121,7 @@ func DrawMask(dst Image, r Rectangle, src image.Image, sp Point, mask image.Imag  		sx := sp.X + x0 - r.Min.X  		mx := mp.X + x0 - r.Min.X  		for x := x0; x != x1; x, sx, mx = x+dx, sx+dx, mx+dx { -			const M = 1<<16 - 1 -			ma := uint32(M) +			ma := uint32(m)  			if mask != nil {  				_, _, _, ma = mask.At(mx, my).RGBA()  			} @@ -117,7 +132,7 @@ func DrawMask(dst Image, r Rectangle, src image.Image, sp Point, mask image.Imag  				} else {  					dst.Set(x, y, zeroColor)  				} -			case ma == M && op == Src: +			case ma == m && op == Src:  				dst.Set(x, y, src.At(sx, sy))  			default:  				sr, sg, sb, sa := src.At(sx, sy).RGBA() @@ -126,16 +141,16 @@ func DrawMask(dst Image, r Rectangle, src image.Image, sp Point, mask image.Imag  				}  				if op == Over {  					dr, dg, db, da := dst.At(x, y).RGBA() -					a := M - (sa * ma / M) -					out.R = uint16((dr*a + sr*ma) / M) -					out.G = uint16((dg*a + sg*ma) / M) -					out.B = uint16((db*a + sb*ma) / M) -					out.A = uint16((da*a + sa*ma) / M) +					a := m - (sa * ma / m) +					out.R = uint16((dr*a + sr*ma) / m) +					out.G = uint16((dg*a + sg*ma) / m) +					out.B = uint16((db*a + sb*ma) / m) +					out.A = uint16((da*a + sa*ma) / m)  				} else { -					out.R = uint16(sr * ma / M) -					out.G = uint16(sg * ma / M) -					out.B = uint16(sb * ma / M) -					out.A = uint16(sa * ma / M) +					out.R = uint16(sr * ma / m) +					out.G = uint16(sg * ma / m) +					out.B = uint16(sb * ma / m) +					out.A = uint16(sa * ma / m)  				}  				dst.Set(x, y, out)  			} @@ -143,6 +158,52 @@ func DrawMask(dst Image, r Rectangle, src image.Image, sp Point, mask image.Imag  	}  } +func drawFillOver(dst *image.RGBA, r Rectangle, src image.ColorImage) { +	cr, cg, cb, ca := src.RGBA() +	// The 0x101 is here for the same reason as in drawRGBA. +	a := (m - ca) * 0x101 +	x0, x1 := r.Min.X, r.Max.X +	y0, y1 := r.Min.Y, r.Max.Y +	for y := y0; y != y1; y++ { +		p := dst.Pixel[y] +		for x := x0; x != x1; x++ { +			rgba := p[x] +			dr := (uint32(rgba.R)*a)/m + cr +			dg := (uint32(rgba.G)*a)/m + cg +			db := (uint32(rgba.B)*a)/m + cb +			da := (uint32(rgba.A)*a)/m + ca +			p[x] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)} +		} +	} +} + +func drawCopyOver(dst *image.RGBA, r Rectangle, src *image.RGBA, sp Point) { +	x0, x1 := r.Min.X, r.Max.X +	y0, y1 := r.Min.Y, r.Max.Y +	for y, sy := y0, sp.Y; y != y1; y, sy = y+1, sy+1 { +		dpix := dst.Pixel[y] +		spix := src.Pixel[y] +		for x, sx := x0, sp.X; x != x1; x, sx = x+1, sx+1 { +			// For unknown reasons, even though both dpix[x] and spix[sx] are +			// image.RGBAColors, on an x86 CPU it seems fastest to call RGBA +			// for the source but to do it manually for the destination. +			sr, sg, sb, sa := spix[sx].RGBA() +			drgba := dpix[x] +			dr := uint32(drgba.R) +			dg := uint32(drgba.G) +			db := uint32(drgba.B) +			da := uint32(drgba.A) +			// The 0x101 is here for the same reason as in drawRGBA. +			a := (m - sa) * 0x101 +			dr = (dr*a)/m + sr +			dg = (dg*a)/m + sg +			db = (db*a)/m + sb +			da = (da*a)/m + sa +			dpix[x] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)} +		} +	} +} +  func drawGlyphOver(dst *image.RGBA, r Rectangle, src image.ColorImage, mask *image.Alpha, mp Point) {  	x0, x1 := r.Min.X, r.Max.X  	y0, y1 := r.Min.Y, r.Max.Y @@ -160,19 +221,18 @@ func drawGlyphOver(dst *image.RGBA, r Rectangle, src image.ColorImage, mask *ima  			dg := uint32(rgba.G)  			db := uint32(rgba.B)  			da := uint32(rgba.A) -			const M = 1<<16 - 1  			// The 0x101 is here for the same reason as in drawRGBA. -			a := (M - (ca * ma / M)) * 0x101 -			dr = (dr*a + cr*ma) / M -			dg = (dg*a + cg*ma) / M -			db = (db*a + cb*ma) / M -			da = (da*a + ca*ma) / M +			a := (m - (ca * ma / m)) * 0x101 +			dr = (dr*a + cr*ma) / m +			dg = (dg*a + cg*ma) / m +			db = (db*a + cb*ma) / m +			da = (da*a + ca*ma) / m  			p[x] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)}  		}  	}  } -func drawFill(dst *image.RGBA, r Rectangle, src image.ColorImage) { +func drawFillSrc(dst *image.RGBA, r Rectangle, src image.ColorImage) {  	if r.Dy() < 1 {  		return  	} @@ -193,7 +253,7 @@ func drawFill(dst *image.RGBA, r Rectangle, src image.ColorImage) {  	}  } -func drawCopy(dst *image.RGBA, r Rectangle, src *image.RGBA, sp Point) { +func drawCopySrc(dst *image.RGBA, r Rectangle, src *image.RGBA, sp Point) {  	dx0, dx1 := r.Min.X, r.Max.X  	dy0, dy1 := r.Min.Y, r.Max.Y  	sx0, sx1 := sp.X, sp.X+dx1-dx0 @@ -219,8 +279,7 @@ func drawRGBA(dst *image.RGBA, r Rectangle, src image.Image, sp Point, mask imag  		mx := mp.X + x0 - r.Min.X  		p := dst.Pixel[y]  		for x := x0; x != x1; x, sx, mx = x+dx, sx+dx, mx+dx { -			const M = 1<<16 - 1 -			ma := uint32(M) +			ma := uint32(m)  			if mask != nil {  				_, _, _, ma = mask.At(mx, my).RGBA()  			} @@ -238,16 +297,16 @@ func drawRGBA(dst *image.RGBA, r Rectangle, src image.Image, sp Point, mask imag  				// and similarly for dg, db and da, but instead we multiply a  				// (which is a 16-bit color, ranging in [0,65535]) by 0x101.  				// This yields the same result, but is fewer arithmetic operations. -				a := (M - (sa * ma / M)) * 0x101 -				dr = (dr*a + sr*ma) / M -				dg = (dg*a + sg*ma) / M -				db = (db*a + sb*ma) / M -				da = (da*a + sa*ma) / M +				a := (m - (sa * ma / m)) * 0x101 +				dr = (dr*a + sr*ma) / m +				dg = (dg*a + sg*ma) / m +				db = (db*a + sb*ma) / m +				da = (da*a + sa*ma) / m  			} else { -				dr = sr * ma / M -				dg = sg * ma / M -				db = sb * ma / M -				da = sa * ma / M +				dr = sr * ma / m +				dg = sg * ma / m +				db = sb * ma / m +				da = sa * ma / m  			}  			p[x] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)}  		} | 
