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diff --git a/doc/articles/gobs_of_data.html b/doc/articles/gobs_of_data.html new file mode 100644 index 000000000..6b836b2c3 --- /dev/null +++ b/doc/articles/gobs_of_data.html @@ -0,0 +1,315 @@ +<!--{ +"Title": "Gobs of data", +"Template": true +}--> + +<p> +To transmit a data structure across a network or to store it in a file, it must +be encoded and then decoded again. There are many encodings available, of +course: <a href="http://www.json.org/">JSON</a>, +<a href="http://www.w3.org/XML/">XML</a>, Google's +<a href="http://code.google.com/p/protobuf">protocol buffers</a>, and more. +And now there's another, provided by Go's <a href="/pkg/encoding/gob/">gob</a> +package. +</p> + +<p> +Why define a new encoding? It's a lot of work and redundant at that. Why not +just use one of the existing formats? Well, for one thing, we do! Go has +<a href="/pkg/">packages</a> supporting all the encodings just mentioned (the +<a href="http://code.google.com/p/goprotobuf">protocol buffer package</a> is in +a separate repository but it's one of the most frequently downloaded). And for +many purposes, including communicating with tools and systems written in other +languages, they're the right choice. +</p> + +<p> +But for a Go-specific environment, such as communicating between two servers +written in Go, there's an opportunity to build something much easier to use and +possibly more efficient. +</p> + +<p> +Gobs work with the language in a way that an externally-defined, +language-independent encoding cannot. At the same time, there are lessons to be +learned from the existing systems. +</p> + +<p> +<b>Goals</b> +</p> + +<p> +The gob package was designed with a number of goals in mind. +</p> + +<p> +First, and most obvious, it had to be very easy to use. First, because Go has +reflection, there is no need for a separate interface definition language or +"protocol compiler". The data structure itself is all the package should need +to figure out how to encode and decode it. On the other hand, this approach +means that gobs will never work as well with other languages, but that's OK: +gobs are unashamedly Go-centric. +</p> + +<p> +Efficiency is also important. Textual representations, exemplified by XML and +JSON, are too slow to put at the center of an efficient communications network. +A binary encoding is necessary. +</p> + +<p> +Gob streams must be self-describing. Each gob stream, read from the beginning, +contains sufficient information that the entire stream can be parsed by an +agent that knows nothing a priori about its contents. This property means that +you will always be able to decode a gob stream stored in a file, even long +after you've forgotten what data it represents. +</p> + +<p> +There were also some things to learn from our experiences with Google protocol +buffers. +</p> + +<p> +<b>Protocol buffer misfeatures</b> +</p> + +<p> +Protocol buffers had a major effect on the design of gobs, but have three +features that were deliberately avoided. (Leaving aside the property that +protocol buffers aren't self-describing: if you don't know the data definition +used to encode a protocol buffer, you might not be able to parse it.) +</p> + +<p> +First, protocol buffers only work on the data type we call a struct in Go. You +can't encode an integer or array at the top level, only a struct with fields +inside it. That seems a pointless restriction, at least in Go. If all you want +to send is an array of integers, why should you have to put it into a +struct first? +</p> + +<p> +Next, a protocol buffer definition may specify that fields <code>T.x</code> and +<code>T.y</code> are required to be present whenever a value of type +<code>T</code> is encoded or decoded. Although such required fields may seem +like a good idea, they are costly to implement because the codec must maintain a +separate data structure while encoding and decoding, to be able to report when +required fields are missing. They're also a maintenance problem. Over time, one +may want to modify the data definition to remove a required field, but that may +cause existing clients of the data to crash. It's better not to have them in the +encoding at all. (Protocol buffers also have optional fields. But if we don't +have required fields, all fields are optional and that's that. There will be +more to say about optional fields a little later.) +</p> + +<p> +The third protocol buffer misfeature is default values. If a protocol buffer +omits the value for a "defaulted" field, then the decoded structure behaves as +if the field were set to that value. This idea works nicely when you have +getter and setter methods to control access to the field, but is harder to +handle cleanly when the container is just a plain idiomatic struct. Required +fields are also tricky to implement: where does one define the default values, +what types do they have (is text UTF-8? uninterpreted bytes? how many bits in a +float?) and despite the apparent simplicity, there were a number of +complications in their design and implementation for protocol buffers. We +decided to leave them out of gobs and fall back to Go's trivial but effective +defaulting rule: unless you set something otherwise, it has the "zero value" +for that type - and it doesn't need to be transmitted. +</p> + +<p> +So gobs end up looking like a sort of generalized, simplified protocol buffer. +How do they work? +</p> + +<p> +<b>Values</b> +</p> + +<p> +The encoded gob data isn't about <code>int8</code>s and <code>uint16</code>s. +Instead, somewhat analogous to constants in Go, its integer values are abstract, +sizeless numbers, either signed or unsigned. When you encode an +<code>int8</code>, its value is transmitted as an unsized, variable-length +integer. When you encode an <code>int64</code>, its value is also transmitted as +an unsized, variable-length integer. (Signed and unsigned are treated +distinctly, but the same unsized-ness applies to unsigned values too.) If both +have the value 7, the bits sent on the wire will be identical. When the receiver +decodes that value, it puts it into the receiver's variable, which may be of +arbitrary integer type. Thus an encoder may send a 7 that came from an +<code>int8</code>, but the receiver may store it in an <code>int64</code>. This +is fine: the value is an integer and as a long as it fits, everything works. (If +it doesn't fit, an error results.) This decoupling from the size of the variable +gives some flexibility to the encoding: we can expand the type of the integer +variable as the software evolves, but still be able to decode old data. +</p> + +<p> +This flexibility also applies to pointers. Before transmission, all pointers are +flattened. Values of type <code>int8</code>, <code>*int8</code>, +<code>**int8</code>, <code>****int8</code>, etc. are all transmitted as an +integer value, which may then be stored in <code>int</code> of any size, or +<code>*int</code>, or <code>******int</code>, etc. Again, this allows for +flexibility. +</p> + +<p> +Flexibility also happens because, when decoding a struct, only those fields +that are sent by the encoder are stored in the destination. Given the value +</p> + +{{code "/doc/progs/gobs1.go" `/type T/` `/STOP/`}} + +<p> +the encoding of <code>t</code> sends only the 7 and 8. Because it's zero, the +value of <code>Y</code> isn't even sent; there's no need to send a zero value. +</p> + +<p> +The receiver could instead decode the value into this structure: +</p> + +{{code "/doc/progs/gobs1.go" `/type U/` `/STOP/`}} + +<p> +and acquire a value of <code>u</code> with only <code>X</code> set (to the +address of an <code>int8</code> variable set to 7); the <code>Z</code> field is +ignored - where would you put it? When decoding structs, fields are matched by +name and compatible type, and only fields that exist in both are affected. This +simple approach finesses the "optional field" problem: as the type +<code>T</code> evolves by adding fields, out of date receivers will still +function with the part of the type they recognize. Thus gobs provide the +important result of optional fields - extensibility - without any additional +mechanism or notation. +</p> + +<p> +From integers we can build all the other types: bytes, strings, arrays, slices, +maps, even floats. Floating-point values are represented by their IEEE 754 +floating-point bit pattern, stored as an integer, which works fine as long as +you know their type, which we always do. By the way, that integer is sent in +byte-reversed order because common values of floating-point numbers, such as +small integers, have a lot of zeros at the low end that we can avoid +transmitting. +</p> + +<p> +One nice feature of gobs that Go makes possible is that they allow you to define +your own encoding by having your type satisfy the +<a href="/pkg/encoding/gob/#GobEncoder">GobEncoder</a> and +<a href="/pkg/encoding/gob/#GobDecoder">GobDecoder</a> interfaces, in a manner +analogous to the <a href="/pkg/encoding/json/">JSON</a> package's +<a href="/pkg/encoding/json/#Marshaler">Marshaler</a> and +<a href="/pkg/encoding/json/#Unmarshaler">Unmarshaler</a> and also to the +<a href="/pkg/fmt/#Stringer">Stringer</a> interface from +<a href="/pkg/fmt/">package fmt</a>. This facility makes it possible to +represent special features, enforce constraints, or hide secrets when you +transmit data. See the <a href="/pkg/encoding/gob/">documentation</a> for +details. +</p> + +<p> +<b>Types on the wire</b> +</p> + +<p> +The first time you send a given type, the gob package includes in the data +stream a description of that type. In fact, what happens is that the encoder is +used to encode, in the standard gob encoding format, an internal struct that +describes the type and gives it a unique number. (Basic types, plus the layout +of the type description structure, are predefined by the software for +bootstrapping.) After the type is described, it can be referenced by its type +number. +</p> + +<p> +Thus when we send our first type <code>T</code>, the gob encoder sends a +description of <code>T</code> and tags it with a type number, say 127. All +values, including the first, are then prefixed by that number, so a stream of +<code>T</code> values looks like: +</p> + +<pre> +("define type id" 127, definition of type T)(127, T value)(127, T value), ... +</pre> + +<p> +These type numbers make it possible to describe recursive types and send values +of those types. Thus gobs can encode types such as trees: +</p> + +{{code "/doc/progs/gobs1.go" `/type Node/` `/STOP/`}} + +<p> +(It's an exercise for the reader to discover how the zero-defaulting rule makes +this work, even though gobs don't represent pointers.) +</p> + +<p> +With the type information, a gob stream is fully self-describing except for the +set of bootstrap types, which is a well-defined starting point. +</p> + +<p> +<b>Compiling a machine</b> +</p> + +<p> +The first time you encode a value of a given type, the gob package builds a +little interpreted machine specific to that data type. It uses reflection on +the type to construct that machine, but once the machine is built it does not +depend on reflection. The machine uses package unsafe and some trickery to +convert the data into the encoded bytes at high speed. It could use reflection +and avoid unsafe, but would be significantly slower. (A similar high-speed +approach is taken by the protocol buffer support for Go, whose design was +influenced by the implementation of gobs.) Subsequent values of the same type +use the already-compiled machine, so they can be encoded right away. +</p> + +<p> +Decoding is similar but harder. When you decode a value, the gob package holds +a byte slice representing a value of a given encoder-defined type to decode, +plus a Go value into which to decode it. The gob package builds a machine for +that pair: the gob type sent on the wire crossed with the Go type provided for +decoding. Once that decoding machine is built, though, it's again a +reflectionless engine that uses unsafe methods to get maximum speed. +</p> + +<p> +<b>Use</b> +</p> + +<p> +There's a lot going on under the hood, but the result is an efficient, +easy-to-use encoding system for transmitting data. Here's a complete example +showing differing encoded and decoded types. Note how easy it is to send and +receive values; all you need to do is present values and variables to the +<a href="/pkg/encoding/gob/">gob package</a> and it does all the work. +</p> + +{{code "/doc/progs/gobs2.go" `/package main/` `$`}} + +<p> +You can compile and run this example code in the +<a href="http://play.golang.org/p/_-OJV-rwMq">Go Playground</a>. +</p> + +<p> +The <a href="/pkg/net/rpc/">rpc package</a> builds on gobs to turn this +encode/decode automation into transport for method calls across the network. +That's a subject for another article. +</p> + +<p> +<b>Details</b> +</p> + +<p> +The <a href="/pkg/encoding/gob/">gob package documentation</a>, especially the +file <a href="/src/pkg/encoding/gob/doc.go">doc.go</a>, expands on many of the +details described here and includes a full worked example showing how the +encoding represents data. If you are interested in the innards of the gob +implementation, that's a good place to start. +</p> |