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-<!--{
- "Title": "The Laws of Reflection",
- "Template": true
-}-->
-
-<p>
-Reflection in computing is the
-ability of a program to examine its own structure, particularly
-through types; it's a form of metaprogramming. It's also a great
-source of confusion.
-</p>
-
-<p>
-In this article we attempt to clarify things by explaining how
-reflection works in Go. Each language's reflection model is
-different (and many languages don't support it at all), but
-this article is about Go, so for the rest of this article the word
-"reflection" should be taken to mean "reflection in Go".
-</p>
-
-<p><b>Types and interfaces</b></p>
-
-<p>
-Because reflection builds on the type system, let's start with a
-refresher about types in Go.
-</p>
-
-<p>
-Go is statically typed. Every variable has a static type, that is,
-exactly one type known and fixed at compile time: <code>int</code>,
-<code>float32</code>, <code>*MyType</code>, <code>[]byte</code>,
-and so on. If we declare
-</p>
-
-{{code "/doc/progs/interface.go" `/type MyInt/` `/STOP/`}}
-
-<p>
-then <code>i</code> has type <code>int</code> and <code>j</code>
-has type <code>MyInt</code>. The variables <code>i</code> and
-<code>j</code> have distinct static types and, although they have
-the same underlying type, they cannot be assigned to one another
-without a conversion.
-</p>
-
-<p>
-One important category of type is interface types, which represent
-fixed sets of methods. An interface variable can store any concrete
-(non-interface) value as long as that value implements the
-interface's methods. A well-known pair of examples is
-<code>io.Reader</code> and <code>io.Writer</code>, the types
-<code>Reader</code> and <code>Writer</code> from the
-<a href="/pkg/io/">io package</a>:
-</p>
-
-{{code "/doc/progs/interface.go" `/// Reader/` `/STOP/`}}
-
-<p>
-Any type that implements a <code>Read</code> (or
-<code>Write</code>) method with this signature is said to implement
-<code>io.Reader</code> (or <code>io.Writer</code>). For the
-purposes of this discussion, that means that a variable of type
-<code>io.Reader</code> can hold any value whose type has a
-<code>Read</code> method:
-</p>
-
-{{code "/doc/progs/interface.go" `/func readers/` `/STOP/`}}
-
-<p>
-It's important to be clear that whatever concrete value
-<code>r</code> may hold, <code>r</code>'s type is always
-<code>io.Reader</code>: Go is statically typed and the static type
-of <code>r</code> is <code>io.Reader</code>.</p>
-
-<p>
-An extremely important example of an interface type is the empty
-interface:
-</p>
-
-<pre>
-interface{}
-</pre>
-
-<p>
-It represents the empty set of methods and is satisfied by any
-value at all, since any value has zero or more methods.
-</p>
-
-<p>
-Some people say that Go's interfaces are dynamically typed, but
-that is misleading. They are statically typed: a variable of
-interface type always has the same static type, and even though at
-run time the value stored in the interface variable may change
-type, that value will always satisfy the interface.
-</p>
-
-<p>
-We need to be precise about all this because reflection and
-interfaces are closely related.
-</p>
-
-<p><b>The representation of an interface</b></p>
-
-<p>
-Russ Cox has written a
-<a href="http://research.swtch.com/2009/12/go-data-structures-interfaces.html">detailed blog post</a>
-about the representation of interface values in Go. It's not necessary to
-repeat the full story here, but a simplified summary is in order.
-</p>
-
-<p>
-A variable of interface type stores a pair: the concrete value
-assigned to the variable, and that value's type descriptor.
-To be more precise, the value is the underlying concrete data item
-that implements the interface and the type describes the full type
-of that item. For instance, after
-</p>
-
-{{code "/doc/progs/interface.go" `/func typeAssertions/` `/STOP/`}}
-
-<p>
-<code>r</code> contains, schematically, the (value, type) pair,
-(<code>tty</code>, <code>*os.File</code>). Notice that the type
-<code>*os.File</code> implements methods other than
-<code>Read</code>; even though the interface value provides access
-only to the <code>Read</code> method, the value inside carries all
-the type information about that value. That's why we can do things
-like this:
-</p>
-
-{{code "/doc/progs/interface.go" `/var w io.Writer/` `/STOP/`}}
-
-<p>
-The expression in this assignment is a type assertion; what it
-asserts is that the item inside <code>r</code> also implements
-<code>io.Writer</code>, and so we can assign it to <code>w</code>.
-After the assignment, <code>w</code> will contain the pair
-(<code>tty</code>, <code>*os.File</code>). That's the same pair as
-was held in <code>r</code>. The static type of the interface
-determines what methods may be invoked with an interface variable,
-even though the concrete value inside may have a larger set of
-methods.
-</p>
-
-<p>
-Continuing, we can do this:
-</p>
-
-{{code "/doc/progs/interface.go" `/var empty interface{}/` `/STOP/`}}
-
-<p>
-and our empty interface value <code>e</code> will again contain
-that same pair, (<code>tty</code>, <code>*os.File</code>). That's
-handy: an empty interface can hold any value and contains all the
-information we could ever need about that value.
-</p>
-
-<p>
-(We don't need a type assertion here because it's known statically
-that <code>w</code> satisfies the empty interface. In the example
-where we moved a value from a <code>Reader</code> to a
-<code>Writer</code>, we needed to be explicit and use a type
-assertion because <code>Writer</code>'s methods are not a
-subset of <code>Reader</code>'s.)
-</p>
-
-<p>
-One important detail is that the pair inside an interface always
-has the form (value, concrete type) and cannot have the form
-(value, interface type). Interfaces do not hold interface
-values.
-</p>
-
-<p>
-Now we're ready to reflect.
-</p>
-
-<p><b>The first law of reflection</b></p>
-
-<p><b>1. Reflection goes from interface value to reflection object.</b></p>
-
-<p>
-At the basic level, reflection is just a mechanism to examine the
-type and value pair stored inside an interface variable. To get
-started, there are two types we need to know about in
-<a href="/pkg/reflect/">package reflect</a>:
-<a href="/pkg/reflect/#Type">Type</a> and
-<a href="/pkg/reflect/#Value">Value</a>. Those two types
-give access to the contents of an interface variable, and two
-simple functions, called <code>reflect.TypeOf</code> and
-<code>reflect.ValueOf</code>, retrieve <code>reflect.Type</code>
-and <code>reflect.Value</code> pieces out of an interface value.
-(Also, from the <code>reflect.Value</code> it's easy to get
-to the <code>reflect.Type</code>, but let's keep the
-<code>Value</code> and <code>Type</code> concepts separate for
-now.)
-</p>
-
-<p>
-Let's start with <code>TypeOf</code>:
-</p>
-
-{{code "/doc/progs/interface2.go" `/package main/` `/STOP main/`}}
-
-<p>
-This program prints
-</p>
-
-<pre>
-type: float64
-</pre>
-
-<p>
-You might be wondering where the interface is here, since the program looks
-like it's passing the <code>float64</code> variable <code>x</code>, not an
-interface value, to <code>reflect.TypeOf</code>. But it's there; as
-<a href="/pkg/reflect/#TypeOf">godoc reports</a>, the signature of
-<code>reflect.TypeOf</code> includes an empty interface:
-</p>
-
-<pre>
-// TypeOf returns the reflection Type of the value in the interface{}.
-func TypeOf(i interface{}) Type
-</pre>
-
-<p>
-When we call <code>reflect.TypeOf(x)</code>, <code>x</code> is
-first stored in an empty interface, which is then passed as the
-argument; <code>reflect.TypeOf</code> unpacks that empty interface
-to recover the type information.
-</p>
-
-<p>
-The <code>reflect.ValueOf</code> function, of course, recovers the
-value (from here on we'll elide the boilerplate and focus just on
-the executable code):
-</p>
-
-{{code "/doc/progs/interface2.go" `/START f9/` `/STOP/`}}
-
-<p>
-prints
-</p>
-
-<pre>
-value: &lt;float64 Value&gt;
-</pre>
-
-<p>
-Both <code>reflect.Type</code> and <code>reflect.Value</code> have
-lots of methods to let us examine and manipulate them. One
-important example is that <code>Value</code> has a
-<code>Type</code> method that returns the <code>Type</code> of a
-<code>reflect.Value</code>. Another is that both <code>Type</code>
-and <code>Value</code> have a <code>Kind</code> method that returns
-a constant indicating what sort of item is stored:
-<code>Uint</code>, <code>Float64</code>, <code>Slice</code>, and so
-on. Also methods on <code>Value</code> with names like
-<code>Int</code> and <code>Float</code> let us grab values (as
-<code>int64</code> and <code>float64</code>) stored inside:
-</p>
-
-{{code "/doc/progs/interface2.go" `/START f1/` `/STOP/`}}
-
-<p>
-prints
-</p>
-
-<pre>
-type: float64
-kind is float64: true
-value: 3.4
-</pre>
-
-<p>
-There are also methods like <code>SetInt</code> and
-<code>SetFloat</code> but to use them we need to understand
-settability, the subject of the third law of reflection, discussed
-below.
-</p>
-
-<p>
-The reflection library has a couple of properties worth singling
-out. First, to keep the API simple, the "getter" and "setter"
-methods of <code>Value</code> operate on the largest type that can
-hold the value: <code>int64</code> for all the signed integers, for
-instance. That is, the <code>Int</code> method of
-<code>Value</code> returns an <code>int64</code> and the
-<code>SetInt</code> value takes an <code>int64</code>; it may be
-necessary to convert to the actual type involved:
-</p>
-
-{{code "/doc/progs/interface2.go" `/START f2/` `/STOP/`}}
-
-<p>
-The second property is that the <code>Kind</code> of a reflection
-object describes the underlying type, not the static type. If a
-reflection object contains a value of a user-defined integer type,
-as in
-</p>
-
-{{code "/doc/progs/interface2.go" `/START f3/` `/STOP/`}}
-
-<p>
-the <code>Kind</code> of <code>v</code> is still
-<code>reflect.Int</code>, even though the static type of
-<code>x</code> is <code>MyInt</code>, not <code>int</code>. In
-other words, the <code>Kind</code> cannot discriminate an int from
-a <code>MyInt</code> even though the <code>Type</code> can.
-</p>
-
-<p><b>The second law of reflection</b></p>
-
-<p><b>2. Reflection goes from reflection object to interface
-value.</b></p>
-
-<p>
-Like physical reflection, reflection in Go generates its own
-inverse.
-</p>
-
-<p>
-Given a <code>reflect.Value</code> we can recover an interface
-value using the <code>Interface</code> method; in effect the method
-packs the type and value information back into an interface
-representation and returns the result:
-</p>
-
-<pre>
-// Interface returns v's value as an interface{}.
-func (v Value) Interface() interface{}
-</pre>
-
-<p>
-As a consequence we can say
-</p>
-
-{{code "/doc/progs/interface2.go" `/START f3b/` `/STOP/`}}
-
-<p>
-to print the <code>float64</code> value represented by the
-reflection object <code>v</code>.
-</p>
-
-<p>
-We can do even better, though. The arguments to
-<code>fmt.Println</code>, <code>fmt.Printf</code> and so on are all
-passed as empty interface values, which are then unpacked by the
-<code>fmt</code> package internally just as we have been doing in
-the previous examples. Therefore all it takes to print the contents
-of a <code>reflect.Value</code> correctly is to pass the result of
-the <code>Interface</code> method to the formatted print
-routine:
-</p>
-
-{{code "/doc/progs/interface2.go" `/START f3c/` `/STOP/`}}
-
-<p>
-(Why not <code>fmt.Println(v)</code>? Because <code>v</code> is a
-<code>reflect.Value</code>; we want the concrete value it holds.)
-Since our value is a <code>float64</code>, we can even use a
-floating-point format if we want:
-</p>
-
-{{code "/doc/progs/interface2.go" `/START f3d/` `/STOP/`}}
-
-<p>
-and get in this case
-</p>
-
-<pre>
-3.4e+00
-</pre>
-
-<p>
-Again, there's no need to type-assert the result of
-<code>v.Interface()</code> to <code>float64</code>; the empty
-interface value has the concrete value's type information inside
-and <code>Printf</code> will recover it.
-</p>
-
-<p>
-In short, the <code>Interface</code> method is the inverse of the
-<code>ValueOf</code> function, except that its result is always of
-static type <code>interface{}</code>.
-</p>
-
-<p>
-Reiterating: Reflection goes from interface values to reflection
-objects and back again.
-</p>
-
-<p><b>The third law of reflection</b></p>
-
-<p><b>3. To modify a reflection object, the value must be settable.</b></p>
-
-<p>
-The third law is the most subtle and confusing, but it's easy
-enough to understand if we start from first principles.
-</p>
-
-<p>
-Here is some code that does not work, but is worth studying.
-</p>
-
-{{code "/doc/progs/interface2.go" `/START f4/` `/STOP/`}}
-
-<p>
-If you run this code, it will panic with the cryptic message
-</p>
-
-<pre>
-panic: reflect.Value.SetFloat using unaddressable value
-</pre>
-
-<p>
-The problem is not that the value <code>7.1</code> is not
-addressable; it's that <code>v</code> is not settable. Settability
-is a property of a reflection <code>Value</code>, and not all
-reflection <code>Values</code> have it.
-</p>
-
-<p>
-The <code>CanSet</code> method of <code>Value</code> reports the
-settability of a <code>Value</code>; in our case,
-</p>
-
-{{code "/doc/progs/interface2.go" `/START f5/` `/STOP/`}}
-
-<p>
-prints
-</p>
-
-<pre>
-settability of v: false
-</pre>
-
-<p>
-It is an error to call a <code>Set</code> method on an non-settable
-<code>Value</code>. But what is settability?
-</p>
-
-<p>
-Settability is a bit like addressability, but stricter. It's the
-property that a reflection object can modify the actual storage
-that was used to create the reflection object. Settability is
-determined by whether the reflection object holds the original
-item. When we say
-</p>
-
-{{code "/doc/progs/interface2.go" `/START f6/` `/STOP/`}}
-
-<p>
-we pass a <em>copy</em> of <code>x</code> to
-<code>reflect.ValueOf</code>, so the interface value created as the
-argument to <code>reflect.ValueOf</code> is a <em>copy</em> of
-<code>x</code>, not <code>x</code> itself. Thus, if the
-statement
-</p>
-
-{{code "/doc/progs/interface2.go" `/START f6b/` `/STOP/`}}
-
-<p>
-were allowed to succeed, it would not update <code>x</code>, even
-though <code>v</code> looks like it was created from
-<code>x</code>. Instead, it would update the copy of <code>x</code>
-stored inside the reflection value and <code>x</code> itself would
-be unaffected. That would be confusing and useless, so it is
-illegal, and settability is the property used to avoid this
-issue.
-</p>
-
-<p>
-If this seems bizarre, it's not. It's actually a familiar situation
-in unusual garb. Think of passing <code>x</code> to a
-function:
-</p>
-
-<pre>
-f(x)
-</pre>
-
-<p>
-We would not expect <code>f</code> to be able to modify
-<code>x</code> because we passed a copy of <code>x</code>'s value,
-not <code>x</code> itself. If we want <code>f</code> to modify
-<code>x</code> directly we must pass our function the address of
-<code>x</code> (that is, a pointer to <code>x</code>):</p>
-
-<p>
-<code>f(&amp;x)</code>
-</p>
-
-<p>
-This is straightforward and familiar, and reflection works the same
-way. If we want to modify <code>x</code> by reflection, we must
-give the reflection library a pointer to the value we want to
-modify.
-</p>
-
-<p>
-Let's do that. First we initialize <code>x</code> as usual
-and then create a reflection value that points to it, called
-<code>p</code>.
-</p>
-
-{{code "/doc/progs/interface2.go" `/START f7/` `/STOP/`}}
-
-<p>
-The output so far is
-</p>
-
-<pre>
-type of p: *float64
-settability of p: false
-</pre>
-
-<p>
-The reflection object <code>p</code> isn't settable, but it's not
-<code>p</code> we want to set, it's (in effect) <code>*p</code>. To
-get to what <code>p</code> points to, we call the <code>Elem</code>
-method of <code>Value</code>, which indirects through the pointer,
-and save the result in a reflection <code>Value</code> called
-<code>v</code>:
-</p>
-
-{{code "/doc/progs/interface2.go" `/START f7b/` `/STOP/`}}
-
-<p>
-Now <code>v</code> is a settable reflection object, as the output
-demonstrates,
-</p>
-
-<pre>
-settability of v: true
-</pre>
-
-<p>
-and since it represents <code>x</code>, we are finally able to use
-<code>v.SetFloat</code> to modify the value of
-<code>x</code>:
-</p>
-
-{{code "/doc/progs/interface2.go" `/START f7c/` `/STOP/`}}
-
-<p>
-The output, as expected, is
-</p>
-
-<pre>
-7.1
-7.1
-</pre>
-
-<p>
-Reflection can be hard to understand but it's doing exactly what
-the language does, albeit through reflection <code>Types</code> and
-<code>Values</code> that can disguise what's going on. Just keep in
-mind that reflection Values need the address of something in order
-to modify what they represent.
-</p>
-
-<p><b>Structs</b></p>
-
-<p>
-In our previous example <code>v</code> wasn't a pointer itself, it
-was just derived from one. A common way for this situation to arise
-is when using reflection to modify the fields of a structure. As
-long as we have the address of the structure, we can modify its
-fields.
-</p>
-
-<p>
-Here's a simple example that analyzes a struct value, <code>t</code>. We create
-the reflection object with the address of the struct because we'll want to
-modify it later. Then we set <code>typeOfT</code> to its type and iterate over
-the fields using straightforward method calls
-(see <a href="/pkg/reflect/">package reflect</a> for details).
-Note that we extract the names of the fields from the struct type, but the
-fields themselves are regular <code>reflect.Value</code> objects.
-</p>
-
-{{code "/doc/progs/interface2.go" `/START f8/` `/STOP/`}}
-
-<p>
-The output of this program is
-</p>
-
-<pre>
-0: A int = 23
-1: B string = skidoo
-</pre>
-
-<p>
-There's one more point about settability introduced in
-passing here: the field names of <code>T</code> are upper case
-(exported) because only exported fields of a struct are
-settable.
-</p>
-
-<p>
-Because <code>s</code> contains a settable reflection object, we
-can modify the fields of the structure.
-</p>
-
-{{code "/doc/progs/interface2.go" `/START f8b/` `/STOP/`}}
-
-<p>
-And here's the result:
-</p>
-
-<pre>
-t is now {77 Sunset Strip}
-</pre>
-
-<p>
-If we modified the program so that <code>s</code> was created from
-<code>t</code>, not <code>&amp;t</code>, the calls to
-<code>SetInt</code> and <code>SetString</code> would fail as the
-fields of <code>t</code> would not be settable.
-</p>
-
-<p><b>Conclusion</b></p>
-
-<p>
-Here again are the laws of reflection:
-</p>
-
-<ol>
-<li>Reflection goes from interface value to reflection
-object.</li>
-<li>Reflection goes from reflection object to interface
-value.</li>
-<li>To modify a reflection object, the value must be settable.</li>
-</ol>
-
-<p>
-Once you understand these laws reflection in Go becomes much easier
-to use, although it remains subtle. It's a powerful tool that
-should be used with care and avoided unless strictly
-necessary.
-</p>
-
-<p>
-There's plenty more to reflection that we haven't covered &mdash;
-sending and receiving on channels, allocating memory, using slices
-and maps, calling methods and functions &mdash; but this post is
-long enough. We'll cover some of those topics in a later
-article.
-</p>