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-rw-r--r--doc/articles/c_go_cgo.html180
-rw-r--r--doc/articles/concurrency_patterns.html79
-rw-r--r--doc/articles/defer_panic_recover.html94
-rw-r--r--doc/articles/defer_panic_recover.tmpl195
-rw-r--r--doc/articles/error_handling.html167
-rw-r--r--doc/articles/error_handling.tmpl314
-rw-r--r--doc/articles/go_command.html265
-rw-r--r--doc/articles/gobs_of_data.html315
-rw-r--r--doc/articles/godoc_documenting_go_code.html139
-rw-r--r--doc/articles/gos_declaration_syntax.html348
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-rw-r--r--doc/articles/image_draw.html222
-rw-r--r--doc/articles/json_and_go.html356
-rw-r--r--doc/articles/laws_of_reflection.html152
-rw-r--r--doc/articles/laws_of_reflection.tmpl654
-rw-r--r--doc/articles/slices_usage_and_internals.html53
-rw-r--r--doc/articles/slices_usage_and_internals.tmpl438
-rwxr-xr-xdoc/articles/wiki/test.bash (renamed from doc/articles/wiki/test.sh)7
24 files changed, 1975 insertions, 2003 deletions
diff --git a/doc/articles/c_go_cgo.html b/doc/articles/c_go_cgo.html
new file mode 100644
index 000000000..ac6bb29a2
--- /dev/null
+++ b/doc/articles/c_go_cgo.html
@@ -0,0 +1,180 @@
+<!--{
+"Title": "C? Go? Cgo!",
+"Template": true
+}-->
+
+<p>
+Cgo lets Go packages call C code. Given a Go source file written with some
+special features, cgo outputs Go and C files that can be combined into a
+single Go package.
+</p>
+
+<p>
+To lead with an example, here's a Go package that provides two functions -
+<code>Random</code> and <code>Seed</code> - that wrap C's <code>random</code>
+and <code>srandom</code> functions.
+</p>
+
+{{code "/doc/progs/cgo1.go" `/package rand/` `/END/`}}
+
+<p>
+Let's look at what's happening here, starting with the import statement.
+</p>
+
+<p>
+The <code>rand</code> package imports <code>"C"</code>, but you'll find there's
+no such package in the standard Go library. That's because <code>C</code> is a
+"pseudo-package", a special name interpreted by cgo as a reference to C's
+name space.
+</p>
+
+<p>
+The <code>rand</code> package contains four references to the <code>C</code>
+package: the calls to <code>C.random</code> and <code>C.srandom</code>, the
+conversion <code>C.uint(i)</code>, and the <code>import</code> statement.
+</p>
+
+<p>
+The <code>Random</code> function calls the standard C library's <code>random</code>
+function and returns the result. In C, <code>random</code> returns a value of the
+C type <code>long</code>, which cgo represents as the type <code>C.long</code>.
+It must be converted to a Go type before it can be used by Go code outside this
+package, using an ordinary Go type conversion:
+</p>
+
+{{code "/doc/progs/cgo1.go" `/func Random/` `/STOP/`}}
+
+<p>
+Here's an equivalent function that uses a temporary variable to illustrate
+the type conversion more explicitly:
+</p>
+
+{{code "/doc/progs/cgo2.go" `/func Random/` `/STOP/`}}
+
+<p>
+The <code>Seed</code> function does the reverse, in a way. It takes a
+regular Go <code>int</code>, converts it to the C <code>unsigned int</code>
+type, and passes it to the C function <code>srandom</code>.
+</p>
+
+{{code "/doc/progs/cgo1.go" `/func Seed/` `/END/`}}
+
+<p>
+Note that cgo knows the <code>unsigned int</code> type as <code>C.uint</code>;
+see the <a href="/cmd/cgo">cgo documentation</a> for a complete list of
+these numeric type names.
+</p>
+
+<p>
+The one detail of this example we haven't examined yet is the comment
+above the <code>import</code> statement.
+</p>
+
+{{code "/doc/progs/cgo1.go" `/\/\*/` `/STOP/`}}
+
+<p>
+Cgo recognizes this comment. Any lines starting
+with <code>#cgo</code>
+followed
+by a space character are removed; these become directives for cgo.
+The remaining lines are used as a header when compiling the C parts of
+the package. In this case those lines are just a
+single <code>#include</code>
+statement, but they can be almost any C code. The <code>#cgo</code>
+directives are
+used to provide flags for the compiler and linker when building the C
+parts of the package.
+</p>
+
+<p>
+There is a limitation: if your program uses any <code>//export</code>
+directives, then the C code in the comment may only include declarations
+(<code>extern int f();</code>), not definitions (<code>int f() {
+return 1; }</code>). You can use <code>//export</code> directives to
+make Go functions accessible to C code.
+</p>
+
+<p>
+The <code>#cgo</code> and <code>//export</code> directives are
+documented in
+the <a href="/cmd/cgo/">cgo documentation</a>.
+</p>
+
+<p>
+<b>Strings and things</b>
+</p>
+
+<p>
+Unlike Go, C doesn't have an explicit string type. Strings in C are
+represented by a zero-terminated array of chars.
+</p>
+
+<p>
+Conversion between Go and C strings is done with the
+<code>C.CString</code>, <code>C.GoString</code>, and
+<code>C.GoStringN</code> functions. These conversions make a copy of the
+string data.
+</p>
+
+<p>
+This next example implements a <code>Print</code> function that writes a
+string to standard output using C's <code>fputs</code> function from the
+<code>stdio</code> library:
+</p>
+
+{{code "/doc/progs/cgo3.go" `/package print/` `/END/`}}
+
+<p>
+Memory allocations made by C code are not known to Go's memory manager.
+When you create a C string with <code>C.CString</code> (or any C memory
+allocation) you must remember to free the memory when you're done with it
+by calling <code>C.free</code>.
+</p>
+
+<p>
+The call to <code>C.CString</code> returns a pointer to the start of the
+char array, so before the function exits we convert it to an
+<a href="/pkg/unsafe/#Pointer"><code>unsafe.Pointer</code></a> and release
+the memory allocation with <code>C.free</code>. A common idiom in cgo programs
+is to <a href="/doc/articles/defer_panic_recover.html"><code>defer</code></a>
+the free immediately after allocating (especially when the code that follows
+is more complex than a single function call), as in this rewrite of
+<code>Print</code>:
+</p>
+
+{{code "/doc/progs/cgo4.go" `/func Print/` `/END/`}}
+
+<p>
+<b>Building cgo packages</b>
+</p>
+
+<p>
+To build cgo packages, just use <a href="/cmd/go/#Compile_packages_and_dependencies">"
+<code>go build</code>"</a> or
+<a href="/cmd/go/#Compile_and_install_packages_and_dependencies">"<code>go install</code>
+"</a> as usual. The go tool recognizes the special <code>"C"</code> import and automatically
+uses cgo for those files.
+</p>
+
+<p>
+<b>More cgo resources</b>
+</p>
+
+<p>
+The <a href="/cmd/cgo/">cgo command</a> documentation has more detail about
+the C pseudo-package and the build process. The <a href="/misc/cgo/">cgo examples</a>
+in the Go tree demonstrate more advanced concepts.
+</p>
+
+<p>
+For a simple, idiomatic example of a cgo-based package, see Russ Cox's <a
+href="http://code.google.com/p/gosqlite/source/browse/sqlite/sqlite.go">gosqlite</a>.
+Also, the Go Project Dashboard lists <a
+href="https://godashboard.appspot.com/project?tag=cgo">several other
+cgo packages</a>.
+</p>
+
+<p>
+Finally, if you're curious as to how all this works internally, take a look
+at the introductory comment of the runtime package's <a href="/src/pkg/runtime/cgocall.c">cgocall.c</a>.
+</p>
diff --git a/doc/articles/concurrency_patterns.html b/doc/articles/concurrency_patterns.html
new file mode 100644
index 000000000..63c8cd59e
--- /dev/null
+++ b/doc/articles/concurrency_patterns.html
@@ -0,0 +1,79 @@
+<!--{
+"Title": "Go Concurrency Patterns: Timing out, moving on",
+"Template": true
+}-->
+
+<p>
+Concurrent programming has its own idioms. A good example is timeouts. Although
+Go's channels do not support them directly, they are easy to implement. Say we
+want to receive from the channel <code>ch</code>, but want to wait at most one
+second for the value to arrive. We would start by creating a signalling channel
+and launching a goroutine that sleeps before sending on the channel:
+</p>
+
+{{code "/doc/progs/timeout1.go" `/timeout :=/` `/STOP/`}}
+
+<p>
+We can then use a <code>select</code> statement to receive from either
+<code>ch</code> or <code>timeout</code>. If nothing arrives on <code>ch</code>
+after one second, the timeout case is selected and the attempt to read from
+<cde>ch</cde> is abandoned.
+</p>
+
+{{code "/doc/progs/timeout1.go" `/select {/` `/STOP/`}}
+
+<p>
+The <code>timeout</code> channel is buffered with space for 1 value, allowing
+the timeout goroutine to send to the channel and then exit. The goroutine
+doesn't know (or care) whether the value is received. This means the goroutine
+won't hang around forever if the <code>ch</code> receive happens before the
+timeout is reached. The <code>timeout</code> channel will eventually be
+deallocated by the garbage collector.
+</p>
+
+<p>
+(In this example we used <code>time.Sleep</code> to demonstrate the mechanics
+of goroutines and channels. In real programs you should use <code>
+<a href="/pkg/time/#After">time.After</a></code>, a function that returns
+a channel and sends on that channel after the specified duration.)
+</p>
+
+<p>
+Let's look at another variation of this pattern. In this example we have a
+program that reads from multiple replicated databases simultaneously. The
+program needs only one of the answers, and it should accept the answer that
+arrives first.
+</p>
+
+<p>
+The function <code>Query</code> takes a slice of database connections and a
+<code>query</code> string. It queries each of the databases in parallel and
+returns the first response it receives:
+</p>
+
+{{code "/doc/progs/timeout2.go" `/func Query/` `/STOP/`}}
+
+<p>
+In this example, the closure does a non-blocking send, which it achieves by
+using the send operation in <code>select</code> statement with a
+<code>default</code> case. If the send cannot go through immediately the
+default case will be selected. Making the send non-blocking guarantees that
+none of the goroutines launched in the loop will hang around. However, if the
+result arrives before the main function has made it to the receive, the send
+could fail since no one is ready.
+</p>
+
+<p>
+This problem is a textbook of example of what is known as a
+<a href="https://en.wikipedia.org/wiki/Race_condition">race condition</a>, but
+the fix is trivial. We just make sure to buffer the channel <code>ch</code> (by
+adding the buffer length as the second argument to <a href="/pkg/builtin/#make">make</a>),
+guaranteeing that the first send has a place to put the value. This ensures the
+send will always succeed, and the first value to arrive will be retrieved
+regardless of the order of execution.
+</p>
+
+<p>
+These two examples demonstrate the simplicity with which Go can express complex
+interactions between goroutines.
+</p>
diff --git a/doc/articles/defer_panic_recover.html b/doc/articles/defer_panic_recover.html
index be97045dd..206b836d8 100644
--- a/doc/articles/defer_panic_recover.html
+++ b/doc/articles/defer_panic_recover.html
@@ -1,10 +1,7 @@
<!--{
- "Title": "Defer, Panic, and Recover"
+ "Title": "Defer, Panic, and Recover",
+ "Template": true
}-->
-<!--
- DO NOT EDIT: created by
- tmpltohtml articles/defer_panic_recover.tmpl
--->
<p>
Go has the usual mechanisms for control flow: if, for, switch, goto. It also
@@ -23,23 +20,7 @@ For example, let's look at a function that opens two files and copies the
contents of one file to the other:
</p>
-<pre><!--{{code "progs/defer.go" `/func CopyFile/` `/STOP/`}}
--->func CopyFile(dstName, srcName string) (written int64, err error) {
- src, err := os.Open(srcName)
- if err != nil {
- return
- }
-
- dst, err := os.Create(dstName)
- if err != nil {
- return
- }
-
- written, err = io.Copy(dst, src)
- dst.Close()
- src.Close()
- return
-}</pre>
+{{code "/doc/progs/defer.go" `/func CopyFile/` `/STOP/`}}
<p>
This works, but there is a bug. If the call to os.Create fails, the
@@ -50,22 +31,7 @@ noticed and resolved. By introducing defer statements we can ensure that the
files are always closed:
</p>
-<pre><!--{{code "progs/defer2.go" `/func CopyFile/` `/STOP/`}}
--->func CopyFile(dstName, srcName string) (written int64, err error) {
- src, err := os.Open(srcName)
- if err != nil {
- return
- }
- defer src.Close()
-
- dst, err := os.Create(dstName)
- if err != nil {
- return
- }
- defer dst.Close()
-
- return io.Copy(dst, src)
-}</pre>
+{{code "/doc/progs/defer2.go" `/func CopyFile/` `/STOP/`}}
<p>
Defer statements allow us to think about closing each file right after opening
@@ -88,13 +54,7 @@ In this example, the expression "i" is evaluated when the Println call is
deferred. The deferred call will print "0" after the function returns.
</p>
-<pre><!--{{code "progs/defer.go" `/func a/` `/STOP/`}}
--->func a() {
- i := 0
- defer fmt.Println(i)
- i++
- return
-}</pre>
+{{code "/doc/progs/defer.go" `/func a/` `/STOP/`}}
<p>
2. <i>Deferred function calls are executed in Last In First Out order
@@ -105,12 +65,7 @@ deferred. The deferred call will print "0" after the function returns.
This function prints "3210":
</p>
-<pre><!--{{code "progs/defer.go" `/func b/` `/STOP/`}}
--->func b() {
- for i := 0; i &lt; 4; i++ {
- defer fmt.Print(i)
- }
-}</pre>
+{{code "/doc/progs/defer.go" `/func b/` `/STOP/`}}
<p>
3. <i>Deferred functions may read and assign to the returning function's named
@@ -122,11 +77,7 @@ In this example, a deferred function increments the return value i <i>after</i>
the surrounding function returns. Thus, this function returns 2:
</p>
-<pre><!--{{code "progs/defer.go" `/func c/` `/STOP/`}}
--->func c() (i int) {
- defer func() { i++ }()
- return 1
-}</pre>
+{{code "/doc/progs/defer.go" `/func c/` `/STOP/`}}
<p>
This is convenient for modifying the error return value of a function; we will
@@ -156,36 +107,7 @@ to panic and resume normal execution.
Here's an example program that demonstrates the mechanics of panic and defer:
</p>
-<pre><!--{{code "progs/defer2.go" `/package main/` `/STOP/`}}
--->package main
-
-import &#34;fmt&#34;
-
-func main() {
- f()
- fmt.Println(&#34;Returned normally from f.&#34;)
-}
-
-func f() {
- defer func() {
- if r := recover(); r != nil {
- fmt.Println(&#34;Recovered in f&#34;, r)
- }
- }()
- fmt.Println(&#34;Calling g.&#34;)
- g(0)
- fmt.Println(&#34;Returned normally from g.&#34;)
-}
-
-func g(i int) {
- if i &gt; 3 {
- fmt.Println(&#34;Panicking!&#34;)
- panic(fmt.Sprintf(&#34;%v&#34;, i))
- }
- defer fmt.Println(&#34;Defer in g&#34;, i)
- fmt.Println(&#34;Printing in g&#34;, i)
- g(i + 1)
-}</pre>
+{{code "/doc/progs/defer2.go" `/package main/` `/STOP/`}}
<p>
The function g takes the int i, and panics if i is greater than 3, or else it
diff --git a/doc/articles/defer_panic_recover.tmpl b/doc/articles/defer_panic_recover.tmpl
deleted file mode 100644
index 5f48c6ef4..000000000
--- a/doc/articles/defer_panic_recover.tmpl
+++ /dev/null
@@ -1,195 +0,0 @@
-<!--{
- "Title": "Defer, Panic, and Recover"
-}-->
-{{donotedit}}
-<p>
-Go has the usual mechanisms for control flow: if, for, switch, goto. It also
-has the go statement to run code in a separate goroutine. Here I'd like to
-discuss some of the less common ones: defer, panic, and recover.
-</p>
-
-<p>
-A <b>defer statement</b> pushes a function call onto a list. The list of saved
-calls is executed after the surrounding function returns. Defer is commonly
-used to simplify functions that perform various clean-up actions.
-</p>
-
-<p>
-For example, let's look at a function that opens two files and copies the
-contents of one file to the other:
-</p>
-
-{{code "progs/defer.go" `/func CopyFile/` `/STOP/`}}
-
-<p>
-This works, but there is a bug. If the call to os.Create fails, the
-function will return without closing the source file. This can be easily
-remedied by putting a call to src.Close() before the second return statement,
-but if the function were more complex the problem might not be so easily
-noticed and resolved. By introducing defer statements we can ensure that the
-files are always closed:
-</p>
-
-{{code "progs/defer2.go" `/func CopyFile/` `/STOP/`}}
-
-<p>
-Defer statements allow us to think about closing each file right after opening
-it, guaranteeing that, regardless of the number of return statements in the
-function, the files <i>will</i> be closed.
-</p>
-
-<p>
-The behavior of defer statements is straightforward and predictable. There are
-three simple rules:
-</p>
-
-<p>
-1. <i>A deferred function's arguments are evaluated when the defer statement is
-evaluated.</i>
-</p>
-
-<p>
-In this example, the expression "i" is evaluated when the Println call is
-deferred. The deferred call will print "0" after the function returns.
-</p>
-
-{{code "progs/defer.go" `/func a/` `/STOP/`}}
-
-<p>
-2. <i>Deferred function calls are executed in Last In First Out order
-</i>after<i> the surrounding function returns.</i>
-</p>
-
-<p>
-This function prints "3210":
-</p>
-
-{{code "progs/defer.go" `/func b/` `/STOP/`}}
-
-<p>
-3. <i>Deferred functions may read and assign to the returning function's named
-return values.</i>
-</p>
-
-<p>
-In this example, a deferred function increments the return value i <i>after</i>
-the surrounding function returns. Thus, this function returns 2:
-</p>
-
-{{code "progs/defer.go" `/func c/` `/STOP/`}}
-
-<p>
-This is convenient for modifying the error return value of a function; we will
-see an example of this shortly.
-</p>
-
-<p>
-<b>Panic</b> is a built-in function that stops the ordinary flow of control and
-begins <i>panicking</i>. When the function F calls panic, execution of F stops,
-any deferred functions in F are executed normally, and then F returns to its
-caller. To the caller, F then behaves like a call to panic. The process
-continues up the stack until all functions in the current goroutine have
-returned, at which point the program crashes. Panics can be initiated by
-invoking panic directly. They can also be caused by runtime errors, such as
-out-of-bounds array accesses.
-</p>
-
-<p>
-<b>Recover</b> is a built-in function that regains control of a panicking
-goroutine. Recover is only useful inside deferred functions. During normal
-execution, a call to recover will return nil and have no other effect. If the
-current goroutine is panicking, a call to recover will capture the value given
-to panic and resume normal execution.
-</p>
-
-<p>
-Here's an example program that demonstrates the mechanics of panic and defer:
-</p>
-
-{{code "progs/defer2.go" `/package main/` `/STOP/`}}
-
-<p>
-The function g takes the int i, and panics if i is greater than 3, or else it
-calls itself with the argument i+1. The function f defers a function that calls
-recover and prints the recovered value (if it is non-nil). Try to picture what
-the output of this program might be before reading on.
-</p>
-
-<p>
-The program will output:
-</p>
-
-<pre>Calling g.
-Printing in g 0
-Printing in g 1
-Printing in g 2
-Printing in g 3
-Panicking!
-Defer in g 3
-Defer in g 2
-Defer in g 1
-Defer in g 0
-Recovered in f 4
-Returned normally from f.</pre>
-
-<p>
-If we remove the deferred function from f the panic is not recovered and
-reaches the top of the goroutine's call stack, terminating the program. This
-modified program will output:
-</p>
-
-<pre>Calling g.
-Printing in g 0
-Printing in g 1
-Printing in g 2
-Printing in g 3
-Panicking!
-Defer in g 3
-Defer in g 2
-Defer in g 1
-Defer in g 0
-panic: 4
-
-panic PC=0x2a9cd8
-[stack trace omitted]</pre>
-
-<p>
-For a real-world example of <b>panic</b> and <b>recover</b>, see the
-<a href="/pkg/encoding/json/">json package</a> from the Go standard library.
-It decodes JSON-encoded data with a set of recursive functions.
-When malformed JSON is encountered, the parser calls panic to unwind the
-stack to the top-level function call, which recovers from the panic and returns
-an appropriate error value (see the 'error' and 'unmarshal' functions in
-<a href="/src/pkg/encoding/json/decode.go">decode.go</a>).
-</p>
-
-<p>
-The convention in the Go libraries is that even when a package uses panic
-internally, its external API still presents explicit error return values.
-</p>
-
-<p>
-Other uses of <b>defer</b> (beyond the file.Close() example given earlier)
-include releasing a mutex:
-</p>
-
-<pre>mu.Lock()
-defer mu.Unlock()</pre>
-
-<p>
-printing a footer:
-</p>
-
-<pre>printHeader()
-defer printFooter()</pre>
-
-<p>
-and more.
-</p>
-
-<p>
-In summary, the defer statement (with or without panic and recover) provides an
-unusual and powerful mechanism for control flow. It can be used to model a
-number of features implemented by special-purpose structures in other
-programming languages. Try it out.
-</p>
diff --git a/doc/articles/error_handling.html b/doc/articles/error_handling.html
index ac33f1dab..8f4fffb48 100644
--- a/doc/articles/error_handling.html
+++ b/doc/articles/error_handling.html
@@ -1,10 +1,7 @@
<!--{
- "Title": "Error Handling and Go"
+ "Title": "Error Handling and Go",
+ "Template": true
}-->
-<!--
- DO NOT EDIT: created by
- tmpltohtml articles/error_handling.tmpl
--->
<p>
If you have written any Go code you have probably encountered the built-in
@@ -13,20 +10,14 @@ indicate an abnormal state. For example, the <code>os.Open</code> function
returns a non-nil <code>error</code> value when it fails to open a file.
</p>
-<pre><!--{{code "progs/error.go" `/func Open/`}}
--->func Open(name string) (file *File, err error)</pre>
+{{code "/doc/progs/error.go" `/func Open/`}}
<p>
The following code uses <code>os.Open</code> to open a file. If an error
occurs it calls <code>log.Fatal</code> to print the error message and stop.
</p>
-<pre><!--{{code "progs/error.go" `/func openFile/` `/STOP/`}}
---> f, err := os.Open(&#34;filename.ext&#34;)
- if err != nil {
- log.Fatal(err)
- }
- // do something with the open *File f</pre>
+{{code "/doc/progs/error.go" `/func openFile/` `/STOP/`}}
<p>
You can get a lot done in Go knowing just this about the <code>error</code>
@@ -59,15 +50,7 @@ The most commonly-used <code>error</code> implementation is the
<a href="/pkg/errors/">errors</a> package's unexported <code>errorString</code> type.
</p>
-<pre><!--{{code "progs/error.go" `/errorString/` `/STOP/`}}
--->// errorString is a trivial implementation of error.
-type errorString struct {
- s string
-}
-
-func (e *errorString) Error() string {
- return e.s
-}</pre>
+{{code "/doc/progs/error.go" `/errorString/` `/STOP/`}}
<p>
You can construct one of these values with the <code>errors.New</code>
@@ -75,23 +58,13 @@ function. It takes a string that it converts to an <code>errors.errorString</cod
and returns as an <code>error</code> value.
</p>
-<pre><!--{{code "progs/error.go" `/New/` `/STOP/`}}
--->// New returns an error that formats as the given text.
-func New(text string) error {
- return &amp;errorString{text}
-}</pre>
+{{code "/doc/progs/error.go" `/New/` `/STOP/`}}
<p>
Here's how you might use <code>errors.New</code>:
</p>
-<pre><!--{{code "progs/error.go" `/func Sqrt/` `/STOP/`}}
--->func Sqrt(f float64) (float64, error) {
- if f &lt; 0 {
- return 0, errors.New(&#34;math: square root of negative number&#34;)
- }
- // implementation
-}</pre>
+{{code "/doc/progs/error.go" `/func Sqrt/` `/STOP/`}}
<p>
A caller passing a negative argument to <code>Sqrt</code> receives a non-nil
@@ -101,11 +74,7 @@ A caller passing a negative argument to <code>Sqrt</code> receives a non-nil
<code>Error</code> method, or by just printing it:
</p>
-<pre><!--{{code "progs/error.go" `/func printErr/` `/STOP/`}}
---> f, err := Sqrt(-1)
- if err != nil {
- fmt.Println(err)
- }</pre>
+{{code "/doc/progs/error.go" `/func printErr/` `/STOP/`}}
<p>
The <a href="/pkg/fmt/">fmt</a> package formats an <code>error</code> value
@@ -126,10 +95,7 @@ rules and returns it as an <code>error</code> created by
<code>errors.New</code>.
</p>
-<pre><!--{{code "progs/error.go" `/fmtError/` `/STOP/`}}
---> if f &lt; 0 {
- return 0, fmt.Errorf(&#34;math: square root of negative number %g&#34;, f)
- }</pre>
+{{code "/doc/progs/error.go" `/fmtError/` `/STOP/`}}
<p>
In many cases <code>fmt.Errorf</code> is good enough, but since
@@ -143,12 +109,7 @@ argument passed to <code>Sqrt</code>. We can enable that by defining a new
error implementation instead of using <code>errors.errorString</code>:
</p>
-<pre><!--{{code "progs/error.go" `/type NegativeSqrtError/` `/STOP/`}}
--->type NegativeSqrtError float64
-
-func (f NegativeSqrtError) Error() string {
- return fmt.Sprintf(&#34;math: square root of negative number %g&#34;, float64(f))
-}</pre>
+{{code "/doc/progs/error.go" `/type NegativeSqrtError/` `/STOP/`}}
<p>
A sophisticated caller can then use a
@@ -164,13 +125,7 @@ As another example, the <a href="/pkg/encoding/json/">json</a> package specifies
returns when it encounters a syntax error parsing a JSON blob.
</p>
-<pre><!--{{code "progs/error.go" `/type SyntaxError/` `/STOP/`}}
--->type SyntaxError struct {
- msg string // description of error
- Offset int64 // error occurred after reading Offset bytes
-}
-
-func (e *SyntaxError) Error() string { return e.msg }</pre>
+{{code "/doc/progs/error.go" `/type SyntaxError/` `/STOP/`}}
<p>
The <code>Offset</code> field isn't even shown in the default formatting of the
@@ -178,14 +133,7 @@ error, but callers can use it to add file and line information to their error
messages:
</p>
-<pre><!--{{code "progs/error.go" `/func decodeError/` `/STOP/`}}
---> if err := dec.Decode(&amp;val); err != nil {
- if serr, ok := err.(*json.SyntaxError); ok {
- line, col := findLine(f, serr.Offset)
- return fmt.Errorf(&#34;%s:%d:%d: %v&#34;, f.Name(), line, col, err)
- }
- return err
- }</pre>
+{{code "/doc/progs/error.go" `/func decodeError/` `/STOP/`}}
<p>
(This is a slightly simplified version of some
@@ -217,14 +165,7 @@ web crawler might sleep and retry when it encounters a temporary error and give
up otherwise.
</p>
-<pre><!--{{code "progs/error.go" `/func netError/` `/STOP/`}}
---> if nerr, ok := err.(net.Error); ok &amp;&amp; nerr.Temporary() {
- time.Sleep(1e9)
- continue
- }
- if err != nil {
- log.Fatal(err)
- }</pre>
+{{code "/doc/progs/error.go" `/func netError/` `/STOP/`}}
<p>
<b>Simplifying repetitive error handling</b>
@@ -244,23 +185,7 @@ application with an HTTP handler that retrieves a record from the datastore and
formats it with a template.
</p>
-<pre><!--{{code "progs/error2.go" `/func init/` `/STOP/`}}
--->func init() {
- http.HandleFunc(&#34;/view&#34;, viewRecord)
-}
-
-func viewRecord(w http.ResponseWriter, r *http.Request) {
- c := appengine.NewContext(r)
- key := datastore.NewKey(c, &#34;Record&#34;, r.FormValue(&#34;id&#34;), 0, nil)
- record := new(Record)
- if err := datastore.Get(c, key, record); err != nil {
- http.Error(w, err.Error(), 500)
- return
- }
- if err := viewTemplate.Execute(w, record); err != nil {
- http.Error(w, err.Error(), 500)
- }
-}</pre>
+{{code "/doc/progs/error2.go" `/func init/` `/STOP/`}}
<p>
This function handles errors returned by the <code>datastore.Get</code>
@@ -276,23 +201,13 @@ To reduce the repetition we can define our own HTTP <code>appHandler</code>
type that includes an <code>error</code> return value:
</p>
-<pre><!--{{code "progs/error3.go" `/type appHandler/`}}
--->type appHandler func(http.ResponseWriter, *http.Request) error</pre>
+{{code "/doc/progs/error3.go" `/type appHandler/`}}
<p>
Then we can change our <code>viewRecord</code> function to return errors:
</p>
-<pre><!--{{code "progs/error3.go" `/func viewRecord/` `/STOP/`}}
--->func viewRecord(w http.ResponseWriter, r *http.Request) error {
- c := appengine.NewContext(r)
- key := datastore.NewKey(c, &#34;Record&#34;, r.FormValue(&#34;id&#34;), 0, nil)
- record := new(Record)
- if err := datastore.Get(c, key, record); err != nil {
- return err
- }
- return viewTemplate.Execute(w, record)
-}</pre>
+{{code "/doc/progs/error3.go" `/func viewRecord/` `/STOP/`}}
<p>
This is simpler than the original version, but the <a
@@ -302,12 +217,7 @@ To fix this we can implement the <code>http.Handler</code> interface's
<code>ServeHTTP</code> method on <code>appHandler</code>:
</p>
-<pre><!--{{code "progs/error3.go" `/ServeHTTP/` `/STOP/`}}
--->func (fn appHandler) ServeHTTP(w http.ResponseWriter, r *http.Request) {
- if err := fn(w, r); err != nil {
- http.Error(w, err.Error(), 500)
- }
-}</pre>
+{{code "/doc/progs/error3.go" `/ServeHTTP/` `/STOP/`}}
<p>
The <code>ServeHTTP</code> method calls the <code>appHandler</code> function
@@ -323,10 +233,7 @@ Now when registering <code>viewRecord</code> with the http package we use the
<code>http.HandlerFunc</code>).
</p>
-<pre><!--{{code "progs/error3.go" `/func init/` `/STOP/`}}
--->func init() {
- http.Handle(&#34;/view&#34;, appHandler(viewRecord))
-}</pre>
+{{code "/doc/progs/error3.go" `/func init/` `/STOP/`}}
<p>
With this basic error handling infrastructure in place, we can make it more
@@ -341,24 +248,19 @@ To do this we create an <code>appError</code> struct containing an
<code>error</code> and some other fields:
</p>
-<pre><!--{{code "progs/error4.go" `/type appError/` `/STOP/`}}
--->type appError struct {
- Error error
- Message string
- Code int
-}</pre>
+{{code "/doc/progs/error4.go" `/type appError/` `/STOP/`}}
<p>
Next we modify the appHandler type to return <code>*appError</code> values:
</p>
-<pre><!--{{code "progs/error4.go" `/type appHandler/`}}
--->type appHandler func(http.ResponseWriter, *http.Request) *appError</pre>
+{{code "/doc/progs/error4.go" `/type appHandler/`}}
<p>
(It's usually a mistake to pass back the concrete type of an error rather than
-<code>error</code>, for reasons to be discussed in another article, but
-it's the right thing to do here because <code>ServeHTTP</code> is the only
+<code>error</code>,
+for reasons discussed in <a href="/doc/go_faq.html#nil_error">the Go FAQ</a>,
+but it's the right thing to do here because <code>ServeHTTP</code> is the only
place that sees the value and uses its contents.)
</p>
@@ -369,33 +271,14 @@ status <code>Code</code> and log the full <code>Error</code> to the developer
console:
</p>
-<pre><!--{{code "progs/error4.go" `/ServeHTTP/` `/STOP/`}}
--->func (fn appHandler) ServeHTTP(w http.ResponseWriter, r *http.Request) {
- if e := fn(w, r); e != nil { // e is *appError, not os.Error.
- c := appengine.NewContext(r)
- c.Errorf(&#34;%v&#34;, e.Error)
- http.Error(w, e.Message, e.Code)
- }
-}</pre>
+{{code "/doc/progs/error4.go" `/ServeHTTP/` `/STOP/`}}
<p>
Finally, we update <code>viewRecord</code> to the new function signature and
have it return more context when it encounters an error:
</p>
-<pre><!--{{code "progs/error4.go" `/func viewRecord/` `/STOP/`}}
--->func viewRecord(w http.ResponseWriter, r *http.Request) *appError {
- c := appengine.NewContext(r)
- key := datastore.NewKey(c, &#34;Record&#34;, r.FormValue(&#34;id&#34;), 0, nil)
- record := new(Record)
- if err := datastore.Get(c, key, record); err != nil {
- return &amp;appError{err, &#34;Record not found&#34;, 404}
- }
- if err := viewTemplate.Execute(w, record); err != nil {
- return &amp;appError{err, &#34;Can&#39;t display record&#34;, 500}
- }
- return nil
-}</pre>
+{{code "/doc/progs/error4.go" `/func viewRecord/` `/STOP/`}}
<p>
This version of <code>viewRecord</code> is the same length as the original, but
diff --git a/doc/articles/error_handling.tmpl b/doc/articles/error_handling.tmpl
deleted file mode 100644
index 56b7fb309..000000000
--- a/doc/articles/error_handling.tmpl
+++ /dev/null
@@ -1,314 +0,0 @@
-<!--{
- "Title": "Error Handling and Go"
-}-->
-{{donotedit}}
-<p>
-If you have written any Go code you have probably encountered the built-in
-<code>error</code> type. Go code uses <code>error</code> values to
-indicate an abnormal state. For example, the <code>os.Open</code> function
-returns a non-nil <code>error</code> value when it fails to open a file.
-</p>
-
-{{code "progs/error.go" `/func Open/`}}
-
-<p>
-The following code uses <code>os.Open</code> to open a file. If an error
-occurs it calls <code>log.Fatal</code> to print the error message and stop.
-</p>
-
-{{code "progs/error.go" `/func openFile/` `/STOP/`}}
-
-<p>
-You can get a lot done in Go knowing just this about the <code>error</code>
-type, but in this article we'll take a closer look at <code>error</code> and
-discuss some good practices for error handling in Go.
-</p>
-
-<p>
-<b>The error type</b>
-</p>
-
-<p>
-The <code>error</code> type is an interface type. An <code>error</code>
-variable represents any value that can describe itself as a string. Here is the
-interface's declaration:
-</p>
-
-<pre>type error interface {
- Error() string
-}</pre>
-
-<p>
-The <code>error</code> type, as with all built in types, is
-<a href="/doc/go_spec.html#Predeclared_identifiers">predeclared</a> in the
-<a href="/doc/go_spec.html#Blocks">universe block</a>.
-</p>
-
-<p>
-The most commonly-used <code>error</code> implementation is the
-<a href="/pkg/errors/">errors</a> package's unexported <code>errorString</code> type.
-</p>
-
-{{code "progs/error.go" `/errorString/` `/STOP/`}}
-
-<p>
-You can construct one of these values with the <code>errors.New</code>
-function. It takes a string that it converts to an <code>errors.errorString</code>
-and returns as an <code>error</code> value.
-</p>
-
-{{code "progs/error.go" `/New/` `/STOP/`}}
-
-<p>
-Here's how you might use <code>errors.New</code>:
-</p>
-
-{{code "progs/error.go" `/func Sqrt/` `/STOP/`}}
-
-<p>
-A caller passing a negative argument to <code>Sqrt</code> receives a non-nil
-<code>error</code> value (whose concrete representation is an
-<code>errors.errorString</code> value). The caller can access the error string
-("math: square root of...") by calling the <code>error</code>'s
-<code>Error</code> method, or by just printing it:
-</p>
-
-{{code "progs/error.go" `/func printErr/` `/STOP/`}}
-
-<p>
-The <a href="/pkg/fmt/">fmt</a> package formats an <code>error</code> value
-by calling its <code>Error() string</code> method.
-</p>
-
-<p>
-It is the error implementation's responsibility to summarize the context.
-The error returned by <code>os.Open</code> formats as "open /etc/passwd:
-permission denied," not just "permission denied." The error returned by our
-<code>Sqrt</code> is missing information about the invalid argument.
-</p>
-
-<p>
-To add that information, a useful function is the <code>fmt</code> package's
-<code>Errorf</code>. It formats a string according to <code>Printf</code>'s
-rules and returns it as an <code>error</code> created by
-<code>errors.New</code>.
-</p>
-
-{{code "progs/error.go" `/fmtError/` `/STOP/`}}
-
-<p>
-In many cases <code>fmt.Errorf</code> is good enough, but since
-<code>error</code> is an interface, you can use arbitrary data structures as
-error values, to allow callers to inspect the details of the error.
-</p>
-
-<p>
-For instance, our hypothetical callers might want to recover the invalid
-argument passed to <code>Sqrt</code>. We can enable that by defining a new
-error implementation instead of using <code>errors.errorString</code>:
-</p>
-
-{{code "progs/error.go" `/type NegativeSqrtError/` `/STOP/`}}
-
-<p>
-A sophisticated caller can then use a
-<a href="/doc/go_spec.html#Type_assertions">type assertion</a> to check for a
-<code>NegativeSqrtError</code> and handle it specially, while callers that just
-pass the error to <code>fmt.Println</code> or <code>log.Fatal</code> will see
-no change in behavior.
-</p>
-
-<p>
-As another example, the <a href="/pkg/encoding/json/">json</a> package specifies a
-<code>SyntaxError</code> type that the <code>json.Decode</code> function
-returns when it encounters a syntax error parsing a JSON blob.
-</p>
-
-{{code "progs/error.go" `/type SyntaxError/` `/STOP/`}}
-
-<p>
-The <code>Offset</code> field isn't even shown in the default formatting of the
-error, but callers can use it to add file and line information to their error
-messages:
-</p>
-
-{{code "progs/error.go" `/func decodeError/` `/STOP/`}}
-
-<p>
-(This is a slightly simplified version of some
-<a href="http://camlistore.org/code/?p=camlistore.git;a=blob;f=lib/go/camli/jsonconfig/eval.go#l68">actual code</a>
-from the <a href="http://camlistore.org">Camlistore</a> project.)
-</p>
-
-<p>
-The <code>error</code> interface requires only a <code>Error</code> method;
-specific error implementations might have additional methods. For instance, the
-<a href="/pkg/net/">net</a> package returns errors of type
-<code>error</code>, following the usual convention, but some of the error
-implementations have additional methods defined by the <code>net.Error</code>
-interface:
-</p>
-
-<pre>package net
-
-type Error interface {
- error
- Timeout() bool // Is the error a timeout?
- Temporary() bool // Is the error temporary?
-}</pre>
-
-<p>
-Client code can test for a <code>net.Error</code> with a type assertion and
-then distinguish transient network errors from permanent ones. For instance, a
-web crawler might sleep and retry when it encounters a temporary error and give
-up otherwise.
-</p>
-
-{{code "progs/error.go" `/func netError/` `/STOP/`}}
-
-<p>
-<b>Simplifying repetitive error handling</b>
-</p>
-
-<p>
-In Go, error handling is important. The language's design and conventions
-encourage you to explicitly check for errors where they occur (as distinct from
-the convention in other languages of throwing exceptions and sometimes catching
-them). In some cases this makes Go code verbose, but fortunately there are some
-techniques you can use to minimize repetitive error handling.
-</p>
-
-<p>
-Consider an <a href="http://code.google.com/appengine/docs/go/">App Engine</a>
-application with an HTTP handler that retrieves a record from the datastore and
-formats it with a template.
-</p>
-
-{{code "progs/error2.go" `/func init/` `/STOP/`}}
-
-<p>
-This function handles errors returned by the <code>datastore.Get</code>
-function and <code>viewTemplate</code>'s <code>Execute</code> method. In both
-cases, it presents a simple error message to the user with the HTTP status code
-500 ("Internal Server Error"). This looks like a manageable amount of code, but
-add some more HTTP handlers and you quickly end up with many copies of
-identical error handling code.
-</p>
-
-<p>
-To reduce the repetition we can define our own HTTP <code>appHandler</code>
-type that includes an <code>error</code> return value:
-</p>
-
-{{code "progs/error3.go" `/type appHandler/`}}
-
-<p>
-Then we can change our <code>viewRecord</code> function to return errors:
-</p>
-
-{{code "progs/error3.go" `/func viewRecord/` `/STOP/`}}
-
-<p>
-This is simpler than the original version, but the <a
-href="/pkg/net/http/">http</a> package doesn't understand functions that return
-<code>error</code>.
-To fix this we can implement the <code>http.Handler</code> interface's
-<code>ServeHTTP</code> method on <code>appHandler</code>:
-</p>
-
-{{code "progs/error3.go" `/ServeHTTP/` `/STOP/`}}
-
-<p>
-The <code>ServeHTTP</code> method calls the <code>appHandler</code> function
-and displays the returned error (if any) to the user. Notice that the method's
-receiver, <code>fn</code>, is a function. (Go can do that!) The method invokes
-the function by calling the receiver in the expression <code>fn(w, r)</code>.
-</p>
-
-<p>
-Now when registering <code>viewRecord</code> with the http package we use the
-<code>Handle</code> function (instead of <code>HandleFunc</code>) as
-<code>appHandler</code> is an <code>http.Handler</code> (not an
-<code>http.HandlerFunc</code>).
-</p>
-
-{{code "progs/error3.go" `/func init/` `/STOP/`}}
-
-<p>
-With this basic error handling infrastructure in place, we can make it more
-user friendly. Rather than just displaying the error string, it would be better
-to give the user a simple error message with an appropriate HTTP status code,
-while logging the full error to the App Engine developer console for debugging
-purposes.
-</p>
-
-<p>
-To do this we create an <code>appError</code> struct containing an
-<code>error</code> and some other fields:
-</p>
-
-{{code "progs/error4.go" `/type appError/` `/STOP/`}}
-
-<p>
-Next we modify the appHandler type to return <code>*appError</code> values:
-</p>
-
-{{code "progs/error4.go" `/type appHandler/`}}
-
-<p>
-(It's usually a mistake to pass back the concrete type of an error rather than
-<code>error</code>, for reasons to be discussed in another article, but
-it's the right thing to do here because <code>ServeHTTP</code> is the only
-place that sees the value and uses its contents.)
-</p>
-
-<p>
-And make <code>appHandler</code>'s <code>ServeHTTP</code> method display the
-<code>appError</code>'s <code>Message</code> to the user with the correct HTTP
-status <code>Code</code> and log the full <code>Error</code> to the developer
-console:
-</p>
-
-{{code "progs/error4.go" `/ServeHTTP/` `/STOP/`}}
-
-<p>
-Finally, we update <code>viewRecord</code> to the new function signature and
-have it return more context when it encounters an error:
-</p>
-
-{{code "progs/error4.go" `/func viewRecord/` `/STOP/`}}
-
-<p>
-This version of <code>viewRecord</code> is the same length as the original, but
-now each of those lines has specific meaning and we are providing a friendlier
-user experience.
-</p>
-
-<p>
-It doesn't end there; we can further improve the error handling in our
-application. Some ideas:
-</p>
-
-<ul>
-<li>give the error handler a pretty HTML template,
-<li>make debugging easier by writing the stack trace to the HTTP response when
-the user is an administrator,
-<li>write a constructor function for <code>appError</code> that stores the
-stack trace for easier debugging,
-<li>recover from panics inside the <code>appHandler</code>, logging the error
-to the console as "Critical," while telling the user "a serious error
-has occurred." This is a nice touch to avoid exposing the user to inscrutable
-error messages caused by programming errors.
-See the <a href="defer_panic_recover.html">Defer, Panic, and Recover</a>
-article for more details.
-</ul>
-
-<p>
-<b>Conclusion</b>
-</p>
-
-<p>
-Proper error handling is an essential requirement of good software. By
-employing the techniques described in this post you should be able to write
-more reliable and succinct Go code.
-</p>
diff --git a/doc/articles/go_command.html b/doc/articles/go_command.html
new file mode 100644
index 000000000..1e9e70fd8
--- /dev/null
+++ b/doc/articles/go_command.html
@@ -0,0 +1,265 @@
+<!--{
+ "title": "About the go command"
+}-->
+
+<p>The Go distribution includes a command, named
+"<code><a href="/cmd/go/">go</a></code>", that
+automates the downloading, building, installation, and testing of Go packages
+and commands. This document talks about why we wrote a new command, what it
+is, what it's not, and how to use it.</p>
+
+<h2>Motivation</h2>
+
+<p>You might have seen early Go talks in which Rob Pike jokes that the idea
+for Go arose while waiting for a large Google server to compile. That
+really was the motivation for Go: to build a language that worked well
+for building the large software that Google writes and runs. It was
+clear from the start that such a language must provide a way to
+express dependencies between code libraries clearly, hence the package
+grouping and the explicit import blocks. It was also clear from the
+start that you might want arbitrary syntax for describing the code
+being imported; this is why import paths are string literals.</p>
+
+<p>An explicit goal for Go from the beginning was to be able to build Go
+code using only the information found in the source itself, not
+needing to write a makefile or one of the many modern replacements for
+makefiles. If Go needed a configuration file to explain how to build
+your program, then Go would have failed.</p>
+
+<p>At first, there was no Go compiler, and the initial development
+focused on building one and then building libraries for it. For
+expedience, we postponed the automation of building Go code by using
+make and writing makefiles. When compiling a single package involved
+multiple invocations of the Go compiler, we even used a program to
+write the makefiles for us. You can find it if you dig through the
+repository history.</p>
+
+<p>The purpose of the new go command is our return to this ideal, that Go
+programs should compile without configuration or additional effort on
+the part of the developer beyond writing the necessary import
+statements.</p>
+
+<h2>Configuration versus convention</h2>
+
+<p>The way to achieve the simplicity of a configuration-free system is to
+establish conventions. The system works only to the extent that those conventions
+are followed. When we first launched Go, many people published packages that
+had to be installed in certain places, under certain names, using certain build
+tools, in order to be used. That's understandable: that's the way it works in
+most other languages. Over the last few years we consistently reminded people
+about the <code>goinstall</code> command
+(now replaced by <a href="/cmd/go/#Download_and_install_packages_and_dependencies"><code>go get</code></a>)
+and its conventions: first, that the import path is derived in a known way from
+the URL of the source code; second, that that the place to store the sources in
+the local file system is derived in a known way from the import path; third,
+that each directory in a source tree corresponds to a single package; and
+fourth, that the package is built using only information in the source code.
+Today, the vast majority of packages follow these conventions.
+The Go ecosystem is simpler and more powerful as a result.</p>
+
+<p>We received many requests to allow a makefile in a package directory to
+provide just a little extra configuration beyond what's in the source code.
+But that would have introduced new rules. Because we did not accede to such
+requests, we were able to write the go command and eliminate our use of make
+or any other build system.</p>
+
+<p>It is important to understand that the go command is not a general
+build tool. It cannot be configured and it does not attempt to build
+anything but Go packages. These are important simplifying
+assumptions: they simplify not only the implementation but also, more
+important, the use of the tool itself.</p>
+
+<h2>Go's conventions</h2>
+
+<p>The <code>go</code> command requires that code adheres to a few key,
+well-established conventions.</p>
+
+<p>First, the import path is derived in an known way from the URL of the
+source code. For Bitbucket, GitHub, Google Code, and Launchpad, the
+root directory of the repository is identified by the repository's
+main URL, without the <code>http://</code> prefix. Subdirectories are named by
+adding to that path. For example, the supplemental networking
+libraries for Go are obtained by running</p>
+
+<pre>
+hg clone http://code.google.com/p/go.net
+</pre>
+
+<p>and thus the import path for the root directory of that repository is
+"<code>code.google.com/p/go.net</code>". The websocket package is stored in a
+subdirectory, so its import path is
+"<code>code.google.com/p/go.net/websocket</code>".</p>
+
+<p>These paths are on the long side, but in exchange we get an
+automatically managed name space for import paths and the ability for
+a tool like the go command to look at an unfamiliar import path and
+deduce where to obtain the source code.</p>
+
+<p>Second, the place to store sources in the local file system is derived
+in a known way from the import path. Specifically, the first choice
+is <code>$GOPATH/src/&lt;import-path&gt;</code>. If <code>$GOPATH</code> is
+unset, the go command will fall back to storing source code alongside the
+standard Go packages, in <code>$GOROOT/src/pkg/&lt;import-path&gt;</code>.
+If <code>$GOPATH</code> is set to a list of paths, the go command tries
+<code>&lt;dir&gt;/src/&lt;import-path&gt;</code> for each of the directories in
+that list.</p>
+
+<p>Each of those trees contains, by convention, a top-level directory named
+"<code>bin</code>", for holding compiled executables, and a top-level directory
+named "<code>pkg</code>", for holding compiled packages that can be imported,
+and the "<code>src</code>" directory, for holding package source files.
+Imposing this structure lets us keep each of these directory trees
+self-contained: the compiled form and the sources are always near each
+other.</p>
+
+<p>These naming conventions also let us work in the reverse direction,
+from a directory name to its import path. This mapping is important
+for many of the go command's subcommands, as we'll see below.</p>
+
+<p>Third, each directory in a source tree corresponds to a single
+package. By restricting a directory to a single package, we don't have
+to create hybrid import paths that specify first the directory and
+then the package within that directory. Also, most file management
+tools and UIs work on directories as fundamental units. Tying the
+fundamental Go unit&mdash;the package&mdash;to file system structure means
+that file system tools become Go package tools. Copying, moving, or
+deleting a package corresponds to copying, moving, or deleting a
+directory.</p>
+
+<p>Fourth, each package is built using only the information present in
+the source files. This makes it much more likely that the tool will
+be able to adapt to changing build environments and conditions. For
+example, if we allowed extra configuration such as compiler flags or
+command line recipes, then that configuration would need to be updated
+each time the build tools changed; it would also be inherently tied
+to the use of a specific tool chain.</p>
+
+<h2>Getting started with the go command</h2>
+
+<p>Finally, a quick tour of how to use the go command, to supplement
+the information in <a href="/doc/code.html">How to Write Go Code</a>,
+which you might want to read first. Assuming you want
+to keep your source code separate from the Go distribution source
+tree, the first step is to set <code>$GOPATH</code>, the one piece of global
+configuration that the go command needs. The <code>$GOPATH</code> can be a
+list of directories, but by far the most common usage should be to set it to a
+single directory. In particular, you do not need a separate entry in
+<code>$GOPATH</code> for each of your projects. One <code>$GOPATH</code> can
+support many projects.</p>
+
+<p>Here’s an example. Let’s say we decide to keep our Go code in the directory
+<code>$HOME/mygo</code>. We need to create that directory and set
+<code>$GOPATH</code> accordingly.</p>
+
+<pre>
+$ mkdir $HOME/mygo
+$ export GOPATH=$HOME/mygo
+$
+</pre>
+
+<p>Into this directory, we now add some source code. Suppose we want to use
+the indexing library from the codesearch project along with a left-leaning
+red-black tree. We can install both with the "<code>go get</code>"
+subcommand:</p>
+
+<pre>
+$ go get code.google.com/p/codesearch/index
+$ go get github.com/petar/GoLLRB/llrb
+$
+</pre>
+
+<p>Both of these projects are now downloaded and installed into our
+<code>$GOPATH</code> directory. The one tree now contains the two directories
+<code>src/code.google.com/p/codesearch/index/</code> and
+<code>src/github.com/petar/GoLLRB/llrb/</code>, along with the compiled
+packages (in <code>pkg/</code>) for those libraries and their dependencies.</p>
+
+<p>Because we used version control systems (Mercurial and Git) to check
+out the sources, the source tree also contains the other files in the
+corresponding repositories, such as related packages. The "<code>go list</code>"
+subcommand lists the import paths corresponding to its arguments, and
+the pattern "<code>./...</code>" means start in the current directory
+("<code>./</code>") and find all packages below that directory
+("<code>...</code>"):</p>
+
+<pre>
+$ go list ./...
+code.google.com/p/codesearch/cmd/cgrep
+code.google.com/p/codesearch/cmd/cindex
+code.google.com/p/codesearch/cmd/csearch
+code.google.com/p/codesearch/index
+code.google.com/p/codesearch/regexp
+code.google.com/p/codesearch/sparse
+github.com/petar/GoLLRB/example
+github.com/petar/GoLLRB/llrb
+$
+</pre>
+
+<p>We can also test those packages:</p>
+
+<pre>
+$ go test ./...
+? code.google.com/p/codesearch/cmd/cgrep [no test files]
+? code.google.com/p/codesearch/cmd/cindex [no test files]
+? code.google.com/p/codesearch/cmd/csearch [no test files]
+ok code.google.com/p/codesearch/index 0.239s
+ok code.google.com/p/codesearch/regexp 0.021s
+? code.google.com/p/codesearch/sparse [no test files]
+? github.com/petar/GoLLRB/example [no test files]
+ok github.com/petar/GoLLRB/llrb 0.231s
+$
+</pre>
+
+<p>If a go subcommand is invoked with no paths listed, it operates on the
+current directory:</p>
+
+<pre>
+$ cd $GOPATH/src/code.google.com/p/codesearch/regexp
+$ go list
+code.google.com/p/codesearch/regexp
+$ go test -v
+=== RUN TestNstateEnc
+--- PASS: TestNstateEnc (0.00 seconds)
+=== RUN TestMatch
+--- PASS: TestMatch (0.01 seconds)
+=== RUN TestGrep
+--- PASS: TestGrep (0.00 seconds)
+PASS
+ok code.google.com/p/codesearch/regexp 0.021s
+$ go install
+$
+</pre>
+
+<p>That "<code>go install</code>" subcommand installs the latest copy of the
+package into the pkg directory. Because the go command can analyze the
+dependency graph, "<code>go install</code>" also installs any packages that
+this package imports but that are out of date, recursively.</p>
+
+<p>Notice that "<code>go install</code>" was able to determine the name of the
+import path for the package in the current directory, because of the convention
+for directory naming. It would be a little more convenient if we could pick
+the name of the directory where we kept source code, and we probably wouldn't
+pick such a long name, but that ability would require additional configuration
+and complexity in the tool. Typing an extra directory name or two is a small
+price to pay for the increased simplicity and power.</p>
+
+<p>As the example shows, it’s fine to work with packages from many different
+projects at once within a single <code>$GOPATH</code> root directory.</p>
+
+<h2>Limitations</h2>
+
+<p>As mentioned above, the go command is not a general-purpose build
+tool. In particular, it does not have any facility for generating Go
+source files during a build. Instead, if you want to use a tool like
+yacc or the protocol buffer compiler, you will need to write a
+makefile (or a configuration file for the build tool of your choice)
+to generate the Go files and then check those generated source files
+into your repository. This is more work for you, the package author,
+but it is significantly less work for your users, who can use
+"<code>go get</code>" without needing to obtain and build
+any additional tools.</p>
+
+<h2>More information</h2>
+
+<p>For more information, read <a href="/doc/code.html">How to Write Go Code</a>
+and see the <a href="/cmd/go/">go command documentation</a>.</p>
diff --git a/doc/articles/gobs_of_data.html b/doc/articles/gobs_of_data.html
new file mode 100644
index 000000000..6b836b2c3
--- /dev/null
+++ b/doc/articles/gobs_of_data.html
@@ -0,0 +1,315 @@
+<!--{
+"Title": "Gobs of data",
+"Template": true
+}-->
+
+<p>
+To transmit a data structure across a network or to store it in a file, it must
+be encoded and then decoded again. There are many encodings available, of
+course: <a href="http://www.json.org/">JSON</a>,
+<a href="http://www.w3.org/XML/">XML</a>, Google's
+<a href="http://code.google.com/p/protobuf">protocol buffers</a>, and more.
+And now there's another, provided by Go's <a href="/pkg/encoding/gob/">gob</a>
+package.
+</p>
+
+<p>
+Why define a new encoding? It's a lot of work and redundant at that. Why not
+just use one of the existing formats? Well, for one thing, we do! Go has
+<a href="/pkg/">packages</a> supporting all the encodings just mentioned (the
+<a href="http://code.google.com/p/goprotobuf">protocol buffer package</a> is in
+a separate repository but it's one of the most frequently downloaded). And for
+many purposes, including communicating with tools and systems written in other
+languages, they're the right choice.
+</p>
+
+<p>
+But for a Go-specific environment, such as communicating between two servers
+written in Go, there's an opportunity to build something much easier to use and
+possibly more efficient.
+</p>
+
+<p>
+Gobs work with the language in a way that an externally-defined,
+language-independent encoding cannot. At the same time, there are lessons to be
+learned from the existing systems.
+</p>
+
+<p>
+<b>Goals</b>
+</p>
+
+<p>
+The gob package was designed with a number of goals in mind.
+</p>
+
+<p>
+First, and most obvious, it had to be very easy to use. First, because Go has
+reflection, there is no need for a separate interface definition language or
+"protocol compiler". The data structure itself is all the package should need
+to figure out how to encode and decode it. On the other hand, this approach
+means that gobs will never work as well with other languages, but that's OK:
+gobs are unashamedly Go-centric.
+</p>
+
+<p>
+Efficiency is also important. Textual representations, exemplified by XML and
+JSON, are too slow to put at the center of an efficient communications network.
+A binary encoding is necessary.
+</p>
+
+<p>
+Gob streams must be self-describing. Each gob stream, read from the beginning,
+contains sufficient information that the entire stream can be parsed by an
+agent that knows nothing a priori about its contents. This property means that
+you will always be able to decode a gob stream stored in a file, even long
+after you've forgotten what data it represents.
+</p>
+
+<p>
+There were also some things to learn from our experiences with Google protocol
+buffers.
+</p>
+
+<p>
+<b>Protocol buffer misfeatures</b>
+</p>
+
+<p>
+Protocol buffers had a major effect on the design of gobs, but have three
+features that were deliberately avoided. (Leaving aside the property that
+protocol buffers aren't self-describing: if you don't know the data definition
+used to encode a protocol buffer, you might not be able to parse it.)
+</p>
+
+<p>
+First, protocol buffers only work on the data type we call a struct in Go. You
+can't encode an integer or array at the top level, only a struct with fields
+inside it. That seems a pointless restriction, at least in Go. If all you want
+to send is an array of integers, why should you have to put it into a
+struct first?
+</p>
+
+<p>
+Next, a protocol buffer definition may specify that fields <code>T.x</code> and
+<code>T.y</code> are required to be present whenever a value of type
+<code>T</code> is encoded or decoded. Although such required fields may seem
+like a good idea, they are costly to implement because the codec must maintain a
+separate data structure while encoding and decoding, to be able to report when
+required fields are missing. They're also a maintenance problem. Over time, one
+may want to modify the data definition to remove a required field, but that may
+cause existing clients of the data to crash. It's better not to have them in the
+encoding at all. (Protocol buffers also have optional fields. But if we don't
+have required fields, all fields are optional and that's that. There will be
+more to say about optional fields a little later.)
+</p>
+
+<p>
+The third protocol buffer misfeature is default values. If a protocol buffer
+omits the value for a "defaulted" field, then the decoded structure behaves as
+if the field were set to that value. This idea works nicely when you have
+getter and setter methods to control access to the field, but is harder to
+handle cleanly when the container is just a plain idiomatic struct. Required
+fields are also tricky to implement: where does one define the default values,
+what types do they have (is text UTF-8? uninterpreted bytes? how many bits in a
+float?) and despite the apparent simplicity, there were a number of
+complications in their design and implementation for protocol buffers. We
+decided to leave them out of gobs and fall back to Go's trivial but effective
+defaulting rule: unless you set something otherwise, it has the "zero value"
+for that type - and it doesn't need to be transmitted.
+</p>
+
+<p>
+So gobs end up looking like a sort of generalized, simplified protocol buffer.
+How do they work?
+</p>
+
+<p>
+<b>Values</b>
+</p>
+
+<p>
+The encoded gob data isn't about <code>int8</code>s and <code>uint16</code>s.
+Instead, somewhat analogous to constants in Go, its integer values are abstract,
+sizeless numbers, either signed or unsigned. When you encode an
+<code>int8</code>, its value is transmitted as an unsized, variable-length
+integer. When you encode an <code>int64</code>, its value is also transmitted as
+an unsized, variable-length integer. (Signed and unsigned are treated
+distinctly, but the same unsized-ness applies to unsigned values too.) If both
+have the value 7, the bits sent on the wire will be identical. When the receiver
+decodes that value, it puts it into the receiver's variable, which may be of
+arbitrary integer type. Thus an encoder may send a 7 that came from an
+<code>int8</code>, but the receiver may store it in an <code>int64</code>. This
+is fine: the value is an integer and as a long as it fits, everything works. (If
+it doesn't fit, an error results.) This decoupling from the size of the variable
+gives some flexibility to the encoding: we can expand the type of the integer
+variable as the software evolves, but still be able to decode old data.
+</p>
+
+<p>
+This flexibility also applies to pointers. Before transmission, all pointers are
+flattened. Values of type <code>int8</code>, <code>*int8</code>,
+<code>**int8</code>, <code>****int8</code>, etc. are all transmitted as an
+integer value, which may then be stored in <code>int</code> of any size, or
+<code>*int</code>, or <code>******int</code>, etc. Again, this allows for
+flexibility.
+</p>
+
+<p>
+Flexibility also happens because, when decoding a struct, only those fields
+that are sent by the encoder are stored in the destination. Given the value
+</p>
+
+{{code "/doc/progs/gobs1.go" `/type T/` `/STOP/`}}
+
+<p>
+the encoding of <code>t</code> sends only the 7 and 8. Because it's zero, the
+value of <code>Y</code> isn't even sent; there's no need to send a zero value.
+</p>
+
+<p>
+The receiver could instead decode the value into this structure:
+</p>
+
+{{code "/doc/progs/gobs1.go" `/type U/` `/STOP/`}}
+
+<p>
+and acquire a value of <code>u</code> with only <code>X</code> set (to the
+address of an <code>int8</code> variable set to 7); the <code>Z</code> field is
+ignored - where would you put it? When decoding structs, fields are matched by
+name and compatible type, and only fields that exist in both are affected. This
+simple approach finesses the "optional field" problem: as the type
+<code>T</code> evolves by adding fields, out of date receivers will still
+function with the part of the type they recognize. Thus gobs provide the
+important result of optional fields - extensibility - without any additional
+mechanism or notation.
+</p>
+
+<p>
+From integers we can build all the other types: bytes, strings, arrays, slices,
+maps, even floats. Floating-point values are represented by their IEEE 754
+floating-point bit pattern, stored as an integer, which works fine as long as
+you know their type, which we always do. By the way, that integer is sent in
+byte-reversed order because common values of floating-point numbers, such as
+small integers, have a lot of zeros at the low end that we can avoid
+transmitting.
+</p>
+
+<p>
+One nice feature of gobs that Go makes possible is that they allow you to define
+your own encoding by having your type satisfy the
+<a href="/pkg/encoding/gob/#GobEncoder">GobEncoder</a> and
+<a href="/pkg/encoding/gob/#GobDecoder">GobDecoder</a> interfaces, in a manner
+analogous to the <a href="/pkg/encoding/json/">JSON</a> package's
+<a href="/pkg/encoding/json/#Marshaler">Marshaler</a> and
+<a href="/pkg/encoding/json/#Unmarshaler">Unmarshaler</a> and also to the
+<a href="/pkg/fmt/#Stringer">Stringer</a> interface from
+<a href="/pkg/fmt/">package fmt</a>. This facility makes it possible to
+represent special features, enforce constraints, or hide secrets when you
+transmit data. See the <a href="/pkg/encoding/gob/">documentation</a> for
+details.
+</p>
+
+<p>
+<b>Types on the wire</b>
+</p>
+
+<p>
+The first time you send a given type, the gob package includes in the data
+stream a description of that type. In fact, what happens is that the encoder is
+used to encode, in the standard gob encoding format, an internal struct that
+describes the type and gives it a unique number. (Basic types, plus the layout
+of the type description structure, are predefined by the software for
+bootstrapping.) After the type is described, it can be referenced by its type
+number.
+</p>
+
+<p>
+Thus when we send our first type <code>T</code>, the gob encoder sends a
+description of <code>T</code> and tags it with a type number, say 127. All
+values, including the first, are then prefixed by that number, so a stream of
+<code>T</code> values looks like:
+</p>
+
+<pre>
+("define type id" 127, definition of type T)(127, T value)(127, T value), ...
+</pre>
+
+<p>
+These type numbers make it possible to describe recursive types and send values
+of those types. Thus gobs can encode types such as trees:
+</p>
+
+{{code "/doc/progs/gobs1.go" `/type Node/` `/STOP/`}}
+
+<p>
+(It's an exercise for the reader to discover how the zero-defaulting rule makes
+this work, even though gobs don't represent pointers.)
+</p>
+
+<p>
+With the type information, a gob stream is fully self-describing except for the
+set of bootstrap types, which is a well-defined starting point.
+</p>
+
+<p>
+<b>Compiling a machine</b>
+</p>
+
+<p>
+The first time you encode a value of a given type, the gob package builds a
+little interpreted machine specific to that data type. It uses reflection on
+the type to construct that machine, but once the machine is built it does not
+depend on reflection. The machine uses package unsafe and some trickery to
+convert the data into the encoded bytes at high speed. It could use reflection
+and avoid unsafe, but would be significantly slower. (A similar high-speed
+approach is taken by the protocol buffer support for Go, whose design was
+influenced by the implementation of gobs.) Subsequent values of the same type
+use the already-compiled machine, so they can be encoded right away.
+</p>
+
+<p>
+Decoding is similar but harder. When you decode a value, the gob package holds
+a byte slice representing a value of a given encoder-defined type to decode,
+plus a Go value into which to decode it. The gob package builds a machine for
+that pair: the gob type sent on the wire crossed with the Go type provided for
+decoding. Once that decoding machine is built, though, it's again a
+reflectionless engine that uses unsafe methods to get maximum speed.
+</p>
+
+<p>
+<b>Use</b>
+</p>
+
+<p>
+There's a lot going on under the hood, but the result is an efficient,
+easy-to-use encoding system for transmitting data. Here's a complete example
+showing differing encoded and decoded types. Note how easy it is to send and
+receive values; all you need to do is present values and variables to the
+<a href="/pkg/encoding/gob/">gob package</a> and it does all the work.
+</p>
+
+{{code "/doc/progs/gobs2.go" `/package main/` `$`}}
+
+<p>
+You can compile and run this example code in the
+<a href="http://play.golang.org/p/_-OJV-rwMq">Go Playground</a>.
+</p>
+
+<p>
+The <a href="/pkg/net/rpc/">rpc package</a> builds on gobs to turn this
+encode/decode automation into transport for method calls across the network.
+That's a subject for another article.
+</p>
+
+<p>
+<b>Details</b>
+</p>
+
+<p>
+The <a href="/pkg/encoding/gob/">gob package documentation</a>, especially the
+file <a href="/src/pkg/encoding/gob/doc.go">doc.go</a>, expands on many of the
+details described here and includes a full worked example showing how the
+encoding represents data. If you are interested in the innards of the gob
+implementation, that's a good place to start.
+</p>
diff --git a/doc/articles/godoc_documenting_go_code.html b/doc/articles/godoc_documenting_go_code.html
new file mode 100644
index 000000000..ca66076ad
--- /dev/null
+++ b/doc/articles/godoc_documenting_go_code.html
@@ -0,0 +1,139 @@
+<!--{
+"Title": "Godoc: documenting Go code",
+"Template": true
+}-->
+
+<p>
+The Go project takes documentation seriously. Documentation is a huge part of
+making software accessible and maintainable. Of course it must be well-written
+and accurate, but it also must be easy to write and to maintain. Ideally, it
+should be coupled to the code itself so the documentation evolves along with the
+code. The easier it is for programmers to produce good documentation, the better
+for everyone.
+</p>
+
+<p>
+To that end, we have developed the <a href="/cmd/godoc/">godoc</a> documentation
+tool. This article describes godoc's approach to documentation, and explains how
+you can use our conventions and tools to write good documentation for your own
+projects.
+</p>
+
+<p>
+Godoc parses Go source code - including comments - and produces documentation as
+HTML or plain text. The end result is documentation tightly coupled with the
+code it documents. For example, through godoc's web interface you can navigate
+from a function's <a href="/pkg/strings/#HasPrefix">documentation</a> to its
+<a href="/src/pkg/strings/strings.go?#L312">implementation</a> with one click.
+</p>
+
+<p>
+Godoc is conceptually related to Python's
+<a href="http://www.python.org/dev/peps/pep-0257/">Docstring</a> and Java's
+<a href="http://www.oracle.com/technetwork/java/javase/documentation/index-jsp-135444.html">Javadoc</a>,
+but its design is simpler. The comments read by godoc are not language
+constructs (as with Docstring) nor must they have their own machine-readable
+syntax (as with Javadoc). Godoc comments are just good comments, the sort you
+would want to read even if godoc didn't exist.
+</p>
+
+<p>
+The convention is simple: to document a type, variable, constant, function, or
+even a package, write a regular comment directly preceding its declaration, with
+no intervening blank line. Godoc will then present that comment as text
+alongside the item it documents. For example, this is the documentation for the
+<code>fmt</code> package's <a href="/pkg/fmt/#Fprint"><code>Fprint</code></a>
+function:
+</p>
+
+{{code "/src/pkg/fmt/print.go" `/Fprint formats using the default/` `/func Fprint/`}}
+
+<p>
+Notice this comment is a complete sentence that begins with the name of the
+element it describes. This important convention allows us to generate
+documentation in a variety of formats, from plain text to HTML to UNIX man
+pages, and makes it read better when tools truncate it for brevity, such as when
+they extract the first line or sentence.
+</p>
+
+<p>
+Comments on package declarations should provide general package documentation.
+These comments can be short, like the <a href="/pkg/sort/"><code>sort</code></a>
+package's brief description:
+</p>
+
+{{code "/src/pkg/sort/sort.go" `/Package sort provides/` `/package sort/`}}
+
+<p>
+They can also be detailed like the <a href="/pkg/encoding/gob/">gob package</a>'s
+overview. That package uses another convention for packages
+that need large amounts of introductory documentation: the package comment is
+placed in its own file, <a href="/src/pkg/encoding/gob/doc.go">doc.go</a>, which
+contains only those comments and a package clause.
+</p>
+
+<p>
+When writing package comments of any size, keep in mind that their first
+sentence will appear in godoc's <a href="/pkg/">package list</a>.
+</p>
+
+<p>
+Comments that are not adjacent to a top-level declaration are omitted from
+godoc's output, with one notable exception. Top-level comments that begin with
+the word <code>"BUG(who)”</code> are recognized as known bugs, and included in
+the "Bugs” section of the package documentation. The "who” part should be the
+user name of someone who could provide more information. For example, this is a
+known issue from the <a href="/pkg/bytes/#bugs">bytes package</a>:
+</p>
+
+<pre>
+// BUG(r): The rule Title uses for word boundaries does not handle Unicode punctuation properly.
+</pre>
+
+<p>
+Godoc treats executable commands somewhat differently. Instead of inspecting the
+command source code, it looks for a Go source file belonging to the special
+package "documentation”. The comment on the "package documentation” clause is
+used as the command's documentation. For example, see the
+<a href="/cmd/godoc/">godoc documentation</a> and its corresponding
+<a href="/src/cmd/godoc/doc.go">doc.go</a> file.
+</p>
+
+<p>
+There are a few formatting rules that Godoc uses when converting comments to
+HTML:
+</p>
+
+<ul>
+<li>
+Subsequent lines of text are considered part of the same paragraph; you must
+leave a blank line to separate paragraphs.
+</li>
+<li>
+Pre-formatted text must be indented relative to the surrounding comment text
+(see gob's <a href="/src/pkg/encoding/gob/doc.go">doc.go</a> for an example).
+</li>
+<li>
+URLs will be converted to HTML links; no special markup is necessary.
+</li>
+</ul>
+
+<p>
+Note that none of these rules requires you to do anything out of the ordinary.
+</p>
+
+<p>
+In fact, the best thing about godoc's minimal approach is how easy it is to use.
+As a result, a lot of Go code, including all of the standard library, already
+follows the conventions.
+</p>
+
+<p>
+Your own code can present good documentation just by having comments as
+described above. Any Go packages installed inside <code>$GOROOT/src/pkg</code>
+and any <code>GOPATH</code> work spaces will already be accessible via godoc's
+command-line and HTTP interfaces, and you can specify additional paths for
+indexing via the <code>-path</code> flag or just by running <code>"godoc ."</code>
+in the source directory. See the <a href="/cmd/godoc/">godoc documentation</a>
+for more details.
+</p>
diff --git a/doc/articles/gos_declaration_syntax.html b/doc/articles/gos_declaration_syntax.html
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--- /dev/null
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@@ -0,0 +1,348 @@
+<!--{
+"Title": "Go's Declaration Syntax"
+}-->
+
+<p>
+Newcomers to Go wonder why the declaration syntax is different from the
+tradition established in the C family. In this post we'll compare the
+two approaches and explain why Go's declarations look as they do.
+</p>
+
+<p>
+<b>C syntax</b>
+</p>
+
+<p>
+First, let's talk about C syntax. C took an unusual and clever approach
+to declaration syntax. Instead of describing the types with special
+syntax, one writes an expression involving the item being declared, and
+states what type that expression will have. Thus
+</p>
+
+<pre>
+int x;
+</pre>
+
+<p>
+declares x to be an int: the expression 'x' will have type int. In
+general, to figure out how to write the type of a new variable, write an
+expression involving that variable that evaluates to a basic type, then
+put the basic type on the left and the expression on the right.
+</p>
+
+<p>
+Thus, the declarations
+</p>
+
+<pre>
+int *p;
+int a[3];
+</pre>
+
+<p>
+state that p is a pointer to int because '*p' has type int, and that a
+is an array of ints because a[3] (ignoring the particular index value,
+which is punned to be the size of the array) has type int.
+</p>
+
+<p>
+What about functions? Originally, C's function declarations wrote the
+types of the arguments outside the parens, like this:
+</p>
+
+<pre>
+int main(argc, argv)
+ int argc;
+ char *argv[];
+{ /* ... */ }
+</pre>
+
+<p>
+Again, we see that main is a function because the expression main(argc,
+argv) returns an int. In modern notation we'd write
+</p>
+
+<pre>
+int main(int argc, char *argv[]) { /* ... */ }
+</pre>
+
+<p>
+but the basic structure is the same.
+</p>
+
+<p>
+This is a clever syntactic idea that works well for simple types but can
+get confusing fast. The famous example is declaring a function pointer.
+Follow the rules and you get this:
+</p>
+
+<pre>
+int (*fp)(int a, int b);
+</pre>
+
+<p>
+Here, fp is a pointer to a function because if you write the expression
+(*fp)(a, b) you'll call a function that returns int. What if one of fp's
+arguments is itself a function?
+</p>
+
+<pre>
+int (*fp)(int (*ff)(int x, int y), int b)
+</pre>
+
+<p>
+That's starting to get hard to read.
+</p>
+
+<p>
+Of course, we can leave out the name of the parameters when we declare a
+function, so main can be declared
+</p>
+
+<pre>
+int main(int, char *[])
+</pre>
+
+<p>
+Recall that argv is declared like this,
+</p>
+
+<pre>
+char *argv[]
+</pre>
+
+<p>
+so you drop the name from the <em>middle</em> of its declaration to construct
+its type. It's not obvious, though, that you declare something of type
+char *[] by putting its name in the middle.
+</p>
+
+<p>
+And look what happens to fp's declaration if you don't name the
+parameters:
+</p>
+
+<pre>
+int (*fp)(int (*)(int, int), int)
+</pre>
+
+<p>
+Not only is it not obvious where to put the name inside
+</p>
+
+<pre>
+int (*)(int, int)
+</pre>
+
+<p>
+it's not exactly clear that it's a function pointer declaration at all.
+And what if the return type is a function pointer?
+</p>
+
+<pre>
+int (*(*fp)(int (*)(int, int), int))(int, int)
+</pre>
+
+<p>
+It's hard even to see that this declaration is about fp.
+</p>
+
+<p>
+You can construct more elaborate examples but these should illustrate
+some of the difficulties that C's declaration syntax can introduce.
+</p>
+
+<p>
+There's one more point that needs to be made, though. Because type and
+declaration syntax are the same, it can be difficult to parse
+expressions with types in the middle. This is why, for instance, C casts
+always parenthesize the type, as in
+</p>
+
+<pre>
+(int)M_PI
+</pre>
+
+<p>
+<b>Go syntax</b>
+</p>
+
+<p>
+Languages outside the C family usually use a distinct type syntax in
+declarations. Although it's a separate point, the name usually comes
+first, often followed by a colon. Thus our examples above become
+something like (in a fictional but illustrative language)
+</p>
+
+<pre>
+x: int
+p: pointer to int
+a: array[3] of int
+</pre>
+
+<p>
+These declarations are clear, if verbose - you just read them left to
+right. Go takes its cue from here, but in the interests of brevity it
+drops the colon and removes some of the keywords:
+</p>
+
+<pre>
+x int
+p *int
+a [3]int
+</pre>
+
+<p>
+There is no direct correspondence between the look of [3]int and how to
+use a in an expression. (We'll come back to pointers in the next
+section.) You gain clarity at the cost of a separate syntax.
+</p>
+
+<p>
+Now consider functions. Let's transcribe the declaration for main, even
+though the main function in Go takes no arguments:
+</p>
+
+<pre>
+func main(argc int, argv *[]byte) int
+</pre>
+
+<p>
+Superficially that's not much different from C, but it reads well from
+left to right:
+</p>
+
+<p>
+<em>function main takes an int and a pointer to a slice of bytes and returns an int.</em>
+</p>
+
+<p>
+Drop the parameter names and it's just as clear - they're always first
+so there's no confusion.
+</p>
+
+<pre>
+func main(int, *[]byte) int
+</pre>
+
+<p>
+One value of this left-to-right style is how well it works as the types
+become more complex. Here's a declaration of a function variable
+(analogous to a function pointer in C):
+</p>
+
+<pre>
+f func(func(int,int) int, int) int
+</pre>
+
+<p>
+Or if f returns a function:
+</p>
+
+<pre>
+f func(func(int,int) int, int) func(int, int) int
+</pre>
+
+<p>
+It still reads clearly, from left to right, and it's always obvious
+which name is being declared - the name comes first.
+</p>
+
+<p>
+The distinction between type and expression syntax makes it easy to
+write and invoke closures in Go:
+</p>
+
+<pre>
+sum := func(a, b int) int { return a+b } (3, 4)
+</pre>
+
+<p>
+<b>Pointers</b>
+</p>
+
+<p>
+Pointers are the exception that proves the rule. Notice that in arrays
+and slices, for instance, Go's type syntax puts the brackets on the left
+of the type but the expression syntax puts them on the right of the
+expression:
+</p>
+
+<pre>
+var a []int
+x = a[1]
+</pre>
+
+<p>
+For familiarity, Go's pointers use the * notation from C, but we could
+not bring ourselves to make a similar reversal for pointer types. Thus
+pointers work like this
+</p>
+
+<pre>
+var p *int
+x = *p
+</pre>
+
+<p>
+We couldn't say
+</p>
+
+<pre>
+var p *int
+x = p*
+</pre>
+
+<p>
+because that postfix * would conflate with multiplication. We could have
+used the Pascal ^, for example:
+</p>
+
+<pre>
+var p ^int
+x = p^
+</pre>
+
+<p>
+and perhaps we should have (and chosen another operator for xor),
+because the prefix asterisk on both types and expressions complicates
+things in a number of ways. For instance, although one can write
+</p>
+
+<pre>
+[]int("hi")
+</pre>
+
+<p>
+as a conversion, one must parenthesize the type if it starts with a *:
+</p>
+
+<pre>
+(*int)(nil)
+</pre>
+
+<p>
+Had we been willing to give up * as pointer syntax, those parentheses
+would be unnecessary.
+</p>
+
+<p>
+So Go's pointer syntax is tied to the familiar C form, but those ties
+mean that we cannot break completely from using parentheses to
+disambiguate types and expressions in the grammar.
+</p>
+
+<p>
+Overall, though, we believe Go's type syntax is easier to understand
+than C's, especially when things get complicated.
+</p>
+
+<p>
+<b>Notes</b>
+</p>
+
+<p>
+Go's declarations read left to right. It's been pointed out that C's
+read in a spiral! See <a href="http://c-faq.com/decl/spiral.anderson.html">
+The "Clockwise/Spiral Rule"</a> by David Anderson.
+</p>
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+<!--{
+ "Title": "The Go image/draw package",
+ "Template": true
+}-->
+
+<p>
+<a href="http://golang.org/pkg/image/draw/">Package image/draw</a> defines
+only one operation: drawing a source image onto a destination
+image, through an optional mask image. This one operation is
+surprisingly versatile and can perform a number of common image
+manipulation tasks elegantly and efficiently.
+</p>
+
+<p>
+Composition is performed pixel by pixel in the style of the Plan 9
+graphics library and the X Render extension. The model is based on
+the classic "Compositing Digital Images" paper by Porter and Duff,
+with an additional mask parameter: <code>dst = (src IN mask) OP dst</code>.
+For a fully opaque mask, this reduces to the original Porter-Duff
+formula: <code>dst = src OP dst</code>. In Go, a nil mask image is equivalent
+to an infinitely sized, fully opaque mask image.
+</p>
+
+<p>
+The Porter-Duff paper presented
+<a href="http://www.w3.org/TR/SVGCompositing/examples/compop-porterduff-examples.png">12 different composition operators</a>,
+but with an explicit mask, only 2 of these are needed in practice:
+source-over-destination and source. In Go, these operators are
+represented by the <code>Over</code> and <code>Src</code> constants. The <code>Over</code> operator
+performs the natural layering of a source image over a destination
+image: the change to the destination image is smaller where the
+source (after masking) is more transparent (that is, has lower
+alpha). The <code>Src</code> operator merely copies the source (after masking)
+with no regard for the destination image's original content. For
+fully opaque source and mask images, the two operators produce the
+same output, but the <code>Src</code> operator is usually faster.
+</p>
+
+<p><b>Geometric Alignment</b></p>
+
+<p>
+Composition requires associating destination pixels with source and
+mask pixels. Obviously, this requires destination, source and mask
+images, and a composition operator, but it also requires specifying
+what rectangle of each image to use. Not every drawing should write
+to the entire destination: when updating an animating image, it is
+more efficient to only draw the parts of the image that have
+changed. Not every drawing should read from the entire source: when
+using a sprite that combines many small images into one large one,
+only a part of the image is needed. Not every drawing should read
+from the entire mask: a mask image that collects a font's glyphs is
+similar to a sprite. Thus, drawing also needs to know three
+rectangles, one for each image. Since each rectangle has the same
+width and height, it suffices to pass a destination rectangle `r`
+and two points <code>sp</code> and <code>mp</code>: the source rectangle is equal to <code>r</code>
+translated so that <code>r.Min</code> in the destination image aligns with
+<code>sp</code> in the source image, and similarly for <code>mp</code>. The effective
+rectangle is also clipped to each image's bounds in their
+respective co-ordinate space.
+</p>
+
+<p>
+<img src="image-20.png">
+</p>
+
+<p>
+The <a href="http://golang.org/pkg/image/draw/#DrawMask"><code>DrawMask</code></a>
+function takes seven arguments, but an explicit mask and mask-point
+are usually unnecessary, so the
+<a href="http://golang.org/pkg/image/draw/#Draw"><code>Draw</code></a> function takes five:
+</p>
+
+<pre>
+// Draw calls DrawMask with a nil mask.
+func Draw(dst Image, r image.Rectangle, src image.Image, sp image.Point, op Op)
+func DrawMask(dst Image, r image.Rectangle, src image.Image, sp image.Point,
+ mask image.Image, mp image.Point, op Op)
+</pre>
+
+<p>
+The destination image must be mutable, so the image/draw package
+defines a <a href="http://golang.org/pkg/image/draw/#Image"><code>draw.Image</code></a>
+interface which has a <code>Set</code> method.
+</p>
+
+{{code "../src/pkg/image/draw/draw.go" `/type Image/` `/}/`}}
+
+<p><b>Filling a Rectangle</b></p>
+
+<p>
+To fill a rectangle with a solid color, use an <code>image.Uniform</code>
+source. The <code>ColorImage</code> type re-interprets a <code>Color</code> as a
+practically infinite-sized <code>Image</code> of that color. For those
+familiar with the design of Plan 9's draw library, there is no need
+for an explicit "repeat bit" in Go's slice-based image types; the
+concept is subsumed by <code>Uniform</code>.
+</p>
+
+{{code "/doc/progs/image_draw.go" `/ZERO/` `/STOP/`}}
+
+<p>
+To initialize a new image to all-blue:
+</p>
+
+{{code "/doc/progs/image_draw.go" `/BLUE/` `/STOP/`}}
+
+<p>
+To reset an image to transparent (or black, if the destination
+image's color model cannot represent transparency), use
+<code>image.Transparent</code>, which is an <code>image.Uniform</code>:
+</p>
+
+{{code "/doc/progs/image_draw.go" `/RESET/` `/STOP/`}}
+
+<p>
+<img src="image-2a.png">
+</p>
+
+
+<p><b>Copying an Image</b></p>
+
+<p>
+To copy from a rectangle <code>sr</code> in the source image to a rectangle
+starting at a point <code>dp</code> in the destination, convert the source
+rectangle into the destination image's co-ordinate space:
+</p>
+
+{{code "/doc/progs/image_draw.go" `/RECT/` `/STOP/`}}
+
+<p>
+Alternatively:
+</p>
+
+{{code "/doc/progs/image_draw.go" `/RECT2/` `/STOP/`}}
+
+<p>
+To copy the entire source image, use <code>sr = src.Bounds()</code>.
+</p>
+
+<p>
+<img src="image-2b.png">
+</p>
+
+<p><b>Scrolling an Image</b></p>
+
+<p>
+Scrolling an image is just copying an image to itself, with
+different destination and source rectangles. Overlapping
+destination and source images are perfectly valid, just as Go's
+built-in copy function can handle overlapping destination and
+source slices. To scroll an image m by 20 pixels:
+</p>
+
+{{code "/doc/progs/image_draw.go" `/SCROLL/` `/STOP/`}}
+
+<p><img src="image-2c.png"></p>
+
+<p><b>Converting an Image to RGBA</b></p>
+
+<p>
+The result of decoding an image format might not be an
+<code>image.RGBA</code>: decoding a GIF results in an <code>image.Paletted</code>,
+decoding a JPEG results in a <code>ycbcr.YCbCr</code>, and the result of
+decoding a PNG depends on the image data. To convert any image to
+an <code>image.RGBA</code>:
+</p>
+
+{{code "/doc/progs/image_draw.go" `/CONV/` `/STOP/`}}
+
+<p>
+<img src="image-2d.png">
+</p>
+
+<p><b>Drawing Through a Mask</b></p>
+
+<p>
+To draw an image through a circular mask with center <code>p</code> and radius
+<code>r</code>:
+</p>
+
+{{code "/doc/progs/image_draw.go" `/CIRCLE/` `/STOP/`}}
+{{code "/doc/progs/image_draw.go" `/CIRCLE2/` `/STOP/`}}
+
+<p>
+<img src="image-2e.png">
+</p>
+
+<p><b>Drawing Font Glyphs</b></p>
+
+<p>
+To draw a font glyph in blue starting from a point <code>p</code>, draw with
+an <code>image.ColorImage</code> source and an <code>image.Alpha mask</code>. For
+simplicity, we aren't performing any sub-pixel positioning or
+rendering, or correcting for a font's height above a baseline.
+</p>
+
+{{code "/doc/progs/image_draw.go" `/GLYPH/` `/STOP/`}}
+
+<p>
+<img src="image-2f.png">
+</p>
+
+<p><b>Performance</b></p>
+
+<p>
+The image/draw package implementation demonstrates how to provide
+an image manipulation function that is both general purpose, yet
+efficient for common cases. The <code>DrawMask</code> function takes arguments
+of interface types, but immediately makes type assertions that its
+arguments are of specific struct types, corresponding to common
+operations like drawing one <code>image.RGBA</code> image onto another, or
+drawing an <code>image.Alpha</code> mask (such as a font glyph) onto an
+<code>image.RGBA</code> image. If a type assertion succeeds, that type
+information is used to run a specialized implementation of the
+general algorithm. If the assertions fail, the fallback code path
+uses the generic <code>At</code> and <code>Set</code> methods. The fast-paths are purely
+a performance optimization; the resultant destination image is the
+same either way. In practice, only a small number of special cases
+are necessary to support typical applications.
+</p>
+
+
diff --git a/doc/articles/json_and_go.html b/doc/articles/json_and_go.html
new file mode 100644
index 000000000..af7776c0a
--- /dev/null
+++ b/doc/articles/json_and_go.html
@@ -0,0 +1,356 @@
+<!--{
+"Title": "JSON and Go",
+"Template": true
+}-->
+
+<p>
+JSON (JavaScript Object Notation) is a simple data interchange format.
+Syntactically it resembles the objects and lists of JavaScript. It is most
+commonly used for communication between web back-ends and JavaScript programs
+running in the browser, but it is used in many other places, too. Its home page,
+<a href="http://json.org">json.org</a>, provides a wonderfully clear and concise
+definition of the standard.
+</p>
+
+<p>
+With the <a href="/pkg/encoding/json/">json package</a> it's a snap to read and
+write JSON data from your Go programs.
+</p>
+
+<p>
+<b>Encoding</b>
+</p>
+
+<p>
+To encode JSON data we use the
+<a href="/pkg/encoding/json/#Marshal"><code>Marshal</code></a> function.
+</p>
+
+<pre>
+func Marshal(v interface{}) ([]byte, error)
+</pre>
+
+<p>
+Given the Go data structure, <code>Message</code>,
+</p>
+
+{{code "/doc/progs/json1.go" `/type Message/` `/STOP/`}}
+
+<p>
+and an instance of <code>Message</code>
+</p>
+
+{{code "/doc/progs/json1.go" `/m :=/`}}
+
+<p>
+we can marshal a JSON-encoded version of m using <code>json.Marshal</code>:
+</p>
+
+{{code "/doc/progs/json1.go" `/b, err :=/`}}
+
+<p>
+If all is well, <code>err</code> will be <code>nil</code> and <code>b</code>
+will be a <code>[]byte</code> containing this JSON data:
+</p>
+
+<pre>
+b == []byte(`{"Name":"Alice","Body":"Hello","Time":1294706395881547000}`)
+</pre>
+
+<p>
+Only data structures that can be represented as valid JSON will be encoded:
+</p>
+
+<ul>
+<li>
+JSON objects only support strings as keys; to encode a Go map type it must be
+of the form <code>map[string]T</code> (where <code>T</code> is any Go type
+supported by the json package).
+</li>
+<li>
+Channel, complex, and function types cannot be encoded.
+</li>
+<li>
+Cyclic data structures are not supported; they will cause <code>Marshal</code>
+to go into an infinite loop.
+</li>
+<li>
+Pointers will be encoded as the values they point to (or 'null' if the pointer
+is <code>nil</code>).
+</li>
+</ul>
+
+<p>
+The json package only accesses the exported fields of struct types (those that
+begin with an uppercase letter). Therefore only the the exported fields of a
+struct will be present in the JSON output.
+</p>
+
+<p>
+<b>Decoding</b>
+</p>
+
+<p>
+To decode JSON data we use the
+<a href="/pkg/encoding/json/#Unmarshal"><code>Unmarshal</code></a> function.
+</p>
+
+<pre>
+func Unmarshal(data []byte, v interface{}) error
+</pre>
+
+<p>
+We must first create a place where the decoded data will be stored
+</p>
+
+{{code "/doc/progs/json1.go" `/var m Message/`}}
+
+<p>
+and call <code>json.Unmarshal</code>, passing it a <code>[]byte</code> of JSON
+data and a pointer to <code>m</code>
+</p>
+
+{{code "/doc/progs/json1.go" `/err := json.Unmarshal/`}}
+
+<p>
+If <code>b</code> contains valid JSON that fits in <code>m</code>, after the
+call <code>err</code> will be <code>nil</code> and the data from <code>b</code>
+will have been stored in the struct <code>m</code>, as if by an assignment
+like:
+</p>
+
+{{code "/doc/progs/json1.go" `/m = Message/` `/STOP/`}}
+
+<p>
+How does <code>Unmarshal</code> identify the fields in which to store the
+decoded data? For a given JSON key <code>"Foo"</code>, <code>Unmarshal</code>
+will look through the destination struct's fields to find (in order of
+preference):
+</p>
+
+<ul>
+<li>
+An exported field with a tag of <code>"Foo"</code> (see the
+<a href="/ref/spec#Struct_types">Go spec</a> for more on struct tags),
+</li>
+<li>
+An exported field named <code>"Foo"</code>, or
+</li>
+<li>
+An exported field named <code>"FOO"</code> or <code>"FoO"</code> or some other
+case-insensitive match of <code>"Foo"</code>.
+</li>
+</ul>
+
+<p>
+What happens when the structure of the JSON data doesn't exactly match the Go
+type?
+</p>
+
+{{code "/doc/progs/json1.go" `/"Food":"Pickle"/` `/STOP/`}}
+
+<p>
+<code>Unmarshal</code> will decode only the fields that it can find in the
+destination type. In this case, only the Name field of m will be populated,
+and the Food field will be ignored. This behavior is particularly useful when
+you wish to pick only a few specific fields out of a large JSON blob. It also
+means that any unexported fields in the destination struct will be unaffected
+by <code>Unmarshal</code>.
+</p>
+
+<p>
+But what if you don't know the structure of your JSON data beforehand?
+</p>
+
+<p>
+<b>Generic JSON with interface{}</b>
+</p>
+
+<p>
+The <code>interface{}</code> (empty interface) type describes an interface with
+zero methods. Every Go type implements at least zero methods and therefore
+satisfies the empty interface.
+</p>
+
+<p>
+The empty interface serves as a general container type:
+</p>
+
+{{code "/doc/progs/json2.go" `/var i interface{}/` `/STOP/`}}
+
+<p>
+A type assertion accesses the underlying concrete type:
+</p>
+
+{{code "/doc/progs/json2.go" `/r := i/` `/STOP/`}}
+
+<p>
+Or, if the underlying type is unknown, a type switch determines the type:
+</p>
+
+{{code "/doc/progs/json2.go" `/switch v/` `/STOP/`}}
+
+
+The json package uses <code>map[string]interface{}</code> and
+<code>[]interface{}</code> values to store arbitrary JSON objects and arrays;
+it will happily unmarshal any valid JSON blob into a plain
+<code>interface{}</code> value. The default concrete Go types are:
+
+<ul>
+<li>
+<code>bool</code> for JSON booleans,
+</li>
+<li>
+<code>float64</code> for JSON numbers,
+</li>
+<li>
+<code>string</code> for JSON strings, and
+</li>
+<li>
+<code>nil</code> for JSON null.
+</li>
+</ul>
+
+<p>
+<b>Decoding arbitrary data</b>
+</p>
+
+<p>
+Consider this JSON data, stored in the variable <code>b</code>:
+</p>
+
+{{code "/doc/progs/json3.go" `/b :=/`}}
+
+<p>
+Without knowing this data's structure, we can decode it into an
+<code>interface{}</code> value with <code>Unmarshal</code>:
+</p>
+
+{{code "/doc/progs/json3.go" `/var f interface/` `/STOP/`}}
+
+<p>
+At this point the Go value in <code>f</code> would be a map whose keys are
+strings and whose values are themselves stored as empty interface values:
+</p>
+
+{{code "/doc/progs/json3.go" `/f = map/` `/STOP/`}}
+
+<p>
+To access this data we can use a type assertion to access <code>f</code>'s
+underlying <code>map[string]interface{}</code>:
+</p>
+
+{{code "/doc/progs/json3.go" `/m := f/`}}
+
+<p>
+We can then iterate through the map with a range statement and use a type switch
+to access its values as their concrete types:
+</p>
+
+{{code "/doc/progs/json3.go" `/for k, v/` `/STOP/`}}
+
+<p>
+In this way you can work with unknown JSON data while still enjoying the
+benefits of type safety.
+</p>
+
+<p>
+<b>Reference Types</b>
+</p>
+
+<p>
+Let's define a Go type to contain the data from the previous example:
+</p>
+
+{{code "/doc/progs/json4.go" `/type FamilyMember/` `/STOP/`}}
+
+{{code "/doc/progs/json4.go" `/var m FamilyMember/` `/STOP/`}}
+
+<p>
+Unmarshaling that data into a <code>FamilyMember</code> value works as
+expected, but if we look closely we can see a remarkable thing has happened.
+With the var statement we allocated a <code>FamilyMember</code> struct, and
+then provided a pointer to that value to <code>Unmarshal</code>, but at that
+time the <code>Parents</code> field was a <code>nil</code> slice value. To
+populate the <code>Parents</code> field, <code>Unmarshal</code> allocated a new
+slice behind the scenes. This is typical of how <code>Unmarshal</code> works
+with the supported reference types (pointers, slices, and maps).
+</p>
+
+<p>
+Consider unmarshaling into this data structure:
+</p>
+
+<pre>
+type Foo struct {
+ Bar *Bar
+}
+</pre>
+
+<p>
+If there were a <code>Bar</code> field in the JSON object,
+<code>Unmarshal</code> would allocate a new <code>Bar</code> and populate it.
+If not, <code>Bar</code> would be left as a <code>nil</code> pointer.
+</p>
+
+<p>
+From this a useful pattern arises: if you have an application that receives a
+few distinct message types, you might define "receiver" structure like
+</p>
+
+<pre>
+type IncomingMessage struct {
+ Cmd *Command
+ Msg *Message
+}
+</pre>
+
+<p>
+and the sending party can populate the <code>Cmd</code> field and/or the
+<code>Msg</code> field of the top-level JSON object, depending on the type of
+message they want to communicate. <code>Unmarshal</code>, when decoding the
+JSON into an <code>IncomingMessage</code> struct, will only allocate the data
+structures present in the JSON data. To know which messages to process, the
+programmer need simply test that either <code>Cmd</code> or <code>Msg</code> is
+not <code>nil</code>.
+</p>
+
+<p>
+<b>Streaming Encoders and Decoders</b>
+</p>
+
+<p>
+The json package provides <code>Decoder</code> and <code>Encoder</code> types
+to support the common operation of reading and writing streams of JSON data.
+The <code>NewDecoder</code> and <code>NewEncoder</code> functions wrap the
+<a href="/pkg/io/#Reader"><code>io.Reader</code></a> and
+<a href="/pkg/io/#Writer"><code>io.Writer</code></a> interface types.
+</p>
+
+<pre>
+func NewDecoder(r io.Reader) *Decoder
+func NewEncoder(w io.Writer) *Encoder
+</pre>
+
+<p>
+Here's an example program that reads a series of JSON objects from standard
+input, removes all but the <code>Name</code> field from each object, and then
+writes the objects to standard output:
+</p>
+
+{{code "/doc/progs/json5.go" `/package main/` `$`}}
+
+<p>
+Due to the ubiquity of Readers and Writers, these <code>Encoder</code> and
+<code>Decoder</code> types can be used in a broad range of scenarios, such as
+reading and writing to HTTP connections, WebSockets, or files.
+</p>
+
+<p>
+<b>References</b>
+</p>
+
+<p>
+For more information see the <a href="/pkg/encoding/json/">json package documentation</a>. For an example usage of
+json see the source files of the <a href="/pkg/net/rpc/jsonrpc/">jsonrpc package</a>.
+</p>
diff --git a/doc/articles/laws_of_reflection.html b/doc/articles/laws_of_reflection.html
index 4df70e0d2..a6175f73c 100644
--- a/doc/articles/laws_of_reflection.html
+++ b/doc/articles/laws_of_reflection.html
@@ -1,11 +1,7 @@
<!--{
- "Title": "The Laws of Reflection"
+ "Title": "The Laws of Reflection",
+ "Template": true
}-->
-<!--
- DO NOT EDIT: created by
- tmpltohtml articles/laws_of_reflection.tmpl
--->
-
<p>
Reflection in computing is the
@@ -36,11 +32,7 @@ exactly one type known and fixed at compile time: <code>int</code>,
and so on. If we declare
</p>
-<pre><!--{{code "progs/interface.go" `/type MyInt/` `/STOP/`}}
--->type MyInt int
-
-var i int
-var j MyInt</pre>
+{{code "/doc/progs/interface.go" `/type MyInt/` `/STOP/`}}
<p>
then <code>i</code> has type <code>int</code> and <code>j</code>
@@ -60,16 +52,7 @@ interface's methods. A well-known pair of examples is
"http://golang.org/pkg/io/">io package</a>:
</p>
-<pre><!--{{code "progs/interface.go" `/// Reader/` `/STOP/`}}
--->// Reader is the interface that wraps the basic Read method.
-type Reader interface {
- Read(p []byte) (n int, err error)
-}
-
-// Writer is the interface that wraps the basic Write method.
-type Writer interface {
- Write(p []byte) (n int, err error)
-}</pre>
+{{code "/doc/progs/interface.go" `/// Reader/` `/STOP/`}}
<p>
Any type that implements a <code>Read</code> (or
@@ -80,12 +63,7 @@ purposes of this discussion, that means that a variable of type
<code>Read</code> method:
</p>
-<pre><!--{{code "progs/interface.go" `/func readers/` `/STOP/`}}
---> var r io.Reader
- r = os.Stdin
- r = bufio.NewReader(r)
- r = new(bytes.Buffer)
- // and so on</pre>
+{{code "/doc/progs/interface.go" `/func readers/` `/STOP/`}}
<p>
It's important to be clear that whatever concrete value
@@ -138,13 +116,7 @@ that implements the interface and the type describes the full type
of that item. For instance, after
</p>
-<pre><!--{{code "progs/interface.go" `/func typeAssertions/` `/STOP/`}}
---> var r io.Reader
- tty, err := os.OpenFile(&#34;/dev/tty&#34;, os.O_RDWR, 0)
- if err != nil {
- return nil, err
- }
- r = tty</pre>
+{{code "/doc/progs/interface.go" `/func typeAssertions/` `/STOP/`}}
<p>
<code>r</code> contains, schematically, the (value, type) pair,
@@ -156,9 +128,7 @@ the type information about that value. That's why we can do things
like this:
</p>
-<pre><!--{{code "progs/interface.go" `/var w io.Writer/` `/STOP/`}}
---> var w io.Writer
- w = r.(io.Writer)</pre>
+{{code "/doc/progs/interface.go" `/var w io.Writer/` `/STOP/`}}
<p>
The expression in this assignment is a type assertion; what it
@@ -176,9 +146,7 @@ methods.
Continuing, we can do this:
</p>
-<pre><!--{{code "progs/interface.go" `/var empty interface{}/` `/STOP/`}}
---> var empty interface{}
- empty = w</pre>
+{{code "/doc/progs/interface.go" `/var empty interface{}/` `/STOP/`}}
<p>
and our empty interface value <code>e</code> will again contain
@@ -216,7 +184,7 @@ At the basic level, reflection is just a mechanism to examine the
type and value pair stored inside an interface variable. To get
started, there are two types we need to know about in
<a href="http://golang.org/pkg/reflect">package reflect</a>:
-<a href="http://golang.org/pkg/reflect/#Type">Type</a>and
+<a href="http://golang.org/pkg/reflect/#Type">Type</a> and
<a href="http://golang.org/pkg/reflect/#Value">Value</a>. Those two types
give access to the contents of an interface variable, and two
simple functions, called <code>reflect.TypeOf</code> and
@@ -232,18 +200,7 @@ now.)
Let's start with <code>TypeOf</code>:
</p>
-<pre><!--{{code "progs/interface2.go" `/package main/` `/STOP main/`}}
--->package main
-
-import (
- &#34;fmt&#34;
- &#34;reflect&#34;
-)
-
-func main() {
- var x float64 = 3.4
- fmt.Println(&#34;type:&#34;, reflect.TypeOf(x))
-}</pre>
+{{code "/doc/progs/interface2.go" `/package main/` `/STOP main/`}}
<p>
This program prints
@@ -281,9 +238,7 @@ value (from here on we'll elide the boilerplate and focus just on
the executable code):
</p>
-<pre><!--{{code "progs/interface2.go" `/var x/` `/STOP/`}}
---> var x float64 = 3.4
- fmt.Println(&#34;type:&#34;, reflect.TypeOf(x))</pre>
+{{code "/doc/progs/interface2.go" `/START f9/` `/STOP/`}}
<p>
prints
@@ -307,12 +262,7 @@ on. Also methods on <code>Value</code> with names like
<code>int64</code> and <code>float64</code>) stored inside:
</p>
-<pre><!--{{code "progs/interface2.go" `/START f1/` `/STOP/`}}
---> var x float64 = 3.4
- v := reflect.ValueOf(x)
- fmt.Println(&#34;type:&#34;, v.Type())
- fmt.Println(&#34;kind is float64:&#34;, v.Kind() == reflect.Float64)
- fmt.Println(&#34;value:&#34;, v.Float())</pre>
+{{code "/doc/progs/interface2.go" `/START f1/` `/STOP/`}}
<p>
prints
@@ -342,12 +292,7 @@ instance. That is, the <code>Int</code> method of
necessary to convert to the actual type involved:
</p>
-<pre><!--{{code "progs/interface2.go" `/START f2/` `/STOP/`}}
---> var x uint8 = &#39;x&#39;
- v := reflect.ValueOf(x)
- fmt.Println(&#34;type:&#34;, v.Type()) // uint8.
- fmt.Println(&#34;kind is uint8: &#34;, v.Kind() == reflect.Uint8) // true.
- x = uint8(v.Uint()) // v.Uint returns a uint64.</pre>
+{{code "/doc/progs/interface2.go" `/START f2/` `/STOP/`}}
<p>
The second property is that the <code>Kind</code> of a reflection
@@ -356,10 +301,7 @@ reflection object contains a value of a user-defined integer type,
as in
</p>
-<pre><!--{{code "progs/interface2.go" `/START f3/` `/START/`}}
---> type MyInt int
- var x MyInt = 7
- v := reflect.ValueOf(x)</pre>
+{{code "/doc/progs/interface2.go" `/START f3/` `/STOP/`}}
<p>
the <code>Kind</code> of <code>v</code> is still
@@ -395,9 +337,7 @@ func (v Value) Interface() interface{}
As a consequence we can say
</p>
-<pre><!--{{code "progs/interface2.go" `/START f3b/` `/START/`}}
---> y := v.Interface().(float64) // y will have type float64.
- fmt.Println(y)</pre>
+{{code "/doc/progs/interface2.go" `/START f3b/` `/STOP/`}}
<p>
to print the <code>float64</code> value represented by the
@@ -415,8 +355,7 @@ the <code>Interface</code> method to the formatted print
routine:
</p>
-<pre><!--{{code "progs/interface2.go" `/START f3c/` `/START/`}}
---> fmt.Println(v.Interface())</pre>
+{{code "/doc/progs/interface2.go" `/START f3c/` `/STOP/`}}
<p>
(Why not <code>fmt.Println(v)</code>? Because <code>v</code> is a
@@ -425,8 +364,7 @@ Since our value is a <code>float64</code>, we can even use a
floating-point format if we want:
</p>
-<pre><!--{{code "progs/interface2.go" `/START f3d/` `/STOP/`}}
---> fmt.Printf(&#34;value is %7.1e\n&#34;, v.Interface())</pre>
+{{code "/doc/progs/interface2.go" `/START f3d/` `/STOP/`}}
<p>
and get in this case
@@ -467,10 +405,7 @@ enough to understand if we start from first principles.
Here is some code that does not work, but is worth studying.
</p>
-<pre><!--{{code "progs/interface2.go" `/START f4/` `/STOP/`}}
---> var x float64 = 3.4
- v := reflect.ValueOf(x)
- v.SetFloat(7.1) // Error: will panic.</pre>
+{{code "/doc/progs/interface2.go" `/START f4/` `/STOP/`}}
<p>
If you run this code, it will panic with the cryptic message
@@ -492,10 +427,7 @@ The <code>CanSet</code> method of <code>Value</code> reports the
settability of a <code>Value</code>; in our case,
</p>
-<pre><!--{{code "progs/interface2.go" `/START f5/` `/STOP/`}}
---> var x float64 = 3.4
- v := reflect.ValueOf(x)
- fmt.Println(&#34;settability of v:&#34;, v.CanSet())</pre>
+{{code "/doc/progs/interface2.go" `/START f5/` `/STOP/`}}
<p>
prints
@@ -518,9 +450,7 @@ determined by whether the reflection object holds the original
item. When we say
</p>
-<pre><!--{{code "progs/interface2.go" `/START f6/` `/START/`}}
---> var x float64 = 3.4
- v := reflect.ValueOf(x)</pre>
+{{code "/doc/progs/interface2.go" `/START f6/` `/STOP/`}}
<p>
we pass a <em>copy</em> of <code>x</code> to
@@ -530,8 +460,7 @@ argument to <code>reflect.ValueOf</code> is a <em>copy</em> of
statement
</p>
-<pre><!--{{code "progs/interface2.go" `/START f6b/` `/STOP/`}}
---> v.SetFloat(7.1)</pre>
+{{code "/doc/progs/interface2.go" `/START f6b/` `/STOP/`}}
<p>
were allowed to succeed, it would not update <code>x</code>, even
@@ -577,11 +506,7 @@ and then create a reflection value that points to it, called
<code>p</code>.
</p>
-<pre><!--{{code "progs/interface2.go" `/START f7/` `/START/`}}
---> var x float64 = 3.4
- p := reflect.ValueOf(&amp;x) // Note: take the address of x.
- fmt.Println(&#34;type of p:&#34;, p.Type())
- fmt.Println(&#34;settability of p:&#34;, p.CanSet())</pre>
+{{code "/doc/progs/interface2.go" `/START f7/` `/STOP/`}}
<p>
The output so far is
@@ -601,9 +526,7 @@ and save the result in a reflection <code>Value</code> called
<code>v</code>:
</p>
-<pre><!--{{code "progs/interface2.go" `/START f7b/` `/START/`}}
---> v := p.Elem()
- fmt.Println(&#34;settability of v:&#34;, v.CanSet())</pre>
+{{code "/doc/progs/interface2.go" `/START f7b/` `/STOP/`}}
<p>
Now <code>v</code> is a settable reflection object, as the output
@@ -620,10 +543,7 @@ and since it represents <code>x</code>, we are finally able to use
<code>x</code>:
</p>
-<pre><!--{{code "progs/interface2.go" `/START f7c/` `/STOP/`}}
---> v.SetFloat(7.1)
- fmt.Println(v.Interface())
- fmt.Println(x)</pre>
+{{code "/doc/progs/interface2.go" `/START f7c/` `/STOP/`}}
<p>
The output, as expected, is
@@ -664,22 +584,7 @@ but the fields themselves are regular <code>reflect.Value</code>
objects.
</p>
-<pre><!--{{code "progs/interface2.go" `/START f8/` `/STOP/`}}
---> type T struct {
- A int
- B string
- }
- t := T{23, &#34;skidoo&#34;}
- s := reflect.ValueOf(&amp;t).Elem()
- typeOfT := s.Type()
- for i := 0; i &lt; s.NumField(); i++ {
- f := s.Field(i)
- fmt.Printf(&#34;%d: %s %s = %v\n&#34;, i,
- typeOfT.Field(i).Name, f.Type(), f.Interface())
- }
- s.Field(0).SetInt(77)
- s.Field(1).SetString(&#34;Sunset Strip&#34;)
- fmt.Println(&#34;t is now&#34;, t)</pre>
+{{code "/doc/progs/interface2.go" `/START f8/` `/STOP/`}}
<p>
The output of this program is
@@ -702,10 +607,7 @@ Because <code>s</code> contains a settable reflection object, we
can modify the fields of the structure.
</p>
-<pre><!--{{code "progs/interface2.go" `/START f8b/` `/STOP/`}}
---> s.Field(0).SetInt(77)
- s.Field(1).SetString(&#34;Sunset Strip&#34;)
- fmt.Println(&#34;t is now&#34;, t)</pre>
+{{code "/doc/progs/interface2.go" `/START f8b/` `/STOP/`}}
<p>
And here's the result:
@@ -749,4 +651,4 @@ sending and receiving on channels, allocating memory, using slices
and maps, calling methods and functions &mdash; but this post is
long enough. We'll cover some of those topics in a later
article.
-</p> \ No newline at end of file
+</p>
diff --git a/doc/articles/laws_of_reflection.tmpl b/doc/articles/laws_of_reflection.tmpl
deleted file mode 100644
index 7db5d6d3b..000000000
--- a/doc/articles/laws_of_reflection.tmpl
+++ /dev/null
@@ -1,654 +0,0 @@
-<!--{
- "Title": "The Laws of Reflection"
-}-->
-{{donotedit}}
-
-<p>
-Reflection in computing is the
-ability of a program to examine its own structure, particularly
-through types; it's a form of metaprogramming. It's also a great
-source of confusion.
-</p>
-
-<p>
-In this article we attempt to clarify things by explaining how
-reflection works in Go. Each language's reflection model is
-different (and many languages don't support it at all), but
-this article is about Go, so for the rest of this article the word
-"reflection" should be taken to mean "reflection in Go".
-</p>
-
-<p><b>Types and interfaces</b></p>
-
-<p>
-Because reflection builds on the type system, let's start with a
-refresher about types in Go.
-</p>
-
-<p>
-Go is statically typed. Every variable has a static type, that is,
-exactly one type known and fixed at compile time: <code>int</code>,
-<code>float32</code>, <code>*MyType</code>, <code>[]byte</code>,
-and so on. If we declare
-</p>
-
-{{code "progs/interface.go" `/type MyInt/` `/STOP/`}}
-
-<p>
-then <code>i</code> has type <code>int</code> and <code>j</code>
-has type <code>MyInt</code>. The variables <code>i</code> and
-<code>j</code> have distinct static types and, although they have
-the same underlying type, they cannot be assigned to one another
-without a conversion.
-</p>
-
-<p>
-One important category of type is interface types, which represent
-fixed sets of methods. An interface variable can store any concrete
-(non-interface) value as long as that value implements the
-interface's methods. A well-known pair of examples is
-<code>io.Reader</code> and <code>io.Writer</code>, the types
-<code>Reader</code> and <code>Writer</code> from the <a href=
-"http://golang.org/pkg/io/">io package</a>:
-</p>
-
-{{code "progs/interface.go" `/// Reader/` `/STOP/`}}
-
-<p>
-Any type that implements a <code>Read</code> (or
-<code>Write</code>) method with this signature is said to implement
-<code>io.Reader</code> (or <code>io.Writer</code>). For the
-purposes of this discussion, that means that a variable of type
-<code>io.Reader</code> can hold any value whose type has a
-<code>Read</code> method:
-</p>
-
-{{code "progs/interface.go" `/func readers/` `/STOP/`}}
-
-<p>
-It's important to be clear that whatever concrete value
-<code>r</code> may hold, <code>r</code>'s type is always
-<code>io.Reader</code>: Go is statically typed and the static type
-of <code>r</code> is <code>io.Reader</code>.</p>
-
-<p>
-An extremely important example of an interface type is the empty
-interface:
-</p>
-
-<pre>
-interface{}
-</pre>
-
-<p>
-It represents the empty set of methods and is satisfied by any
-value at all, since any value has zero or more methods.
-</p>
-
-<p>
-Some people say that Go's interfaces are dynamically typed, but
-that is misleading. They are statically typed: a variable of
-interface type always has the same static type, and even though at
-run time the value stored in the interface variable may change
-type, that value will always satisfy the interface.
-</p>
-
-<p>
-We need to be precise about all this because reflection and
-interfaces are closely related.
-</p>
-
-<p><b>The representation of an interface</b></p>
-
-<p>
-Russ Cox has written a <a href=
-"http://research.swtch.com/2009/12/go-data-structures-interfaces.html">
-detailed blog post</a> about the representation of interface values
-in Go. It's not necessary to repeat the full story here, but a
-simplified summary is in order.
-</p>
-
-<p>
-A variable of interface type stores a pair: the concrete value
-assigned to the variable, and that value's type descriptor.
-To be more precise, the value is the underlying concrete data item
-that implements the interface and the type describes the full type
-of that item. For instance, after
-</p>
-
-{{code "progs/interface.go" `/func typeAssertions/` `/STOP/`}}
-
-<p>
-<code>r</code> contains, schematically, the (value, type) pair,
-(<code>tty</code>, <code>*os.File</code>). Notice that the type
-<code>*os.File</code> implements methods other than
-<code>Read</code>; even though the interface value provides access
-only to the <code>Read</code> method, the value inside carries all
-the type information about that value. That's why we can do things
-like this:
-</p>
-
-{{code "progs/interface.go" `/var w io.Writer/` `/STOP/`}}
-
-<p>
-The expression in this assignment is a type assertion; what it
-asserts is that the item inside <code>r</code> also implements
-<code>io.Writer</code>, and so we can assign it to <code>w</code>.
-After the assignment, <code>w</code> will contain the pair
-(<code>tty</code>, <code>*os.File</code>). That's the same pair as
-was held in <code>r</code>. The static type of the interface
-determines what methods may be invoked with an interface variable,
-even though the concrete value inside may have a larger set of
-methods.
-</p>
-
-<p>
-Continuing, we can do this:
-</p>
-
-{{code "progs/interface.go" `/var empty interface{}/` `/STOP/`}}
-
-<p>
-and our empty interface value <code>e</code> will again contain
-that same pair, (<code>tty</code>, <code>*os.File</code>). That's
-handy: an empty interface can hold any value and contains all the
-information we could ever need about that value.
-</p>
-
-<p>
-(We don't need a type assertion here because it's known statically
-that <code>w</code> satisfies the empty interface. In the example
-where we moved a value from a <code>Reader</code> to a
-<code>Writer</code>, we needed to be explicit and use a type
-assertion because <code>Writer</code>'s methods are not a
-subset of <code>Reader</code>'s.)
-</p>
-
-<p>
-One important detail is that the pair inside an interface always
-has the form (value, concrete type) and cannot have the form
-(value, interface type). Interfaces do not hold interface
-values.
-</p>
-
-<p>
-Now we're ready to reflect.
-</p>
-
-<p><b>The first law of reflection</b></p>
-
-<p><b>1. Reflection goes from interface value to reflection object.</b></p>
-
-<p>
-At the basic level, reflection is just a mechanism to examine the
-type and value pair stored inside an interface variable. To get
-started, there are two types we need to know about in
-<a href="http://golang.org/pkg/reflect">package reflect</a>:
-<a href="http://golang.org/pkg/reflect/#Type">Type</a>and
-<a href="http://golang.org/pkg/reflect/#Value">Value</a>. Those two types
-give access to the contents of an interface variable, and two
-simple functions, called <code>reflect.TypeOf</code> and
-<code>reflect.ValueOf</code>, retrieve <code>reflect.Type</code>
-and <code>reflect.Value</code> pieces out of an interface value.
-(Also, from the <code>reflect.Value</code> it's easy to get
-to the <code>reflect.Type</code>, but let's keep the
-<code>Value</code> and <code>Type</code> concepts separate for
-now.)
-</p>
-
-<p>
-Let's start with <code>TypeOf</code>:
-</p>
-
-{{code "progs/interface2.go" `/package main/` `/STOP main/`}}
-
-<p>
-This program prints
-</p>
-
-<pre>
-type: float64
-</pre>
-
-<p>
-You might be wondering where the interface is here, since the
-program looks like it's passing the <code>float64</code>
-variable <code>x</code>, not an interface value, to
-<code>reflect.TypeOf</code>. But it's there; as <a href=
-"http://golang.org/pkg/reflect/#Type.TypeOf">godoc reports</a>, the
-signature of <code>reflect.TypeOf</code> includes an empty
-interface:
-</p>
-
-<pre>
-// TypeOf returns the reflection Type of the value in the interface{}.
-func TypeOf(i interface{}) Type
-</pre>
-
-<p>
-When we call <code>reflect.TypeOf(x)</code>, <code>x</code> is
-first stored in an empty interface, which is then passed as the
-argument; <code>reflect.TypeOf</code> unpacks that empty interface
-to recover the type information.
-</p>
-
-<p>
-The <code>reflect.ValueOf</code> function, of course, recovers the
-value (from here on we'll elide the boilerplate and focus just on
-the executable code):
-</p>
-
-{{code "progs/interface2.go" `/var x/` `/STOP/`}}
-
-<p>
-prints
-</p>
-
-<pre>
-value: &lt;float64 Value&gt;
-</pre>
-
-<p>
-Both <code>reflect.Type</code> and <code>reflect.Value</code> have
-lots of methods to let us examine and manipulate them. One
-important example is that <code>Value</code> has a
-<code>Type</code> method that returns the <code>Type</code> of a
-<code>reflect.Value</code>. Another is that both <code>Type</code>
-and <code>Value</code> have a <code>Kind</code> method that returns
-a constant indicating what sort of item is stored:
-<code>Uint</code>, <code>Float64</code>, <code>Slice</code>, and so
-on. Also methods on <code>Value</code> with names like
-<code>Int</code> and <code>Float</code> let us grab values (as
-<code>int64</code> and <code>float64</code>) stored inside:
-</p>
-
-{{code "progs/interface2.go" `/START f1/` `/STOP/`}}
-
-<p>
-prints
-</p>
-
-<pre>
-type: float64
-kind is float64: true
-value: 3.4
-</pre>
-
-<p>
-There are also methods like <code>SetInt</code> and
-<code>SetFloat</code> but to use them we need to understand
-settability, the subject of the third law of reflection, discussed
-below.
-</p>
-
-<p>
-The reflection library has a couple of properties worth singling
-out. First, to keep the API simple, the "getter" and "setter"
-methods of <code>Value</code> operate on the largest type that can
-hold the value: <code>int64</code> for all the signed integers, for
-instance. That is, the <code>Int</code> method of
-<code>Value</code> returns an <code>int64</code> and the
-<code>SetInt</code> value takes an <code>int64</code>; it may be
-necessary to convert to the actual type involved:
-</p>
-
-{{code "progs/interface2.go" `/START f2/` `/STOP/`}}
-
-<p>
-The second property is that the <code>Kind</code> of a reflection
-object describes the underlying type, not the static type. If a
-reflection object contains a value of a user-defined integer type,
-as in
-</p>
-
-{{code "progs/interface2.go" `/START f3/` `/START/`}}
-
-<p>
-the <code>Kind</code> of <code>v</code> is still
-<code>reflect.Int</code>, even though the static type of
-<code>x</code> is <code>MyInt</code>, not <code>int</code>. In
-other words, the <code>Kind</code> cannot discriminate an int from
-a <code>MyInt</code> even though the <code>Type</code> can.
-</p>
-
-<p><b>The second law of reflection</b></p>
-
-<p><b>2. Reflection goes from reflection object to interface
-value.</b></p>
-
-<p>
-Like physical reflection, reflection in Go generates its own
-inverse.
-</p>
-
-<p>
-Given a <code>reflect.Value</code> we can recover an interface
-value using the <code>Interface</code> method; in effect the method
-packs the type and value information back into an interface
-representation and returns the result:
-</p>
-
-<pre>
-// Interface returns v's value as an interface{}.
-func (v Value) Interface() interface{}
-</pre>
-
-<p>
-As a consequence we can say
-</p>
-
-{{code "progs/interface2.go" `/START f3b/` `/START/`}}
-
-<p>
-to print the <code>float64</code> value represented by the
-reflection object <code>v</code>.
-</p>
-
-<p>
-We can do even better, though. The arguments to
-<code>fmt.Println</code>, <code>fmt.Printf</code> and so on are all
-passed as empty interface values, which are then unpacked by the
-<code>fmt</code> package internally just as we have been doing in
-the previous examples. Therefore all it takes to print the contents
-of a <code>reflect.Value</code> correctly is to pass the result of
-the <code>Interface</code> method to the formatted print
-routine:
-</p>
-
-{{code "progs/interface2.go" `/START f3c/` `/START/`}}
-
-<p>
-(Why not <code>fmt.Println(v)</code>? Because <code>v</code> is a
-<code>reflect.Value</code>; we want the concrete value it holds.)
-Since our value is a <code>float64</code>, we can even use a
-floating-point format if we want:
-</p>
-
-{{code "progs/interface2.go" `/START f3d/` `/STOP/`}}
-
-<p>
-and get in this case
-</p>
-
-<pre>
-3.4e+00
-</pre>
-
-<p>
-Again, there's no need to type-assert the result of
-<code>v.Interface()</code> to <code>float64</code>; the empty
-interface value has the concrete value's type information inside
-and <code>Printf</code> will recover it.
-</p>
-
-<p>
-In short, the <code>Interface</code> method is the inverse of the
-<code>ValueOf</code> function, except that its result is always of
-static type <code>interface{}</code>.
-</p>
-
-<p>
-Reiterating: Reflection goes from interface values to reflection
-objects and back again.
-</p>
-
-<p><b>The third law of reflection</b></p>
-
-<p><b>3. To modify a reflection object, the value must be settable.</b></p>
-
-<p>
-The third law is the most subtle and confusing, but it's easy
-enough to understand if we start from first principles.
-</p>
-
-<p>
-Here is some code that does not work, but is worth studying.
-</p>
-
-{{code "progs/interface2.go" `/START f4/` `/STOP/`}}
-
-<p>
-If you run this code, it will panic with the cryptic message
-</p>
-
-<pre>
-panic: reflect.Value.SetFloat using unaddressable value
-</pre>
-
-<p>
-The problem is not that the value <code>7.1</code> is not
-addressable; it's that <code>v</code> is not settable. Settability
-is a property of a reflection <code>Value</code>, and not all
-reflection <code>Values</code> have it.
-</p>
-
-<p>
-The <code>CanSet</code> method of <code>Value</code> reports the
-settability of a <code>Value</code>; in our case,
-</p>
-
-{{code "progs/interface2.go" `/START f5/` `/STOP/`}}
-
-<p>
-prints
-</p>
-
-<pre>
-settability of v: false
-</pre>
-
-<p>
-It is an error to call a <code>Set</code> method on an non-settable
-<code>Value</code>. But what is settability?
-</p>
-
-<p>
-Settability is a bit like addressability, but stricter. It's the
-property that a reflection object can modify the actual storage
-that was used to create the reflection object. Settability is
-determined by whether the reflection object holds the original
-item. When we say
-</p>
-
-{{code "progs/interface2.go" `/START f6/` `/START/`}}
-
-<p>
-we pass a <em>copy</em> of <code>x</code> to
-<code>reflect.ValueOf</code>, so the interface value created as the
-argument to <code>reflect.ValueOf</code> is a <em>copy</em> of
-<code>x</code>, not <code>x</code> itself. Thus, if the
-statement
-</p>
-
-{{code "progs/interface2.go" `/START f6b/` `/STOP/`}}
-
-<p>
-were allowed to succeed, it would not update <code>x</code>, even
-though <code>v</code> looks like it was created from
-<code>x</code>. Instead, it would update the copy of <code>x</code>
-stored inside the reflection value and <code>x</code> itself would
-be unaffected. That would be confusing and useless, so it is
-illegal, and settability is the property used to avoid this
-issue.
-</p>
-
-<p>
-If this seems bizarre, it's not. It's actually a familiar situation
-in unusual garb. Think of passing <code>x</code> to a
-function:
-</p>
-
-<pre>
-f(x)
-</pre>
-
-<p>
-We would not expect <code>f</code> to be able to modify
-<code>x</code> because we passed a copy of <code>x</code>'s value,
-not <code>x</code> itself. If we want <code>f</code> to modify
-<code>x</code> directly we must pass our function the address of
-<code>x</code> (that is, a pointer to <code>x</code>):</p>
-
-<p>
-<code>f(&amp;x)</code>
-</p>
-
-<p>
-This is straightforward and familiar, and reflection works the same
-way. If we want to modify <code>x</code> by reflection, we must
-give the reflection library a pointer to the value we want to
-modify.
-</p>
-
-<p>
-Let's do that. First we initialize <code>x</code> as usual
-and then create a reflection value that points to it, called
-<code>p</code>.
-</p>
-
-{{code "progs/interface2.go" `/START f7/` `/START/`}}
-
-<p>
-The output so far is
-</p>
-
-<pre>
-type of p: *float64
-settability of p: false
-</pre>
-
-<p>
-The reflection object <code>p</code> isn't settable, but it's not
-<code>p</code> we want to set, it's (in effect) <code>*p</code>. To
-get to what <code>p</code> points to, we call the <code>Elem</code>
-method of <code>Value</code>, which indirects through the pointer,
-and save the result in a reflection <code>Value</code> called
-<code>v</code>:
-</p>
-
-{{code "progs/interface2.go" `/START f7b/` `/START/`}}
-
-<p>
-Now <code>v</code> is a settable reflection object, as the output
-demonstrates,
-</p>
-
-<pre>
-settability of v: true
-</pre>
-
-<p>
-and since it represents <code>x</code>, we are finally able to use
-<code>v.SetFloat</code> to modify the value of
-<code>x</code>:
-</p>
-
-{{code "progs/interface2.go" `/START f7c/` `/STOP/`}}
-
-<p>
-The output, as expected, is
-</p>
-
-<pre>
-7.1
-7.1
-</pre>
-
-<p>
-Reflection can be hard to understand but it's doing exactly what
-the language does, albeit through reflection <code>Types</code> and
-<code>Values</code> that can disguise what's going on. Just keep in
-mind that reflection Values need the address of something in order
-to modify what they represent.
-</p>
-
-<p><b>Structs</b></p>
-
-<p>
-In our previous example <code>v</code> wasn't a pointer itself, it
-was just derived from one. A common way for this situation to arise
-is when using reflection to modify the fields of a structure. As
-long as we have the address of the structure, we can modify its
-fields.
-</p>
-
-<p>
-Here's a simple example that analyzes a struct value,
-<code>t</code>. We create the reflection object with the address of
-the struct because we'll want to modify it later. Then we set
-<code>typeOfT</code> to its type and iterate over the fields using
-straightforward method calls (see
-<a href="http://golang.org/pkg/reflect/">package reflect</a> for details).
-Note that we extract the names of the fields from the struct type,
-but the fields themselves are regular <code>reflect.Value</code>
-objects.
-</p>
-
-{{code "progs/interface2.go" `/START f8/` `/STOP/`}}
-
-<p>
-The output of this program is
-</p>
-
-<pre>
-0: A int = 23
-1: B string = skidoo
-</pre>
-
-<p>
-There's one more point about settability introduced in
-passing here: the field names of <code>T</code> are upper case
-(exported) because only exported fields of a struct are
-settable.
-</p>
-
-<p>
-Because <code>s</code> contains a settable reflection object, we
-can modify the fields of the structure.
-</p>
-
-{{code "progs/interface2.go" `/START f8b/` `/STOP/`}}
-
-<p>
-And here's the result:
-</p>
-
-<pre>
-t is now {77 Sunset Strip}
-</pre>
-
-<p>
-If we modified the program so that <code>s</code> was created from
-<code>t</code>, not <code>&amp;t</code>, the calls to
-<code>SetInt</code> and <code>SetString</code> would fail as the
-fields of <code>t</code> would not be settable.
-</p>
-
-<p><b>Conclusion</b></p>
-
-<p>
-Here again are the laws of reflection:
-</p>
-
-<ol>
-<li>Reflection goes from interface value to reflection
-object.</li>
-<li>Reflection goes from reflection object to interface
-value.</li>
-<li>To modify a reflection object, the value must be settable.</li>
-</ol>
-
-<p>
-Once you understand these laws reflection in Go becomes much easier
-to use, although it remains subtle. It's a powerful tool that
-should be used with care and avoided unless strictly
-necessary.
-</p>
-
-<p>
-There's plenty more to reflection that we haven't covered &mdash;
-sending and receiving on channels, allocating memory, using slices
-and maps, calling methods and functions &mdash; but this post is
-long enough. We'll cover some of those topics in a later
-article.
-</p> \ No newline at end of file
diff --git a/doc/articles/slices_usage_and_internals.html b/doc/articles/slices_usage_and_internals.html
index c10dfe0ca..810b0a41f 100644
--- a/doc/articles/slices_usage_and_internals.html
+++ b/doc/articles/slices_usage_and_internals.html
@@ -1,11 +1,7 @@
<!--{
- "Title": "Slices: usage and internals"
+ "Title": "Slices: usage and internals",
+ "Template": true
}-->
-<!--
- DO NOT EDIT: created by
- tmpltohtml articles/slices_usage_and_internals.tmpl
--->
-
<p>
Go's slice type provides a convenient and efficient means of working with
@@ -326,20 +322,7 @@ appends byte elements to a slice of bytes, growing the slice if necessary, and
returns the updated slice value:
</p>
-<pre><!--{{code "progs/slices.go" `/AppendByte/` `/STOP/`}}
--->func AppendByte(slice []byte, data ...byte) []byte {
- m := len(slice)
- n := m + len(data)
- if n &gt; cap(slice) { // if necessary, reallocate
- // allocate double what&#39;s needed, for future growth.
- newSlice := make([]byte, (n+1)*2)
- copy(newSlice, slice)
- slice = newSlice
- }
- slice = slice[0:n]
- copy(slice[m:n], data)
- return slice
-}</pre>
+{{code "/doc/progs/slices.go" `/AppendByte/` `/STOP/`}}
<p>
One could use <code>AppendByte</code> like this:
@@ -398,18 +381,7 @@ Since the zero value of a slice (<code>nil</code>) acts like a zero-length
slice, you can declare a slice variable and then append to it in a loop:
</p>
-<pre><!--{{code "progs/slices.go" `/Filter/` `/STOP/`}}
--->// Filter returns a new slice holding only
-// the elements of s that satisfy f()
-func Filter(s []int, fn func(int) bool) []int {
- var p []int // == nil
- for _, i := range s {
- if fn(i) {
- p = append(p, i)
- }
- }
- return p
-}</pre>
+{{code "/doc/progs/slices.go" `/Filter/` `/STOP/`}}
<p>
<b>A possible "gotcha"</b>
@@ -428,13 +400,7 @@ searches it for the first group of consecutive numeric digits, returning them
as a new slice.
</p>
-<pre><!--{{code "progs/slices.go" `/digit/` `/STOP/`}}
--->var digitRegexp = regexp.MustCompile(&#34;[0-9]+&#34;)
-
-func FindDigits(filename string) []byte {
- b, _ := ioutil.ReadFile(filename)
- return digitRegexp.Find(b)
-}</pre>
+{{code "/doc/progs/slices.go" `/digit/` `/STOP/`}}
<p>
This code behaves as advertised, but the returned <code>[]byte</code> points
@@ -449,14 +415,7 @@ To fix this problem one can copy the interesting data to a new slice before
returning it:
</p>
-<pre><!--{{code "progs/slices.go" `/CopyDigits/` `/STOP/`}}
--->func CopyDigits(filename string) []byte {
- b, _ := ioutil.ReadFile(filename)
- b = digitRegexp.Find(b)
- c := make([]byte, len(b))
- copy(c, b)
- return c
-}</pre>
+{{code "/doc/progs/slices.go" `/CopyDigits/` `/STOP/`}}
<p>
A more concise version of this function could be constructed by using
diff --git a/doc/articles/slices_usage_and_internals.tmpl b/doc/articles/slices_usage_and_internals.tmpl
deleted file mode 100644
index d2f8fb7f5..000000000
--- a/doc/articles/slices_usage_and_internals.tmpl
+++ /dev/null
@@ -1,438 +0,0 @@
-<!--{
- "Title": "Slices: usage and internals"
-}-->
-{{donotedit}}
-
-<p>
-Go's slice type provides a convenient and efficient means of working with
-sequences of typed data. Slices are analogous to arrays in other languages, but
-have some unusual properties. This article will look at what slices are and how
-they are used.
-</p>
-
-<p>
-<b>Arrays</b>
-</p>
-
-<p>
-The slice type is an abstraction built on top of Go's array type, and so to
-understand slices we must first understand arrays.
-</p>
-
-<p>
-An array type definition specifies a length and an element type. For example,
-the type <code>[4]int</code> represents an array of four integers. An array's
-size is fixed; its length is part of its type (<code>[4]int</code> and
-<code>[5]int</code> are distinct, incompatible types). Arrays can be indexed in
-the usual way, so the expression <code>s[n]</code> accesses the <i>n</i>th
-element:
-</p>
-
-<pre>
-var a [4]int
-a[0] = 1
-i := a[0]
-// i == 1
-</pre>
-
-<p>
-Arrays do not need to be initialized explicitly; the zero value of an array is
-a ready-to-use array whose elements are themselves zeroed:
-</p>
-
-<pre>
-// a[2] == 0, the zero value of the int type
-</pre>
-
-<p>
-The in-memory representation of <code>[4]int</code> is just four integer values laid out sequentially:
-</p>
-
-<p>
-<img src="slice-array.png">
-</p>
-
-<p>
-Go's arrays are values. An array variable denotes the entire array; it is not a
-pointer to the first array element (as would be the case in C). This means
-that when you assign or pass around an array value you will make a copy of its
-contents. (To avoid the copy you could pass a <i>pointer</i> to the array, but
-then that's a pointer to an array, not an array.) One way to think about arrays
-is as a sort of struct but with indexed rather than named fields: a fixed-size
-composite value.
-</p>
-
-<p>
-An array literal can be specified like so:
-</p>
-
-<pre>
-b := [2]string{"Penn", "Teller"}
-</pre>
-
-<p>
-Or, you can have the compiler count the array elements for you:
-</p>
-
-<pre>
-b := [...]string{"Penn", "Teller"}
-</pre>
-
-<p>
-In both cases, the type of <code>b</code> is <code>[2]string</code>.
-</p>
-
-<p>
-<b>Slices</b>
-</p>
-
-<p>
-Arrays have their place, but they're a bit inflexible, so you don't see them
-too often in Go code. Slices, though, are everywhere. They build on arrays to
-provide great power and convenience.
-</p>
-
-<p>
-The type specification for a slice is <code>[]T</code>, where <code>T</code> is
-the type of the elements of the slice. Unlike an array type, a slice type has
-no specified length.
-</p>
-
-<p>
-A slice literal is declared just like an array literal, except you leave out
-the element count:
-</p>
-
-<pre>
-letters := []string{"a", "b", "c", "d"}
-</pre>
-
-<p>
-A slice can be created with the built-in function called <code>make</code>,
-which has the signature,
-</p>
-
-<pre>
-func make([]T, len, cap) []T
-</pre>
-
-<p>
-where T stands for the element type of the slice to be created. The
-<code>make</code> function takes a type, a length, and an optional capacity.
-When called, <code>make</code> allocates an array and returns a slice that
-refers to that array.
-</p>
-
-<pre>
-var s []byte
-s = make([]byte, 5, 5)
-// s == []byte{0, 0, 0, 0, 0}
-</pre>
-
-<p>
-When the capacity argument is omitted, it defaults to the specified length.
-Here's a more succinct version of the same code:
-</p>
-
-<pre>
-s := make([]byte, 5)
-</pre>
-
-<p>
-The length and capacity of a slice can be inspected using the built-in
-<code>len</code> and <code>cap</code> functions.
-</p>
-
-<pre>
-len(s) == 5
-cap(s) == 5
-</pre>
-
-<p>
-The next two sections discuss the relationship between length and capacity.
-</p>
-
-<p>
-The zero value of a slice is <code>nil</code>. The <code>len</code> and
-<code>cap</code> functions will both return 0 for a nil slice.
-</p>
-
-<p>
-A slice can also be formed by "slicing" an existing slice or array. Slicing is
-done by specifying a half-open range with two indices separated by a colon. For
-example, the expression <code>b[1:4]</code> creates a slice including elements
-1 through 3 of <code>b</code> (the indices of the resulting slice will be 0
-through 2).
-</p>
-
-<pre>
-b := []byte{'g', 'o', 'l', 'a', 'n', 'g'}
-// b[1:4] == []byte{'o', 'l', 'a'}, sharing the same storage as b
-</pre>
-
-<p>
-The start and end indices of a slice expression are optional; they default to zero and the slice's length respectively:
-</p>
-
-<pre>
-// b[:2] == []byte{'g', 'o'}
-// b[2:] == []byte{'l', 'a', 'n', 'g'}
-// b[:] == b
-</pre>
-
-<p>
-This is also the syntax to create a slice given an array:
-</p>
-
-<pre>
-x := [3]string{"Лайка", "Белка", "Стрелка"}
-s := x[:] // a slice referencing the storage of x
-</pre>
-
-<p>
-<b>Slice internals</b>
-</p>
-
-<p>
-A slice is a descriptor of an array segment. It consists of a pointer to the
-array, the length of the segment, and its capacity (the maximum length of the
-segment).
-</p>
-
-<p>
-<img src="slice-struct.png">
-</p>
-
-<p>
-Our variable <code>s</code>, created earlier by <code>make([]byte, 5)</code>,
-is structured like this:
-</p>
-
-<p>
-<img src="slice-1.png">
-</p>
-
-<p>
-The length is the number of elements referred to by the slice. The capacity is
-the number of elements in the underlying array (beginning at the element
-referred to by the slice pointer). The distinction between length and capacity
-will be made clear as we walk through the next few examples.
-</p>
-
-<p>
-As we slice <code>s</code>, observe the changes in the slice data structure and
-their relation to the underlying array:
-</p>
-
-<pre>
-s = s[2:4]
-</pre>
-
-<p>
-<img src="slice-2.png">
-</p>
-
-<p>
-Slicing does not copy the slice's data. It creates a new slice value that
-points to the original array. This makes slice operations as efficient as
-manipulating array indices. Therefore, modifying the <i>elements</i> (not the
-slice itself) of a re-slice modifies the elements of the original slice:
-</p>
-
-<pre>
-d := []byte{'r', 'o', 'a', 'd'}
-e := d[2:]
-// e == []byte{'a', 'd'}
-e[1] == 'm'
-// e == []byte{'a', 'm'}
-// d == []byte{'r', 'o', 'a', 'm'}
-</pre>
-
-<p>
-Earlier we sliced <code>s</code> to a length shorter than its capacity. We can
-grow s to its capacity by slicing it again:
-</p>
-
-<pre>
-s = s[:cap(s)]
-</pre>
-
-<p>
-<img src="slice-3.png">
-</p>
-
-<p>
-A slice cannot be grown beyond its capacity. Attempting to do so will cause a
-runtime panic, just as when indexing outside the bounds of a slice or array.
-Similarly, slices cannot be re-sliced below zero to access earlier elements in
-the array.
-</p>
-
-<p>
-<b>Growing slices (the copy and append functions)</b>
-</p>
-
-<p>
-To increase the capacity of a slice one must create a new, larger slice and
-copy the contents of the original slice into it. This technique is how dynamic
-array implementations from other languages work behind the scenes. The next
-example doubles the capacity of <code>s</code> by making a new slice,
-<code>t</code>, copying the contents of <code>s</code> into <code>t</code>, and
-then assigning the slice value <code>t</code> to <code>s</code>:
-</p>
-
-<pre>
-t := make([]byte, len(s), (cap(s)+1)*2) // +1 in case cap(s) == 0
-for i := range s {
- t[i] = s[i]
-}
-s = t
-</pre>
-
-<p>
-The looping piece of this common operation is made easier by the built-in copy
-function. As the name suggests, copy copies data from a source slice to a
-destination slice. It returns the number of elements copied.
-</p>
-
-<pre>
-func copy(dst, src []T) int
-</pre>
-
-<p>
-The <code>copy</code> function supports copying between slices of different
-lengths (it will copy only up to the smaller number of elements). In addition,
-<code>copy</code> can handle source and destination slices that share the same
-underlying array, handling overlapping slices correctly.
-</p>
-
-<p>
-Using <code>copy</code>, we can simplify the code snippet above:
-</p>
-
-<pre>
-t := make([]byte, len(s), (cap(s)+1)*2)
-copy(t, s)
-s = t
-</pre>
-
-<p>
-A common operation is to append data to the end of a slice. This function
-appends byte elements to a slice of bytes, growing the slice if necessary, and
-returns the updated slice value:
-</p>
-
-{{code "progs/slices.go" `/AppendByte/` `/STOP/`}}
-
-<p>
-One could use <code>AppendByte</code> like this:
-</p>
-
-<pre>
-p := []byte{2, 3, 5}
-p = AppendByte(p, 7, 11, 13)
-// p == []byte{2, 3, 5, 7, 11, 13}
-</pre>
-
-<p>
-Functions like <code>AppendByte</code> are useful because they offer complete
-control over the way the slice is grown. Depending on the characteristics of
-the program, it may be desirable to allocate in smaller or larger chunks, or to
-put a ceiling on the size of a reallocation.
-</p>
-
-<p>
-But most programs don't need complete control, so Go provides a built-in
-<code>append</code> function that's good for most purposes; it has the
-signature
-</p>
-
-<pre>
-func append(s []T, x ...T) []T
-</pre>
-
-<p>
-The <code>append</code> function appends the elements <code>x</code> to the end
-of the slice <code>s</code>, and grows the slice if a greater capacity is
-needed.
-</p>
-
-<pre>
-a := make([]int, 1)
-// a == []int{0}
-a = append(a, 1, 2, 3)
-// a == []int{0, 1, 2, 3}
-</pre>
-
-<p>
-To append one slice to another, use <code>...</code> to expand the second
-argument to a list of arguments.
-</p>
-
-<pre>
-a := []string{"John", "Paul"}
-b := []string{"George", "Ringo", "Pete"}
-a = append(a, b...) // equivalent to "append(a, b[0], b[1], b[2])"
-// a == []string{"John", "Paul", "George", "Ringo", "Pete"}
-</pre>
-
-<p>
-Since the zero value of a slice (<code>nil</code>) acts like a zero-length
-slice, you can declare a slice variable and then append to it in a loop:
-</p>
-
-{{code "progs/slices.go" `/Filter/` `/STOP/`}}
-
-<p>
-<b>A possible "gotcha"</b>
-</p>
-
-<p>
-As mentioned earlier, re-slicing a slice doesn't make a copy of the underlying
-array. The full array will be kept in memory until it is no longer referenced.
-Occasionally this can cause the program to hold all the data in memory when
-only a small piece of it is needed.
-</p>
-
-<p>
-For example, this <code>FindDigits</code> function loads a file into memory and
-searches it for the first group of consecutive numeric digits, returning them
-as a new slice.
-</p>
-
-{{code "progs/slices.go" `/digit/` `/STOP/`}}
-
-<p>
-This code behaves as advertised, but the returned <code>[]byte</code> points
-into an array containing the entire file. Since the slice references the
-original array, as long as the slice is kept around the garbage collector can't
-release the array; the few useful bytes of the file keep the entire contents in
-memory.
-</p>
-
-<p>
-To fix this problem one can copy the interesting data to a new slice before
-returning it:
-</p>
-
-{{code "progs/slices.go" `/CopyDigits/` `/STOP/`}}
-
-<p>
-A more concise version of this function could be constructed by using
-<code>append</code>. This is left as an exercise for the reader.
-</p>
-
-<p>
-<b>Further Reading</b>
-</p>
-
-<p>
-<a href="/doc/effective_go.html">Effective Go</a> contains an
-in-depth treatment of <a href="/doc/effective_go.html#slices">slices</a>
-and <a href="/doc/effective_go.html#arrays">arrays</a>,
-and the Go <a href="/doc/go_spec.html">language specification</a>
-defines <a href="/doc/go_spec.html#Slice_types">slices</a> and their
-<a href="/doc/go_spec.html#Length_and_capacity">associated</a>
-<a href="/doc/go_spec.html#Making_slices_maps_and_channels">helper</a>
-<a href="/doc/go_spec.html#Appending_and_copying_slices">functions</a>.
-</p>
diff --git a/doc/articles/wiki/test.sh b/doc/articles/wiki/test.bash
index 58b218a78..5c2cb60dc 100755
--- a/doc/articles/wiki/test.sh
+++ b/doc/articles/wiki/test.bash
@@ -1,4 +1,7 @@
#!/usr/bin/env bash
+# Copyright 2010 The Go Authors. All rights reserved.
+# Use of this source code is governed by a BSD-style
+# license that can be found in the LICENSE file.
set -e
wiki_pid=
@@ -8,10 +11,10 @@ cleanup() {
}
trap cleanup 0 INT
-make get.bin
+go build -o get.bin get.go
addr=$(./get.bin -addr)
sed s/:8080/$addr/ < final.go > final-test.go
-make final-test.bin
+go build -o final-test.bin final-test.go
(./final-test.bin) &
wiki_pid=$!