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-<!-- Go For C++ Programmers -->
-
-<p>
-Go is a systems programming language intended to be a general-purpose
-systems language, like C++.
-These are some notes on Go for experienced C++ programmers. This
-document discusses the differences between Go and C++, and says little
-to nothing about the similarities.
-
-<p>
-For a more general introduction to Go, see the
-<a href="go_tutorial.html">Go tutorial</a> and
-<a href="effective_go.html">Effective Go</a>.
-
-<p>
-For a detailed description of the Go language, see the
-<a href="go_spec.html">Go spec</a>.
-
-<h2 id="Conceptual_Differences">Conceptual Differences</h2>
-
-<ul>
-<li>Go does not have classes with constructors or destructors.
- Instead of class methods, a class inheritance hierarchy,
- and virtual functions, Go provides <em>interfaces</em>, which are
- <a href="#Interfaces">discussed in more detail below</a>.
- Interfaces are also used where C++ uses templates.
-
-<li>Go uses garbage collection. It is not necessary (or possible)
- to release memory explicitly. The garbage collection is (intended to be)
- incremental and highly efficient on modern processors.
-
-<li>Go has pointers but not pointer arithmetic. You cannot
- use a pointer variable to walk through the bytes of a string.
-
-<li>Arrays in Go are first class values. When an array is used as a
- function parameter, the function receives a copy of the array, not
- a pointer to it. However, in practice functions often use slices
- for parameters; slices hold pointers to underlying arrays. Slices
- are <a href="#Slices">discussed further below</a>.
-
-<li>Strings are provided by the language. They may not be changed once they
- have been created.
-
-<li>Hash tables are provided by the language. They are called maps.
-
-<li>Separate threads of execution, and communication channels between
- them, are provided by the language. This
- is <a href="#Goroutines">discussed further below</a>.
-
-<li>Certain types (maps and channels, described further below)
- are passed by reference, not by value. That is, passing a map to a
- function does not copy the map, and if the function changes the map
- the change will be seen by the caller. In C++ terms, one can
- think of these as being reference types.
-
-<li>Go does not use header files. Instead, each source file is part of a
- defined <em>package</em>. When a package defines an object
- (type, constant, variable, function) with a name starting with an
- upper case letter, that object is visible to any other file which
- imports that package.
-
-<li>Go does not support implicit type conversion. Operations that mix
- different types require casts (called conversions in Go).
-
-<li>Go does not support function overloading and does not support user
- defined operators.
-
-<li>Go does not support <code>const</code> or <code>volatile</code> qualifiers.
-
-<li>Go uses <code>nil</code> for invalid pointers, where C++ uses
- <code>NULL</code> or simply <code>0</code>.
-</ul>
-
-<h2 id="Syntax">Syntax</h2>
-
-<p>
-The declaration syntax is reversed compared to C++. You write the name
-followed by the type. Unlike in C++, the syntax for a type does not match
-the way in which the variable is used. Type declarations may be read
-easily from left to right.
-
-<pre>
-<b>Go C++</b>
-var v1 int // int v1;
-var v2 string // const std::string v2; (approximately)
-var v3 [10]int // int v3[10];
-var v4 []int // int* v4; (approximately)
-var v5 struct { f int } // struct { int f; } v5;
-var v6 *int // int* v6; (but no pointer arithmetic)
-var v7 map[string]int // unordered_map&lt;string, int&gt;* v7; (approximately)
-var v8 func(a int) int // int (*v8)(int a);
-</pre>
-
-<p>
-Declarations generally take the form of a keyword followed by the name
-of the object being declared. The keyword is one of <code>var</code>,
-<code>func</code>,
-<code>const</code>, or <code>type</code>. Method declarations are a minor
-exception in that
-the receiver appears before the name of the object being declared; see
-the <a href="#Interfaces">discussion of interfaces</a>.
-
-<p>
-You can also use a keyword followed by a series of declarations in
-parentheses.
-
-<pre>
-var (
- i int
- m float64
-)
-</pre>
-
-<p>
-When declaring a function, you must either provide a name for each parameter
-or not provide a name for any parameter; you can't omit some names
-and provide others. You may group several names with the same type:
-
-<pre>
-func f(i, j, k int, s, t string)
-</pre>
-
-<p>
-A variable may be initialized when it is declared. When this is done,
-specifying the type is permitted but not required. When the type is
-not specified, the type of the variable is the type of the
-initialization expression.
-
-<pre>
-var v = *p
-</pre>
-
-<p>
-See also the <a href="#Constants">discussion of constants, below</a>.
-If a variable is not initialized explicitly, the type must be specified.
-In that case it will be
-implicitly initialized to the type's zero value (0, nil, etc.). There are no
-uninitialized variables in Go.
-
-<p>
-Within a function, a short declaration syntax is available with
-<code>:=</code> .
-
-<pre>
-v1 := v2
-</pre>
-
-<p>
-This is equivalent to
-
-<pre>
-var v1 = v2
-</pre>
-
-<p>
-Go permits multiple assignments, which are done in parallel.
-
-<pre>
-i, j = j, i // Swap i and j.
-</pre>
-
-<p>
-Functions may have multiple return values, indicated by a list in
-parentheses. The returned values can be stored by assignment
-to a list of variables.
-
-<pre>
-func f() (i int, j int) { ... }
-v1, v2 = f()
-</pre>
-
-<p>
-Go code uses very few semicolons in practice. Technically, all Go
-statements are terminated by a semicolon. However, Go treats the end
-of a non-blank line as a semicolon unless the line is clearly
-incomplete (the exact rules are
-in <a href="go_spec.html#Semicolons">the language specification</a>).
-A consequence of this is that in some cases Go does not permit you to
-use a line break. For example, you may not write
-<pre>
-func g()
-{ // INVALID
-}
-</pre>
-A semicolon will be inserted after <code>g()</code>, causing it to be
-a function declaration rather than a function definition. Similarly,
-you may not write
-<pre>
-if x {
-}
-else { // INVALID
-}
-</pre>
-A semicolon will be inserted after the <code>}</code> preceding
-the <code>else</code>, causing a syntax error.
-
-<p>
-Since semicolons do end statements, you may continue using them as in
-C++. However, that is not the recommended style. Idiomatic Go code
-omits unnecessary semicolons, which in practice is all of them other
-than the initial <code>for</code> loop clause and cases where you want several
-short statements on a single line.
-
-<p>
-While we're on the topic, we recommend that rather than worry about
-semicolons and brace placement, you format your code with
-the <code>gofmt</code> program. That will produce a single standard
-Go style, and let you worry about your code rather than your
-formatting. While the style may initially seem odd, it is as good as
-any other style, and familiarity will lead to comfort.
-
-<p>
-When using a pointer to a struct, you use <code>.</code> instead
-of <code>-&gt;</code>.
-Thus syntactically speaking a structure and a pointer to a structure
-are used in the same way.
-
-<pre>
-type myStruct struct { i int }
-var v9 myStruct // v9 has structure type
-var p9 *myStruct // p9 is a pointer to a structure
-f(v9.i, p9.i)
-</pre>
-
-<p>
-Go does not require parentheses around the condition of a <code>if</code>
-statement, or the expressions of a <code>for</code> statement, or the value of a
-<code>switch</code> statement. On the other hand, it does require curly braces
-around the body of an <code>if</code> or <code>for</code> statement.
-
-<pre>
-if a &lt; b { f() } // Valid
-if (a &lt; b) { f() } // Valid (condition is a parenthesized expression)
-if (a &lt; b) f() // INVALID
-for i = 0; i &lt; 10; i++ {} // Valid
-for (i = 0; i &lt; 10; i++) {} // INVALID
-</pre>
-
-<p>
-Go does not have a <code>while</code> statement nor does it have a
-<code>do/while</code>
-statement. The <code>for</code> statement may be used with a single condition,
-which makes it equivalent to a <code>while</code> statement. Omitting the
-condition entirely is an endless loop.
-
-<p>
-Go permits <code>break</code> and <code>continue</code> to specify a label.
-The label must
-refer to a <code>for</code>, <code>switch</code>, or <code>select</code>
-statement.
-
-<p>
-In a <code>switch</code> statement, <code>case</code> labels do not fall
-through. You can
-make them fall through using the <code>fallthrough</code> keyword. This applies
-even to adjacent cases.
-
-<pre>
-switch i {
-case 0: // empty case body
-case 1:
- f() // f is not called when i == 0!
-}
-</pre>
-
-<p>
-But a <code>case</code> can have multiple values.
-
-<pre>
-switch i {
-case 0, 1:
- f() // f is called if i == 0 || i == 1.
-}
-</pre>
-
-<p>
-The values in a <code>case</code> need not be constants&mdash;or even integers;
-any type
-that supports the equality comparison operator, such as strings or
-pointers, can be used&mdash;and if the <code>switch</code>
-value is omitted it defaults to <code>true</code>.
-
-<pre>
-switch {
-case i &lt; 0:
- f1()
-case i == 0:
- f2()
-case i &gt; 0:
- f3()
-}
-</pre>
-
-<p>
-The <code>++</code> and <code>--</code> operators may only be used in
-statements, not in expressions.
-You cannot write <code>c = *p++</code>. <code>*p++</code> is parsed as
-<code>(*p)++</code>.
-
-<p>
-The <code>defer</code> statement may be used to call a function after
-the function containing the <code>defer</code> statement returns.
-
-<pre>
-fd := open("filename")
-defer close(fd) // fd will be closed when this function returns.
-</pre>
-
-<h2 id="Constants">Constants </h2>
-
-<p>
-In Go constants may be <i>untyped</i>. This applies even to constants
-named with a <code>const</code> declaration, if no
-type is given in the declaration and the initializer expression uses only
-untyped constants.
-A value derived from an untyped constant becomes typed when it
-is used within a context that
-requires a typed value. This permits constants to be used relatively
-freely without requiring general implicit type conversion.
-
-<pre>
-var a uint
-f(a + 1) // untyped numeric constant "1" becomes typed as uint
-</pre>
-
-<p>
-The language does not impose any limits on the size of an untyped
-numeric constant or constant expression. A limit is only applied when
-a constant is used where a type is required.
-
-<pre>
-const huge = 1 &lt;&lt; 100
-f(huge &gt;&gt; 98)
-</pre>
-
-<p>
-Go does not support enums. Instead, you can use the special name
-<code>iota</code> in a single <code>const</code> declaration to get a
-series of increasing
-value. When an initialization expression is omitted for a <code>const</code>,
-it reuses the preceding expression.
-
-<pre>
-const (
- red = iota // red == 0
- blue // blue == 1
- green // green == 2
-)
-</pre>
-
-<h2 id="Slices">Slices</h2>
-
-<p>
-A slice is conceptually a struct with three fields: a
-pointer to an array, a length, and a capacity.
-Slices support
-the <code>[]</code> operator to access elements of the underlying array.
-The builtin
-<code>len</code> function returns the
-length of the slice. The builtin <code>cap</code> function returns the
-capacity.
-
-<p>
-Given an array, or another slice, a new slice is created via
-<code>a[I:J]</code>. This
-creates a new slice which refers to <code>a</code>, starts at
-index <code>I</code>, and ends before index
-<code>J</code>. It has length <code>J - I</code>.
-The new slice refers to the same array
-to which <code>a</code>
-refers. That is, changes made using the new slice may be seen using
-<code>a</code>. The
-capacity of the new slice is simply the capacity of <code>a</code> minus
-<code>I</code>. The capacity
-of an array is the length of the array. You may also assign an array pointer
-to a variable of slice type; given <code>var s []int; var a[10] int</code>,
-the assignment <code>s = &amp;a</code> is equivalent to
-<code>s = a[0:len(a)]</code>.
-
-<p>
-What this means is that Go uses slices for some cases where C++ uses pointers.
-If you create a value of type <code>[100]byte</code> (an array of 100 bytes,
-perhaps a
-buffer) and you want to pass it to a function without copying it, you should
-declare the function parameter to have type <code>[]byte</code>, and pass the
-address
-of the array. Unlike in C++, it is not
-necessary to pass the length of the buffer; it is efficiently accessible via
-<code>len</code>.
-
-<p>
-The slice syntax may also be used with a string. It returns a new string,
-whose value is a substring of the original string.
-Because strings are immutable, string slices can be implemented
-without allocating new storage for the slices's contents.
-
-<h2 id="Making_values">Making values</h2>
-
-<p>
-Go has a builtin function <code>new</code> which takes a type and
-allocates space
-on the heap. The allocated space will be zero-initialized for the type.
-For example, <code>new(int)</code> allocates a new int on the heap,
-initializes it with the value <code>0</code>,
-and returns its address, which has type <code>*int</code>.
-Unlike in C++, <code>new</code> is a function, not an operator;
-<code>new int</code> is a syntax error.
-
-<p>
-Map and channel values must be allocated using the builtin function
-<code>make</code>.
-A variable declared with map or channel type without an initializer will be
-automatically initialized to <code>nil</code>.
-Calling <code>make(map[int]int)</code> returns a newly allocated value of
-type <code>map[int]int</code>.
-Note that <code>make</code> returns a value, not a pointer. This is
-consistent with
-the fact that map and channel values are passed by reference. Calling
-<code>make</code> with
-a map type takes an optional argument which is the expected capacity of the
-map. Calling <code>make</code> with a channel type takes an optional
-argument which sets the
-buffering capacity of the channel; the default is 0 (unbuffered).
-
-<p>
-The <code>make</code> function may also be used to allocate a slice.
-In this case it
-allocates memory for the underlying array and returns a slice referring to it.
-There is one required argument, which is the number of elements in the slice.
-A second, optional, argument is the capacity of the slice. For example,
-<code>make([]int, 10, 20)</code>. This is identical to
-<code>new([20]int)[0:10]</code>. Since
-Go uses garbage collection, the newly allocated array will be discarded
-sometime after there are no references to the returned slice.
-
-<h2 id="Interfaces">Interfaces</h2>
-
-<p>
-Where C++ provides classes, subclasses and templates,
-Go provides interfaces. A
-Go interface is similar to a C++ pure abstract class: a class with no
-data members, with methods which are all pure virtual. However, in
-Go, any type which provides the methods named in the interface may be
-treated as an implementation of the interface. No explicitly declared
-inheritance is required. The implementation of the interface is
-entirely separate from the interface itself.
-
-<p>
-A method looks like an ordinary function definition, except that it
-has a <em>receiver</em>. The receiver is similar to
-the <code>this</code> pointer in a C++ class method.
-
-<pre>
-type myType struct { i int }
-func (p *myType) get() int { return p.i }
-</pre>
-
-<p>
-This declares a method <code>get</code> associated with <code>myType</code>.
-The receiver is named <code>p</code> in the body of the function.
-
-<p>
-Methods are defined on named types. If you convert the value
-to a different type, the new value will have the methods of the new type,
-not the old type.
-
-<p>
-You may define methods on a builtin type by declaring a new named type
-derived from it. The new type is distinct from the builtin type.
-
-<pre>
-type myInteger int
-func (p myInteger) get() int { return int(p) } // Conversion required.
-func f(i int) { }
-var v myInteger
-// f(v) is invalid.
-// f(int(v)) is valid; int(v) has no defined methods.
-</pre>
-
-<p>
-Given this interface:
-
-<pre>
-type myInterface interface {
- get() int
- set(i int)
-}
-</pre>
-
-<p>
-we can make <code>myType</code> satisfy the interface by adding
-
-<pre>
-func (p *myType) set(i int) { p.i = i }
-</pre>
-
-<p>
-Now any function which takes <code>myInterface</code> as a parameter
-will accept a
-variable of type <code>*myType</code>.
-
-<pre>
-func getAndSet(x myInterface) {}
-func f1() {
- var p myType
- getAndSet(&amp;p)
-}
-</pre>
-
-<p>
-In other words, if we view <code>myInterface</code> as a C++ pure abstract
-base
-class, defining <code>set</code> and <code>get</code> for
-<code>*myType</code> made <code>*myType</code> automatically
-inherit from <code>myInterface</code>. A type may satisfy multiple interfaces.
-
-<p>
-An anonymous field may be used to implement something much like a C++ child
-class.
-
-<pre>
-type myChildType struct { myType; j int }
-func (p *myChildType) get() int { p.j++; return p.myType.get() }
-</pre>
-
-<p>
-This effectively implements <code>myChildType</code> as a child of
-<code>myType</code>.
-
-<pre>
-func f2() {
- var p myChildType
- getAndSet(&amp;p)
-}
-</pre>
-
-<p>
-The <code>set</code> method is effectively inherited from
-<code>myChildType</code>, because
-methods associated with the anonymous field are promoted to become methods
-of the enclosing type. In this case, because <code>myChildType</code> has an
-anonymous field of type <code>myType</code>, the methods of
-<code>myType</code> also become methods of <code>myChildType</code>.
-In this example, the <code>get</code> method was
-overridden, and the <code>set</code> method was inherited.
-
-<p>
-This is not precisely the same as a child class in C++.
-When a method of an anonymous field is called,
-its receiver is the field, not the surrounding struct.
-In other words, methods on anonymous fields are not virtual functions.
-When you want the equivalent of a virtual function, use an interface.
-
-<p>
-A variable which has an interface type may be converted to have a
-different interface type using a special construct called a type assertion.
-This is implemented dynamically
-at run time, like C++ <code>dynamic_cast</code>. Unlike
-<code>dynamic_cast</code>, there does
-not need to be any declared relationship between the two interfaces.
-
-<pre>
-type myPrintInterface interface {
- print()
-}
-func f3(x myInterface) {
- x.(myPrintInterface).print() // type assertion to myPrintInterface
-}
-</pre>
-
-<p>
-The conversion to <code>myPrintInterface</code> is entirely dynamic.
-It will
-work as long as the underlying type of x (the <em>dynamic type</em>) defines
-a <code>print</code> method.
-
-<p>
-Because the conversion is dynamic, it may be used to implement generic
-programming similar to templates in C++. This is done by
-manipulating values of the minimal interface.
-
-<pre>
-type Any interface { }
-</pre>
-
-<p>
-Containers may be written in terms of <code>Any</code>, but the caller
-must unbox using a type assertion to recover
-values of the contained type. As the typing is dynamic rather
-than static, there is no equivalent of the way that a C++ template may
-inline the relevant operations. The operations are fully type-checked
-at run time, but all operations will involve a function call.
-
-<pre>
-type iterator interface {
- get() Any
- set(v Any)
- increment()
- equal(arg *iterator) bool
-}
-</pre>
-
-<h2 id="Goroutines">Goroutines</h2>
-
-<p>
-Go permits starting a new thread of execution (a <em>goroutine</em>)
-using the <code>go</code>
-statement. The <code>go</code> statement runs a function in a
-different, newly created, goroutine.
-All goroutines in a single program share the same address space.
-
-<p>
-Internally, goroutines act like coroutines that are multiplexed among
-multiple operating system threads. You do not have to worry
-about these details.
-
-<pre>
-func server(i int) {
- for {
- print(i)
- sys.sleep(10)
- }
-}
-go server(1)
-go server(2)
-</pre>
-
-<p>
-(Note that the <code>for</code> statement in the <code>server</code>
-function is equivalent to a C++ <code>while (true)</code> loop.)
-
-<p>
-Goroutines are (intended to be) cheap.
-
-<p>
-Function literals (which Go implements as closures)
-can be useful with the <code>go</code> statement.
-
-<pre>
-var g int
-go func(i int) {
- s := 0
- for j := 0; j &lt; i; j++ { s += j }
- g = s
-}(1000) // Passes argument 1000 to the function literal.
-</pre>
-
-<h2 id="Channels">Channels</h2>
-
-<p>
-Channels are used to communicate between goroutines. Any value may be
-sent over a channel. Channels are (intended to be) efficient and
-cheap. To send a value on a channel, use <code>&lt;-</code> as a binary
-operator. To
-receive a value on a channel, use <code>&lt;-</code> as a unary operator.
-When calling
-functions, channels are passed by reference.
-
-<p>
-The Go library provides mutexes, but you can also use
-a single goroutine with a shared channel.
-Here is an example of using a manager function to control access to a
-single value.
-
-<pre>
-type cmd struct { get bool; val int }
-func manager(ch chan cmd) {
- var val int = 0
- for {
- c := &lt;- ch
- if c.get { c.val = val; ch &lt;- c }
- else { val = c.val }
- }
-}
-</pre>
-
-<p>
-In that example the same channel is used for input and output.
-This is incorrect if there are multiple goroutines communicating
-with the manager at once: a goroutine waiting for a response
-from the manager might receive a request from another goroutine
-instead.
-A solution is to pass in a channel.
-
-<pre>
-type cmd2 struct { get bool; val int; ch &lt;- chan int }
-func manager2(ch chan cmd2) {
- var val int = 0
- for {
- c := &lt;- ch
- if c.get { c.ch &lt;- val }
- else { val = c.val }
- }
-}
-</pre>
-
-<p>
-To use <code>manager2</code>, given a channel to it:
-
-<pre>
-func f4(ch &lt;- chan cmd2) int {
- myCh := make(chan int)
- c := cmd2{ true, 0, myCh } // Composite literal syntax.
- ch &lt;- c
- return &lt;-myCh
-}
-</pre>