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-<!-- A Tutorial for the Go Programming Language -->
-Introduction
-----
-
-This document is a tutorial introduction to the basics of the Go programming
-language, intended for programmers familiar with C or C++. It is not a comprehensive
-guide to the language; at the moment the document closest to that is the
-<a href='/doc/go_spec.html'>language specification</a>.
-After you've read this tutorial, you should look at
-<a href='/doc/effective_go.html'>Effective Go</a>,
-which digs deeper into how the language is used and
-talks about the style and idioms of programming in Go.
-Also, slides from a 3-day course about Go are available.
-They provide some background and a lot of examples:
-<a href='/doc/GoCourseDay1.pdf'>Day 1</a>,
-<a href='/doc/GoCourseDay2.pdf'>Day 2</a>,
-<a href='/doc/GoCourseDay3.pdf'>Day 3</a>.
-
-The presentation here proceeds through a series of modest programs to illustrate
-key features of the language. All the programs work (at time of writing) and are
-checked into the repository in the directory <a href='/doc/progs'>"/doc/progs/"</a>.
-
-Program snippets are annotated with the line number in the original file; for
-cleanliness, blank lines remain blank.
-
-Hello, World
-----
-
-Let's start in the usual way:
-
-!src progs/helloworld.go /package/ $
-
-Every Go source file declares, using a "package" statement, which package it's part of.
-It may also import other packages to use their facilities.
-This program imports the package "fmt" to gain access to
-our old, now capitalized and package-qualified, friend, "fmt.Printf".
-
-Functions are introduced with the "func" keyword.
-The "main" package's "main" function is where the program starts running (after
-any initialization).
-
-String constants can contain Unicode characters, encoded in UTF-8.
-(In fact, Go source files are defined to be encoded in UTF-8.)
-
-The comment convention is the same as in C++:
-
- /* ... */
- // ...
-
-Later we'll have much more to say about printing.
-
-Semicolons
-----
-
-You might have noticed that our program has no semicolons. In Go
-code, the only place you typically see semicolons is separating the
-clauses of "for" loops and the like; they are not necessary after
-every statement.
-
-In fact, what happens is that the formal language uses semicolons,
-much as in C or Java, but they are inserted automatically
-at the end of every line that looks like the end of a statement. You
-don't need to type them yourself.
-
-For details about how this is done you can see the language
-specification, but in practice all you need to know is that you
-never need to put a semicolon at the end of a line. (You can put
-them in if you want to write multiple statements per line.) As an
-extra help, you can also leave out a semicolon immediately before
-a closing brace.
-
-This approach makes for clean-looking, semicolon-free code. The
-one surprise is that it's important to put the opening
-brace of a construct such as an "if" statement on the same line as
-the "if"; if you don't, there are situations that may not compile
-or may give the wrong result. The language forces the brace style
-to some extent.
-
-Compiling
-----
-
-Go is a compiled language. At the moment there are two compilers.
-"Gccgo" is a Go compiler that uses the GCC back end. There is also a
-suite of compilers with different (and odd) names for each architecture:
-"6g" for the 64-bit x86, "8g" for the 32-bit x86, and more. These
-compilers run significantly faster but generate less efficient code
-than "gccgo". At the time of writing (late 2009), they also have
-a more robust run-time system although "gccgo" is catching up.
-
-Here's how to compile and run our program. With "6g", say,
-
- $ 6g helloworld.go # compile; object goes into helloworld.6
- $ 6l helloworld.6 # link; output goes into 6.out
- $ 6.out
- Hello, world; or Καλημέρα κόσμε; or こんにちは 世界
- $
-
-With "gccgo" it looks a little more traditional.
-
- $ gccgo helloworld.go
- $ a.out
- Hello, world; or Καλημέρα κόσμε; or こんにちは 世界
- $
-
-Echo
-----
-
-Next up, here's a version of the Unix utility "echo(1)":
-
-!src progs/echo.go /package/ $
-
-This program is small but it's doing a number of new things. In the last example,
-we saw "func" introduce a function. The keywords "var", "const", and "type"
-(not used yet) also introduce declarations, as does "import".
-Notice that we can group declarations of the same sort into
-parenthesized lists, one item per line, as in the "import" and "const" clauses here.
-But it's not necessary to do so; we could have said
-
- const Space = " "
- const Newline = "\n"
-
-This program imports the "&quot;os&quot;" package to access its "Stdout" variable, of type
-"*os.File". The "import" statement is actually a declaration: in its general form,
-as used in our ``hello world'' program,
-it names the identifier ("fmt")
-that will be used to access members of the package imported from the file ("&quot;fmt&quot;"),
-found in the current directory or in a standard location.
-In this program, though, we've dropped the explicit name from the imports; by default,
-packages are imported using the name defined by the imported package,
-which by convention is of course the file name itself. Our ``hello world'' program
-could have said just "import &quot;fmt&quot;".
-
-You can specify your
-own import names if you want but it's only necessary if you need to resolve
-a naming conflict.
-
-Given "os.Stdout" we can use its "WriteString" method to print the string.
-
-Having imported the "flag" package, line 12 creates a global variable to hold
-the value of echo's "-n" flag. The variable "omitNewline" has type "*bool", pointer
-to "bool".
-
-In "main.main", we parse the arguments (line 20) and then create a local
-string variable we will use to build the output.
-
-The declaration statement has the form
-
- var s string = ""
-
-This is the "var" keyword, followed by the name of the variable, followed by
-its type, followed by an equals sign and an initial value for the variable.
-
-Go tries to be terse, and this declaration could be shortened. Since the
-string constant is of type string, we don't have to tell the compiler that.
-We could write
-
- var s = ""
-
-or we could go even shorter and write the idiom
-
- s := ""
-
-The ":=" operator is used a lot in Go to represent an initializing declaration.
-There's one in the "for" clause on the next line:
-
-!src progs/echo.go /for/
-
-The "flag" package has parsed the arguments and left the non-flag arguments
-in a list that can be iterated over in the obvious way.
-
-The Go "for" statement differs from that of C in a number of ways. First,
-it's the only looping construct; there is no "while" or "do". Second,
-there are no parentheses on the clause, but the braces on the body
-are mandatory. The same applies to the "if" and "switch" statements.
-Later examples will show some other ways "for" can be written.
-
-The body of the loop builds up the string "s" by appending (using "+=")
-the arguments and separating spaces. After the loop, if the "-n" flag is not
-set, the program appends a newline. Finally, it writes the result.
-
-Notice that "main.main" is a niladic function with no return type.
-It's defined that way. Falling off the end of "main.main" means
-''success''; if you want to signal an erroneous return, call
-
- os.Exit(1)
-
-The "os" package contains other essentials for getting
-started; for instance, "os.Args" is a slice used by the
-"flag" package to access the command-line arguments.
-
-An Interlude about Types
-----
-
-Go has some familiar types such as "int" and "uint" (unsigned "int"), which represent
-values of the ''appropriate'' size for the machine. It also defines
-explicitly-sized types such as "int8", "float64", and so on, plus
-unsigned integer types such as "uint", "uint32", etc.
-These are distinct types; even if "int" and "int32" are both 32 bits in size,
-they are not the same type. There is also a "byte" synonym for
-"uint8", which is the element type for strings.
-
-Floating-point types are always sized: "float32" and "float64",
-plus "complex64" (two "float32s") and "complex128"
-(two "float64s"). Complex numbers are outside the
-scope of this tutorial.
-
-Speaking of "string", that's a built-in type as well. Strings are
-<i>immutable values</i>&mdash;they are not just arrays of "byte" values.
-Once you've built a string <i>value</i>, you can't change it, although
-of course you can change a string <i>variable</i> simply by
-reassigning it. This snippet from "strings.go" is legal code:
-
-!src progs/strings.go /hello/ /ciao/
-
-However the following statements are illegal because they would modify
-a "string" value:
-
- s[0] = 'x'
- (*p)[1] = 'y'
-
-In C++ terms, Go strings are a bit like "const strings", while pointers
-to strings are analogous to "const string" references.
-
-Yes, there are pointers. However, Go simplifies their use a little;
-read on.
-
-Arrays are declared like this:
-
- var arrayOfInt [10]int
-
-Arrays, like strings, are values, but they are mutable. This differs
-from C, in which "arrayOfInt" would be usable as a pointer to "int".
-In Go, since arrays are values, it's meaningful (and useful) to talk
-about pointers to arrays.
-
-The size of the array is part of its type; however, one can declare
-a <i>slice</i> variable to hold a reference to any array, of any size,
-with the same element type.
-A <i>slice
-expression</i> has the form "a[low : high]", representing
-the internal array indexed from "low" through "high-1"; the resulting
-slice is indexed from "0" through "high-low-1".
-In short, slices look a lot like arrays but with
-no explicit size ("[]" vs. "[10]") and they reference a segment of
-an underlying, usually anonymous, regular array. Multiple slices
-can share data if they represent pieces of the same array;
-multiple arrays can never share data.
-
-Slices are much more common in Go programs than
-regular arrays; they're more flexible, have reference semantics,
-and are efficient. What they lack is the precise control of storage
-layout of a regular array; if you want to have a hundred elements
-of an array stored within your structure, you should use a regular
-array. To create one, use a compound value <i>constructor</i>&mdash;an
-expression formed
-from a type followed by a brace-bounded expression like this:
-
- [3]int{1,2,3}
-
-In this case the constructor builds an array of 3 "ints".
-
-When passing an array to a function, you almost always want
-to declare the formal parameter to be a slice. When you call
-the function, slice the array to create
-(efficiently) a slice reference and pass that.
-By default, the lower and upper bounds of a slice match the
-ends of the existing object, so the concise notation "[:]"
-will slice the whole array.
-
-Using slices one can write this function (from "sum.go"):
-
-!src progs/sum.go /sum/ /^}/
-
-Note how the return type ("int") is defined for "sum" by stating it
-after the parameter list.
-
-To call the function, we slice the array. This intricate call (we'll show
-a simpler way in a moment) constructs
-an array and slices it:
-
- s := sum([3]int{1,2,3}[:])
-
-If you are creating a regular array but want the compiler to count the
-elements for you, use "..." as the array size:
-
- s := sum([...]int{1,2,3}[:])
-
-That's fussier than necessary, though.
-In practice, unless you're meticulous about storage layout within a
-data structure, a slice itself&mdash;using empty brackets with no size&mdash;is all you need:
-
- s := sum([]int{1,2,3})
-
-There are also maps, which you can initialize like this:
-
- m := map[string]int{"one":1 , "two":2}
-
-The built-in function "len", which returns number of elements,
-makes its first appearance in "sum". It works on strings, arrays,
-slices, maps, and channels.
-
-By the way, another thing that works on strings, arrays, slices, maps
-and channels is the "range" clause on "for" loops. Instead of writing
-
- for i := 0; i &lt; len(a); i++ { ... }
-
-to loop over the elements of a slice (or map or ...) , we could write
-
- for i, v := range a { ... }
-
-This assigns "i" to the index and "v" to the value of the successive
-elements of the target of the range. See
-<a href='/doc/effective_go.html'>Effective Go</a>
-for more examples of its use.
-
-
-An Interlude about Allocation
-----
-
-Most types in Go are values. If you have an "int" or a "struct"
-or an array, assignment
-copies the contents of the object.
-To allocate a new variable, use the built-in function "new", which
-returns a pointer to the allocated storage.
-
- type T struct { a, b int }
- var t *T = new(T)
-
-or the more idiomatic
-
- t := new(T)
-
-Some types&mdash;maps, slices, and channels (see below)&mdash;have reference semantics.
-If you're holding a slice or a map and you modify its contents, other variables
-referencing the same underlying data will see the modification. For these three
-types you want to use the built-in function "make":
-
- m := make(map[string]int)
-
-This statement initializes a new map ready to store entries.
-If you just declare the map, as in
-
- var m map[string]int
-
-it creates a "nil" reference that cannot hold anything. To use the map,
-you must first initialize the reference using "make" or by assignment from an
-existing map.
-
-Note that "new(T)" returns type "*T" while "make(T)" returns type
-"T". If you (mistakenly) allocate a reference object with "new" rather than "make",
-you receive a pointer to a nil reference, equivalent to
-declaring an uninitialized variable and taking its address.
-
-An Interlude about Constants
-----
-
-Although integers come in lots of sizes in Go, integer constants do not.
-There are no constants like "0LL" or "0x0UL". Instead, integer
-constants are evaluated as large-precision values that
-can overflow only when they are assigned to an integer variable with
-too little precision to represent the value.
-
- const hardEight = (1 &lt;&lt; 100) &gt;&gt; 97 // legal
-
-There are nuances that deserve redirection to the legalese of the
-language specification but here are some illustrative examples:
-
- var a uint64 = 0 // a has type uint64, value 0
- a := uint64(0) // equivalent; uses a "conversion"
- i := 0x1234 // i gets default type: int
- var j int = 1e6 // legal - 1000000 is representable in an int
- x := 1.5 // a float64, the default type for floating constants
- i3div2 := 3/2 // integer division - result is 1
- f3div2 := 3./2. // floating-point division - result is 1.5
-
-Conversions only work for simple cases such as converting "ints" of one
-sign or size to another and between integers and floating-point numbers,
-plus a couple of other instances outside the scope of a tutorial.
-There are no automatic numeric conversions of any kind in Go,
-other than that of making constants have concrete size and type when
-assigned to a variable.
-
-An I/O Package
-----
-
-Next we'll look at a simple package for doing file I/O with an
-open/close/read/write interface. Here's the start of "file.go":
-
-!src progs/file.go /package/ /^}/
-
-The first few lines declare the name of the
-package&mdash;"file"&mdash;and then import two packages. The "os"
-package hides the differences
-between various operating systems to give a consistent view of files and
-so on; here we're going to use its error handling utilities
-and reproduce the rudiments of its file I/O.
-
-The other item is the low-level, external "syscall" package, which provides
-a primitive interface to the underlying operating system's calls.
-
-Next is a type definition: the "type" keyword introduces a type declaration,
-in this case a data structure called "File".
-To make things a little more interesting, our "File" includes the name of the file
-that the file descriptor refers to.
-
-Because "File" starts with a capital letter, the type is available outside the package,
-that is, by users of the package. In Go the rule about visibility of information is
-simple: if a name (of a top-level type, function, method, constant or variable, or of
-a structure field or method) is capitalized, users of the package may see it. Otherwise, the
-name and hence the thing being named is visible only inside the package in which
-it is declared. This is more than a convention; the rule is enforced by the compiler.
-In Go, the term for publicly visible names is ''exported''.
-
-In the case of "File", all its fields are lower case and so invisible to users, but we
-will soon give it some exported, upper-case methods.
-
-First, though, here is a factory to create a "File":
-
-!src progs/file.go /newFile/ /^}/
-
-This returns a pointer to a new "File" structure with the file descriptor and name
-filled in. This code uses Go's notion of a ''composite literal'', analogous to
-the ones used to build maps and arrays, to construct a new heap-allocated
-object. We could write
-
- n := new(File)
- n.fd = fd
- n.name = name
- return n
-
-but for simple structures like "File" it's easier to return the address of a
-composite literal, as is done here on line 21.
-
-We can use the factory to construct some familiar, exported variables of type "*File":
-
-!src progs/file.go /var/ /^.$/
-
-The "newFile" function was not exported because it's internal. The proper,
-exported factory to use is "OpenFile" (we'll explain that name in a moment):
-
-!src progs/file.go /func.OpenFile/ /^}/
-
-There are a number of new things in these few lines. First, "OpenFile" returns
-multiple values, a "File" and an error (more about errors in a moment).
-We declare the
-multi-value return as a parenthesized list of declarations; syntactically
-they look just like a second parameter list. The function
-"syscall.Open"
-also has a multi-value return, which we can grab with the multi-variable
-declaration on line 31; it declares "r" and "e" to hold the two values,
-both of type "int" (although you'd have to look at the "syscall" package
-to see that). Finally, line 35 returns two values: a pointer to the new "File"
-and the error. If "syscall.Open" fails, the file descriptor "r" will
-be negative and "newFile" will return "nil".
-
-About those errors: The "os" library includes a general notion of an error.
-It's a good idea to use its facility in your own interfaces, as we do here, for
-consistent error handling throughout Go code. In "Open" we use a
-conversion to translate Unix's integer "errno" value into the integer type
-"os.Errno", which implements "os.Error".
-
-Why "OpenFile" and not "Open"? To mimic Go's "os" package, which
-our exercise is emulating. The "os" package takes the opportunity
-to make the two commonest cases - open for read and create for
-write - the simplest, just "Open" and "Create". "OpenFile" is the
-general case, analogous to the Unix system call "Open". Here is
-the implementation of our "Open" and "Create"; they're trivial
-wrappers that eliminate common errors by capturing
-the tricky standard arguments to open and, especially, to create a file:
-
-!src progs/file.go /^const/ /^}/
-
-!src progs/file.go /func.Create/ /^}/
-
-Back to our main story.
-Now that we can build "Files", we can write methods for them. To declare
-a method of a type, we define a function to have an explicit receiver
-of that type, placed
-in parentheses before the function name. Here are some methods for "*File",
-each of which declares a receiver variable "file".
-
-!src progs/file.go /Close/ $
-
-There is no implicit "this" and the receiver variable must be used to access
-members of the structure. Methods are not declared within
-the "struct" declaration itself. The "struct" declaration defines only data members.
-In fact, methods can be created for almost any type you name, such as an integer or
-array, not just for "structs". We'll see an example with arrays later.
-
-The "String" method is so called because of a printing convention we'll
-describe later.
-
-The methods use the public variable "os.EINVAL" to return the ("os.Error"
-version of the) Unix error code "EINVAL". The "os" library defines a standard
-set of such error values.
-
-We can now use our new package:
-
-!src progs/helloworld3.go /package/ $
-
-The ''"./"'' in the import of ''"./file"'' tells the compiler
-to use our own package rather than
-something from the directory of installed packages.
-(Also, ''"file.go"'' must be compiled before we can import the
-package.)
-
-Now we can compile and run the program. On Unix, this would be the result:
-
- $ 6g file.go # compile file package
- $ 6g helloworld3.go # compile main package
- $ 6l -o helloworld3 helloworld3.6 # link - no need to mention "file"
- $ helloworld3
- hello, world
- can't open file; err=No such file or directory
- $
-
-Rotting cats
-----
-
-Building on the "file" package, here's a simple version of the Unix utility "cat(1)",
-"progs/cat.go":
-
-!src progs/cat.go /package/ $
-
-By now this should be easy to follow, but the "switch" statement introduces some
-new features. Like a "for" loop, an "if" or "switch" can include an
-initialization statement. The "switch" statement in "cat" uses one to create variables
-"nr" and "er" to hold the return values from the call to "f.Read". (The "if" a few lines later
-has the same idea.) The "switch" statement is general: it evaluates the cases
-from top to bottom looking for the first case that matches the value; the
-case expressions don't need to be constants or even integers, as long as
-they all have the same type.
-
-Since the "switch" value is just "true", we could leave it off&mdash;as is also
-the situation
-in a "for" statement, a missing value means "true". In fact, such a "switch"
-is a form of "if-else" chain. While we're here, it should be mentioned that in
-"switch" statements each "case" has an implicit "break".
-
-The argument to "file.Stdout.Write" is created by slicing the array "buf".
-Slices provide the standard Go way to handle I/O buffers.
-
-Now let's make a variant of "cat" that optionally does "rot13" on its input.
-It's easy to do by just processing the bytes, but instead we will exploit
-Go's notion of an <i>interface</i>.
-
-The "cat" subroutine uses only two methods of "f": "Read" and "String",
-so let's start by defining an interface that has exactly those two methods.
-Here is code from "progs/cat_rot13.go":
-
-!src progs/cat_rot13.go /type.reader/ /^}/
-
-Any type that has the two methods of "reader"&mdash;regardless of whatever
-other methods the type may also have&mdash;is said to <i>implement</i> the
-interface. Since "file.File" implements these methods, it implements the
-"reader" interface. We could tweak the "cat" subroutine to accept a "reader"
-instead of a "*file.File" and it would work just fine, but let's embellish a little
-first by writing a second type that implements "reader", one that wraps an
-existing "reader" and does "rot13" on the data. To do this, we just define
-the type and implement the methods and with no other bookkeeping,
-we have a second implementation of the "reader" interface.
-
-!src progs/cat_rot13.go /type.rotate13/ /end.of.rotate13/
-
-(The "rot13" function called in "Read" is trivial and not worth reproducing here.)
-
-To use the new feature, we define a flag:
-
-!src progs/cat_rot13.go /rot13Flag/
-
-and use it from within a mostly unchanged "cat" function:
-
-!src progs/cat_rot13.go /func.cat/ /^}/
-
-(We could also do the wrapping in "main" and leave "cat" mostly alone, except
-for changing the type of the argument; consider that an exercise.)
-The "if" at the top of "cat" sets it all up: If the "rot13" flag is true, wrap the "reader"
-we received into a "rotate13" and proceed. Note that the interface variables
-are values, not pointers: the argument is of type "reader", not "*reader",
-even though under the covers it holds a pointer to a "struct".
-
-Here it is in action:
-
- $ echo abcdefghijklmnopqrstuvwxyz | ./cat
- abcdefghijklmnopqrstuvwxyz
- $ echo abcdefghijklmnopqrstuvwxyz | ./cat --rot13
- nopqrstuvwxyzabcdefghijklm
- $
-
-Fans of dependency injection may take cheer from how easily interfaces
-allow us to substitute the implementation of a file descriptor.
-
-Interfaces are a distinctive feature of Go. An interface is implemented by a
-type if the type implements all the methods declared in the interface.
-This means
-that a type may implement an arbitrary number of different interfaces.
-There is no type hierarchy; things can be much more <i>ad hoc</i>,
-as we saw with "rot13". The type "file.File" implements "reader"; it could also
-implement a "writer", or any other interface built from its methods that
-fits the current situation. Consider the <i>empty interface</i>
-
- type Empty interface {}
-
-<i>Every</i> type implements the empty interface, which makes it
-useful for things like containers.
-
-Sorting
-----
-
-Interfaces provide a simple form of polymorphism. They completely
-separate the definition of what an object does from how it does it, allowing
-distinct implementations to be represented at different times by the
-same interface variable.
-
-As an example, consider this simple sort algorithm taken from "progs/sort.go":
-
-!src progs/sort.go /func.Sort/ /^}/
-
-The code needs only three methods, which we wrap into sort's "Interface":
-
-!src progs/sort.go /interface/ /^}/
-
-We can apply "Sort" to any type that implements "Len", "Less", and "Swap".
-The "sort" package includes the necessary methods to allow sorting of
-arrays of integers, strings, etc.; here's the code for arrays of "int"
-
-!src progs/sort.go /type.*IntSlice/ /Swap/
-
-Here we see methods defined for non-"struct" types. You can define methods
-for any type you define and name in your package.
-
-And now a routine to test it out, from "progs/sortmain.go". This
-uses a function in the "sort" package, omitted here for brevity,
-to test that the result is sorted.
-
-!src progs/sortmain.go /func.ints/ /^}/
-
-If we have a new type we want to be able to sort, all we need to do is
-to implement the three methods for that type, like this:
-
-!src progs/sortmain.go /type.day/ /Swap/
-
-
-Printing
-----
-
-The examples of formatted printing so far have been modest. In this section
-we'll talk about how formatted I/O can be done well in Go.
-
-We've seen simple uses of the package "fmt", which
-implements "Printf", "Fprintf", and so on.
-Within the "fmt" package, "Printf" is declared with this signature:
-
- Printf(format string, v ...interface{}) (n int, errno os.Error)
-
-The token "..." introduces a variable-length argument list that in C would
-be handled using the "stdarg.h" macros.
-In Go, variadic functions are passed a slice of the arguments of the
-specified type. In "Printf"'s case, the declaration says "...interface{}"
-so the actual type is a slice of empty interface values, "[]interface{}".
-"Printf" can examine the arguments by iterating over the slice
-and, for each element, using a type switch or the reflection library
-to interpret the value.
-It's off topic here but such run-time type analysis
-helps explain some of the nice properties of Go's "Printf",
-due to the ability of "Printf" to discover the type of its arguments
-dynamically.
-
-For example, in C each format must correspond to the type of its
-argument. It's easier in many cases in Go. Instead of "%llud" you
-can just say "%d"; "Printf" knows the size and signedness of the
-integer and can do the right thing for you. The snippet
-
-!src progs/print.go 10 11
-
-prints
-
- 18446744073709551615 -1
-
-In fact, if you're lazy the format "%v" will print, in a simple
-appropriate style, any value, even an array or structure. The output of
-
-!src progs/print.go 14 20
-
-is
-
- 18446744073709551615 {77 Sunset Strip} [1 2 3 4]
-
-You can drop the formatting altogether if you use "Print" or "Println"
-instead of "Printf". Those routines do fully automatic formatting.
-The "Print" function just prints its elements out using the equivalent
-of "%v" while "Println" inserts spaces between arguments
-and adds a newline. The output of each of these two lines is identical
-to that of the "Printf" call above.
-
-!src progs/print.go 21 22
-
-If you have your own type you'd like "Printf" or "Print" to format,
-just give it a "String" method that returns a string. The print
-routines will examine the value to inquire whether it implements
-the method and if so, use it rather than some other formatting.
-Here's a simple example.
-
-!src progs/print_string.go 9 $
-
-Since "*testType" has a "String" method, the
-default formatter for that type will use it and produce the output
-
- 77 Sunset Strip
-
-Observe that the "String" method calls "Sprint" (the obvious Go
-variant that returns a string) to do its formatting; special formatters
-can use the "fmt" library recursively.
-
-Another feature of "Printf" is that the format "%T" will print a string
-representation of the type of a value, which can be handy when debugging
-polymorphic code.
-
-It's possible to write full custom print formats with flags and precisions
-and such, but that's getting a little off the main thread so we'll leave it
-as an exploration exercise.
-
-You might ask, though, how "Printf" can tell whether a type implements
-the "String" method. Actually what it does is ask if the value can
-be converted to an interface variable that implements the method.
-Schematically, given a value "v", it does this:
-
-
- type Stringer interface {
- String() string
- }
-
- s, ok := v.(Stringer) // Test whether v implements "String()"
- if ok {
- result = s.String()
- } else {
- result = defaultOutput(v)
- }
-
-The code uses a ``type assertion'' ("v.(Stringer)") to test if the value stored in
-"v" satisfies the "Stringer" interface; if it does, "s"
-will become an interface variable implementing the method and "ok" will
-be "true". We then use the interface variable to call the method.
-(The ''comma, ok'' pattern is a Go idiom used to test the success of
-operations such as type conversion, map update, communications, and so on,
-although this is the only appearance in this tutorial.)
-If the value does not satisfy the interface, "ok" will be false.
-
-In this snippet the name "Stringer" follows the convention that we add ''[e]r''
-to interfaces describing simple method sets like this.
-
-One last wrinkle. To complete the suite, besides "Printf" etc. and "Sprintf"
-etc., there are also "Fprintf" etc. Unlike in C, "Fprintf"'s first argument is
-not a file. Instead, it is a variable of type "io.Writer", which is an
-interface type defined in the "io" library:
-
- type Writer interface {
- Write(p []byte) (n int, err os.Error)
- }
-
-(This interface is another conventional name, this time for "Write"; there are also
-"io.Reader", "io.ReadWriter", and so on.)
-Thus you can call "Fprintf" on any type that implements a standard "Write"
-method, not just files but also network channels, buffers, whatever
-you want.
-
-Prime numbers
-----
-
-Now we come to processes and communication&mdash;concurrent programming.
-It's a big subject so to be brief we assume some familiarity with the topic.
-
-A classic program in the style is a prime sieve.
-(The sieve of Eratosthenes is computationally more efficient than
-the algorithm presented here, but we are more interested in concurrency than
-algorithmics at the moment.)
-It works by taking a stream of all the natural numbers and introducing
-a sequence of filters, one for each prime, to winnow the multiples of
-that prime. At each step we have a sequence of filters of the primes
-so far, and the next number to pop out is the next prime, which triggers
-the creation of the next filter in the chain.
-
-Here's a flow diagram; each box represents a filter element whose
-creation is triggered by the first number that flowed from the
-elements before it.
-
-<br>
-
-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<img src='sieve.gif'>
-
-<br>
-
-To create a stream of integers, we use a Go <i>channel</i>, which,
-borrowing from CSP's descendants, represents a communications
-channel that can connect two concurrent computations.
-In Go, channel variables are references to a run-time object that
-coordinates the communication; as with maps and slices, use
-"make" to create a new channel.
-
-Here is the first function in "progs/sieve.go":
-
-!src progs/sieve.go /Send/ /^}/
-
-The "generate" function sends the sequence 2, 3, 4, 5, ... to its
-argument channel, "ch", using the binary communications operator "&lt;-".
-Channel operations block, so if there's no recipient for the value on "ch",
-the send operation will wait until one becomes available.
-
-The "filter" function has three arguments: an input channel, an output
-channel, and a prime number. It copies values from the input to the
-output, discarding anything divisible by the prime. The unary communications
-operator "&lt;-" (receive) retrieves the next value on the channel.
-
-!src progs/sieve.go /Copy.the/ /^}/
-
-The generator and filters execute concurrently. Go has
-its own model of process/threads/light-weight processes/coroutines,
-so to avoid notational confusion we call concurrently executing
-computations in Go <i>goroutines</i>. To start a goroutine,
-invoke the function, prefixing the call with the keyword "go";
-this starts the function running in parallel with the current
-computation but in the same address space:
-
- go sum(hugeArray) // calculate sum in the background
-
-If you want to know when the calculation is done, pass a channel
-on which it can report back:
-
- ch := make(chan int)
- go sum(hugeArray, ch)
- // ... do something else for a while
- result := &lt;-ch // wait for, and retrieve, result
-
-Back to our prime sieve. Here's how the sieve pipeline is stitched
-together:
-
-!src progs/sieve.go /func.main/ /^}/
-
-The first line of "main" creates the initial channel to pass to "generate", which it
-then starts up. As each prime pops out of the channel, a new "filter"
-is added to the pipeline and <i>its</i> output becomes the new value
-of "ch".
-
-The sieve program can be tweaked to use a pattern common
-in this style of programming. Here is a variant version
-of "generate", from "progs/sieve1.go":
-
-!src progs/sieve1.go /func.generate/ /^}/
-
-This version does all the setup internally. It creates the output
-channel, launches a goroutine running a function literal, and
-returns the channel to the caller. It is a factory for concurrent
-execution, starting the goroutine and returning its connection.
-
-The function literal notation used in the "go" statement allows us to construct an
-anonymous function and invoke it on the spot. Notice that the local
-variable "ch" is available to the function literal and lives on even
-after "generate" returns.
-
-The same change can be made to "filter":
-
-!src progs/sieve1.go /func.filter/ /^}/
-
-The "sieve" function's main loop becomes simpler and clearer as a
-result, and while we're at it let's turn it into a factory too:
-
-!src progs/sieve1.go /func.sieve/ /^}/
-
-Now "main"'s interface to the prime sieve is a channel of primes:
-
-!src progs/sieve1.go /func.main/ /^}/
-
-Multiplexing
-----
-
-With channels, it's possible to serve multiple independent client goroutines without
-writing an explicit multiplexer. The trick is to send the server a channel in the message,
-which it will then use to reply to the original sender.
-A realistic client-server program is a lot of code, so here is a very simple substitute
-to illustrate the idea. It starts by defining a "request" type, which embeds a channel
-that will be used for the reply.
-
-!src progs/server.go /type.request/ /^}/
-
-The server will be trivial: it will do simple binary operations on integers. Here's the
-code that invokes the operation and responds to the request:
-
-!src progs/server.go /type.binOp/ /^}/
-
-The type declaration makes "binOp" represent a function taking two integers and
-returning a third.
-
-The "server" routine loops forever, receiving requests and, to avoid blocking due to
-a long-running operation, starting a goroutine to do the actual work.
-
-!src progs/server.go /func.server/ /^}/
-
-We construct a server in a familiar way, starting it and returning a channel
-connected to it:
-
-!src progs/server.go /func.startServer/ /^}/
-
-Here's a simple test. It starts a server with an addition operator and sends out
-"N" requests without waiting for the replies. Only after all the requests are sent
-does it check the results.
-
-!src progs/server.go /func.main/ /^}/
-
-One annoyance with this program is that it doesn't shut down the server cleanly; when "main" returns
-there are a number of lingering goroutines blocked on communication. To solve this,
-we can provide a second, "quit" channel to the server:
-
-!src progs/server1.go /func.startServer/ /^}/
-
-It passes the quit channel to the "server" function, which uses it like this:
-
-!src progs/server1.go /func.server/ /^}/
-
-Inside "server", the "select" statement chooses which of the multiple communications
-listed by its cases can proceed. If all are blocked, it waits until one can proceed; if
-multiple can proceed, it chooses one at random. In this instance, the "select" allows
-the server to honor requests until it receives a quit message, at which point it
-returns, terminating its execution.
-
-
-All that's left is to strobe the "quit" channel
-at the end of main:
-
-!src progs/server1.go /adder,.quit/
-...
-!src progs/server1.go /quit....true/
-
-There's a lot more to Go programming and concurrent programming in general but this
-quick tour should give you some of the basics.