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diff --git a/doc/go_tutorial.txt b/doc/go_tutorial.txt deleted file mode 100644 index 17ef6eee9..000000000 --- a/doc/go_tutorial.txt +++ /dev/null @@ -1,934 +0,0 @@ -<!-- A Tutorial for the Go Programming Language --> -Introduction ----- - -This document is a tutorial introduction to the basics of the Go programming -language, intended for programmers familiar with C or C++. It is not a comprehensive -guide to the language; at the moment the document closest to that is the -<a href='/doc/go_spec.html'>language specification</a>. -After you've read this tutorial, you should look at -<a href='/doc/effective_go.html'>Effective Go</a>, -which digs deeper into how the language is used and -talks about the style and idioms of programming in Go. -Also, slides from a 3-day course about Go are available. -They provide some background and a lot of examples: -<a href='/doc/GoCourseDay1.pdf'>Day 1</a>, -<a href='/doc/GoCourseDay2.pdf'>Day 2</a>, -<a href='/doc/GoCourseDay3.pdf'>Day 3</a>. - -The presentation here proceeds through a series of modest programs to illustrate -key features of the language. All the programs work (at time of writing) and are -checked into the repository in the directory <a href='/doc/progs'>"/doc/progs/"</a>. - -Program snippets are annotated with the line number in the original file; for -cleanliness, blank lines remain blank. - -Hello, World ----- - -Let's start in the usual way: - -!src progs/helloworld.go /package/ $ - -Every Go source file declares, using a "package" statement, which package it's part of. -It may also import other packages to use their facilities. -This program imports the package "fmt" to gain access to -our old, now capitalized and package-qualified, friend, "fmt.Printf". - -Functions are introduced with the "func" keyword. -The "main" package's "main" function is where the program starts running (after -any initialization). - -String constants can contain Unicode characters, encoded in UTF-8. -(In fact, Go source files are defined to be encoded in UTF-8.) - -The comment convention is the same as in C++: - - /* ... */ - // ... - -Later we'll have much more to say about printing. - -Semicolons ----- - -You might have noticed that our program has no semicolons. In Go -code, the only place you typically see semicolons is separating the -clauses of "for" loops and the like; they are not necessary after -every statement. - -In fact, what happens is that the formal language uses semicolons, -much as in C or Java, but they are inserted automatically -at the end of every line that looks like the end of a statement. You -don't need to type them yourself. - -For details about how this is done you can see the language -specification, but in practice all you need to know is that you -never need to put a semicolon at the end of a line. (You can put -them in if you want to write multiple statements per line.) As an -extra help, you can also leave out a semicolon immediately before -a closing brace. - -This approach makes for clean-looking, semicolon-free code. The -one surprise is that it's important to put the opening -brace of a construct such as an "if" statement on the same line as -the "if"; if you don't, there are situations that may not compile -or may give the wrong result. The language forces the brace style -to some extent. - -Compiling ----- - -Go is a compiled language. At the moment there are two compilers. -"Gccgo" is a Go compiler that uses the GCC back end. There is also a -suite of compilers with different (and odd) names for each architecture: -"6g" for the 64-bit x86, "8g" for the 32-bit x86, and more. These -compilers run significantly faster but generate less efficient code -than "gccgo". At the time of writing (late 2009), they also have -a more robust run-time system although "gccgo" is catching up. - -Here's how to compile and run our program. With "6g", say, - - $ 6g helloworld.go # compile; object goes into helloworld.6 - $ 6l helloworld.6 # link; output goes into 6.out - $ 6.out - Hello, world; or Καλημέρα κόσμε; or こんにちは 世界 - $ - -With "gccgo" it looks a little more traditional. - - $ gccgo helloworld.go - $ a.out - Hello, world; or Καλημέρα κόσμε; or こんにちは 世界 - $ - -Echo ----- - -Next up, here's a version of the Unix utility "echo(1)": - -!src progs/echo.go /package/ $ - -This program is small but it's doing a number of new things. In the last example, -we saw "func" introduce a function. The keywords "var", "const", and "type" -(not used yet) also introduce declarations, as does "import". -Notice that we can group declarations of the same sort into -parenthesized lists, one item per line, as in the "import" and "const" clauses here. -But it's not necessary to do so; we could have said - - const Space = " " - const Newline = "\n" - -This program imports the ""os"" package to access its "Stdout" variable, of type -"*os.File". The "import" statement is actually a declaration: in its general form, -as used in our ``hello world'' program, -it names the identifier ("fmt") -that will be used to access members of the package imported from the file (""fmt""), -found in the current directory or in a standard location. -In this program, though, we've dropped the explicit name from the imports; by default, -packages are imported using the name defined by the imported package, -which by convention is of course the file name itself. Our ``hello world'' program -could have said just "import "fmt"". - -You can specify your -own import names if you want but it's only necessary if you need to resolve -a naming conflict. - -Given "os.Stdout" we can use its "WriteString" method to print the string. - -Having imported the "flag" package, line 12 creates a global variable to hold -the value of echo's "-n" flag. The variable "omitNewline" has type "*bool", pointer -to "bool". - -In "main.main", we parse the arguments (line 20) and then create a local -string variable we will use to build the output. - -The declaration statement has the form - - var s string = "" - -This is the "var" keyword, followed by the name of the variable, followed by -its type, followed by an equals sign and an initial value for the variable. - -Go tries to be terse, and this declaration could be shortened. Since the -string constant is of type string, we don't have to tell the compiler that. -We could write - - var s = "" - -or we could go even shorter and write the idiom - - s := "" - -The ":=" operator is used a lot in Go to represent an initializing declaration. -There's one in the "for" clause on the next line: - -!src progs/echo.go /for/ - -The "flag" package has parsed the arguments and left the non-flag arguments -in a list that can be iterated over in the obvious way. - -The Go "for" statement differs from that of C in a number of ways. First, -it's the only looping construct; there is no "while" or "do". Second, -there are no parentheses on the clause, but the braces on the body -are mandatory. The same applies to the "if" and "switch" statements. -Later examples will show some other ways "for" can be written. - -The body of the loop builds up the string "s" by appending (using "+=") -the arguments and separating spaces. After the loop, if the "-n" flag is not -set, the program appends a newline. Finally, it writes the result. - -Notice that "main.main" is a niladic function with no return type. -It's defined that way. Falling off the end of "main.main" means -''success''; if you want to signal an erroneous return, call - - os.Exit(1) - -The "os" package contains other essentials for getting -started; for instance, "os.Args" is a slice used by the -"flag" package to access the command-line arguments. - -An Interlude about Types ----- - -Go has some familiar types such as "int" and "uint" (unsigned "int"), which represent -values of the ''appropriate'' size for the machine. It also defines -explicitly-sized types such as "int8", "float64", and so on, plus -unsigned integer types such as "uint", "uint32", etc. -These are distinct types; even if "int" and "int32" are both 32 bits in size, -they are not the same type. There is also a "byte" synonym for -"uint8", which is the element type for strings. - -Floating-point types are always sized: "float32" and "float64", -plus "complex64" (two "float32s") and "complex128" -(two "float64s"). Complex numbers are outside the -scope of this tutorial. - -Speaking of "string", that's a built-in type as well. Strings are -<i>immutable values</i>—they are not just arrays of "byte" values. -Once you've built a string <i>value</i>, you can't change it, although -of course you can change a string <i>variable</i> simply by -reassigning it. This snippet from "strings.go" is legal code: - -!src progs/strings.go /hello/ /ciao/ - -However the following statements are illegal because they would modify -a "string" value: - - s[0] = 'x' - (*p)[1] = 'y' - -In C++ terms, Go strings are a bit like "const strings", while pointers -to strings are analogous to "const string" references. - -Yes, there are pointers. However, Go simplifies their use a little; -read on. - -Arrays are declared like this: - - var arrayOfInt [10]int - -Arrays, like strings, are values, but they are mutable. This differs -from C, in which "arrayOfInt" would be usable as a pointer to "int". -In Go, since arrays are values, it's meaningful (and useful) to talk -about pointers to arrays. - -The size of the array is part of its type; however, one can declare -a <i>slice</i> variable to hold a reference to any array, of any size, -with the same element type. -A <i>slice -expression</i> has the form "a[low : high]", representing -the internal array indexed from "low" through "high-1"; the resulting -slice is indexed from "0" through "high-low-1". -In short, slices look a lot like arrays but with -no explicit size ("[]" vs. "[10]") and they reference a segment of -an underlying, usually anonymous, regular array. Multiple slices -can share data if they represent pieces of the same array; -multiple arrays can never share data. - -Slices are much more common in Go programs than -regular arrays; they're more flexible, have reference semantics, -and are efficient. What they lack is the precise control of storage -layout of a regular array; if you want to have a hundred elements -of an array stored within your structure, you should use a regular -array. To create one, use a compound value <i>constructor</i>—an -expression formed -from a type followed by a brace-bounded expression like this: - - [3]int{1,2,3} - -In this case the constructor builds an array of 3 "ints". - -When passing an array to a function, you almost always want -to declare the formal parameter to be a slice. When you call -the function, slice the array to create -(efficiently) a slice reference and pass that. -By default, the lower and upper bounds of a slice match the -ends of the existing object, so the concise notation "[:]" -will slice the whole array. - -Using slices one can write this function (from "sum.go"): - -!src progs/sum.go /sum/ /^}/ - -Note how the return type ("int") is defined for "sum" by stating it -after the parameter list. - -To call the function, we slice the array. This intricate call (we'll show -a simpler way in a moment) constructs -an array and slices it: - - s := sum([3]int{1,2,3}[:]) - -If you are creating a regular array but want the compiler to count the -elements for you, use "..." as the array size: - - s := sum([...]int{1,2,3}[:]) - -That's fussier than necessary, though. -In practice, unless you're meticulous about storage layout within a -data structure, a slice itself—using empty brackets with no size—is all you need: - - s := sum([]int{1,2,3}) - -There are also maps, which you can initialize like this: - - m := map[string]int{"one":1 , "two":2} - -The built-in function "len", which returns number of elements, -makes its first appearance in "sum". It works on strings, arrays, -slices, maps, and channels. - -By the way, another thing that works on strings, arrays, slices, maps -and channels is the "range" clause on "for" loops. Instead of writing - - for i := 0; i < len(a); i++ { ... } - -to loop over the elements of a slice (or map or ...) , we could write - - for i, v := range a { ... } - -This assigns "i" to the index and "v" to the value of the successive -elements of the target of the range. See -<a href='/doc/effective_go.html'>Effective Go</a> -for more examples of its use. - - -An Interlude about Allocation ----- - -Most types in Go are values. If you have an "int" or a "struct" -or an array, assignment -copies the contents of the object. -To allocate a new variable, use the built-in function "new", which -returns a pointer to the allocated storage. - - type T struct { a, b int } - var t *T = new(T) - -or the more idiomatic - - t := new(T) - -Some types—maps, slices, and channels (see below)—have reference semantics. -If you're holding a slice or a map and you modify its contents, other variables -referencing the same underlying data will see the modification. For these three -types you want to use the built-in function "make": - - m := make(map[string]int) - -This statement initializes a new map ready to store entries. -If you just declare the map, as in - - var m map[string]int - -it creates a "nil" reference that cannot hold anything. To use the map, -you must first initialize the reference using "make" or by assignment from an -existing map. - -Note that "new(T)" returns type "*T" while "make(T)" returns type -"T". If you (mistakenly) allocate a reference object with "new" rather than "make", -you receive a pointer to a nil reference, equivalent to -declaring an uninitialized variable and taking its address. - -An Interlude about Constants ----- - -Although integers come in lots of sizes in Go, integer constants do not. -There are no constants like "0LL" or "0x0UL". Instead, integer -constants are evaluated as large-precision values that -can overflow only when they are assigned to an integer variable with -too little precision to represent the value. - - const hardEight = (1 << 100) >> 97 // legal - -There are nuances that deserve redirection to the legalese of the -language specification but here are some illustrative examples: - - var a uint64 = 0 // a has type uint64, value 0 - a := uint64(0) // equivalent; uses a "conversion" - i := 0x1234 // i gets default type: int - var j int = 1e6 // legal - 1000000 is representable in an int - x := 1.5 // a float64, the default type for floating constants - i3div2 := 3/2 // integer division - result is 1 - f3div2 := 3./2. // floating-point division - result is 1.5 - -Conversions only work for simple cases such as converting "ints" of one -sign or size to another and between integers and floating-point numbers, -plus a couple of other instances outside the scope of a tutorial. -There are no automatic numeric conversions of any kind in Go, -other than that of making constants have concrete size and type when -assigned to a variable. - -An I/O Package ----- - -Next we'll look at a simple package for doing file I/O with an -open/close/read/write interface. Here's the start of "file.go": - -!src progs/file.go /package/ /^}/ - -The first few lines declare the name of the -package—"file"—and then import two packages. The "os" -package hides the differences -between various operating systems to give a consistent view of files and -so on; here we're going to use its error handling utilities -and reproduce the rudiments of its file I/O. - -The other item is the low-level, external "syscall" package, which provides -a primitive interface to the underlying operating system's calls. - -Next is a type definition: the "type" keyword introduces a type declaration, -in this case a data structure called "File". -To make things a little more interesting, our "File" includes the name of the file -that the file descriptor refers to. - -Because "File" starts with a capital letter, the type is available outside the package, -that is, by users of the package. In Go the rule about visibility of information is -simple: if a name (of a top-level type, function, method, constant or variable, or of -a structure field or method) is capitalized, users of the package may see it. Otherwise, the -name and hence the thing being named is visible only inside the package in which -it is declared. This is more than a convention; the rule is enforced by the compiler. -In Go, the term for publicly visible names is ''exported''. - -In the case of "File", all its fields are lower case and so invisible to users, but we -will soon give it some exported, upper-case methods. - -First, though, here is a factory to create a "File": - -!src progs/file.go /newFile/ /^}/ - -This returns a pointer to a new "File" structure with the file descriptor and name -filled in. This code uses Go's notion of a ''composite literal'', analogous to -the ones used to build maps and arrays, to construct a new heap-allocated -object. We could write - - n := new(File) - n.fd = fd - n.name = name - return n - -but for simple structures like "File" it's easier to return the address of a -composite literal, as is done here on line 21. - -We can use the factory to construct some familiar, exported variables of type "*File": - -!src progs/file.go /var/ /^.$/ - -The "newFile" function was not exported because it's internal. The proper, -exported factory to use is "OpenFile" (we'll explain that name in a moment): - -!src progs/file.go /func.OpenFile/ /^}/ - -There are a number of new things in these few lines. First, "OpenFile" returns -multiple values, a "File" and an error (more about errors in a moment). -We declare the -multi-value return as a parenthesized list of declarations; syntactically -they look just like a second parameter list. The function -"syscall.Open" -also has a multi-value return, which we can grab with the multi-variable -declaration on line 31; it declares "r" and "e" to hold the two values, -both of type "int" (although you'd have to look at the "syscall" package -to see that). Finally, line 35 returns two values: a pointer to the new "File" -and the error. If "syscall.Open" fails, the file descriptor "r" will -be negative and "newFile" will return "nil". - -About those errors: The "os" library includes a general notion of an error. -It's a good idea to use its facility in your own interfaces, as we do here, for -consistent error handling throughout Go code. In "Open" we use a -conversion to translate Unix's integer "errno" value into the integer type -"os.Errno", which implements "os.Error". - -Why "OpenFile" and not "Open"? To mimic Go's "os" package, which -our exercise is emulating. The "os" package takes the opportunity -to make the two commonest cases - open for read and create for -write - the simplest, just "Open" and "Create". "OpenFile" is the -general case, analogous to the Unix system call "Open". Here is -the implementation of our "Open" and "Create"; they're trivial -wrappers that eliminate common errors by capturing -the tricky standard arguments to open and, especially, to create a file: - -!src progs/file.go /^const/ /^}/ - -!src progs/file.go /func.Create/ /^}/ - -Back to our main story. -Now that we can build "Files", we can write methods for them. To declare -a method of a type, we define a function to have an explicit receiver -of that type, placed -in parentheses before the function name. Here are some methods for "*File", -each of which declares a receiver variable "file". - -!src progs/file.go /Close/ $ - -There is no implicit "this" and the receiver variable must be used to access -members of the structure. Methods are not declared within -the "struct" declaration itself. The "struct" declaration defines only data members. -In fact, methods can be created for almost any type you name, such as an integer or -array, not just for "structs". We'll see an example with arrays later. - -The "String" method is so called because of a printing convention we'll -describe later. - -The methods use the public variable "os.EINVAL" to return the ("os.Error" -version of the) Unix error code "EINVAL". The "os" library defines a standard -set of such error values. - -We can now use our new package: - -!src progs/helloworld3.go /package/ $ - -The ''"./"'' in the import of ''"./file"'' tells the compiler -to use our own package rather than -something from the directory of installed packages. -(Also, ''"file.go"'' must be compiled before we can import the -package.) - -Now we can compile and run the program. On Unix, this would be the result: - - $ 6g file.go # compile file package - $ 6g helloworld3.go # compile main package - $ 6l -o helloworld3 helloworld3.6 # link - no need to mention "file" - $ helloworld3 - hello, world - can't open file; err=No such file or directory - $ - -Rotting cats ----- - -Building on the "file" package, here's a simple version of the Unix utility "cat(1)", -"progs/cat.go": - -!src progs/cat.go /package/ $ - -By now this should be easy to follow, but the "switch" statement introduces some -new features. Like a "for" loop, an "if" or "switch" can include an -initialization statement. The "switch" statement in "cat" uses one to create variables -"nr" and "er" to hold the return values from the call to "f.Read". (The "if" a few lines later -has the same idea.) The "switch" statement is general: it evaluates the cases -from top to bottom looking for the first case that matches the value; the -case expressions don't need to be constants or even integers, as long as -they all have the same type. - -Since the "switch" value is just "true", we could leave it off—as is also -the situation -in a "for" statement, a missing value means "true". In fact, such a "switch" -is a form of "if-else" chain. While we're here, it should be mentioned that in -"switch" statements each "case" has an implicit "break". - -The argument to "file.Stdout.Write" is created by slicing the array "buf". -Slices provide the standard Go way to handle I/O buffers. - -Now let's make a variant of "cat" that optionally does "rot13" on its input. -It's easy to do by just processing the bytes, but instead we will exploit -Go's notion of an <i>interface</i>. - -The "cat" subroutine uses only two methods of "f": "Read" and "String", -so let's start by defining an interface that has exactly those two methods. -Here is code from "progs/cat_rot13.go": - -!src progs/cat_rot13.go /type.reader/ /^}/ - -Any type that has the two methods of "reader"—regardless of whatever -other methods the type may also have—is said to <i>implement</i> the -interface. Since "file.File" implements these methods, it implements the -"reader" interface. We could tweak the "cat" subroutine to accept a "reader" -instead of a "*file.File" and it would work just fine, but let's embellish a little -first by writing a second type that implements "reader", one that wraps an -existing "reader" and does "rot13" on the data. To do this, we just define -the type and implement the methods and with no other bookkeeping, -we have a second implementation of the "reader" interface. - -!src progs/cat_rot13.go /type.rotate13/ /end.of.rotate13/ - -(The "rot13" function called in "Read" is trivial and not worth reproducing here.) - -To use the new feature, we define a flag: - -!src progs/cat_rot13.go /rot13Flag/ - -and use it from within a mostly unchanged "cat" function: - -!src progs/cat_rot13.go /func.cat/ /^}/ - -(We could also do the wrapping in "main" and leave "cat" mostly alone, except -for changing the type of the argument; consider that an exercise.) -The "if" at the top of "cat" sets it all up: If the "rot13" flag is true, wrap the "reader" -we received into a "rotate13" and proceed. Note that the interface variables -are values, not pointers: the argument is of type "reader", not "*reader", -even though under the covers it holds a pointer to a "struct". - -Here it is in action: - - $ echo abcdefghijklmnopqrstuvwxyz | ./cat - abcdefghijklmnopqrstuvwxyz - $ echo abcdefghijklmnopqrstuvwxyz | ./cat --rot13 - nopqrstuvwxyzabcdefghijklm - $ - -Fans of dependency injection may take cheer from how easily interfaces -allow us to substitute the implementation of a file descriptor. - -Interfaces are a distinctive feature of Go. An interface is implemented by a -type if the type implements all the methods declared in the interface. -This means -that a type may implement an arbitrary number of different interfaces. -There is no type hierarchy; things can be much more <i>ad hoc</i>, -as we saw with "rot13". The type "file.File" implements "reader"; it could also -implement a "writer", or any other interface built from its methods that -fits the current situation. Consider the <i>empty interface</i> - - type Empty interface {} - -<i>Every</i> type implements the empty interface, which makes it -useful for things like containers. - -Sorting ----- - -Interfaces provide a simple form of polymorphism. They completely -separate the definition of what an object does from how it does it, allowing -distinct implementations to be represented at different times by the -same interface variable. - -As an example, consider this simple sort algorithm taken from "progs/sort.go": - -!src progs/sort.go /func.Sort/ /^}/ - -The code needs only three methods, which we wrap into sort's "Interface": - -!src progs/sort.go /interface/ /^}/ - -We can apply "Sort" to any type that implements "Len", "Less", and "Swap". -The "sort" package includes the necessary methods to allow sorting of -arrays of integers, strings, etc.; here's the code for arrays of "int" - -!src progs/sort.go /type.*IntSlice/ /Swap/ - -Here we see methods defined for non-"struct" types. You can define methods -for any type you define and name in your package. - -And now a routine to test it out, from "progs/sortmain.go". This -uses a function in the "sort" package, omitted here for brevity, -to test that the result is sorted. - -!src progs/sortmain.go /func.ints/ /^}/ - -If we have a new type we want to be able to sort, all we need to do is -to implement the three methods for that type, like this: - -!src progs/sortmain.go /type.day/ /Swap/ - - -Printing ----- - -The examples of formatted printing so far have been modest. In this section -we'll talk about how formatted I/O can be done well in Go. - -We've seen simple uses of the package "fmt", which -implements "Printf", "Fprintf", and so on. -Within the "fmt" package, "Printf" is declared with this signature: - - Printf(format string, v ...interface{}) (n int, errno os.Error) - -The token "..." introduces a variable-length argument list that in C would -be handled using the "stdarg.h" macros. -In Go, variadic functions are passed a slice of the arguments of the -specified type. In "Printf"'s case, the declaration says "...interface{}" -so the actual type is a slice of empty interface values, "[]interface{}". -"Printf" can examine the arguments by iterating over the slice -and, for each element, using a type switch or the reflection library -to interpret the value. -It's off topic here but such run-time type analysis -helps explain some of the nice properties of Go's "Printf", -due to the ability of "Printf" to discover the type of its arguments -dynamically. - -For example, in C each format must correspond to the type of its -argument. It's easier in many cases in Go. Instead of "%llud" you -can just say "%d"; "Printf" knows the size and signedness of the -integer and can do the right thing for you. The snippet - -!src progs/print.go 10 11 - -prints - - 18446744073709551615 -1 - -In fact, if you're lazy the format "%v" will print, in a simple -appropriate style, any value, even an array or structure. The output of - -!src progs/print.go 14 20 - -is - - 18446744073709551615 {77 Sunset Strip} [1 2 3 4] - -You can drop the formatting altogether if you use "Print" or "Println" -instead of "Printf". Those routines do fully automatic formatting. -The "Print" function just prints its elements out using the equivalent -of "%v" while "Println" inserts spaces between arguments -and adds a newline. The output of each of these two lines is identical -to that of the "Printf" call above. - -!src progs/print.go 21 22 - -If you have your own type you'd like "Printf" or "Print" to format, -just give it a "String" method that returns a string. The print -routines will examine the value to inquire whether it implements -the method and if so, use it rather than some other formatting. -Here's a simple example. - -!src progs/print_string.go 9 $ - -Since "*testType" has a "String" method, the -default formatter for that type will use it and produce the output - - 77 Sunset Strip - -Observe that the "String" method calls "Sprint" (the obvious Go -variant that returns a string) to do its formatting; special formatters -can use the "fmt" library recursively. - -Another feature of "Printf" is that the format "%T" will print a string -representation of the type of a value, which can be handy when debugging -polymorphic code. - -It's possible to write full custom print formats with flags and precisions -and such, but that's getting a little off the main thread so we'll leave it -as an exploration exercise. - -You might ask, though, how "Printf" can tell whether a type implements -the "String" method. Actually what it does is ask if the value can -be converted to an interface variable that implements the method. -Schematically, given a value "v", it does this: - - - type Stringer interface { - String() string - } - - s, ok := v.(Stringer) // Test whether v implements "String()" - if ok { - result = s.String() - } else { - result = defaultOutput(v) - } - -The code uses a ``type assertion'' ("v.(Stringer)") to test if the value stored in -"v" satisfies the "Stringer" interface; if it does, "s" -will become an interface variable implementing the method and "ok" will -be "true". We then use the interface variable to call the method. -(The ''comma, ok'' pattern is a Go idiom used to test the success of -operations such as type conversion, map update, communications, and so on, -although this is the only appearance in this tutorial.) -If the value does not satisfy the interface, "ok" will be false. - -In this snippet the name "Stringer" follows the convention that we add ''[e]r'' -to interfaces describing simple method sets like this. - -One last wrinkle. To complete the suite, besides "Printf" etc. and "Sprintf" -etc., there are also "Fprintf" etc. Unlike in C, "Fprintf"'s first argument is -not a file. Instead, it is a variable of type "io.Writer", which is an -interface type defined in the "io" library: - - type Writer interface { - Write(p []byte) (n int, err os.Error) - } - -(This interface is another conventional name, this time for "Write"; there are also -"io.Reader", "io.ReadWriter", and so on.) -Thus you can call "Fprintf" on any type that implements a standard "Write" -method, not just files but also network channels, buffers, whatever -you want. - -Prime numbers ----- - -Now we come to processes and communication—concurrent programming. -It's a big subject so to be brief we assume some familiarity with the topic. - -A classic program in the style is a prime sieve. -(The sieve of Eratosthenes is computationally more efficient than -the algorithm presented here, but we are more interested in concurrency than -algorithmics at the moment.) -It works by taking a stream of all the natural numbers and introducing -a sequence of filters, one for each prime, to winnow the multiples of -that prime. At each step we have a sequence of filters of the primes -so far, and the next number to pop out is the next prime, which triggers -the creation of the next filter in the chain. - -Here's a flow diagram; each box represents a filter element whose -creation is triggered by the first number that flowed from the -elements before it. - -<br> - - <img src='sieve.gif'> - -<br> - -To create a stream of integers, we use a Go <i>channel</i>, which, -borrowing from CSP's descendants, represents a communications -channel that can connect two concurrent computations. -In Go, channel variables are references to a run-time object that -coordinates the communication; as with maps and slices, use -"make" to create a new channel. - -Here is the first function in "progs/sieve.go": - -!src progs/sieve.go /Send/ /^}/ - -The "generate" function sends the sequence 2, 3, 4, 5, ... to its -argument channel, "ch", using the binary communications operator "<-". -Channel operations block, so if there's no recipient for the value on "ch", -the send operation will wait until one becomes available. - -The "filter" function has three arguments: an input channel, an output -channel, and a prime number. It copies values from the input to the -output, discarding anything divisible by the prime. The unary communications -operator "<-" (receive) retrieves the next value on the channel. - -!src progs/sieve.go /Copy.the/ /^}/ - -The generator and filters execute concurrently. Go has -its own model of process/threads/light-weight processes/coroutines, -so to avoid notational confusion we call concurrently executing -computations in Go <i>goroutines</i>. To start a goroutine, -invoke the function, prefixing the call with the keyword "go"; -this starts the function running in parallel with the current -computation but in the same address space: - - go sum(hugeArray) // calculate sum in the background - -If you want to know when the calculation is done, pass a channel -on which it can report back: - - ch := make(chan int) - go sum(hugeArray, ch) - // ... do something else for a while - result := <-ch // wait for, and retrieve, result - -Back to our prime sieve. Here's how the sieve pipeline is stitched -together: - -!src progs/sieve.go /func.main/ /^}/ - -The first line of "main" creates the initial channel to pass to "generate", which it -then starts up. As each prime pops out of the channel, a new "filter" -is added to the pipeline and <i>its</i> output becomes the new value -of "ch". - -The sieve program can be tweaked to use a pattern common -in this style of programming. Here is a variant version -of "generate", from "progs/sieve1.go": - -!src progs/sieve1.go /func.generate/ /^}/ - -This version does all the setup internally. It creates the output -channel, launches a goroutine running a function literal, and -returns the channel to the caller. It is a factory for concurrent -execution, starting the goroutine and returning its connection. - -The function literal notation used in the "go" statement allows us to construct an -anonymous function and invoke it on the spot. Notice that the local -variable "ch" is available to the function literal and lives on even -after "generate" returns. - -The same change can be made to "filter": - -!src progs/sieve1.go /func.filter/ /^}/ - -The "sieve" function's main loop becomes simpler and clearer as a -result, and while we're at it let's turn it into a factory too: - -!src progs/sieve1.go /func.sieve/ /^}/ - -Now "main"'s interface to the prime sieve is a channel of primes: - -!src progs/sieve1.go /func.main/ /^}/ - -Multiplexing ----- - -With channels, it's possible to serve multiple independent client goroutines without -writing an explicit multiplexer. The trick is to send the server a channel in the message, -which it will then use to reply to the original sender. -A realistic client-server program is a lot of code, so here is a very simple substitute -to illustrate the idea. It starts by defining a "request" type, which embeds a channel -that will be used for the reply. - -!src progs/server.go /type.request/ /^}/ - -The server will be trivial: it will do simple binary operations on integers. Here's the -code that invokes the operation and responds to the request: - -!src progs/server.go /type.binOp/ /^}/ - -The type declaration makes "binOp" represent a function taking two integers and -returning a third. - -The "server" routine loops forever, receiving requests and, to avoid blocking due to -a long-running operation, starting a goroutine to do the actual work. - -!src progs/server.go /func.server/ /^}/ - -We construct a server in a familiar way, starting it and returning a channel -connected to it: - -!src progs/server.go /func.startServer/ /^}/ - -Here's a simple test. It starts a server with an addition operator and sends out -"N" requests without waiting for the replies. Only after all the requests are sent -does it check the results. - -!src progs/server.go /func.main/ /^}/ - -One annoyance with this program is that it doesn't shut down the server cleanly; when "main" returns -there are a number of lingering goroutines blocked on communication. To solve this, -we can provide a second, "quit" channel to the server: - -!src progs/server1.go /func.startServer/ /^}/ - -It passes the quit channel to the "server" function, which uses it like this: - -!src progs/server1.go /func.server/ /^}/ - -Inside "server", the "select" statement chooses which of the multiple communications -listed by its cases can proceed. If all are blocked, it waits until one can proceed; if -multiple can proceed, it chooses one at random. In this instance, the "select" allows -the server to honor requests until it receives a quit message, at which point it -returns, terminating its execution. - - -All that's left is to strobe the "quit" channel -at the end of main: - -!src progs/server1.go /adder,.quit/ -... -!src progs/server1.go /quit....true/ - -There's a lot more to Go programming and concurrent programming in general but this -quick tour should give you some of the basics. |