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-rw-r--r--src/cmd/fix/testdata/reflect.encoder.go.out240
1 files changed, 240 insertions, 0 deletions
diff --git a/src/cmd/fix/testdata/reflect.encoder.go.out b/src/cmd/fix/testdata/reflect.encoder.go.out
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+++ b/src/cmd/fix/testdata/reflect.encoder.go.out
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+// Copyright 2009 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package gob
+
+import (
+ "bytes"
+ "io"
+ "os"
+ "reflect"
+ "sync"
+)
+
+// An Encoder manages the transmission of type and data information to the
+// other side of a connection.
+type Encoder struct {
+ mutex sync.Mutex // each item must be sent atomically
+ w []io.Writer // where to send the data
+ sent map[reflect.Type]typeId // which types we've already sent
+ countState *encoderState // stage for writing counts
+ freeList *encoderState // list of free encoderStates; avoids reallocation
+ buf []byte // for collecting the output.
+ byteBuf bytes.Buffer // buffer for top-level encoderState
+ err os.Error
+}
+
+// NewEncoder returns a new encoder that will transmit on the io.Writer.
+func NewEncoder(w io.Writer) *Encoder {
+ enc := new(Encoder)
+ enc.w = []io.Writer{w}
+ enc.sent = make(map[reflect.Type]typeId)
+ enc.countState = enc.newEncoderState(new(bytes.Buffer))
+ return enc
+}
+
+// writer() returns the innermost writer the encoder is using
+func (enc *Encoder) writer() io.Writer {
+ return enc.w[len(enc.w)-1]
+}
+
+// pushWriter adds a writer to the encoder.
+func (enc *Encoder) pushWriter(w io.Writer) {
+ enc.w = append(enc.w, w)
+}
+
+// popWriter pops the innermost writer.
+func (enc *Encoder) popWriter() {
+ enc.w = enc.w[0 : len(enc.w)-1]
+}
+
+func (enc *Encoder) badType(rt reflect.Type) {
+ enc.setError(os.NewError("gob: can't encode type " + rt.String()))
+}
+
+func (enc *Encoder) setError(err os.Error) {
+ if enc.err == nil { // remember the first.
+ enc.err = err
+ }
+}
+
+// writeMessage sends the data item preceded by a unsigned count of its length.
+func (enc *Encoder) writeMessage(w io.Writer, b *bytes.Buffer) {
+ enc.countState.encodeUint(uint64(b.Len()))
+ // Build the buffer.
+ countLen := enc.countState.b.Len()
+ total := countLen + b.Len()
+ if total > len(enc.buf) {
+ enc.buf = make([]byte, total+1000) // extra for growth
+ }
+ // Place the length before the data.
+ // TODO(r): avoid the extra copy here.
+ enc.countState.b.Read(enc.buf[0:countLen])
+ // Now the data.
+ b.Read(enc.buf[countLen:total])
+ // Write the data.
+ _, err := w.Write(enc.buf[0:total])
+ if err != nil {
+ enc.setError(err)
+ }
+}
+
+// sendActualType sends the requested type, without further investigation, unless
+// it's been sent before.
+func (enc *Encoder) sendActualType(w io.Writer, state *encoderState, ut *userTypeInfo, actual reflect.Type) (sent bool) {
+ if _, alreadySent := enc.sent[actual]; alreadySent {
+ return false
+ }
+ typeLock.Lock()
+ info, err := getTypeInfo(ut)
+ typeLock.Unlock()
+ if err != nil {
+ enc.setError(err)
+ return
+ }
+ // Send the pair (-id, type)
+ // Id:
+ state.encodeInt(-int64(info.id))
+ // Type:
+ enc.encode(state.b, reflect.ValueOf(info.wire), wireTypeUserInfo)
+ enc.writeMessage(w, state.b)
+ if enc.err != nil {
+ return
+ }
+
+ // Remember we've sent this type, both what the user gave us and the base type.
+ enc.sent[ut.base] = info.id
+ if ut.user != ut.base {
+ enc.sent[ut.user] = info.id
+ }
+ // Now send the inner types
+ switch st := actual; st.Kind() {
+ case reflect.Struct:
+ for i := 0; i < st.NumField(); i++ {
+ enc.sendType(w, state, st.Field(i).Type)
+ }
+ case reflect.Array, reflect.Slice:
+ enc.sendType(w, state, st.Elem())
+ }
+ return true
+}
+
+// sendType sends the type info to the other side, if necessary.
+func (enc *Encoder) sendType(w io.Writer, state *encoderState, origt reflect.Type) (sent bool) {
+ ut := userType(origt)
+ if ut.isGobEncoder {
+ // The rules are different: regardless of the underlying type's representation,
+ // we need to tell the other side that this exact type is a GobEncoder.
+ return enc.sendActualType(w, state, ut, ut.user)
+ }
+
+ // It's a concrete value, so drill down to the base type.
+ switch rt := ut.base; rt.Kind() {
+ default:
+ // Basic types and interfaces do not need to be described.
+ return
+ case reflect.Slice:
+ // If it's []uint8, don't send; it's considered basic.
+ if rt.Elem().Kind() == reflect.Uint8 {
+ return
+ }
+ // Otherwise we do send.
+ break
+ case reflect.Array:
+ // arrays must be sent so we know their lengths and element types.
+ break
+ case reflect.Map:
+ // maps must be sent so we know their lengths and key/value types.
+ break
+ case reflect.Struct:
+ // structs must be sent so we know their fields.
+ break
+ case reflect.Chan, reflect.Func:
+ // Probably a bad field in a struct.
+ enc.badType(rt)
+ return
+ }
+
+ return enc.sendActualType(w, state, ut, ut.base)
+}
+
+// Encode transmits the data item represented by the empty interface value,
+// guaranteeing that all necessary type information has been transmitted first.
+func (enc *Encoder) Encode(e interface{}) os.Error {
+ return enc.EncodeValue(reflect.ValueOf(e))
+}
+
+// sendTypeDescriptor makes sure the remote side knows about this type.
+// It will send a descriptor if this is the first time the type has been
+// sent.
+func (enc *Encoder) sendTypeDescriptor(w io.Writer, state *encoderState, ut *userTypeInfo) {
+ // Make sure the type is known to the other side.
+ // First, have we already sent this type?
+ rt := ut.base
+ if ut.isGobEncoder {
+ rt = ut.user
+ }
+ if _, alreadySent := enc.sent[rt]; !alreadySent {
+ // No, so send it.
+ sent := enc.sendType(w, state, rt)
+ if enc.err != nil {
+ return
+ }
+ // If the type info has still not been transmitted, it means we have
+ // a singleton basic type (int, []byte etc.) at top level. We don't
+ // need to send the type info but we do need to update enc.sent.
+ if !sent {
+ typeLock.Lock()
+ info, err := getTypeInfo(ut)
+ typeLock.Unlock()
+ if err != nil {
+ enc.setError(err)
+ return
+ }
+ enc.sent[rt] = info.id
+ }
+ }
+}
+
+// sendTypeId sends the id, which must have already been defined.
+func (enc *Encoder) sendTypeId(state *encoderState, ut *userTypeInfo) {
+ // Identify the type of this top-level value.
+ state.encodeInt(int64(enc.sent[ut.base]))
+}
+
+// EncodeValue transmits the data item represented by the reflection value,
+// guaranteeing that all necessary type information has been transmitted first.
+func (enc *Encoder) EncodeValue(value reflect.Value) os.Error {
+ // Make sure we're single-threaded through here, so multiple
+ // goroutines can share an encoder.
+ enc.mutex.Lock()
+ defer enc.mutex.Unlock()
+
+ // Remove any nested writers remaining due to previous errors.
+ enc.w = enc.w[0:1]
+
+ ut, err := validUserType(value.Type())
+ if err != nil {
+ return err
+ }
+
+ enc.err = nil
+ enc.byteBuf.Reset()
+ state := enc.newEncoderState(&enc.byteBuf)
+
+ enc.sendTypeDescriptor(enc.writer(), state, ut)
+ enc.sendTypeId(state, ut)
+ if enc.err != nil {
+ return enc.err
+ }
+
+ // Encode the object.
+ enc.encode(state.b, value, ut)
+ if enc.err == nil {
+ enc.writeMessage(enc.writer(), state.b)
+ }
+
+ enc.freeEncoderState(state)
+ return enc.err
+}