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-rw-r--r--src/image/color/color.go297
1 files changed, 297 insertions, 0 deletions
diff --git a/src/image/color/color.go b/src/image/color/color.go
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+++ b/src/image/color/color.go
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+// Copyright 2011 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// Package color implements a basic color library.
+package color
+
+// Color can convert itself to alpha-premultiplied 16-bits per channel RGBA.
+// The conversion may be lossy.
+type Color interface {
+ // RGBA returns the alpha-premultiplied red, green, blue and alpha values
+ // for the color. Each value ranges within [0, 0xFFFF], but is represented
+ // by a uint32 so that multiplying by a blend factor up to 0xFFFF will not
+ // overflow.
+ RGBA() (r, g, b, a uint32)
+}
+
+// RGBA represents a traditional 32-bit alpha-premultiplied color,
+// having 8 bits for each of red, green, blue and alpha.
+type RGBA struct {
+ R, G, B, A uint8
+}
+
+func (c RGBA) RGBA() (r, g, b, a uint32) {
+ r = uint32(c.R)
+ r |= r << 8
+ g = uint32(c.G)
+ g |= g << 8
+ b = uint32(c.B)
+ b |= b << 8
+ a = uint32(c.A)
+ a |= a << 8
+ return
+}
+
+// RGBA64 represents a 64-bit alpha-premultiplied color,
+// having 16 bits for each of red, green, blue and alpha.
+type RGBA64 struct {
+ R, G, B, A uint16
+}
+
+func (c RGBA64) RGBA() (r, g, b, a uint32) {
+ return uint32(c.R), uint32(c.G), uint32(c.B), uint32(c.A)
+}
+
+// NRGBA represents a non-alpha-premultiplied 32-bit color.
+type NRGBA struct {
+ R, G, B, A uint8
+}
+
+func (c NRGBA) RGBA() (r, g, b, a uint32) {
+ r = uint32(c.R)
+ r |= r << 8
+ r *= uint32(c.A)
+ r /= 0xff
+ g = uint32(c.G)
+ g |= g << 8
+ g *= uint32(c.A)
+ g /= 0xff
+ b = uint32(c.B)
+ b |= b << 8
+ b *= uint32(c.A)
+ b /= 0xff
+ a = uint32(c.A)
+ a |= a << 8
+ return
+}
+
+// NRGBA64 represents a non-alpha-premultiplied 64-bit color,
+// having 16 bits for each of red, green, blue and alpha.
+type NRGBA64 struct {
+ R, G, B, A uint16
+}
+
+func (c NRGBA64) RGBA() (r, g, b, a uint32) {
+ r = uint32(c.R)
+ r *= uint32(c.A)
+ r /= 0xffff
+ g = uint32(c.G)
+ g *= uint32(c.A)
+ g /= 0xffff
+ b = uint32(c.B)
+ b *= uint32(c.A)
+ b /= 0xffff
+ a = uint32(c.A)
+ return
+}
+
+// Alpha represents an 8-bit alpha color.
+type Alpha struct {
+ A uint8
+}
+
+func (c Alpha) RGBA() (r, g, b, a uint32) {
+ a = uint32(c.A)
+ a |= a << 8
+ return a, a, a, a
+}
+
+// Alpha16 represents a 16-bit alpha color.
+type Alpha16 struct {
+ A uint16
+}
+
+func (c Alpha16) RGBA() (r, g, b, a uint32) {
+ a = uint32(c.A)
+ return a, a, a, a
+}
+
+// Gray represents an 8-bit grayscale color.
+type Gray struct {
+ Y uint8
+}
+
+func (c Gray) RGBA() (r, g, b, a uint32) {
+ y := uint32(c.Y)
+ y |= y << 8
+ return y, y, y, 0xffff
+}
+
+// Gray16 represents a 16-bit grayscale color.
+type Gray16 struct {
+ Y uint16
+}
+
+func (c Gray16) RGBA() (r, g, b, a uint32) {
+ y := uint32(c.Y)
+ return y, y, y, 0xffff
+}
+
+// Model can convert any Color to one from its own color model. The conversion
+// may be lossy.
+type Model interface {
+ Convert(c Color) Color
+}
+
+// ModelFunc returns a Model that invokes f to implement the conversion.
+func ModelFunc(f func(Color) Color) Model {
+ // Note: using *modelFunc as the implementation
+ // means that callers can still use comparisons
+ // like m == RGBAModel. This is not possible if
+ // we use the func value directly, because funcs
+ // are no longer comparable.
+ return &modelFunc{f}
+}
+
+type modelFunc struct {
+ f func(Color) Color
+}
+
+func (m *modelFunc) Convert(c Color) Color {
+ return m.f(c)
+}
+
+// Models for the standard color types.
+var (
+ RGBAModel Model = ModelFunc(rgbaModel)
+ RGBA64Model Model = ModelFunc(rgba64Model)
+ NRGBAModel Model = ModelFunc(nrgbaModel)
+ NRGBA64Model Model = ModelFunc(nrgba64Model)
+ AlphaModel Model = ModelFunc(alphaModel)
+ Alpha16Model Model = ModelFunc(alpha16Model)
+ GrayModel Model = ModelFunc(grayModel)
+ Gray16Model Model = ModelFunc(gray16Model)
+)
+
+func rgbaModel(c Color) Color {
+ if _, ok := c.(RGBA); ok {
+ return c
+ }
+ r, g, b, a := c.RGBA()
+ return RGBA{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8), uint8(a >> 8)}
+}
+
+func rgba64Model(c Color) Color {
+ if _, ok := c.(RGBA64); ok {
+ return c
+ }
+ r, g, b, a := c.RGBA()
+ return RGBA64{uint16(r), uint16(g), uint16(b), uint16(a)}
+}
+
+func nrgbaModel(c Color) Color {
+ if _, ok := c.(NRGBA); ok {
+ return c
+ }
+ r, g, b, a := c.RGBA()
+ if a == 0xffff {
+ return NRGBA{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8), 0xff}
+ }
+ if a == 0 {
+ return NRGBA{0, 0, 0, 0}
+ }
+ // Since Color.RGBA returns a alpha-premultiplied color, we should have r <= a && g <= a && b <= a.
+ r = (r * 0xffff) / a
+ g = (g * 0xffff) / a
+ b = (b * 0xffff) / a
+ return NRGBA{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8), uint8(a >> 8)}
+}
+
+func nrgba64Model(c Color) Color {
+ if _, ok := c.(NRGBA64); ok {
+ return c
+ }
+ r, g, b, a := c.RGBA()
+ if a == 0xffff {
+ return NRGBA64{uint16(r), uint16(g), uint16(b), 0xffff}
+ }
+ if a == 0 {
+ return NRGBA64{0, 0, 0, 0}
+ }
+ // Since Color.RGBA returns a alpha-premultiplied color, we should have r <= a && g <= a && b <= a.
+ r = (r * 0xffff) / a
+ g = (g * 0xffff) / a
+ b = (b * 0xffff) / a
+ return NRGBA64{uint16(r), uint16(g), uint16(b), uint16(a)}
+}
+
+func alphaModel(c Color) Color {
+ if _, ok := c.(Alpha); ok {
+ return c
+ }
+ _, _, _, a := c.RGBA()
+ return Alpha{uint8(a >> 8)}
+}
+
+func alpha16Model(c Color) Color {
+ if _, ok := c.(Alpha16); ok {
+ return c
+ }
+ _, _, _, a := c.RGBA()
+ return Alpha16{uint16(a)}
+}
+
+func grayModel(c Color) Color {
+ if _, ok := c.(Gray); ok {
+ return c
+ }
+ r, g, b, _ := c.RGBA()
+ y := (299*r + 587*g + 114*b + 500) / 1000
+ return Gray{uint8(y >> 8)}
+}
+
+func gray16Model(c Color) Color {
+ if _, ok := c.(Gray16); ok {
+ return c
+ }
+ r, g, b, _ := c.RGBA()
+ y := (299*r + 587*g + 114*b + 500) / 1000
+ return Gray16{uint16(y)}
+}
+
+// Palette is a palette of colors.
+type Palette []Color
+
+// Convert returns the palette color closest to c in Euclidean R,G,B space.
+func (p Palette) Convert(c Color) Color {
+ if len(p) == 0 {
+ return nil
+ }
+ return p[p.Index(c)]
+}
+
+// Index returns the index of the palette color closest to c in Euclidean
+// R,G,B space.
+func (p Palette) Index(c Color) int {
+ // A batch version of this computation is in image/draw/draw.go.
+
+ cr, cg, cb, _ := c.RGBA()
+ ret, bestSSD := 0, uint32(1<<32-1)
+ for i, v := range p {
+ vr, vg, vb, _ := v.RGBA()
+ // We shift by 1 bit to avoid potential uint32 overflow in
+ // sum-squared-difference.
+ delta := (int32(cr) - int32(vr)) >> 1
+ ssd := uint32(delta * delta)
+ delta = (int32(cg) - int32(vg)) >> 1
+ ssd += uint32(delta * delta)
+ delta = (int32(cb) - int32(vb)) >> 1
+ ssd += uint32(delta * delta)
+ if ssd < bestSSD {
+ if ssd == 0 {
+ return i
+ }
+ ret, bestSSD = i, ssd
+ }
+ }
+ return ret
+}
+
+// Standard colors.
+var (
+ Black = Gray16{0}
+ White = Gray16{0xffff}
+ Transparent = Alpha16{0}
+ Opaque = Alpha16{0xffff}
+)