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-rw-r--r--src/net/rpc/client.go317
1 files changed, 317 insertions, 0 deletions
diff --git a/src/net/rpc/client.go b/src/net/rpc/client.go
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+++ b/src/net/rpc/client.go
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+// Copyright 2009 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package rpc
+
+import (
+ "bufio"
+ "encoding/gob"
+ "errors"
+ "io"
+ "log"
+ "net"
+ "net/http"
+ "sync"
+)
+
+// ServerError represents an error that has been returned from
+// the remote side of the RPC connection.
+type ServerError string
+
+func (e ServerError) Error() string {
+ return string(e)
+}
+
+var ErrShutdown = errors.New("connection is shut down")
+
+// Call represents an active RPC.
+type Call struct {
+ ServiceMethod string // The name of the service and method to call.
+ Args interface{} // The argument to the function (*struct).
+ Reply interface{} // The reply from the function (*struct).
+ Error error // After completion, the error status.
+ Done chan *Call // Strobes when call is complete.
+}
+
+// Client represents an RPC Client.
+// There may be multiple outstanding Calls associated
+// with a single Client, and a Client may be used by
+// multiple goroutines simultaneously.
+type Client struct {
+ codec ClientCodec
+
+ reqMutex sync.Mutex // protects following
+ request Request
+
+ mutex sync.Mutex // protects following
+ seq uint64
+ pending map[uint64]*Call
+ closing bool // user has called Close
+ shutdown bool // server has told us to stop
+}
+
+// A ClientCodec implements writing of RPC requests and
+// reading of RPC responses for the client side of an RPC session.
+// The client calls WriteRequest to write a request to the connection
+// and calls ReadResponseHeader and ReadResponseBody in pairs
+// to read responses. The client calls Close when finished with the
+// connection. ReadResponseBody may be called with a nil
+// argument to force the body of the response to be read and then
+// discarded.
+type ClientCodec interface {
+ // WriteRequest must be safe for concurrent use by multiple goroutines.
+ WriteRequest(*Request, interface{}) error
+ ReadResponseHeader(*Response) error
+ ReadResponseBody(interface{}) error
+
+ Close() error
+}
+
+func (client *Client) send(call *Call) {
+ client.reqMutex.Lock()
+ defer client.reqMutex.Unlock()
+
+ // Register this call.
+ client.mutex.Lock()
+ if client.shutdown || client.closing {
+ call.Error = ErrShutdown
+ client.mutex.Unlock()
+ call.done()
+ return
+ }
+ seq := client.seq
+ client.seq++
+ client.pending[seq] = call
+ client.mutex.Unlock()
+
+ // Encode and send the request.
+ client.request.Seq = seq
+ client.request.ServiceMethod = call.ServiceMethod
+ err := client.codec.WriteRequest(&client.request, call.Args)
+ if err != nil {
+ client.mutex.Lock()
+ call = client.pending[seq]
+ delete(client.pending, seq)
+ client.mutex.Unlock()
+ if call != nil {
+ call.Error = err
+ call.done()
+ }
+ }
+}
+
+func (client *Client) input() {
+ var err error
+ var response Response
+ for err == nil {
+ response = Response{}
+ err = client.codec.ReadResponseHeader(&response)
+ if err != nil {
+ break
+ }
+ seq := response.Seq
+ client.mutex.Lock()
+ call := client.pending[seq]
+ delete(client.pending, seq)
+ client.mutex.Unlock()
+
+ switch {
+ case call == nil:
+ // We've got no pending call. That usually means that
+ // WriteRequest partially failed, and call was already
+ // removed; response is a server telling us about an
+ // error reading request body. We should still attempt
+ // to read error body, but there's no one to give it to.
+ err = client.codec.ReadResponseBody(nil)
+ if err != nil {
+ err = errors.New("reading error body: " + err.Error())
+ }
+ case response.Error != "":
+ // We've got an error response. Give this to the request;
+ // any subsequent requests will get the ReadResponseBody
+ // error if there is one.
+ call.Error = ServerError(response.Error)
+ err = client.codec.ReadResponseBody(nil)
+ if err != nil {
+ err = errors.New("reading error body: " + err.Error())
+ }
+ call.done()
+ default:
+ err = client.codec.ReadResponseBody(call.Reply)
+ if err != nil {
+ call.Error = errors.New("reading body " + err.Error())
+ }
+ call.done()
+ }
+ }
+ // Terminate pending calls.
+ client.reqMutex.Lock()
+ client.mutex.Lock()
+ client.shutdown = true
+ closing := client.closing
+ if err == io.EOF {
+ if closing {
+ err = ErrShutdown
+ } else {
+ err = io.ErrUnexpectedEOF
+ }
+ }
+ for _, call := range client.pending {
+ call.Error = err
+ call.done()
+ }
+ client.mutex.Unlock()
+ client.reqMutex.Unlock()
+ if debugLog && err != io.EOF && !closing {
+ log.Println("rpc: client protocol error:", err)
+ }
+}
+
+func (call *Call) done() {
+ select {
+ case call.Done <- call:
+ // ok
+ default:
+ // We don't want to block here. It is the caller's responsibility to make
+ // sure the channel has enough buffer space. See comment in Go().
+ if debugLog {
+ log.Println("rpc: discarding Call reply due to insufficient Done chan capacity")
+ }
+ }
+}
+
+// NewClient returns a new Client to handle requests to the
+// set of services at the other end of the connection.
+// It adds a buffer to the write side of the connection so
+// the header and payload are sent as a unit.
+func NewClient(conn io.ReadWriteCloser) *Client {
+ encBuf := bufio.NewWriter(conn)
+ client := &gobClientCodec{conn, gob.NewDecoder(conn), gob.NewEncoder(encBuf), encBuf}
+ return NewClientWithCodec(client)
+}
+
+// NewClientWithCodec is like NewClient but uses the specified
+// codec to encode requests and decode responses.
+func NewClientWithCodec(codec ClientCodec) *Client {
+ client := &Client{
+ codec: codec,
+ pending: make(map[uint64]*Call),
+ }
+ go client.input()
+ return client
+}
+
+type gobClientCodec struct {
+ rwc io.ReadWriteCloser
+ dec *gob.Decoder
+ enc *gob.Encoder
+ encBuf *bufio.Writer
+}
+
+func (c *gobClientCodec) WriteRequest(r *Request, body interface{}) (err error) {
+ if err = c.enc.Encode(r); err != nil {
+ return
+ }
+ if err = c.enc.Encode(body); err != nil {
+ return
+ }
+ return c.encBuf.Flush()
+}
+
+func (c *gobClientCodec) ReadResponseHeader(r *Response) error {
+ return c.dec.Decode(r)
+}
+
+func (c *gobClientCodec) ReadResponseBody(body interface{}) error {
+ return c.dec.Decode(body)
+}
+
+func (c *gobClientCodec) Close() error {
+ return c.rwc.Close()
+}
+
+// DialHTTP connects to an HTTP RPC server at the specified network address
+// listening on the default HTTP RPC path.
+func DialHTTP(network, address string) (*Client, error) {
+ return DialHTTPPath(network, address, DefaultRPCPath)
+}
+
+// DialHTTPPath connects to an HTTP RPC server
+// at the specified network address and path.
+func DialHTTPPath(network, address, path string) (*Client, error) {
+ var err error
+ conn, err := net.Dial(network, address)
+ if err != nil {
+ return nil, err
+ }
+ io.WriteString(conn, "CONNECT "+path+" HTTP/1.0\n\n")
+
+ // Require successful HTTP response
+ // before switching to RPC protocol.
+ resp, err := http.ReadResponse(bufio.NewReader(conn), &http.Request{Method: "CONNECT"})
+ if err == nil && resp.Status == connected {
+ return NewClient(conn), nil
+ }
+ if err == nil {
+ err = errors.New("unexpected HTTP response: " + resp.Status)
+ }
+ conn.Close()
+ return nil, &net.OpError{
+ Op: "dial-http",
+ Net: network + " " + address,
+ Addr: nil,
+ Err: err,
+ }
+}
+
+// Dial connects to an RPC server at the specified network address.
+func Dial(network, address string) (*Client, error) {
+ conn, err := net.Dial(network, address)
+ if err != nil {
+ return nil, err
+ }
+ return NewClient(conn), nil
+}
+
+func (client *Client) Close() error {
+ client.mutex.Lock()
+ if client.closing {
+ client.mutex.Unlock()
+ return ErrShutdown
+ }
+ client.closing = true
+ client.mutex.Unlock()
+ return client.codec.Close()
+}
+
+// Go invokes the function asynchronously. It returns the Call structure representing
+// the invocation. The done channel will signal when the call is complete by returning
+// the same Call object. If done is nil, Go will allocate a new channel.
+// If non-nil, done must be buffered or Go will deliberately crash.
+func (client *Client) Go(serviceMethod string, args interface{}, reply interface{}, done chan *Call) *Call {
+ call := new(Call)
+ call.ServiceMethod = serviceMethod
+ call.Args = args
+ call.Reply = reply
+ if done == nil {
+ done = make(chan *Call, 10) // buffered.
+ } else {
+ // If caller passes done != nil, it must arrange that
+ // done has enough buffer for the number of simultaneous
+ // RPCs that will be using that channel. If the channel
+ // is totally unbuffered, it's best not to run at all.
+ if cap(done) == 0 {
+ log.Panic("rpc: done channel is unbuffered")
+ }
+ }
+ call.Done = done
+ client.send(call)
+ return call
+}
+
+// Call invokes the named function, waits for it to complete, and returns its error status.
+func (client *Client) Call(serviceMethod string, args interface{}, reply interface{}) error {
+ call := <-client.Go(serviceMethod, args, reply, make(chan *Call, 1)).Done
+ return call.Error
+}