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-rw-r--r--src/pkg/container/heap/example_pq_test.go97
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diff --git a/src/pkg/container/heap/example_pq_test.go b/src/pkg/container/heap/example_pq_test.go
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-// Copyright 2012 The Go Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-// This example demonstrates a priority queue built using the heap interface.
-package heap_test
-
-import (
- "container/heap"
- "fmt"
-)
-
-// An Item is something we manage in a priority queue.
-type Item struct {
- value string // The value of the item; arbitrary.
- priority int // The priority of the item in the queue.
- // The index is needed by update and is maintained by the heap.Interface methods.
- index int // The index of the item in the heap.
-}
-
-// A PriorityQueue implements heap.Interface and holds Items.
-type PriorityQueue []*Item
-
-func (pq PriorityQueue) Len() int { return len(pq) }
-
-func (pq PriorityQueue) Less(i, j int) bool {
- // We want Pop to give us the highest, not lowest, priority so we use greater than here.
- return pq[i].priority > pq[j].priority
-}
-
-func (pq PriorityQueue) Swap(i, j int) {
- pq[i], pq[j] = pq[j], pq[i]
- pq[i].index = i
- pq[j].index = j
-}
-
-func (pq *PriorityQueue) Push(x interface{}) {
- n := len(*pq)
- item := x.(*Item)
- item.index = n
- *pq = append(*pq, item)
-}
-
-func (pq *PriorityQueue) Pop() interface{} {
- old := *pq
- n := len(old)
- item := old[n-1]
- item.index = -1 // for safety
- *pq = old[0 : n-1]
- return item
-}
-
-// update modifies the priority and value of an Item in the queue.
-func (pq *PriorityQueue) update(item *Item, value string, priority int) {
- item.value = value
- item.priority = priority
- heap.Fix(pq, item.index)
-}
-
-// This example creates a PriorityQueue with some items, adds and manipulates an item,
-// and then removes the items in priority order.
-func Example_priorityQueue() {
- // Some items and their priorities.
- items := map[string]int{
- "banana": 3, "apple": 2, "pear": 4,
- }
-
- // Create a priority queue, put the items in it, and
- // establish the priority queue (heap) invariants.
- pq := make(PriorityQueue, len(items))
- i := 0
- for value, priority := range items {
- pq[i] = &Item{
- value: value,
- priority: priority,
- index: i,
- }
- i++
- }
- heap.Init(&pq)
-
- // Insert a new item and then modify its priority.
- item := &Item{
- value: "orange",
- priority: 1,
- }
- heap.Push(&pq, item)
- pq.update(item, item.value, 5)
-
- // Take the items out; they arrive in decreasing priority order.
- for pq.Len() > 0 {
- item := heap.Pop(&pq).(*Item)
- fmt.Printf("%.2d:%s ", item.priority, item.value)
- }
- // Output:
- // 05:orange 04:pear 03:banana 02:apple
-}