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Diffstat (limited to 'src/pkg/exp/draw/draw.go')
-rw-r--r-- | src/pkg/exp/draw/draw.go | 363 |
1 files changed, 0 insertions, 363 deletions
diff --git a/src/pkg/exp/draw/draw.go b/src/pkg/exp/draw/draw.go deleted file mode 100644 index 1d0729d92..000000000 --- a/src/pkg/exp/draw/draw.go +++ /dev/null @@ -1,363 +0,0 @@ -// Copyright 2009 The Go Authors. All rights reserved. -// Use of this source code is governed by a BSD-style -// license that can be found in the LICENSE file. - -// Package draw provides basic graphics and drawing primitives, -// in the style of the Plan 9 graphics library -// (see http://plan9.bell-labs.com/magic/man2html/2/draw) -// and the X Render extension. -package draw - -import "image" - -// m is the maximum color value returned by image.Color.RGBA. -const m = 1<<16 - 1 - -// A Porter-Duff compositing operator. -type Op int - -const ( - // Over specifies ``(src in mask) over dst''. - Over Op = iota - // Src specifies ``src in mask''. - Src -) - -var zeroColor image.Color = image.AlphaColor{0} - -// A draw.Image is an image.Image with a Set method to change a single pixel. -type Image interface { - image.Image - Set(x, y int, c image.Color) -} - -// Draw calls DrawMask with a nil mask and an Over op. -func Draw(dst Image, r image.Rectangle, src image.Image, sp image.Point) { - DrawMask(dst, r, src, sp, nil, image.ZP, Over) -} - -// DrawMask aligns r.Min in dst with sp in src and mp in mask and then replaces the rectangle r -// in dst with the result of a Porter-Duff composition. A nil mask is treated as opaque. -func DrawMask(dst Image, r image.Rectangle, src image.Image, sp image.Point, mask image.Image, mp image.Point, op Op) { - sb := src.Bounds() - dx, dy := sb.Max.X-sp.X, sb.Max.Y-sp.Y - if mask != nil { - mb := mask.Bounds() - if dx > mb.Max.X-mp.X { - dx = mb.Max.X - mp.X - } - if dy > mb.Max.Y-mp.Y { - dy = mb.Max.Y - mp.Y - } - } - if r.Dx() > dx { - r.Max.X = r.Min.X + dx - } - if r.Dy() > dy { - r.Max.Y = r.Min.Y + dy - } - r = r.Intersect(dst.Bounds()) - if r.Empty() { - return - } - - // Fast paths for special cases. If none of them apply, then we fall back to a general but slow implementation. - if dst0, ok := dst.(*image.RGBA); ok { - if op == Over { - if mask == nil { - if src0, ok := src.(*image.ColorImage); ok { - drawFillOver(dst0, r, src0) - return - } - if src0, ok := src.(*image.RGBA); ok { - drawCopyOver(dst0, r, src0, sp) - return - } - } else if mask0, ok := mask.(*image.Alpha); ok { - if src0, ok := src.(*image.ColorImage); ok { - drawGlyphOver(dst0, r, src0, mask0, mp) - return - } - } - } else { - if mask == nil { - if src0, ok := src.(*image.ColorImage); ok { - drawFillSrc(dst0, r, src0) - return - } - if src0, ok := src.(*image.RGBA); ok { - drawCopySrc(dst0, r, src0, sp) - return - } - } - } - drawRGBA(dst0, r, src, sp, mask, mp, op) - return - } - - x0, x1, dx := r.Min.X, r.Max.X, 1 - y0, y1, dy := r.Min.Y, r.Max.Y, 1 - if image.Image(dst) == src && r.Overlaps(r.Add(sp.Sub(r.Min))) { - // Rectangles overlap: process backward? - if sp.Y < r.Min.Y || sp.Y == r.Min.Y && sp.X < r.Min.X { - x0, x1, dx = x1-1, x0-1, -1 - y0, y1, dy = y1-1, y0-1, -1 - } - } - - var out *image.RGBA64Color - sy := sp.Y + y0 - r.Min.Y - my := mp.Y + y0 - r.Min.Y - for y := y0; y != y1; y, sy, my = y+dy, sy+dy, my+dy { - sx := sp.X + x0 - r.Min.X - mx := mp.X + x0 - r.Min.X - for x := x0; x != x1; x, sx, mx = x+dx, sx+dx, mx+dx { - ma := uint32(m) - if mask != nil { - _, _, _, ma = mask.At(mx, my).RGBA() - } - switch { - case ma == 0: - if op == Over { - // No-op. - } else { - dst.Set(x, y, zeroColor) - } - case ma == m && op == Src: - dst.Set(x, y, src.At(sx, sy)) - default: - sr, sg, sb, sa := src.At(sx, sy).RGBA() - if out == nil { - out = new(image.RGBA64Color) - } - if op == Over { - dr, dg, db, da := dst.At(x, y).RGBA() - a := m - (sa * ma / m) - out.R = uint16((dr*a + sr*ma) / m) - out.G = uint16((dg*a + sg*ma) / m) - out.B = uint16((db*a + sb*ma) / m) - out.A = uint16((da*a + sa*ma) / m) - } else { - out.R = uint16(sr * ma / m) - out.G = uint16(sg * ma / m) - out.B = uint16(sb * ma / m) - out.A = uint16(sa * ma / m) - } - dst.Set(x, y, out) - } - } - } -} - -func drawFillOver(dst *image.RGBA, r image.Rectangle, src *image.ColorImage) { - cr, cg, cb, ca := src.RGBA() - // The 0x101 is here for the same reason as in drawRGBA. - a := (m - ca) * 0x101 - x0, x1 := r.Min.X, r.Max.X - y0, y1 := r.Min.Y, r.Max.Y - for y := y0; y != y1; y++ { - dbase := y * dst.Stride - dpix := dst.Pix[dbase+x0 : dbase+x1] - for i, rgba := range dpix { - dr := (uint32(rgba.R)*a)/m + cr - dg := (uint32(rgba.G)*a)/m + cg - db := (uint32(rgba.B)*a)/m + cb - da := (uint32(rgba.A)*a)/m + ca - dpix[i] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)} - } - } -} - -func drawCopyOver(dst *image.RGBA, r image.Rectangle, src *image.RGBA, sp image.Point) { - dx0, dx1 := r.Min.X, r.Max.X - dy0, dy1 := r.Min.Y, r.Max.Y - nrows := dy1 - dy0 - sx0, sx1 := sp.X, sp.X+dx1-dx0 - d0 := dy0*dst.Stride + dx0 - d1 := dy0*dst.Stride + dx1 - s0 := sp.Y*src.Stride + sx0 - s1 := sp.Y*src.Stride + sx1 - var ( - ddelta, sdelta int - i0, i1, idelta int - ) - if r.Min.Y < sp.Y || r.Min.Y == sp.Y && r.Min.X <= sp.X { - ddelta = dst.Stride - sdelta = src.Stride - i0, i1, idelta = 0, d1-d0, +1 - } else { - // If the source start point is higher than the destination start point, or equal height but to the left, - // then we compose the rows in right-to-left, bottom-up order instead of left-to-right, top-down. - d0 += (nrows - 1) * dst.Stride - d1 += (nrows - 1) * dst.Stride - s0 += (nrows - 1) * src.Stride - s1 += (nrows - 1) * src.Stride - ddelta = -dst.Stride - sdelta = -src.Stride - i0, i1, idelta = d1-d0-1, -1, -1 - } - for ; nrows > 0; nrows-- { - dpix := dst.Pix[d0:d1] - spix := src.Pix[s0:s1] - for i := i0; i != i1; i += idelta { - // For unknown reasons, even though both dpix[i] and spix[i] are - // image.RGBAColors, on an x86 CPU it seems fastest to call RGBA - // for the source but to do it manually for the destination. - sr, sg, sb, sa := spix[i].RGBA() - rgba := dpix[i] - dr := uint32(rgba.R) - dg := uint32(rgba.G) - db := uint32(rgba.B) - da := uint32(rgba.A) - // The 0x101 is here for the same reason as in drawRGBA. - a := (m - sa) * 0x101 - dr = (dr*a)/m + sr - dg = (dg*a)/m + sg - db = (db*a)/m + sb - da = (da*a)/m + sa - dpix[i] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)} - } - d0 += ddelta - d1 += ddelta - s0 += sdelta - s1 += sdelta - } -} - -func drawGlyphOver(dst *image.RGBA, r image.Rectangle, src *image.ColorImage, mask *image.Alpha, mp image.Point) { - x0, x1 := r.Min.X, r.Max.X - y0, y1 := r.Min.Y, r.Max.Y - cr, cg, cb, ca := src.RGBA() - for y, my := y0, mp.Y; y != y1; y, my = y+1, my+1 { - dbase := y * dst.Stride - dpix := dst.Pix[dbase+x0 : dbase+x1] - mbase := my * mask.Stride - mpix := mask.Pix[mbase+mp.X:] - for i, rgba := range dpix { - ma := uint32(mpix[i].A) - if ma == 0 { - continue - } - ma |= ma << 8 - dr := uint32(rgba.R) - dg := uint32(rgba.G) - db := uint32(rgba.B) - da := uint32(rgba.A) - // The 0x101 is here for the same reason as in drawRGBA. - a := (m - (ca * ma / m)) * 0x101 - dr = (dr*a + cr*ma) / m - dg = (dg*a + cg*ma) / m - db = (db*a + cb*ma) / m - da = (da*a + ca*ma) / m - dpix[i] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)} - } - } -} - -func drawFillSrc(dst *image.RGBA, r image.Rectangle, src *image.ColorImage) { - if r.Dy() < 1 { - return - } - cr, cg, cb, ca := src.RGBA() - color := image.RGBAColor{uint8(cr >> 8), uint8(cg >> 8), uint8(cb >> 8), uint8(ca >> 8)} - // The built-in copy function is faster than a straightforward for loop to fill the destination with - // the color, but copy requires a slice source. We therefore use a for loop to fill the first row, and - // then use the first row as the slice source for the remaining rows. - dx0, dx1 := r.Min.X, r.Max.X - dy0, dy1 := r.Min.Y, r.Max.Y - dbase := dy0 * dst.Stride - i0, i1 := dbase+dx0, dbase+dx1 - firstRow := dst.Pix[i0:i1] - for i := range firstRow { - firstRow[i] = color - } - for y := dy0 + 1; y < dy1; y++ { - i0 += dst.Stride - i1 += dst.Stride - copy(dst.Pix[i0:i1], firstRow) - } -} - -func drawCopySrc(dst *image.RGBA, r image.Rectangle, src *image.RGBA, sp image.Point) { - dx0, dx1 := r.Min.X, r.Max.X - dy0, dy1 := r.Min.Y, r.Max.Y - nrows := dy1 - dy0 - sx0, sx1 := sp.X, sp.X+dx1-dx0 - d0 := dy0*dst.Stride + dx0 - d1 := dy0*dst.Stride + dx1 - s0 := sp.Y*src.Stride + sx0 - s1 := sp.Y*src.Stride + sx1 - var ddelta, sdelta int - if r.Min.Y <= sp.Y { - ddelta = dst.Stride - sdelta = src.Stride - } else { - // If the source start point is higher than the destination start point, then we compose the rows - // in bottom-up order instead of top-down. Unlike the drawCopyOver function, we don't have to - // check the x co-ordinates because the built-in copy function can handle overlapping slices. - d0 += (nrows - 1) * dst.Stride - d1 += (nrows - 1) * dst.Stride - s0 += (nrows - 1) * src.Stride - s1 += (nrows - 1) * src.Stride - ddelta = -dst.Stride - sdelta = -src.Stride - } - for ; nrows > 0; nrows-- { - copy(dst.Pix[d0:d1], src.Pix[s0:s1]) - d0 += ddelta - d1 += ddelta - s0 += sdelta - s1 += sdelta - } -} - -func drawRGBA(dst *image.RGBA, r image.Rectangle, src image.Image, sp image.Point, mask image.Image, mp image.Point, op Op) { - x0, x1, dx := r.Min.X, r.Max.X, 1 - y0, y1, dy := r.Min.Y, r.Max.Y, 1 - if image.Image(dst) == src && r.Overlaps(r.Add(sp.Sub(r.Min))) { - if sp.Y < r.Min.Y || sp.Y == r.Min.Y && sp.X < r.Min.X { - x0, x1, dx = x1-1, x0-1, -1 - y0, y1, dy = y1-1, y0-1, -1 - } - } - - sy := sp.Y + y0 - r.Min.Y - my := mp.Y + y0 - r.Min.Y - for y := y0; y != y1; y, sy, my = y+dy, sy+dy, my+dy { - sx := sp.X + x0 - r.Min.X - mx := mp.X + x0 - r.Min.X - dpix := dst.Pix[y*dst.Stride : (y+1)*dst.Stride] - for x := x0; x != x1; x, sx, mx = x+dx, sx+dx, mx+dx { - ma := uint32(m) - if mask != nil { - _, _, _, ma = mask.At(mx, my).RGBA() - } - sr, sg, sb, sa := src.At(sx, sy).RGBA() - var dr, dg, db, da uint32 - if op == Over { - rgba := dpix[x] - dr = uint32(rgba.R) - dg = uint32(rgba.G) - db = uint32(rgba.B) - da = uint32(rgba.A) - // dr, dg, db and da are all 8-bit color at the moment, ranging in [0,255]. - // We work in 16-bit color, and so would normally do: - // dr |= dr << 8 - // and similarly for dg, db and da, but instead we multiply a - // (which is a 16-bit color, ranging in [0,65535]) by 0x101. - // This yields the same result, but is fewer arithmetic operations. - a := (m - (sa * ma / m)) * 0x101 - dr = (dr*a + sr*ma) / m - dg = (dg*a + sg*ma) / m - db = (db*a + sb*ma) / m - da = (da*a + sa*ma) / m - } else { - dr = sr * ma / m - dg = sg * ma / m - db = sb * ma / m - da = sa * ma / m - } - dpix[x] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)} - } - } -} |