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Diffstat (limited to 'src/pkg/exp/nacl/av')
-rw-r--r--src/pkg/exp/nacl/av/av.go20
-rw-r--r--src/pkg/exp/nacl/av/image.go12
2 files changed, 8 insertions, 24 deletions
diff --git a/src/pkg/exp/nacl/av/av.go b/src/pkg/exp/nacl/av/av.go
index 4c6312552..12801c631 100644
--- a/src/pkg/exp/nacl/av/av.go
+++ b/src/pkg/exp/nacl/av/av.go
@@ -54,25 +54,17 @@ type Window struct {
// *Window implements draw.Context
var _ draw.Context = (*Window)(nil)
-func (w *Window) KeyboardChan() <-chan int {
- return w.kbdc;
-}
+func (w *Window) KeyboardChan() <-chan int { return w.kbdc }
func (w *Window) MouseChan() <-chan draw.Mouse {
return w.mousec;
}
-func (w *Window) QuitChan() <-chan bool {
- return w.quitc;
-}
+func (w *Window) QuitChan() <-chan bool { return w.quitc }
-func (w *Window) ResizeChan() <-chan bool {
- return w.resizec;
-}
+func (w *Window) ResizeChan() <-chan bool { return w.resizec }
-func (w *Window) Screen() draw.Image {
- return w.Image;
-}
+func (w *Window) Screen() draw.Image { return w.Image }
// Init initializes the Native Client subsystems specified by subsys.
// Init must be called before using any of the other functions
@@ -223,9 +215,7 @@ var bridge struct {
// so this blocks. Once the bridge is ready, multimediaBridge.Run
// will drop a value into the channel. Then any calls
// to waitBridge will finish, taking the value out and immediately putting it back.
-func waitBridge() {
- bridge.c <- <-bridge.c;
-}
+func waitBridge() { bridge.c <- <-bridge.c }
const eqsize = 64
diff --git a/src/pkg/exp/nacl/av/image.go b/src/pkg/exp/nacl/av/image.go
index 8bc8fd07b..e92ca8aeb 100644
--- a/src/pkg/exp/nacl/av/image.go
+++ b/src/pkg/exp/nacl/av/image.go
@@ -22,9 +22,7 @@ type Image struct {
var _ image.Image = (*Image)(nil)
-func (m *Image) ColorModel() image.ColorModel {
- return ColorModel;
-}
+func (m *Image) ColorModel() image.ColorModel { return ColorModel }
func (m *Image) Width() int {
if len(m.Pixel) == 0 {
@@ -33,13 +31,9 @@ func (m *Image) Width() int {
return len(m.Pixel[0]);
}
-func (m *Image) Height() int {
- return len(m.Pixel);
-}
+func (m *Image) Height() int { return len(m.Pixel) }
-func (m *Image) At(x, y int) image.Color {
- return m.Pixel[y][x];
-}
+func (m *Image) At(x, y int) image.Color { return m.Pixel[y][x] }
func (m *Image) Set(x, y int, color image.Color) {
if c, ok := color.(Color); ok {