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-// Copyright 2009 The Go Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-// This file contains the implementation of Go's map type.
-//
-// The map is just a hash table. The data is arranged
-// into an array of buckets. Each bucket contains up to
-// 8 key/value pairs. The low-order bits of the hash are
-// used to select a bucket. Each bucket contains a few
-// high-order bits of each hash to distinguish the entries
-// within a single bucket.
-//
-// If more than 8 keys hash to a bucket, we chain on
-// extra buckets.
-//
-// When the hashtable grows, we allocate a new array
-// of buckets twice as big. Buckets are incrementally
-// copied from the old bucket array to the new bucket array.
-//
-// Map iterators walk through the array of buckets and
-// return the keys in walk order (bucket #, then overflow
-// chain order, then bucket index). To maintain iteration
-// semantics, we never move keys within their bucket (if
-// we did, keys might be returned 0 or 2 times). When
-// growing the table, iterators remain iterating through the
-// old table and must check the new table if the bucket
-// they are iterating through has been moved ("evacuated")
-// to the new table.
-
-// Maximum number of key/value pairs a bucket can hold.
-#define BUCKETSIZE 8
-
-// Maximum average load of a bucket that triggers growth.
-#define LOAD 6.5
-
-// Picking LOAD: too large and we have lots of overflow
-// buckets, too small and we waste a lot of space. I wrote
-// a simple program to check some stats for different loads:
-// (64-bit, 8 byte keys and values)
-// LOAD %overflow bytes/entry hitprobe missprobe
-// 4.00 2.13 20.77 3.00 4.00
-// 4.50 4.05 17.30 3.25 4.50
-// 5.00 6.85 14.77 3.50 5.00
-// 5.50 10.55 12.94 3.75 5.50
-// 6.00 15.27 11.67 4.00 6.00
-// 6.50 20.90 10.79 4.25 6.50
-// 7.00 27.14 10.15 4.50 7.00
-// 7.50 34.03 9.73 4.75 7.50
-// 8.00 41.10 9.40 5.00 8.00
-//
-// %overflow = percentage of buckets which have an overflow bucket
-// bytes/entry = overhead bytes used per key/value pair
-// hitprobe = # of entries to check when looking up a present key
-// missprobe = # of entries to check when looking up an absent key
-//
-// Keep in mind this data is for maximally loaded tables, i.e. just
-// before the table grows. Typical tables will be somewhat less loaded.
-
-// Maximum key or value size to keep inline (instead of mallocing per element).
-// Must fit in a uint8.
-// Fast versions cannot handle big values - the cutoff size for
-// fast versions in ../../cmd/gc/walk.c must be at most this value.
-#define MAXKEYSIZE 128
-#define MAXVALUESIZE 128
-
-typedef struct Bucket Bucket;
-struct Bucket
-{
- // Note: the format of the Bucket is encoded in ../../cmd/gc/reflect.c and
- // ../reflect/type.go. Don't change this structure without also changing that code!
- uint8 tophash[BUCKETSIZE]; // top 8 bits of hash of each entry (or special mark below)
- Bucket *overflow; // overflow bucket, if any
- uint64 data[1]; // BUCKETSIZE keys followed by BUCKETSIZE values
-};
-// NOTE: packing all the keys together and then all the values together makes the
-// code a bit more complicated than alternating key/value/key/value/... but it allows
-// us to eliminate padding which would be needed for, e.g., map[int64]int8.
-
-// tophash values. We reserve a few possibilities for special marks.
-// Each bucket (including its overflow buckets, if any) will have either all or none of its
-// entries in the Evacuated* states (except during the evacuate() method, which only happens
-// during map writes and thus no one else can observe the map during that time).
-enum
-{
- Empty = 0, // cell is empty
- EvacuatedEmpty = 1, // cell is empty, bucket is evacuated.
- EvacuatedX = 2, // key/value is valid. Entry has been evacuated to first half of larger table.
- EvacuatedY = 3, // same as above, but evacuated to second half of larger table.
- MinTopHash = 4, // minimum tophash for a normal filled cell.
-};
-#define evacuated(b) ((b)->tophash[0] > Empty && (b)->tophash[0] < MinTopHash)
-
-struct Hmap
-{
- // Note: the format of the Hmap is encoded in ../../cmd/gc/reflect.c and
- // ../reflect/type.go. Don't change this structure without also changing that code!
- uintgo count; // # live cells == size of map. Must be first (used by len() builtin)
- uint32 flags;
- uint32 hash0; // hash seed
- uint8 B; // log_2 of # of buckets (can hold up to LOAD * 2^B items)
- uint8 keysize; // key size in bytes
- uint8 valuesize; // value size in bytes
- uint16 bucketsize; // bucket size in bytes
-
- byte *buckets; // array of 2^B Buckets. may be nil if count==0.
- byte *oldbuckets; // previous bucket array of half the size, non-nil only when growing
- uintptr nevacuate; // progress counter for evacuation (buckets less than this have been evacuated)
-};
-
-// possible flags
-enum
-{
- IndirectKey = 1, // storing pointers to keys
- IndirectValue = 2, // storing pointers to values
- Iterator = 4, // there may be an iterator using buckets
- OldIterator = 8, // there may be an iterator using oldbuckets
-};
-
-// Macros for dereferencing indirect keys
-#define IK(h, p) (((h)->flags & IndirectKey) != 0 ? *(byte**)(p) : (p))
-#define IV(h, p) (((h)->flags & IndirectValue) != 0 ? *(byte**)(p) : (p))
-
-// If you modify Hiter, also change cmd/gc/reflect.c to indicate
-// the layout of this structure.
-struct Hiter
-{
- uint8* key; // Must be in first position. Write nil to indicate iteration end (see cmd/gc/range.c).
- uint8* value; // Must be in second position (see cmd/gc/range.c).
-
- MapType *t;
- Hmap *h;
- byte *buckets; // bucket ptr at hash_iter initialization time
- struct Bucket *bptr; // current bucket
-
- uint8 offset; // intra-bucket offset to start from during iteration (should be big enough to hold BUCKETSIZE-1)
- bool done;
-
- // state of table at time iterator is initialized
- uint8 B;
-
- // iter state
- uintptr bucket;
- uintptr i;
- intptr check_bucket;
-};
-