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+// Copyright 2009 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// This file contains the implementation of Go's map type.
+//
+// The map is just a hash table. The data is arranged
+// into an array of buckets. Each bucket contains up to
+// 8 key/value pairs. The low-order bits of the hash are
+// used to select a bucket. Each bucket contains a few
+// high-order bits of each hash to distinguish the entries
+// within a single bucket.
+//
+// If more than 8 keys hash to a bucket, we chain on
+// extra buckets.
+//
+// When the hashtable grows, we allocate a new array
+// of buckets twice as big. Buckets are incrementally
+// copied from the old bucket array to the new bucket array.
+//
+// Map iterators walk through the array of buckets and
+// return the keys in walk order (bucket #, then overflow
+// chain order, then bucket index). To maintain iteration
+// semantics, we never move keys within their bucket (if
+// we did, keys might be returned 0 or 2 times). When
+// growing the table, iterators remain iterating through the
+// old table and must check the new table if the bucket
+// they are iterating through has been moved ("evacuated")
+// to the new table.
+
+// Maximum number of key/value pairs a bucket can hold.
+#define BUCKETSIZE 8
+
+// Maximum average load of a bucket that triggers growth.
+#define LOAD 6.5
+
+// Picking LOAD: too large and we have lots of overflow
+// buckets, too small and we waste a lot of space. I wrote
+// a simple program to check some stats for different loads:
+// (64-bit, 8 byte keys and values)
+// LOAD %overflow bytes/entry hitprobe missprobe
+// 4.00 2.13 20.77 3.00 4.00
+// 4.50 4.05 17.30 3.25 4.50
+// 5.00 6.85 14.77 3.50 5.00
+// 5.50 10.55 12.94 3.75 5.50
+// 6.00 15.27 11.67 4.00 6.00
+// 6.50 20.90 10.79 4.25 6.50
+// 7.00 27.14 10.15 4.50 7.00
+// 7.50 34.03 9.73 4.75 7.50
+// 8.00 41.10 9.40 5.00 8.00
+//
+// %overflow = percentage of buckets which have an overflow bucket
+// bytes/entry = overhead bytes used per key/value pair
+// hitprobe = # of entries to check when looking up a present key
+// missprobe = # of entries to check when looking up an absent key
+//
+// Keep in mind this data is for maximally loaded tables, i.e. just
+// before the table grows. Typical tables will be somewhat less loaded.
+
+// Maximum key or value size to keep inline (instead of mallocing per element).
+// Must fit in a uint8.
+// Fast versions cannot handle big values - the cutoff size for
+// fast versions in ../../cmd/gc/walk.c must be at most this value.
+#define MAXKEYSIZE 128
+#define MAXVALUESIZE 128
+
+typedef struct Bucket Bucket;
+struct Bucket
+{
+ // Note: the format of the Bucket is encoded in ../../cmd/gc/reflect.c and
+ // ../reflect/type.go. Don't change this structure without also changing that code!
+ uint8 tophash[BUCKETSIZE]; // top 8 bits of hash of each entry (or special mark below)
+ Bucket *overflow; // overflow bucket, if any
+ uint64 data[1]; // BUCKETSIZE keys followed by BUCKETSIZE values
+};
+// NOTE: packing all the keys together and then all the values together makes the
+// code a bit more complicated than alternating key/value/key/value/... but it allows
+// us to eliminate padding which would be needed for, e.g., map[int64]int8.
+
+// tophash values. We reserve a few possibilities for special marks.
+// Each bucket (including its overflow buckets, if any) will have either all or none of its
+// entries in the Evacuated* states (except during the evacuate() method, which only happens
+// during map writes and thus no one else can observe the map during that time).
+enum
+{
+ Empty = 0, // cell is empty
+ EvacuatedEmpty = 1, // cell is empty, bucket is evacuated.
+ EvacuatedX = 2, // key/value is valid. Entry has been evacuated to first half of larger table.
+ EvacuatedY = 3, // same as above, but evacuated to second half of larger table.
+ MinTopHash = 4, // minimum tophash for a normal filled cell.
+};
+#define evacuated(b) ((b)->tophash[0] > Empty && (b)->tophash[0] < MinTopHash)
+
+struct Hmap
+{
+ // Note: the format of the Hmap is encoded in ../../cmd/gc/reflect.c and
+ // ../reflect/type.go. Don't change this structure without also changing that code!
+ uintgo count; // # live cells == size of map. Must be first (used by len() builtin)
+ uint32 flags;
+ uint32 hash0; // hash seed
+ uint8 B; // log_2 of # of buckets (can hold up to LOAD * 2^B items)
+ uint8 keysize; // key size in bytes
+ uint8 valuesize; // value size in bytes
+ uint16 bucketsize; // bucket size in bytes
+
+ byte *buckets; // array of 2^B Buckets. may be nil if count==0.
+ byte *oldbuckets; // previous bucket array of half the size, non-nil only when growing
+ uintptr nevacuate; // progress counter for evacuation (buckets less than this have been evacuated)
+};
+
+// possible flags
+enum
+{
+ IndirectKey = 1, // storing pointers to keys
+ IndirectValue = 2, // storing pointers to values
+ Iterator = 4, // there may be an iterator using buckets
+ OldIterator = 8, // there may be an iterator using oldbuckets
+};
+
+// Macros for dereferencing indirect keys
+#define IK(h, p) (((h)->flags & IndirectKey) != 0 ? *(byte**)(p) : (p))
+#define IV(h, p) (((h)->flags & IndirectValue) != 0 ? *(byte**)(p) : (p))
+
+// If you modify Hiter, also change cmd/gc/reflect.c to indicate
+// the layout of this structure.
+struct Hiter
+{
+ uint8* key; // Must be in first position. Write nil to indicate iteration end (see cmd/gc/range.c).
+ uint8* value; // Must be in second position (see cmd/gc/range.c).
+
+ MapType *t;
+ Hmap *h;
+ byte *buckets; // bucket ptr at hash_iter initialization time
+ struct Bucket *bptr; // current bucket
+
+ uint8 offset; // intra-bucket offset to start from during iteration (should be big enough to hold BUCKETSIZE-1)
+ bool done;
+
+ // state of table at time iterator is initialized
+ uint8 B;
+
+ // iter state
+ uintptr bucket;
+ uintptr i;
+ intptr check_bucket;
+};
+