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-rw-r--r--src/runtime/rune.go219
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diff --git a/src/runtime/rune.go b/src/runtime/rune.go
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+/*
+ * The authors of this software are Rob Pike and Ken Thompson.
+ * Copyright (c) 2002 by Lucent Technologies.
+ * Portions Copyright 2009 The Go Authors. All rights reserved.
+ * Permission to use, copy, modify, and distribute this software for any
+ * purpose without fee is hereby granted, provided that this entire notice
+ * is included in all copies of any software which is or includes a copy
+ * or modification of this software and in all copies of the supporting
+ * documentation for such software.
+ * THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED
+ * WARRANTY. IN PARTICULAR, NEITHER THE AUTHORS NOR LUCENT TECHNOLOGIES MAKE ANY
+ * REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY
+ * OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
+ */
+
+/*
+ * This code is copied, with slight editing due to type differences,
+ * from a subset of ../lib9/utf/rune.c
+ */
+
+package runtime
+
+const (
+ bit1 = 7
+ bitx = 6
+ bit2 = 5
+ bit3 = 4
+ bit4 = 3
+ bit5 = 2
+
+ t1 = ((1 << (bit1 + 1)) - 1) ^ 0xFF /* 0000 0000 */
+ tx = ((1 << (bitx + 1)) - 1) ^ 0xFF /* 1000 0000 */
+ t2 = ((1 << (bit2 + 1)) - 1) ^ 0xFF /* 1100 0000 */
+ t3 = ((1 << (bit3 + 1)) - 1) ^ 0xFF /* 1110 0000 */
+ t4 = ((1 << (bit4 + 1)) - 1) ^ 0xFF /* 1111 0000 */
+ t5 = ((1 << (bit5 + 1)) - 1) ^ 0xFF /* 1111 1000 */
+
+ rune1 = (1 << (bit1 + 0*bitx)) - 1 /* 0000 0000 0111 1111 */
+ rune2 = (1 << (bit2 + 1*bitx)) - 1 /* 0000 0111 1111 1111 */
+ rune3 = (1 << (bit3 + 2*bitx)) - 1 /* 1111 1111 1111 1111 */
+ rune4 = (1 << (bit4 + 3*bitx)) - 1 /* 0001 1111 1111 1111 1111 1111 */
+
+ maskx = (1 << bitx) - 1 /* 0011 1111 */
+ testx = maskx ^ 0xFF /* 1100 0000 */
+
+ runeerror = 0xFFFD
+ runeself = 0x80
+
+ surrogateMin = 0xD800
+ surrogateMax = 0xDFFF
+
+ bad = runeerror
+
+ runemax = 0x10FFFF /* maximum rune value */
+)
+
+/*
+ * Modified by Wei-Hwa Huang, Google Inc., on 2004-09-24
+ * This is a slower but "safe" version of the old chartorune
+ * that works on strings that are not necessarily null-terminated.
+ *
+ * If you know for sure that your string is null-terminated,
+ * chartorune will be a bit faster.
+ *
+ * It is guaranteed not to attempt to access "length"
+ * past the incoming pointer. This is to avoid
+ * possible access violations. If the string appears to be
+ * well-formed but incomplete (i.e., to get the whole Rune
+ * we'd need to read past str+length) then we'll set the Rune
+ * to Bad and return 0.
+ *
+ * Note that if we have decoding problems for other
+ * reasons, we return 1 instead of 0.
+ */
+func charntorune(s string) (rune, int) {
+ /* When we're not allowed to read anything */
+ if len(s) <= 0 {
+ return bad, 1
+ }
+
+ /*
+ * one character sequence (7-bit value)
+ * 00000-0007F => T1
+ */
+ c := s[0]
+ if c < tx {
+ return rune(c), 1
+ }
+
+ // If we can't read more than one character we must stop
+ if len(s) <= 1 {
+ return bad, 1
+ }
+
+ /*
+ * two character sequence (11-bit value)
+ * 0080-07FF => t2 tx
+ */
+ c1 := s[1] ^ tx
+ if (c1 & testx) != 0 {
+ return bad, 1
+ }
+ if c < t3 {
+ if c < t2 {
+ return bad, 1
+ }
+ l := ((rune(c) << bitx) | rune(c1)) & rune2
+ if l <= rune1 {
+ return bad, 1
+ }
+ return l, 2
+ }
+
+ // If we can't read more than two characters we must stop
+ if len(s) <= 2 {
+ return bad, 1
+ }
+
+ /*
+ * three character sequence (16-bit value)
+ * 0800-FFFF => t3 tx tx
+ */
+ c2 := s[2] ^ tx
+ if (c2 & testx) != 0 {
+ return bad, 1
+ }
+ if c < t4 {
+ l := ((((rune(c) << bitx) | rune(c1)) << bitx) | rune(c2)) & rune3
+ if l <= rune2 {
+ return bad, 1
+ }
+ if surrogateMin <= l && l <= surrogateMax {
+ return bad, 1
+ }
+ return l, 3
+ }
+
+ if len(s) <= 3 {
+ return bad, 1
+ }
+
+ /*
+ * four character sequence (21-bit value)
+ * 10000-1FFFFF => t4 tx tx tx
+ */
+ c3 := s[3] ^ tx
+ if (c3 & testx) != 0 {
+ return bad, 1
+ }
+ if c < t5 {
+ l := ((((((rune(c) << bitx) | rune(c1)) << bitx) | rune(c2)) << bitx) | rune(c3)) & rune4
+ if l <= rune3 || l > runemax {
+ return bad, 1
+ }
+ return l, 4
+ }
+
+ // Support for 5-byte or longer UTF-8 would go here, but
+ // since we don't have that, we'll just return bad.
+ return bad, 1
+}
+
+// runetochar converts r to bytes and writes the result to str.
+// returns the number of bytes generated.
+func runetochar(str []byte, r rune) int {
+ /* runes are signed, so convert to unsigned for range check. */
+ c := uint32(r)
+ /*
+ * one character sequence
+ * 00000-0007F => 00-7F
+ */
+ if c <= rune1 {
+ str[0] = byte(c)
+ return 1
+ }
+ /*
+ * two character sequence
+ * 0080-07FF => t2 tx
+ */
+ if c <= rune2 {
+ str[0] = byte(t2 | (c >> (1 * bitx)))
+ str[1] = byte(tx | (c & maskx))
+ return 2
+ }
+
+ /*
+ * If the rune is out of range or a surrogate half, convert it to the error rune.
+ * Do this test here because the error rune encodes to three bytes.
+ * Doing it earlier would duplicate work, since an out of range
+ * rune wouldn't have fit in one or two bytes.
+ */
+ if c > runemax {
+ c = runeerror
+ }
+ if surrogateMin <= c && c <= surrogateMax {
+ c = runeerror
+ }
+
+ /*
+ * three character sequence
+ * 0800-FFFF => t3 tx tx
+ */
+ if c <= rune3 {
+ str[0] = byte(t3 | (c >> (2 * bitx)))
+ str[1] = byte(tx | ((c >> (1 * bitx)) & maskx))
+ str[2] = byte(tx | (c & maskx))
+ return 3
+ }
+
+ /*
+ * four character sequence (21-bit value)
+ * 10000-1FFFFF => t4 tx tx tx
+ */
+ str[0] = byte(t4 | (c >> (3 * bitx)))
+ str[1] = byte(tx | ((c >> (2 * bitx)) & maskx))
+ str[2] = byte(tx | ((c >> (1 * bitx)) & maskx))
+ str[3] = byte(tx | (c & maskx))
+ return 4
+}