diff options
Diffstat (limited to 'test/test0.go')
-rw-r--r-- | test/test0.go | 92 |
1 files changed, 46 insertions, 46 deletions
diff --git a/test/test0.go b/test/test0.go index 95d225444..9e2021485 100644 --- a/test/test0.go +++ b/test/test0.go @@ -7,77 +7,77 @@ package main const - a_const = 0 + a_const = 0 const ( - pi = /* the usual */ 3.14159265358979323; - e = 2.718281828; - mask1 int = 1 << iota; - mask2 = 1 << iota; - mask3 = 1 << iota; - mask4 = 1 << iota; + pi = /* the usual */ 3.14159265358979323; + e = 2.718281828; + mask1 int = 1 << iota; + mask2 = 1 << iota; + mask3 = 1 << iota; + mask4 = 1 << iota; ) type ( - Empty interface {}; - Point struct { - x, y int; - }; - Point2 Point + Empty interface {}; + Point struct { + x, y int; + }; + Point2 Point ) func (p *Point) Initialize(x, y int) *Point { - p.x, p.y = x, y; - return p; + p.x, p.y = x, y; + return p; } func (p *Point) Distance() int { - return p.x * p.x + p.y * p.y; + return p.x * p.x + p.y * p.y; } var ( - x1 int; - x2 int; - u, v, w float + x1 int; + x2 int; + u, v, w float ) func foo() {} func min(x, y int) int { - if x < y { return x; } - return y; + if x < y { return x; } + return y; } func swap(x, y int) (u, v int) { - u = y; - v = x; - return; + u = y; + v = x; + return; } func control_structs() { - var p *Point = new(Point).Initialize(2, 3); - i := p.Distance(); - var f float = 0.3; - for {} - for {}; - for j := 0; j < i; j++ { - if i == 0 { - } else i = 0; - var x float; - } - foo: // a label - var j int; - switch y := 0; true { - case i < y: - fallthrough; - case i < j: - case i == 0, i == 1, i == j: - i++; i++; - goto foo; - default: - i = -+-+i; - break; - } + var p *Point = new(Point).Initialize(2, 3); + i := p.Distance(); + var f float = 0.3; + for {} + for {}; + for j := 0; j < i; j++ { + if i == 0 { + } else i = 0; + var x float; + } + foo: // a label + var j int; + switch y := 0; true { + case i < y: + fallthrough; + case i < j: + case i == 0, i == 1, i == j: + i++; i++; + goto foo; + default: + i = -+-+i; + break; + } } func main() { |