diff options
Diffstat (limited to 'test/test0.go')
-rw-r--r-- | test/test0.go | 64 |
1 files changed, 32 insertions, 32 deletions
diff --git a/test/test0.go b/test/test0.go index f42b12b3c..dd2033a98 100644 --- a/test/test0.go +++ b/test/test0.go @@ -10,34 +10,34 @@ const a_const = 0 const ( - pi = /* the usual */ 3.14159265358979323; - e = 2.718281828; - mask1 int = 1 << iota; - mask2 = 1 << iota; - mask3 = 1 << iota; - mask4 = 1 << iota; + pi = /* the usual */ 3.14159265358979323 + e = 2.718281828 + mask1 int = 1 << iota + mask2 = 1 << iota + mask3 = 1 << iota + mask4 = 1 << iota ) type ( - Empty interface {}; + Empty interface {} Point struct { - x, y int; - }; + x, y int + } Point2 Point ) func (p *Point) Initialize(x, y int) *Point { - p.x, p.y = x, y; - return p; + p.x, p.y = x, y + return p } func (p *Point) Distance() int { - return p.x * p.x + p.y * p.y; + return p.x * p.x + p.y * p.y } var ( - x1 int; - x2 int; + x1 int + x2 int u, v, w float ) @@ -45,40 +45,40 @@ func foo() {} func min(x, y int) int { if x < y { return x; } - return y; + return y } func swap(x, y int) (u, v int) { - u = y; - v = x; - return; + u = y + v = x + return } func control_structs() { - var p *Point = new(Point).Initialize(2, 3); - i := p.Distance(); - var f float = 0.3; - _ = f; + var p *Point = new(Point).Initialize(2, 3) + i := p.Distance() + var f float = 0.3 + _ = f + for {} for {} - for {}; for j := 0; j < i; j++ { if i == 0 { - } else i = 0; - var x float; - _ = x; + } else i = 0 + var x float + _ = x } foo: // a label - var j int; + var j int switch y := 0; true { case i < y: - fallthrough; + fallthrough case i < j: case i == 0, i == 1, i == j: - i++; i++; - goto foo; + i++; i++ + goto foo default: - i = -+-+i; - break; + i = -+-+i + break } } |