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-rw-r--r--usr/austin/ogle/thread.go114
1 files changed, 114 insertions, 0 deletions
diff --git a/usr/austin/ogle/thread.go b/usr/austin/ogle/thread.go
new file mode 100644
index 000000000..888d01eff
--- /dev/null
+++ b/usr/austin/ogle/thread.go
@@ -0,0 +1,114 @@
+// Copyright 2009 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package ogle
+
+import (
+ "fmt";
+ "os";
+ "ptrace";
+)
+
+// A Thread represents a Go thread.
+type Thread struct {
+ g remoteStruct;
+ frame *Frame;
+ dead bool;
+}
+
+func (t *Thread) String() string {
+ if t.dead {
+ return "<dead thread>";
+ }
+ // TODO(austin) Give threads friendly ID's
+ return fmt.Sprintf("thread %#x", t.g.addr().base);
+}
+
+// isG0 returns true if this thread if the internal idle thread
+func (t *Thread) isG0() bool {
+ return t.g.addr().base == t.g.r.p.sys.g0.addr().base;
+}
+
+func (t *Thread) resetFrame() {
+ // TODO(austin) NewFrame can abort
+ // TODO(austin) Reuse any live part of the current frame stack
+ // so existing references to Frame's keep working.
+ t.frame = NewFrame(t.g);
+}
+
+// Out selects the caller frame of the current frame.
+func (t *Thread) Out() os.Error {
+ // TODO(austin) Outer can abort
+ f := t.frame.Outer();
+ if f != nil {
+ t.frame = f;
+ }
+ return nil;
+}
+
+// In selects the frame called by the current frame.
+func (t *Thread) In() os.Error {
+ f := t.frame.Inner();
+ if f != nil {
+ t.frame = f;
+ }
+ return nil;
+}
+
+func readylockedBP(ev Event) (EventAction, os.Error) {
+ b := ev.(*Breakpoint);
+ p := b.Process();
+
+ // The new g is the only argument to this function, so the
+ // stack will have the return address, then the G*.
+ regs, err := b.osThread.Regs();
+ if err != nil {
+ return EAStop, err;
+ }
+ sp := regs.SP();
+ addr := sp + ptrace.Word(p.PtrSize());
+ arg := remotePtr{remote{addr, p}, p.runtime.G};
+ g := arg.Get();
+ if g == nil {
+ return EAStop, UnknownThread{b.osThread, 0};
+ }
+ gs := g.(remoteStruct);
+ t := &Thread{gs, nil, false};
+ p.threads[gs.addr().base] = t;
+
+ // Enqueue thread creation event
+ parent := b.Thread();
+ if parent.isG0() {
+ parent = nil;
+ }
+ p.postEvent(&ThreadCreate{commonEvent{p, t}, parent});
+
+ // If we don't have any thread selected, select this one
+ if p.curThread == nil {
+ p.curThread = t;
+ }
+
+ return EADefault, nil;
+}
+
+func goexitBP(ev Event) (EventAction, os.Error) {
+ b := ev.(*Breakpoint);
+ p := b.Process();
+
+ t := b.Thread();
+ t.dead = true;
+
+ addr := t.g.addr().base;
+ p.threads[addr] = nil, false;
+
+ // Enqueue thread exit event
+ p.postEvent(&ThreadExit{commonEvent{p, t}});
+
+ // If we just exited our selected thread, selected another
+ if p.curThread == t {
+ p.selectSomeThread();
+ }
+
+ return EADefault, nil;
+}