From 519725bb3c075ee2462c929f5997cb068e18466a Mon Sep 17 00:00:00 2001 From: Ondřej Surý Date: Mon, 26 Mar 2012 16:50:58 +0200 Subject: Imported Upstream version 2012.03.22 --- doc/articles/c_go_cgo.html | 180 ++++++++ doc/articles/concurrency_patterns.html | 79 ++++ doc/articles/defer_panic_recover.html | 94 +--- doc/articles/defer_panic_recover.tmpl | 195 -------- doc/articles/error_handling.html | 167 +------ doc/articles/error_handling.tmpl | 314 ------------- doc/articles/go_command.html | 265 +++++++++++ doc/articles/gobs_of_data.html | 315 +++++++++++++ doc/articles/godoc_documenting_go_code.html | 139 ++++++ doc/articles/gos_declaration_syntax.html | 348 ++++++++++++++ doc/articles/image-20.png | Bin 0 -> 95383 bytes doc/articles/image-2a.png | Bin 0 -> 3625 bytes doc/articles/image-2b.png | Bin 0 -> 95423 bytes doc/articles/image-2c.png | Bin 0 -> 60552 bytes doc/articles/image-2d.png | Bin 0 -> 68314 bytes doc/articles/image-2e.png | Bin 0 -> 96721 bytes doc/articles/image-2f.png | Bin 0 -> 62662 bytes doc/articles/image_draw.html | 222 +++++++++ doc/articles/json_and_go.html | 356 +++++++++++++++ doc/articles/laws_of_reflection.html | 152 ++----- doc/articles/laws_of_reflection.tmpl | 654 --------------------------- doc/articles/slices_usage_and_internals.html | 53 +-- doc/articles/slices_usage_and_internals.tmpl | 438 ------------------ doc/articles/wiki/test.bash | 30 ++ doc/articles/wiki/test.sh | 27 -- 25 files changed, 2000 insertions(+), 2028 deletions(-) create mode 100644 doc/articles/c_go_cgo.html create mode 100644 doc/articles/concurrency_patterns.html delete mode 100644 doc/articles/defer_panic_recover.tmpl delete mode 100644 doc/articles/error_handling.tmpl create mode 100644 doc/articles/go_command.html create mode 100644 doc/articles/gobs_of_data.html create mode 100644 doc/articles/godoc_documenting_go_code.html create mode 100644 doc/articles/gos_declaration_syntax.html create mode 100644 doc/articles/image-20.png create mode 100644 doc/articles/image-2a.png create mode 100644 doc/articles/image-2b.png create mode 100644 doc/articles/image-2c.png create mode 100644 doc/articles/image-2d.png create mode 100644 doc/articles/image-2e.png create mode 100644 doc/articles/image-2f.png create mode 100644 doc/articles/image_draw.html create mode 100644 doc/articles/json_and_go.html delete mode 100644 doc/articles/laws_of_reflection.tmpl delete mode 100644 doc/articles/slices_usage_and_internals.tmpl create mode 100755 doc/articles/wiki/test.bash delete mode 100755 doc/articles/wiki/test.sh (limited to 'doc/articles') diff --git a/doc/articles/c_go_cgo.html b/doc/articles/c_go_cgo.html new file mode 100644 index 000000000..ac6bb29a2 --- /dev/null +++ b/doc/articles/c_go_cgo.html @@ -0,0 +1,180 @@ + + +

+Cgo lets Go packages call C code. Given a Go source file written with some +special features, cgo outputs Go and C files that can be combined into a +single Go package. +

+ +

+To lead with an example, here's a Go package that provides two functions - +Random and Seed - that wrap C's random +and srandom functions. +

+ +{{code "/doc/progs/cgo1.go" `/package rand/` `/END/`}} + +

+Let's look at what's happening here, starting with the import statement. +

+ +

+The rand package imports "C", but you'll find there's +no such package in the standard Go library. That's because C is a +"pseudo-package", a special name interpreted by cgo as a reference to C's +name space. +

+ +

+The rand package contains four references to the C +package: the calls to C.random and C.srandom, the +conversion C.uint(i), and the import statement. +

+ +

+The Random function calls the standard C library's random +function and returns the result. In C, random returns a value of the +C type long, which cgo represents as the type C.long. +It must be converted to a Go type before it can be used by Go code outside this +package, using an ordinary Go type conversion: +

+ +{{code "/doc/progs/cgo1.go" `/func Random/` `/STOP/`}} + +

+Here's an equivalent function that uses a temporary variable to illustrate +the type conversion more explicitly: +

+ +{{code "/doc/progs/cgo2.go" `/func Random/` `/STOP/`}} + +

+The Seed function does the reverse, in a way. It takes a +regular Go int, converts it to the C unsigned int +type, and passes it to the C function srandom. +

+ +{{code "/doc/progs/cgo1.go" `/func Seed/` `/END/`}} + +

+Note that cgo knows the unsigned int type as C.uint; +see the cgo documentation for a complete list of +these numeric type names. +

+ +

+The one detail of this example we haven't examined yet is the comment +above the import statement. +

+ +{{code "/doc/progs/cgo1.go" `/\/\*/` `/STOP/`}} + +

+Cgo recognizes this comment. Any lines starting +with #cgo +followed +by a space character are removed; these become directives for cgo. +The remaining lines are used as a header when compiling the C parts of +the package. In this case those lines are just a +single #include +statement, but they can be almost any C code. The #cgo +directives are +used to provide flags for the compiler and linker when building the C +parts of the package. +

+ +

+There is a limitation: if your program uses any //export +directives, then the C code in the comment may only include declarations +(extern int f();), not definitions (int f() { +return 1; }). You can use //export directives to +make Go functions accessible to C code. +

+ +

+The #cgo and //export directives are +documented in +the cgo documentation. +

+ +

+Strings and things +

+ +

+Unlike Go, C doesn't have an explicit string type. Strings in C are +represented by a zero-terminated array of chars. +

+ +

+Conversion between Go and C strings is done with the +C.CString, C.GoString, and +C.GoStringN functions. These conversions make a copy of the +string data. +

+ +

+This next example implements a Print function that writes a +string to standard output using C's fputs function from the +stdio library: +

+ +{{code "/doc/progs/cgo3.go" `/package print/` `/END/`}} + +

+Memory allocations made by C code are not known to Go's memory manager. +When you create a C string with C.CString (or any C memory +allocation) you must remember to free the memory when you're done with it +by calling C.free. +

+ +

+The call to C.CString returns a pointer to the start of the +char array, so before the function exits we convert it to an +unsafe.Pointer and release +the memory allocation with C.free. A common idiom in cgo programs +is to defer +the free immediately after allocating (especially when the code that follows +is more complex than a single function call), as in this rewrite of +Print: +

+ +{{code "/doc/progs/cgo4.go" `/func Print/` `/END/`}} + +

+Building cgo packages +

+ +

+To build cgo packages, just use " +go build" or +"go install +" as usual. The go tool recognizes the special "C" import and automatically +uses cgo for those files. +

+ +

+More cgo resources +

+ +

+The cgo command documentation has more detail about +the C pseudo-package and the build process. The cgo examples +in the Go tree demonstrate more advanced concepts. +

+ +

+For a simple, idiomatic example of a cgo-based package, see Russ Cox's gosqlite. +Also, the Go Project Dashboard lists several other +cgo packages. +

+ +

+Finally, if you're curious as to how all this works internally, take a look +at the introductory comment of the runtime package's cgocall.c. +

diff --git a/doc/articles/concurrency_patterns.html b/doc/articles/concurrency_patterns.html new file mode 100644 index 000000000..63c8cd59e --- /dev/null +++ b/doc/articles/concurrency_patterns.html @@ -0,0 +1,79 @@ + + +

+Concurrent programming has its own idioms. A good example is timeouts. Although +Go's channels do not support them directly, they are easy to implement. Say we +want to receive from the channel ch, but want to wait at most one +second for the value to arrive. We would start by creating a signalling channel +and launching a goroutine that sleeps before sending on the channel: +

+ +{{code "/doc/progs/timeout1.go" `/timeout :=/` `/STOP/`}} + +

+We can then use a select statement to receive from either +ch or timeout. If nothing arrives on ch +after one second, the timeout case is selected and the attempt to read from +ch is abandoned. +

+ +{{code "/doc/progs/timeout1.go" `/select {/` `/STOP/`}} + +

+The timeout channel is buffered with space for 1 value, allowing +the timeout goroutine to send to the channel and then exit. The goroutine +doesn't know (or care) whether the value is received. This means the goroutine +won't hang around forever if the ch receive happens before the +timeout is reached. The timeout channel will eventually be +deallocated by the garbage collector. +

+ +

+(In this example we used time.Sleep to demonstrate the mechanics +of goroutines and channels. In real programs you should use +time.After, a function that returns +a channel and sends on that channel after the specified duration.) +

+ +

+Let's look at another variation of this pattern. In this example we have a +program that reads from multiple replicated databases simultaneously. The +program needs only one of the answers, and it should accept the answer that +arrives first. +

+ +

+The function Query takes a slice of database connections and a +query string. It queries each of the databases in parallel and +returns the first response it receives: +

+ +{{code "/doc/progs/timeout2.go" `/func Query/` `/STOP/`}} + +

+In this example, the closure does a non-blocking send, which it achieves by +using the send operation in select statement with a +default case. If the send cannot go through immediately the +default case will be selected. Making the send non-blocking guarantees that +none of the goroutines launched in the loop will hang around. However, if the +result arrives before the main function has made it to the receive, the send +could fail since no one is ready. +

+ +

+This problem is a textbook of example of what is known as a +race condition, but +the fix is trivial. We just make sure to buffer the channel ch (by +adding the buffer length as the second argument to make), +guaranteeing that the first send has a place to put the value. This ensures the +send will always succeed, and the first value to arrive will be retrieved +regardless of the order of execution. +

+ +

+These two examples demonstrate the simplicity with which Go can express complex +interactions between goroutines. +

diff --git a/doc/articles/defer_panic_recover.html b/doc/articles/defer_panic_recover.html index be97045dd..206b836d8 100644 --- a/doc/articles/defer_panic_recover.html +++ b/doc/articles/defer_panic_recover.html @@ -1,10 +1,7 @@ -

Go has the usual mechanisms for control flow: if, for, switch, goto. It also @@ -23,23 +20,7 @@ For example, let's look at a function that opens two files and copies the contents of one file to the other:

-
func CopyFile(dstName, srcName string) (written int64, err error) {
-    src, err := os.Open(srcName)
-    if err != nil {
-        return
-    }
-
-    dst, err := os.Create(dstName)
-    if err != nil {
-        return
-    }
-
-    written, err = io.Copy(dst, src)
-    dst.Close()
-    src.Close()
-    return
-}
+{{code "/doc/progs/defer.go" `/func CopyFile/` `/STOP/`}}

This works, but there is a bug. If the call to os.Create fails, the @@ -50,22 +31,7 @@ noticed and resolved. By introducing defer statements we can ensure that the files are always closed:

-
func CopyFile(dstName, srcName string) (written int64, err error) {
-    src, err := os.Open(srcName)
-    if err != nil {
-        return
-    }
-    defer src.Close()
-
-    dst, err := os.Create(dstName)
-    if err != nil {
-        return
-    }
-    defer dst.Close()
-
-    return io.Copy(dst, src)
-}
+{{code "/doc/progs/defer2.go" `/func CopyFile/` `/STOP/`}}

Defer statements allow us to think about closing each file right after opening @@ -88,13 +54,7 @@ In this example, the expression "i" is evaluated when the Println call is deferred. The deferred call will print "0" after the function returns.

-
func a() {
-    i := 0
-    defer fmt.Println(i)
-    i++
-    return
-}
+{{code "/doc/progs/defer.go" `/func a/` `/STOP/`}}

2. Deferred function calls are executed in Last In First Out order @@ -105,12 +65,7 @@ deferred. The deferred call will print "0" after the function returns. This function prints "3210":

-
func b() {
-    for i := 0; i < 4; i++ {
-        defer fmt.Print(i)
-    }
-}
+{{code "/doc/progs/defer.go" `/func b/` `/STOP/`}}

3. Deferred functions may read and assign to the returning function's named @@ -122,11 +77,7 @@ In this example, a deferred function increments the return value i after the surrounding function returns. Thus, this function returns 2:

-
func c() (i int) {
-    defer func() { i++ }()
-    return 1
-}
+{{code "/doc/progs/defer.go" `/func c/` `/STOP/`}}

This is convenient for modifying the error return value of a function; we will @@ -156,36 +107,7 @@ to panic and resume normal execution. Here's an example program that demonstrates the mechanics of panic and defer:

-
package main
-
-import "fmt"
-
-func main() {
-    f()
-    fmt.Println("Returned normally from f.")
-}
-
-func f() {
-    defer func() {
-        if r := recover(); r != nil {
-            fmt.Println("Recovered in f", r)
-        }
-    }()
-    fmt.Println("Calling g.")
-    g(0)
-    fmt.Println("Returned normally from g.")
-}
-
-func g(i int) {
-    if i > 3 {
-        fmt.Println("Panicking!")
-        panic(fmt.Sprintf("%v", i))
-    }
-    defer fmt.Println("Defer in g", i)
-    fmt.Println("Printing in g", i)
-    g(i + 1)
-}
+{{code "/doc/progs/defer2.go" `/package main/` `/STOP/`}}

The function g takes the int i, and panics if i is greater than 3, or else it diff --git a/doc/articles/defer_panic_recover.tmpl b/doc/articles/defer_panic_recover.tmpl deleted file mode 100644 index 5f48c6ef4..000000000 --- a/doc/articles/defer_panic_recover.tmpl +++ /dev/null @@ -1,195 +0,0 @@ - -{{donotedit}} -

-Go has the usual mechanisms for control flow: if, for, switch, goto. It also -has the go statement to run code in a separate goroutine. Here I'd like to -discuss some of the less common ones: defer, panic, and recover. -

- -

-A defer statement pushes a function call onto a list. The list of saved -calls is executed after the surrounding function returns. Defer is commonly -used to simplify functions that perform various clean-up actions. -

- -

-For example, let's look at a function that opens two files and copies the -contents of one file to the other: -

- -{{code "progs/defer.go" `/func CopyFile/` `/STOP/`}} - -

-This works, but there is a bug. If the call to os.Create fails, the -function will return without closing the source file. This can be easily -remedied by putting a call to src.Close() before the second return statement, -but if the function were more complex the problem might not be so easily -noticed and resolved. By introducing defer statements we can ensure that the -files are always closed: -

- -{{code "progs/defer2.go" `/func CopyFile/` `/STOP/`}} - -

-Defer statements allow us to think about closing each file right after opening -it, guaranteeing that, regardless of the number of return statements in the -function, the files will be closed. -

- -

-The behavior of defer statements is straightforward and predictable. There are -three simple rules: -

- -

-1. A deferred function's arguments are evaluated when the defer statement is -evaluated. -

- -

-In this example, the expression "i" is evaluated when the Println call is -deferred. The deferred call will print "0" after the function returns. -

- -{{code "progs/defer.go" `/func a/` `/STOP/`}} - -

-2. Deferred function calls are executed in Last In First Out order -after the surrounding function returns. -

- -

-This function prints "3210": -

- -{{code "progs/defer.go" `/func b/` `/STOP/`}} - -

-3. Deferred functions may read and assign to the returning function's named -return values. -

- -

-In this example, a deferred function increments the return value i after -the surrounding function returns. Thus, this function returns 2: -

- -{{code "progs/defer.go" `/func c/` `/STOP/`}} - -

-This is convenient for modifying the error return value of a function; we will -see an example of this shortly. -

- -

-Panic is a built-in function that stops the ordinary flow of control and -begins panicking. When the function F calls panic, execution of F stops, -any deferred functions in F are executed normally, and then F returns to its -caller. To the caller, F then behaves like a call to panic. The process -continues up the stack until all functions in the current goroutine have -returned, at which point the program crashes. Panics can be initiated by -invoking panic directly. They can also be caused by runtime errors, such as -out-of-bounds array accesses. -

- -

-Recover is a built-in function that regains control of a panicking -goroutine. Recover is only useful inside deferred functions. During normal -execution, a call to recover will return nil and have no other effect. If the -current goroutine is panicking, a call to recover will capture the value given -to panic and resume normal execution. -

- -

-Here's an example program that demonstrates the mechanics of panic and defer: -

- -{{code "progs/defer2.go" `/package main/` `/STOP/`}} - -

-The function g takes the int i, and panics if i is greater than 3, or else it -calls itself with the argument i+1. The function f defers a function that calls -recover and prints the recovered value (if it is non-nil). Try to picture what -the output of this program might be before reading on. -

- -

-The program will output: -

- -
Calling g.
-Printing in g 0
-Printing in g 1
-Printing in g 2
-Printing in g 3
-Panicking!
-Defer in g 3
-Defer in g 2
-Defer in g 1
-Defer in g 0
-Recovered in f 4
-Returned normally from f.
- -

-If we remove the deferred function from f the panic is not recovered and -reaches the top of the goroutine's call stack, terminating the program. This -modified program will output: -

- -
Calling g.
-Printing in g 0
-Printing in g 1
-Printing in g 2
-Printing in g 3
-Panicking!
-Defer in g 3
-Defer in g 2
-Defer in g 1
-Defer in g 0
-panic: 4
- 
-panic PC=0x2a9cd8
-[stack trace omitted]
- -

-For a real-world example of panic and recover, see the -json package from the Go standard library. -It decodes JSON-encoded data with a set of recursive functions. -When malformed JSON is encountered, the parser calls panic to unwind the -stack to the top-level function call, which recovers from the panic and returns -an appropriate error value (see the 'error' and 'unmarshal' functions in -decode.go). -

- -

-The convention in the Go libraries is that even when a package uses panic -internally, its external API still presents explicit error return values. -

- -

-Other uses of defer (beyond the file.Close() example given earlier) -include releasing a mutex: -

- -
mu.Lock()
-defer mu.Unlock()
- -

-printing a footer: -

- -
printHeader()
-defer printFooter()
- -

-and more. -

- -

-In summary, the defer statement (with or without panic and recover) provides an -unusual and powerful mechanism for control flow. It can be used to model a -number of features implemented by special-purpose structures in other -programming languages. Try it out. -

diff --git a/doc/articles/error_handling.html b/doc/articles/error_handling.html index ac33f1dab..8f4fffb48 100644 --- a/doc/articles/error_handling.html +++ b/doc/articles/error_handling.html @@ -1,10 +1,7 @@ -

If you have written any Go code you have probably encountered the built-in @@ -13,20 +10,14 @@ indicate an abnormal state. For example, the os.Open function returns a non-nil error value when it fails to open a file.

-
func Open(name string) (file *File, err error)
+{{code "/doc/progs/error.go" `/func Open/`}}

The following code uses os.Open to open a file. If an error occurs it calls log.Fatal to print the error message and stop.

-
    f, err := os.Open("filename.ext")
-    if err != nil {
-        log.Fatal(err)
-    }
-    // do something with the open *File f
+{{code "/doc/progs/error.go" `/func openFile/` `/STOP/`}}

You can get a lot done in Go knowing just this about the error @@ -59,15 +50,7 @@ The most commonly-used error implementation is the errors package's unexported errorString type.

-
// errorString is a trivial implementation of error.
-type errorString struct {
-    s string
-}
-
-func (e *errorString) Error() string {
-    return e.s
-}
+{{code "/doc/progs/error.go" `/errorString/` `/STOP/`}}

You can construct one of these values with the errors.New @@ -75,23 +58,13 @@ function. It takes a string that it converts to an errors.errorStringerror value.

-
// New returns an error that formats as the given text.
-func New(text string) error {
-    return &errorString{text}
-}
+{{code "/doc/progs/error.go" `/New/` `/STOP/`}}

Here's how you might use errors.New:

-
func Sqrt(f float64) (float64, error) {
-    if f < 0 {
-        return 0, errors.New("math: square root of negative number")
-    }
-    // implementation
-}
+{{code "/doc/progs/error.go" `/func Sqrt/` `/STOP/`}}

A caller passing a negative argument to Sqrt receives a non-nil @@ -101,11 +74,7 @@ A caller passing a negative argument to Sqrt receives a non-nil Error method, or by just printing it:

-
    f, err := Sqrt(-1)
-    if err != nil {
-        fmt.Println(err)
-    }
+{{code "/doc/progs/error.go" `/func printErr/` `/STOP/`}}

The fmt package formats an error value @@ -126,10 +95,7 @@ rules and returns it as an error created by errors.New.

-
    if f < 0 {
-        return 0, fmt.Errorf("math: square root of negative number %g", f)
-    }
+{{code "/doc/progs/error.go" `/fmtError/` `/STOP/`}}

In many cases fmt.Errorf is good enough, but since @@ -143,12 +109,7 @@ argument passed to Sqrt. We can enable that by defining a new error implementation instead of using errors.errorString:

-
type NegativeSqrtError float64
-
-func (f NegativeSqrtError) Error() string {
-    return fmt.Sprintf("math: square root of negative number %g", float64(f))
-}
+{{code "/doc/progs/error.go" `/type NegativeSqrtError/` `/STOP/`}}

A sophisticated caller can then use a @@ -164,13 +125,7 @@ As another example, the json package specifies returns when it encounters a syntax error parsing a JSON blob.

-
type SyntaxError struct {
-    msg    string // description of error
-    Offset int64  // error occurred after reading Offset bytes
-}
-
-func (e *SyntaxError) Error() string { return e.msg }
+{{code "/doc/progs/error.go" `/type SyntaxError/` `/STOP/`}}

The Offset field isn't even shown in the default formatting of the @@ -178,14 +133,7 @@ error, but callers can use it to add file and line information to their error messages:

-
    if err := dec.Decode(&val); err != nil {
-        if serr, ok := err.(*json.SyntaxError); ok {
-            line, col := findLine(f, serr.Offset)
-            return fmt.Errorf("%s:%d:%d: %v", f.Name(), line, col, err)
-        }
-        return err
-    }
+{{code "/doc/progs/error.go" `/func decodeError/` `/STOP/`}}

(This is a slightly simplified version of some @@ -217,14 +165,7 @@ web crawler might sleep and retry when it encounters a temporary error and give up otherwise.

-
        if nerr, ok := err.(net.Error); ok && nerr.Temporary() {
-            time.Sleep(1e9)
-            continue
-        }
-        if err != nil {
-            log.Fatal(err)
-        }
+{{code "/doc/progs/error.go" `/func netError/` `/STOP/`}}

Simplifying repetitive error handling @@ -244,23 +185,7 @@ application with an HTTP handler that retrieves a record from the datastore and formats it with a template.

-
func init() {
-    http.HandleFunc("/view", viewRecord)
-}
-
-func viewRecord(w http.ResponseWriter, r *http.Request) {
-    c := appengine.NewContext(r)
-    key := datastore.NewKey(c, "Record", r.FormValue("id"), 0, nil)
-    record := new(Record)
-    if err := datastore.Get(c, key, record); err != nil {
-        http.Error(w, err.Error(), 500)
-        return
-    }
-    if err := viewTemplate.Execute(w, record); err != nil {
-        http.Error(w, err.Error(), 500)
-    }
-}
+{{code "/doc/progs/error2.go" `/func init/` `/STOP/`}}

This function handles errors returned by the datastore.Get @@ -276,23 +201,13 @@ To reduce the repetition we can define our own HTTP appHandler type that includes an error return value:

-
type appHandler func(http.ResponseWriter, *http.Request) error
+{{code "/doc/progs/error3.go" `/type appHandler/`}}

Then we can change our viewRecord function to return errors:

-
func viewRecord(w http.ResponseWriter, r *http.Request) error {
-    c := appengine.NewContext(r)
-    key := datastore.NewKey(c, "Record", r.FormValue("id"), 0, nil)
-    record := new(Record)
-    if err := datastore.Get(c, key, record); err != nil {
-        return err
-    }
-    return viewTemplate.Execute(w, record)
-}
+{{code "/doc/progs/error3.go" `/func viewRecord/` `/STOP/`}}

This is simpler than the original version, but the http.Handler interface's ServeHTTP method on appHandler:

-
func (fn appHandler) ServeHTTP(w http.ResponseWriter, r *http.Request) {
-    if err := fn(w, r); err != nil {
-        http.Error(w, err.Error(), 500)
-    }
-}
+{{code "/doc/progs/error3.go" `/ServeHTTP/` `/STOP/`}}

The ServeHTTP method calls the appHandler function @@ -323,10 +233,7 @@ Now when registering viewRecord with the http package we use the http.HandlerFunc).

-
func init() {
-    http.Handle("/view", appHandler(viewRecord))
-}
+{{code "/doc/progs/error3.go" `/func init/` `/STOP/`}}

With this basic error handling infrastructure in place, we can make it more @@ -341,24 +248,19 @@ To do this we create an appError struct containing an error and some other fields:

-
type appError struct {
-    Error   error
-    Message string
-    Code    int
-}
+{{code "/doc/progs/error4.go" `/type appError/` `/STOP/`}}

Next we modify the appHandler type to return *appError values:

-
type appHandler func(http.ResponseWriter, *http.Request) *appError
+{{code "/doc/progs/error4.go" `/type appHandler/`}}

(It's usually a mistake to pass back the concrete type of an error rather than -error, for reasons to be discussed in another article, but -it's the right thing to do here because ServeHTTP is the only +error, +for reasons discussed in the Go FAQ, +but it's the right thing to do here because ServeHTTP is the only place that sees the value and uses its contents.)

@@ -369,33 +271,14 @@ status Code and log the full Error to the developer console:

-
func (fn appHandler) ServeHTTP(w http.ResponseWriter, r *http.Request) {
-    if e := fn(w, r); e != nil { // e is *appError, not os.Error.
-        c := appengine.NewContext(r)
-        c.Errorf("%v", e.Error)
-        http.Error(w, e.Message, e.Code)
-    }
-}
+{{code "/doc/progs/error4.go" `/ServeHTTP/` `/STOP/`}}

Finally, we update viewRecord to the new function signature and have it return more context when it encounters an error:

-
func viewRecord(w http.ResponseWriter, r *http.Request) *appError {
-    c := appengine.NewContext(r)
-    key := datastore.NewKey(c, "Record", r.FormValue("id"), 0, nil)
-    record := new(Record)
-    if err := datastore.Get(c, key, record); err != nil {
-        return &appError{err, "Record not found", 404}
-    }
-    if err := viewTemplate.Execute(w, record); err != nil {
-        return &appError{err, "Can't display record", 500}
-    }
-    return nil
-}
+{{code "/doc/progs/error4.go" `/func viewRecord/` `/STOP/`}}

This version of viewRecord is the same length as the original, but diff --git a/doc/articles/error_handling.tmpl b/doc/articles/error_handling.tmpl deleted file mode 100644 index 56b7fb309..000000000 --- a/doc/articles/error_handling.tmpl +++ /dev/null @@ -1,314 +0,0 @@ - -{{donotedit}} -

-If you have written any Go code you have probably encountered the built-in -error type. Go code uses error values to -indicate an abnormal state. For example, the os.Open function -returns a non-nil error value when it fails to open a file. -

- -{{code "progs/error.go" `/func Open/`}} - -

-The following code uses os.Open to open a file. If an error -occurs it calls log.Fatal to print the error message and stop. -

- -{{code "progs/error.go" `/func openFile/` `/STOP/`}} - -

-You can get a lot done in Go knowing just this about the error -type, but in this article we'll take a closer look at error and -discuss some good practices for error handling in Go. -

- -

-The error type -

- -

-The error type is an interface type. An error -variable represents any value that can describe itself as a string. Here is the -interface's declaration: -

- -
type error interface {
-    Error() string
-}
- -

-The error type, as with all built in types, is -predeclared in the -universe block. -

- -

-The most commonly-used error implementation is the -errors package's unexported errorString type. -

- -{{code "progs/error.go" `/errorString/` `/STOP/`}} - -

-You can construct one of these values with the errors.New -function. It takes a string that it converts to an errors.errorString -and returns as an error value. -

- -{{code "progs/error.go" `/New/` `/STOP/`}} - -

-Here's how you might use errors.New: -

- -{{code "progs/error.go" `/func Sqrt/` `/STOP/`}} - -

-A caller passing a negative argument to Sqrt receives a non-nil -error value (whose concrete representation is an -errors.errorString value). The caller can access the error string -("math: square root of...") by calling the error's -Error method, or by just printing it: -

- -{{code "progs/error.go" `/func printErr/` `/STOP/`}} - -

-The fmt package formats an error value -by calling its Error() string method. -

- -

-It is the error implementation's responsibility to summarize the context. -The error returned by os.Open formats as "open /etc/passwd: -permission denied," not just "permission denied." The error returned by our -Sqrt is missing information about the invalid argument. -

- -

-To add that information, a useful function is the fmt package's -Errorf. It formats a string according to Printf's -rules and returns it as an error created by -errors.New. -

- -{{code "progs/error.go" `/fmtError/` `/STOP/`}} - -

-In many cases fmt.Errorf is good enough, but since -error is an interface, you can use arbitrary data structures as -error values, to allow callers to inspect the details of the error. -

- -

-For instance, our hypothetical callers might want to recover the invalid -argument passed to Sqrt. We can enable that by defining a new -error implementation instead of using errors.errorString: -

- -{{code "progs/error.go" `/type NegativeSqrtError/` `/STOP/`}} - -

-A sophisticated caller can then use a -type assertion to check for a -NegativeSqrtError and handle it specially, while callers that just -pass the error to fmt.Println or log.Fatal will see -no change in behavior. -

- -

-As another example, the json package specifies a -SyntaxError type that the json.Decode function -returns when it encounters a syntax error parsing a JSON blob. -

- -{{code "progs/error.go" `/type SyntaxError/` `/STOP/`}} - -

-The Offset field isn't even shown in the default formatting of the -error, but callers can use it to add file and line information to their error -messages: -

- -{{code "progs/error.go" `/func decodeError/` `/STOP/`}} - -

-(This is a slightly simplified version of some -actual code -from the Camlistore project.) -

- -

-The error interface requires only a Error method; -specific error implementations might have additional methods. For instance, the -net package returns errors of type -error, following the usual convention, but some of the error -implementations have additional methods defined by the net.Error -interface: -

- -
package net
-
-type Error interface {
-    error
-    Timeout() bool   // Is the error a timeout?
-    Temporary() bool // Is the error temporary?
-}
- -

-Client code can test for a net.Error with a type assertion and -then distinguish transient network errors from permanent ones. For instance, a -web crawler might sleep and retry when it encounters a temporary error and give -up otherwise. -

- -{{code "progs/error.go" `/func netError/` `/STOP/`}} - -

-Simplifying repetitive error handling -

- -

-In Go, error handling is important. The language's design and conventions -encourage you to explicitly check for errors where they occur (as distinct from -the convention in other languages of throwing exceptions and sometimes catching -them). In some cases this makes Go code verbose, but fortunately there are some -techniques you can use to minimize repetitive error handling. -

- -

-Consider an App Engine -application with an HTTP handler that retrieves a record from the datastore and -formats it with a template. -

- -{{code "progs/error2.go" `/func init/` `/STOP/`}} - -

-This function handles errors returned by the datastore.Get -function and viewTemplate's Execute method. In both -cases, it presents a simple error message to the user with the HTTP status code -500 ("Internal Server Error"). This looks like a manageable amount of code, but -add some more HTTP handlers and you quickly end up with many copies of -identical error handling code. -

- -

-To reduce the repetition we can define our own HTTP appHandler -type that includes an error return value: -

- -{{code "progs/error3.go" `/type appHandler/`}} - -

-Then we can change our viewRecord function to return errors: -

- -{{code "progs/error3.go" `/func viewRecord/` `/STOP/`}} - -

-This is simpler than the original version, but the http package doesn't understand functions that return -error. -To fix this we can implement the http.Handler interface's -ServeHTTP method on appHandler: -

- -{{code "progs/error3.go" `/ServeHTTP/` `/STOP/`}} - -

-The ServeHTTP method calls the appHandler function -and displays the returned error (if any) to the user. Notice that the method's -receiver, fn, is a function. (Go can do that!) The method invokes -the function by calling the receiver in the expression fn(w, r). -

- -

-Now when registering viewRecord with the http package we use the -Handle function (instead of HandleFunc) as -appHandler is an http.Handler (not an -http.HandlerFunc). -

- -{{code "progs/error3.go" `/func init/` `/STOP/`}} - -

-With this basic error handling infrastructure in place, we can make it more -user friendly. Rather than just displaying the error string, it would be better -to give the user a simple error message with an appropriate HTTP status code, -while logging the full error to the App Engine developer console for debugging -purposes. -

- -

-To do this we create an appError struct containing an -error and some other fields: -

- -{{code "progs/error4.go" `/type appError/` `/STOP/`}} - -

-Next we modify the appHandler type to return *appError values: -

- -{{code "progs/error4.go" `/type appHandler/`}} - -

-(It's usually a mistake to pass back the concrete type of an error rather than -error, for reasons to be discussed in another article, but -it's the right thing to do here because ServeHTTP is the only -place that sees the value and uses its contents.) -

- -

-And make appHandler's ServeHTTP method display the -appError's Message to the user with the correct HTTP -status Code and log the full Error to the developer -console: -

- -{{code "progs/error4.go" `/ServeHTTP/` `/STOP/`}} - -

-Finally, we update viewRecord to the new function signature and -have it return more context when it encounters an error: -

- -{{code "progs/error4.go" `/func viewRecord/` `/STOP/`}} - -

-This version of viewRecord is the same length as the original, but -now each of those lines has specific meaning and we are providing a friendlier -user experience. -

- -

-It doesn't end there; we can further improve the error handling in our -application. Some ideas: -

- -
    -
  • give the error handler a pretty HTML template, -
  • make debugging easier by writing the stack trace to the HTTP response when -the user is an administrator, -
  • write a constructor function for appError that stores the -stack trace for easier debugging, -
  • recover from panics inside the appHandler, logging the error -to the console as "Critical," while telling the user "a serious error -has occurred." This is a nice touch to avoid exposing the user to inscrutable -error messages caused by programming errors. -See the Defer, Panic, and Recover -article for more details. -
- -

-Conclusion -

- -

-Proper error handling is an essential requirement of good software. By -employing the techniques described in this post you should be able to write -more reliable and succinct Go code. -

diff --git a/doc/articles/go_command.html b/doc/articles/go_command.html new file mode 100644 index 000000000..1e9e70fd8 --- /dev/null +++ b/doc/articles/go_command.html @@ -0,0 +1,265 @@ + + +

The Go distribution includes a command, named +"go", that +automates the downloading, building, installation, and testing of Go packages +and commands. This document talks about why we wrote a new command, what it +is, what it's not, and how to use it.

+ +

Motivation

+ +

You might have seen early Go talks in which Rob Pike jokes that the idea +for Go arose while waiting for a large Google server to compile. That +really was the motivation for Go: to build a language that worked well +for building the large software that Google writes and runs. It was +clear from the start that such a language must provide a way to +express dependencies between code libraries clearly, hence the package +grouping and the explicit import blocks. It was also clear from the +start that you might want arbitrary syntax for describing the code +being imported; this is why import paths are string literals.

+ +

An explicit goal for Go from the beginning was to be able to build Go +code using only the information found in the source itself, not +needing to write a makefile or one of the many modern replacements for +makefiles. If Go needed a configuration file to explain how to build +your program, then Go would have failed.

+ +

At first, there was no Go compiler, and the initial development +focused on building one and then building libraries for it. For +expedience, we postponed the automation of building Go code by using +make and writing makefiles. When compiling a single package involved +multiple invocations of the Go compiler, we even used a program to +write the makefiles for us. You can find it if you dig through the +repository history.

+ +

The purpose of the new go command is our return to this ideal, that Go +programs should compile without configuration or additional effort on +the part of the developer beyond writing the necessary import +statements.

+ +

Configuration versus convention

+ +

The way to achieve the simplicity of a configuration-free system is to +establish conventions. The system works only to the extent that those conventions +are followed. When we first launched Go, many people published packages that +had to be installed in certain places, under certain names, using certain build +tools, in order to be used. That's understandable: that's the way it works in +most other languages. Over the last few years we consistently reminded people +about the goinstall command +(now replaced by go get) +and its conventions: first, that the import path is derived in a known way from +the URL of the source code; second, that that the place to store the sources in +the local file system is derived in a known way from the import path; third, +that each directory in a source tree corresponds to a single package; and +fourth, that the package is built using only information in the source code. +Today, the vast majority of packages follow these conventions. +The Go ecosystem is simpler and more powerful as a result.

+ +

We received many requests to allow a makefile in a package directory to +provide just a little extra configuration beyond what's in the source code. +But that would have introduced new rules. Because we did not accede to such +requests, we were able to write the go command and eliminate our use of make +or any other build system.

+ +

It is important to understand that the go command is not a general +build tool. It cannot be configured and it does not attempt to build +anything but Go packages. These are important simplifying +assumptions: they simplify not only the implementation but also, more +important, the use of the tool itself.

+ +

Go's conventions

+ +

The go command requires that code adheres to a few key, +well-established conventions.

+ +

First, the import path is derived in an known way from the URL of the +source code. For Bitbucket, GitHub, Google Code, and Launchpad, the +root directory of the repository is identified by the repository's +main URL, without the http:// prefix. Subdirectories are named by +adding to that path. For example, the supplemental networking +libraries for Go are obtained by running

+ +
+hg clone http://code.google.com/p/go.net
+
+ +

and thus the import path for the root directory of that repository is +"code.google.com/p/go.net". The websocket package is stored in a +subdirectory, so its import path is +"code.google.com/p/go.net/websocket".

+ +

These paths are on the long side, but in exchange we get an +automatically managed name space for import paths and the ability for +a tool like the go command to look at an unfamiliar import path and +deduce where to obtain the source code.

+ +

Second, the place to store sources in the local file system is derived +in a known way from the import path. Specifically, the first choice +is $GOPATH/src/<import-path>. If $GOPATH is +unset, the go command will fall back to storing source code alongside the +standard Go packages, in $GOROOT/src/pkg/<import-path>. +If $GOPATH is set to a list of paths, the go command tries +<dir>/src/<import-path> for each of the directories in +that list.

+ +

Each of those trees contains, by convention, a top-level directory named +"bin", for holding compiled executables, and a top-level directory +named "pkg", for holding compiled packages that can be imported, +and the "src" directory, for holding package source files. +Imposing this structure lets us keep each of these directory trees +self-contained: the compiled form and the sources are always near each +other.

+ +

These naming conventions also let us work in the reverse direction, +from a directory name to its import path. This mapping is important +for many of the go command's subcommands, as we'll see below.

+ +

Third, each directory in a source tree corresponds to a single +package. By restricting a directory to a single package, we don't have +to create hybrid import paths that specify first the directory and +then the package within that directory. Also, most file management +tools and UIs work on directories as fundamental units. Tying the +fundamental Go unit—the package—to file system structure means +that file system tools become Go package tools. Copying, moving, or +deleting a package corresponds to copying, moving, or deleting a +directory.

+ +

Fourth, each package is built using only the information present in +the source files. This makes it much more likely that the tool will +be able to adapt to changing build environments and conditions. For +example, if we allowed extra configuration such as compiler flags or +command line recipes, then that configuration would need to be updated +each time the build tools changed; it would also be inherently tied +to the use of a specific tool chain.

+ +

Getting started with the go command

+ +

Finally, a quick tour of how to use the go command, to supplement +the information in How to Write Go Code, +which you might want to read first. Assuming you want +to keep your source code separate from the Go distribution source +tree, the first step is to set $GOPATH, the one piece of global +configuration that the go command needs. The $GOPATH can be a +list of directories, but by far the most common usage should be to set it to a +single directory. In particular, you do not need a separate entry in +$GOPATH for each of your projects. One $GOPATH can +support many projects.

+ +

Here’s an example. Let’s say we decide to keep our Go code in the directory +$HOME/mygo. We need to create that directory and set +$GOPATH accordingly.

+ +
+$ mkdir $HOME/mygo
+$ export GOPATH=$HOME/mygo
+$
+
+ +

Into this directory, we now add some source code. Suppose we want to use +the indexing library from the codesearch project along with a left-leaning +red-black tree. We can install both with the "go get" +subcommand:

+ +
+$ go get code.google.com/p/codesearch/index
+$ go get github.com/petar/GoLLRB/llrb
+$
+
+ +

Both of these projects are now downloaded and installed into our +$GOPATH directory. The one tree now contains the two directories +src/code.google.com/p/codesearch/index/ and +src/github.com/petar/GoLLRB/llrb/, along with the compiled +packages (in pkg/) for those libraries and their dependencies.

+ +

Because we used version control systems (Mercurial and Git) to check +out the sources, the source tree also contains the other files in the +corresponding repositories, such as related packages. The "go list" +subcommand lists the import paths corresponding to its arguments, and +the pattern "./..." means start in the current directory +("./") and find all packages below that directory +("..."):

+ +
+$ go list ./...
+code.google.com/p/codesearch/cmd/cgrep
+code.google.com/p/codesearch/cmd/cindex
+code.google.com/p/codesearch/cmd/csearch
+code.google.com/p/codesearch/index
+code.google.com/p/codesearch/regexp
+code.google.com/p/codesearch/sparse
+github.com/petar/GoLLRB/example
+github.com/petar/GoLLRB/llrb
+$
+
+ +

We can also test those packages:

+ +
+$ go test ./...
+?       code.google.com/p/codesearch/cmd/cgrep   [no test files]
+?       code.google.com/p/codesearch/cmd/cindex  [no test files]
+?       code.google.com/p/codesearch/cmd/csearch [no test files]
+ok      code.google.com/p/codesearch/index       0.239s
+ok      code.google.com/p/codesearch/regexp      0.021s
+?       code.google.com/p/codesearch/sparse      [no test files]
+?       github.com/petar/GoLLRB/example          [no test files]
+ok      github.com/petar/GoLLRB/llrb             0.231s
+$
+
+ +

If a go subcommand is invoked with no paths listed, it operates on the +current directory:

+ +
+$ cd $GOPATH/src/code.google.com/p/codesearch/regexp
+$ go list
+code.google.com/p/codesearch/regexp
+$ go test -v
+=== RUN TestNstateEnc
+--- PASS: TestNstateEnc (0.00 seconds)
+=== RUN TestMatch
+--- PASS: TestMatch (0.01 seconds)
+=== RUN TestGrep
+--- PASS: TestGrep (0.00 seconds)
+PASS
+ok      code.google.com/p/codesearch/regexp     0.021s
+$ go install
+$
+
+ +

That "go install" subcommand installs the latest copy of the +package into the pkg directory. Because the go command can analyze the +dependency graph, "go install" also installs any packages that +this package imports but that are out of date, recursively.

+ +

Notice that "go install" was able to determine the name of the +import path for the package in the current directory, because of the convention +for directory naming. It would be a little more convenient if we could pick +the name of the directory where we kept source code, and we probably wouldn't +pick such a long name, but that ability would require additional configuration +and complexity in the tool. Typing an extra directory name or two is a small +price to pay for the increased simplicity and power.

+ +

As the example shows, it’s fine to work with packages from many different +projects at once within a single $GOPATH root directory.

+ +

Limitations

+ +

As mentioned above, the go command is not a general-purpose build +tool. In particular, it does not have any facility for generating Go +source files during a build. Instead, if you want to use a tool like +yacc or the protocol buffer compiler, you will need to write a +makefile (or a configuration file for the build tool of your choice) +to generate the Go files and then check those generated source files +into your repository. This is more work for you, the package author, +but it is significantly less work for your users, who can use +"go get" without needing to obtain and build +any additional tools.

+ +

More information

+ +

For more information, read How to Write Go Code +and see the go command documentation.

diff --git a/doc/articles/gobs_of_data.html b/doc/articles/gobs_of_data.html new file mode 100644 index 000000000..6b836b2c3 --- /dev/null +++ b/doc/articles/gobs_of_data.html @@ -0,0 +1,315 @@ + + +

+To transmit a data structure across a network or to store it in a file, it must +be encoded and then decoded again. There are many encodings available, of +course: JSON, +XML, Google's +protocol buffers, and more. +And now there's another, provided by Go's gob +package. +

+ +

+Why define a new encoding? It's a lot of work and redundant at that. Why not +just use one of the existing formats? Well, for one thing, we do! Go has +packages supporting all the encodings just mentioned (the +protocol buffer package is in +a separate repository but it's one of the most frequently downloaded). And for +many purposes, including communicating with tools and systems written in other +languages, they're the right choice. +

+ +

+But for a Go-specific environment, such as communicating between two servers +written in Go, there's an opportunity to build something much easier to use and +possibly more efficient. +

+ +

+Gobs work with the language in a way that an externally-defined, +language-independent encoding cannot. At the same time, there are lessons to be +learned from the existing systems. +

+ +

+Goals +

+ +

+The gob package was designed with a number of goals in mind. +

+ +

+First, and most obvious, it had to be very easy to use. First, because Go has +reflection, there is no need for a separate interface definition language or +"protocol compiler". The data structure itself is all the package should need +to figure out how to encode and decode it. On the other hand, this approach +means that gobs will never work as well with other languages, but that's OK: +gobs are unashamedly Go-centric. +

+ +

+Efficiency is also important. Textual representations, exemplified by XML and +JSON, are too slow to put at the center of an efficient communications network. +A binary encoding is necessary. +

+ +

+Gob streams must be self-describing. Each gob stream, read from the beginning, +contains sufficient information that the entire stream can be parsed by an +agent that knows nothing a priori about its contents. This property means that +you will always be able to decode a gob stream stored in a file, even long +after you've forgotten what data it represents. +

+ +

+There were also some things to learn from our experiences with Google protocol +buffers. +

+ +

+Protocol buffer misfeatures +

+ +

+Protocol buffers had a major effect on the design of gobs, but have three +features that were deliberately avoided. (Leaving aside the property that +protocol buffers aren't self-describing: if you don't know the data definition +used to encode a protocol buffer, you might not be able to parse it.) +

+ +

+First, protocol buffers only work on the data type we call a struct in Go. You +can't encode an integer or array at the top level, only a struct with fields +inside it. That seems a pointless restriction, at least in Go. If all you want +to send is an array of integers, why should you have to put it into a +struct first? +

+ +

+Next, a protocol buffer definition may specify that fields T.x and +T.y are required to be present whenever a value of type +T is encoded or decoded. Although such required fields may seem +like a good idea, they are costly to implement because the codec must maintain a +separate data structure while encoding and decoding, to be able to report when +required fields are missing. They're also a maintenance problem. Over time, one +may want to modify the data definition to remove a required field, but that may +cause existing clients of the data to crash. It's better not to have them in the +encoding at all. (Protocol buffers also have optional fields. But if we don't +have required fields, all fields are optional and that's that. There will be +more to say about optional fields a little later.) +

+ +

+The third protocol buffer misfeature is default values. If a protocol buffer +omits the value for a "defaulted" field, then the decoded structure behaves as +if the field were set to that value. This idea works nicely when you have +getter and setter methods to control access to the field, but is harder to +handle cleanly when the container is just a plain idiomatic struct. Required +fields are also tricky to implement: where does one define the default values, +what types do they have (is text UTF-8? uninterpreted bytes? how many bits in a +float?) and despite the apparent simplicity, there were a number of +complications in their design and implementation for protocol buffers. We +decided to leave them out of gobs and fall back to Go's trivial but effective +defaulting rule: unless you set something otherwise, it has the "zero value" +for that type - and it doesn't need to be transmitted. +

+ +

+So gobs end up looking like a sort of generalized, simplified protocol buffer. +How do they work? +

+ +

+Values +

+ +

+The encoded gob data isn't about int8s and uint16s. +Instead, somewhat analogous to constants in Go, its integer values are abstract, +sizeless numbers, either signed or unsigned. When you encode an +int8, its value is transmitted as an unsized, variable-length +integer. When you encode an int64, its value is also transmitted as +an unsized, variable-length integer. (Signed and unsigned are treated +distinctly, but the same unsized-ness applies to unsigned values too.) If both +have the value 7, the bits sent on the wire will be identical. When the receiver +decodes that value, it puts it into the receiver's variable, which may be of +arbitrary integer type. Thus an encoder may send a 7 that came from an +int8, but the receiver may store it in an int64. This +is fine: the value is an integer and as a long as it fits, everything works. (If +it doesn't fit, an error results.) This decoupling from the size of the variable +gives some flexibility to the encoding: we can expand the type of the integer +variable as the software evolves, but still be able to decode old data. +

+ +

+This flexibility also applies to pointers. Before transmission, all pointers are +flattened. Values of type int8, *int8, +**int8, ****int8, etc. are all transmitted as an +integer value, which may then be stored in int of any size, or +*int, or ******int, etc. Again, this allows for +flexibility. +

+ +

+Flexibility also happens because, when decoding a struct, only those fields +that are sent by the encoder are stored in the destination. Given the value +

+ +{{code "/doc/progs/gobs1.go" `/type T/` `/STOP/`}} + +

+the encoding of t sends only the 7 and 8. Because it's zero, the +value of Y isn't even sent; there's no need to send a zero value. +

+ +

+The receiver could instead decode the value into this structure: +

+ +{{code "/doc/progs/gobs1.go" `/type U/` `/STOP/`}} + +

+and acquire a value of u with only X set (to the +address of an int8 variable set to 7); the Z field is +ignored - where would you put it? When decoding structs, fields are matched by +name and compatible type, and only fields that exist in both are affected. This +simple approach finesses the "optional field" problem: as the type +T evolves by adding fields, out of date receivers will still +function with the part of the type they recognize. Thus gobs provide the +important result of optional fields - extensibility - without any additional +mechanism or notation. +

+ +

+From integers we can build all the other types: bytes, strings, arrays, slices, +maps, even floats. Floating-point values are represented by their IEEE 754 +floating-point bit pattern, stored as an integer, which works fine as long as +you know their type, which we always do. By the way, that integer is sent in +byte-reversed order because common values of floating-point numbers, such as +small integers, have a lot of zeros at the low end that we can avoid +transmitting. +

+ +

+One nice feature of gobs that Go makes possible is that they allow you to define +your own encoding by having your type satisfy the +GobEncoder and +GobDecoder interfaces, in a manner +analogous to the JSON package's +Marshaler and +Unmarshaler and also to the +Stringer interface from +package fmt. This facility makes it possible to +represent special features, enforce constraints, or hide secrets when you +transmit data. See the documentation for +details. +

+ +

+Types on the wire +

+ +

+The first time you send a given type, the gob package includes in the data +stream a description of that type. In fact, what happens is that the encoder is +used to encode, in the standard gob encoding format, an internal struct that +describes the type and gives it a unique number. (Basic types, plus the layout +of the type description structure, are predefined by the software for +bootstrapping.) After the type is described, it can be referenced by its type +number. +

+ +

+Thus when we send our first type T, the gob encoder sends a +description of T and tags it with a type number, say 127. All +values, including the first, are then prefixed by that number, so a stream of +T values looks like: +

+ +
+("define type id" 127, definition of type T)(127, T value)(127, T value), ...
+
+ +

+These type numbers make it possible to describe recursive types and send values +of those types. Thus gobs can encode types such as trees: +

+ +{{code "/doc/progs/gobs1.go" `/type Node/` `/STOP/`}} + +

+(It's an exercise for the reader to discover how the zero-defaulting rule makes +this work, even though gobs don't represent pointers.) +

+ +

+With the type information, a gob stream is fully self-describing except for the +set of bootstrap types, which is a well-defined starting point. +

+ +

+Compiling a machine +

+ +

+The first time you encode a value of a given type, the gob package builds a +little interpreted machine specific to that data type. It uses reflection on +the type to construct that machine, but once the machine is built it does not +depend on reflection. The machine uses package unsafe and some trickery to +convert the data into the encoded bytes at high speed. It could use reflection +and avoid unsafe, but would be significantly slower. (A similar high-speed +approach is taken by the protocol buffer support for Go, whose design was +influenced by the implementation of gobs.) Subsequent values of the same type +use the already-compiled machine, so they can be encoded right away. +

+ +

+Decoding is similar but harder. When you decode a value, the gob package holds +a byte slice representing a value of a given encoder-defined type to decode, +plus a Go value into which to decode it. The gob package builds a machine for +that pair: the gob type sent on the wire crossed with the Go type provided for +decoding. Once that decoding machine is built, though, it's again a +reflectionless engine that uses unsafe methods to get maximum speed. +

+ +

+Use +

+ +

+There's a lot going on under the hood, but the result is an efficient, +easy-to-use encoding system for transmitting data. Here's a complete example +showing differing encoded and decoded types. Note how easy it is to send and +receive values; all you need to do is present values and variables to the +gob package and it does all the work. +

+ +{{code "/doc/progs/gobs2.go" `/package main/` `$`}} + +

+You can compile and run this example code in the +Go Playground. +

+ +

+The rpc package builds on gobs to turn this +encode/decode automation into transport for method calls across the network. +That's a subject for another article. +

+ +

+Details +

+ +

+The gob package documentation, especially the +file doc.go, expands on many of the +details described here and includes a full worked example showing how the +encoding represents data. If you are interested in the innards of the gob +implementation, that's a good place to start. +

diff --git a/doc/articles/godoc_documenting_go_code.html b/doc/articles/godoc_documenting_go_code.html new file mode 100644 index 000000000..ca66076ad --- /dev/null +++ b/doc/articles/godoc_documenting_go_code.html @@ -0,0 +1,139 @@ + + +

+The Go project takes documentation seriously. Documentation is a huge part of +making software accessible and maintainable. Of course it must be well-written +and accurate, but it also must be easy to write and to maintain. Ideally, it +should be coupled to the code itself so the documentation evolves along with the +code. The easier it is for programmers to produce good documentation, the better +for everyone. +

+ +

+To that end, we have developed the godoc documentation +tool. This article describes godoc's approach to documentation, and explains how +you can use our conventions and tools to write good documentation for your own +projects. +

+ +

+Godoc parses Go source code - including comments - and produces documentation as +HTML or plain text. The end result is documentation tightly coupled with the +code it documents. For example, through godoc's web interface you can navigate +from a function's documentation to its +implementation with one click. +

+ +

+Godoc is conceptually related to Python's +Docstring and Java's +Javadoc, +but its design is simpler. The comments read by godoc are not language +constructs (as with Docstring) nor must they have their own machine-readable +syntax (as with Javadoc). Godoc comments are just good comments, the sort you +would want to read even if godoc didn't exist. +

+ +

+The convention is simple: to document a type, variable, constant, function, or +even a package, write a regular comment directly preceding its declaration, with +no intervening blank line. Godoc will then present that comment as text +alongside the item it documents. For example, this is the documentation for the +fmt package's Fprint +function: +

+ +{{code "/src/pkg/fmt/print.go" `/Fprint formats using the default/` `/func Fprint/`}} + +

+Notice this comment is a complete sentence that begins with the name of the +element it describes. This important convention allows us to generate +documentation in a variety of formats, from plain text to HTML to UNIX man +pages, and makes it read better when tools truncate it for brevity, such as when +they extract the first line or sentence. +

+ +

+Comments on package declarations should provide general package documentation. +These comments can be short, like the sort +package's brief description: +

+ +{{code "/src/pkg/sort/sort.go" `/Package sort provides/` `/package sort/`}} + +

+They can also be detailed like the gob package's +overview. That package uses another convention for packages +that need large amounts of introductory documentation: the package comment is +placed in its own file, doc.go, which +contains only those comments and a package clause. +

+ +

+When writing package comments of any size, keep in mind that their first +sentence will appear in godoc's package list. +

+ +

+Comments that are not adjacent to a top-level declaration are omitted from +godoc's output, with one notable exception. Top-level comments that begin with +the word "BUG(who)” are recognized as known bugs, and included in +the "Bugs” section of the package documentation. The "who” part should be the +user name of someone who could provide more information. For example, this is a +known issue from the bytes package: +

+ +
+// BUG(r): The rule Title uses for word boundaries does not handle Unicode punctuation properly.
+
+ +

+Godoc treats executable commands somewhat differently. Instead of inspecting the +command source code, it looks for a Go source file belonging to the special +package "documentation”. The comment on the "package documentation” clause is +used as the command's documentation. For example, see the +godoc documentation and its corresponding +doc.go file. +

+ +

+There are a few formatting rules that Godoc uses when converting comments to +HTML: +

+ +
    +
  • +Subsequent lines of text are considered part of the same paragraph; you must +leave a blank line to separate paragraphs. +
  • +
  • +Pre-formatted text must be indented relative to the surrounding comment text +(see gob's doc.go for an example). +
  • +
  • +URLs will be converted to HTML links; no special markup is necessary. +
  • +
+ +

+Note that none of these rules requires you to do anything out of the ordinary. +

+ +

+In fact, the best thing about godoc's minimal approach is how easy it is to use. +As a result, a lot of Go code, including all of the standard library, already +follows the conventions. +

+ +

+Your own code can present good documentation just by having comments as +described above. Any Go packages installed inside $GOROOT/src/pkg +and any GOPATH work spaces will already be accessible via godoc's +command-line and HTTP interfaces, and you can specify additional paths for +indexing via the -path flag or just by running "godoc ." +in the source directory. See the godoc documentation +for more details. +

diff --git a/doc/articles/gos_declaration_syntax.html b/doc/articles/gos_declaration_syntax.html new file mode 100644 index 000000000..455cced1d --- /dev/null +++ b/doc/articles/gos_declaration_syntax.html @@ -0,0 +1,348 @@ + + +

+Newcomers to Go wonder why the declaration syntax is different from the +tradition established in the C family. In this post we'll compare the +two approaches and explain why Go's declarations look as they do. +

+ +

+C syntax +

+ +

+First, let's talk about C syntax. C took an unusual and clever approach +to declaration syntax. Instead of describing the types with special +syntax, one writes an expression involving the item being declared, and +states what type that expression will have. Thus +

+ +
+int x;
+
+ +

+declares x to be an int: the expression 'x' will have type int. In +general, to figure out how to write the type of a new variable, write an +expression involving that variable that evaluates to a basic type, then +put the basic type on the left and the expression on the right. +

+ +

+Thus, the declarations +

+ +
+int *p;
+int a[3];
+
+ +

+state that p is a pointer to int because '*p' has type int, and that a +is an array of ints because a[3] (ignoring the particular index value, +which is punned to be the size of the array) has type int. +

+ +

+What about functions? Originally, C's function declarations wrote the +types of the arguments outside the parens, like this: +

+ +
+int main(argc, argv)
+    int argc;
+    char *argv[];
+{ /* ... */ }
+
+ +

+Again, we see that main is a function because the expression main(argc, +argv) returns an int. In modern notation we'd write +

+ +
+int main(int argc, char *argv[]) { /* ... */ }
+
+ +

+but the basic structure is the same. +

+ +

+This is a clever syntactic idea that works well for simple types but can +get confusing fast. The famous example is declaring a function pointer. +Follow the rules and you get this: +

+ +
+int (*fp)(int a, int b);
+
+ +

+Here, fp is a pointer to a function because if you write the expression +(*fp)(a, b) you'll call a function that returns int. What if one of fp's +arguments is itself a function? +

+ +
+int (*fp)(int (*ff)(int x, int y), int b)
+
+ +

+That's starting to get hard to read. +

+ +

+Of course, we can leave out the name of the parameters when we declare a +function, so main can be declared +

+ +
+int main(int, char *[])
+
+ +

+Recall that argv is declared like this, +

+ +
+char *argv[]
+
+ +

+so you drop the name from the middle of its declaration to construct +its type. It's not obvious, though, that you declare something of type +char *[] by putting its name in the middle. +

+ +

+And look what happens to fp's declaration if you don't name the +parameters: +

+ +
+int (*fp)(int (*)(int, int), int)
+
+ +

+Not only is it not obvious where to put the name inside +

+ +
+int (*)(int, int)
+
+ +

+it's not exactly clear that it's a function pointer declaration at all. +And what if the return type is a function pointer? +

+ +
+int (*(*fp)(int (*)(int, int), int))(int, int)
+
+ +

+It's hard even to see that this declaration is about fp. +

+ +

+You can construct more elaborate examples but these should illustrate +some of the difficulties that C's declaration syntax can introduce. +

+ +

+There's one more point that needs to be made, though. Because type and +declaration syntax are the same, it can be difficult to parse +expressions with types in the middle. This is why, for instance, C casts +always parenthesize the type, as in +

+ +
+(int)M_PI
+
+ +

+Go syntax +

+ +

+Languages outside the C family usually use a distinct type syntax in +declarations. Although it's a separate point, the name usually comes +first, often followed by a colon. Thus our examples above become +something like (in a fictional but illustrative language) +

+ +
+x: int
+p: pointer to int
+a: array[3] of int
+
+ +

+These declarations are clear, if verbose - you just read them left to +right. Go takes its cue from here, but in the interests of brevity it +drops the colon and removes some of the keywords: +

+ +
+x int
+p *int
+a [3]int
+
+ +

+There is no direct correspondence between the look of [3]int and how to +use a in an expression. (We'll come back to pointers in the next +section.) You gain clarity at the cost of a separate syntax. +

+ +

+Now consider functions. Let's transcribe the declaration for main, even +though the main function in Go takes no arguments: +

+ +
+func main(argc int, argv *[]byte) int
+
+ +

+Superficially that's not much different from C, but it reads well from +left to right: +

+ +

+function main takes an int and a pointer to a slice of bytes and returns an int. +

+ +

+Drop the parameter names and it's just as clear - they're always first +so there's no confusion. +

+ +
+func main(int, *[]byte) int
+
+ +

+One value of this left-to-right style is how well it works as the types +become more complex. Here's a declaration of a function variable +(analogous to a function pointer in C): +

+ +
+f func(func(int,int) int, int) int
+
+ +

+Or if f returns a function: +

+ +
+f func(func(int,int) int, int) func(int, int) int
+
+ +

+It still reads clearly, from left to right, and it's always obvious +which name is being declared - the name comes first. +

+ +

+The distinction between type and expression syntax makes it easy to +write and invoke closures in Go: +

+ +
+sum := func(a, b int) int { return a+b } (3, 4)
+
+ +

+Pointers +

+ +

+Pointers are the exception that proves the rule. Notice that in arrays +and slices, for instance, Go's type syntax puts the brackets on the left +of the type but the expression syntax puts them on the right of the +expression: +

+ +
+var a []int
+x = a[1]
+
+ +

+For familiarity, Go's pointers use the * notation from C, but we could +not bring ourselves to make a similar reversal for pointer types. Thus +pointers work like this +

+ +
+var p *int
+x = *p
+
+ +

+We couldn't say +

+ +
+var p *int
+x = p*
+
+ +

+because that postfix * would conflate with multiplication. We could have +used the Pascal ^, for example: +

+ +
+var p ^int
+x = p^
+
+ +

+and perhaps we should have (and chosen another operator for xor), +because the prefix asterisk on both types and expressions complicates +things in a number of ways. For instance, although one can write +

+ +
+[]int("hi")
+
+ +

+as a conversion, one must parenthesize the type if it starts with a *: +

+ +
+(*int)(nil)
+
+ +

+Had we been willing to give up * as pointer syntax, those parentheses +would be unnecessary. +

+ +

+So Go's pointer syntax is tied to the familiar C form, but those ties +mean that we cannot break completely from using parentheses to +disambiguate types and expressions in the grammar. +

+ +

+Overall, though, we believe Go's type syntax is easier to understand +than C's, especially when things get complicated. +

+ +

+Notes +

+ +

+Go's declarations read left to right. It's been pointed out that C's +read in a spiral! See +The "Clockwise/Spiral Rule" by David Anderson. +

diff --git a/doc/articles/image-20.png b/doc/articles/image-20.png new file mode 100644 index 000000000..063e43064 Binary files /dev/null and b/doc/articles/image-20.png differ diff --git a/doc/articles/image-2a.png b/doc/articles/image-2a.png new file mode 100644 index 000000000..3f1c0afff Binary files /dev/null and b/doc/articles/image-2a.png differ diff --git a/doc/articles/image-2b.png b/doc/articles/image-2b.png new file mode 100644 index 000000000..32b247011 Binary files /dev/null and b/doc/articles/image-2b.png differ diff --git a/doc/articles/image-2c.png b/doc/articles/image-2c.png new file mode 100644 index 000000000..f9abce5b5 Binary files /dev/null and b/doc/articles/image-2c.png differ diff --git a/doc/articles/image-2d.png b/doc/articles/image-2d.png new file mode 100644 index 000000000..ed0a9f92c Binary files /dev/null and b/doc/articles/image-2d.png differ diff --git a/doc/articles/image-2e.png b/doc/articles/image-2e.png new file mode 100644 index 000000000..483b208e3 Binary files /dev/null and b/doc/articles/image-2e.png differ diff --git a/doc/articles/image-2f.png b/doc/articles/image-2f.png new file mode 100644 index 000000000..3dce02d5f Binary files /dev/null and b/doc/articles/image-2f.png differ diff --git a/doc/articles/image_draw.html b/doc/articles/image_draw.html new file mode 100644 index 000000000..848b65982 --- /dev/null +++ b/doc/articles/image_draw.html @@ -0,0 +1,222 @@ + + +

+Package image/draw defines +only one operation: drawing a source image onto a destination +image, through an optional mask image. This one operation is +surprisingly versatile and can perform a number of common image +manipulation tasks elegantly and efficiently. +

+ +

+Composition is performed pixel by pixel in the style of the Plan 9 +graphics library and the X Render extension. The model is based on +the classic "Compositing Digital Images" paper by Porter and Duff, +with an additional mask parameter: dst = (src IN mask) OP dst. +For a fully opaque mask, this reduces to the original Porter-Duff +formula: dst = src OP dst. In Go, a nil mask image is equivalent +to an infinitely sized, fully opaque mask image. +

+ +

+The Porter-Duff paper presented +12 different composition operators, +but with an explicit mask, only 2 of these are needed in practice: +source-over-destination and source. In Go, these operators are +represented by the Over and Src constants. The Over operator +performs the natural layering of a source image over a destination +image: the change to the destination image is smaller where the +source (after masking) is more transparent (that is, has lower +alpha). The Src operator merely copies the source (after masking) +with no regard for the destination image's original content. For +fully opaque source and mask images, the two operators produce the +same output, but the Src operator is usually faster. +

+ +

Geometric Alignment

+ +

+Composition requires associating destination pixels with source and +mask pixels. Obviously, this requires destination, source and mask +images, and a composition operator, but it also requires specifying +what rectangle of each image to use. Not every drawing should write +to the entire destination: when updating an animating image, it is +more efficient to only draw the parts of the image that have +changed. Not every drawing should read from the entire source: when +using a sprite that combines many small images into one large one, +only a part of the image is needed. Not every drawing should read +from the entire mask: a mask image that collects a font's glyphs is +similar to a sprite. Thus, drawing also needs to know three +rectangles, one for each image. Since each rectangle has the same +width and height, it suffices to pass a destination rectangle `r` +and two points sp and mp: the source rectangle is equal to r +translated so that r.Min in the destination image aligns with +sp in the source image, and similarly for mp. The effective +rectangle is also clipped to each image's bounds in their +respective co-ordinate space. +

+ +

+ +

+ +

+The DrawMask +function takes seven arguments, but an explicit mask and mask-point +are usually unnecessary, so the +Draw function takes five: +

+ +
+// Draw calls DrawMask with a nil mask.
+func Draw(dst Image, r image.Rectangle, src image.Image, sp image.Point, op Op)
+func DrawMask(dst Image, r image.Rectangle, src image.Image, sp image.Point,
+	mask image.Image, mp image.Point, op Op)
+
+ +

+The destination image must be mutable, so the image/draw package +defines a draw.Image +interface which has a Set method. +

+ +{{code "../src/pkg/image/draw/draw.go" `/type Image/` `/}/`}} + +

Filling a Rectangle

+ +

+To fill a rectangle with a solid color, use an image.Uniform +source. The ColorImage type re-interprets a Color as a +practically infinite-sized Image of that color. For those +familiar with the design of Plan 9's draw library, there is no need +for an explicit "repeat bit" in Go's slice-based image types; the +concept is subsumed by Uniform. +

+ +{{code "/doc/progs/image_draw.go" `/ZERO/` `/STOP/`}} + +

+To initialize a new image to all-blue: +

+ +{{code "/doc/progs/image_draw.go" `/BLUE/` `/STOP/`}} + +

+To reset an image to transparent (or black, if the destination +image's color model cannot represent transparency), use +image.Transparent, which is an image.Uniform: +

+ +{{code "/doc/progs/image_draw.go" `/RESET/` `/STOP/`}} + +

+ +

+ + +

Copying an Image

+ +

+To copy from a rectangle sr in the source image to a rectangle +starting at a point dp in the destination, convert the source +rectangle into the destination image's co-ordinate space: +

+ +{{code "/doc/progs/image_draw.go" `/RECT/` `/STOP/`}} + +

+Alternatively: +

+ +{{code "/doc/progs/image_draw.go" `/RECT2/` `/STOP/`}} + +

+To copy the entire source image, use sr = src.Bounds(). +

+ +

+ +

+ +

Scrolling an Image

+ +

+Scrolling an image is just copying an image to itself, with +different destination and source rectangles. Overlapping +destination and source images are perfectly valid, just as Go's +built-in copy function can handle overlapping destination and +source slices. To scroll an image m by 20 pixels: +

+ +{{code "/doc/progs/image_draw.go" `/SCROLL/` `/STOP/`}} + +

+ +

Converting an Image to RGBA

+ +

+The result of decoding an image format might not be an +image.RGBA: decoding a GIF results in an image.Paletted, +decoding a JPEG results in a ycbcr.YCbCr, and the result of +decoding a PNG depends on the image data. To convert any image to +an image.RGBA: +

+ +{{code "/doc/progs/image_draw.go" `/CONV/` `/STOP/`}} + +

+ +

+ +

Drawing Through a Mask

+ +

+To draw an image through a circular mask with center p and radius +r: +

+ +{{code "/doc/progs/image_draw.go" `/CIRCLE/` `/STOP/`}} +{{code "/doc/progs/image_draw.go" `/CIRCLE2/` `/STOP/`}} + +

+ +

+ +

Drawing Font Glyphs

+ +

+To draw a font glyph in blue starting from a point p, draw with +an image.ColorImage source and an image.Alpha mask. For +simplicity, we aren't performing any sub-pixel positioning or +rendering, or correcting for a font's height above a baseline. +

+ +{{code "/doc/progs/image_draw.go" `/GLYPH/` `/STOP/`}} + +

+ +

+ +

Performance

+ +

+The image/draw package implementation demonstrates how to provide +an image manipulation function that is both general purpose, yet +efficient for common cases. The DrawMask function takes arguments +of interface types, but immediately makes type assertions that its +arguments are of specific struct types, corresponding to common +operations like drawing one image.RGBA image onto another, or +drawing an image.Alpha mask (such as a font glyph) onto an +image.RGBA image. If a type assertion succeeds, that type +information is used to run a specialized implementation of the +general algorithm. If the assertions fail, the fallback code path +uses the generic At and Set methods. The fast-paths are purely +a performance optimization; the resultant destination image is the +same either way. In practice, only a small number of special cases +are necessary to support typical applications. +

+ + diff --git a/doc/articles/json_and_go.html b/doc/articles/json_and_go.html new file mode 100644 index 000000000..af7776c0a --- /dev/null +++ b/doc/articles/json_and_go.html @@ -0,0 +1,356 @@ + + +

+JSON (JavaScript Object Notation) is a simple data interchange format. +Syntactically it resembles the objects and lists of JavaScript. It is most +commonly used for communication between web back-ends and JavaScript programs +running in the browser, but it is used in many other places, too. Its home page, +json.org, provides a wonderfully clear and concise +definition of the standard. +

+ +

+With the json package it's a snap to read and +write JSON data from your Go programs. +

+ +

+Encoding +

+ +

+To encode JSON data we use the +Marshal function. +

+ +
+func Marshal(v interface{}) ([]byte, error)
+
+ +

+Given the Go data structure, Message, +

+ +{{code "/doc/progs/json1.go" `/type Message/` `/STOP/`}} + +

+and an instance of Message +

+ +{{code "/doc/progs/json1.go" `/m :=/`}} + +

+we can marshal a JSON-encoded version of m using json.Marshal: +

+ +{{code "/doc/progs/json1.go" `/b, err :=/`}} + +

+If all is well, err will be nil and b +will be a []byte containing this JSON data: +

+ +
+b == []byte(`{"Name":"Alice","Body":"Hello","Time":1294706395881547000}`)
+
+ +

+Only data structures that can be represented as valid JSON will be encoded: +

+ +
    +
  • +JSON objects only support strings as keys; to encode a Go map type it must be +of the form map[string]T (where T is any Go type +supported by the json package). +
  • +
  • +Channel, complex, and function types cannot be encoded. +
  • +
  • +Cyclic data structures are not supported; they will cause Marshal +to go into an infinite loop. +
  • +
  • +Pointers will be encoded as the values they point to (or 'null' if the pointer +is nil). +
  • +
+ +

+The json package only accesses the exported fields of struct types (those that +begin with an uppercase letter). Therefore only the the exported fields of a +struct will be present in the JSON output. +

+ +

+Decoding +

+ +

+To decode JSON data we use the +Unmarshal function. +

+ +
+func Unmarshal(data []byte, v interface{}) error
+
+ +

+We must first create a place where the decoded data will be stored +

+ +{{code "/doc/progs/json1.go" `/var m Message/`}} + +

+and call json.Unmarshal, passing it a []byte of JSON +data and a pointer to m +

+ +{{code "/doc/progs/json1.go" `/err := json.Unmarshal/`}} + +

+If b contains valid JSON that fits in m, after the +call err will be nil and the data from b +will have been stored in the struct m, as if by an assignment +like: +

+ +{{code "/doc/progs/json1.go" `/m = Message/` `/STOP/`}} + +

+How does Unmarshal identify the fields in which to store the +decoded data? For a given JSON key "Foo", Unmarshal +will look through the destination struct's fields to find (in order of +preference): +

+ +
    +
  • +An exported field with a tag of "Foo" (see the +Go spec for more on struct tags), +
  • +
  • +An exported field named "Foo", or +
  • +
  • +An exported field named "FOO" or "FoO" or some other +case-insensitive match of "Foo". +
  • +
+ +

+What happens when the structure of the JSON data doesn't exactly match the Go +type? +

+ +{{code "/doc/progs/json1.go" `/"Food":"Pickle"/` `/STOP/`}} + +

+Unmarshal will decode only the fields that it can find in the +destination type. In this case, only the Name field of m will be populated, +and the Food field will be ignored. This behavior is particularly useful when +you wish to pick only a few specific fields out of a large JSON blob. It also +means that any unexported fields in the destination struct will be unaffected +by Unmarshal. +

+ +

+But what if you don't know the structure of your JSON data beforehand? +

+ +

+Generic JSON with interface{} +

+ +

+The interface{} (empty interface) type describes an interface with +zero methods. Every Go type implements at least zero methods and therefore +satisfies the empty interface. +

+ +

+The empty interface serves as a general container type: +

+ +{{code "/doc/progs/json2.go" `/var i interface{}/` `/STOP/`}} + +

+A type assertion accesses the underlying concrete type: +

+ +{{code "/doc/progs/json2.go" `/r := i/` `/STOP/`}} + +

+Or, if the underlying type is unknown, a type switch determines the type: +

+ +{{code "/doc/progs/json2.go" `/switch v/` `/STOP/`}} + + +The json package uses map[string]interface{} and +[]interface{} values to store arbitrary JSON objects and arrays; +it will happily unmarshal any valid JSON blob into a plain +interface{} value. The default concrete Go types are: + +
    +
  • +bool for JSON booleans, +
  • +
  • +float64 for JSON numbers, +
  • +
  • +string for JSON strings, and +
  • +
  • +nil for JSON null. +
  • +
+ +

+Decoding arbitrary data +

+ +

+Consider this JSON data, stored in the variable b: +

+ +{{code "/doc/progs/json3.go" `/b :=/`}} + +

+Without knowing this data's structure, we can decode it into an +interface{} value with Unmarshal: +

+ +{{code "/doc/progs/json3.go" `/var f interface/` `/STOP/`}} + +

+At this point the Go value in f would be a map whose keys are +strings and whose values are themselves stored as empty interface values: +

+ +{{code "/doc/progs/json3.go" `/f = map/` `/STOP/`}} + +

+To access this data we can use a type assertion to access f's +underlying map[string]interface{}: +

+ +{{code "/doc/progs/json3.go" `/m := f/`}} + +

+We can then iterate through the map with a range statement and use a type switch +to access its values as their concrete types: +

+ +{{code "/doc/progs/json3.go" `/for k, v/` `/STOP/`}} + +

+In this way you can work with unknown JSON data while still enjoying the +benefits of type safety. +

+ +

+Reference Types +

+ +

+Let's define a Go type to contain the data from the previous example: +

+ +{{code "/doc/progs/json4.go" `/type FamilyMember/` `/STOP/`}} + +{{code "/doc/progs/json4.go" `/var m FamilyMember/` `/STOP/`}} + +

+Unmarshaling that data into a FamilyMember value works as +expected, but if we look closely we can see a remarkable thing has happened. +With the var statement we allocated a FamilyMember struct, and +then provided a pointer to that value to Unmarshal, but at that +time the Parents field was a nil slice value. To +populate the Parents field, Unmarshal allocated a new +slice behind the scenes. This is typical of how Unmarshal works +with the supported reference types (pointers, slices, and maps). +

+ +

+Consider unmarshaling into this data structure: +

+ +
+type Foo struct {
+    Bar *Bar
+}
+
+ +

+If there were a Bar field in the JSON object, +Unmarshal would allocate a new Bar and populate it. +If not, Bar would be left as a nil pointer. +

+ +

+From this a useful pattern arises: if you have an application that receives a +few distinct message types, you might define "receiver" structure like +

+ +
+type IncomingMessage struct {
+    Cmd *Command
+    Msg *Message
+}
+
+ +

+and the sending party can populate the Cmd field and/or the +Msg field of the top-level JSON object, depending on the type of +message they want to communicate. Unmarshal, when decoding the +JSON into an IncomingMessage struct, will only allocate the data +structures present in the JSON data. To know which messages to process, the +programmer need simply test that either Cmd or Msg is +not nil. +

+ +

+Streaming Encoders and Decoders +

+ +

+The json package provides Decoder and Encoder types +to support the common operation of reading and writing streams of JSON data. +The NewDecoder and NewEncoder functions wrap the +io.Reader and +io.Writer interface types. +

+ +
+func NewDecoder(r io.Reader) *Decoder
+func NewEncoder(w io.Writer) *Encoder
+
+ +

+Here's an example program that reads a series of JSON objects from standard +input, removes all but the Name field from each object, and then +writes the objects to standard output: +

+ +{{code "/doc/progs/json5.go" `/package main/` `$`}} + +

+Due to the ubiquity of Readers and Writers, these Encoder and +Decoder types can be used in a broad range of scenarios, such as +reading and writing to HTTP connections, WebSockets, or files. +

+ +

+References +

+ +

+For more information see the json package documentation. For an example usage of +json see the source files of the jsonrpc package. +

diff --git a/doc/articles/laws_of_reflection.html b/doc/articles/laws_of_reflection.html index 4df70e0d2..a6175f73c 100644 --- a/doc/articles/laws_of_reflection.html +++ b/doc/articles/laws_of_reflection.html @@ -1,11 +1,7 @@ - -

Reflection in computing is the @@ -36,11 +32,7 @@ exactly one type known and fixed at compile time: int, and so on. If we declare

-
type MyInt int
-
-var i int
-var j MyInt
+{{code "/doc/progs/interface.go" `/type MyInt/` `/STOP/`}}

then i has type int and j @@ -60,16 +52,7 @@ interface's methods. A well-known pair of examples is "http://golang.org/pkg/io/">io package:

-
// Reader is the interface that wraps the basic Read method.
-type Reader interface {
-    Read(p []byte) (n int, err error)
-}
-
-// Writer is the interface that wraps the basic Write method.
-type Writer interface {
-    Write(p []byte) (n int, err error)
-}
+{{code "/doc/progs/interface.go" `/// Reader/` `/STOP/`}}

Any type that implements a Read (or @@ -80,12 +63,7 @@ purposes of this discussion, that means that a variable of type Read method:

-
    var r io.Reader
-    r = os.Stdin
-    r = bufio.NewReader(r)
-    r = new(bytes.Buffer)
-    // and so on
+{{code "/doc/progs/interface.go" `/func readers/` `/STOP/`}}

It's important to be clear that whatever concrete value @@ -138,13 +116,7 @@ that implements the interface and the type describes the full type of that item. For instance, after

-
    var r io.Reader
-    tty, err := os.OpenFile("/dev/tty", os.O_RDWR, 0)
-    if err != nil {
-        return nil, err
-    }
-    r = tty
+{{code "/doc/progs/interface.go" `/func typeAssertions/` `/STOP/`}}

r contains, schematically, the (value, type) pair, @@ -156,9 +128,7 @@ the type information about that value. That's why we can do things like this:

-
    var w io.Writer
-    w = r.(io.Writer)
+{{code "/doc/progs/interface.go" `/var w io.Writer/` `/STOP/`}}

The expression in this assignment is a type assertion; what it @@ -176,9 +146,7 @@ methods. Continuing, we can do this:

-
    var empty interface{}
-    empty = w
+{{code "/doc/progs/interface.go" `/var empty interface{}/` `/STOP/`}}

and our empty interface value e will again contain @@ -216,7 +184,7 @@ At the basic level, reflection is just a mechanism to examine the type and value pair stored inside an interface variable. To get started, there are two types we need to know about in package reflect: -Typeand +Type and Value. Those two types give access to the contents of an interface variable, and two simple functions, called reflect.TypeOf and @@ -232,18 +200,7 @@ now.) Let's start with TypeOf:

-
package main
-
-import (
-    "fmt"
-    "reflect"
-)
-
-func main() {
-    var x float64 = 3.4
-    fmt.Println("type:", reflect.TypeOf(x))
-}
+{{code "/doc/progs/interface2.go" `/package main/` `/STOP main/`}}

This program prints @@ -281,9 +238,7 @@ value (from here on we'll elide the boilerplate and focus just on the executable code):

-
    var x float64 = 3.4
-    fmt.Println("type:", reflect.TypeOf(x))
+{{code "/doc/progs/interface2.go" `/START f9/` `/STOP/`}}

prints @@ -307,12 +262,7 @@ on. Also methods on Value with names like int64 and float64) stored inside:

-
    var x float64 = 3.4
-    v := reflect.ValueOf(x)
-    fmt.Println("type:", v.Type())
-    fmt.Println("kind is float64:", v.Kind() == reflect.Float64)
-    fmt.Println("value:", v.Float())
+{{code "/doc/progs/interface2.go" `/START f1/` `/STOP/`}}

prints @@ -342,12 +292,7 @@ instance. That is, the Int method of necessary to convert to the actual type involved:

-
    var x uint8 = 'x'
-    v := reflect.ValueOf(x)
-    fmt.Println("type:", v.Type())                            // uint8.
-    fmt.Println("kind is uint8: ", v.Kind() == reflect.Uint8) // true.
-    x = uint8(v.Uint())                                       // v.Uint returns a uint64.
+{{code "/doc/progs/interface2.go" `/START f2/` `/STOP/`}}

The second property is that the Kind of a reflection @@ -356,10 +301,7 @@ reflection object contains a value of a user-defined integer type, as in

-
    type MyInt int
-    var x MyInt = 7
-    v := reflect.ValueOf(x)
+{{code "/doc/progs/interface2.go" `/START f3/` `/STOP/`}}

the Kind of v is still @@ -395,9 +337,7 @@ func (v Value) Interface() interface{} As a consequence we can say

-
    y := v.Interface().(float64) // y will have type float64.
-    fmt.Println(y)
+{{code "/doc/progs/interface2.go" `/START f3b/` `/STOP/`}}

to print the float64 value represented by the @@ -415,8 +355,7 @@ the Interface method to the formatted print routine:

-
    fmt.Println(v.Interface())
+{{code "/doc/progs/interface2.go" `/START f3c/` `/STOP/`}}

(Why not fmt.Println(v)? Because v is a @@ -425,8 +364,7 @@ Since our value is a float64, we can even use a floating-point format if we want:

-
    fmt.Printf("value is %7.1e\n", v.Interface())
+{{code "/doc/progs/interface2.go" `/START f3d/` `/STOP/`}}

and get in this case @@ -467,10 +405,7 @@ enough to understand if we start from first principles. Here is some code that does not work, but is worth studying.

-
    var x float64 = 3.4
-    v := reflect.ValueOf(x)
-    v.SetFloat(7.1) // Error: will panic.
+{{code "/doc/progs/interface2.go" `/START f4/` `/STOP/`}}

If you run this code, it will panic with the cryptic message @@ -492,10 +427,7 @@ The CanSet method of Value reports the settability of a Value; in our case,

-
    var x float64 = 3.4
-    v := reflect.ValueOf(x)
-    fmt.Println("settability of v:", v.CanSet())
+{{code "/doc/progs/interface2.go" `/START f5/` `/STOP/`}}

prints @@ -518,9 +450,7 @@ determined by whether the reflection object holds the original item. When we say

-
    var x float64 = 3.4
-    v := reflect.ValueOf(x)
+{{code "/doc/progs/interface2.go" `/START f6/` `/STOP/`}}

we pass a copy of x to @@ -530,8 +460,7 @@ argument to reflect.ValueOf is a copy of statement

-
    v.SetFloat(7.1)
+{{code "/doc/progs/interface2.go" `/START f6b/` `/STOP/`}}

were allowed to succeed, it would not update x, even @@ -577,11 +506,7 @@ and then create a reflection value that points to it, called p.

-
    var x float64 = 3.4
-    p := reflect.ValueOf(&x) // Note: take the address of x.
-    fmt.Println("type of p:", p.Type())
-    fmt.Println("settability of p:", p.CanSet())
+{{code "/doc/progs/interface2.go" `/START f7/` `/STOP/`}}

The output so far is @@ -601,9 +526,7 @@ and save the result in a reflection Value called v:

-
    v := p.Elem()
-    fmt.Println("settability of v:", v.CanSet())
+{{code "/doc/progs/interface2.go" `/START f7b/` `/STOP/`}}

Now v is a settable reflection object, as the output @@ -620,10 +543,7 @@ and since it represents x, we are finally able to use x:

-
    v.SetFloat(7.1)
-    fmt.Println(v.Interface())
-    fmt.Println(x)
+{{code "/doc/progs/interface2.go" `/START f7c/` `/STOP/`}}

The output, as expected, is @@ -664,22 +584,7 @@ but the fields themselves are regular reflect.Value objects.

-
    type T struct {
-        A int
-        B string
-    }
-    t := T{23, "skidoo"}
-    s := reflect.ValueOf(&t).Elem()
-    typeOfT := s.Type()
-    for i := 0; i < s.NumField(); i++ {
-        f := s.Field(i)
-        fmt.Printf("%d: %s %s = %v\n", i,
-            typeOfT.Field(i).Name, f.Type(), f.Interface())
-    }
-    s.Field(0).SetInt(77)
-    s.Field(1).SetString("Sunset Strip")
-    fmt.Println("t is now", t)
+{{code "/doc/progs/interface2.go" `/START f8/` `/STOP/`}}

The output of this program is @@ -702,10 +607,7 @@ Because s contains a settable reflection object, we can modify the fields of the structure.

-
    s.Field(0).SetInt(77)
-    s.Field(1).SetString("Sunset Strip")
-    fmt.Println("t is now", t)
+{{code "/doc/progs/interface2.go" `/START f8b/` `/STOP/`}}

And here's the result: @@ -749,4 +651,4 @@ sending and receiving on channels, allocating memory, using slices and maps, calling methods and functions — but this post is long enough. We'll cover some of those topics in a later article. -

\ No newline at end of file +

diff --git a/doc/articles/laws_of_reflection.tmpl b/doc/articles/laws_of_reflection.tmpl deleted file mode 100644 index 7db5d6d3b..000000000 --- a/doc/articles/laws_of_reflection.tmpl +++ /dev/null @@ -1,654 +0,0 @@ - -{{donotedit}} - -

-Reflection in computing is the -ability of a program to examine its own structure, particularly -through types; it's a form of metaprogramming. It's also a great -source of confusion. -

- -

-In this article we attempt to clarify things by explaining how -reflection works in Go. Each language's reflection model is -different (and many languages don't support it at all), but -this article is about Go, so for the rest of this article the word -"reflection" should be taken to mean "reflection in Go". -

- -

Types and interfaces

- -

-Because reflection builds on the type system, let's start with a -refresher about types in Go. -

- -

-Go is statically typed. Every variable has a static type, that is, -exactly one type known and fixed at compile time: int, -float32, *MyType, []byte, -and so on. If we declare -

- -{{code "progs/interface.go" `/type MyInt/` `/STOP/`}} - -

-then i has type int and j -has type MyInt. The variables i and -j have distinct static types and, although they have -the same underlying type, they cannot be assigned to one another -without a conversion. -

- -

-One important category of type is interface types, which represent -fixed sets of methods. An interface variable can store any concrete -(non-interface) value as long as that value implements the -interface's methods. A well-known pair of examples is -io.Reader and io.Writer, the types -Reader and Writer from the io package: -

- -{{code "progs/interface.go" `/// Reader/` `/STOP/`}} - -

-Any type that implements a Read (or -Write) method with this signature is said to implement -io.Reader (or io.Writer). For the -purposes of this discussion, that means that a variable of type -io.Reader can hold any value whose type has a -Read method: -

- -{{code "progs/interface.go" `/func readers/` `/STOP/`}} - -

-It's important to be clear that whatever concrete value -r may hold, r's type is always -io.Reader: Go is statically typed and the static type -of r is io.Reader.

- -

-An extremely important example of an interface type is the empty -interface: -

- -
-interface{}
-
- -

-It represents the empty set of methods and is satisfied by any -value at all, since any value has zero or more methods. -

- -

-Some people say that Go's interfaces are dynamically typed, but -that is misleading. They are statically typed: a variable of -interface type always has the same static type, and even though at -run time the value stored in the interface variable may change -type, that value will always satisfy the interface. -

- -

-We need to be precise about all this because reflection and -interfaces are closely related. -

- -

The representation of an interface

- -

-Russ Cox has written a -detailed blog post about the representation of interface values -in Go. It's not necessary to repeat the full story here, but a -simplified summary is in order. -

- -

-A variable of interface type stores a pair: the concrete value -assigned to the variable, and that value's type descriptor. -To be more precise, the value is the underlying concrete data item -that implements the interface and the type describes the full type -of that item. For instance, after -

- -{{code "progs/interface.go" `/func typeAssertions/` `/STOP/`}} - -

-r contains, schematically, the (value, type) pair, -(tty, *os.File). Notice that the type -*os.File implements methods other than -Read; even though the interface value provides access -only to the Read method, the value inside carries all -the type information about that value. That's why we can do things -like this: -

- -{{code "progs/interface.go" `/var w io.Writer/` `/STOP/`}} - -

-The expression in this assignment is a type assertion; what it -asserts is that the item inside r also implements -io.Writer, and so we can assign it to w. -After the assignment, w will contain the pair -(tty, *os.File). That's the same pair as -was held in r. The static type of the interface -determines what methods may be invoked with an interface variable, -even though the concrete value inside may have a larger set of -methods. -

- -

-Continuing, we can do this: -

- -{{code "progs/interface.go" `/var empty interface{}/` `/STOP/`}} - -

-and our empty interface value e will again contain -that same pair, (tty, *os.File). That's -handy: an empty interface can hold any value and contains all the -information we could ever need about that value. -

- -

-(We don't need a type assertion here because it's known statically -that w satisfies the empty interface. In the example -where we moved a value from a Reader to a -Writer, we needed to be explicit and use a type -assertion because Writer's methods are not a -subset of Reader's.) -

- -

-One important detail is that the pair inside an interface always -has the form (value, concrete type) and cannot have the form -(value, interface type). Interfaces do not hold interface -values. -

- -

-Now we're ready to reflect. -

- -

The first law of reflection

- -

1. Reflection goes from interface value to reflection object.

- -

-At the basic level, reflection is just a mechanism to examine the -type and value pair stored inside an interface variable. To get -started, there are two types we need to know about in -package reflect: -Typeand -Value. Those two types -give access to the contents of an interface variable, and two -simple functions, called reflect.TypeOf and -reflect.ValueOf, retrieve reflect.Type -and reflect.Value pieces out of an interface value. -(Also, from the reflect.Value it's easy to get -to the reflect.Type, but let's keep the -Value and Type concepts separate for -now.) -

- -

-Let's start with TypeOf: -

- -{{code "progs/interface2.go" `/package main/` `/STOP main/`}} - -

-This program prints -

- -
-type: float64
-
- -

-You might be wondering where the interface is here, since the -program looks like it's passing the float64 -variable x, not an interface value, to -reflect.TypeOf. But it's there; as godoc reports, the -signature of reflect.TypeOf includes an empty -interface: -

- -
-// TypeOf returns the reflection Type of the value in the interface{}.
-func TypeOf(i interface{}) Type
-
- -

-When we call reflect.TypeOf(x), x is -first stored in an empty interface, which is then passed as the -argument; reflect.TypeOf unpacks that empty interface -to recover the type information. -

- -

-The reflect.ValueOf function, of course, recovers the -value (from here on we'll elide the boilerplate and focus just on -the executable code): -

- -{{code "progs/interface2.go" `/var x/` `/STOP/`}} - -

-prints -

- -
-value: <float64 Value>
-
- -

-Both reflect.Type and reflect.Value have -lots of methods to let us examine and manipulate them. One -important example is that Value has a -Type method that returns the Type of a -reflect.Value. Another is that both Type -and Value have a Kind method that returns -a constant indicating what sort of item is stored: -Uint, Float64, Slice, and so -on. Also methods on Value with names like -Int and Float let us grab values (as -int64 and float64) stored inside: -

- -{{code "progs/interface2.go" `/START f1/` `/STOP/`}} - -

-prints -

- -
-type: float64
-kind is float64: true
-value: 3.4
-
- -

-There are also methods like SetInt and -SetFloat but to use them we need to understand -settability, the subject of the third law of reflection, discussed -below. -

- -

-The reflection library has a couple of properties worth singling -out. First, to keep the API simple, the "getter" and "setter" -methods of Value operate on the largest type that can -hold the value: int64 for all the signed integers, for -instance. That is, the Int method of -Value returns an int64 and the -SetInt value takes an int64; it may be -necessary to convert to the actual type involved: -

- -{{code "progs/interface2.go" `/START f2/` `/STOP/`}} - -

-The second property is that the Kind of a reflection -object describes the underlying type, not the static type. If a -reflection object contains a value of a user-defined integer type, -as in -

- -{{code "progs/interface2.go" `/START f3/` `/START/`}} - -

-the Kind of v is still -reflect.Int, even though the static type of -x is MyInt, not int. In -other words, the Kind cannot discriminate an int from -a MyInt even though the Type can. -

- -

The second law of reflection

- -

2. Reflection goes from reflection object to interface -value.

- -

-Like physical reflection, reflection in Go generates its own -inverse. -

- -

-Given a reflect.Value we can recover an interface -value using the Interface method; in effect the method -packs the type and value information back into an interface -representation and returns the result: -

- -
-// Interface returns v's value as an interface{}.
-func (v Value) Interface() interface{}
-
- -

-As a consequence we can say -

- -{{code "progs/interface2.go" `/START f3b/` `/START/`}} - -

-to print the float64 value represented by the -reflection object v. -

- -

-We can do even better, though. The arguments to -fmt.Println, fmt.Printf and so on are all -passed as empty interface values, which are then unpacked by the -fmt package internally just as we have been doing in -the previous examples. Therefore all it takes to print the contents -of a reflect.Value correctly is to pass the result of -the Interface method to the formatted print -routine: -

- -{{code "progs/interface2.go" `/START f3c/` `/START/`}} - -

-(Why not fmt.Println(v)? Because v is a -reflect.Value; we want the concrete value it holds.) -Since our value is a float64, we can even use a -floating-point format if we want: -

- -{{code "progs/interface2.go" `/START f3d/` `/STOP/`}} - -

-and get in this case -

- -
-3.4e+00
-
- -

-Again, there's no need to type-assert the result of -v.Interface() to float64; the empty -interface value has the concrete value's type information inside -and Printf will recover it. -

- -

-In short, the Interface method is the inverse of the -ValueOf function, except that its result is always of -static type interface{}. -

- -

-Reiterating: Reflection goes from interface values to reflection -objects and back again. -

- -

The third law of reflection

- -

3. To modify a reflection object, the value must be settable.

- -

-The third law is the most subtle and confusing, but it's easy -enough to understand if we start from first principles. -

- -

-Here is some code that does not work, but is worth studying. -

- -{{code "progs/interface2.go" `/START f4/` `/STOP/`}} - -

-If you run this code, it will panic with the cryptic message -

- -
-panic: reflect.Value.SetFloat using unaddressable value
-
- -

-The problem is not that the value 7.1 is not -addressable; it's that v is not settable. Settability -is a property of a reflection Value, and not all -reflection Values have it. -

- -

-The CanSet method of Value reports the -settability of a Value; in our case, -

- -{{code "progs/interface2.go" `/START f5/` `/STOP/`}} - -

-prints -

- -
-settability of v: false
-
- -

-It is an error to call a Set method on an non-settable -Value. But what is settability? -

- -

-Settability is a bit like addressability, but stricter. It's the -property that a reflection object can modify the actual storage -that was used to create the reflection object. Settability is -determined by whether the reflection object holds the original -item. When we say -

- -{{code "progs/interface2.go" `/START f6/` `/START/`}} - -

-we pass a copy of x to -reflect.ValueOf, so the interface value created as the -argument to reflect.ValueOf is a copy of -x, not x itself. Thus, if the -statement -

- -{{code "progs/interface2.go" `/START f6b/` `/STOP/`}} - -

-were allowed to succeed, it would not update x, even -though v looks like it was created from -x. Instead, it would update the copy of x -stored inside the reflection value and x itself would -be unaffected. That would be confusing and useless, so it is -illegal, and settability is the property used to avoid this -issue. -

- -

-If this seems bizarre, it's not. It's actually a familiar situation -in unusual garb. Think of passing x to a -function: -

- -
-f(x)
-
- -

-We would not expect f to be able to modify -x because we passed a copy of x's value, -not x itself. If we want f to modify -x directly we must pass our function the address of -x (that is, a pointer to x):

- -

-f(&x) -

- -

-This is straightforward and familiar, and reflection works the same -way. If we want to modify x by reflection, we must -give the reflection library a pointer to the value we want to -modify. -

- -

-Let's do that. First we initialize x as usual -and then create a reflection value that points to it, called -p. -

- -{{code "progs/interface2.go" `/START f7/` `/START/`}} - -

-The output so far is -

- -
-type of p: *float64
-settability of p: false
-
- -

-The reflection object p isn't settable, but it's not -p we want to set, it's (in effect) *p. To -get to what p points to, we call the Elem -method of Value, which indirects through the pointer, -and save the result in a reflection Value called -v: -

- -{{code "progs/interface2.go" `/START f7b/` `/START/`}} - -

-Now v is a settable reflection object, as the output -demonstrates, -

- -
-settability of v: true
-
- -

-and since it represents x, we are finally able to use -v.SetFloat to modify the value of -x: -

- -{{code "progs/interface2.go" `/START f7c/` `/STOP/`}} - -

-The output, as expected, is -

- -
-7.1
-7.1
-
- -

-Reflection can be hard to understand but it's doing exactly what -the language does, albeit through reflection Types and -Values that can disguise what's going on. Just keep in -mind that reflection Values need the address of something in order -to modify what they represent. -

- -

Structs

- -

-In our previous example v wasn't a pointer itself, it -was just derived from one. A common way for this situation to arise -is when using reflection to modify the fields of a structure. As -long as we have the address of the structure, we can modify its -fields. -

- -

-Here's a simple example that analyzes a struct value, -t. We create the reflection object with the address of -the struct because we'll want to modify it later. Then we set -typeOfT to its type and iterate over the fields using -straightforward method calls (see -package reflect for details). -Note that we extract the names of the fields from the struct type, -but the fields themselves are regular reflect.Value -objects. -

- -{{code "progs/interface2.go" `/START f8/` `/STOP/`}} - -

-The output of this program is -

- -
-0: A int = 23
-1: B string = skidoo
-
- -

-There's one more point about settability introduced in -passing here: the field names of T are upper case -(exported) because only exported fields of a struct are -settable. -

- -

-Because s contains a settable reflection object, we -can modify the fields of the structure. -

- -{{code "progs/interface2.go" `/START f8b/` `/STOP/`}} - -

-And here's the result: -

- -
-t is now {77 Sunset Strip}
-
- -

-If we modified the program so that s was created from -t, not &t, the calls to -SetInt and SetString would fail as the -fields of t would not be settable. -

- -

Conclusion

- -

-Here again are the laws of reflection: -

- -
    -
  1. Reflection goes from interface value to reflection -object.
  2. -
  3. Reflection goes from reflection object to interface -value.
  4. -
  5. To modify a reflection object, the value must be settable.
  6. -
- -

-Once you understand these laws reflection in Go becomes much easier -to use, although it remains subtle. It's a powerful tool that -should be used with care and avoided unless strictly -necessary. -

- -

-There's plenty more to reflection that we haven't covered — -sending and receiving on channels, allocating memory, using slices -and maps, calling methods and functions — but this post is -long enough. We'll cover some of those topics in a later -article. -

\ No newline at end of file diff --git a/doc/articles/slices_usage_and_internals.html b/doc/articles/slices_usage_and_internals.html index c10dfe0ca..810b0a41f 100644 --- a/doc/articles/slices_usage_and_internals.html +++ b/doc/articles/slices_usage_and_internals.html @@ -1,11 +1,7 @@ - -

Go's slice type provides a convenient and efficient means of working with @@ -326,20 +322,7 @@ appends byte elements to a slice of bytes, growing the slice if necessary, and returns the updated slice value:

-
func AppendByte(slice []byte, data ...byte) []byte {
-    m := len(slice)
-    n := m + len(data)
-    if n > cap(slice) { // if necessary, reallocate
-        // allocate double what's needed, for future growth.
-        newSlice := make([]byte, (n+1)*2)
-        copy(newSlice, slice)
-        slice = newSlice
-    }
-    slice = slice[0:n]
-    copy(slice[m:n], data)
-    return slice
-}
+{{code "/doc/progs/slices.go" `/AppendByte/` `/STOP/`}}

One could use AppendByte like this: @@ -398,18 +381,7 @@ Since the zero value of a slice (nil) acts like a zero-length slice, you can declare a slice variable and then append to it in a loop:

-
// Filter returns a new slice holding only
-// the elements of s that satisfy f()
-func Filter(s []int, fn func(int) bool) []int {
-    var p []int // == nil
-    for _, i := range s {
-        if fn(i) {
-            p = append(p, i)
-        }
-    }
-    return p
-}
+{{code "/doc/progs/slices.go" `/Filter/` `/STOP/`}}

A possible "gotcha" @@ -428,13 +400,7 @@ searches it for the first group of consecutive numeric digits, returning them as a new slice.

-
var digitRegexp = regexp.MustCompile("[0-9]+")
-
-func FindDigits(filename string) []byte {
-    b, _ := ioutil.ReadFile(filename)
-    return digitRegexp.Find(b)
-}
+{{code "/doc/progs/slices.go" `/digit/` `/STOP/`}}

This code behaves as advertised, but the returned []byte points @@ -449,14 +415,7 @@ To fix this problem one can copy the interesting data to a new slice before returning it:

-
func CopyDigits(filename string) []byte {
-    b, _ := ioutil.ReadFile(filename)
-    b = digitRegexp.Find(b)
-    c := make([]byte, len(b))
-    copy(c, b)
-    return c
-}
+{{code "/doc/progs/slices.go" `/CopyDigits/` `/STOP/`}}

A more concise version of this function could be constructed by using diff --git a/doc/articles/slices_usage_and_internals.tmpl b/doc/articles/slices_usage_and_internals.tmpl deleted file mode 100644 index d2f8fb7f5..000000000 --- a/doc/articles/slices_usage_and_internals.tmpl +++ /dev/null @@ -1,438 +0,0 @@ - -{{donotedit}} - -

-Go's slice type provides a convenient and efficient means of working with -sequences of typed data. Slices are analogous to arrays in other languages, but -have some unusual properties. This article will look at what slices are and how -they are used. -

- -

-Arrays -

- -

-The slice type is an abstraction built on top of Go's array type, and so to -understand slices we must first understand arrays. -

- -

-An array type definition specifies a length and an element type. For example, -the type [4]int represents an array of four integers. An array's -size is fixed; its length is part of its type ([4]int and -[5]int are distinct, incompatible types). Arrays can be indexed in -the usual way, so the expression s[n] accesses the nth -element: -

- -
-var a [4]int
-a[0] = 1
-i := a[0]
-// i == 1
-
- -

-Arrays do not need to be initialized explicitly; the zero value of an array is -a ready-to-use array whose elements are themselves zeroed: -

- -
-// a[2] == 0, the zero value of the int type
-
- -

-The in-memory representation of [4]int is just four integer values laid out sequentially: -

- -

- -

- -

-Go's arrays are values. An array variable denotes the entire array; it is not a -pointer to the first array element (as would be the case in C). This means -that when you assign or pass around an array value you will make a copy of its -contents. (To avoid the copy you could pass a pointer to the array, but -then that's a pointer to an array, not an array.) One way to think about arrays -is as a sort of struct but with indexed rather than named fields: a fixed-size -composite value. -

- -

-An array literal can be specified like so: -

- -
-b := [2]string{"Penn", "Teller"}
-
- -

-Or, you can have the compiler count the array elements for you: -

- -
-b := [...]string{"Penn", "Teller"}
-
- -

-In both cases, the type of b is [2]string. -

- -

-Slices -

- -

-Arrays have their place, but they're a bit inflexible, so you don't see them -too often in Go code. Slices, though, are everywhere. They build on arrays to -provide great power and convenience. -

- -

-The type specification for a slice is []T, where T is -the type of the elements of the slice. Unlike an array type, a slice type has -no specified length. -

- -

-A slice literal is declared just like an array literal, except you leave out -the element count: -

- -
-letters := []string{"a", "b", "c", "d"}
-
- -

-A slice can be created with the built-in function called make, -which has the signature, -

- -
-func make([]T, len, cap) []T
-
- -

-where T stands for the element type of the slice to be created. The -make function takes a type, a length, and an optional capacity. -When called, make allocates an array and returns a slice that -refers to that array. -

- -
-var s []byte
-s = make([]byte, 5, 5)
-// s == []byte{0, 0, 0, 0, 0}
-
- -

-When the capacity argument is omitted, it defaults to the specified length. -Here's a more succinct version of the same code: -

- -
-s := make([]byte, 5)
-
- -

-The length and capacity of a slice can be inspected using the built-in -len and cap functions. -

- -
-len(s) == 5
-cap(s) == 5
-
- -

-The next two sections discuss the relationship between length and capacity. -

- -

-The zero value of a slice is nil. The len and -cap functions will both return 0 for a nil slice. -

- -

-A slice can also be formed by "slicing" an existing slice or array. Slicing is -done by specifying a half-open range with two indices separated by a colon. For -example, the expression b[1:4] creates a slice including elements -1 through 3 of b (the indices of the resulting slice will be 0 -through 2). -

- -
-b := []byte{'g', 'o', 'l', 'a', 'n', 'g'}
-// b[1:4] == []byte{'o', 'l', 'a'}, sharing the same storage as b
-
- -

-The start and end indices of a slice expression are optional; they default to zero and the slice's length respectively: -

- -
-// b[:2] == []byte{'g', 'o'}
-// b[2:] == []byte{'l', 'a', 'n', 'g'}
-// b[:] == b
-
- -

-This is also the syntax to create a slice given an array: -

- -
-x := [3]string{"Лайка", "Белка", "Стрелка"}
-s := x[:] // a slice referencing the storage of x
-
- -

-Slice internals -

- -

-A slice is a descriptor of an array segment. It consists of a pointer to the -array, the length of the segment, and its capacity (the maximum length of the -segment). -

- -

- -

- -

-Our variable s, created earlier by make([]byte, 5), -is structured like this: -

- -

- -

- -

-The length is the number of elements referred to by the slice. The capacity is -the number of elements in the underlying array (beginning at the element -referred to by the slice pointer). The distinction between length and capacity -will be made clear as we walk through the next few examples. -

- -

-As we slice s, observe the changes in the slice data structure and -their relation to the underlying array: -

- -
-s = s[2:4]
-
- -

- -

- -

-Slicing does not copy the slice's data. It creates a new slice value that -points to the original array. This makes slice operations as efficient as -manipulating array indices. Therefore, modifying the elements (not the -slice itself) of a re-slice modifies the elements of the original slice: -

- -
-d := []byte{'r', 'o', 'a', 'd'}
-e := d[2:] 
-// e == []byte{'a', 'd'}
-e[1] == 'm'
-// e == []byte{'a', 'm'}
-// d == []byte{'r', 'o', 'a', 'm'}
-
- -

-Earlier we sliced s to a length shorter than its capacity. We can -grow s to its capacity by slicing it again: -

- -
-s = s[:cap(s)]
-
- -

- -

- -

-A slice cannot be grown beyond its capacity. Attempting to do so will cause a -runtime panic, just as when indexing outside the bounds of a slice or array. -Similarly, slices cannot be re-sliced below zero to access earlier elements in -the array. -

- -

-Growing slices (the copy and append functions) -

- -

-To increase the capacity of a slice one must create a new, larger slice and -copy the contents of the original slice into it. This technique is how dynamic -array implementations from other languages work behind the scenes. The next -example doubles the capacity of s by making a new slice, -t, copying the contents of s into t, and -then assigning the slice value t to s: -

- -
-t := make([]byte, len(s), (cap(s)+1)*2) // +1 in case cap(s) == 0
-for i := range s {
-        t[i] = s[i]
-}
-s = t
-
- -

-The looping piece of this common operation is made easier by the built-in copy -function. As the name suggests, copy copies data from a source slice to a -destination slice. It returns the number of elements copied. -

- -
-func copy(dst, src []T) int
-
- -

-The copy function supports copying between slices of different -lengths (it will copy only up to the smaller number of elements). In addition, -copy can handle source and destination slices that share the same -underlying array, handling overlapping slices correctly. -

- -

-Using copy, we can simplify the code snippet above: -

- -
-t := make([]byte, len(s), (cap(s)+1)*2)
-copy(t, s)
-s = t
-
- -

-A common operation is to append data to the end of a slice. This function -appends byte elements to a slice of bytes, growing the slice if necessary, and -returns the updated slice value: -

- -{{code "progs/slices.go" `/AppendByte/` `/STOP/`}} - -

-One could use AppendByte like this: -

- -
-p := []byte{2, 3, 5}
-p = AppendByte(p, 7, 11, 13)
-// p == []byte{2, 3, 5, 7, 11, 13}
-
- -

-Functions like AppendByte are useful because they offer complete -control over the way the slice is grown. Depending on the characteristics of -the program, it may be desirable to allocate in smaller or larger chunks, or to -put a ceiling on the size of a reallocation. -

- -

-But most programs don't need complete control, so Go provides a built-in -append function that's good for most purposes; it has the -signature -

- -
-func append(s []T, x ...T) []T 
-
- -

-The append function appends the elements x to the end -of the slice s, and grows the slice if a greater capacity is -needed. -

- -
-a := make([]int, 1)
-// a == []int{0}
-a = append(a, 1, 2, 3)
-// a == []int{0, 1, 2, 3}
-
- -

-To append one slice to another, use ... to expand the second -argument to a list of arguments. -

- -
-a := []string{"John", "Paul"}
-b := []string{"George", "Ringo", "Pete"}
-a = append(a, b...) // equivalent to "append(a, b[0], b[1], b[2])"
-// a == []string{"John", "Paul", "George", "Ringo", "Pete"}
-
- -

-Since the zero value of a slice (nil) acts like a zero-length -slice, you can declare a slice variable and then append to it in a loop: -

- -{{code "progs/slices.go" `/Filter/` `/STOP/`}} - -

-A possible "gotcha" -

- -

-As mentioned earlier, re-slicing a slice doesn't make a copy of the underlying -array. The full array will be kept in memory until it is no longer referenced. -Occasionally this can cause the program to hold all the data in memory when -only a small piece of it is needed. -

- -

-For example, this FindDigits function loads a file into memory and -searches it for the first group of consecutive numeric digits, returning them -as a new slice. -

- -{{code "progs/slices.go" `/digit/` `/STOP/`}} - -

-This code behaves as advertised, but the returned []byte points -into an array containing the entire file. Since the slice references the -original array, as long as the slice is kept around the garbage collector can't -release the array; the few useful bytes of the file keep the entire contents in -memory. -

- -

-To fix this problem one can copy the interesting data to a new slice before -returning it: -

- -{{code "progs/slices.go" `/CopyDigits/` `/STOP/`}} - -

-A more concise version of this function could be constructed by using -append. This is left as an exercise for the reader. -

- -

-Further Reading -

- -

-Effective Go contains an -in-depth treatment of slices -and arrays, -and the Go language specification -defines slices and their -associated -helper -functions. -

diff --git a/doc/articles/wiki/test.bash b/doc/articles/wiki/test.bash new file mode 100755 index 000000000..5c2cb60dc --- /dev/null +++ b/doc/articles/wiki/test.bash @@ -0,0 +1,30 @@ +#!/usr/bin/env bash +# Copyright 2010 The Go Authors. All rights reserved. +# Use of this source code is governed by a BSD-style +# license that can be found in the LICENSE file. + +set -e +wiki_pid= +cleanup() { + kill $wiki_pid + rm -f test_*.out Test.txt final-test.bin final-test.go +} +trap cleanup 0 INT + +go build -o get.bin get.go +addr=$(./get.bin -addr) +sed s/:8080/$addr/ < final.go > final-test.go +go build -o final-test.bin final-test.go +(./final-test.bin) & +wiki_pid=$! + +sleep 1 + +./get.bin http://$addr/edit/Test > test_edit.out +diff -u test_edit.out test_edit.good +./get.bin -post=body=some%20content http://$addr/save/Test +diff -u Test.txt test_Test.txt.good +./get.bin http://$addr/view/Test > test_view.out +diff -u test_view.out test_view.good + +echo PASS diff --git a/doc/articles/wiki/test.sh b/doc/articles/wiki/test.sh deleted file mode 100755 index 58b218a78..000000000 --- a/doc/articles/wiki/test.sh +++ /dev/null @@ -1,27 +0,0 @@ -#!/usr/bin/env bash - -set -e -wiki_pid= -cleanup() { - kill $wiki_pid - rm -f test_*.out Test.txt final-test.bin final-test.go -} -trap cleanup 0 INT - -make get.bin -addr=$(./get.bin -addr) -sed s/:8080/$addr/ < final.go > final-test.go -make final-test.bin -(./final-test.bin) & -wiki_pid=$! - -sleep 1 - -./get.bin http://$addr/edit/Test > test_edit.out -diff -u test_edit.out test_edit.good -./get.bin -post=body=some%20content http://$addr/save/Test -diff -u Test.txt test_Test.txt.good -./get.bin http://$addr/view/Test > test_view.out -diff -u test_view.out test_view.good - -echo PASS -- cgit v1.2.3