// Copyright 2011 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package main import "time" // A Throttle permits throttling of a goroutine by // calling the Throttle method repeatedly. // type Throttle struct { f float64 // f = (1-r)/r for 0 < r < 1 tm int64 // minimum run time slice; >= 0 tr int64 // accumulated time running ts int64 // accumulated time stopped tt int64 // earliest throttle time (= time Throttle returned + tm) } // NewThrottle creates a new Throttle with a throttle value r and // a minimum allocated run time slice of tm nanoseconds: // // r == 0: "empty" throttle; the goroutine is always sleeping // r == 1: full throttle; the goroutine is never sleeping // // A value of r == 0.6 throttles a goroutine such that it runs // approx. 60% of the time, and sleeps approx. 40% of the time. // Values of r < 0 or r > 1 are clamped down to values between 0 and 1. // Values of tm < 0 are set to 0. // func NewThrottle(r float64, tm int64) *Throttle { var f float64 switch { case r <= 0: f = -1 // indicates always sleep case r >= 1: f = 0 // assume r == 1 (never sleep) default: // 0 < r < 1 f = (1 - r) / r } if tm < 0 { tm = 0 } return &Throttle{f: f, tm: tm, tt: time.Nanoseconds() + tm} } // Throttle calls time.Sleep such that over time the ratio tr/ts between // accumulated run (tr) and sleep times (ts) approximates the value 1/(1-r) // where r is the throttle value. Throttle returns immediately (w/o sleeping) // if less than tm ns have passed since the last call to Throttle. // func (p *Throttle) Throttle() { if p.f < 0 { select {} // always sleep } t0 := time.Nanoseconds() if t0 < p.tt { return // keep running (minimum time slice not exhausted yet) } // accumulate running time p.tr += t0 - (p.tt - p.tm) // compute sleep time // Over time we want: // // tr/ts = r/(1-r) // // Thus: // // ts = tr*f with f = (1-r)/r // // After some incremental run time δr added to the total run time // tr, the incremental sleep-time δs to get to the same ratio again // after waking up from time.Sleep is: if δs := int64(float64(p.tr)*p.f) - p.ts; δs > 0 { time.Sleep(δs) } // accumulate (actual) sleep time t1 := time.Nanoseconds() p.ts += t1 - t0 // set earliest next throttle time p.tt = t1 + p.tm }