// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // The vector package implements an efficient container for managing // linear arrays of elements. Unlike arrays, vectors can change size dynamically. package vector // Element is an empty-interface object representing the contents of // a cell in the vector. type Element interface {} // Vector is the container itself. type Vector struct { a []Element } func copy(dst, src []Element) { for i := 0; i < len(src); i++ { dst[i] = src[i] } } // Insert n elements at position i. func expand(a []Element, i, n int) []Element { // make sure we have enough space len0 := len(a); len1 := len0 + n; if len1 < cap(a) { // enough space - just expand a = a[0 : len1] } else { // not enough space - double capacity capb := cap(a)*2; if capb < len1 { // still not enough - use required length capb = len1 } // capb >= len1 b := make([]Element, len1, capb); copy(b, a); a = b } // make a hole for j := len0-1; j >= i ; j-- { a[j+n] = a[j] } return a } // Init initializes a new or resized vector. The initial_len may be <= 0 to // request a default length. If initial_len is shorter than the current // length of the Vector, trailing elements of the Vector will be cleared. func (p *Vector) Init(initial_len int) *Vector { a := p.a; if cap(a) == 0 || cap(a) < initial_len { n := 8; // initial capacity if initial_len > n { n = initial_len } a = make([]Element, n); } else { // nil out entries for j := len(a) - 1; j >= 0; j-- { a[j] = nil } } p.a = a[0 : initial_len]; return p } // New returns an initialized new Vector with length at least len. func New(len int) *Vector { return new(Vector).Init(len) } // Len returns the number of elements in the vector. func (p *Vector) Len() int { return len(p.a) } // At returns the i'th element of the vector. func (p *Vector) At(i int) Element { return p.a[i] } // Set sets the i'th element of the vector to value x. func (p *Vector) Set(i int, x Element) { p.a[i] = x } // Last returns the element in the vector of highest index. func (p *Vector) Last() Element { return p.a[len(p.a) - 1] } // Data returns all the elements as a slice. func (p *Vector) Data() []Element { arr := make([]Element, p.Len()); for i, v := range p.a { arr[i] = v } return arr } // Insert inserts into the vector an element of value x before // the current element at index i. func (p *Vector) Insert(i int, x Element) { p.a = expand(p.a, i, 1); p.a[i] = x; } // Delete deletes the i'th element of the vector. The gap is closed so the old // element at index i+1 has index i afterwards. func (p *Vector) Delete(i int) Element { a := p.a; n := len(a); x := a[i]; copy(a[i : n-1], a[i+1 : n]); a[n-1] = nil; // support GC, nil out entry p.a = a[0 : n-1]; return x } // InsertVector inserts into the vector the contents of the Vector // x such that the 0th element of x appears at index i after insertion. func (p *Vector) InsertVector(i int, x *Vector) { p.a = expand(p.a, i, len(x.a)); copy(p.a[i : i + len(x.a)], x.a); } // Cut deletes elements i through j-1, inclusive. func (p *Vector) Cut(i, j int) { a := p.a; n := len(a); m := n - (j - i); copy(a[i : m], a[j : n]); for k := m; k < n; k++ { a[k] = nil // support GC, nil out entries } p.a = a[0 : m]; } // Slice returns a new Vector by slicing the old one to extract slice [i:j]. // The elements are copied. The original vector is unchanged. func (p *Vector) Slice(i, j int) *Vector { s := New(j - i); // will fail in Init() if j < j copy(s.a, p.a[i : j]); return s; } // Do calls function f for each element of the vector, in order. // The function should not change the indexing of the vector underfoot. func (p *Vector) Do(f func(elem Element)) { for i := 0; i < len(p.a); i++ { f(p.a[i]) // not too safe if f changes the Vector } } // Convenience wrappers // Push appends x to the end of the vector. func (p *Vector) Push(x Element) { p.Insert(len(p.a), x) } // Push deletes the last element of the vector. func (p *Vector) Pop() Element { return p.Delete(len(p.a) - 1) } // AppendVector appends the entire Vector x to the end of this vector. func (p *Vector) AppendVector(x *Vector) { p.InsertVector(len(p.a), x); } // Partial SortInterface support // LessInterface provides partial support of the SortInterface. type LessInterface interface { Less(y Element) bool } // Less returns a boolean denoting whether the i'th element is less than the j'th element. func (p *Vector) Less(i, j int) bool { return p.a[i].(LessInterface).Less(p.a[j]) } // Swap exchanges the elements at indexes i and j. func (p *Vector) Swap(i, j int) { a := p.a; a[i], a[j] = a[j], a[i] } // Iterate over all elements; driver for range func (p *Vector) iterate(c chan Element) { for i, v := range p.a { c <- v } close(c); } // Channel iterator for range. func (p *Vector) Iter() chan Element { c := make(chan Element); go p.iterate(c); return c; }