// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package math import "math" /* * atan2 discovers what quadrant the angle * is in and calls atan. */ const ( pio2 = .15707963267948966192313216e1; pi = .3141592653589793238462643383276e1; ) export func Atan2(arg1, arg2 float64) float64 { if arg1+arg2 == arg1 { if arg1 >= 0 { return pio2; } return -pio2; } x := Atan(arg1/arg2); if arg2 < 0 { if x <= 0 { return x + pi; } return x - pi; } return x; }