// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // +build darwin dragonfly freebsd linux nacl netbsd openbsd solaris windows // Internet protocol family sockets for POSIX package net import ( "syscall" "time" ) func probeIPv4Stack() bool { s, err := syscall.Socket(syscall.AF_INET, syscall.SOCK_STREAM, syscall.IPPROTO_TCP) switch err { case syscall.EAFNOSUPPORT, syscall.EPROTONOSUPPORT: return false case nil: closesocket(s) } return true } // Should we try to use the IPv4 socket interface if we're // only dealing with IPv4 sockets? As long as the host system // understands IPv6, it's okay to pass IPv4 addresses to the IPv6 // interface. That simplifies our code and is most general. // Unfortunately, we need to run on kernels built without IPv6 // support too. So probe the kernel to figure it out. // // probeIPv6Stack probes both basic IPv6 capability and IPv6 IPv4- // mapping capability which is controlled by IPV6_V6ONLY socket // option and/or kernel state "net.inet6.ip6.v6only". // It returns two boolean values. If the first boolean value is // true, kernel supports basic IPv6 functionality. If the second // boolean value is true, kernel supports IPv6 IPv4-mapping. func probeIPv6Stack() (supportsIPv6, supportsIPv4map bool) { var probes = []struct { laddr TCPAddr value int ok bool }{ // IPv6 communication capability {laddr: TCPAddr{IP: ParseIP("::1")}, value: 1}, // IPv6 IPv4-mapped address communication capability {laddr: TCPAddr{IP: IPv4(127, 0, 0, 1)}, value: 0}, } for i := range probes { s, err := syscall.Socket(syscall.AF_INET6, syscall.SOCK_STREAM, syscall.IPPROTO_TCP) if err != nil { continue } defer closesocket(s) syscall.SetsockoptInt(s, syscall.IPPROTO_IPV6, syscall.IPV6_V6ONLY, probes[i].value) sa, err := probes[i].laddr.sockaddr(syscall.AF_INET6) if err != nil { continue } if err := syscall.Bind(s, sa); err != nil { continue } probes[i].ok = true } return probes[0].ok, probes[1].ok } // favoriteAddrFamily returns the appropriate address family to // the given net, laddr, raddr and mode. At first it figures // address family out from the net. If mode indicates "listen" // and laddr is a wildcard, it assumes that the user wants to // make a passive connection with a wildcard address family, both // AF_INET and AF_INET6, and a wildcard address like following: // // 1. A wild-wild listen, "tcp" + "" // If the platform supports both IPv6 and IPv6 IPv4-mapping // capabilities, we assume that the user want to listen on // both IPv4 and IPv6 wildcard address over an AF_INET6 // socket with IPV6_V6ONLY=0. Otherwise we prefer an IPv4 // wildcard address listen over an AF_INET socket. // // 2. A wild-ipv4wild listen, "tcp" + "0.0.0.0" // Same as 1. // // 3. A wild-ipv6wild listen, "tcp" + "[::]" // Almost same as 1 but we prefer an IPv6 wildcard address // listen over an AF_INET6 socket with IPV6_V6ONLY=0 when // the platform supports IPv6 capability but not IPv6 IPv4- // mapping capability. // // 4. A ipv4-ipv4wild listen, "tcp4" + "" or "0.0.0.0" // We use an IPv4 (AF_INET) wildcard address listen. // // 5. A ipv6-ipv6wild listen, "tcp6" + "" or "[::]" // We use an IPv6 (AF_INET6, IPV6_V6ONLY=1) wildcard address // listen. // // Otherwise guess: if the addresses are IPv4 then returns AF_INET, // or else returns AF_INET6. It also returns a boolean value what // designates IPV6_V6ONLY option. // // Note that OpenBSD allows neither "net.inet6.ip6.v6only=1" change // nor IPPROTO_IPV6 level IPV6_V6ONLY socket option setting. func favoriteAddrFamily(net string, laddr, raddr sockaddr, mode string) (family int, ipv6only bool) { switch net[len(net)-1] { case '4': return syscall.AF_INET, false case '6': return syscall.AF_INET6, true } if mode == "listen" && (laddr == nil || laddr.isWildcard()) { if supportsIPv4map { return syscall.AF_INET6, false } if laddr == nil { return syscall.AF_INET, false } return laddr.family(), false } if (laddr == nil || laddr.family() == syscall.AF_INET) && (raddr == nil || raddr.family() == syscall.AF_INET) { return syscall.AF_INET, false } return syscall.AF_INET6, false } // Internet sockets (TCP, UDP, IP) func internetSocket(net string, laddr, raddr sockaddr, deadline time.Time, sotype, proto int, mode string) (fd *netFD, err error) { family, ipv6only := favoriteAddrFamily(net, laddr, raddr, mode) return socket(net, family, sotype, proto, ipv6only, laddr, raddr, deadline) } func ipToSockaddr(family int, ip IP, port int, zone string) (syscall.Sockaddr, error) { switch family { case syscall.AF_INET: if len(ip) == 0 { ip = IPv4zero } if ip = ip.To4(); ip == nil { return nil, InvalidAddrError("non-IPv4 address") } sa := new(syscall.SockaddrInet4) for i := 0; i < IPv4len; i++ { sa.Addr[i] = ip[i] } sa.Port = port return sa, nil case syscall.AF_INET6: if len(ip) == 0 { ip = IPv6zero } // IPv4 callers use 0.0.0.0 to mean "announce on any available address". // In IPv6 mode, Linux treats that as meaning "announce on 0.0.0.0", // which it refuses to do. Rewrite to the IPv6 unspecified address. if ip.Equal(IPv4zero) { ip = IPv6zero } if ip = ip.To16(); ip == nil { return nil, InvalidAddrError("non-IPv6 address") } sa := new(syscall.SockaddrInet6) for i := 0; i < IPv6len; i++ { sa.Addr[i] = ip[i] } sa.Port = port sa.ZoneId = uint32(zoneToInt(zone)) return sa, nil } return nil, InvalidAddrError("unexpected socket family") }