// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package os import ( "runtime" "syscall" ) // Options for Wait. const ( WNOHANG = syscall.WNOHANG // Don't wait if no process has exited. WSTOPPED = syscall.WSTOPPED // If set, status of stopped subprocesses is also reported. WUNTRACED = syscall.WUNTRACED // Usually an alias for WSTOPPED. WRUSAGE = 1 << 20 // Record resource usage. ) // WRUSAGE must not be too high a bit, to avoid clashing with Linux's // WCLONE, WALL, and WNOTHREAD flags, which sit in the top few bits of // the options // Wait waits for the Process to exit or stop, and then returns a // Waitmsg describing its status and an Error, if any. The options // (WNOHANG etc.) affect the behavior of the Wait call. func (p *Process) Wait(options int) (w *Waitmsg, err Error) { if p.Pid == -1 { return nil, EINVAL } var status syscall.WaitStatus var rusage *syscall.Rusage if options&WRUSAGE != 0 { rusage = new(syscall.Rusage) options ^= WRUSAGE } pid1, e := syscall.Wait4(p.Pid, &status, options, rusage) if e != 0 { return nil, NewSyscallError("wait", e) } w = new(Waitmsg) w.Pid = pid1 w.WaitStatus = status w.Rusage = rusage return w, nil } // Signal sends a signal to the Process. func (p *Process) Signal(sig Signal) Error { if e := syscall.Kill(p.Pid, int(sig.(UnixSignal))); e != 0 { return Errno(e) } return nil } // Release releases any resources associated with the Process. func (p *Process) Release() Error { // NOOP for unix. p.Pid = -1 // no need for a finalizer anymore runtime.SetFinalizer(p, nil) return nil } // FindProcess looks for a running process by its pid. // The Process it returns can be used to obtain information // about the underlying operating system process. func FindProcess(pid int) (p *Process, err Error) { // NOOP for unix. return newProcess(pid, 0), nil }