// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Per-thread (in Go, per-M) malloc cache for small objects. // // See malloc.h for an overview. #include "runtime.h" #include "malloc.h" void* MCache_Alloc(MCache *c, int32 sizeclass, uintptr size) { MCacheList *l; void *v, *start, *end; int32 n; // Allocate from list. l = &c->list[sizeclass]; if(l->list == nil) { // Replenish using central lists. n = MCentral_AllocList(&mheap.central[sizeclass], class_to_transfercount[sizeclass], &start, &end); if(n == 0) return nil; l->list = start; l->nlist = n; c->size += n*size; } v = l->list; l->list = *(void**)v; l->nlist--; c->size -= size; // v is zeroed except for the link pointer // that we used above; zero that. *(void**)v = nil; return v; } void MCache_Free(MCache *c, void *p, int32 sizeclass, uintptr size) { MCacheList *l; // Put back on list. l = &c->list[sizeclass]; *(void**)p = l->list; l->list = p; l->nlist++; c->size += size; if(l->nlist >= MaxMCacheListLen) { // TODO(rsc): Release to central cache. } if(c->size >= MaxMCacheSize) { // TODO(rsc): Scavenge. } }