// $G $D/$F.go && $L $F.$A && ./$A.out // Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package main import "unsafe" func use(bool) { } func stringptr(s string) uintptr { return *(*uintptr)(unsafe.Pointer(&s)); } func isfalse(b bool) { if b { panicln("wanted false, got true") } // stack will explain where } func istrue(b bool) { if !b { panicln("wanted true, got false") } // stack will explain where } func main() { var a []int; var b map[string]int; var c string = "hello"; var d string = "hel"; // try to get different pointer d = d + "lo"; if stringptr(c) == stringptr(d) { panic("compiler too smart -- got same string") } var e = make(chan int); var ia interface{} = a; var ib interface{} = b; var ic interface{} = c; var id interface{} = d; var ie interface{} = e; // these comparisons are okay because // string compare is okay and the others // are comparisons where the types differ. isfalse(ia == ib); isfalse(ia == ic); isfalse(ia == id); isfalse(ib == ic); isfalse(ib == id); istrue(ic == id); istrue(ie == ie); // 6g used to let this go through as true. var g uint64 = 123; var h int64 = 123; var ig interface{} = g; var ih interface{} = h; isfalse(ig == ih); // map of interface should use == on interface values, // not memory. // TODO: should m[c], m[d] be valid here? var m = make(map[interface{}] int); m[ic] = 1; m[id] = 2; if m[ic] != 2 { panic("m[ic] = ", m[ic]); } }