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path: root/src/pkg/container/vector/intvector.go
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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

package vector


// IntVector is a specialization of Vector that hides the wrapping of Elements around ints.
type IntVector struct {
	Vector;
}


// Init initializes a new or resized vector.  The initial length may be <= 0 to
// request a default length.  If initial_len is shorter than the current
// length of the IntVector, trailing elements of the IntVector will be cleared.
func (p *IntVector) Init(len int) *IntVector {
	p.Vector.Init(len);
	return p;
}


// NewIntVector returns an initialized new IntVector with length at least len.
func NewIntVector(len int) *IntVector {
	return new(IntVector).Init(len)
}


// At returns the i'th element of the vector.
func (p *IntVector) At(i int) int {
	return p.Vector.At(i).(int)
}


// Set sets the i'th element of the vector to value x.
func (p *IntVector) Set(i int, x int) {
	p.a[i] = x
}


// Last returns the element in the vector of highest index.
func (p *IntVector) Last() int {
	return p.Vector.Last().(int)
}


// Data returns all the elements as a slice.
func (p *IntVector) Data() []int {
	arr := make([]int, p.Len());
	for i, v := range p.a {
		arr[i] = v.(int)
	}
	return arr
}


// Insert inserts into the vector an element of value x before
// the current element at index i.
func (p *IntVector) Insert(i int, x int) {
	p.Vector.Insert(i, x)
}


// InsertVector inserts into the vector the contents of the Vector
// x such that the 0th element of x appears at index i after insertion.
func (p *IntVector) InsertVector(i int, x *IntVector) {
	p.Vector.InsertVector(i, &x.Vector)
}


// Slice returns a new IntVector by slicing the old one to extract slice [i:j].
// The elements are copied. The original vector is unchanged.
func (p *IntVector) Slice(i, j int) *IntVector {
	return &IntVector{ *p.Vector.Slice(i, j) };
}


// Push appends x to the end of the vector.
func (p *IntVector) Push(x int) {
	p.Vector.Push(x)
}


// Pop deletes and returns the last element of the vector.
func (p *IntVector) Pop() int {
	return p.Vector.Pop().(int)
}


// AppendVector appends the entire IntVector x to the end of this vector.
func (p *IntVector) AppendVector(x *IntVector) {
	p.Vector.InsertVector(len(p.a), &x.Vector);
}


// SortInterface support
// Less returns a boolean denoting whether the i'th element is less than the j'th element.
func (p *IntVector) Less(i, j int) bool {
	return p.At(i) < p.At(j)
}


// Iterate over all elements; driver for range
func (p *IntVector) iterate(c chan int) {
	for i, v := range p.a {
		c <- v.(int)
	}
	close(c);
}


// Channel iterator for range.
func (p *IntVector) Iter() chan int {
	c := make(chan int);
	go p.iterate(c);
	return c;
}