summaryrefslogtreecommitdiff
path: root/external/rx/Ix/NET/Import.targets
diff options
context:
space:
mode:
Diffstat (limited to 'external/rx/Ix/NET/Import.targets')
-rw-r--r--external/rx/Ix/NET/Import.targets28
1 files changed, 22 insertions, 6 deletions
diff --git a/external/rx/Ix/NET/Import.targets b/external/rx/Ix/NET/Import.targets
index fb23483ec3..1a23c447bd 100644
--- a/external/rx/Ix/NET/Import.targets
+++ b/external/rx/Ix/NET/Import.targets
@@ -1,16 +1,32 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+
<!-- Non-Portable Library build -->
- <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And ('$(BuildPlatform)' == 'DESKTOPCLR' Or '$(BuildPlatform)' == 'XNA') " />
+ <Import
+ Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"
+ Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And '$(BuildPlatform)' == 'DESKTOPCLR' " />
+
+ <!-- Silverlight ONLY (i.e., not phone) -->
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Silverlight\$(SilverlightVersion)\Microsoft.Silverlight.CSharp.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And '$(BuildPlatform)' == 'SILVERLIGHT' AND !('$(BuildFlavor)' == 'SILVERLIGHTM7') " />
+
+ <!-- Windows Phone 7.1 (Silverlight for Phone) -->
<Import Project="$(MSBuildExtensionsPath)\Microsoft\Silverlight for Phone\$(TargetFrameworkVersion)\Microsoft.Silverlight.$(TargetFrameworkProfile).Overrides.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And '$(BuildFlavor)' == 'SILVERLIGHTM7' " />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\Silverlight for Phone\$(TargetFrameworkVersion)\Microsoft.Silverlight.CSharp.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And '$(BuildFlavor)' == 'SILVERLIGHTM7' " />
- <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And '$(BuildPlatform)' == 'XNA' "/>
-
+
+
+<!-- <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And '$(BuildPlatform)' == 'XNA' "/>
+ -->
+
<!-- Portable Library Build -->
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" Condition=" '$(TargetFrameworkIdentifier)' == '.NETPortable' " />
-
- <Target Name="AfterBuild" Condition=" '$(ProductSignAssembly)' == 'true' AND '$(SignedBuild)' == '1' ">
- <WriteLinesToFile File="$(OutDir)\$(TargetFileName).sign" Overwrite="true" Lines="Auto-generated file. Indicates the corresponding binary file needs to be signed." />
+
+ <!-- If "Sign" is set and assembly should be signed, generate a .sign file-->
+ <Target Name="AfterBuild"
+ Condition=" '$(ProductSignAssembly)' == 'true' AND '$(Sign)' == 'Sign' ">
+ <WriteLinesToFile
+ File="$(OutDir)\$(TargetFileName).sign"
+ Overwrite="true"
+ Lines="Auto-generated file, indicates the corresponding binary file needs to be signed." />
</Target>
+
</Project>