diff options
Diffstat (limited to 'external/rx/Ix/NET/Import.targets')
-rw-r--r-- | external/rx/Ix/NET/Import.targets | 28 |
1 files changed, 22 insertions, 6 deletions
diff --git a/external/rx/Ix/NET/Import.targets b/external/rx/Ix/NET/Import.targets index fb23483ec3..1a23c447bd 100644 --- a/external/rx/Ix/NET/Import.targets +++ b/external/rx/Ix/NET/Import.targets @@ -1,16 +1,32 @@ <?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <!-- Non-Portable Library build --> - <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And ('$(BuildPlatform)' == 'DESKTOPCLR' Or '$(BuildPlatform)' == 'XNA') " /> + <Import + Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" + Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And '$(BuildPlatform)' == 'DESKTOPCLR' " /> + + <!-- Silverlight ONLY (i.e., not phone) --> <Import Project="$(MSBuildExtensionsPath32)\Microsoft\Silverlight\$(SilverlightVersion)\Microsoft.Silverlight.CSharp.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And '$(BuildPlatform)' == 'SILVERLIGHT' AND !('$(BuildFlavor)' == 'SILVERLIGHTM7') " /> + + <!-- Windows Phone 7.1 (Silverlight for Phone) --> <Import Project="$(MSBuildExtensionsPath)\Microsoft\Silverlight for Phone\$(TargetFrameworkVersion)\Microsoft.Silverlight.$(TargetFrameworkProfile).Overrides.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And '$(BuildFlavor)' == 'SILVERLIGHTM7' " /> <Import Project="$(MSBuildExtensionsPath)\Microsoft\Silverlight for Phone\$(TargetFrameworkVersion)\Microsoft.Silverlight.CSharp.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And '$(BuildFlavor)' == 'SILVERLIGHTM7' " /> - <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And '$(BuildPlatform)' == 'XNA' "/> - + + +<!-- <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" Condition=" '$(TargetFrameworkIdentifier)' != '.NETPortable' And '$(BuildPlatform)' == 'XNA' "/> + --> + <!-- Portable Library Build --> <Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" Condition=" '$(TargetFrameworkIdentifier)' == '.NETPortable' " /> - - <Target Name="AfterBuild" Condition=" '$(ProductSignAssembly)' == 'true' AND '$(SignedBuild)' == '1' "> - <WriteLinesToFile File="$(OutDir)\$(TargetFileName).sign" Overwrite="true" Lines="Auto-generated file. Indicates the corresponding binary file needs to be signed." /> + + <!-- If "Sign" is set and assembly should be signed, generate a .sign file--> + <Target Name="AfterBuild" + Condition=" '$(ProductSignAssembly)' == 'true' AND '$(Sign)' == 'Sign' "> + <WriteLinesToFile + File="$(OutDir)\$(TargetFileName).sign" + Overwrite="true" + Lines="Auto-generated file, indicates the corresponding binary file needs to be signed." /> </Target> + </Project> |