1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
|
//
// LayeredOutputChannel.cs
//
// Author: Atsushi Enomoto (atsushi@ximian.com)
//
// Copyright (C) 2006 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System;
using System.ServiceModel;
namespace System.ServiceModel.Channels
{
internal abstract class LayeredOutputChannel : LayeredCommunicationObject, IOutputChannel
{
IOutputChannel inner;
public LayeredOutputChannel (IOutputChannel source)
: base (source)
{
inner = source;
}
public abstract ChannelFactoryBase Factory { get; }
public override ChannelManagerBase ChannelManager {
get { return Factory; }
}
// IOutputChannel
public virtual EndpointAddress RemoteAddress {
get { return inner.RemoteAddress; }
}
public IAsyncResult BeginSend (Message message, AsyncCallback callback, object state)
{
// FIXME: send + receive?
return BeginSend (message, Factory.DefaultSendTimeout, callback, state);
}
public virtual IAsyncResult BeginSend (Message message, TimeSpan timeout, AsyncCallback callback, object state)
{
ThrowIfNotOpen ();
return OnBeginSend (message, timeout, callback, state);
}
protected virtual IAsyncResult OnBeginSend (Message message, TimeSpan timeout, AsyncCallback callback, object state)
{
return inner.BeginSend (message, timeout, callback, state);
}
public void EndSend (IAsyncResult result)
{
OnEndSend (result);
}
protected virtual void OnEndSend (IAsyncResult result)
{
inner.EndSend (result);
}
public void Send (Message message)
{
// FIXME: send + receive?
Send (message, Factory.DefaultSendTimeout);
}
public void Send (Message message, TimeSpan timeout)
{
ThrowIfNotOpen ();
OnSend (message, timeout);
}
protected virtual void OnSend (Message message, TimeSpan timeout)
{
inner.Send (message, timeout);
}
public virtual Uri Via {
get { return inner.Via; }
}
// IChannel
public virtual T GetProperty<T> () where T : class
{
return inner.GetProperty<T> ();
}
}
}
|