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using System;
using System.Collections;
using System.Threading;
using System.Net;
using System.Net.Sockets;
using NUnit.Framework;
namespace MonoTests.System.Net.Sockets
{
[TestFixture]
public class SocketAsyncTest
{
Socket serverSocket;
Socket clientSocket;
ManualResetEvent readyEvent;
ManualResetEvent mainEvent;
Exception error;
[TestFixtureSetUp]
public void SetUp ()
{
readyEvent = new ManualResetEvent (false);
mainEvent = new ManualResetEvent (false);
ThreadPool.QueueUserWorkItem (_ => DoWork ());
readyEvent.WaitOne ();
clientSocket = new Socket (
AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
clientSocket.Connect (serverSocket.LocalEndPoint);
clientSocket.NoDelay = true;
}
[TestFixtureTearDown]
public void TearDown ()
{
if (serverSocket != null)
serverSocket.Close ();
readyEvent.Close ();
mainEvent.Close ();
}
void DoWork ()
{
serverSocket = new Socket (
AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
serverSocket.Bind (new IPEndPoint (IPAddress.Loopback, 0));
serverSocket.Listen (1);
var async = new SocketAsyncEventArgs ();
async.Completed += (s,e) => OnAccepted (e);
readyEvent.Set ();
if (!serverSocket.AcceptAsync (async))
OnAccepted (async);
}
void OnAccepted (SocketAsyncEventArgs e)
{
var acceptSocket = e.AcceptSocket;
try {
var header = new byte [4];
acceptSocket.Receive (header);
if ((header [0] != 0x12) || (header [1] != 0x34) ||
(header [2] != 0x56) || (header [3] != 0x78))
throw new InvalidOperationException ();
} catch (Exception ex) {
error = ex;
return;
}
var recvAsync = new SocketAsyncEventArgs ();
recvAsync.Completed += (sender, args) => OnReceived (args);
recvAsync.SetBuffer (new byte [4], 0, 4);
if (!acceptSocket.ReceiveAsync (recvAsync))
OnReceived (recvAsync);
mainEvent.Set ();
}
void OnReceived (SocketAsyncEventArgs e)
{
if (e.SocketError != SocketError.Success)
error = new SocketException ((int) e.SocketError);
else if (e.Buffer [0] != 0x9a)
error = new InvalidOperationException ();
mainEvent.Set ();
}
[Test]
[Category("Test")]
public void SendAsync ()
{
var buffer = new byte [] { 0x12, 0x34, 0x56, 0x78 };
var m = new ManualResetEvent (false);
var e = new SocketAsyncEventArgs ();
e.SetBuffer (buffer, 0, buffer.Length);
e.Completed += (s,o) => {
if (o.SocketError != SocketError.Success)
error = new SocketException ((int)o.SocketError);
m.Set ();
};
bool res = clientSocket.SendAsync (e);
if (res) {
if (!m.WaitOne (1500))
throw new TimeoutException ();
}
if (!mainEvent.WaitOne (1500))
throw new TimeoutException ();
if (error != null)
throw error;
m.Reset ();
mainEvent.Reset ();
buffer [0] = 0x9a;
buffer [1] = 0xbc;
buffer [2] = 0xde;
buffer [3] = 0xff;
res = clientSocket.SendAsync (e);
if (res) {
if (!m.WaitOne (1500))
throw new TimeoutException ();
}
if (!mainEvent.WaitOne (1500))
throw new TimeoutException ();
if (error != null)
throw error;
}
}
}
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