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using System;
struct S : IDisposable
{
public static int hit;
void IDisposable.Dispose ()
{
hit++;
}
public void Dispose ()
{
throw new ApplicationException ();
}
}
class C : IDisposable
{
void IDisposable.Dispose ()
{
}
public void Dispose ()
{
throw new ApplicationException ();
}
}
class Test
{
public static int Main ()
{
using (new S? ()) {
}
if (S.hit != 0)
return 1;
using (new C ()) {
}
var s = new S ();
using (s) {
}
if (S.hit != 1)
return 2;
GenMethod (s);
if (S.hit != 2)
return 3;
Console.WriteLine ("ok");
return 0;
}
static void GenMethod<T> (T t) where T : IDisposable
{
using (t) {
}
}
}
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