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using System;
class T
{
public static int Main ()
{
Test1 ();
Test2 ();
Test3 (0, 1);
Test4 ();
Test5 ();
switch (1) {
case 1:
return 0;
default:
break;
}
}
static void Test1 ()
{
int g = 9;
A:
switch (g) {
case 4:
return;
case 5:
goto A;
}
switch (g) {
case 9:
break;
}
return;
}
static void Test2 ()
{
int a,b;
int g = 9;
if (g > 0) {
a = 1;
goto X;
} else {
b = 2;
goto Y;
}
X:
Console.WriteLine (a);
return;
Y:
Console.WriteLine (b);
return;
}
static uint Test3 (int self, uint data)
{
uint rid;
switch (self) {
case 0:
rid = 2;
switch (data & 3) {
case 0:
goto ret;
default:
goto exit;
}
default:
goto exit;
}
ret:
return rid;
exit:
return 0;
}
static void Test4 ()
{
bool v;
try {
throw new NotImplementedException ();
} catch (System.Exception) {
v = false;
}
Console.WriteLine (v);
}
static void Test5 ()
{
int i = 8;
switch (10) {
case 5:
if (i != 10)
throw new ApplicationException ();
Console.WriteLine (5);
break;
case 10:
i = 10;
Console.WriteLine (10);
goto default;
default:
Console.WriteLine ("default");
goto case 5;
}
}
}
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