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/*
* networking-missing.c: Implements missing standard socket functions.
*
* Author:
* Rodrigo Kumpera (kumpera@gmail.com)
*
* (C) 2015 Xamarin
*/
#include <mono/utils/networking.h>
#include <glib.h>
#ifdef HAVE_NETDB_H
#include <netdb.h>
#endif
#ifndef HAVE_INET_PTON
int
inet_pton (int family, const char *address, void *inaddrp)
{
if (family == AF_INET) {
#ifdef HAVE_INET_ATON
struct in_addr inaddr;
if (!inet_aton (address, &inaddr))
return 0;
memcpy (inaddrp, &inaddr, sizeof (struct in_addr));
return 1;
#else
/* assume the system has inet_addr(), if it doesn't
have that we're pretty much screwed... */
guint32 inaddr;
if (!strcmp (address, "255.255.255.255")) {
/* special-case hack */
inaddr = 0xffffffff;
} else {
inaddr = inet_addr (address);
#ifndef INADDR_NONE
#define INADDR_NONE ((in_addr_t) -1)
#endif
if (inaddr == INADDR_NONE)
return 0;
}
memcpy (inaddrp, &inaddr, sizeof (guint32));
return 1;
#endif /* HAVE_INET_ATON */
}
return -1;
}
#endif /* !HAVE_INET_PTON */
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