% % $Id: ref.tex,v 1.52 2005/03/13 00:31:55 michael Exp $ % This file is part of the FPC documentation. % Copyright (C) 1997, by Michael Van Canneyt % % The FPC documentation is free text; you can redistribute it and/or % modify it under the terms of the GNU Library General Public License as % published by the Free Software Foundation; either version 2 of the % License, or (at your option) any later version. % % The FPC Documentation is distributed in the hope that it will be useful, % but WITHOUT ANY WARRANTY; without even the implied warranty of % MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU % Library General Public License for more details. % % You should have received a copy of the GNU Library General Public % License along with the FPC documentation; see the file COPYING.LIB. If not, % write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, % Boston, MA 02111-1307, USA. % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Preamble. \input{preamble.inc} \begin{latexonly} \ifpdf \hypersetup{ pdfauthor={Michael Van Canneyt}, pdftitle={Free Pascal Language Reference Guide}, pdfsubject={Free Pascal Reference guide}, pdfkeywords={Free Pascal, Language} } \fi \end{latexonly} % % Settings % \makeindex % % Syntax style % \usepackage{syntax} \input{syntax/diagram.tex} % % Start of document. % \begin{document} \title{Free Pascal :\\ Reference guide.} \docdescription{Reference guide for Free Pascal, version \fpcversion} \docversion{2.6} \input{date.inc} \author{Micha\"el Van Canneyt} \maketitle \tableofcontents \newpage \listoftables \newpage %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Introduction %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % About this guide \section*{About this guide} This document serves as the reference for the Pascal langauge as implemented by the \fpc compiler. It describes all Pascal constructs supported by \fpc, and lists all supported data types. It does not, however, give a detailed explanation of the Pascal language: it is not a tutorial. The aim is to list which Pascal constructs are supported, and to show where the \fpc implementation differs from the \tp or \delphi implementations. The \tp and \delphi Pascal compilers introduced various features in the Pascal language. The Free Pascal compiler emulates these compilers in the appropriate mode of the compiler: certain features are available only if the compiler is switched to the appropriate mode. When required for a certain feature, the use of the \var{-M} command-line switch or \var{\{\$MODE \}} directive will be indicated in the text. More information about the various modes can be found in the user's manual and the programmer's manual. Earlier versions of this document also contained the reference documentation of the \file{system} unit and \file{objpas} unit. This has been moved to the RTL reference guide. \subsection*{Notations} Throughout this document, we will refer to functions, types and variables with \var{typewriter} font. Files are referred to with a sans font: \file{filename}. \subsection*{Syntax diagrams} All elements of the Pascal language are explained in \index{Syntax diagrams}syntax diagrams. Syntax diagrams are like flow charts. Reading a syntax diagram means getting from the left side to the right side, following the arrows. When the right side of a syntax diagram is reached, and it ends with a single arrow, this means the syntax diagram is continued on the next line. If the line ends on 2 arrows pointing to each other, then the diagram is ended. Syntactical elements are written like this \begin{mysyntdiag} \synt{syntactical\ elements\ are\ like\ this} \end{mysyntdiag} Keywords which must be typed exactly as in the diagram: \begin{mysyntdiag} \lit*{keywords\ are\ like\ this} \end{mysyntdiag} When something can be repeated, there is an arrow around it: \begin{mysyntdiag} \begin{rep}[b] \synt{this\ can\ be\ repeated} \\ \end{rep} \end{mysyntdiag} When there are different possibilities, they are listed in rows: \begin{mysyntdiag} \begin{stack} \synt{First\ possibility} \\ \synt{Second\ possibility} \end{stack} \end{mysyntdiag} Note, that one of the possibilities can be empty: \begin{mysyntdiag} \begin{stack}\\ \synt{First\ possibility} \\ \synt{Second\ possibility} \end{stack} \end{mysyntdiag} This means that both the first or second possibility are optional. Of course, all these elements can be combined and nested. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % About the pascal language \section*{About the Pascal language} The language Pascal was originally designed by Niklaus Wirth around 1970. It has evolved significantly since that day, with a lot of contributions by the various compiler constructors (Notably: Borland). The basic elements have been kept throughout the years: \begin{itemize} \item Easy syntax, rather verbose, yet easy to read. Ideal for teaching. \item Strongly typed. \item Procedural. \item Case insensitive. \item Allows nested procedures. \item Easy input/output routines built-in. \end{itemize} The \tp and \delphi Pascal compilers introduced various features in the Pascal language, most notably easier string handling and object orientedness. The Free Pascal compiler initially emulated most of \tp and later on \delphi. It emulates these compilers in the appropriate mode of the compiler: certain features are available only if the compiler is switched to the appropriate mode. When required for a certain feature, the use of the \var{-M} command-line switch or \var{\{\$MODE \}} directive will be indicated in the text. More information about the various modes can be found in the user's manual and the programmer's manual. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % The Pascal language %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \chapter{Pascal Tokens} \index{Tokens} Tokens are the basic lexical building blocks of source code: they are the 'words' of the language: characters are combined into tokens according to the rules of the programming language. There are five classes of tokens: \begin{description} \item[reserved words] These are words which have a fixed meaning in the language. They cannot be changed or redefined. \item[identifiers] These are names of symbols that the programmer defines. They can be changed and re-used. They are subject to the scope rules of the language. \item[operators] These are usually symbols for mathematical or other operations: +, -, * and so on. \item[separators] This is usually white-space. \item[constants] Numerical or character constants are used to denote actual values in the source code, such as 1 (integer constant) or 2.3 (float constant) or 'String constant' (a string: a piece of text). \end{description} In this chapter we describe all the Pascal reserved words, as well as the various ways to denote strings, numbers, identifiers etc. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Symbols \section{Symbols} \index{Symbols}\index{Tokens!Symbols} Free Pascal allows all characters, digits and some special character symbols in a Pascal source file. \input{syntax/symbol.syn} The following characters have a special meaning: \begin{verbatim} + - * / = < > [ ] . , ( ) : ^ @ { } $ # & % \end{verbatim} and the following character pairs too: \begin{verbatim} << >> ** <> >< <= >= := += -= *= /= (* *) (. .) // \end{verbatim} When used in a range specifier, the character pair \var{(.} is equivalent to the left square bracket \var{[}. Likewise, the character pair \var{.)} is equivalent to the right square bracket \var{]}. When used for comment delimiters, the character pair \var{(*} is equivalent to the left brace \var{\{} and the character pair \var{*)} is equivalent to the right brace \var{\}}. These character pairs retain their normal meaning in string expressions. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Comments \section{Comments} \index{Comments}\index{Tokens!Comments}\keywordlink{Comment} Comments are pieces of the source code which are completely discarded by the compiler. They exist only for the benefit of the programmer, so he can explain certain pieces of code. For the compiler, it is as if the comments were not present. The following piece of code demonstrates a comment: \begin{verbatim} (* My beautiful function returns an interesting result *) Function Beautiful : Integer; \end{verbatim} The use of \var{(*} and \var{*)} as comment delimiters dates from the very first days of the Pascal language. It has been replaced mostly by the use of \var{\{} and \var{\}} as comment delimiters, as in the following example: \begin{verbatim} { My beautiful function returns an interesting result } Function Beautiful : Integer; \end{verbatim} The comment can also span multiple lines: \begin{verbatim} { My beautiful function returns an interesting result, but only if the argument A is less than B. } Function Beautiful (A,B : Integer): Integer; \end{verbatim} Single line comments can also be made with the \var{//} delimiter: \begin{verbatim} // My beautiful function returns an interesting result Function Beautiful : Integer; \end{verbatim} The comment extends from the // character till the end of the line. This kind of comment was introduced by Borland in the Delphi Pascal compiler. \fpc supports the use of nested comments. The following constructs are valid comments: \begin{verbatim} (* This is an old style comment *) { This is a Turbo Pascal comment } // This is a Delphi comment. All is ignored till the end of the line. \end{verbatim} The following are valid ways of nesting comments: \begin{verbatim} { Comment 1 (* comment 2 *) } (* Comment 1 { comment 2 } *) { comment 1 // Comment 2 } (* comment 1 // Comment 2 *) // comment 1 (* comment 2 *) // comment 1 { comment 2 } \end{verbatim} The last two comments {\em must} be on one line. The following two will give errors: \begin{verbatim} // Valid comment { No longer valid comment !! } \end{verbatim} and \begin{verbatim} // Valid comment (* No longer valid comment !! *) \end{verbatim} The compiler will react with a 'invalid character' error when it encounters such constructs, regardless of the \var{-Mtp} switch. \begin{remark} In \var{TP} and \var{Delphi} mode, nested comments are not allowed, for maximum compatibility with existing code for those compilers. \end{remark} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Reserved words \section{Reserved words} \index{Reserved words}\index{Tokens!Reserved words} Reserved words are part of the Pascal language, and as such, cannot be redefined by the programmer. Throughout the syntax diagrams they will be denoted using a {\sffamily\bfseries bold} typeface. Pascal is not case sensitive so the compiler will accept any combination of upper or lower case letters for reserved words. We make a distinction between \tp and \delphi reserved words. In \var{TP} mode, only the \tp reserved words are recognised, but the \delphi ones can be redefined. By default, \fpc recognises the \delphi reserved words. \subsection{Turbo Pascal reserved words} \index{Reserved words!Turbo Pascal} The following keywords exist in \tp mode \begin{multicols}{4} \begin{verbatim} absolute and array asm begin case const constructor destructor div do downto else end file for function goto if implementation in inherited inline interface label mod nil not object of operator or packed procedure program record reintroduce repeat self set shl shr string then to type unit until uses var while with xor \end{verbatim} \end{multicols} \subsection{\fpc reserved words} \index{Reserved words!Free Pascal} On top of the \tp reserved words, \fpc also considers the following as reserved words: \begin{multicols}{4} \begin{verbatim} dispose exit false new true \end{verbatim} \end{multicols} \subsection{Object Pascal reserved words} \index{Reserved words!Delphi} The reserved words of Object Pascal (used in \var{Delphi} or \var{Objfpc} mode) are the same as the \tp ones, with the following additional keywords: \begin{multicols}{4} \begin{verbatim} as class dispinterface except exports finalization finally initialization inline is library on out packed property raise resourcestring threadvar try \end{verbatim} \end{multicols} \subsection{Modifiers} \index{Modifiers}\index{Reserved words!Modifiers} The following is a list of all modifiers. They are not exactly reserved words in the sense that they can be used as identifiers, but in specific places, they have a special meaning for the compiler, i.e., the compiler considers them as part of the Pascal language. \begin{multicols}{4} \begin{verbatim} absolute abstract alias assembler bitpacked break cdecl continue cppdecl cvar default deprecated dynamic enumerator experimental export external far far16 forward generic helper implements index interrupt iochecks local message name near nodefault noreturn nostackframe oldfpccall otherwise overload override pascal platform private protected public published read register reintroduce result safecall saveregisters softfloat specialize static stdcall stored strict unaligned unimplemented varargs virtual write \end{verbatim} \end{multicols} \begin{remark} Predefined types such as \var{Byte}, \var{Boolean} and constants such as \var{maxint} are {\em not} reserved words. They are identifiers, declared in the system unit. This means that these types can be redefined in other units. The programmer is however not encouraged to do this, as it will cause a lot of confusion. \end{remark} \begin{remark} As of version 2.5.1 it is possible to use reserved words as identifiers by escaping them with a \& sign. This means that the following is possible \begin{verbatim} var &var : integer; begin &var:=1; Writeln(&var); end. \end{verbatim} however, it is not recommended to use this feature in new code, as it makes code less readable. It is mainly intended to fix old code when the list of reserved words changes and encompasses a word that was not yet reserved (See also \sees{identifiers}). \end{remark} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Identifiers \section{Identifiers} \label{se:identifiers} \index{Identifiers}\index{Tokens!Identifiers} Identifiers denote programmer defined names for specific constants, types, variables, procedures and functions, units, and programs. All programmer defined names in the source code --excluding reserved words-- are designated as identifiers. Identifiers consist of between 1 and 127 significant characters (letters, digits and the underscore character), of which the first must be a letter (a-z or A-Z), or an underscore (\var{\_}). The following diagram gives the basic syntax for identifiers. \input{syntax/identifier.syn} Like Pascal reserved words, identifiers are case insensitive, that is, both \begin{verbatim} myprocedure; \end{verbatim} and \begin{verbatim} MyProcedure; \end{verbatim} refer to the same procedure. \begin{remark} As of version 2.5.1 it is possible to specify a reserved word as an identifier by prepending it with an ampersand (\&). This means that the following is possible: \begin{verbatim} program testdo; procedure &do; begin end; begin &do; end. \end{verbatim} The reserved word \var{do} is used as an identifier for the declaration as well as the invocation of the procedure 'do'. \end{remark} \section{Hint directives} \index{Hint directives}\index{Directives!Hint} Most identifiers (constants, variables, functions or methods, properties) can have a hint directive appended to their definition: \input{syntax/hintdirective.syn} Whenever an identifier marked with a hint directive is later encountered by the compiler, then a warning will be displayed, corresponding to the specified hint. \begin{description} \item[deprecated] The use of this identifier is deprecated, use an alternative instead. The deprecated keyword can be followed by a string constant with a message. The compiler will show this message whenever the identifier is encountered. \keywordlink{deprecated} \item[experimental] The use of this identifier is experimental: this can be used to flag new features that should be used with caution. \keywordlink{experimental} \item[platform] This is a platform-dependent identifier: it may not be defined on all platforms. \keywordlink{platform} \item[unimplemented] This should be used on functions and procedures only. It should be used to signal that a particular feature has not yet been implemented. \keywordlink{unimplemented} \end{description} The following are examples: \begin{verbatim} Const AConst = 12 deprecated; var p : integer platform; Function Something : Integer; experimental; begin Something:=P+AConst; end; begin Something; end. \end{verbatim} This would result in the following output: \begin{verbatim} testhd.pp(11,15) Warning: Symbol "p" is not portable testhd.pp(11,22) Warning: Symbol "AConst" is deprecated testhd.pp(15,3) Warning: Symbol "Something" is experimental \end{verbatim} Hint directives can follow all kinds of identifiers: units, constants, types, variables, functions, procedures and methods. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Numbers \section{Numbers} \index{Numbers}\index{Tokens!Numbers}\index{Numbers!Real}\keywordlink{numbers} Numbers are by default denoted in decimal notation. Real (or decimal) numbers are written using engineering or scientific notation (e.g. \var{0.314E1}). For integer type constants, \fpc supports 4 formats: \begin{enumerate} \item Normal, decimal format (base 10). This is the standard format.\index{Numbers!Decimal} \item Hexadecimal format (base 16), in the same way as \tp does. To specify a constant value in hexadecimal format, prepend it with a dollar sign (\var{\$}). Thus, the hexadecimal \var{\$FF} equals 255 decimal. Note that case is insignificant when using hexadecimal constants.\index{Numbers!Hexadecimal} \item As of version 1.0.7, Octal format (base 8) is also supported. To specify a constant in octal format, prepend it with an ampersand (\&). For instance 15 is specified in octal notation as \var{\&17}.\index{Numbers!Octal} \item Binary notation (base 2). A binary number can be specified by preceding it with a percent sign (\var{\%}). Thus, \var{255} can be specified in binary notation as \var{\%11111111}.\index{Numbers!Binary} \end{enumerate} The following diagrams show the syntax for numbers. \input{syntax/numbers.syn} \begin{remark} Octal and Binary notation are not supported in \var{TP} or \var{Delphi} compatibility mode. \end{remark} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Labels \section{Labels} \index{Labels} \keywordlink{label} A label is a name for a location in the source code to which can be jumped to from another location with a \var{goto} statement. A Label is a standard identifier or a digit sequence. \keywordlink{label} \input{syntax/label.syn} \begin{remark} The \var{-Sg} or \var{-Mtp} switches must be specified before labels can be used. By default, \fpc doesn't support \var{label} and \var{goto} statements. The \var{\{\$GOTO ON\}} directive can also be used to allow use of labels and the goto statement. \end{remark} The following are examples of valid labels: \begin{verbatim} Label 123, abc; \end{verbatim} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Character strings \section{Character strings} \index{String}\index{Constants!String}\index{Tokens!Strings} A character string (or string for short) is a sequence of zero or more characters (byte sized), enclosed in single quotes, and on a single line of the program source code: no literal carriage return or linefeed characters can appear in the string. A character set with nothing between the quotes (\var{'{}'}) is an empty string. \input{syntax/string.syn} The string consists of standard, 8-bit ASCII characters or Unicode (normally UTF-8 encoded) characters. The \var{control string} can be used to specify characters which cannot be typed on a keyboard, such as \var{\#27} for the escape character. The single quote character can be embedded in the string by typing it twice. The C construct of escaping characters in the string (using a backslash) is not supported in Pascal. The following are valid string constants: \begin{verbatim} 'This is a pascal string' '' 'a' 'A tabulator character: '#9' is easy to embed' \end{verbatim} The following is an invalid string: \begin{verbatim} 'the string starts here and continues here' \end{verbatim} The above string must be typed as: \begin{verbatim} 'the string starts here'#13#10' and continues here' \end{verbatim} or \begin{verbatim} 'the string starts here'#10' and continues here' \end{verbatim} on unices (including Mac OS X), and as \begin{verbatim} 'the string starts here'#13' and continues here' \end{verbatim} on a classic Mac-like operating system. It is possible to use other character sets in strings: in that case the codepage of the source file must be specified with the \var{\{\$CODEPAGE XXX\}} directive or with the \var{-Fc} command line option for the compiler. In that case the characters in a string will be interpreted as characters from the specified codepage. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Constants %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \chapter{Constants} \index{Constants} \keywordlink{const} Just as in \tp, \fpc supports both ordinary and typed constants. They are declared in a constant declaration block in a unit, program or class, function or procedure declaration (\sees{blocks}). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Ordinary constants \section{Ordinary constants} \index{Constants!Ordinary} \keywordlink{const} Ordinary constants declarations are constructed using an identifier name followed by an "=" token, and followed by an optional expression consisting of legal combinations of numbers, characters, boolean values or enumerated values as appropriate. The following syntax diagram shows how to construct a legal declaration of an ordinary constant. \input{syntax/const.syn} The compiler must be able to evaluate the expression in a constant declaration at compile time. This means that most of the functions in the Run-Time library cannot be used in a constant declaration.\index{Operators} Operators such as \var{+, -, *, /, not, and, or, div, mod, ord, chr, sizeof, pi, int, trunc, round, frac, odd} can be used, however. For more information on expressions, see \seec{Expressions}. Only constants of the following types can be declared: \begin{itemize} \item Ordinal types \item Set types \item Pointer types (but the only allowed value is \var{Nil}). \item Real types \item \var{Char}, \item \var{String} \end{itemize} \index{Constants!String} The following are all valid constant declarations: \begin{verbatim} Const e = 2.7182818; { Real type constant. } a = 2; { Ordinal (Integer) type constant. } c = '4'; { Character type constant. } s = 'This is a constant string'; {String type constant.} sc = chr(32) ls = SizeOf(Longint); P = Nil; Ss = [1,2]; \end{verbatim} Assigning a value to an ordinary constant is not permitted. Thus, given the previous declaration, the following will result in a compiler error: \begin{verbatim} s := 'some other string'; \end{verbatim} For string constants, the type of the string is dependent on some compiler switches. If a specific type is desired, a typed constant should be used, as explained in the following section. Prior to version 1.9, \fpc did not correctly support 64-bit constants. As of version 1.9, 64-bit constants can be specified. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Typed constants \section{Typed constants} \label{se:typedconstants} \index{Constants!Typed}\index{Variables!Initialized} Sometimes it is necessary to specify the type of a constant, for instance for constants of complex structures (defined later in the manual). Their definition is quite simple. \input{syntax/tconst.syn} Contrary to ordinary constants, a value can be assigned to them at run-time. This is an old concept from \tp, which has been replaced with support for initialized variables: For a detailed description, see \sees{initializedvars}. Support for assigning values to typed constants is controlled by the \var{\{\$J\}} directive: it can be switched off, but is on by default (for \tp compatibility). Initialized variables are always allowed. \begin{remark} It should be stressed that typed constants are automatically initialized at program start. This is also true for \emph{local} typed constants and initialized variables. Local typed constants are also initialized at program start. If their value was changed during previous invocations of the function, they will retain their changed value, i.e. they are not initialized each time the function is invoked. \end{remark} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % resource strings \section{Resource strings} \label{se:resourcestring}\index{Resourcestring}\index{Const}\index{Const!String}\keywordlink{resourcestring} A special kind of constant declaration block is the \var{Resourcestring} block. Resourcestring declarations are much like constant string declarations: resource strings act as constant strings, but they can be localized by means of a set of special routines in the \file{objpas} unit. A resource string declaration block is only allowed in the \var{Delphi} or \var{Objfpc} modes. The following is an example of a resourcestring definition: \begin{verbatim} Resourcestring FileMenu = '&File...'; EditMenu = '&Edit...'; \end{verbatim} All string constants defined in the resourcestring section are stored in special tables. The strings in these tables can be manipulated at runtime with some special mechanisms in the \file{objpas} unit. Semantically, the strings act like ordinary constants; It is not allowed to assign values to them (except through the special mechanisms in the \file{objpas} unit). However, they can be used in assignments or expressions as ordinary string constants. The main use of the resourcestring section is to provide an easy means of internationalization. More on the subject of resourcestrings can be found in the \progref, and in the \file{objpas} unit reference. \begin{remark} Note that a resource string which is given as an expression will not change if the parts of the expression are changed: \begin{verbatim} resourcestring Part1 = 'First part of a long string.'; Part2 = 'Second part of a long string.'; Sentence = Part1+' '+Part2; \end{verbatim} If the localization routines translate \var{Part1} and \var{Part2}, the \var{Sentence} constant will not be translated automatically: it has a separate entry in the resource string tables, and must therefor be translated separately. The above construct simply says that the initial value of \var{Sentence} equals \var{Part1+' '+Part2}. \end{remark} \begin{remark} Likewise, when using resource strings in a constant array, only the initial values of the resource strings will be used in the array: when the individual constants are translated, the elements in the array will retain their original value. \begin{verbatim} resourcestring Yes = 'Yes.'; No = 'No.'; Var YesNo : Array[Boolean] of string = (No,Yes); B : Boolean; begin Writeln(YesNo[B]); end. \end{verbatim} This will print 'Yes.' or 'No.' depending on the value of B, even if the constants Yes and No have been localized by some localization mechanism. \end{remark} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Types %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \chapter{Types} \index{Types} All variables have a type. \fpc supports the same basic types as \tp, with some extra types from \delphi as well as some of its own. The programmer can declare his own types, which is in essence defining an identifier that can be used to denote this custom type when declaring variables further in the source code.\index{Type}\keywordlink{type}. Declaring a type happens in a \var{Type} block (\sees{blocks}), which is a collection of type declarations, separated by semicolons: \input{syntax/typedecl.syn} There are 8 major kinds of types : \input{syntax/type.syn} Each of these cases will be examined separately. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Base types \section{Base types} \index{Types!Base} The base or simple types of \fpc are the \delphi types. We will discuss each type separately. \input{syntax/typesim.syn} \subsection{Ordinal types} \index{Types!Ordinal} With the exception of \var{int64}, \var{qword} and Real types, all base types are ordinal types. Ordinal types have the following characteristics: \begin{enumerate} \item Ordinal types are countable and ordered, i.e. it is, in principle, possible to start counting them one by one, in a specified order. This property allows the operation of functions as \var{Inc}, \var{Ord}, \var{Dec} on ordinal types to be defined. \item Ordinal values have a smallest possible value. Trying to apply the \var{Pred} function on the smallest possible value will generate a range check error if range checking is enabled. \item Ordinal values have a largest possible value. Trying to apply the \var{Succ} function on the largest possible value will generate a range check error if range checking is enabled. \end{enumerate} \subsubsection{Integers} \index{Types!Integer} A list of pre-defined integer types is presented in \seet{integerstyp}. \keywordlink{Integer} \keywordlink{Shortint} \keywordlink{SmallInt} \keywordlink{Longint} \keywordlink{Longword} \keywordlink{Int64} \keywordlink{Byte} \keywordlink{Word} \keywordlink{Cardinal} \keywordlink{QWord} \keywordlink{Boolean} \keywordlink{ByteBool} \keywordlink{WordBool} \keywordlink{LongBool} \keywordlink{Char} %\index{Keyword!Integer} % \begin{table}[ht] \caption{Predefined integer types} \label{tab:integerstyp} \begin{center} \begin{tabular}{l} %\begin{FPCltable}{l}{Predefined integer types}{integerstyp} Name\\ \hline Integer \\ Shortint \\ SmallInt \\ Longint \\ Longword \\ Int64 \\ Byte \\ Word \\ Cardinal \\ QWord \\ Boolean \\ ByteBool \\ WordBool \\ LongBool \\ Char \\ \hline \end{tabular} \end{center} \end{table} %\end{FPCltable} The integer types, and their ranges and sizes, that are predefined in \fpc are listed in \seet{integersranges}. Please note that the \var{qword} and \var{int64} types are not true ordinals, so some Pascal constructs will not work with these two integer types. \begin{FPCltable}{lcr}{Predefined integer types}{integersranges} Type & Range & Size in bytes \\ \hline Byte & 0 .. 255 & 1 \\ Shortint & -128 .. 127 & 1\\ Smallint & -32768 .. 32767 & 2\\ Word & 0 .. 65535 & 2 \\ Integer & either smallint or longint & size 2 or 4 \\ Cardinal & longword & 4 \\ Longint & -2147483648 .. 2147483647 & 4\\ Longword & 0 .. 4294967295 & 4 \\ Int64 & -9223372036854775808 .. 9223372036854775807 & 8 \\ QWord & 0 .. 18446744073709551615 & 8 \\ \hline \end{FPCltable} The \var{integer} type maps to the smallint type in the default\keywordlink{integer} \fpc mode. It maps to either a longint in either Delphi or ObjFPC mode. The \var{cardinal} type is currently always mapped to the longword type. \begin{remark} All decimal constants which do no fit within the -2147483648..2147483647 range are silently and automatically parsed as 64-bit integer constants as of version 1.9.0. Earlier versions would convert it to a real-typed constant. \end{remark} % This IS NOT TRUE, this is a 32-bit compiler, so the integer type % will always be the same independently the CPU type. %This is summarized in \seet{integer32type} for 32-bit processors %(such as Intel 80x86, Motorola 680x0, PowerPC 32-bit, SPARC v7, MIPS32), and %in \seet{integer64type} for 64-bit processors (such as Alpha AXP, %SPARC v9 or later, Intel Itanium, MIPS64). %\begin{FPCltable}{lcr}{\var{Integer} type mapping for 32-bit processors}{integer32type} %Compiler mode & Range & Size in bytes \\ \hline % & -32768 .. 32767 & 2\\ %tp & -32768 .. 32767 & 2\\ %Delphi & -2147483648 .. 2147483647 & 4\\ %ObjFPC & -2147483648 .. 2147483647 & 4\\ %\end{FPCltable} %\begin{FPCltable}{lcr}{\var{Integer} type mapping for 64-bit processors}{integer64type} %Compiler mode & Range & Size in bytes \\ \hline % & -32768 .. 32767 & 2\\ %tp & -32768 .. 32767 & 2\\ %Delphi & -9223372036854775808 .. 9223372036854775807 & 8 \\ %ObjFPC & -9223372036854775808 .. 9223372036854775807 & 8 \\ %\end{FPCltable} \fpc does automatic type conversion in expressions where different kinds of integer types are used. % % \subsubsection{Boolean types} \index{Types!Boolean}\index{Boolean} \fpc supports the \var{Boolean} type, with its two pre-defined possible values \var{True} and \var{False}. These are the only two values that can be assigned to a \var{Boolean} type. Of course, any expression that resolves to a \var{boolean} value, can also be assigned to a boolean type. \begin{FPCltable}{lll}{Boolean types}{booleantypes} Name & Size & Ord(True) \\ \hline Boolean & 1 & 1 \\ ByteBool & 1 & Any nonzero value \\ WordBool & 2 & Any nonzero value \\ LongBool & 4 & Any nonzero value \\ \hline \end{FPCltable} \fpc also supports the \var{ByteBool}, \var{WordBool} and \var{LongBool} types. These are of type \var{Byte}, \var{Word} or \var{Longint}, but are assignment compatible with a \var{Boolean}: the value \var{False} is equivalent to 0 (zero) and any nonzero value is considered \var{True} when converting to a boolean value. A boolean value of \var{True} is converted to -1 in case it is assigned to a variable of type \var{LongBool}. Assuming \var{B} to be of type \var{Boolean}, the following are valid assignments: \begin{verbatim} B := True; B := False; B := 1<>2; { Results in B := True } \end{verbatim} Boolean expressions are also used in conditions. \begin{remark} In \fpc, boolean expressions are by default always evaluated in such a way that when the result is known, the rest of the expression will no longer be evaluated: this is called short-cut boolean evaluation. In the following example, the function \var{Func} will never be called, which may have strange side-effects. \begin{verbatim} ... B := False; A := B and Func; \end{verbatim} Here \var{Func} is a function which returns a \var{Boolean} type. This behaviour is controllable by the \var{\{\$B \}} compiler directive. \end{remark} \subsubsection{Enumeration types} \index{Types!Enumeration} Enumeration types are supported in \fpc. On top of the \tp implementation, \fpc allows also a C-style extension of the enumeration type, where a value is assigned to a particular element of the enumeration list. \input{syntax/typeenum.syn} (see \seec{Expressions} for how to use expressions) When using assigned enumerated types, the assigned elements must be in ascending numerical order in the list, or the compiler will complain. The expressions used in assigned enumerated elements must be known at compile time. So the following is a correct enumerated type declaration: \begin{verbatim} Type Direction = ( North, East, South, West ); \end{verbatim} A C-style enumeration type looks as follows: \begin{verbatim} Type EnumType = (one, two, three, forty := 40,fortyone); \end{verbatim} As a result, the ordinal number of \var{forty} is \var{40}, and not \var{3}, as it would be when the \var{':= 40'} wasn't present. The ordinal value of \var{fortyone} is then {41}, and not \var{4}, as it would be when the assignment wasn't present. After an assignment in an enumerated definition the compiler adds 1 to the assigned value to assign to the next enumerated value. When specifying such an enumeration type, it is important to keep in mind that the enumerated elements should be kept in ascending order. The following will produce a compiler error: \begin{verbatim} Type EnumType = (one, two, three, forty := 40, thirty := 30); \end{verbatim} It is necessary to keep \var{forty} and \var{thirty} in the correct order. When using enumeration types it is important to keep the following points in mind: \begin{enumerate} \item The \var{Pred} and \var{Succ} functions cannot be used on this kind of enumeration types. Trying to do this anyhow will result in a compiler error. \item Enumeration types are stored using a default, independent of the actual number of values: the compiler does not try to optimize for space. This behaviour can be changed with the \var{\{\$PACKENUM n\}} compiler directive, which tells the compiler the minimal number of bytes to be used for enumeration types. For instance \begin{verbatim} Type {$PACKENUM 4} LargeEnum = ( BigOne, BigTwo, BigThree ); {$PACKENUM 1} SmallEnum = ( one, two, three ); Var S : SmallEnum; L : LargeEnum; begin WriteLn ('Small enum : ',SizeOf(S)); WriteLn ('Large enum : ',SizeOf(L)); end. \end{verbatim} will, when run, print the following: \begin{verbatim} Small enum : 1 Large enum : 4 \end{verbatim} \end{enumerate} More information can be found in the \progref, in the compiler directives section. % % \subsubsection{Subrange types} \index{Types!Subrange} A subrange type is a range of values from an ordinal type (the {\em host} type). To define a subrange type, one must specify its limiting values: the highest and lowest value of the type. \input{syntax/typesubr.syn} Some of the predefined \var{integer} types are defined as subrange types: \begin{verbatim} Type Longint = $80000000..$7fffffff; Integer = -32768..32767; shortint = -128..127; byte = 0..255; Word = 0..65535; \end{verbatim} Subrange types of enumeration types can also be defined: \begin{verbatim} Type Days = (monday,tuesday,wednesday,thursday,friday, saturday,sunday); WorkDays = monday .. friday; WeekEnd = Saturday .. Sunday; \end{verbatim} % \subsection{Real types} \index{Types!Real} \fpc uses the math coprocessor (or emulation) for all its floating-point calculations. The Real native type is processor dependent, but it is either Single or Double. Only the IEEE floating point types are supported, and these depend on the target processor and emulation options. The true \tp compatible types are listed in \seet{Reals}.\index{Real}\index{Single}\index{Double}\index{Extended}\index{Comp}\index{Currency} \keywordlink{Real}\keywordlink{Single}\keywordlink{Double}\keywordlink{Extended}\keywordlink{Comp}\keywordlink{Currency} \begin{FPCltable}{lccr}{Supported Real types}{Reals} Type & Range & Significant digits & Size \\ \hline Real & platform dependant & ??? & 4 or 8 \\ Single & 1.5E-45 .. 3.4E38 & 7-8 & 4 \\ Double & 5.0E-324 .. 1.7E308 & 15-16 & 8 \\ Extended & 1.9E-4932 .. 1.1E4932 & 19-20 & 10\\ Comp & -2E64+1 .. 2E63-1 & 19-20 & 8 \\ Currency & -922337203685477.5808 .. 922337203685477.5807 & 19-20 & 8 \\ \end{FPCltable} The \var{Comp} type is, in effect, a 64-bit integer and is not available on all target platforms. To get more information on the supported types for each platform, refer to the \progref. The currency type is a fixed-point real data type which is internally used as an 64-bit integer type (automatically scaled with a factor 10000), this minimalizes rounding errors. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Character types \section{Character types} \index{Types!Char} \subsection{Char or AnsiChar} \index{Char} \keywordlink{char} \fpc supports the type \var{Char}. A \var{Char} is exactly 1 byte in size, and contains one ASCII character. A character constant can be specified by enclosing the character in single quotes, as follows : 'a' or 'A' are both character constants. A character can also be specified by its character value (commonly an ASCII code), by preceding the ordinal value with the number symbol (\#). For example specifying \var{\#65} would be the same as \var{'A'}. Also, the caret character (\verb+^+) can be used in combination with a letter to specify a character with ASCII value less than 27. Thus \verb+^G+ equals \var{\#7} - G is the seventh letter in the alphabet. The compiler is rather sloppy about the characters it allows after the caret, but in general one should assume only letters. When the single quote character must be represented, it should be typed two times successively, thus \var{''''} represents the single quote character. To distinguish \var{Char} from \var{WideChar}, the system unit also defines the \var{AnsiChar} type, which is the same as the char type. In future versions of FPC, the \var{Char} type may become an alias for either \var{WideChar} or \var{AnsiChar}. \subsection{WideChar} \index{WideChar} \keywordlink{widechar} \fpc supports the type \var{WideChar}. A \var{WideChar} is exactly 2 bytes in size, and contains one UNICODE character in UTF-16 encoding. A unicode character can be specified by its character value (an UTF-16 code), by preceding the ordinal value with the number symbol (\#). A normal ansi (1-byte) character literal can also be used for a widechar, the compiler will automatically convert it to a 2-byte UTF-16 character. The following defines some greek characters (phi, omega): \begin{verbatim} Const C3 : widechar = #$03A8; C4 : widechar = #$03A9; \end{verbatim} The same can be accomplished by typecasting a word to widechar: \begin{verbatim} Const C3 : widechar = widechar($03A8); C4 : widechar = widechar($03A9); \end{verbatim} \subsection{Other character types} \fpc defines some other character types in the system unit such as \var{UCS2Char}, \var{UCS4Char}, \var{UniCodeChar}. However, no special support for these character types exists, they have been defined for Delphi compatibility only. \subsection{Strings} \index{Types!String} \keywordlink{String} \fpc supports the \var{String} type as it is defined in \tp: a sequence of characters with an optional size specification. It also supports ansistrings (with unlimited length) as in Delphi. To declare a variable as a string, use the following type specification: \input{syntax/sstring.syn} If there is a size specifier, then its maximum value - indicating the maximum size of the string - is 255. The meaning of a string declaration statement without size indicator is interpreted differently depending on the \var{\{\$H\}} switch. If no size indication is present, the above declaration can declare an ansistring or a short string. Whatever the actual type, ansistrings and short strings can be used interchangeably. The compiler always takes care of the necessary type conversions. Note, however, that the result of an expression that contains ansistrings and short strings will always be an ansistring. \subsection{Short strings} \index{Shortstring} \keywordlink{ShortString} A string declaration declares a short string in the following cases: \begin{enumerate} \item If the switch is off: \var{\{\$H-\}}, the string declaration will always be a short string declaration. \item If the switch is on \var{\{\$H+\}}, and there is a maximum length (the size) specifier, the declaration is a short string declaration. \end{enumerate} The predefined type \var{ShortString} is defined as a string of size 255: \begin{verbatim} ShortString = String[255]; \end{verbatim} If the size of the string is not specified, \var{255} is taken as a default. The actual length of the string can be obtained with the \var{Length} standard runtime routine. For example in \begin{verbatim} {$H-} Type NameString = String[10]; StreetString = String; \end{verbatim} \var{NameString} can contain a maximum of 10 characters. While \var{StreetString} can contain up to 255 characters. \begin{remark} Short strings have a maximum length of 255 characters: when specifying a maximum length, the maximum length may not exceed 255. If a length larger than 255 is attempted, then the compiler will give an error message: \begin{verbatim} Error: string length must be a value from 1 to 255 \end{verbatim} For short strings, the length is stored in the character at index 0. Old \tp code relies on this, and it is implemented similarly in Free Pascal. Despite this, to write portable code, it is best to set the length of a shortstring with the \var{SetLength} call, and to retrieve it with the \var{Length} call. These functions will always work, whatever the internal representation of the shortstrings or other strings in use: this allows easy switching between the various string types. \end{remark} \subsection{Ansistrings} \index{Ansistring}\index{Types!Ansistring}\index{Types!Reference counted} \keywordlink{AnsiString} Ansistrings are strings that have no length limit. They are reference counted and are guaranteed to be null terminated. Internally, an ansistring is treated as a pointer: the actual content of the string is stored on the heap, as much memory as needed to store the string content is allocated. This is all handled transparantly, i.e. they can be manipulated as a normal short string. Ansistrings can be defined using the predefined \var{AnsiString} type. \begin{remark} The null-termination does not mean that null characters (char(0) or \#0) cannot be used: the null-termination is not used internally, but is there for convenience when dealing with external routines that expect a null-terminated string (as most C routines do). \end{remark} If the \var{\{\$H\}} switch is on, then a string definition using the regular \var{String} keyword and that doesn't contain a length specifier, will be regarded as an ansistring as well. If a length specifier is present, a short string will be used, regardless of the \var{\{\$H\}} setting. \keywordlink{nil} If the string is empty (\var{''}), then the internal pointer representation of the string pointer is \var{Nil}. If the string is not empty, then the pointer points to a structure in heap memory. The internal representation as a pointer, and the automatic null-termination make it possible to typecast\index{Typecast} an ansistring to a pchar. If the string is empty (so the pointer is \var{Nil}) then the compiler makes sure that the typecasted pchar will point to a null byte. Assigning one ansistring to another doesn't involve moving the actual string. A statement \begin{verbatim} S2:=S1; \end{verbatim} results in the reference count of \var{S2} being decreased with 1, The reference count of \var{S1} is increased by 1, and finally \var{S1} (as a pointer) is copied to \var{S2}. This is a significant speed-up in the code. If the reference count of a string reaches zero, then the memory occupied by the string is deallocated automatically, and the pointer is set to \var{Nil}, so no memory leaks arise. When an ansistring is declared, the \fpc compiler initially allocates just memory for a pointer, not more. This pointer is guaranteed to be \var{Nil}, meaning that the string is initially empty. This is true for local and global ansistrings or ansistrings that are part of a structure (arrays, records or objects). This does introduce an overhead. For instance, declaring \begin{verbatim} Var A : Array[1..100000] of string; \end{verbatim} Will copy the value \var{Nil} 100,000 times into \var{A}. When \var{A} goes out of scope\index{Scope}, then the reference count of the 100,000 strings will be decreased by 1 for each of these strings. All this happens invisible to the programmer, but when considering performance issues, this is important. Memory for the string content will be allocated only when the string is assigned a value. If the string goes out of scope, then its reference count is automatically decreased by 1. If the reference count reaches zero, the memory reserved for the string is released. If a value is assigned to a character of a string that has a reference count greater than 1, such as in the following statements: \begin{verbatim} S:=T; { reference count for S and T is now 2 } S[I]:='@'; \end{verbatim} then a copy of the string is created before the assignment. This is known as {\em copy-on-write} semantics. It is possible to force a string to have reference count equal to 1 with the \var{UniqueString} call: \begin{verbatim} S:=T; R:=T; // Reference count of T is at least 3 UniqueString(T); // Reference count of T is quaranteed 1 \end{verbatim} It's recommended to do this e.g. when typecasting an ansistring to a PChar var and passing it to a C routine that modifies the string. The \var{Length} function must be used to get the length of an ansistring: the length is not stored at character 0 of the ansistring. The construct \begin{verbatim} L:=ord(S[0]); \end{verbatim} which was valid for \tp shortstrings, is no longer correct for Ansistrings. The compiler will warn if such a construct is encountered. To set the length of an ansistring, the \var{SetLength} function must be used. Constant ansistrings have a reference count of -1 and are treated specially, The same remark as for \var{Length} must be given: The construct \begin{verbatim} L:=12; S[0]:=Char(L); \end{verbatim} which was valid for \tp shortstrings, is no longer correct for Ansistrings. The compiler will warn if such a construct is encountered. Ansistrings are converted to short strings by the compiler if needed, this means that the use of ansistrings and short strings can be mixed without problems. Ansistrings can be typecasted\index{Typecast} to \var{PChar} or \var{Pointer} types: \index{Types!PChar}\index{PChar} \begin{verbatim} Var P : Pointer; PC : PChar; S : AnsiString; begin S :='This is an ansistring'; PC:=Pchar(S); P :=Pointer(S); \end{verbatim} There is a difference between the two typecasts. When an empty ansistring is typecasted to a pointer, the pointer will be \var{Nil}. If an empty ansistring is typecasted to a \var{PChar}, then the result will be a pointer to a zero byte (an empty string). The result of such a typecast must be used with care. In general, it is best to consider the result of such a typecast as read-only, i.e. only suitable for passing to a procedure that needs a constant pchar argument. It is therefore {\em not} advisable to typecast one of the following: \begin{enumerate} \item Expressions. \item Strings that have reference count larger than 1. In this case you should call \var{Uniquestring} to ensure the string has reference count 1. \end{enumerate} \subsection{UnicodeStrings} \index{Unicodestring}\index{Types!Unicodestring}\index{Types!Reference counted} \keywordlink{UnicodeString} Unicodestrings (used to represent unicode character strings) are implemented in much the same way as ansistrings: reference counted, null-terminated arrays, only they are implemented as arrays of \var{WideChars} instead of regular \var{Chars}. A \var{WideChar} is a two-byte character (an element of a DBCS: Double Byte Character Set). Mostly the same rules apply for \var{UnicodeStrings} as for \var{AnsiStrings}. The compiler transparantly converts UnicodeStrings to AnsiStrings and vice versa. \index{Ansistring} Similarly to the typecast\index{Typecast} of an Ansistring to a \var{PChar} null-terminated \index{PChar}\index{PUnicodeChar} array of characters, a UnicodeString can be converted to a \var{PUnicodeChar} null-terminated array of characters. Note that the \var{PUnicodeChar} array is terminated by 2 null bytes instead of 1, so a typecast to a pchar is not automatic. The compiler itself provides no support for any conversion from Unicode to ansistrings or vice versa. The \file{system} unit has a unicodestring manager record, which can be initialized with some OS-specific unicode handling routines. For more information, see the \file{system} unit reference. A unicode string literal can be constructed in a similar manner as a widechar: \begin{verbatim} Const ws2: unicodestring = 'phi omega : '#$03A8' '#$03A9; \end{verbatim} \subsection{WideStrings} \index{Widestring}\index{Types!Widestring} \keywordlink{Widestring} Widestrings (used to represent unicode character strings in COM applications) are implemented in much the same way as unicodestrings. Unlike the latter, they are \emph{not} reference counted, and on Windows, they are allocated with a special windows function which allows them to be used for OLE automation. This means they are implemented as null-terminated arrays of \var{WideChars} instead of regular \var{Chars}. Mostly the same rules apply for \var{WideStrings} as for \var{AnsiStrings}. Similar to unicodestrings, the compiler transparantly converts WideStrings to AnsiStrings and vice versa. \index{Ansistring} For typecasting and conversion, the same rules apply as for the unicodestring type. % Constant strings \subsection{Constant strings} \index{Constants!String} To specify a constant string, it must be enclosed in single-quotes, just as a \var{Char} type, only now more than one character is allowed. Given that \var{S} is of type \var{String}, the following are valid assignments: \begin{verbatim} S := 'This is a string.'; S := 'One'+', Two'+', Three'; S := 'This isn''t difficult !'; S := 'This is a weird character : '#145' !'; \end{verbatim} As can be seen, the single quote character is represented by 2 single-quote characters next to each other. Strange characters can be specified by their character value (usually an ASCII code). The example shows also that two strings can be added. The resulting string is just the concatenation of the first with the second string, without spaces in between them. Strings can not be substracted, however. Whether the constant string is stored as an ansistring or a short string depends on the settings of the \var{\{\$H\}} switch. % PChar \subsection{PChar - Null terminated strings} \index{Types!PChar}\index{Types!Pointer} \keywordlink{PChar} \fpc supports the Delphi implementation of the \var{PChar} type. \var{PChar} is defined as a pointer to a \var{Char} type, but allows additional operations. The \var{PChar} type can be understood best as the Pascal equivalent of a C-style null-terminated string, i.e. a variable of type \var{PChar} is a pointer that points to an array of type \var{Char}, which is ended by a null-character (\var{\#0}). \fpc supports initializing of \var{PChar} typed constants, or a direct assignment. For example, the following pieces of code are equivalent: \begin{verbatim} program one; var P : PChar; begin P := 'This is a null-terminated string.'; WriteLn (P); end. \end{verbatim} Results in the same as \begin{verbatim} program two; const P : PChar = 'This is a null-terminated string.'; begin WriteLn (P); end. \end{verbatim} These examples also show that it is possible to write {\em the contents} of the string to a file of type \var{Text}. The \seestrings unit contains procedures and functions that manipulate the \var{PChar} type as in the standard C library. Since it is equivalent to a pointer to a type \var{Char} variable, it is also possible to do the following: \begin{verbatim} Program three; Var S : String[30]; P : PChar; begin S := 'This is a null-terminated string.'#0; P := @S[1]; WriteLn (P); end. \end{verbatim} This will have the same result as the previous two examples. Null-terminated strings cannot be added as normal Pascal strings. If two \var{PChar} strings must be concatenated; the functions from the unit \seestrings must be used. However, it is possible to do some pointer arithmetic. The \index{Operators} operators \var{+} and \var{-} can be used to do operations on \var{PChar} pointers. In \seet{PCharMath}, \var{P} and \var{Q} are of type \var{PChar}, and \var{I} is of type \var{Longint}. \begin{FPCltable}{lr}{\var{PChar} pointer arithmetic}{PCharMath} Operation & Result \\ \hline \var{P + I} & Adds \var{I} to the address pointed to by \var{P}. \\ \var{I + P} & Adds \var{I} to the address pointed to by \var{P}. \\ \var{P - I} & Substracts \var{I} from the address pointed to by \var{P}. \\ \var{P - Q} & Returns, as an integer, the distance between 2 addresses \\ & (or the number of characters between \var{P} and \var{Q}) \\ \hline \end{FPCltable} % String sizes \subsection{String sizes} The memory occupied by a string depends on the string type. Some string types allocate the string data in memory on the heap, others have the string data on the stack. Table \seet{StringSizes} summarizes the memory usage of the various string types for the various string types. In the table, \var{Headersize} depends on the version of \fpc, but is 16 bytes as of \fpc 2.7.1. \var{L} is the actual length of the string. \begin{FPCltable}{lll}{String memory sizes}{StringSizes} String type & Stack size & heap size \\ \hline Shortstring & Declared length + 2 & 0 \\ Ansistring & Pointer size & L + 1 + HeaderSize \\ Widestring & Pointer size & 2*L + 1 + HeaderSize (0 on Windows)\\ UnicodeString & Pointer size & 2*L + 1 + HeaderSize \\ Pchar & Pointer size & L+1 \\ \hline \end{FPCltable} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Structured Types \section{Structured Types} \index{Types!Structured} A structured type is a type that can hold multiple values in one variable. Stuctured types can be nested to unlimited levels. \input{syntax/typestru.syn} Unlike Delphi, \fpc does not support the keyword \var{Packed} for all structured types. In the following sections each of the possible structured types is discussed. It will be mentioned when a type supports the \var{packed} keyword. % % \subsubsection{Packed structured types} When a structured type is declared, no assumptions should be made about the internal position of the elements in the type. The compiler will lay out the elements of the structure in memory as it thinks will be most suitable. That is, the order of the elements will be kept, but the location of the elements are not guaranteed, and is partially governed by the \var{\$PACKRECORDS} directive (this directive is explained in the \progref). \keywordlink{packed} \keywordlink{bitpacked} However, \fpc allows controlling the layout with the \var{Packed} and \var{Bitpacked} keywords. The meaning of these words depends on the context: \begin{description} \item[Bitpacked] In this case, the compiler will attempt to align ordinal types on bit boundaries, as explained below. \item[Packed] The meaning of the \var{Packed} keyword depends on the situation: \begin{enumerate} \item In \var{MACPAS} mode, it is equivalent to the \var{Bitpacked} keyword. \item In other modes, with the \var{\$BITPACKING} directive set to \var{ON}, it is also equivalent to the \var{Bitpacked} keyword. \item In other modes, with the \var{\$BITPACKING} directive set to \var{OFF}, it signifies normal packing on byte boundaries. \end{enumerate} Packing on byte boundaries means that each new element of a structured type starts on a byte boundary. \end{description} The byte packing mechanism is simple: the compiler aligns each element of the structure on the first available byte boundary, even if the size of the previous element (small enumerated types, subrange types) is less than a byte. When using the bit packing mechanism, the compiler calculates for each ordinal type how many bits are needed to store it. The next ordinal type is then stored on the next free bit. Non-ordinal types - which include but are not limited to - sets, floats, strings, (bitpacked) records, (bitpacked) arrays, pointers, classes, objects, and procedural variables, are stored on the first available byte boundary. Note that the internals of the bitpacking are opaque: they can change at any time in the future. What is more: the internal packing depends on the endianness of the platform for which the compilation is done, and no conversion between platforms are possible. This makes bitpacked structures unsuitable for storing on disk or transport over networks. The format is however the same as the one used by the GNU Pascal Compiler, and the \fpc team aims to retain this compatibility in the future. There are some more restrictions to elements of bitpacked structures: \begin{itemize} \item The address cannot be retrieved, unless the bit size is a multiple of 8 and the element happens to be stored on a byte boundary. \item An element of a bitpacked structure cannot be used as a var parameter, unless the bit size is a multiple of 8 and the element happens to be stored on a byte boundary. \end{itemize} To determine the size of an element in a bitpacked structure, there is the \var{BitSizeOf} function. It returns the size - in bits - of the element. For other types or elements of structures which are not bitpacked, this will simply return the size in bytes multiplied by 8, i.e., the return value is then the same as \var{8*SizeOf}. The size of bitpacked records and arrays is limited: \begin{itemize} \item On 32 bit systems the maximal size is $2^{29}$ bytes (512 MB). \item On 64 bit systems the maximal size is $2^{61}$ bytes. \end{itemize} The reason is that the offset of an element must be calculated with the maximum integer size of the system. % \subsection{Arrays} \index{Types!Array}\index{Array} \fpc supports arrays as in \tp. Multi-dimensional arrays and (bit)packed arrays are also supported, as well as the dynamic arrays of \delphi: \input{syntax/typearr.syn} % \subsubsection{Static arrays} \index{Types!Array}\index{Array!Static}\keywordlink{array} \keywordlink{of} When the range of the array is included in the array definition, it is called a static array. Trying to access an element with an index that is outside the declared range will generate a run-time error (if range checking is on). The following is an example of a valid array declaration: \begin{verbatim} Type RealArray = Array [1..100] of Real; \end{verbatim} Valid indexes for accessing an element of the array are between 1 and 100, where the borders 1 and 100 are included. As in \tp, if the array component type is in itself an array, it is possible to combine the two arrays into one multi-dimensional array. The following declaration: \begin{verbatim} Type APoints = array[1..100] of Array[1..3] of Real; \end{verbatim} is equivalent to the declaration: \begin{verbatim} Type APoints = array[1..100,1..3] of Real; \end{verbatim} The functions \var{High} and \var{Low} return the high and low bounds of the leftmost index type of the array. In the above case, this would be 100 and 1. You should use them whenever possible, since it improves maintainability of your code. The use of both functions is just as efficient as using constants, because they are evaluated at compile time. When static array-type variables are assigned to each other, the contents of the whole array is copied. This is also true for multi-dimensional arrays: \begin{verbatim} program testarray1; Type TA = Array[0..9,0..9] of Integer; var A,B : TA; I,J : Integer; begin For I:=0 to 9 do For J:=0 to 9 do A[I,J]:=I*J; For I:=0 to 9 do begin For J:=0 to 9 do Write(A[I,J]:2,' '); Writeln; end; B:=A; Writeln; For I:=0 to 9 do For J:=0 to 9 do A[9-I,9-J]:=I*J; For I:=0 to 9 do begin For J:=0 to 9 do Write(B[I,J]:2,' '); Writeln; end; end. \end{verbatim} The output of this program will be 2 identical matrices. \subsubsection{Dynamic arrays} \index{Types!Array}\index{Array!Dynamic}\index{Types!Reference counted} As of version 1.1, \fpc also knows dynamic arrays: In that case the array range is omitted, as in the following example: \begin{verbatim} Type TByteArray = Array of Byte; \end{verbatim} When declaring a variable of a dynamic array type, the initial length of the array is zero. The actual length of the array must be set with the standard \var{SetLength} function, which will allocate the necessary memory to contain the array elements on the heap. The following example will set the length to 1000: \begin{verbatim} Var A : TByteArray; begin SetLength(A,1000); \end{verbatim} After a call to \var{SetLength}, valid array indexes are 0 to 999: the array index is always zero-based. Note that the length of the array is set in elements, not in bytes of allocated memory (although these may be the same). The amount of memory allocated is the size of the array multiplied by the size of 1 element in the array. The memory will be disposed of at the exit of the current procedure or function. It is also possible to resize the array: in that case, as much of the elements in the array as will fit in the new size, will be kept. The array can be resized to zero, which effectively resets the variable. At all times, trying to access an element of the array with an index that is not in the current length of the array will generate a run-time error. Dynamic arrays are reference counted: assignment of one dynamic array-type variable to another will let both variables point to the same array. Contrary to ansistrings, an assignment to an element of one array will be reflected in the other: there is no copy-on-write. Consider the following example: \begin{verbatim} Var A,B : TByteArray; begin SetLength(A,10); A[0]:=33; B:=A; A[0]:=31; \end{verbatim} After the second assignment, the first element in B will also contain 31. It can also be seen from the output of the following example: \begin{verbatim} program testarray1; Type TA = Array of array of Integer; var A,B : TA; I,J : Integer; begin Setlength(A,10,10); For I:=0 to 9 do For J:=0 to 9 do A[I,J]:=I*J; For I:=0 to 9 do begin For J:=0 to 9 do Write(A[I,J]:2,' '); Writeln; end; B:=A; Writeln; For I:=0 to 9 do For J:=0 to 9 do A[9-I,9-J]:=I*J; For I:=0 to 9 do begin For J:=0 to 9 do Write(B[I,J]:2,' '); Writeln; end; end. \end{verbatim} The output of this program will be a matrix of numbers, and then the same matrix, mirrorred. \index{Types!Reference counted} As remarked earlier, dynamic arrays are reference counted: if in one of the previous examples A goes out of \index{Scope} scope and B does not, then the array is not yet disposed of: the reference count of A (and B) is decreased with 1. As soon as the reference count reaches zero the memory, allocated for the contents of the array, is disposed of. The \var{SetLength} call will make sure the reference count of the returned array is 1, that it, if 2 dynamic array variables were pointing to the same memory they will no longer do so after the setlength call: \begin{verbatim} program testunique; Type TA = array of Integer; var A,B : TA; I : Integer; begin Setlength(A,10); For I:=0 to 9 do A[I]:=I; B:=A; SetLength(B,6); A[0]:=123; For I:=0 to 5 do Writeln(B[I]); end. \end{verbatim} It is also possible to copy and/or resize the array with the standard \var{Copy} function, which acts as the copy function for strings: \begin{verbatim} program testarray3; Type TA = array of Integer; var A,B : TA; I : Integer; begin Setlength(A,10); For I:=0 to 9 do A[I]:=I; B:=Copy(A,3,6); For I:=0 to 5 do Writeln(B[I]); end. \end{verbatim} The \var{Copy} function will copy 6 elements of the array to a new array. Starting at the element at index 3 (i.e. the fourth element) of the array. The \var{Length} function will return the number of elements in the array. The \var{Low} function on a dynamic array will always return 0, and the \var{High} function will return the value \var{Length-1}, i.e., the value of the highest allowed array index. \subsubsection{Packing and unpacking an array} Arrays can be packed and bitpacked. 2 array types which have the same index type and element type, but which are differently packed are not assignment compatible. However, it is possible to convert a normal array to a bitpacked array with the \var{pack} routine. The reverse operation is possible as well; a bitpacked array can be converted to a normally packed array using the \var{unpack} routine, as in the following example: \begin{verbatim} Var foo : array [ 'a'..'f' ] of Boolean = ( false, false, true, false, false, false ); bar : packed array [ 42..47 ] of Boolean; baz : array [ '0'..'5' ] of Boolean; begin pack(foo,'a',bar); unpack(bar,baz,'0'); end. \end{verbatim} More information about the \var{pack} and \var{unpack} routines can be found in the \file{system} unit reference. % \subsection{Record types} \index{Record}\index{Types!Record}\index{Fields}\keywordlink{record} \fpc supports fixed records and records with variant parts. The syntax diagram for a record type is \input{syntax/typerec.syn} \index{Packed} So the following are valid record type declarations: \begin{verbatim} Type Point = Record X,Y,Z : Real; end; RPoint = Record Case Boolean of False : (X,Y,Z : Real); True : (R,theta,phi : Real); end; BetterRPoint = Record Case UsePolar : Boolean of False : (X,Y,Z : Real); True : (R,theta,phi : Real); end; \end{verbatim} The variant part must be last in the record. The optional identifier in the case statement serves to access the tag field value, which otherwise would be invisible to the programmer. It can be used to see which variant is active at a certain time\footnote{However, it is up to the programmer to maintain this field.}. In effect, it introduces a new field in the record. \begin{remark} It is possible to nest variant parts, as in: \begin{verbatim} Type MyRec = Record X : Longint; Case byte of 2 : (Y : Longint; case byte of 3 : (Z : Longint); ); end; \end{verbatim} \end{remark} By default the size of a record is the sum of the sizes of its fields, each size of a field is rounded up to a power of two. If the record contains a variant part, the size of the variant part is the size of the biggest variant, plus the size of the tag field type {\em if an identifier was declared for it}. Here also, the size of each part is first rounded up to two. So in the above example: \begin{itemize} \item \var{SizeOf} would return 24 for \var{Point}, \item It would result in 24 for \var{RPoint} \item Finally, 26 would be the size of \var{BetterRPoint}. \item For \var{MyRec}, the value would be 12. \end{itemize} If a typed file with records, produced by a \tp program, must be read, then chances are that attempting to read that file correctly will fail. The reason for this is that by default, elements of a record are aligned at 2-byte boundaries, for performance reasons. This default behaviour can be changed with the \var{\{\$PACKRECORDS N\}} switch. Possible values for \var{N} are 1, 2, 4, 16 or \var{Default}.\index{Packed} This switch tells the compiler to align elements of a record or object or class that have size larger than \var{n} on \var{n} byte boundaries. Elements that have size smaller or equal than \var{n} are aligned on natural boundaries, i.e. to the first power of two that is larger than or equal to the size of the record element. The keyword \var{Default} selects the default value for the platform that the code is compiled for (currently, this is 2 on all platforms) Take a look at the following program: \begin{verbatim} Program PackRecordsDemo; type {$PackRecords 2} Trec1 = Record A : byte; B : Word; end; {$PackRecords 1} Trec2 = Record A : Byte; B : Word; end; {$PackRecords 2} Trec3 = Record A,B : byte; end; {$PackRecords 1} Trec4 = Record A,B : Byte; end; {$PackRecords 4} Trec5 = Record A : Byte; B : Array[1..3] of byte; C : byte; end; {$PackRecords 8} Trec6 = Record A : Byte; B : Array[1..3] of byte; C : byte; end; {$PackRecords 4} Trec7 = Record A : Byte; B : Array[1..7] of byte; C : byte; end; {$PackRecords 8} Trec8 = Record A : Byte; B : Array[1..7] of byte; C : byte; end; Var rec1 : Trec1; rec2 : Trec2; rec3 : TRec3; rec4 : TRec4; rec5 : Trec5; rec6 : TRec6; rec7 : TRec7; rec8 : TRec8; begin Write ('Size Trec1 : ',SizeOf(Trec1)); Writeln (' Offset B : ',Longint(@rec1.B)-Longint(@rec1)); Write ('Size Trec2 : ',SizeOf(Trec2)); Writeln (' Offset B : ',Longint(@rec2.B)-Longint(@rec2)); Write ('Size Trec3 : ',SizeOf(Trec3)); Writeln (' Offset B : ',Longint(@rec3.B)-Longint(@rec3)); Write ('Size Trec4 : ',SizeOf(Trec4)); Writeln (' Offset B : ',Longint(@rec4.B)-Longint(@rec4)); Write ('Size Trec5 : ',SizeOf(Trec5)); Writeln (' Offset B : ',Longint(@rec5.B)-Longint(@rec5), ' Offset C : ',Longint(@rec5.C)-Longint(@rec5)); Write ('Size Trec6 : ',SizeOf(Trec6)); Writeln (' Offset B : ',Longint(@rec6.B)-Longint(@rec6), ' Offset C : ',Longint(@rec6.C)-Longint(@rec6)); Write ('Size Trec7 : ',SizeOf(Trec7)); Writeln (' Offset B : ',Longint(@rec7.B)-Longint(@rec7), ' Offset C : ',Longint(@rec7.C)-Longint(@rec7)); Write ('Size Trec8 : ',SizeOf(Trec8)); Writeln (' Offset B : ',Longint(@rec8.B)-Longint(@rec8), ' Offset C : ',Longint(@rec8.C)-Longint(@rec8)); end. \end{verbatim} The output of this program will be : \begin{verbatim} Size Trec1 : 4 Offset B : 2 Size Trec2 : 3 Offset B : 1 Size Trec3 : 2 Offset B : 1 Size Trec4 : 2 Offset B : 1 Size Trec5 : 8 Offset B : 4 Offset C : 7 Size Trec6 : 8 Offset B : 4 Offset C : 7 Size Trec7 : 12 Offset B : 4 Offset C : 11 Size Trec8 : 16 Offset B : 8 Offset C : 15 \end{verbatim} And this is as expected: \begin{itemize} \item In \var{Trec1}, since \var{B} has size 2, it is aligned on a 2 byte boundary, thus leaving an empty byte between \var{A} and \var{B}, and making the total size 4. In \var{Trec2}, \var{B} is aligned on a 1-byte boundary, right after \var{A}, hence, the total size of the record is 3. \item For \var{Trec3}, the sizes of \var{A,B} are 1, and hence they are aligned on 1 byte boundaries. The same is true for \var{Trec4}. \item For \var{Trec5}, since the size of B -- 3 -- is smaller than 4, \var{B} will be on a 4-byte boundary, as this is the first power of two that is larger than its size. The same holds for \var{Trec6}. \item For \var{Trec7}, \var{B} is aligned on a 4 byte boundary, since its size -- 7 -- is larger than 4. However, in \var{Trec8}, it is aligned on a 8-byte boundary, since 8 is the first power of two that is greater than 7, thus making the total size of the record 16. \end{itemize} \fpc supports also the 'packed record', this is a record where all the elements are byte-aligned. Thus the two following declarations are equivalent: \begin{verbatim} {$PackRecords 1} Trec2 = Record A : Byte; B : Word; end; {$PackRecords 2} \end{verbatim} and \begin{verbatim} Trec2 = Packed Record A : Byte; B : Word; end; \end{verbatim} Note the \var{\{\$PackRecords 2\}} after the first declaration ! % \subsection{Set types} \index{Set}\index{Types!Set}\keywordlink{set} \fpc supports the set types as in \tp. The prototype of a set declaration is: \input{syntax/typeset.syn} Each of the elements of \var{SetType} must be of type \var{TargetType}. \var{TargetType} can be any ordinal type with a range between \var{0} and \var{255}. A set can contain at most \var{255} elements. The following are valid set declaration: \begin{verbatim} Type Junk = Set of Char; Days = (Mon, Tue, Wed, Thu, Fri, Sat, Sun); WorkDays : Set of days; \end{verbatim} Given these declarations, the following assignment is legal: \begin{verbatim} WorkDays := [Mon, Tue, Wed, Thu, Fri]; \end{verbatim} The compiler stores small sets (less than 32 elements) in a Longint, if the type range allows it. This allows for faster processing and decreases program size. Otherwise, sets are stored in 32 bytes. Several operations can be done on sets: taking unions or differences, adding or removing elements, comparisons. These are documented in \sees{setoperators} % % \subsection{File types} \index{File}\index{Text}\index{Types!File}\keywordlink{file} File types are types that store a sequence of some base type, which can be any type except another file type. It can contain (in principle) an infinite number of elements. File types are used commonly to store data on disk. However, nothing prevents the programmer, from writing a file driver that stores its data for instance in memory. Here is the type declaration for a file type: \input{syntax/typefil.syn} If no type identifier is given, then the file is an untyped file; it can be considered as equivalent to a file of bytes. Untyped files require special commands to act on them (see \var{Blockread}, \var{Blockwrite}). The following declaration declares a file of records: \begin{verbatim} Type Point = Record X,Y,Z : real; end; PointFile = File of Point; \end{verbatim} Internally, files are represented by the \var{FileRec} record, which is declared in the \file{Dos} or \file{SysUtils} units. \keywordlink{Text} A special file type is the \var{Text} file type, represented by the \var{TextRec} record. A file of type \var{Text} uses special input-output routines. The default \var{Input}, \var{Output} and \var{StdErr} file types are defined in the system unit: they are all of type \var{Text}, and are opened by the system unit initialization code. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Pointers \section{Pointers} \index{Pointer}\index{Types!Pointer}\keywordlink{pointer} \fpc supports the use of pointers. A variable of the pointer type contains an address in memory, where the data of another variable may be stored. A pointer type can be defined as follows: \input{syntax/typepoin.syn} As can be seen from this diagram, pointers are typed, which means that they point to a particular kind of data. The type of this data must be known at compile time. Dereferencing the pointer (denoted by adding \var{\^{}} after the variable name) behaves then like a variable. This variable has the type declared in the pointer declaration, and the variable is stored in the address that is pointed to by the pointer variable. Consider the following example: \begin{verbatim} Program pointers; type Buffer = String[255]; BufPtr = ^Buffer; Var B : Buffer; BP : BufPtr; PP : Pointer; etc.. \end{verbatim} In this example, \var{BP} {\em is a pointer to} a \var{Buffer} type; while \var{B} {\em is} a variable of type \var{Buffer}. \var{B} takes 256 bytes memory, and \var{BP} only takes 4 (or 8) bytes of memory: enough memory to store an address. The expression \begin{verbatim} BP^ \end{verbatim} is known as the dereferencing of \var{BP}. The result is of type \var{Buffer}, so \begin{verbatim} BP^[23] \end{verbatim} Denotes the 23-rd character in the string pointed to by \var{BP}. \begin{remark} \fpc treats pointers much the same way as C does. This means that a pointer to some type can be treated as being an array of this type. From this point of view, the pointer then points to the zeroeth element of this array. Thus the following pointer declaration \begin{verbatim} Var p : ^Longint; \end{verbatim} can be considered equivalent to the following array declaration: \begin{verbatim} Var p : array[0..Infinity] of Longint; \end{verbatim} The difference is that the former declaration allocates memory for the pointer only (not for the array), and the second declaration allocates memory for the entire array. If the former is used, the memory must be allocated manually, using the \var{Getmem} function. The reference \var{P\^{}} is then the same as \var{p[0]}. The following program illustrates this maybe more clear: \begin{verbatim} program PointerArray; var i : Longint; p : ^Longint; pp : array[0..100] of Longint; begin for i := 0 to 100 do pp[i] := i; { Fill array } p := @pp[0]; { Let p point to pp } for i := 0 to 100 do if p[i]<>pp[i] then WriteLn ('Ohoh, problem !') end. \end{verbatim} \end{remark} \fpc supports pointer arithmetic as C does. This means that, if \var{P} is a typed pointer, the instructions \begin{verbatim} Inc(P); Dec(P); \end{verbatim} Will increase, respectively decrease the address the pointer points to with the size of the type \var{P} is a pointer to. For example \begin{verbatim} Var P : ^Longint; ... Inc (p); \end{verbatim} will increase \var{P} with 4, because 4 is the size of a longint. If the pointer is untyped, a size of 1 byte is assumed (i.e. as if the pointer were a pointer to a byte: \var{\^{}byte}.) Normal arithmetic operators \index{Operators} on pointers can also be used, that is, the following are valid pointer arithmetic operations: \begin{verbatim} var p1,p2 : ^Longint; L : Longint; begin P1 := @P2; P2 := @L; L := P1-P2; P1 := P1-4; P2 := P2+4; end. \end{verbatim} Here, the value that is added or substracted {\em is } multiplied by the size of the type the pointer points to. In the previous example \var{P1} will be decremented by 16 bytes, and \var{P2} will be incremented by 16. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Forward type declarations \section{Forward type declarations} \index{Forward}\index{Types!Forward declaration} Programs often need to maintain a linked list of records. Each record then contains a pointer to the next record (and possibly to the previous record as well). For type safety, it is best to define this pointer as a typed pointer, so the next record can be allocated on the heap using the \var{New} call. In order to do so, the record should be defined something like this: \begin{verbatim} Type TListItem = Record Data : Integer; Next : ^TListItem; end; \end{verbatim} When trying to compile this, the compiler will complain that the \var{TListItem} type is not yet defined when it encounters the \var{Next} declaration: This is correct, as the definition is still being parsed. To be able to have the \var{Next} element as a typed pointer, a 'Forward type declaration' must be introduced: \begin{verbatim} Type PListItem = ^TListItem; TListItem = Record Data : Integer; Next : PTListItem; end; \end{verbatim} When the compiler encounters a typed pointer declaration where the referenced type is not yet known, it postpones resolving the reference till later. The pointer definition is a 'Forward type declaration'. The referenced type should be introduced later in the same \var{Type} block. No other block may come between the definition of the pointer type and the referenced type. Indeed, even the word \var{Type} itself may not re-appear: in effect it would start a new type-block, causing the compiler to resolve all pending declarations in the current block. In most cases, the definition of the referenced type will follow immediatly after the definition of the pointer type, as shown in the above listing. The forward defined type can be used in any type definition following its declaration. Note that a forward type declaration is only possible with pointer types and classes, not with other types. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Procedural types \section{Procedural types} \index{Procedure}\index{Types!Procedural}\index{Procedural} \fpc has support for procedural types, although it differs a little from the \tp or \delphi implementation of them. The type declaration remains the same, as can be seen in the following syntax diagram: \input{syntax/typeproc.syn} For a description of formal parameter lists, see \seec{Procedures}. The two following examples are valid type declarations: \begin{verbatim} Type TOneArg = Procedure (Var X : integer); TNoArg = Function : Real; var proc : TOneArg; func : TNoArg; \end{verbatim} One can assign the following values to a procedural type variable: \begin{enumerate} \item \var{Nil}, for both normal procedure pointers and method pointers. \item A variable reference of a procedural type, i.e. another variable of the same type. \item A global procedure or function address, with matching function or procedure header and calling convention. \item A method address. \end{enumerate} Given these declarations, the following assignments are valid: \begin{verbatim} Procedure printit (Var X : Integer); begin WriteLn (x); end; ... Proc := @printit; Func := @Pi; \end{verbatim} From this example, the difference with \tp is clear: In Turbo Pascal it isn't necessary to use the address operator (\var{@}) when assigning a procedural type variable, whereas in \fpc it is required. In case the \var{-MDelphi} or \var{-MTP} switches are used, the address operator can be dropped. \begin{remark} The modifiers concerning the calling conventions must be the same as the declaration; i.e. the following code would give an error: \begin{verbatim} Type TOneArgCcall = Procedure (Var X : integer);cdecl; var proc : TOneArgCcall; Procedure printit (Var X : Integer); begin WriteLn (x); end; begin Proc := @printit; end. \end{verbatim} Because the \var{TOneArgCcall} type is a procedure that uses the cdecl calling convention. \end{remark} In case the \var{is nested} modified is added, then the procedural variable can be used with nested procedures. This requires that the sources be compiled in macpas or ISO mode, or that the \var{nestedprocvars} modeswitch be activated: \begin{verbatim} {$modeswitch nestedprocvars} program tmaclocalprocparam3; type tnestedprocvar = procedure is nested; var tempp: tnestedprocvar; procedure p1( pp: tnestedprocvar); begin tempp:=pp; tempp end; procedure p2( pp: tnestedprocvar); var localpp: tnestedprocvar; begin localpp:=pp; p1( localpp) end; procedure n; begin writeln( 'calling through n') end; procedure q; var qi: longint; procedure r; begin if qi = 1 then writeln( 'success for r') else begin writeln( 'fail'); halt( 1) end end; begin qi:= 1; p1( @r); p2( @r); p1( @n); p2( @n); end; begin q; end. \end{verbatim} In case one wishes to assign methods of a class to a variable of procedural type, the procedural type must be declared with the \var{of object} modifier. The two following examples are valid type declarations for method procedural variables (also known as event handlers because of their use in GUI design): \begin{verbatim} Type TOneArg = Procedure (Var X : integer) of object; TNoArg = Function : Real of object; var oproc : TOneArg; ofunc : TNoArg; \end{verbatim} A method of the correct signature can be assigned to these functions. When called, \var{Self} will be pointing to the instance of the object that was used to assign the method procedure. The following object methods can be assigned to \var{oproc} and \var{ofunc}: \begin{verbatim} Type TMyObject = Class(TObject) Procedure DoX (Var X : integer); Function DoY: Real; end; Var M : TMyObject; begin oproc:=@M.DoX; ofunc:=@M.DOY; end; \end{verbatim} When calling \var{oproc} and \var{ofunc}, \var{Self} will equal \var{M}. This mechanism is sometimes called \var{Delegation}. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Variant types \section{Variant types} \index{Variant}\index{Types!Variant} \keywordlink{variant} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Definition \subsection{Definition} As of version 1.1, FPC has support for variants. For maximum variant support it is recommended to add the \file{variants} unit to the uses clause of every unit that uses variants in some way: the \file{variants} unit contains support for examining and transforming variants other than the default support offered by the \file{System} or \var{ObjPas} units. The type of a value stored in a variant is only determined at runtime: it depends what has been assigned to the variant. Almost any simple type can be assigned to variants: ordinal types, string types, int64 types. Structured types such as sets, records, arrays, files, objects and classes are not assignment-compatible with a variant, as well as pointers. Interfaces and COM or CORBA objects can be assigned to a variant (basically because they are simply a pointer).\index{Interfaces}\index{COM}\index{CORBA} This means that the following assignments are valid: \begin{verbatim} Type TMyEnum = (One,Two,Three); Var V : Variant; I : Integer; B : Byte; W : Word; Q : Int64; E : Extended; D : Double; En : TMyEnum; AS : AnsiString; WS : WideString; begin V:=I; V:=B; V:=W; V:=Q; V:=E; V:=En; V:=D: V:=AS; V:=WS; end; \end{verbatim} And of course vice-versa as well. A variant can hold an array of values: All elements in the array have the\index{array} same type (but can be of type 'variant'). For a variant that contains an array, the variant can be indexed: \begin{verbatim} Program testv; uses variants; Var A : Variant; I : integer; begin A:=VarArrayCreate([1,10],varInteger); For I:=1 to 10 do A[I]:=I; end. \end{verbatim} For the explanation of \var{VarArrayCreate}, see \unitsref. Note that when the array contains a string, this is not considered an 'array of characters', and so the variant cannot be indexed to retrieve a character at a certain position in the string. \subsection{Variants in assignments and expressions} As can be seen from the definition above, most simple types can be assigned to a variant. Likewise, a variant can be assigned to a simple type: If possible, the value of the variant will be converted to the type that is being assigned to. This may fail: Assigning a variant containing a string to an integer will fail unless the string represents a valid integer. In the following example, the first assignment will work, the second will fail: \begin{verbatim} program testv3; uses Variants; Var V : Variant; I : Integer; begin V:='100'; I:=V; Writeln('I : ',I); V:='Something else'; I:=V; Writeln('I : ',I); end. \end{verbatim} The first assignment will work, but the second will not, as \var{Something else} cannot be converted to a valid integer value. An \var{EConvertError} exception will be the result. The result of an expression involving a variant will be of type variant again, but this can be assigned to a variable of a different type - if the result can be converted to a variable of this type. Note that expressions involving variants take more time to be evaluated, and should therefore be used with caution. If a lot of calculations need to be made, it is best to avoid the use of variants. When considering implicit type conversions (e.g. byte to integer, integer to double, char to string) the compiler will ignore variants unless a variant appears explicitly in the expression. \subsection{Variants and interfaces} \index{Interfaces} \begin{remark} Dispatch interface support for variants is currently broken in the compiler. \end{remark} Variants can contain a reference to an interface - a normal interface (descending from \var{IInterface}) or a dispatchinterface (descending from \var{IDispatch}). Variants containing a reference to a dispatch interface can be used to control the object behind it: the compiler will use late binding to perform the call to the dispatch interface: there will be no run-time checking of the function names and parameters or arguments given to the functions. The result type is also not checked. The compiler will simply insert code to make the dispatch call and retrieve the result. This means basically, that you can do the following on Windows: \begin{verbatim} Var W : Variant; V : String; begin W:=CreateOleObject('Word.Application'); V:=W.Application.Version; Writeln('Installed version of MS Word is : ',V); end; \end{verbatim} The line \begin{verbatim} V:=W.Application.Version; \end{verbatim} is executed by inserting the necessary code to query the dispatch interface stored in the variant \var{W}, and execute the call if the needed dispatch information is found. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Type aliases \section{Type aliases} Type aliases are a way to give another name to a type, but can also be used to create real new types. Which of the 2 depends on the way the type alias is defined: \input{syntax/typealias.syn} The first case is just a means to give another name to a type: \begin{verbatim} Type MyInteger = Integer; \end{verbatim} This creates a new name to refer to the \var{Integer} type, but does not create an actual new type. That is, 2 variables: \begin{verbatim} Var A : MyInteger; B : Integer; \end{verbatim} Will actually have the same type from the point of view of the compiler (namely: \var{Integer}). The above presents a way to make types platform independent, by only using the alias types, and then defining these types for each platform individually. Any programmer who then uses these custom types doesn't have to worry about the underlying type size: it is opaque to him. It also allows to use shortcut names for fully qualified type names. e.g. define \var{system.longint} as \var{Olongint} and then redefine \var{longint}. The alias is frequently seen to re-expose a type: \begin{verbatim} Unit A; Interface Uses B; Type MyType = B.MyType; \end{verbatim} This construction is often seen after some refactoring, when moving some declarations from unit \var{A} to unit \var{B}, to preserve backwards compatibility of the interface of unit \var{A}. The second case is slightly more subtle: \begin{verbatim} Type MyInteger = Type Integer; \end{verbatim} This not only creates a new name to refer to the \var{Integer} type, but actually creates a new type. That is, 2 variables: \begin{verbatim} Var A : MyInteger; B : Integer; \end{verbatim} Will not have the same type from the point of view of the compiler. However, these 2 types will be assignment compatible. That means that an assignment \begin{verbatim} A:=B; \end{verbatim} will work. The difference can be seen when examining type information: \begin{verbatim} If TypeInfo(MyInteger)<>TypeInfo(Integer) then Writeln('MyInteger and Integer are different types'); \end{verbatim} The compiler function \var{TypeInfo} returns a pointer to the type information in the binary. Since the 2 types \var{MyInteger} and \var{Integer} are different, they will generate different type information blocks, and the pointers will differ. There are 3 consequences of having different types: \begin{enumerate} \item That they have different typeinfo, hence different RTTI (Run-Time Type Information). \item They can be used in function overloads, that is \begin{verbatim} Procedure MyProc(A : MyInteger); overload; Procedure MyProc(A : Integer); overload; \end{verbatim} will work. This will not work with a simple type alias. \item They can be used in operator overloads, that is \begin{verbatim} Operator +(A,B : MyInteger) : MyInteger; \end{verbatim} will work too. \end{enumerate} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Variables %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \chapter{Variables} \index{Variables}\index{Variable}\index{Var}\keywordlink{var} \label{ch:Variables} \section{Definition} Variables are explicitly named memory locations with a certain type. When assigning values to variables, the \fpc compiler generates machine code to move the value to the memory location reserved for this variable. Where this variable is stored depends on where it is declared: \begin{itemize} \item Global variables are variables declared in a unit or program, but not inside a procedure or function. They are stored in fixed memory locations, and are available during the whole execution time of the program. \item Local variables are declared inside a procedure or function. Their value is stored on the program stack, i.e. not at fixed locations. \end{itemize} The \fpc compiler handles the allocation of these memory locations transparantly, although this location can be influenced in the declaration. The \fpc compiler also handles reading values from or writing values to the variables transparantly. But even this can be explicitly handled by the programmer when using properties. Variables must be explicitly declared when they are needed. No memory is allocated unless a variable is declared. Using a variable identifier (for instance, a loop variable) which is not declared first, is an error which will be reported by the compiler. \section{Declaration} The variables must be declared in a variable declaration block of a unit or a procedure or function (\sees{blocks}). It looks as follows:\index{Var} \input{syntax/vardecl.syn} \keywordlink{cvar} \keywordlink{public} This means that the following are valid variable declarations: \keywordlink{absolute} \keywordlink{export} \begin{verbatim} Var curterm1 : integer; curterm2 : integer; cvar; curterm3 : integer; cvar; external; curterm4 : integer; external name 'curterm3'; curterm5 : integer; external 'libc' name 'curterm9'; curterm6 : integer absolute curterm1; curterm7 : integer; cvar; export; curterm8 : integer; cvar; public; curterm9 : integer; export name 'me'; curterm10 : integer; public name 'ma'; curterm11 : integer = 1 ; \end{verbatim} \index{external} The difference between these declarations is as follows: \begin{enumerate} \item The first form (\var{curterm1}) defines a regular variable. The compiler manages everything by itself. \item The second form (\var{curterm2}) declares also a regular variable, but specifies that the assembler name for this variable equals the name of the variable as written in the source. \item The third form (\var{curterm3}) declares a variable which is located externally: the compiler will assume memory is located elsewhere, and that the assembler name of this location is specified by the name of the variable, as written in the source. The name may not be specified. \item The fourth form is completely equivalent to the third, it declares a variable which is stored externally, and explicitly gives the assembler name of the location. If \var{cvar} is not used, the name must be specified. \item The fifth form is a variant of the fourth form, only the name of the library in which the memory is reserved is specified as well. \item The sixth form declares a variable (\var{curterm6}), and tells the compiler that it is stored in the same location as another variable (\var{curterm1}). \item The seventh form declares a variable (\var{curterm7}), and tells the compiler that the assembler label of this variable should be the name of the variable (case sensitive) and must be made public. i.e. it can be referenced from other object files. \item The eighth form (\var{curterm8}) is equivalent to the seventh: 'public' is an alias for 'export'. \item The ninth and tenth form are equivalent: they specify the assembler name of the variable. \item the elevents form declares a variable (\var{curterm11}) and initializes it with a value (1 in the above case). \end{enumerate} Note that assembler names must be unique. It's not possible to declare or export 2 variables with the same assembler name. \section{Scope} \index{Scope} Variables, just as any identifier, obey the general rules of scope. In addition, initialized variables are initialized when they enter scope: \begin{itemize} \item Global initialized variables are initialized once, when the program starts. \item Local initialized variables are initialized each time the procedure is entered. \end{itemize} Note that the behaviour for local initialized variables is different from the one of a local typed constant. A local typed constant behaves like a global initialized variable. \section{Initialized variables} \label{se:initializedvars}\index{Variables!Initialized} By default, variables in Pascal are not initialized after their declaration. Any assumption that they contain 0 or any other default value is erroneous: They can contain rubbish. To remedy this, the concept of initialized variables exists. The difference with normal variables is that their declaration includes an initial value, as can be seen in the diagram in the previous section. Given the declaration: \begin{verbatim} Var S : String = 'This is an initialized string'; \end{verbatim} The value of the variable following will be initialized with the provided value. The following is an even better way of doing this: \begin{verbatim} Const SDefault = 'This is an initialized string'; Var S : String = SDefault; \end{verbatim} Initialization is often used to initialize arrays and records. For arrays, the initialized elements must be specified, surrounded by round brackets, and separated by commas. The number of initialized elements must be exactly the same as the number of elements in the declaration of the type. As an example: \begin{verbatim} Var tt : array [1..3] of string[20] = ('ikke', 'gij', 'hij'); ti : array [1..3] of Longint = (1,2,3); \end{verbatim} For constant records, each element of the record should be specified, in the form \var{Field: Value}, separated by semicolons, and surrounded by round brackets.\index{Record!Constant} As an example: \begin{verbatim} Type Point = record X,Y : Real end; Var Origin : Point = (X:0.0; Y:0.0); \end{verbatim} The order of the fields in a constant record needs to be the same as in the type declaration, otherwise a compile-time error will occur. \begin{remark} It should be stressed that initialized variables are initialized when they come into scope, in difference with typed constants, which are initialized at program start. This is also true for {\em local} initialized variables. Local initialized are initialized whenever the routine is called. Any changes that occurred in the previous invocation of the routine will be undone, because they are again initialized. \end{remark} \section{Thread Variables} \index{Thread Variables}\index{Threadvar}\keywordlink{threadvar} For a program which uses threads, the variables can be really global, i.e. the same for all threads, or thread-local: this means that each thread gets a copy of the variable. Local variables (defined inside a procedure) are always thread-local. Global variables are normally the same for all threads. A global variable can be declared thread-local by replacing the \var{var} keyword at the start of the variable declaration block with \var{Threadvar}: \begin{verbatim} Threadvar IOResult : Integer; \end{verbatim} If no threads are used, the variable behaves as an ordinary variable. If threads are used then a copy is made for each thread (including the main thread). Note that the copy is made with the original value of the variable, {\em not} with the value of the variable at the time the thread is started. Threadvars should be used sparingly: There is an overhead for retrieving or setting the variable's value. If possible at all, consider using local variables; they are always faster than thread variables. Threads are not enabled by default. For more information about programming threads, see the chapter on threads in the \progref. \section{Properties} \index{Properties}\keywordlink{property} A global block can declare properties, just as they could be defined in a class. The difference is that the global property does not need a class instance: there is only 1 instance of this property. Other than that, a global property behaves like a class property. The read/write specifiers for the global property must also be regular procedures, not methods. The concept of a global property is specific to \fpc, and does not exist in Delphi. \var{ObjFPC} mode is required to work with properties. The concept of a global property can be used to 'hide' the location of the value, or to calculate the value on the fly, or to check the values which are written to the property. The declaration is as follows: \input{syntax/propvar.syn} The following is an example: \begin{verbatim} {$mode objfpc} unit testprop; Interface Function GetMyInt : Integer; Procedure SetMyInt(Value : Integer); Property MyProp : Integer Read GetMyInt Write SetMyInt; Implementation Uses sysutils; Var FMyInt : Integer; Function GetMyInt : Integer; begin Result:=FMyInt; end; Procedure SetMyInt(Value : Integer); begin If ((Value mod 2)=1) then Raise Exception.Create('MyProp can only contain even value'); FMyInt:=Value; end; end. \end{verbatim} The read/write specifiers can be hidden by declaring them in another unit which must be in the \var{uses} clause of the unit. This can be used to hide the read/write access specifiers for programmers, just as if they were in a \var{private} section of a class (discussed below). For the previous example, this could look as follows: \begin{verbatim} {$mode objfpc} unit testrw; Interface Function GetMyInt : Integer; Procedure SetMyInt(Value : Integer); Implementation Uses sysutils; Var FMyInt : Integer; Function GetMyInt : Integer; begin Result:=FMyInt; end; Procedure SetMyInt(Value : Integer); begin If ((Value mod 2)=1) then Raise Exception.Create('Only even values are allowed'); FMyInt:=Value; end; end. \end{verbatim} The unit \file{testprop} would then look like: \begin{verbatim} {$mode objfpc} unit testprop; Interface uses testrw; Property MyProp : Integer Read GetMyInt Write SetMyInt; Implementation end. \end{verbatim} More information about properties can be found in \seec{Classes}. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Objects %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \chapter{Objects} \label{ch:Objects} \index{Objects}\index{Types!Object} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Declaration \section{Declaration} \fpc supports object oriented programming. In fact, most of the compiler is written using objects. Here we present some technical questions regarding object oriented programming in \fpc. Objects should be treated as a special kind of record. The record contains all the fields that are declared in the objects definition, and pointers to the methods that are associated to the objects' type. An object is declared just as a record would be declared; except that now, procedures and functions can be declared as if they were part of the record. Objects can ''inherit'' fields and methods from ''parent'' objects. This means that these fields and methods can be used as if they were included in the objects declared as a ''child'' object. Furthermore, a concept of visibility \index{Visibility} is introduced: fields, procedures and functions can be declared as \var{public}, \var{protected} or \var{private}. By default, fields and methods are \var{public}, and are exported outside the current unit. \index{Visibility!Public}\index{Visibility!Private} Fields or methods that are declared \var{private} are only accessible in the current unit: their scope is limited to the implementation of the current unit.\index{Scope} The prototype declaration of an object is as follows: \index{object}\keywordlink{object} \input{syntax/typeobj.syn} As can be seen, as many \var{private} and \var{public} blocks as needed can be declared.\index{private}\index{public} The following is a valid definition of an object: \begin{verbatim} Type TObj = object Private Caption : ShortString; Public Constructor init; Destructor done; Procedure SetCaption (AValue : String); Function GetCaption : String; end; \end{verbatim} It contains a constructor/destructor pair, and a method to get and set a caption. The \var{Caption} field is private to the object: it cannot be accessed outside the unit in which \var{TObj} is declared. \begin{remark} In MacPas mode, the \var{Object} keyword is replaced by the \var{class} keyword for compatibility with other pascal compilers available on the Mac. That means that objects cannot be used in MacPas mode. \end{remark} \begin{remark}\index{Packed} \fpc also supports the packed object. This is the same as an object, only the elements (fields) of the object are byte-aligned, just as in the packed record. The declaration of a packed object is similar to the declaration of a packed record : \begin{verbatim} Type TObj = packed object Constructor init; ... end; Pobj = ^TObj; Var PP : Pobj; \end{verbatim} Similarly, the \var{\{\$PackRecords \}} directive acts on objects as well. \end{remark} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Fields \section{Fields} \index{Fields} Object Fields are like record fields. They are accessed in the same way as a record field would be accessed : by using a qualified identifier. Given the following declaration: \begin{verbatim} Type TAnObject = Object AField : Longint; Procedure AMethod; end; Var AnObject : TAnObject; \end{verbatim} then the following would be a valid assignment: \begin{verbatim} AnObject.AField := 0; \end{verbatim} Inside methods, fields can be accessed using the short identifier: \begin{verbatim} Procedure TAnObject.AMethod; begin ... AField := 0; ... end; \end{verbatim} Or, one can use the \var{self} identifier. The \var{self} identifier refers to the current instance of the object: \begin{verbatim} Procedure TAnObject.AMethod; begin ... Self.AField := 0; ... end; \end{verbatim} One cannot access fields that are in a private or protected sections of an object from outside the objects' methods. If this is attempted anyway, the compiler will complain about an unknown identifier. It is also possible to use the \var{with} statement with an object instance, just as with a record: \begin{verbatim} With AnObject do begin Afield := 12; AMethod; end; \end{verbatim} In this example, between the \var{begin} and \var{end}, it is as if \var{AnObject} was prepended to the \var{Afield} and \var{Amethod} identifiers. More about this in \sees{With}. \section{Static fields} \keywordlink{static} When the \var{\{\$STATIC ON\}} directive is active, then an object can contain static fields: these fields are global to the object type, and act like global variables, but are known only as part of the object. They can be referenced from within the objects methods, but can also be referenced from outside the object by providing the fully qualified name. For instance, the output of the following program: \begin{verbatim} {$static on} type cl=object l : longint;static; end; var cl1,cl2 : cl; begin cl1.l:=2; writeln(cl2.l); cl2.l:=3; writeln(cl1.l); Writeln(cl.l); end. \end{verbatim} will be the following \begin{verbatim} 2 3 3 \end{verbatim} Note that the last line of code references the object type itself (\var{cl}), and not an instance of the object (\var{cl1} or \var{cl2}). %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Constructors and destructors \section{Constructors and destructors } \index{Constructor}\index{Destructor} \keywordlink{constructor} \keywordlink{destructor} \index{Virtual} \label{se:constructdestruct} As can be seen in the syntax diagram for an object declaration, \fpc supports constructors and destructors. The programmer is responsible for calling the constructor and the destructor explicitly when using objects. The declaration of a constructor or destructor is as follows: \input{syntax/construct.syn} A constructor/destructor pair is {\em required} if the object uses virtual methods.\index{Virtual} The reason is that for an object with virtual methods, some internal housekeeping must be done: this housekeeping is done by the constructor\footnote{A pointer to the VMT must be set up.}. In the declaration of the object type, a simple identifier should be used for the name of the constuctor or destructor. When the constructor or destructor is implemented, a qualified method identifier should be used, i.e. an identifier of the form \var{objectidentifier.methodidentifier}. \fpc supports also the extended syntax of the \var{New} and \var{Dispose} procedures. In case a dynamic variable of an object type must be allocated the constructor's name can be specified in the call to \var{New}. The \var{New} is implemented as a function which returns a pointer to the instantiated object. Consider the following declarations: \begin{verbatim} Type TObj = object; Constructor init; ... end; Pobj = ^TObj; Var PP : Pobj; \end{verbatim} Then the following 3 calls are equivalent: \begin{verbatim} pp := new (Pobj,Init); \end{verbatim} and \begin{verbatim} new(pp,init); \end{verbatim} and also \begin{verbatim} new (pp); pp^.init; \end{verbatim} In the last case, the compiler will issue a warning that the extended syntax of \var{new} and \var{dispose} must be used to generate instances of an object. It is possible to ignore this warning, but it's better programming practice to use the extended syntax to create instances of an object. Similarly, the \var{Dispose} procedure accepts the name of a destructor. The destructor will then be called, before removing the object from the heap. In view of the compiler warning remark, the following chapter presents the Delphi approach to object-oriented programming, and may be considered a more natural way of object-oriented programming. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Methods \section{Methods} \index{Methods} Object methods are just like ordinary procedures or functions, only they have an implicit extra parameter : \var{self}. Self points to the object with which the method was invoked.\index{Self} When implementing methods, the fully qualified identifier must be given in the function header. When declaring methods, a normal identifier must be given. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Method declaration \subsection{Declaration} The declaration of a method is much like a normal function or procedure declaration, with some additional specifiers, as can be seen from the following diagram, which is part of the object declaration: \input{syntax/omethods.syn} from the point of view of declarations, \var{Method definitions} are normal function or procedure declarations. Contrary to TP and Delphi, fields can be declared after methods in the same block, i.e. the following will generate an error when compiling with Delphi or \tp, but not with FPC: \begin{verbatim} Type MyObj = Object Procedure Doit; Field : Longint; end; \end{verbatim} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Method invocation \subsection{Method invocation} Methods are called just as normal procedures are called, only they have an object instance identifier prepended to them (see also \seec{Statements}). To determine which method is called, it is necessary to know the type of the method. We treat the different types in what follows. \subsubsection{Static methods} \index{Methods!Static} Static methods are methods that have been declared without a \var{abstract} or \var{virtual} keyword. When calling a static method, the declared (i.e. compile time) method of the object is used. For example, consider the following declarations: \begin{verbatim} Type TParent = Object ... procedure Doit; ... end; PParent = ^TParent; TChild = Object(TParent) ... procedure Doit; ... end; PChild = ^TChild; \end{verbatim} As it is visible, both the parent and child objects have a method called \var{Doit}. Consider now the following declarations and calls: \begin{verbatim} Var ParentA,ParentB : PParent; Child : PChild; begin ParentA := New(PParent,Init); ParentB := New(PChild,Init); Child := New(PChild,Init); ParentA^.Doit; ParentB^.Doit; Child^.Doit; \end{verbatim} Of the three invocations of \var{Doit}, only the last one will call \var{TChild.Doit}, the other two calls will call \var{TParent.Doit}. This is because for static methods, the compiler determines at compile time which method should be called. Since \var{ParentB} is of type \var{TParent}, the compiler decides that it must be called with \var{TParent.Doit}, even though it will be created as a \var{TChild}. There may be times when the method that is actually called should depend on the actual type of the object at run-time. If so, the method cannot be a static method, but must be a virtual method. \subsubsection{Virtual methods} \index{Virtual}\index{Methods!Virtual}\keywordlink{virtual} To remedy the situation in the previous section, \var{virtual} methods are created. This is simply done by appending the method declaration with the \var{virtual} modifier. The descendent object can then override the method with a new implementation by re-declaring the method (with the same parameter list) using the \var{virtual} keyword. Going back to the previous example, consider the following alternative declaration: \begin{verbatim} Type TParent = Object ... procedure Doit;virtual; ... end; PParent = ^TParent; TChild = Object(TParent) ... procedure Doit;virtual; ... end; PChild = ^TChild; \end{verbatim} As it is visible, both the parent and child objects have a method called \var{Doit}. Consider now the following declarations and calls : \begin{verbatim} Var ParentA,ParentB : PParent; Child : PChild; begin ParentA := New(PParent,Init); ParentB := New(PChild,Init); Child := New(PChild,Init); ParentA^.Doit; ParentB^.Doit; Child^.Doit; \end{verbatim} Now, different methods will be called, depending on the actual run-time type of the object. For \var{ParentA}, nothing changes, since it is created as a \var{TParent} instance. For \var{Child}, the situation also doesn't change: it is again created as an instance of \var{TChild}. For \var{ParentB} however, the situation does change: Even though it was declared as a \var{TParent}, it is created as an instance of \var{TChild}. Now, when the program runs, before calling \var{Doit}, the program checks what the actual type of \var{ParentB} is, and only then decides which method must be called. Seeing that \var{ParentB} is of type \var{TChild}, \var{TChild.Doit} will be called. The code for this run-time checking of the actual type of an object is inserted by the compiler at compile time. The \var{TChild.Doit} is said to {\em override} the \var{TParent.Doit}.\index{override} \index{inherited} \keywordlink{override} \keywordlink{inherited} It is possible to acces the \var{TParent.Doit} from within the var{TChild.Doit}, with the \var{inherited} keyword: \begin{verbatim} Procedure TChild.Doit; begin inherited Doit; ... end; \end{verbatim} In the above example, when \var{TChild.Doit} is called, the first thing it does is call \var{TParent.Doit}. The inherited keyword cannot be used in static methods, only on virtual methods. To be able to do this, the compiler keeps - per object type - a table with virtual methods: the VMT (Virtual Method Table). This is simply a table with pointers to each of the virtual methods: each virtual method has its fixed location in this table (an index). The compiler uses this table to look up the actual method that must be used. When a descendent object overrides a method, the entry of the parent method is overwritten in the VMT. More information about the VMT can be found in \progref. As remarked earlier, objects that have a VMT must be initialized with a constructor: the object variable must be initialized with a pointer to the VMT of the actual type that it was created with. % \subsubsection{Abstract methods} \index{Abstract}\index{Methods!Abstract}\index{Methods!Virtual}\keywordlink{abstract} An abstract method is a special kind of virtual method. A method that is declared \var{abstract} does not have an implementation for this method. It is up to inherited objects to override and implement this method. From this it follows that a method can not be abstract if it is not virtual (this can be seen from the syntax diagram). A second consequence is that an instance of an object that has an abstract method cannot be created directly. The reason is obvious: there is no method where the compiler could jump to ! A method that is declared \var{abstract} does not have an implementation for this method. It is up to inherited objects to override and implement this method. Continuing our example, take a look at this: \begin{verbatim} Type TParent = Object ... procedure Doit;virtual;abstract; ... end; PParent=^TParent; TChild = Object(TParent) ... procedure Doit;virtual; ... end; PChild = ^TChild; \end{verbatim} As it is visible, both the parent and child objects have a method called \var{Doit}. Consider now the following declarations and calls : \begin{verbatim} Var ParentA,ParentB : PParent; Child : PChild; begin ParentA := New(PParent,Init); ParentB := New(PChild,Init); Child := New(PChild,Init); ParentA^.Doit; ParentB^.Doit; Child^.Doit; \end{verbatim} First of all, Line 3 will generate a compiler error, stating that one cannot generate instances of objects with abstract methods: The compiler has detected that \var{PParent} points to an object which has an abstract method. Commenting line 3 would allow compilation of the program. \begin{remark} If an abstract method is overridden, the parent method cannot be called with \var{inherited}, since there is no parent method; The compiler will detect this, and complain about it, like this: \begin{verbatim} testo.pp(32,3) Error: Abstract methods can't be called directly \end{verbatim} If, through some mechanism, an abstract method is called at run-time, then a run-time error will occur. (run-time error 211, to be precise) \end{remark} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Visibility \section{Visibility} \index{Visibility}\index{Scope}\index{Private}\index{Protected}\index{Public} For objects, 3 visibility specifiers exist : \var{private}, \var{protected} and \var{public}. If a visibility specifier is not specified, \var{public} is assumed. Both methods and fields can be hidden from a programmer by putting them in a \var{private} section. The exact visibility rule is as follows: \begin{description} \item [Private\ ] All fields and methods that are in a \var{private} block, can only be accessed in the module (i.e. unit or program) that contains the object definition.\keywordlink{private} They can be accessed from inside the object's methods or from outside them e.g. from other objects' methods, or global functions. \item [Protected\ ] Is the same as \var{Private}, except that the members of a \var{Protected} section are also accessible to descendent types, even if they are implemented in other modules.\keywordlink{private} \item [Public\ ] fields and methods are always accessible, from everywhere. Fields and methods in a \var{public} section behave as though they were part of an ordinary \var{record} type.\keywordlink{public} \end{description} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Classes %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \chapter{Classes} \label{ch:Classes}\index{Classes}\index{Types!Class}\keywordlink{class} In the Delphi approach to Object Oriented Programming, everything revolves around the concept of 'Classes'. A class can be seen as a pointer to an object, or a pointer to a record, with methods associated with it. The difference between objects and classes is mainly that an object is allocated on the stack, as an ordinary record would be, and that classes are always allocated on the heap. In the following example: \begin{verbatim} Var A : TSomeObject; // an Object B : TSomeClass; // a Class \end{verbatim} The main difference is that the variable \var{A} will take up as much space on the stack as the size of the object (\var{TSomeObject}). The variable \var{B}, on the other hand, will always take just the size of a pointer on the stack. The actual class data is on the heap. From this, a second difference follows: a class must {\em always} be initialized through its constructor, whereas for an object, this is not necessary. Calling the constructor allocates the necessary memory on the heap for the class instance data. \begin{remark} In earlier versions of \fpc it was necessary, in order to use classes, to put the \file{objpas} unit in the uses clause of a unit or program. {\em This is no longer needed} as of version 0.99.12. As of this version, the unit will be loaded automatically when the \var{-MObjfpc} or \var{-MDelphi} options are specified, or their corresponding directives are used: \begin{verbatim} {$mode objfpc} {$mode delphi} \end{verbatim} In fact, the compiler will give a warning if it encounters the \file{objpas} unit in a uses clause. \end{remark} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Class definitions \section{Class definitions} The prototype declaration of a class is as follows:\index{Class} \input{syntax/typeclas.syn} \begin{remark} In MacPas mode, the \var{Object} keyword is replaced by the \var{class} keyword for compatibility with other pascal compilers available on the Mac. That means that in MacPas mode, the reserved word 'class' in the above diagram may be replaced by the reserved word 'object'. \end{remark} In a class declaration, as many \var{private}, \var{protected}, \var{published} and \var{public} blocks as needed can be used: the various blocks can be repeated, and there is no special order in which they must appear. Methods are normal function or procedure declarations. As can be seen, the declaration of a class is almost identical to the declaration of an object. The real difference between objects and classes is in the way they are created (see further in this chapter). The visibility of the different sections is as follows:\index{Scope} \begin{description} \item [Private\ ] \index{Private}\index{Visibility!Private} All fields and methods that are in a \var{private} block, can only be accessed in the module (i.e. unit) that contains the class definition. They can be accessed from inside the classes' methods or from outside them (e.g. from other classes' methods)\keywordlink{private} \item [Strict Private\ ] \index{Private!strict}\index{Visibility!Strict Private} All fields and methods that are in a \var{strict private} block, can only be accessed from methods of the class itself. Other classes or descendent classes (even in the same unit) cannot access strict private members. \keywordlink{strict} \item [Protected\ ] \index{Protected}\index{Visibility!Protected}% Is the same as \var{Private}, except that the members of a \var{Protected} section are also accessible to descendent types, even if they are implemented in other modules.\keywordlink{protected} \item [Strict Protected\ ] \index{Protected}\index{Visibility!Strict Protected}% Is the same as \var{Protected}, except that the members of a \var{Protected} section are also accessible to other classes implemented in the same unit. \var{Strict protected} members are only visible to descendent classes, not to other classes in the same unit. \keywordlink{strict protected} \item [Public\ ] \index{Public}\index{Visibility!Public} sections are always accessible.\keywordlink{public} \item [Published\ ] \index{Published}\index{Visibility!Published} Is the same as a \var{Public} section, but the compiler generates also type information that is needed for automatic streaming of these classes if the compiler is in the \var{\{\$M+\}} state. Fields defined in a \var{published} section must be of class type. Array properties cannot be in a \var{published} section.\keywordlink{published} \end{description} In the syntax diagram, it can be seen that a class can list implemented interfaces. This feature will be discussed in the next chapter. Classes can contain \var{Class} methods: these are functions that do not require an instance. The \var{Self} identifier is valid in such methods, but refers to the class pointer (the VMT). Similar to objects, if the \var{\{\$STATIC ON\}} directive is active, then a class can contain static fields: these fields are global to the class, and act like global variables, but are known only as part of the class. They can be referenced from within the classes' methods, but can also be referenced from outside the class by providing the fully qualified name. For instance, the output of the following program: \begin{verbatim} {$mode objfpc} {$static on} type cl=class l : longint;static; end; var cl1,cl2 : cl; begin cl1:=cl.create; cl2:=cl.create; cl1.l:=2; writeln(cl2.l); cl2.l:=3; writeln(cl1.l); Writeln(cl.l); end. \end{verbatim} will be the following \begin{verbatim} 2 3 3 \end{verbatim} Note that the last line of code references the class type itself (\var{cl}), and not an instance of the class (\var{cl1} or \var{cl2}). \begin{remark} Like with functions and pointer types, sometimes a forward definition of a class is needed. A class forward definition is simply the name of the class, with the keyword \var{Class}, as in the following example: \begin{verbatim} Type TClassB = Class; TClassA = Class B : TClassB; end; TClassB = Class A : TClassA; end; \end{verbatim} When using a class forward definition, the class must be defined in the same unit, in the same section (interface/implementation). It must not necessarily be defined in the same type section. \end{remark} It is also possible to define class reference types: \input{syntax/classref.syn} Class reference types are used to create instances of a certain class, which is not yet known at compile time, but which is specified at run time. Essentially, a variable of a class reference type contains a pointer to the definition of the speficied class. This can be used to construct an instance of the class corresponding to the definition, or to check inheritance. The following example shows how it works: \begin{verbatim} Type TComponentClass = Class of TComponent; Function CreateComponent(AClass: TComponentClass; AOwner: TComponent): TComponent; begin // ... Result:=AClass.Create(AOwner); // ... end; \end{verbatim} This function can be passed a class reference of any class that descends from \var{TComponent}. The following is a valid call: \begin{verbatim} Var C : TComponent; begin C:=CreateComponent(TEdit,Form1); end; \end{verbatim} On return of the \var{CreateComponent} function, \var{C} will contain an instance of the class \var{TEdit}. Note that the following call will fail to compile: \begin{verbatim} Var C : TComponent; begin C:=CreateComponent(TStream,Form1); end; \end{verbatim} because \var{TStream} does not descend from \var{TComponent}, and \var{AClass} refers to a \var{TComponent} class. The compiler can (and will) check this at compile time, and will produce an error. References to classes can also be used to check inheritance: \begin{verbatim} TMinClass = Class of TMyClass; TMaxClass = Class of TMyClassChild; Function CheckObjectBetween(Instance : TObject) : boolean; begin If not (Instance is TMinClass) or ((Instance is TMaxClass) and (Instance.ClassType<>TMaxClass)) then Raise Exception.Create(SomeError) end; \end{verbatim} The above example will raise an exception if the passed instance is not a descendent of \var{TMinClass} or a descendent if \var{TMaxClass}. More about instantiating a class can be found in the next section. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Class instantiation \section{Class instantiation} \index{Constructor}\keywordlink{constructor} Classes must be created using one of their constructors (there can be multiple constructors). Remember that a class is a pointer to an object on the heap. When a variable of some class is declared, the compiler just allocates room for this pointer, not the entire object. The constructor of a class returns a pointer to an initialized instance of the object on the heap. So, to initialize an instance of some class, one would do the following : \begin{verbatim} ClassVar := ClassType.ConstructorName; \end{verbatim} The extended syntax of \var{new} and \var{dispose} can {\em not} be used to instantiate and destroy class instances. That construct is reserved for use with objects only. Calling the constructor will provoke a call to \var{getmem}, to allocate enough space to hold the class instance data. After that, the constuctor's code is executed. The constructor has a pointer to its data, in \var{Self}. \begin{remark} \begin{itemize}\index{Packed} \item The \var{\{\$PackRecords \}} directive also affects classes, i.e. the alignment in memory of the different fields depends on the value of the \var{\{\$PackRecords \}} directive. \item Just as for objects and records, a packed class can be declared. This has the same effect as on an object, or record, namely that the elements are aligned on 1-byte boundaries, i.e. as close as possible. \item \var{SizeOf(class)} will return the same as \var{SizeOf(Pointer)}, since a class is a pointer to an object. To get the size of the class instance data, use the \var{TObject.InstanceSize} method. \end{itemize} \end{remark} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Class destruction \section{Class destruction} \index{Destructor}\keywordlink{Destructor} Class instances must be destroyed using the destructor. In difference with the constructor, there is no choice in destructors: the destructor {\em must} have the name \var{Destroy}, it {\em must} override the \var{Destroy} destructor declared in \var{TObject}, cannot have arguments, and the inherited destructor must always be called. To avoid calling a destructor on a \var{Nil} instance, it is best to call the \var{Free} method of \var{TObject}. This method will check if \var{Self} is not \var{Nil}, and if so, then it calls \var{Destroy}. If \var{Self} equals \var{Nil}, it will just exit. Destroying an instance does not free a reference to an instance: \begin{verbatim} Var A : TComponent; begin A:=TComponent.Create; A.Name:='MyComponent'; A.Free; Writeln('A is still assigned: ',Assigned(A)); end. \end{verbatim} After the call to \var{Free}, the variable A will not be \var{Nil}, the output of this program will be: \begin{verbatim} A is still assigned: TRUE \end{verbatim} To make sure that the variable \var{A} is cleared after the destructor was called, the function \var{FreeAndNil} from the \file{SysUtils} unit can be used. It will call \var{Free} and will then write \var{Nil} in the object pointer (\var{A} in the above example): \begin{verbatim} Var A : TComponent; begin A:=TComponent.Create; A.Name:='MyComponent'; FreeAndNil(A); Writeln('A is still assigned: ',Assigned(A)); end. \end{verbatim} After the call to \var{FreeAndNil}, the variable \var{A} will contain \var{Nil}, the output of this program will be: \begin{verbatim} A is still assigned: FALSE \end{verbatim} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Methods \section{Methods} \index{Methods} \subsection{Declaration} Declaration of methods in classes follows the same rules as method declarations in objects: \input{syntax/cmethods.syn} The only differences are the \var{override}, \var{reintroduce} and \var{message} directives. \subsection{invocation} Method invocation for classes is no different than for objects. The following is a valid method invocation: \begin{verbatim} Var AnObject : TAnObject; begin AnObject := TAnObject.Create; ANobject.AMethod; \end{verbatim} \subsection{Virtual methods} \index{Methods!Virtual}\index{Virtual} Classes have virtual methods, just as objects do. There is however a difference between the two. For objects, it is sufficient to redeclare the same method in a descendent object with the keyword \var{virtual} to override it. For classes, the situation is different: virtual methods {\em must} be overridden with the \var{override} keyword. Failing to do so, will start a {\em new} batch of virtual methods, hiding the previous one. The \var{Inherited} keyword will not jump to the inherited method, if \var{Virtual} was used. The following code is {\em wrong}: \begin{verbatim} Type ObjParent = Class Procedure MyProc; virtual; end; ObjChild = Class(ObjPArent) Procedure MyProc; virtual; end; \end{verbatim} The compiler will produce a warning: \begin{verbatim} Warning: An inherited method is hidden by OBJCHILD.MYPROC \end{verbatim} The compiler will compile it, but using \var{Inherited} can\index{Inherited} produce strange effects. The correct declaration is as follows: \begin{verbatim} Type ObjParent = Class Procedure MyProc; virtual; end; ObjChild = Class(ObjPArent) Procedure MyProc; override; end; \end{verbatim} This will compile and run without warnings or errors.\index{Override} If the virtual method should really be replaced with a method with the same name, then the \var{reintroduce} keyword can be used:\index{reintroduce} \keywordlink{reintroduce} \begin{verbatim} Type ObjParent = Class Procedure MyProc; virtual; end; ObjChild = Class(ObjPArent) Procedure MyProc; reintroduce; end; \end{verbatim} This new method is no longer virtual. To be able to do this, the compiler keeps - per class type - a table with virtual methods: the VMT (Virtual Method Table). This is simply a table with pointers to each of the virtual methods: each virtual method has its fixed location in this table (an index). The compiler uses this table to look up the actual method that must be used at runtime. When a descendent object overrides a method, the entry of the parent method is overwritten in the VMT. More information about the VMT can be found in \progref. \begin{remark}\keywordlink{dynamic} The keyword 'virtual' can be replaced with the 'dynamic' keyword: dynamic methods behave the same as virtual methods. Unlike in Delphi, in FPC the implementation of dynamic methods is equal to the implementation of virtual methods. \end{remark} \subsection{Class methods} \index{Class}\index{Methods!Class} Class methods are identified by the keyword \var{Class} in front of the procedure or function declaration, as in the following example: \begin{verbatim} Class Function ClassName : String; \end{verbatim} Class methods are methods that do not have an instance (i.e. Self does not point to a class instance) but which follow the scoping and inheritance rules of a class. They can be used to return information about the current class, for instance for registration or use in a class factory. Since no instance is available, no information available in instances can be used. Class methods can be called from inside a regular method, but can also be called using a class identifier: \begin{verbatim} Var AClass : TClass; // AClass is of type "type of class" begin .. if CompareText(AClass.ClassName,'TCOMPONENT')=0 then ... \end{verbatim} But calling them from an instance is also possible: \begin{verbatim} Var MyClass : TObject; begin .. if MyClass.ClassNameis('TCOMPONENT') then ... \end{verbatim} The reverse is not possible: Inside a class method, the \var{Self} identifier points to the VMT\index{Self} table of the class. No fields, properties or regular methods are available inside a class method. Accessing a regular property or method will result in a compiler error. Note that class methods can be virtual, and can be overridden. Class methods can be used as read or write specifiers for a regular property, but naturally, this property will have the same value for all instances of the class, since there is no instance available in the class method.\index{Property} \subsection{Class constructors and destructors} A class constructor or destructor can also be created. They serve to instantiate some class variables or class properties which must be initialized before a class can be used. These constructors are called automatically at program startup: The constructor is called before the initialization section of the unit it is declared in, the destructor is called after the finalisation section of the unit it is declared in. There are some caveats when using class destructors/constructors: \begin{itemize} \item The constructor must be called \var{Create} and can have no parameters. \item The destructor must be called \var{Destroy} and can have no parameters. \item Neither constructor nor destructor can be virtual. \item The class constructor/destructor is called irrespective of the use of the class: even if a class is never used, the constructor and destructor are called anyway. \end{itemize} The following program: \begin{verbatim} {$mode objfpc} {$h+} Type TA = Class(TObject) Private Function GetA : Integer; Procedure SetA(AValue : integer); public Class Constructor create; Class Destructor destroy; Property A : Integer Read GetA Write SetA; end; {Class} Function TA.GetA : Integer; begin Result:=-1; end; {Class} Procedure TA.SetA(AValue : integer); begin // end; Class Constructor TA.Create; begin Writeln('Class constructor TA'); end; Class Destructor TA.Destroy; begin Writeln('Class destructor TA'); end; Var A : TA; begin end. \end{verbatim} Will, when run, output the following: \begin{verbatim} Class constructor TA Class destructor TA \end{verbatim} \subsection{Static class methods} \index{Methods!Static}\index{Static class methods} FPC knows static class methods in classes: these are class methods that have the \var{Static} keyword at the end. These methods behave completely like regular procedures or functions. This means that: \begin{itemize} \item They do not have a \var{Self} parameter. As a result, they cannot access properties or fields or regular methods. \item They cannot be virtual. \item They can be assigned to regular procedural variables. \end{itemize} Their use is mainly to include the method in the namespace of the class as opposed to having the procedure in the namespace of the unit. Note that they do have access to all class variables, types etc, meaning something like this is possible: \begin{verbatim} {$mode objfpc} {$h+} Type TA = Class(TObject) Private class var myprivatea : integer; public class Function GetA : Integer; static; class Procedure SetA(AValue : Integer); static; end; Class Function TA.GetA : Integer; begin Result:=myprivateA; end; Class Procedure TA.SetA(AValue : integer); begin myprivateA:=AValue; end; begin TA.SetA(123); Writeln(TA.MyPrivateA); end. \end{verbatim} Which will output \var{123}, when run. In the implementation of a static class method, the \var{Self} identifier is not available. The method behaves as if \var{Self} is hardcoded to the declared class, not the actual class with which it was called. In regular class methods, \var{Self} contains the Actual class for which the method was called. The following example makes this clear: \begin{verbatim} Type TA = Class Class procedure DoIt; virtual; Class Procedure DoitStatic; static; end; TB = CLass(TA) Class procedure DoIt; override; end; Class procedure TA.DOit; begin Writeln('TA.Doit : ',Self.ClassName); end; Class procedure TA.DOitStatic; begin Doit; Writeln('TA.DoitStatic : ',ClassName); end; Class procedure TB.DoIt; begin Inherited; Writeln('TB.Doit : ',Self.ClassName); end; begin Writeln('Through static method:'); TB.DoItStatic; Writeln('Through class method:'); TB.Doit; end. \end{verbatim} When run, this example will print: \begin{verbatim} Through static method: TA.Doit : TA TA.DoitStatic : TA Through class method: TA.Doit : TB TB.Doit : TB \end{verbatim} For the static class method, even though it was called using \var{TB}, the class (\var{Self}, if it were available) is set to \var{TA}, the class in which the static method was defined. For the class method, the class is set to the actual class used to call the method (\var{TB}). \subsection{Message methods} \index{Methods!Message} New in classes are \var{message} methods. Pointers to message methods are stored in a special table, together with the integer or string constant that they were declared with. They are primarily intended to ease programming of callback functions in several \var{GUI} toolkits, such as \var{Win32} or \var{GTK}. In difference with Delphi, \fpc also accepts strings as message identifiers. Message methods are always virtual. \index{Virtual}\index{message} \keywordlink{message} As can be seen in the class declaration diagram, message methods are declared with a \var{Message} keyword, followed by an integer constant expression. Additionally, they can take only one var argument (typed or not):\index{Message} \begin{verbatim} Procedure TMyObject.MyHandler(Var Msg); Message 1; \end{verbatim} The method implementation of a message function is not different from an ordinary method. It is also possible to call a message method directly, but this should not be done. Instead, the \var{TObject.Dispatch} method should be used.\index{Dispatch} Message methods are automatically virtual, i.e. they can be overridden in descendent classes. The \var{TObject.Dispatch} method can be used to call a \var{message}\index{Message} handler. It is declared in the \file{system} unit and will accept a var parameter which must have at the first position a cardinal with the message ID that should be called. For example: \begin{verbatim} Type TMsg = Record MSGID : Cardinal; Data : Pointer; Var Msg : TMSg; MyObject.Dispatch (Msg); \end{verbatim} In this example, the \var{Dispatch} method will look at the object and all its ancestors (starting at the object, and searching up the inheritance class tree), to see if a message method with message \var{MSGID} has been declared. If such a method is found, it is called, and passed the \var{Msg} parameter. If no such method is found, \var{DefaultHandler} is called. \var{DefaultHandler} is a virtual method of \var{TObject} that doesn't do anything, but which can be overridden to provide any processing that might be needed. \var{DefaultHandler} is declared as follows: \begin{verbatim} procedure DefaultHandler(var message);virtual; \end{verbatim} In addition to the message method with a \var{Integer} identifier, \fpc also supports a message method with a string identifier: \begin{verbatim} Procedure TMyObject.MyStrHandler(Var Msg); Message 'OnClick'; \end{verbatim} The working of the string message handler is the same as the ordinary integer message handler: The \var{TObject.DispatchStr} \index{DispatchStr} method can be used to call a \var{message} handler. It is declared in the \file{system} unit and will accept one parameter which must have at the first position a short string with the message ID that should be called. For example: \begin{verbatim} Type TMsg = Record MsgStr : String[10]; // Arbitrary length up to 255 characters. Data : Pointer; Var Msg : TMSg; MyObject.DispatchStr (Msg); \end{verbatim} In this example, the \var{DispatchStr} method will look at the object and all its ancestors (starting at the object, and searching up the inheritance class tree), to see if a message method with message \var{MsgStr} has been declared. If such a method is found, it is called, and passed the \var{Msg} parameter. If no such method is found, \var{DefaultHandlerStr} is called. \var{DefaultHandlerStr} is a virtual method of \var{TObject} that doesn't do anything, but which can be overridden to provide any processing that might be needed. \var{DefaultHandlerStr} is declared as follows: \begin{verbatim} procedure DefaultHandlerStr(var message);virtual; \end{verbatim} In addition to this mechanism, a string message method accepts a \var{self} parameter: \begin{verbatim} Procedure StrMsgHandler(Data: Pointer; Self: TMyObject); Message 'OnClick'; \end{verbatim} When encountering such a method, the compiler will generate code that loads the \var{Self} parameter into the object instance pointer. The result of this is that it is possible to pass \var{Self} as a parameter to such a method. \begin{remark} The type of the \var{Self} \index{Self}parameter must be of the same class as the class the method is defined in. \end{remark} \subsection{Using inherited} In an overridden virtual method, it is often necessary to call the parent class' implementation of the virtual method. This can be done with the \var{inherited} keyword. Likewise, the \var{inherited} keyword can be used to call any method of the parent class. The first case is the simplest: \begin{verbatim} Type TMyClass = Class(TComponent) Constructor Create(AOwner : TComponent); override; end; Constructor TMyClass.Create(AOwner : TComponent); begin Inherited; // Do more things end; \end{verbatim} In the above example, the \var{Inherited} statement will call \var{Create} of \var{TComponent}, passing it \var{AOwner} as a parameter: the same parameters that were passed to the current method will be passed to the parent's method. They must not be specified again: if none are specified, the compiler will pass the same arguments as the ones received. The second case is slightly more complicated: \begin{verbatim} Type TMyClass = Class(TComponent) Constructor Create(AOwner : TComponent); override; Constructor CreateNew(AOwner : TComponent; DoExtra : Boolean); end; Constructor TMyClass.Create(AOwner : TComponent); begin Inherited; end; Constructor TMyClass.CreateNew(AOwner : TComponent; DoExtra : Boolean); begin Inherited Create(AOwner); // Do stuff end; \end{verbatim} The \var{CreateNew} method will first call \var{TComponent.Create} and will pass it \var{AOwner} as a parameter. It will not call \var{TMyClass.Create}. Although the examples were given using constructors, the use of \var{inherited} is not restricted to constructors, it can be used for any procedure or function or destructor as well. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Properties \section{Properties} \index{Properties}\keywordlink{property} \subsection{Definition} Classes can contain properties as part of their fields list. A property acts like a normal field, i.e. its value can be retrieved or set, but it allows to redirect the access of the field through functions and procedures. They provide a means to associate an action with an assignment of or a reading from a class 'field'. This allows e.g. checking that a value is valid when assigning, or, when reading, it allows to construct the value on the fly. Moreover, properties can be read-only or write only. The prototype declaration of a property is as follows:\index{Property} \input{syntax/property.syn} A \var{read specifier} \index{Read} is either the name of a field that contains the property, or the name of a method function that has the same return type as the property type. In the case of a simple type, this function must not accept an argument. In case of an array property, the function must accept a single argument of the same type as the index. In case of an indexed property, it must accept a integer as an argument. A \var{read specifier} is optional, making the property write-only. Note that class methods cannot be used as read specifiers. A \var{write specifier} \index{Write} is optional: If there is no \var{write specifier}, the property is read-only. A write specifier is either the name of a field, or the name of a method procedure that accepts as a sole argument a variable of the same type as the property. In case of an array property, the procedure must accept 2 arguments: the first argument must have the same type as the index, the second argument must be of the same type as the property. Similarly, in case of an indexed property, the first parameter must be an integer. The section \index{Private}\index{Published} (\var{private}, \var{published}) in which the specified function or procedure resides is irrelevant. Usually, however, this will be a protected or private method. For example, given the following declaration: \begin{verbatim} Type MyClass = Class Private Field1 : Longint; Field2 : Longint; Field3 : Longint; Procedure Sety (value : Longint); Function Gety : Longint; Function Getz : Longint; Public Property X : Longint Read Field1 write Field2; Property Y : Longint Read GetY Write Sety; Property Z : Longint Read GetZ; end; Var MyClass : TMyClass; \end{verbatim} The following are valid statements: \begin{verbatim} WriteLn ('X : ',MyClass.X); WriteLn ('Y : ',MyClass.Y); WriteLn ('Z : ',MyClass.Z); MyClass.X := 0; MyClass.Y := 0; \end{verbatim} But the following would generate an error: \begin{verbatim} MyClass.Z := 0; \end{verbatim} because Z is a read-only property. What happens in the above statements is that when a value needs to be read, the compiler inserts a call to the various \var{getNNN} methods of the object, and the result of this call is used. When an assignment is made, the compiler passes the value that must be assigned as a paramater to the various \var{setNNN} methods. Because of this mechanism, properties cannot be passed as var arguments to a function or procedure, since there is no known address of the property (at least, not always).\index{Parameters!Var} \subsection{Indexed properties} \index{Properties!Indexed}\keywordlink{index} If the property definition contains an index, \index{index} then the read and write specifiers must be a function and a procedure. Moreover, these functions require an additional parameter : An integer parameter. This allows to read or write several properties with the same function. For this, the properties must have the same type. The following is an example of a property with an index: \begin{verbatim} {$mode objfpc} Type TPoint = Class(TObject) Private FX,FY : Longint; Function GetCoord (Index : Integer): Longint; Procedure SetCoord (Index : Integer; Value : longint); Public Property X : Longint index 1 read GetCoord Write SetCoord; Property Y : Longint index 2 read GetCoord Write SetCoord; Property Coords[Index : Integer]:Longint Read GetCoord; end; Procedure TPoint.SetCoord (Index : Integer; Value : Longint); begin Case Index of 1 : FX := Value; 2 : FY := Value; end; end; Function TPoint.GetCoord (INdex : Integer) : Longint; begin Case Index of 1 : Result := FX; 2 : Result := FY; end; end; Var P : TPoint; begin P := TPoint.create; P.X := 2; P.Y := 3; With P do WriteLn ('X=',X,' Y=',Y); end. \end{verbatim} When the compiler encounters an assignment to \var{X}, then \var{SetCoord} is called with as first parameter the index (1 in the above case) and with as a second parameter the value to be set. Conversely, when reading the value of \var{X}, the compiler calls \var{GetCoord} and passes it index 1. Indexes can only be integer values. \subsection{Array properties} Array properties also exist.\index{Properties!Array} These are properties that accept an index, just as an array does. The index can be one-dimensional, or multi-dimensional. In difference with normal (static or dynamic) arrays, the index of an array property doesn't have to be an ordinal type, but can be any type. A \var{read specifier} for an array property is the name method function that has the same return type as the property type. The function must accept as a sole arguent a variable of the same type as the index type. For an array property, one cannot specify fields as \var{read specifiers}. A \var{write specifier} for an array property is the name of a method procedure that accepts two arguments: the first argument has the same type as the index, and the second argument is a parameter of the same type as the property type. As an example, see the following declaration: \begin{verbatim} Type TIntList = Class Private Function GetInt (I : Longint) : longint; Function GetAsString (A : String) : String; Procedure SetInt (I : Longint; Value : Longint;); Procedure SetAsString (A : String; Value : String); Public Property Items [i : Longint] : Longint Read GetInt Write SetInt; Property StrItems [S : String] : String Read GetAsString Write SetAsstring; end; Var AIntList : TIntList; \end{verbatim} Then the following statements would be valid: \begin{verbatim} AIntList.Items[26] := 1; AIntList.StrItems['twenty-five'] := 'zero'; WriteLn ('Item 26 : ',AIntList.Items[26]); WriteLn ('Item 25 : ',AIntList.StrItems['twenty-five']); \end{verbatim} While the following statements would generate errors: \begin{verbatim} AIntList.Items['twenty-five'] := 1; AIntList.StrItems[26] := 'zero'; \end{verbatim} Because the index types are wrong. Array properties can be multi-demensional: \begin{verbatim} Type TGrid = Class Private Function GetCell (I,J : Longint) : String; Procedure SetCell (I,J : Longint; Value : String); Public Property Cellcs [Row,Col : Longint] : String Read GetCell Write SetCell; end; \end{verbatim} If there are N dimensions, then the types of the first N arguments of the getter and setter must correspond to the types of the N index specifiers in the array property definition. \subsection{Default properties} Array properties can be declared as \var{default} properties. This means that it is not necessary to specify the property name when assigning or reading it. In the previous example, if the definition of the items property would have been \begin{verbatim} Property Items[i : Longint]: Longint Read GetInt Write SetInt; Default; \end{verbatim} Then the assignment \begin{verbatim} AIntList.Items[26] := 1; \end{verbatim} Would be equivalent to the following abbreviation. \begin{verbatim} AIntList[26] := 1; \end{verbatim} Only one default property per class is allowed, but descendent classes can redeclare the default property. \subsection{Storage information} The {\em stored specifier} should be either a boolean constant, a boolean field of the class, or a parameterless function which returns a boolean result. This specifier has no result on the class behaviour. It is an aid for the streaming system: the stored specifier is specified in the RTTI generated for a class (it can only be streamed if RTTI is generated), and is used to determine whether a property should be streamed or not: it saves space in a stream. It is not possible to specify the 'Stored' directive for array properties. The {\em default specifier} can be specified for ordinal types and sets. It serves the same purpose as the {\em stored specifier}: properties that have as value their default value, will not be written to the stream by the streaming system. The default value is stored in the RTTI that is generated for the class. Note that \begin{enumerate} \item When the class is instantiated, the default value is not automatically applied to the property, it is the responsability of the programmer to do this in the constructor of the class. \item The value 2147483648 cannot be used as a default value, as it is used internally to denote \var{nodefault}. \item It is not possible to specify a default for array properties. \end{enumerate} The {\em nodefault specifier} (\var{nodefault}) must be used to indicate that a property has no default value. The effect is that the value of this property is always written to the stream when streaming the property. \subsection{Overriding properties} Properties can be overridden in descendent classes, just like methods. The difference is that for properties, the overriding can always be done: properties should not be marked 'virtual' so they can be overridden, they are always overridable (in this sense, properties are always 'virtual'). The type of the overridden property does not have to be the same as the parents class property type. Since they can be overridden, the keyword 'inherited' \index{inherited} can also be used to refer to the parent definition of the property. For example consider the following code: \begin{verbatim} type TAncestor = class private FP1 : Integer; public property P: integer Read FP1 write FP1; end; TClassA = class(TAncestor) private procedure SetP(const AValue: char); function getP : Char; public constructor Create; property P: char Read GetP write SetP; end; procedure TClassA.SetP(const AValue: char); begin Inherited P:=Ord(AValue); end; procedure TClassA.GetP : char; begin Result:=Char((Inherited P) and $FF); end; \end{verbatim} TClassA redefines \var{P} as a character property instead of an integer property, but uses the parents \var{P} property to store the value. Care must be taken when using virtual get/set routines for a property: setting the inherited property still observes the normal rules of inheritance for methods. Consider the following example: \begin{verbatim} type TAncestor = class private procedure SetP1(const AValue: integer); virtual; public property P: integer write SetP1; end; TClassA = class(TAncestor) private procedure SetP1(const AValue: integer); override; procedure SetP2(const AValue: char); public constructor Create; property P: char write SetP2; end; constructor TClassA.Create; begin inherited P:=3; end; \end{verbatim} In this case, when setting the inherited property \var{P}, the implementation \var{TClassA.SetP1} will be called, because the \var{SetP1} method is overridden. If the parent class implementation of \var{SetP1} must be called, then this must be called explicitly: \begin{verbatim} constructor TClassA.Create; begin inherited SetP1(3); end; \end{verbatim} \section{Class properties} Class properties are very much like global property definitions. They are associated with the class, not with an instance of the class. A consequence of this is that the storage for the property value must be a class var, not a regular field or variable of the class: normal fields or variables are stored in an instance of the class. Class properties can have a getter and setter method like regular properties, but these must be static methods of the class. That means that the following contains a valid class property definition: \begin{verbatim} TA = Class(TObject) Private class var myprivatea : integer; class Function GetB : Integer; static; class Procedure SetA(AValue : Integer); static; class Procedure SetB(AValue : Integer); static; public Class property MyA : Integer Read MyPrivateA Write SetA; Class property MyA : Integer Read GetB Write SetB; end; \end{verbatim} The reason for the requirement is that a class property is associated to the particular class in which it is defined, but not to descendent classes. Since class methods can be virtual, this would allow descendent classes to override the method, making them unsuitable for class property access. % Nested types %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \section{Nested types, constants and variables} A class definition can contain a type section, const section and a variable section. The type and constant sections act as a regular type section as found in a unit or method/function/procedure implementation. The variables act as regular fields of the class, unless they are in a \var{class var} section, in which case they act as if they were defined at the unit level, within the namespace of the class. However, the visibility of these sections does play a role: private and protected (strict or not) constants, types and variables can only be used as far as their visibility allows. Public types can be used outside the class, by their full name: \begin{verbatim} type TA = Class(TObject) Public Type TEnum = (a,b,c); Class Function DoSomething : TEnum; end; Class Function TA.DoSomething : TEnum; begin Result:=a; end; var E : TA.TEnum; begin E:=TA.DoSomething; end. \end{verbatim} Whereas \begin{verbatim} type TA = Class(TObject) Strict Private Type TEnum = (a,b,c); Public Class Function DoSomething : TEnum; end; Class Function TA.DoSomething : TEnum; begin Result:=a; end; var E : TA.TEnum; begin E:=TA.DoSomething; end. \end{verbatim} Will not compile and will return an error: \begin{verbatim} tt.pp(20,10) Error: identifier idents no member "TEnum" \end{verbatim} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Interfaces %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \chapter{Interfaces} \label{ch:Interfaces}\index{Interfaces} \section{Definition} As of version 1.1, FPC supports interfaces. Interfaces are an alternative to multiple inheritance (where a class can have multiple parent classes) as implemented for instance in C++. An interface is basically a named set of methods and properties: a class that {\em implements} the interface provides {\em all} the methods as they are enumerated in the Interface definition. It is not possible for a class to implement only part of the interface: it is all or nothing. Interfaces can also be ordered in a hierarchy, exactly as classes: an interface definition that inherits from another interface definition contains all the methods from the parent interface, as well as the methods explicitly named in the interface definition. A class implementing an interface must then implement all members of the interface as well as the methods of the parent interface(s). An interface can be uniquely identified by a GUID. GUID is an acronym for Globally Unique Identifier, a 128-bit integer guaranteed always to be unique\footnote{In theory, of course.}. Especially on Windows systems, the GUID of an interface can and must be used when using COM. The definition of an Interface has the following form:\index{interface}\keywordlink{interface} \input{syntax/typeintf.syn} Along with this definition the following must be noted: \begin{itemize} \item Interfaces can only be used in \var{DELPHI} mode or in \var{OBJFPC} mode. \item There are no visibility specifiers. All members are public (indeed, it would make little sense to make them private or protected).\index{Visibility} \item The properties declared in an interface can only have methods as read and write specifiers. \item There are no constructors or destructors. Instances of interfaces cannot be created directly: instead, an instance of a class implementing the interface must be created. \item Only calling convention modifiers may be present in the definition of a method. Modifiers as \var{virtual}, \var{abstract} or \var{dynamic}, and hence also \var{override} cannot be present in the interface definition. \end{itemize} The following are examples of interfaces: \begin{verbatim} IUnknown = interface ['{00000000-0000-0000-C000-000000000046}'] function QueryInterface(const iid : tguid;out obj) : longint; function _AddRef : longint; function _Release : longint; end; IInterface = IUnknown; IMyInterface = Interface Function MyFunc : Integer; Function MySecondFunc : Integer; end; \end{verbatim} As can be seen, the GUID identifying the interface is optional. \section{Interface identification: A GUID} An interface can be identified by a GUID. This is a 128-bit number, which is represented in a text representation (a string literal): \begin{verbatim} ['{HHHHHHHH-HHHH-HHHH-HHHH-HHHHHHHHHHHH}'] \end{verbatim} Each \var{H} character represents a hexadecimal number (0-9,A-F). The format contains 8-4-4-4-12 numbers. A GUID can also be represented by the following record, defined in the \file{objpas} unit (included automatically when in \var{DELPHI} or \var{OBJFPC} mode): \begin{verbatim} PGuid = ^TGuid; TGuid = packed record case integer of 1 : ( Data1 : DWord; Data2 : word; Data3 : word; Data4 : array[0..7] of byte; ); 2 : ( D1 : DWord; D2 : word; D3 : word; D4 : array[0..7] of byte; ); 3 : ( { uuid fields according to RFC4122 } time_low : dword; time_mid : word; time_hi_and_version : word; clock_seq_hi_and_reserved : byte; clock_seq_low : byte; node : array[0..5] of byte; ); end; \end{verbatim} A constant of type TGUID can be specified using a string literal: \begin{verbatim} {$mode objfpc} program testuid; Const MyGUID : TGUID = '{10101010-1010-0101-1001-110110110110}'; begin end. \end{verbatim} Normally, the GUIDs are only used in Windows, when using COM interfaces. More on this in the next section. \section{Interface implementations} \index{Interfaces!Implementations} When a class implements an interface, it should implement all methods of the interface. If a method of an interface is not implemented, then the compiler will give an error. For example: \begin{verbatim} Type IMyInterface = Interface Function MyFunc : Integer; Function MySecondFunc : Integer; end; TMyClass = Class(TInterfacedObject,IMyInterface) Function MyFunc : Integer; Function MyOtherFunc : Integer; end; Function TMyClass.MyFunc : Integer; begin Result:=23; end; Function TMyClass.MyOtherFunc : Integer; begin Result:=24; end; \end{verbatim} will result in a compiler error: \begin{verbatim} Error: No matching implementation for interface method "IMyInterface.MySecondFunc:LongInt" found \end{verbatim} Normally, the names of the methods that implement an interface, must equal the names of the methods in the interface definition. However, it is possible to provide aliases for methods that make up an interface: that is, the compiler can be told that a method of an interface is implemented by an existing method with a different name. This is done as follows: \begin{verbatim} Type IMyInterface = Interface Function MyFunc : Integer; end; TMyClass = Class(TInterfacedObject,IMyInterface) Function MyOtherFunction : Integer; Function IMyInterface.MyFunc = MyOtherFunction; end; \end{verbatim} This declaration tells the compiler that the \var{MyFunc} method of the \var{IMyInterface} interface is implemented in the \var{MyOtherFunction} method of the \var{TMyClass} class. \section{Interface delegation} Sometimes, the methods of an interface are implemented by a helper (or delegate) obect, or the class instance has obtained an interface ponter for this interface and that should be used. This can be for instance when an interface must be added to a series of totally unrelated classes: the needed interface functionality is added to a separate class, and each of these classes uses an instance of the helper class to implement the functionality. In such a case, it is possible to instruct the compiler that the interface is not implemented by the object itself, but actually resides in a helper class or interface. This can be done with the \var{implements} property modifier. If the class has a pointer to the desired interface, the following will instruct the compiler that when the \var{IMyInterface} interface is requested, it should use the reference in the field: \begin{verbatim} type IMyInterface = interface procedure P1; end; TMyClass = class(TInterfacedObject, IMyInterface) private FMyInterface: IMyInterface; // interface type public property MyInterface: IMyInterface read FMyInterface implements IMyInterface; end; \end{verbatim} The interface should not necessarily be in a field, any read identifier can be used. If the interface is implemented by a delegate object, (a helper object that actually implements the interface) then it can be used as well with the \var{implements} keyword: \begin{verbatim} {$interfaces corba} type IMyInterface = interface procedure P1; end; // NOTE: Interface must be specified here TDelegateClass = class(TObject, IMyInterface) private procedure P1; end; TMyClass = class(TInterfacedObject, IMyInterface) private FMyInterface: TDelegateClass; // class type property MyInterface: TDelegateClass read FMyInterface implements IMyInterface; end; \end{verbatim} Note that in difference with Delphi, the delegate class must explicitly specify the interface: the compiler will not search for the methods in the delegate class, it will simply check if the delegate class implements the specified interface. It is not possible to mix method resolution and interface delegation. That means, it is not possible to implement part of an interface through method resolution and implement part of the interface through delegation. The following attempts to implement \var{IMyInterface} partly through method resolution (P1), and partly through delegation. The compiler will not accept the following code: \begin{verbatim} {$interfaces corba} type IMyInterface = interface procedure P1; procedure P2; end; TMyClass = class(TInterfacedObject, IMyInterface) FI : IMyInterface; protected procedure IMyInterface.P1 = MyP1; procedure MyP1; property MyInterface: IMyInterface read FI implements IMyInterface; end; \end{verbatim} The compiler will throw an error: \begin{verbatim} Error: Interface "IMyInterface" can't be delegated by "TMyClass", it already has method resolutions \end{verbatim} However, it is possible to implement one interface through method resolution, and another through delegation: \begin{verbatim} {$interfaces corba} type IMyInterface = interface procedure P1; end; IMyInterface2 = interface procedure P2; end; TMyClass = class(TInterfacedObject, IMyInterface, IMyInterface2) FI2 : IMyInterface2; protected procedure IMyInterface.P1 = MyP1; procedure MyP1; public property MyInterface: IMyInterface2 read FI2 implements IMyInterface2; end; \end{verbatim} \section{Interfaces and COM} \index{COM}\index{Interfaces!COM} When using interfaces on Windows which should be available to the COM subsystem, the calling convention should be \var{stdcall} - this is not the default \fpc calling convention, so it should be specified explicitly. COM does not know properties. It only knows methods. So when specifying property definitions as part of an interface definition, be aware that the properties will only be known in the \fpc compiled program: other Windows programs will not be aware of the property definitions. \section{CORBA and other Interfaces} \index{CORBA}\index{COM}\index{Interfaces!CORBA} COM is not the only architecture where interfaces are used. CORBA knows interfaces, UNO (the OpenOffice API) uses interfaces, and Java as well. These languages do not know the \var{IUnknown} interface used as the basis of all interfaces in COM. It would therefore be a bad idea if an interface automatically descended from \var{IUnknown} if no parent interface was specified. Therefore, a directive \var{\{\$INTERFACES\}} was introduced in \fpc: it specifies what the parent interface is of an interface, declared without parent. More information about this directive can be found in the \progref. Note that COM interfaces are by default reference counted, because they descend from \var{IUnknown}.\index{Types!Reference counted} Corba interfaces are identified by a simple string so they are assignment compatible with strings and not with \var{TGUID}. The compiler does not do any automatic reference counting for the CORBA interfaces, so the programmer is responsible for any reference bookkeeping. \section{Reference counting} All COM interfaces use reference counting. This means that whenever an interface is assigned to a variable, it's reference count is updated. Whenever the variable goes out of scope, the reference count is automatically decreased. When the reference count reaches zero, usually the instance of the class that implements the interface, is freed. Care must be taken with this mechanism. The compiler may or may not create temporary variables when evaluating expressions, and assign the interface to a temporary variable, and only then assign the temporary variable to the actual result variable. No assumptions should be made about the number of temporary variables or the time when they are finalized - this may (and indeed does) differ from the way other compilers (e.g. Delphi) handle expressions with interfaces. E.g. a type cast is also an expression: \begin{verbatim} Var B : AClass; begin // ... AInterface(B.Intf).testproc; // ... end; \end{verbatim} Assume the interface \var{intf} is reference counted. When the compiler evaluates \var{B.Intf}, it creates a temporary variable. This variable may be released only when the procedure exits: it is therefor invalid to e.g. free the instance \var{B} prior to the exit of the procedure, since when the temporary variable is finalized, it will attempt to free \var{B} again. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Generics %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \chapter{Generics} \label{ch:generics} \index{Generics} \section{Introduction} Generics are templates for generating classes. It is a concept that comes from C++, where it is deeply integrated in the language. As of version 2.2, Free Pascal also officially has support for templates or Generics. They are implemented as a kind of macro which is stored in the unit files that the compiler generates, and which is replayed as soon as a generic class is specialized. Currently, only generic classes can be defined. Later, support for generic records, functions and arrays may be introduced. Creating and using generics is a 2-phase process. \begin{enumerate} \item The definition of the generic class is defined as a new type: this is a code template, a macro which can be replayed by the compiler at a later stage. \item A generic class is specialized: this defines a second class, which is a specific implementation of the generic class: the compiler replays the macro which was stored when the generic class was defined. \end{enumerate} \section{Generic class definition} A generic class definition is much like a class definition, with the exception that it contains a list of placeholders for types, and can contain a series of local variable blocks or local type blocks, as can be seen in the following syntax diagram: \input{syntax/generic.syn} The generic class declaration should be followed by a class implementation. It is the same as a normal class implementation with a single exception, namely that any identifier with the same name as one of the template identifiers must be a type identifier. The generic class declaration is much like a normal class declaration, except for the local variable and local type block. The local type block defines types that are type placeholders: they are not actualized until the class is specialized. The local variable block is just an alternate syntax for ordinary class fields. The reason for introducing is the introduction of the \var{Type} block: just as in a unit or function declaration, a class declaration can now have a local type and variable block definition. The following is a valid generic class definition: \begin{verbatim} Type generic TList<_T>=class(TObject) type public TCompareFunc = function(const Item1, Item2: _T): Integer; var public data : _T; procedure Add(item: _T); procedure Sort(compare: TCompareFunc); end; \end{verbatim} This class could be followed by an implementation as follows: \begin{verbatim} procedure TList.Add(item: _T); begin data:=item; end; procedure TList.Sort(compare: TCompareFunc); begin if compare(data, 20) <= 0 then halt(1); end; \end{verbatim} There are some noteworthy things about this declaration and implementation: \begin{enumerate} \item There is a single placeholder \var{\_T}. It will be substituted by a type identifier when the generic class is specialized. The identifier \var{\_T} may not be used for anything else than a placehoder. This means that the following would be invalid: \begin{verbatim} procedure TList.Sort(compare: TCompareFunc); Var _t : integer; begin // do something. end; \end{verbatim} \item The local type block contains a single type \var{TCompareFunc}. Note that the actual type is not yet known inside the generic class definition: the definition contains a reference to the placeholder \var{\_T}. All other identifier references must be known when the generic class is defined, {\em not} when the generic class is specialized. \item The local variable block is equivalent to the following: \begin{verbatim} generic TList<_T>=class(TObject) type public TCompareFunc = function(const Item1, Item2: _T): Integer; Public data : _T; procedure Add(item: _T); procedure Sort(compare: TCompareFunc); end; \end{verbatim} \item Both the local variable block and local type block have a visibility specifier. This is optional; if it is omitted, the current visibility is used. \end{enumerate} \section{Generic class specialization} Once a generic class is defined, it can be used to generate other classes: this is like replaying the definition of the class, with the template placeholders filled in with actual type definitions. This can be done in any \var{Type} definition block. The specialized type looks as follows: \input{syntax/specialize.syn} Which is a very simple definition. Given the declaration of \var{TList} in the previous section, the following would be a valid type definition: \begin{verbatim} Type TPointerList = specialize TList; TIntegerList = specialize TList; \end{verbatim} The following is not allowed: \begin{verbatim} Var P : specialize TList; \end{verbatim} that is, a variable cannot be directly declared using a specialization. The type in the specialize statement must be known. Given the 2 generic class definitions: \begin{verbatim} type Generic TMyFirstType = Class(TMyObject); Generic TMySecondType = Class(TMyOtherObject); \end{verbatim} Then the following specialization is not valid: \begin{verbatim} type TMySpecialType = specialize TMySecondType; \end{verbatim} because the type \var{TMyFirstType} is a generic type, and thus not fully defined. However, the following is allowed: \begin{verbatim} type TA = specialize TMyFirstType; TB = specialize TMySecondType; \end{verbatim} because \var{TA} is already fully defined when \var{TB} is specialized. Note that 2 specializations of a generic type with the same types in a placeholder are not assignment compatible. In the following example: \begin{verbatim} type TA = specialize TList; TB = specialize TList; \end{verbatim} variables of types \var{TA} and \var{TB} cannot be assigned to each other, i.e the following assignment will be invalid: \begin{verbatim} Var A : TA; B : TB; begin A:=B; \end{verbatim} \begin{remark} It is not possible to make a forward definition of a generic class. The compiler will generate an error if a forward declaration of a class is later defined as a generic specialization. \end{remark} \section{A word about type compatibility} Whenever a generic class is specialized, this results in a new, distinct type. These types are assignment compatible. Take the following generic definition: \begin{verbatim} unit ua; interface type Generic TMyClass = Class(TObject) Procedure DoSomething(A : T; B : INteger); end; Implementation Procedure TMyClass.DoSomething(A : T; B : Integer); begin // Some code. end; end. \end{verbatim} And the following specializations: \begin{verbatim} unit ub; interface uses ua; Type TB = Specialize TMyClass; implementation end. \end{verbatim} the following specializations is identical, but appears in a different unit: \begin{verbatim} unit uc; interface uses ua; Type TB = Specialize TMyClass; implementation end. \end{verbatim} The following will then compile: \begin{verbatim} unit ud; interface uses ua,ub,uc; Var B : ub.TB; C : uc.TB; implementation begin B:=C; end. \end{verbatim} The types ub.TB and uc.TB are assignment compatible. It does not matter that the types are defined in different units. They could be defined in the same unit as well: \begin{verbatim} unit ue; interface uses ua; Type TB = Specialize TMyClass; TC = Specialize TMyClass; Var B : TB; C : TC; implementation begin B:=C; end. \end{verbatim} Each specialization of a generic class with the same types as parameters is a new, distinct type, but these types are assignment compatible. If the specialization is with a different type as parameters, the types are still distinct, but no longer assignment compatible. i.e. the following will not compile: \begin{verbatim} unit uf; interface uses ua; Type TB = Specialize TMyClass; TC = Specialize TMyClass; Var B : TB; C : TC; implementation begin B:=C; end. \end{verbatim} When compiling, an error will result: \begin{verbatim} Error: Incompatible types: got "TMyClass$1$crc31B95292" expected "TMyClass$1$crc1ED6E3D5" \end{verbatim} \section{A word about scope} It should be stressed that all identifiers other than the template placeholders should be known when the generic class is declared. This works in 2 ways. First, all types must be known, that is, a type identifier with the same name must exist. The following unit will produce an error: \begin{verbatim} unit myunit; interface type Generic TMyClass = Class(TObject) Procedure DoSomething(A : T; B : TSomeType); end; Type TSomeType = Integer; TSomeTypeClass = specialize TMyClass; Implementation Procedure TMyClass.DoSomething(A : T; B : TSomeType); begin // Some code. end; end. \end{verbatim} The above code will result in an error, because the type \var{TSomeType} is not known when the declaration is parsed: \begin{verbatim} home: >fpc myunit.pp myunit.pp(8,47) Error: Identifier not found "TSomeType" myunit.pp(11,1) Fatal: There were 1 errors compiling module, stopping \end{verbatim} The second way in which this is visible, is the following. Assume a unit \begin{verbatim} unit mya; interface type Generic TMyClass = Class(TObject) Procedure DoSomething(A : T); end; Implementation Procedure DoLocalThings; begin Writeln('mya.DoLocalThings'); end; Procedure TMyClass.DoSomething(A : T); begin DoLocalThings; end; end. \end{verbatim} and a program \begin{verbatim} program myb; uses mya; procedure DoLocalThings; begin Writeln('myb.DoLocalThings'); end; Type TB = specialize TMyClass; Var B : TB; begin B:=TB.Create; B.DoSomething(1); end. \end{verbatim} Despite the fact that generics act as a macro which is replayed at specialization time, the reference to \var{DoLocalThings} is resolved when \var{TMyClass} is defined, not when TB is defined. This means that the output of the program is: \begin{verbatim} home: >fpc -S2 myb.pp home: >myb mya.DoLocalThings \end{verbatim} This is dictated by safety and necessity: \begin{enumerate} \item A programmer specializing a class has no way of knowing which local procedures are used, so he cannot accidentally 'override' it. \item A programmer specializing a class has no way of knowing which local procedures are used, so he cannot implement it either, since he does not know the parameters. \item If implementation procedures are used as in the example above, they cannot be referenced from outside the unit. They could be in another unit altogether, and the programmer has no way of knowing he should include them before specializing his class. \end{enumerate} %\section{Operator overloading and generics} %Operator overloading and generics are closely related. Imagine a generic %class that has the following definition: %\begin{verbatim} %unit mya; % %interface % %type % Generic TMyClass = Class(TObject) % Function Add(A,B : T) : T; % end; % % %Implementation % %Function TMyClass.Add(A,B : T) : T; % %begin % Result:=A+B; %end; % %end. %\end{verbatim} %When the compiler replays the generics macro, the addition must be possible. %For a specialization like this: %\begin{verbatim} %TMyIntegerClass = specialize TMyClass; %\end{verbatim} %This is not a problem, as the \var{Add} method would become: %\begin{verbatim} %Procedure TMyIntegerClass.Add(A,B : Integer) : Integer; % %begin % Result:=A+B; %end; %\end{verbatim} %The compiler knows how to add 2 integers, so this code will compile without %problems. But the following code: %\begin{verbatim} %Type % TComplex = record % Re,Im : Double; % end; % %Type % TMyIntegerClass = specialize TMyClass; %\end{verbatim} %Will not compile, unless the addition of 2 \var{TComplex} types is defined. %Luckily, this can be done using operator overloading. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Extended Records %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \chapter{Extended records} \label{ch:ExtendedRecords} \index{Extended records}\index{Types!Extended record} % Definition %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \section{Definition} Extended records are in many ways equivalent to objects and to a lesser extent to classes: they are records which have methods associated with them, and properties. Like objects, when defined as a variable they are allocated on the stack. They do not need to have a constructor. Extended records have limitations over objects and classes in that they do not allow inheritance and polymorphism. It is impossible to create a descendant record of a record\footnote{although it can be enhanced using record helpers, more about this in the chapter on record helpers.}. Why then introduce extended records ? They were introduced by Delphi 2005 to support one of the features introduced by .NET. Delphi deprecated the old TP style of objects, and re-introduced the features of .NET as extended records. Free Pascal aims to be Delphi compatible, so extended records are allowed in Free Pascal as well, but only in Delphi mode. If extended records are desired in ObjFPC mode, then a mode switch must be used: \begin{verbatim} {$mode objfpc} {$modeswitch advancedrecords} \end{verbatim} Compatibility is not the only reason for introducing extended records. There are some practical reasons for using methods or properties in records: \begin{enumerate} \item It is more in line with an object-oriented approach to programming: the type also contains any methods that work on it. \item In contrast with a procedural approach, putting all operations that work on a record in the record itself, allows an IDE to show the available methods on the record when it is displaying code completion options. \end{enumerate} Defining an extended record is much as defining an object or class: \input{syntax/typeerec.syn} Some of the restrictions when compared to classes or objects are obvious from the syntax diagram: \begin{itemize} \item No inheritance of records. \item No published section exists. \item Constructors or destructors cannot be defined. \item Class methods (if one can name them so) require the \var{static} keyword. \item Methods cannot be virtual or abstract - this is a consequence of the fact that there is no inheritance. \end{itemize} Other than that the definition much resembles that of a class or object. The following are few examples of valid extended record definitions: \begin{verbatim} TTest1 = record a : integer; function Test(aRecurse: Boolean): Integer; end; TTest2 = record private A,b : integer; public procedure setA(AValue : integer); property SafeA : Integer Read A Write SetA; end; TTest3 = packed record private fA,fb : byte; procedure setA(AValue : Integer); function geta : integer; public property A : Integer Read GetA Write SetA; end; TTest4 = record private a : Integer; protected function getp : integer; public b : string; procedure setp (aValue : integer); property p : integer read Getp Write SetP; public case x : integer of 1 : (Q : string); 2 : (S : String); end; \end{verbatim} Note that it is possible to specify a visibility for the members of the record. This is particularly useful for example when creating an interface to a C library: the actual fields can be declared hidden, and more 'pascal' like properties can be exposed which act as the actual fields. The \var{TTest3} record definition shows that the \var{packed} directive can be used in extended records. Extended records have the same memory layout as their regular counterparts: the methods and properties are not part of the record structure in memory. The \var{TTest4} record definition in the above examples shows that the extended record still has the ability to define a variant part. As with the regular record, the variant part must come last. It cannot contain methods. \section{Extended record enumerators} Extended records can have an enumerator. To this end, a function returning an enumerator record must be defined in the extended record: \begin{verbatim} type TIntArray = array[0..3] of Integer; TEnumerator = record private FIndex: Integer; FArray: TIntArray; function GetCurrent: Integer; public function MoveNext: Boolean; property Current: Integer read GetCurrent; end; TMyArray = record F: array[0..3] of Integer; function GetEnumerator: TEnumerator; end; function TEnumerator.MoveNext: Boolean; begin inc(FIndex); Result := FIndex < Length(FArray); end; function TEnumerator.GetCurrent: Integer; begin Result := FArray[FIndex]; end; function TMyArray.GetEnumerator: TEnumerator; begin Result.FArray := F; Result.FIndex := -1; end; \end{verbatim} After these definitions, the following code will compile and enumerate all elements in F: \begin{verbatim} var Arr: TMyArray; I: Integer; begin for I in Arr do WriteLn(I); end. \end{verbatim} The same effect can be achieved with the enumerator operator: \begin{verbatim} type TIntArray = array[0..3] of Integer; TEnumerator = record private FIndex: Integer; FArray: TIntArray; function GetCurrent: Integer; public function MoveNext: Boolean; property Current: Integer read GetCurrent; end; TMyArray = record F: array[0..3] of Integer; end; function TEnumerator.MoveNext: Boolean; begin inc(FIndex); Result := FIndex < Length(FArray); end; function TEnumerator.GetCurrent: Integer; begin Result := FArray[FIndex]; end; operator Enumerator(const A: TMyArray): TEnumerator; begin Result.FArray := A.F; Result.FIndex := -1; end; \end{verbatim} This will allow the code to run as well. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Class helpers %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \chapter{Class and record helpers} \label{ch:ClassHelpers} \index{Class helpers}\index{Types!Class helpers}% \index{Record helpers}\index{Types!Record helpers} \keywordlink{helper} % Definition %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \section{Definition} Class and record helpers can be used to add methods to an existing class or record, without making a derivation of the class or re-declaring the record. The effect is like inserting a method in the method table of the class. If the helper declaration is in the current scope of the code, then the methods and properties of the helper can be used as if they were part of the class declaration for the class or record that the helper extends. The syntax diagram for a class or record helper is presented below. \input{syntax/helper.syn} The diagram shows that a helper definition looks very much like a regular class definition. It simply declares some extra constructors, methods, properties and fields for a class: the class or record type for which the helper is an extension is indicated after the \var{for} keyword. Since an enumerator for a class is obtained through a regular method, class helpers can also be used to override the enumerators. As can be seen from the syntax diagram, it is possible to create descendents of helpers: the helpers can form a hierarchy of their own, allowing to override methods of a parent helper. They also have visibility specifiers, just like records and classes. As in an instance of the class, the \var{Self} identifier in a method of a class helper refers to the class instance (not the helper instance). For a record, it refers to the record. The following is a simple class helper for the \var{TObject} class, which provides an alternate version of the standard \var{ToString} method. \begin{verbatim} TObjectHelper = class helper for TObject function AsString(const aFormat: String): String; end; function TObjectHelper.AsString(const aFormat: String): String; begin Result := Format(aFormat, [ToString]); end; var o: TObject; begin Writeln(o.AsString('The object''s name is %s')); end. \end{verbatim} \begin{remark} The \var{helper} modifier is only a modifier just after the \var{class} or \var{record} keywords. That means that the first member of a class or record cannot be named \var{helper}. A member of a class or record can be called \var{helper}, it just cannot be the first one, unless it is escaped with a \var{\&}, as for all identifiers that match a keyword. \end{remark} \section{Restrictions on class helpers} It is not possible to extend a class with any method or property. There are some restrictions on the possibilities: \begin{itemize} \item Destructors or class destructors are not allowed. \item Class constructors are not allowed. %\item Record helpers cannot implement constructors. \item Class helpers cannot descend from record helpers, and cannot extend record types. \item Field definitions are not allowed. Neither are class fields. \item Properties that refer to a field are not allowed. This is in fact a consequence of the previous item. \item Abstract methods are not allowed. \item Virtual methods of the class cannot be overridden. They can be hidden by giving them the same name or they can be overloaded using the \var{overload} directive. \item Unlike for regular procedures or methods, the \var{overload} specifier must be explicitly used when overloading methods from a class in a class helper. If overload is not used, the extended type's method is hidden by the helper method (as for regular classes). \end{itemize} The following modifies the previous example by overloading the \var{ToString} method: \begin{verbatim} TObjectHelper = class helper for TObject function ToString(const aFormat: String): String; overload; end; function TObjectHelper.ToString(const aFormat: String): String; begin Result := Format(aFormat, [ToString]); end; var o: TObject; begin Writeln(o.ToString('The object''s name is %s')); end. \end{verbatim} \section{Restrictions on record helpers} Records do not offer the same possibilities as classes do. This reflects on the possibilities when creating record helpers. Below the restrictions on record helpers are enumerated: \begin{itemize} \item A record helper cannot be used to extend a class. The following will fail: \begin{verbatim} TTestHelper = record helper for TObject end; \end{verbatim} \item Record helpers cannot implement constructors. \item Inside a helper's declaration the methods/fields of the extended record can't be accessed in e.g. a property definition. They can be accessed in the implementation, of course. This means that the following will not compile: \begin{verbatim} TTest = record Test: Integer; end; TTestHelper = record helper for TTest property AccessTest: Integer read Test; end; \end{verbatim} \item Record helpers can only access public fields (in case an extended record with visibility specifiers is used). \item Inheritance of record helpers is only allowed in ObjFPC mode; In Delphi mode, it is not allowed. \item Record helpers can only descend from other record helpers, not from class helpers. \item Unlike class helpers, a descendent record helper must extend the same record type. \item In Delphi mode, it is not possible to call the extended record's method using \var{inherited}. It is possible to do so in ObjFPC mode. The following code needs ObjFPC mode to compile: \begin{verbatim} type TTest = record function Test(aRecurse: Boolean): Integer; end; TTestHelper = record helper for TTest function Test(aRecurse: Boolean): Integer; end; function TTest.Test(aRecurse: Boolean): Integer; begin Result := 1; end; function TTestHelper.Test(aRecurse: Boolean): Integer; begin if aRecurse then Result := inherited Test(False) else Result := 2; end; \end{verbatim} \end{itemize} \section{Inheritance} As noted in the previous section, it is possible to create descendents of helper classes. Since only the last helper class in the current scope can be used, it is necessary to descend a helper class from another one if methods of both helpers must be used. More on this in a subsequent section. A descendent of a class helper can extend a different class than its parent. The following is a valid class helper for \var{TMyObject}: \begin{verbatim} TObjectHelper = class helper for TObject procedure SomeMethod; end; TMyObject = class(TObject) end; TMyObjectHelper = class helper(TObjectHelper) for TMyObject procedure SomeOtherMethod; end; \end{verbatim} The \var{TMyObjectHelper} extends \var{TObjectHelper}, but does not extend the \var{TObject} class, it only extends the \var{TMyObject} class. Since records know no inheritance, it is obvious that descendants of record helpers can only extend the same record. \begin{remark} For maximum delphi compatibility, it is impossible to create descendants of record helpers in Delphi mode. \end{remark} \section{Usage} Once a helper class is defined, its methods can be used whenever the helper class is in scope. This means that if it is defined in a separate unit, then this unit should be in the uses clause wherever the methods of the helper class are used. Consider the following unit: \begin{verbatim} {$mode objfpc} {$h+} unit oha; interface Type TObjectHelper = class helper for TObject function AsString(const aFormat: String): String; end; implementation uses sysutils; function TObjectHelper.AsString(const aFormat: String): String; begin Result := Format(aFormat, [ToString]); end; end. \end{verbatim} Then the following will compile: \begin{verbatim} Program Example113; uses oha; { Program to demonstrate the class helper scope. } Var o : TObject; begin O:=TObject.Create; Writeln(O.AsString('O as a string : %s')); end. \end{verbatim} But, if a second unit (ohb) is created: \begin{verbatim} {$mode objfpc} {$h+} unit ohb; interface Type TAObjectHelper = class helper for TObject function MemoryLocation: String; end; implementation uses sysutils; function TAObjectHelper.MemoryLocation: String; begin Result := format('%p',[pointer(Self)]); end; end. \end{verbatim} And is added after the first unit in the uses clause: \begin{verbatim} Program Example113; uses oha,ohb; { Program to demonstrate the class helper scope. } Var o : TObject; begin O:=TObject.Create; Writeln(O.AsString('O as a string : %s')); Writeln(O.MemoryLocation); end. \end{verbatim} Then the compiler will complain that it does not know the method 'AsString'. This is because the compiler stops looking for class helpers as soon as the first class helper is encountered. Since the \var{ohb} unit comes last in the uses clause, the compiler will only use \var{TAObjectHelper} as the class helper. The solution is to re-implement unit ohb: \begin{verbatim} {$mode objfpc} {$h+} unit ohc; interface uses oha; Type TAObjectHelper = class helper(TObjectHelper) for TObject function MemoryLocation: String; end; implementation uses sysutils; function TAObjectHelper.MemoryLocation: String; begin Result := format('%p',[pointer(Self)]); end; end. \end{verbatim} And after replacing unit \var{ohb} with \var{ohc}, the example program will compile and function as expected. Note that it is not enough to include a unit with a class helper once in a project; The unit must be included whenever the class helper is needed. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Objective Pascal classes %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \chapter{Objective-Pascal Classes} \label{ch:ObjectivePascal} \index{Objective-Pascal}\index{Objective-Pascal Classes} % Introduction %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \section{Introduction} The preferred programming language to access Mac OS X system frameworks is Objective-C. In order to fully realize the potential offered by system interfaces written in that language, a variant of Object Pascal exists in the Free Pascal compiler that tries to offer the same functionality as Objective-C. This variant is called Objective-Pascal. The compiler has mode switches to enable the use of these Objective-C-related constructs. There are 2 kinds of Objective-C language features, discerned by a version number: Objective-C 1.0 and Objective-C 2.0. The Objective-C 1.0 language features can be enabled by adding a modeswitch to the source file: \begin{verbatim} {$modeswitch objectivec1} \end{verbatim} or by using the \var{-Mobjectivec1} command line switch of the compiler. The Objective-C 2.0 language features can be enabled using a similar modewitch: \begin{verbatim} {$modeswitch objectivec2} \end{verbatim} or the command-line option \var{-Mobjectivec2}. The Objective-C 2.0 language features are a superset of the Objective-C 1.0 language features, and therefor the latter switch automatically implies the former. Programs using Objective-C 2.0 language features will only work on Mac OS X 10.5 and later. The fact that objective-C features are enabled using mode switches rather than actual syntax modes, means they can be used in combination with every general syntax mode (fpc, objfpc, tp, delphi, macpas). Note that a \var{\{\$Mode \}} directive switch will reset the mode switches, so the \var{\{\$modeswitch \}} statement should be located after it. % Syntax %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \section{Objective-Pascal class declarations} \keywordlink{objcclass} Objective-C or -Pascal classes are declared much as Object Pascal classes are declared, but they use the \var{objcclass} keyword: \input{syntax/objclass.syn} As can be seen, the syntax is rougly equivalent to Object Pascal syntax, with some extensions. In order to use Objective-C classes, an external modifier exists: this indicates to the compiler that the class is implemented in an external object file or library, and that the definition is meant for import purposes. The following is an example of an external Objective-C class definition: \begin{verbatim} NSView = objcclass external(NSResponder) private _subview : id; public function initWithFrame(rect : NSRect): id; message 'initWithFrame:'; procedure addSubview(aview: NSView); message 'addSubview:'; procedure setAutoresizingMask(mask: NSUInteger); message 'setAutoresizingMask:'; procedure setAutoresizesSubviews(flag: LongBool); message 'setAutoresizesSubviews:'; procedure drawRect(dirtyRect: NSRect); message 'drawRect:'; end; \end{verbatim} As can be seen, the class definition is not so different from an Object Pascal class definition; Only the message directive is more prominently present: each Objective-C or Objective-Pascal method must have a message name associated with it. In the above example, no external name was specified for the class definition, meaning that the Pascal identifier is used as the name for the Objective-C class. However, since Objective-C is not so strict in its naming conventions, sometimes an alias must be created for an Objective-C class name that doesn't obey the Pascal identifier rules. The following example defines an Objective-C class which is implemented in Pascal: \begin{verbatim} MyView = objcclass(NSView) public data : Integer; procedure customMessage(dirtyRect: NSRect); message 'customMessage'; procedure drawRect(dirtyRect: NSRect); override; end; \end{verbatim} The absence of the \var{external} keyword tells the compiler that the methods must be implemented later in the source file: it will be treated much like a regular object pascal class. Note the presence of the \var{override} directive: in Objective-C, all methods are virtual. In Object Pascal, overriding a virtual method must be done through the \var{override} directive. This has been extended to \var{Objective-C} classes: it allows the compiler to verify the correctness of the definition. Unless the class is implementing the method of a protocol (more about this in a subsequent section), one of \var{message} or \var{override} is expected: all methods are virtual, and either a new method is started (or re-introduced), or an existing is overridden. Only in the case of a method that is part of a protocol, the method can be defined without \var{message} or \var{override}. Note that the Objective-C class declaration may or may not specify a parent class. In Object Pascal, omitting a parent class will automatically make the new class a descendant of \var{TObject}. In Objective-C, this is not the case: the new class will be a new root class. However, Objective-C does have a class which fullfills the function of generic root class: \var{NSObject}, which can be considered the equivalent of \var{TObject} in Object Pascal. It has other root classes, but in general, Objective-Pascal classes should descend from \var{NSObject}. If a new root class is constructed anyway, it must implement the \var{NSObjectProtocol} - just as the \var{NSObject} class itself does. Finally, objective-Pascal classes can have properties, but these properties are only usable in Pascal code: the compiler currently does not export the properties in a way that makes them usable from Objective-C. % Formal declarations %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \section{Formal declaration} Object Pascal has the concept of Forward declarations. Objective-C takes this concept a bit further: it allows to declare a class which is defined in another unit. This has been dubbed 'Formal declaration' in Objective-Pascal. Looking at the syntax diagram, the following is a valid declaration: \begin{verbatim} MyExternalClass = objcclass external; \end{verbatim} This is a formal declaration. It tells the compiler that \var{MyExternalClass} is an Objective-C class type, but that there is no declaration of the class members. The type can be used in the remainder of the unit, but its use is restricted to storage allocation (in a field or method parameter definition) and assignment (much like a pointer). As soon as the class definition is encountered, the compiler can enforce type compatibility. The following unit uses a formal declaration: \begin{verbatim} unit ContainerClass; {$mode objfpc} {$modeswitch objectivec1} interface type MyItemClass = objcclass external; MyContainerClass = objcclass private item: MyItemClass; public function getItem: MyItemClass; message 'getItem'; end; implementation function MyContainerClass.getItem: MyItemClass; begin result:=item; // Assignment is OK. end; end. \end{verbatim} A second unit can contain the actual class declaration: \begin{verbatim} unit ItemClass; {$mode objfpc} {$modeswitch objectivec1} interface type MyItemClass = objcclass(NSObject) private content : longint; public function initWithContent(c: longint): MyItemClass; message 'initWithContent:'; function getContent: longint; message 'getContent'; end; implementation function MyItemClass.initWithContent(c: longint): MyItemClass; begin content:=c; result:=self; end; function MyItemClass.getContent: longint; begin result:=content; end; end. \end{verbatim} If both units are used in a program, the compiler knows what the class is and can verify the correctness of some assignments: \begin{verbatim} Program test; {$mode objfpc} {$modeswitch objectivec1} uses ItemClass, ContainerClass; var c: MyContainerClass; l: longint; begin c:=MyContainerClass.alloc.init; l:=c.getItem.getContent; end. \end{verbatim} % Objective-C class instantiation %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \section{Allocating and de-allocating Instances} The syntax diagram of Objective-C classes shows that the notion of constructor and destructor is not supported in Objective-C. New instances are created in a 2-step process: \begin{enumerate} \item Call the 'alloc' method (send an 'alloc' message): This is a class method of \var{NSObject}, and returns a pointer to memory for the new instance. The use of \var{alloc} is a convention in Objective-C. \item Send an 'initXXX' message. By convention, all classes have one or more 'InitXXX' methods that initializes all fields in the instance. This method will return the final instance pointer, which may be \var{Nil}. \end{enumerate} The following code demonstrates this: \begin{verbatim} var obj: NSObject; begin // First allocate the memory. obj:=NSObject.alloc; // Next, initialise. obj:=obj.init; // Always check the result !! if (Obj=Nil) then // Some error; \end{verbatim} By convention, the \var{initXXX} method will return \var{Nil} if initialization of some fields failed, so it is imperative that the result of the function is tested. Similarly, no privileged destructor exists; By convention, the \var{dealloc} method fullfills the cleanup of the instances. This method can be overridden to perform any cleanup necessary. Like \var{Destroy}, it should never be called directly, instead, the \var{release} method should be called instead: All instances in Objective-C are reference counted, and \var{release} will only call \var{dealloc} if the reference count reaches zero. % Protocol definitions %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \section{Protocol definitions} In Objective-C, protocols play the role that interfaces play in Object Pascal, but there are some differences: \begin{itemize} \item Protocol methods can be marked optional, i.e. the class implementing the protocol can decide not to implement these methods. \item Protocols can inherit from multiple other protocols. \end{itemize} Objective-C classes can indicate which protocols they implement in the class definition, as could be seen in the syntax diagram for Objective-C classes. The following diagram shows how to declare a protocol. It starts with the \var{objcprotocol} keyword: \keywordlink{objcprotocol} \input{syntax/typeprot.syn} As in the case of objective-Pascal classes, the \var{external} specifier tells the compiler that the declaration is an import of a protocol defined elsewhere. For methods, almost the same rules apply as for methods in the Objective-Pascal class declarations. The exception is that message specifiers must be present. The \var{required} and \var{optional} specifiers before a series of method declarations are optional. If none is specified, \var{required} is assumed. The following is a definition of a protocol: \begin{verbatim} type MyProtocol = objccprotocol // default is required procedure aRequiredMethod; message 'aRequiredMethod'; optional procedure anOptionalMethodWithPara(para: longint); message 'anOptionalMethodWithPara:'; procedure anotherOptionalMethod; message 'anotherOptionalMethod'; required function aSecondRequiredMethod: longint; message 'aSecondRequiredMethod'; end; MyClassImplementingProtocol = objcclass(NSObject,MyProtocol) procedure aRequiredMethod; procedure anOptionalMethodWithPara(para: longint); function aSecondRequiredMethod: longint; end; \end{verbatim} Note that in the class declaration, the message specifier was omitted. The compiler (and runtime) can deduce it from the protocol definition. % Categories %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \section{Categories} Similar to class helpers in Object Pascal, Objective-C has Categories. Categories allow to extend classes without actually creating a descendant of these classes. However, Objective-C categories provide more functionality than a class helper: \begin{enumerate} \item In Object Pascal, only 1 helper class can be in scope (the last one). In Objective-C, multiple categories can be in scope at the same time for a particular class. \item In Object Pascal, a helper method cannot change an existing method present in the original class (but it can hide a method). In Objective-C, a category can also replace existing methods in another class rather than only add new ones. Since all methods are virtual in Objective-C, this also means that this method changes for all classes that inherit from the class in which the method was replaced (unless they override it). \item Object Pascal helpers cannot be used to add interfaces to existing classes. By contrast, an Objective-C category can also implement protocols. \end{enumerate} The definition of an objective-C class closely resembles a protocol definition, and is started with the \var{objccategory} keyword: \keywordlink{objcategory} \input{syntax/typecat.syn} Note again the possibility of an alias for externally defined categories: objective-C 2.0 allows an empty category name. Note that the \var{reintroduce} modifier must be used if an existing method is being replaced rather than that a new method is being added. When replacing a method, calling 'inherited' will not call the original method of the class, but instead will call the parent class' implementation of the method. The following is an example of a category definition: \begin{verbatim} MyProtocol = objcprotocol procedure protocolmethod; message 'protocolmethod'; end; MyCategory = objccategory(NSObject,MyProtocol) function hash: cuint; reintroduce; procedure protocolmethod; // from MyProtocol. class procedure newmethod; message 'newmethod'; end; \end{verbatim} Note that this declaration replaces the \var{Hash} method of every class that descends from \var{NSObject} (unless it specifically overrides it). % Name scope %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \section{Name scope and Identifiers} In Object Pascal, each identifier must be unique in it's namespace: the unit. In Objective-C, this need not be the case and each type identifier must be unique among its kind: classes, protocols, categories, fields or methods. This is shown in the definitions of the basic protocol and class of Objective-C: Both protocol and class are called \var{NSObject}. When importing Objective-C classes and protocols, the Objective-Pascal names of these types must conform to the Object Pascal rules, and therefor must have distinct names. Likewise, names that are valid identifiers in Objective-C may be reserved words in Object Pascal. They also must be renamed when imported. To make this possible, the \var{External} and 'message' modifiers allow to specify a name: this is the name of the type or method as it exists in Objective-C: \begin{verbatim} NSObjectProtocol = objcprotocol external name 'NSObject' function _class: pobjc_class; message name 'class'; end; NSObject = objcclass external (NSObjectProtocol) function _class: pobjc_class; class function classClass: pobjc_class; message 'class'; end; \end{verbatim} % Selectors %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \section{Selectors} A Selector in Objective-C can be seen as an equivalent to a procedural type in Object Pascal. In difference with the procedural type, Objective-C has only 1 selector type: \var{SEL}. It is defined in the \var{objc} unit - which is automatically included in the uses clause of any unit compiled with the \var{objectivec1} modeswitch. To assign a value to a variable of type \var{SEL}, the \var{objcselector} method must be used: \keywordlink{objcselector} \begin{verbatim} {$modeswitch objectivec1} var a: SEL; begin a:=objcselector('initiWithWidth:andHeight:'); a:=objcselector('myMethod'); end. \end{verbatim} The \var{objc} unit contains methods to manipulate and use the selector. % The ID type %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \section{The \var{id} type} The \var{id} type is special in Objective-C/Pascal. It is much like the pointer type in Object Pascal, except that it is a real class. It is assignment-compatible with instances of every \var{objcclass} and \var{objcprotocol} type, in two directions: \begin{enumerate} \item variables of any \var{objcclass}/\var{objcprotocol} type can be assigned to a variable of the type \var{id}. \item variables of type \var{id} can be assigned to variables of any particular \var{objcclass}/\var{objcprotocol} type. \end{enumerate} No explicit typecast is required for either of these assignments. Additionally, any Objective-C method declared in an \var{objcclass} or \var{objccategory} that is in scope can be called when using an \var{id}-typed variable. If, at run time, the actual \var{objcclass} instance stored in the \var{id}-typed variable does not respond to the sent message, the program will terminate with a run time error: much like the dispatch mechanism for variants under MS-Windows. When there are multiple methods with the same Pascal identifier, the compiler will use the standard overload resolution logic to pick the most appropriate method. In this process, it will behave as if all \var{objcclass}/\var{objccategory} methods in scope have been declared as global procedures/functions with the \var{overload} specifier. Likewise, the compiler will print an error if it cannot determine which overloaded method to call. In such cases, a list of all methods that could be used to implement the call will be printed as a hint. To resolve the error, an explicit type cast must be used to tell the compiler which objcclass type contains the needed method. % Enumerating %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \section{Enumeration in Objective-C classes} Fast enumeration in Objective-C is a construct which allows to enumerate the elements in a Cocoa container class in a generic way. It is implemented using a \var{for-in} loop in Objective-C. This has been translated to Objective-Pascal using the existing \var{for-in} loop mechanism. Therefor, the feature behaves identically in both languages. Note that it requires the Objective-C 2.0 mode switch to be activated. The following is an example of the use of for-in: \begin{verbatim} {$mode delphi} {$modeswitch objectivec2} uses CocoaAll; var arr: NSMutableArray; element: NSString; pool: NSAutoreleasePool; i: longint; begin pool:=NSAutoreleasePool.alloc.init; arr:=NSMutableArray.arrayWithObjects( NSSTR('One'), NSSTR('Two'), NSSTR('Three'), NSSTR('Four'), NSSTR('Five'), NSSTR('Six'), NSSTR('Seven'), nil); i:=0; for element in arr do begin inc(i); if i=2 then continue; if i=5 then break; if i in [2,5..10] then halt(1); NSLog(NSSTR('element: %@'),element); end; pool.release; end. \end{verbatim} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Expressions %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \chapter{Expressions} \label{ch:Expressions} \index{Expressions} Expressions occur in assignments or in tests. Expressions produce a value of a certain type. Expressions are built with two components: operators and their operands. Usually an operator is binary, i.e. it requires 2 operands. Binary operators occur always between the operands (as in \var{X/Y}). Sometimes an operator is unary, i.e. it requires only one argument. A unary operator occurs always before the operand, as in \var{-X}. When using multiple operands in an expression, the precedence rules of \seet{OperatorPrecedence} are used.\index{Operators} \begin{FPCltable}{lll}{Precedence of operators}{OperatorPrecedence} Operator & Precedence & Category \\ \hline \var{Not, @} & Highest (first) & Unary operators\\ \var{* / div mod and shl shr as <{}< >{}>} & Second & Multiplying operators\\ \var{+ - or xor} & Third & Adding operators \\ \var{= <> < > <= >= in is} & Lowest (Last) & relational operators \\ \hline \end{FPCltable} When determining the precedence, the compiler uses the following rules: \begin{enumerate} \item In operations with unequal precedences the operands belong to the operator with the highest precedence. For example, in \var{5*3+7}, the multiplication is higher in precedence than the addition, so it is executed first. The result would be 22. \item If parentheses are used in an expression, their contents is evaluated first. Thus, \var {5*(3+7)} would result in 50. \end{enumerate} \begin{remark} The order in which expressions of the same precedence are evaluated is not guaranteed to be left-to-right. In general, no assumptions on which expression is evaluated first should be made in such a case. The compiler will decide which expression to evaluate first based on optimization rules. Thus, in the following expression: \begin{verbatim} a := g(3) + f(2); \end{verbatim} \var{f(2)} may be executed before \var{g(3)}. This behaviour is distinctly different from \delphi{} or \tp{}. If one expression {\em must} be executed before the other, it is necessary to split up the statement using temporary results: \begin{verbatim} e1 := g(3); a := e1 + f(2); \end{verbatim} \end{remark} \begin{remark} The exponentiation operator (\var{**}) is available for overloading, but is not defined on any of the standard Pascal types (floats and/or integers). \end{remark} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Expression syntax \section{Expression syntax} An expression applies relational operators to simple expressions. Simple expressions are a series of terms (what a term is, is explained below), joined by adding operators. \input{syntax/expsimpl.syn} The following are valid expressions: \begin{verbatim} GraphResult<>grError (DoItToday=Yes) and (DoItTomorrow=No); Day in Weekend \end{verbatim} And here are some simple expressions: \begin{verbatim} A + B -Pi ToBe or NotToBe \end{verbatim} Terms consist of factors, connected by multiplication operators. \input{syntax/expterm.syn} Here are some valid terms: \begin{verbatim} 2 * Pi A Div B (DoItToday=Yes) and (DoItTomorrow=No); \end{verbatim} Factors are all other constructions: \input{syntax/expfact.syn} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Function calls \section{Function calls} Function calls are part of expressions (although, using extended syntax, they can be statements too). They are constructed as follows: \input{syntax/fcall.syn} The \synt{variable reference} must be a procedural type variable reference. A method designator can only be used inside the method of an object. A qualified method designator can be used outside object methods too. The function that will get called is the function with a declared parameter list that matches the actual parameter list. This means that \begin{enumerate} \item The number of actual parameters must equal the number of declared parameters (unless default parameter values are used). \item The types of the parameters must be compatible. For variable reference parameters, the parameter types must be exactly the same. \end{enumerate} If no matching function is found, then the compiler will generate an error. Which error depends - among other things - on whether the function is overloaded or not: i.e. multiple functions with the same name, but different parameter lists. There are cases when the compiler will not execute the function call in an expression. This is the case when assigning a value to a procedural type variable, as in the following example in Delphi or Turbo Pascal mode: \begin{verbatim} Type FuncType = Function: Integer; Var A : Integer; Function AddOne : Integer; begin A := A+1; AddOne := A; end; Var F : FuncType; N : Integer; begin A := 0; F := AddOne; { Assign AddOne to F, Don't call AddOne} N := AddOne; { N := 1 !!} end. \end{verbatim} In the above listing, the assigment to \var{F} will not cause the function \var{AddOne} to be called. The assignment to \var{N}, however, will call \var{AddOne}. Sometimes, the call is desired, for instance in recursion in that case, the call must be forced. This can be done by adding the parenthesis to the function name: \begin{verbatim} function rd : char; var c : char; begin read(c); if (c='\') then c:=rd(); rd:=c; end; var ch : char; begin ch:=rd; writeln(ch); end. \end{verbatim} The above will read a character and print it. If the input is a backslash, a second character is read. A problem with this syntax is the following construction: \begin{verbatim} If F = AddOne Then DoSomethingHorrible; \end{verbatim} Should the compiler compare the addresses of \var{F} and \var{AddOne}, or should it call both functions, and compare the result? In \var{fpc} and \var{objfpc} mode this is solved by considering a procedural variable as equivalent to a pointer. Thus the compiler will give a type mismatch error, since \var{AddOne} is considered a call to a function with integer result, and \var{F} is a pointer. How then, should one check whether \var{F} points to the function \var{AddOne}? To do this, one should use the address operator \var{@}: \begin{verbatim} If F = @AddOne Then WriteLn ('Functions are equal'); \end{verbatim} The left hand side of the boolean expression is an address. The right hand side also, and so the compiler compares 2 addresses. How to compare the values that both functions return ? By adding an empty parameter list: \begin{verbatim} If F()=Addone then WriteLn ('Functions return same values '); \end{verbatim} Remark that this last behaviour is not compatible with \delphi syntax. Switching on \var{Delphi} mode will allow you to use \delphi syntax. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Set constructors \section{Set constructors} \index{Constructor} When a set-type constant must be entered in an expression, a set constructor must be given. In essence this is the same thing as when a type is defined, only there is no identifier to identify the set with. A set constructor is a comma separated list of expressions, enclosed in square brackets. \input{syntax/setconst.syn} All set groups and set elements must be of the same ordinal type. The empty set is denoted by \var{[]}, and it can be assigned to any type of set. A set group with a range \var{[A..Z]} makes all values in the range a set element. The following are valid set constructors: \begin{verbatim} [today,tomorrow] [Monday..Friday,Sunday] [ 2, 3*2, 6*2, 9*2 ] ['A'..'Z','a'..'z','0'..'9'] \end{verbatim} \begin{remark} If the first range specifier has a bigger ordinal value than the second, the resulting set will be empty, e.g., \var{['Z'..'A']} denotes an empty set. One should be careful when denoting a range. \end{remark} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Value typecasts \section{Value typecasts} \index{Typecast}\index{Typecast!Value} Sometimes it is necessary to change the type of an expression, or a part of the expression, to be able to be assignment compatible. This is done through a value typecast. The syntax diagram for a value typecast is as follows: \input{syntax/tcast.syn} Value typecasts cannot be used on the left side of assignments, as variable typecasts. Here are some valid typecasts: \begin{verbatim} Byte('A') Char(48) boolean(1) longint(@Buffer) \end{verbatim} In general, the type size of the expression and the size of the type cast must be the same. However, for ordinal types (byte, char, word, boolean, enumerates) this is not so, they can be used interchangeably. That is, the following will work, although the sizes do not match. \begin{verbatim} Integer('A'); Char(4875); boolean(100); Word(@Buffer); \end{verbatim} This is compatible with \delphi or \tp behaviour. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Variable typecasts \section{Variable typecasts} \index{Typecast}\index{Typecast!Variable} A variable can be considered a single factor in an expression. It can therefore be typecast as well. A variable can be typecast to any type, provided the type has the same size as the original variable. It is a bad idea to typecast integer types to real types and vice versa. It's better to rely on type assignment compatibility and using some of the standard type changing functions. Note that variable typecasts can occur on either side of an assignment, i.e. the following are both valid typecasts: \begin{verbatim} Var C : Char; B : Byte; begin B:=Byte(C); Char(B):=C; end; \end{verbatim} Pointer variables can be typecasted to procedural types, but not to method pointers. A typecast is an expression of the given type, which means the typecast can be followed by a qualifier: \begin{verbatim} Type TWordRec = Packed Record L,H : Byte; end; Var P : Pointer; W : Word; S : String; begin TWordRec(W).L:=$FF; TWordRec(W).H:=0; S:=TObject(P).ClassName; \end{verbatim} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % aligned typecasts \section{Unaligned typecasts} \index{Typecast}\index{Typecast!Unaligned} A special typecast is the \var{Unaligned} typecast of a variable or expression. This is not a real typecast, but is rather a hint for the compiler that the expression may be misaligned (i.e. not on an aligned memory address). Some processors do not allow direct access to misaligned data structures, and therefor must access the data byte per byte. Typecasting an expression with the unaligned keyword signals the compiler that it should access the data byte per byte. Example: \begin{verbatim} program me; Var A : packed Array[1..20] of Byte; I : LongInt; begin For I:=1 to 20 do A[I]:=I; I:=PInteger(Unaligned(@A[13]))^; end. \end{verbatim} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % The @ operator \section{The @ operator} \index{Operators}\index{Address} The address operator \var{@} returns the address of a variable, procedure or function. It is used as follows: \input{syntax/address.syn} The \var{@} operator returns a typed pointer if the \var{\$T} switch is on. If the \var{\$T} switch is off then the address operator returns an untyped pointer, which is assigment compatible with all pointer types. The type of the pointer is \var{\^{}T}, where \var{T} is the type of the variable reference. For example, the following will compile \begin{verbatim} Program tcast; {$T-} { @ returns untyped pointer } Type art = Array[1..100] of byte; Var Buffer : longint; PLargeBuffer : ^art; begin PLargeBuffer := @Buffer; end. \end{verbatim} Changing the \var{\{\$T-\}} to \var{\{\$T+\}} will prevent the compiler from compiling this. It will give a type mismatch error. By default, the address operator returns an untyped pointer: applying the address operator to a function, method, or procedure identifier will give a pointer to the entry point of that function. The result is an untyped pointer. This means that the following will work: \begin{verbatim} Procedure MyProc; begin end; Var P : PChar; begin P:=@MyProc; end; \end{verbatim} By default, the address operator must be used if a value must be assigned to a procedural type variable. This behaviour can be avoided by using the \var{-Mtp} or \var{-MDelphi} switches, which result in a more compatible \delphi or \tp syntax. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Operators \section{Operators} \index{Operators} Operators can be classified according to the type of expression they operate on. We will discuss them type by type. % \subsection{Arithmetic operators} \index{Operators!Arithmetic} Arithmetic operators occur in arithmetic operations, i.e. in expressions that contain integers or reals. There are 2 kinds of operators : Binary and unary arithmetic operators. Binary operators are listed in \seet{binaroperators}, unary operators are listed in \seet{unaroperators}. \begin{FPCltable}{ll}{Binary arithmetic operators}{binaroperators} Operator & Operation \\ \hline \var{+} & Addition\\ \var{-} & Subtraction\\ \var{*} & Multiplication \\ \var{/} & Division \\ \var{Div} & Integer division \\ \var{Mod} & Remainder \\ \hline \end{FPCltable} With the exception of \var{Div} and \var{Mod}, which accept only integer expressions as operands, all operators accept real and integer expressions as operands. For binary operators, the result type will be integer if both operands are integer type expressions. If one of the operands is a real type expression, then the result is real. As an exception, division (\var{/}) results always in real values. \index{Operators!Unary} \begin{FPCltable}{ll}{Unary arithmetic operators}{unaroperators} Operator & Operation \\ \hline \var{+} & Sign identity\\ \var{-} & Sign inversion \\ \hline \end{FPCltable} For unary operators, the result type is always equal to the expression type. The division (\var{/}) and \var{Mod} operator will cause run-time errors if the second argument is zero. The sign of the result of a \var{Mod} operator is the same as the sign of the left side operand of the \var{Mod} operator. In fact, the \var{Mod} operator is equivalent to the following operation : \begin{verbatim} I mod J = I - (I div J) * J \end{verbatim} But it executes faster than the right hand side expression. % \subsection{Logical operators} \index{Operators!Logical} \keywordlink{not} \keywordlink{and} \keywordlink{or} \keywordlink{xor} \keywordlink{shl} \keywordlink{shr} Logical operators act on the individual bits of ordinal expressions. Logical operators require operands that are of an integer type, and produce an integer type result. The possible logical operators are listed in \seet{logicoperations}. \begin{FPCltable}{ll}{Logical operators}{logicoperations} Operator & Operation \\ \hline \var{not} & Bitwise negation (unary) \\ \var{and} & Bitwise and \\ \var{or} & Bitwise or \\ \var{xor} & Bitwise xor \\ \var{shl} & Bitwise shift to the left \\ \var{shr} & Bitwise shift to the right \\ \hline \var{<{}<} & Bitwise shift to the left (same as shl)\\ \var{>{}>} & Bitwise shift to the right (same as shr) \\ \hline \end{FPCltable} The following are valid logical expressions: \begin{verbatim} A shr 1 { same as A div 2, but faster} Not 1 { equals -2 } Not 0 { equals -1 } Not -1 { equals 0 } B shl 2 { same as B * 4 for integers } 1 or 2 { equals 3 } 3 xor 1 { equals 2 } \end{verbatim} % \subsection{Boolean operators} \index{Operators!Boolean} Boolean operators can be considered as logical operations on a type with 1 bit size. Therefore the \var{shl} and \var{shr} operations have little sense. Boolean operators can only have boolean type operands, and the resulting type is always boolean. The possible operators are listed in \seet{booleanoperators} \begin{FPCltable}{ll}{Boolean operators}{booleanoperators} Operator & Operation \\ \hline \var{not} & logical negation (unary) \\ \var{and} & logical and \\ \var{or} & logical or \\ \var{xor} & logical xor \\ \hline \end{FPCltable} \begin{remark} By default, boolean expressions are evaluated with short-circuit evaluation. This means that from the moment the result of the complete expression is known, evaluation is stopped and the result is returned. For instance, in the following expression: \begin{verbatim} B := True or MaybeTrue; \end{verbatim} The compiler will never look at the value of \var{MaybeTrue}, since it is obvious that the expression will always be \var{True}. As a result of this strategy, if \var{MaybeTrue} is a function, it will not get called ! (This can have surprising effects when used in conjunction with properties) \end{remark} % \subsection{String operators} \index{Operators!String} There is only one string operator: \var{+}. Its action is to concatenate the contents of the two strings (or characters) it acts on. One cannot use \var{+} to concatenate null-terminated (\var{PChar}) strings. The following are valid string operations: \begin{verbatim} 'This is ' + 'VERY ' + 'easy !' Dirname+'\' \end{verbatim} The following is not: \begin{verbatim} Var Dirname : PChar; ... Dirname := Dirname+'\'; \end{verbatim} Because \var{Dirname} is a null-terminated string. Note that if all strings in a string expressions are short strings, the resulting string is also a short string. Thus, a truncation may occur: there is no automatic upscaling to ansistring. If all strings in a string expression are ansistrings, then the result is an ansistring. If the expression contains a mix of ansistrings and shortstrings, the result is an ansistring. The value of the \var{\{\$H\}} switch can be used to control the type of constant strings; by default, they are short strings (and thus limited to 255 characters). % \subsection{Set operators} \label{se:setoperators} \index{Operators!Set} The following operations on sets can be performed with operators: union, difference, symmetric difference, inclusion and intersection. Elements can be added or removed from the set with the \var{Include} or \var{Exclude} operators. The operators needed for this are listed in \seet{setoperators}. \keywordlink{in} \begin{FPCltable}{ll}{Set operators}{setoperators} Operator & Action \\ \hline \var{+} & Union \\ \var{-} & Difference \\ \var{*} & Intersection \\ \var{$><$} & Symmetric difference \\ \var{$<=$} & Contains \\ \var{include} & include an element in the set\\ \var{exclude} & exclude an element from the set\\ \var{in} & check wether an element is in a set\\ \hline \end{FPCltable} The set type of the operands must be the same, or an error will be generated by the compiler. The following program gives some valid examples of set operations: \begin{verbatim} Type Day = (mon,tue,wed,thu,fri,sat,sun); Days = set of Day; Procedure PrintDays(W : Days); Const DayNames : array [Day] of String[3] = ('mon','tue','wed','thu', 'fri','sat','sun'); Var D : Day; S : String; begin S:=''; For D:=Mon to Sun do if D in W then begin If (S<>'') then S:=S+','; S:=S+DayNames[D]; end; Writeln('[',S,']'); end; Var W : Days; begin W:=[mon,tue]+[wed,thu,fri]; // equals [mon,tue,wed,thu,fri] PrintDays(W); W:=[mon,tue,wed]-[wed]; // equals [mon,tue] PrintDays(W); W:=[mon,tue,wed]-[wed,thu]; // also equals [mon,tue] PrintDays(W); W:=[mon,tue,wed]*[wed,thu,fri]; // equals [wed] PrintDays(W); W:=[mon,tue,wed]><[wed,thu,fri]; // equals [mon,tue,thu,fri] PrintDays(W); end. \end{verbatim} As can be seen, the union is equivalent to a binary OR, while the intersection is equivalent to a binary AND, and the summetric difference equals a XOR operation. The \var{Include} and \var{Exclude} operations are equivalent to a union or a difference with a set of 1 element. Thus, \begin{verbatim} Include(W,wed); \end{verbatim} is equivalent to \begin{verbatim} W:=W+[wed]; \end{verbatim} and \begin{verbatim} Exclude(W,wed); \end{verbatim} is equivalent to \begin{verbatim} W:=W-[wed]; \end{verbatim} The \var{In} operation results in a \var{True} if the left operand (an element) is included of the right operand (a set), the result will be \var{False} otherwise. % \subsection{Relational operators} \index{Operators!Relational} The relational operators are listed in \seet{relationoperators} \begin{FPCltable}{ll}{Relational operators}{relationoperators} Operator & Action \\ \hline \var{=} & Equal \\ \var{<>} & Not equal \\ \var{<} & Stricty less than\\ \var{>} & Strictly greater than\\ \var{<=} & Less than or equal \\ \var{>=} & Greater than or equal \\ \var{in} & Element of \\ \hline \end{FPCltable} Normally, left and right operands must be of the same type. There are some notable exceptions, where the compiler can handle mixed expressions: \begin{enumerate} \item Integer and real types can be mixed in relational expressions. \item If the operator is overloaded, and an overloaded version exists whose arguments types match the types in the expression. \item Short-, Ansi- and widestring types can be mixed. \end{enumerate} Comparing strings is done on the basis of their character code representation. When comparing pointers, the addresses to which they point are compared. This also is true for \var{PChar} type pointers. To compare the strings the \var{PChar} point to, the \var{StrComp} function from the \file{strings} unit must be used. The \var{in} returns \var{True} if the left operand (which must have the same ordinal type as the set type, and which must be in the range 0..255) is an element of the set which is the right operand, otherwise it returns \var{False}. \subsection{Class operators} Class operators are slightly different from the operators above in the sense that they can only be used in class expressions which return a class. There are only 2 class operators, as can be seen in \seet{classoperators}. \keywordlink{as} \keywordlink{is} \begin{FPCltable}{ll}{Class operators}{classoperators} Operator & Action \\ \hline \var{is} & Checks class type \\ \var{as} & Conditional typecast \\ \end{FPCltable} An expression containing the \var{is} operator results in a boolean type. The \var{is} operator can only be used with a class reference or a class instance. The usage of this operator is as follows: \begin{verbatim} Object is Class \end{verbatim} This expression is completely equivalent to \begin{verbatim} Object.InheritsFrom(Class) \end{verbatim} If \var{Object} is \var{Nil}, \var{False} will be returned. The following are examples: \begin{verbatim} Var A : TObject; B : TClass; begin if A is TComponent then ; If A is B then; end; \end{verbatim} The \var{as} operator performs a conditional typecast. It results in an expression that has the type of the class: \begin{verbatim} Object as Class \end{verbatim} This is equivalent to the following statements: \begin{verbatim} If Object=Nil then Result:=Nil else if Object is Class then Result:=Class(Object) else Raise Exception.Create(SErrInvalidTypeCast); \end{verbatim} Note that if the object is \var{nil}, the \var{as} operator does not generate an exception. The following are some examples of the use of the \var{as} operator: \begin{verbatim} Var C : TComponent; O : TObject; begin (C as TEdit).Text:='Some text'; C:=O as TComponent; end; \end{verbatim} The \var{as} and \var{is} operators also work on COM interfaces. They can be used to check whether an interface also implements another interface as in the following example: \begin{verbatim} {$mode objfpc} uses SysUtils; type IMyInterface1 = interface ['{DD70E7BB-51E8-45C3-8CE8-5F5188E19255}'] procedure Bar; end; IMyInterface2 = interface ['{7E5B86C4-4BC5-40E6-A0DF-D27DBF77BCA0}'] procedure Foo; end; TMyObject = class(TInterfacedObject, IMyInterface1, IMyInterface2) procedure Bar; procedure Foo; end; procedure TMyObject.Bar; begin end; procedure TMyObject.Foo; begin end; var i: IMyInterface1; begin i := TMyObject.Create; i.Bar; Writeln(BoolToStr(i is IMyInterface2, True)); // prints true Writeln(BoolToStr(i is IDispatch, True)); // prints false (i as IMyInterface2).Foo; end. \end{verbatim} Additionally, the \var{is} operator can be used to check if a class implements an interface, and the var{as} operator can be used to typecast an interface back to the class: \begin{verbatim} {$mode objfpc} var i: IMyInterface; begin i := TMyObject.Create; Writeln(BoolToStr(i is TMyObject,True)); // prints true Writeln(BoolToStr(i is TObject,True)); // prints true Writeln(BoolToStr(i is TAggregatedObject,True)); // prints false (i as TMyObject).Foo; end. \end{verbatim} Although the interfaces must be COM interfaces, the typecast back to a class will only work if the interface comes from an Object Pascal class. It will not work on interfaces obtained from the system by COM. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Statements %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \chapter{Statements} \label{ch:Statements}\index{Statements} The heart of each algorithm are the actions it takes. These actions are contained in the statements of a program or unit. Each statement can be labeled and jumped to (within certain limits) with \var{Goto} statements. This can be seen in the following syntax diagram: \input{syntax/statement.syn} A label can be an identifier or an integer digit. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Simple statements \section{Simple statements} \index{Statements!Simple} A simple statement cannot be decomposed in separate statements. There are basically 4 kinds of simple statements: \input{syntax/simstate.syn} Of these statements, the {\em raise statement} will be explained in the chapter on Exceptions (\seec{Exceptions}) \subsection{Assignments} \index{Statements!Assignment} Assignments give a value to a variable, replacing any previous value the variable might have had: \input{syntax/assign.syn} In addition to the standard Pascal assignment operator (\var{:=}), which simply replaces the value of the varable with the value resulting from the expression on the right of the \var{:=} operator, \fpc supports some C-style constructions. All available constructs are listed in \seet{assignments}. \begin{FPCltable}{lr}{Allowed C constructs in \fpc}{assignments} Assignment & Result \\ \hline a += b & Adds \var{b} to \var{a}, and stores the result in \var{a}.\\ a -= b & Substracts \var{b} from \var{a}, and stores the result in \var{a}. \\ a *= b & Multiplies \var{a} with \var{b}, and stores the result in \var{a}. \\ a /= b & Divides \var{a} through \var{b}, and stores the result in \var{a}. \\ \hline \end{FPCltable} For these constructs to work, the \var{-Sc} command-line switch must be specified. \begin{remark} These constructions are just for typing convenience, they don't generate different code. Here are some examples of valid assignment statements: \begin{verbatim} X := X+Y; X+=Y; { Same as X := X+Y, needs -Sc command line switch} X/=2; { Same as X := X/2, needs -Sc command line switch} Done := False; Weather := Good; MyPi := 4* Tan(1); \end{verbatim} \end{remark} Keeping in mind that the dereferencing of a typed pointer results in a variable of the type the pointer points to, the following are also valid assignments: \begin{verbatim} Var L : ^Longint; P : PPChar; begin L^:=3; P^^:='A'; \end{verbatim} Note the double dereferencing in the second assignment. \subsection{Procedure statements} \index{Statements!Procedure} Procedure statements are calls to subroutines. There are different possibilities for procedure calls: \begin{itemize} \item A normal procedure call. \item An object method call (fully qualified or not). \item Or even a call to a procedural type variable. \end{itemize} All types are present in the following diagram: \input{syntax/procedure.syn} The \fpc compiler will look for a procedure with the same name as given in the procedure statement, and with a declared parameter list that matches the actual parameter list. The following are valid procedure statements: \begin{verbatim} Usage; WriteLn('Pascal is an easy language !'); Doit(); \end{verbatim} \begin{remark} When looking for a function that matches the parameter list of the call, the parameter types should be assignment-compatible for value and const parameters, and should match exactly for parameters that are passed by reference. \end{remark} \subsection{Goto statements} \index{Statements!Goto}\keywordlink{goto} \fpc supports the \var{goto} jump statement. Its prototype syntax is \input{syntax/goto.syn} When using \var{goto} statements, the following must be kept in mind: \begin{enumerate} \item The jump label must be defined in the same block as the \var{Goto} statement. \item Jumping from outside a loop to the inside of a loop or vice versa can have strange effects. \item To be able to use the \var{Goto} statement, the \var{-Sg} compiler switch must be used, or \var{\{\$GOTO ON\}} must be used. \end{enumerate} \begin{remark} In iso or macpas mode, or with the modeswitch "nonlocalgoto", the compier will also allow non-local gotos. \end{remark} \var{Goto} statements are considered bad practice and should be avoided as much as possible. It is always possible to replace a \var{goto} statement by a construction that doesn't need a \var{goto}, although this construction may not be as clear as a goto statement. For instance, the following is an allowed goto statement: \begin{verbatim} label jumpto; ... Jumpto : Statement; ... Goto jumpto; ... \end{verbatim} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Structured statements \section{Structured statements} \index{Statements!Structured} Structured statements can be broken into smaller simple statements, which should be executed repeatedly, conditionally or sequentially: \input{syntax/struct.syn} Conditional statements come in 2 flavours : \input{syntax/conditio.syn} Repetitive statements come in 3 flavours: \input{syntax/repetiti.syn} The following sections deal with each of these statements. \subsection{Compound statements} \index{Statements!Compound} \keywordlink{begin} \keywordlink{end} Compound statements are a group of statements, separated by semicolons, that are surrounded by the keywords \var{Begin} and \var{End}. The last statement - before the \var{End} keyword - doesn't need to be followed by a semicolon, although it is allowed. A compound statement is a way of grouping statements together, executing the statements sequentially. They are treated as one statement in cases where Pascal syntax expects 1 statement, such as in \var{if...then...else} statements. \input{syntax/compound.syn} \subsection{The \var{Case} statement} \index{Statements!Case}\index{Case}\keywordlink{case} \fpc supports the \var{case} statement. Its syntax diagram is \input{syntax/case.syn} The constants appearing in the various case parts must be known at compile-time, and can be of the following types : enumeration types, Ordinal types (except boolean), and chars or string types. The case expression must be also of this type, or a compiler error will occur. All case constants must have the same type. The compiler will evaluate the case expression. If one of the case constants' value matches the value of the expression, the statement that follows this constant is executed. After that, the program continues after the final \var{end}. \keywordlink{else} \keywordlink{otherwise} If none of the case constants match the expression value, the statement list after the \var{else} \index{else} or \var{otherwise}\index{otherwise} keyword is executed. This can be an empty statement list. If no else part is present, and no case constant matches the expression value, program flow continues after the final \var{end}. The case statements can be compound statements (i.e. a \var{Begin..End} block). \begin{remark} Contrary to \tp, duplicate case labels are not allowed in \fpc, so the following code will generate an error when compiling: \begin{verbatim} Var i : integer; ... Case i of 3 : DoSomething; 1..5 : DoSomethingElse; end; \end{verbatim} The compiler will generate a \var{Duplicate case label} error when compiling this, because the 3 also appears (implicitly) in the range \var{1..5}. This is similar to Delphi syntax. \end{remark} The following are valid case statements: \begin{verbatim} Case C of 'a' : WriteLn ('A pressed'); 'b' : WriteLn ('B pressed'); 'c' : WriteLn ('C pressed'); else WriteLn ('unknown letter pressed : ',C); end; \end{verbatim} Or \begin{verbatim} Case C of 'a','e','i','o','u' : WriteLn ('vowel pressed'); 'y' : WriteLn ('This one depends on the language'); else WriteLn ('Consonant pressed'); end; \end{verbatim} \begin{verbatim} Case Number of 1..10 : WriteLn ('Small number'); 11..100 : WriteLn ('Normal, medium number'); else WriteLn ('HUGE number'); end; \end{verbatim} \fpc allows the use of strings as case labels, and in that case the case variable must also be a string. When using string types, the case variable and the various labels are compared in a case-sensitive way. \begin{verbatim} Case lowercase(OS) of 'windows', 'dos' : WriteLn ('Microsoft playtform); 'macos', 'darwin' : Writeln('Apple platform'); 'linux', 'freebsd', 'netbsd' : Writeln('Community platform'); else WriteLn ('Other platform'); end; \end{verbatim} The case with strings is equivalent to a series of \var{if then else} statements, no optimizations are performed. However, ranges are allowed, and are the equivalent of an \begin{verbatim} if (value>=beginrange) and (value<=endrange) then begin end; \end{verbatim} \subsection{The \var{If..then..else} statement} \index{Statements!if}\index{If}\index{then}\index{else}\keywordlink{if}\keywordlink{then}\keywordlink{else} The \var{If .. then .. else..} prototype syntax is \input{syntax/ifthen.syn} The expression between the \var{if} and \var{then} keywords must have a \var{Boolean} result type. If the expression evaluates to \var{True} then the statement following the \var{then} keyword is executed. If the expression evaluates to \var{False}, then the statement following the \var{else} keyword is executed, if it is present. Some points to note: \begin{itemize} \item Be aware of the fact that the boolean expression by default will be short-cut evaluated, meaning that the evaluation will be stopped at the point where the outcome is known with certainty. \item Also, before the \var {else} keyword, no semicolon (\var{;}) is allowed, but all statements can be compound statements. \item In nested \var{If.. then .. else} constructs, some ambiguity may araise as to which \var{else} statement pairs with which \var{if} statement. The rule is that the \var{else} keyword matches the first \var{if} keyword (searching backwards) not already matched by an \var{else} keyword. \end{itemize} For example: \begin{verbatim} If exp1 Then If exp2 then Stat1 else stat2; \end{verbatim} Despite its appearance, the statement is syntactically equivalent to \begin{verbatim} If exp1 Then begin If exp2 then Stat1 else stat2 end; \end{verbatim} and not to \begin{verbatim} { NOT EQUIVALENT } If exp1 Then begin If exp2 then Stat1 end else stat2; \end{verbatim} If it is this latter construct which is needed, the \var{begin} and \var{end} keywords must be present. When in doubt, it is better to add them. The following is a valid statement: \begin{verbatim} If Today in [Monday..Friday] then WriteLn ('Must work harder') else WriteLn ('Take a day off.'); \end{verbatim} \subsection{The \var{For..to/downto..do} statement} \index{Statements!For}\index{Statements!Loop}\index{For}\index{For!to}\index{For!downto} \keywordlink{for}\keywordlink{do}\keywordlink{downto} \fpc supports the \var{For} loop construction. A \var{for} loop is used in case one wants to calculate something a fixed number of times. The prototype syntax is as follows: \input{syntax/for.syn} Here, \var{Statement} can be a compound statement. When the \var{For} statement is encountered, the control variable is initialized with the initial value, and is compared with the final value. What happens next depends on whether \var{to} or \var{downto} is used: \begin{enumerate} \item In the case \var{To} is used, if the initial value is larger than the final value then \var{Statement} will never be executed. \item In the case \var{DownTo} is used, if the initial value is less than the final value then \var{Statement} will never be executed. \end{enumerate} After this check, the statement after \var{Do} is executed. After the execution of the statement, the control variable is increased or decreased with 1, depending on whether \var{To} or \var{Downto} is used. The control variable must be an ordinal type, no other types can be used as counters in a loop. \begin{remark} \fpc always calculates the upper bound before initializing the counter variable with the initial value. \end{remark} \begin{remark} It is not allowed to change (i.e. assign a value to) the value of a loop variable inside the loop. \end{remark} The following are valid loops: \begin{verbatim} For Day := Monday to Friday do Work; For I := 100 downto 1 do WriteLn ('Counting down : ',i); For I := 1 to 7*dwarfs do KissDwarf(i); \end{verbatim} The following will generate an error: \begin{verbatim} For I:=0 to 100 do begin DoSomething; I:=I*2; end; \end{verbatim} because the loop variable \var{I} cannot be assigned to inside the loop. If the statement is a compound statement, then the \var{Break} and \var{Continue} system routines can be used to jump to the end or just after the end of the \var{For} statement. Note that \var{Break} and \var{Continue} are not reserved words and therefor can be overloaded. \subsection{The \var{For..in..do} statement} \index{Statements!For}\index{Statements!Loop}\index{For}\index{For!in} \keywordlink{forin}\keywordlink{do} As of version 2.4.2, \fpc supports the \var{For..in} loop construction. A \var{for..in} loop is used in case one wants to calculate something a fixed number of times with an enumerable loop variable. The prototype syntax is as follows: \input{syntax/forin.syn} Here, \var{Statement} can be a compound statement. The enumerable must be an expression that consists of a fixed number of elements: the loop variable will be made equal to each of the elements in turn and the statement following the \var{do} keyword will be executed. The enumerable expression can be one of 5 cases: \begin{enumerate} \item An enumeration type identifier. The loop will then be over all elements of the enumeration type. The control variable must be of the enumeration type. \item A set value. The loop will then be over all elements in the set, the control variable must be of the base type of the set. \item An array value. The loop will be over all elements in the array, and the control variable must have the same type as an element in the array. As a special case, a string is regarded as an array of characters. \item An enumeratable class instance. This is an instance of a class that supports the \var{IEnumerator} and \var{IEnumerable} interfaces. In this case, the control variable's type must equal the type of the \var{IEnumerator.GetCurrent} return value. \item Any type for which an \var{enumerator} operator is defined. The \var{enumerator} operator must return a class that implements the \var{IEnumerator} interface. The type of the control variable's type must equal the type of the enumerator class \var{GetCurrent} return value type. \end{enumerate} The simplest case of the \var{for..in} loop is using an enumerated type: \begin{verbatim} Type TWeekDay = (monday, tuesday, wednesday, thursday, friday,saturday,sunday); Var d : TWeekday; begin for d in TWeekday do writeln(d); end. \end{verbatim} This will print all week days to the screen. The above \var{for..in} construct is equivalent to the following \var{for..to} construct: \begin{verbatim} Type TWeekDay = (monday, tuesday, wednesday, thursday, friday,saturday,sunday); Var d : TWeekday; begin for d:=Low(TWeekday) to High(TWeekday) do writeln(d); end. \end{verbatim} A second case of \var{for..in} loop is when the enumerable expression is a set, and then the loop will be executed once for each element in the set: \begin{verbatim} Type TWeekDay = (monday, tuesday, wednesday, thursday, friday,saturday,sunday); Var Week : set of TWeekDay = [monday, tuesday, wednesday, thursday, friday]; d : TWeekday; begin for d in Week do writeln(d); end. \end{verbatim} This will print the names of the week days to the screen. Note that the variable \var{d} is of the same type as the base type of the set. The above \var{for..in} construct is equivalent to the following \var{for..to} construct: \begin{verbatim} Type TWeekDay = (monday, tuesday, wednesday, thursday, friday,saturday,sunday); Var Week : set of TWeekDay = [monday, tuesday, wednesday, thursday, friday]; d : TWeekday; begin for d:=Low(TWeekday) to High(TWeekday) do if d in Week then writeln(d); end. \end{verbatim} The third possibility for a \var{for..in} loop is when the enumerable expression is an array: \begin{verbatim} var a : Array[1..7] of string = ('monday','tuesday','wednesday','thursday', 'friday','saturday','sunday'); Var S : String; begin For s in a do Writeln(s); end. \end{verbatim} This will also print all days in the week, and is equivalent to \begin{verbatim} var a : Array[1..7] of string = ('monday','tuesday','wednesday','thursday', 'friday','saturday','sunday'); Var i : integer; begin for i:=Low(a) to high(a) do Writeln(a[i]); end. \end{verbatim} A \var{string} type is equivalent to an \var{array of char}, and therefor a string can be used in a \var{for..in} loop. The following will print all letters in the alphabet, each letter on a line: \begin{verbatim} Var c : char; begin for c in 'abcdefghijklmnopqrstuvwxyz' do writeln(c); end. \end{verbatim} The fourth possibility for a \var{for..in} loop is using classes. A class can implement the \var{IEnumerable} interface, which is defined as follows: \begin{verbatim} IEnumerable = interface(IInterface) function GetEnumerator: IEnumerator; end; \end{verbatim} The actual return type of the \var{GetEnumerator} must not necessarily be an \var{IEnumerator} interface, instead, it can be a class which implements the methods of \var{IEnumerator}: \begin{verbatim} IEnumerator = interface(IInterface) function GetCurrent: TObject; function MoveNext: Boolean; procedure Reset; property Current: TObject read GetCurrent; end; \end{verbatim} The \var{Current} property and the \var{MoveNext} method must be present in the class returned by the \var{GetEnumerator} method. The actual type of the \var{Current} property need not be a \var{TObject}. When encountering a \var{for..in} loop with a class instance as the 'in' operand, the compiler will check each of the following conditions: \begin{itemize} \item Whether the class in the enumerable expression implements a method \var{GetEnumerator} \item Whether the result of \var{GetEnumerator} is a class with the following method: \begin{verbatim} Function MoveNext : Boolean \end{verbatim} \item Whether the result of \var{GetEnumerator} is a class with the following read-only property: \begin{verbatim} Property Current : AType; \end{verbatim} The type of the property must match the type of the control variable of the \var{for..in} loop. \end{itemize} Neither the \var{IEnumerator} nor the \var{IEnumerable} interfaces must actually be declared by the enumerable class: the compiler will detect whether these interfaces are present using the above checks. The interfaces are only defined for Delphi compatibility and are not used internally. (it would also be impossible to enforce their correctness). The \file{Classes} unit contains a number of classes that are enumerable: \begin{description} \item[TFPList] Enumerates all pointers in the list. \item[TList] Enumerates all pointers in the list. \item[TCollection] Enumerates all items in the collection. \item[TStringList] Enumerates all strings in the list. \item[TComponent] Enumerates all child components owned by the component. \end{description} Thus, the following code will also print all days in the week: \begin{verbatim} {$mode objfpc} uses classes; Var Days : TStrings; D : String; begin Days:=TStringList.Create; try Days.Add('Monday'); Days.Add('Tuesday'); Days.Add('Wednesday'); Days.Add('Thursday'); Days.Add('Friday'); Days.Add('Saturday'); Days.Add('Sunday'); For D in Days do Writeln(D); Finally Days.Free; end; end. \end{verbatim} Note that the compiler enforces type safety: declaring \var{D} as an integer will result in a compiler error: \begin{verbatim} testsl.pp(20,9) Error: Incompatible types: got "AnsiString" expected "LongInt" \end{verbatim} The above code is equivalent to the following: \begin{verbatim} {$mode objfpc} uses classes; Var Days : TStrings; D : String; E : TStringsEnumerator; begin Days:=TStringList.Create; try Days.Add('Monday'); Days.Add('Tuesday'); Days.Add('Wednesday'); Days.Add('Thursday'); Days.Add('Friday'); Days.Add('Saturday'); Days.Add('Sunday'); E:=Days.getEnumerator; try While E.MoveNext do begin D:=E.Current; Writeln(D); end; Finally E.Free; end; Finally Days.Free; end; end. \end{verbatim} Both programs will output the same result. The fifth and last possibility to use a \var{for..in} loop can be used to enumerate almost any type, using the \var{enumerator} operator. The \var{enumerator} operator must return a class that has the same signature as the \var{IEnumerator} approach above. The following code will define an enumerator for the \var{Integer} type: \begin{verbatim} Type TEvenEnumerator = Class FCurrent : Integer; FMax : Integer; Function MoveNext : Boolean; Property Current : Integer Read FCurrent; end; Function TEvenEnumerator.MoveNext : Boolean; begin FCurrent:=FCurrent+2; Result:=FCurrent<=FMax; end; operator enumerator(i : integer) : TEvenEnumerator; begin Result:=TEvenEnumerator.Create; Result.FMax:=i; end; var I : Integer; m : Integer = 4; begin For I in M do Writeln(i); end. \end{verbatim} The loop will print all nonzero even numbers smaller or equal to the enumerable. (2 and 4 in the case of the example). Care must be taken when defining enumerator operators: the compiler will find and use the first available enumerator operator for the enumerable expression. For classes this also means that the \var{GetEnumerator} method is not even considered. The following code will define an enumerator operator which extracts the object from a stringlist: \begin{verbatim} {$mode objfpc} uses classes; Type TDayObject = Class DayOfWeek : Integer; Constructor Create(ADayOfWeek : Integer); end; TObjectEnumerator = Class FList : TStrings; FIndex : Integer; Function GetCurrent : TDayObject; Function MoveNext: boolean; Property Current : TDayObject Read GetCurrent; end; Constructor TDayObject.Create(ADayOfWeek : Integer); begin DayOfWeek:=ADayOfWeek; end; Function TObjectEnumerator.GetCurrent : TDayObject; begin Result:=FList.Objects[Findex] as TDayObject; end; Function TObjectEnumerator.MoveNext: boolean; begin Inc(FIndex); Result:=(FIndexfpc -S2 -vwhn testo.pp testo.pp(19,8) Hint: Variable "C" does not seem to be initialized \end{verbatim} This shows that it is better to use \var{out} parameters when the parameter is used only to return a value. \begin{remark} \var{Out} parameters are only supported in \var{Delphi} and \var{ObjFPC} mode. For the other modes, \var{out} is a valid identifier. \end{remark} % \subsection{Constant parameters}\index{Parameters!Constant}\keywordlink{const} In addition to variable parameters and value parameters \fpc also supports Constant parameters. A constant parameter can be specified as follows: \input{syntax/paramcon.syn} Specifying a parameter as Constant is giving the compiler a hint that the contents of the parameter will not be changed by the called routine. This allows the compiler to perform optimizations which it could not do otherwise, and also to perform certain checks on the code inside the routine: namely, it can forbid assignments to the parameter. Furthermore a const parameter cannot be passed on to another function that requires a variable parameter: the compiler can check this as well. The main use for this is reducing the stack size, hence improving performance, and still retaining the semantics of passing by value... \begin{remark} Contrary to Delphi, no assumptions should be made about how const parameters are passed to the underlying routine. In particular, the assumption that parameters with large size are passed by reference is not correct. For this the \var{constref} parameter type should be used, which is available as of version 2.5.1 of the compiler. An exception is the \var{stdcall} calling convention: for compatibility with COM standards, large const parameters are passed by reference. \end{remark} \begin{remark} Note that specifying \var{const} is a contract between the programmer and the compiler. It is the programmer who tells the compiler that the contents of the const parameter will not be changed when the routine is executed, it is {\em not} the compiler who tells the programmer that the parameter will not be changed. This is particularly important and visible when using refcounted types. For such types, the (invisible) incrementing and decrementing of any reference count is omitted when \var{const} is used. Doing so often allows the compiler to omit invisible try/finally frames for these routines. As a side effect, the following code will produce not the expected output: \begin{verbatim} Var S : String = 'Something'; Procedure DoIt(Const T : String); begin S:='Something else'; Writeln(T); end; begin DoIt(S); end. \end{verbatim} Will write \begin{verbatim} Something else \end{verbatim} This behaviour is by design. \end{remark} Constant parameters can also be untyped. See \sees{varparams} for more information about untyped parameters. As for value parameters, constant parameters can get default values. Open arrays can be passed as constant parameters. See \sees{openarray} for more information on using open arrays. \subsection{Open array parameters} \index{Parameters!Open Array}\index{Array} \label{se:openarray} \fpc supports the passing of open arrays, i.e. a procedure can be declared with an array of unspecified length as a parameter, as in Delphi. Open array parameters can be accessed in the procedure or function as an array that is declared with starting index 0, and last element index \var{High(parameter)}. For example, the parameter \begin{verbatim} Row : Array of Integer; \end{verbatim} would be equivalent to \begin{verbatim} Row : Array[0..N-1] of Integer; \end{verbatim} Where \var{N} would be the actual size of the array that is passed to the function. \var{N-1} can be calculated as \var{High(Row)}. Specifically, if an empty array is passed, then \var{High(Parameter)} returns -1, while \var{low(Parameter)} returns 0. Open parameters can be passed by value, by reference or as a constant parameter. In the latter cases the procedure receives a pointer to the actual array. In the former case, it receives a copy of the array. In a function or procedure, open arrays can only be passed to functions which are also declared with open arrays as parameters, {\em not} to functions or procedures which accept arrays of fixed length. The following is an example of a function using an open array: \begin{verbatim} Function Average (Row : Array of integer) : Real; Var I : longint; Temp : Real; begin Temp := Row[0]; For I := 1 to High(Row) do Temp := Temp + Row[i]; Average := Temp / (High(Row)+1); end; \end{verbatim} As of FPC 2.2, it is also possible to pass partial arrays to a function that accepts an open array. This can be done by specifying the range of the array which should be passed to the open array. Given the declaration \begin{verbatim} Var A : Array[1..100]; \end{verbatim} the following call will compute and print the average of the 100 numbers: \begin{verbatim} Writeln('Average of 100 numbers: ',Average(A)); \end{verbatim} But the following will compute and print the average of the first and second half: \begin{verbatim} Writeln('Average of first 50 numbers: ',Average(A[1..50])); Writeln('Average of last 50 numbers: ',Average(A[51..100])); \end{verbatim} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % The array of const construct \subsection{Array of const} \index{Parameters!Open Array}\index{Array}\index{Array!Of const} In Object Pascal or Delphi mode, \fpc supports the \var{Array of Const} construction to pass parameters to a subroutine. This is a special case of the \var{Open array} construction, where it is allowed to pass any expression in an array to a function or procedure. The expression must have a simple result type: structures cannot be passed as an argument. This means that all ordinal, float or string types can be passed, as well as pointers, classes and interfaces. The elements of the \var{array of const} are converted to a a special variant record: \begin{verbatim} Type PVarRec = ^TVarRec; TVarRec = record case VType : Ptrint of vtInteger : (VInteger: Longint); vtBoolean : (VBoolean: Boolean); vtChar : (VChar: Char); vtWideChar : (VWideChar: WideChar); vtExtended : (VExtended: PExtended); vtString : (VString: PShortString); vtPointer : (VPointer: Pointer); vtPChar : (VPChar: PChar); vtObject : (VObject: TObject); vtClass : (VClass: TClass); vtPWideChar : (VPWideChar: PWideChar); vtAnsiString : (VAnsiString: Pointer); vtCurrency : (VCurrency: PCurrency); vtVariant : (VVariant: PVariant); vtInterface : (VInterface: Pointer); vtWideString : (VWideString: Pointer); vtInt64 : (VInt64: PInt64); vtQWord : (VQWord: PQWord); end; \end{verbatim} Therefor, inside the procedure body, the \var{array of const} argument is equivalent to an open array of \var{TVarRec}: \begin{verbatim} Procedure Testit (Args: Array of const); Var I : longint; begin If High(Args)<0 then begin Writeln ('No aguments'); exit; end; Writeln ('Got ',High(Args)+1,' arguments :'); For i:=0 to High(Args) do begin write ('Argument ',i,' has type '); case Args[i].vtype of vtinteger : Writeln ('Integer, Value :',args[i].vinteger); vtboolean : Writeln ('Boolean, Value :',args[i].vboolean); vtchar : Writeln ('Char, value : ',args[i].vchar); vtextended : Writeln ('Extended, value : ',args[i].VExtended^); vtString : Writeln ('ShortString, value :',args[i].VString^); vtPointer : Writeln ('Pointer, value : ',Longint(Args[i].VPointer)); vtPChar : Writeln ('PChar, value : ',Args[i].VPChar); vtObject : Writeln ('Object, name : ',Args[i].VObject.Classname); vtClass : Writeln ('Class reference, name :',Args[i].VClass.Classname); vtAnsiString : Writeln ('AnsiString, value :',AnsiString(Args[I].VAnsiString); else Writeln ('(Unknown) : ',args[i].vtype); end; end; end; \end{verbatim} In code, it is possible to pass an arbitrary array of elements to this procedure: \begin{verbatim} S:='Ansistring 1'; T:='AnsiString 2'; Testit ([]); Testit ([1,2]); Testit (['A','B']); Testit ([TRUE,FALSE,TRUE]); Testit (['String','Another string']); Testit ([S,T]) ; Testit ([P1,P2]); Testit ([@testit,Nil]); Testit ([ObjA,ObjB]); Testit ([1.234,1.234]); TestIt ([AClass]); \end{verbatim} If the procedure is declared with the \var{cdecl} modifier, then the compiler will pass the array as a C compiler would pass it. This, in effect, emulates the C construct of a variable number of arguments, as the following example will show: \begin{verbatim} program testaocc; {$mode objfpc} Const P : PChar = 'example'; Fmt : PChar = 'This %s uses printf to print numbers (%d) and strings.'#10; // Declaration of standard C function printf: procedure printf (fm : pchar; args : array of const);cdecl; external 'c'; begin printf(Fmt,[P,123]); end. \end{verbatim} Remark that this is not true for Delphi, so code relying on this feature will not be portable. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Function overloading \section{Function overloading} \index{Functions!Overloaded} Function overloading simply means that the same function is defined more than once, but each time with a different formal parameter list. The parameter lists must differ at least in one of its elements type. When the compiler encounters a function call, it will look at the function parameters to decide which one of the defined functions it should call. This can be useful when the same function must be defined for different types. For example, in the RTL, the \var{Dec} procedure could be defined as: \begin{verbatim} ... Dec(Var I : Longint;decrement : Longint); Dec(Var I : Longint); Dec(Var I : Byte;decrement : Longint); Dec(Var I : Byte); ... \end{verbatim} When the compiler encounters a call to the \var{Dec} function, it will first search which function it should use. It therefore checks the parameters in a function call, and looks if there is a function definition which matches the specified parameter list. If the compiler finds such a function, a call is inserted to that function. If no such function is found, a compiler error is generated. Functions that have a \var{cdecl} modifier cannot be overloaded. (Technically, because this modifier prevents the mangling of the function name by the compiler). Prior to version 1.9 of the compiler, the overloaded functions needed to be in the same unit. Now the compiler will continue searching in other units if it doesn't find a matching version of an overloaded function in one unit, and if the \var{overload} keyword is present. If the \var{overload} keyword is not present, then all overloaded versions must reside in the same unit, and if it concerns methods part of a class, they must be in the same class, i.e. the compiler will not look for overloaded methods in parent classes if the \var{overload} keyword was not specified. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % forward declared functions \section{Forward declared functions} \index{Functions!Forward}\index{Forward} \keywordlink{forward} A function can be declared without having it followed by its implementation, by having it followed by the \var{forward} procedure. The effective implementation of that function must follow later in the module. The function can be used after a \var{forward} declaration as if it had been implemented already. The following is an example of a forward declaration. \begin{verbatim} Program testforward; Procedure First (n : longint); forward; Procedure Second; begin WriteLn ('In second. Calling first...'); First (1); end; Procedure First (n : longint); begin WriteLn ('First received : ',n); end; begin Second; end. \end{verbatim} A function can be forward declared only once. Likewise, in units, it is not allowed to have a forward declared function of a function that has been declared in the interface part. The interface declaration counts as a \var{forward} declaration. The following unit will give an error when compiled: \begin{verbatim} Unit testforward; interface Procedure First (n : longint); Procedure Second; implementation Procedure First (n : longint); forward; Procedure Second; begin WriteLn ('In second. Calling first...'); First (1); end; Procedure First (n : longint); begin WriteLn ('First received : ',n); end; end. \end{verbatim} Reversely, functions declared in the interface section cannot be declared forward in the implementation section. Logically, since they already have been declared. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % External functions \section{External functions} \label{se:external}\index{External}\index{Functions!External}\keywordlink{external} The \var{external} modifier can be used to declare a function that resides in an external object file. It allows to use the function in some code, and at linking time, the object file containing the implementation of the function or procedure must be linked in. \input{syntax/external.syn} It replaces, in effect, the function or procedure code block. As an example: \begin{verbatim} program CmodDemo; {$Linklib c} Const P : PChar = 'This is fun !'; Function strlen (P : PChar) : Longint; cdecl; external; begin WriteLn ('Length of (',p,') : ',strlen(p)) end. \end{verbatim} \begin{remark} The parameters in the declaration of the \var{external} function should match exactly the ones in the declaration in the object file. \end{remark} If the \var{external} modifier is followed by a string constant: \begin{verbatim} external 'lname'; \end{verbatim} Then this tells the compiler that the function resides in library 'lname'. The compiler will then automatically link this library to the program. The name that the function has in the library can also be specified: \begin{verbatim} external 'lname' name 'Fname'; \end{verbatim} \index{name}This tells the compiler that the function resides in library 'lname', but with name 'Fname'. The compiler will then automatically link this library to the program, and use the correct name for the function. Under \windows and \ostwo, the following form can also be used: \begin{verbatim} external 'lname' Index Ind; \end{verbatim} \index{index}This tells the compiler that the function resides in library 'lname', but with index \var{Ind}. The compiler will then automatically link this library to the program, and use the correct index for the function. Finally, the external directive can be used to specify the external name of the function : \begin{verbatim} external name 'Fname'; {$L myfunc.o} \end{verbatim} \index{external}% This tells the compiler that the function has the name 'Fname'. The correct library or object file (in this case myfunc.o) must still be linked, ensuring that the function 'Fname' is indeed included in the linking stage. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Assembler functions \section{Assembler functions} \index{Assembler}\index{Functions!Assembler}\keywordlink{assembler} Functions and procedures can be completely implemented in assembly language. To indicate this, use the \var{assembler} keyword: \input{syntax/asm.syn} Contrary to Delphi, the assembler keyword must be present to indicate an assembler function. For more information about assembler functions, see the chapter on using assembler in the \progref. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Modifiers \section{Modifiers} \index{Modifiers}\index{Functions!Modifiers} A function or procedure declaration can contain modifiers. Here we list the various possibilities: \input{syntax/modifiers.syn} \fpc doesn't support all \tp modifiers (although it parses them for compatibility), but does support a number of additional modifiers. They are used mainly for assembler and reference to C object files. \subsection{alias} \label{se:alias} \index{Alias}\index{Modifiers!Alias}\keywordlink{alias} The \var{alias} modifier allows the programmer to specify a different name for a procedure or function. This is mostly useful for referring to this procedure from assembly language constructs or from another object file. As an example, consider the following program: \begin{verbatim} Program Aliases; Procedure Printit;alias : 'DOIT'; begin WriteLn ('In Printit (alias : "DOIT")'); end; begin asm call DOIT end; end. \end{verbatim} \begin{remark} The specified alias is inserted straight into the assembly code, thus it is case sensitive. \end{remark} The \var{alias} modifier does not make the symbol public to other modules, unless the routine is also declared in the interface part of a unit, or the \var{public} modifier is used to force it as public. Consider the following: \begin{verbatim} unit testalias; interface procedure testroutine; implementation procedure testroutine;alias:'ARoutine'; begin WriteLn('Hello world'); end; end. \end{verbatim} This will make the routine \var{testroutine} available publicly to external object files under the label name \var{ARoutine}. \begin{remark} The \var{alias} directive is considered deprecated. Please use the \var{public name} directive. See \sees{public}. \end{remark} \subsection{cdecl} \label{se:cdecl}\index{cdecl}\index{Modifiers!cdecl}\keywordlink{cdecl} The \var{cdecl} modifier can be used to declare a function that uses a C type calling convention. This must be used when accessing functions residing in an object file generated by standard C compilers, but must also be used for Pascal functions that are to be used as callbacks for C libraries. The \var{cdecl} modifier allows to use C function in the code. For external C functions, the object file containing the \var{C} implementation of the function or procedure must be linked in. As an example: \begin{verbatim} program CmodDemo; {$LINKLIB c} Const P : PChar = 'This is fun !'; Function StrLen(P: PChar): Longint;cdecl; external name 'strlen'; begin WriteLn ('Length of (',p,') : ',StrLen(p)); end. \end{verbatim} When compiling this, and linking to the C-library, the \var{strlen} function can be called throughout the program. The \var{external} directive tells the compiler that the function resides in an external object file or library with the 'strlen' name (see \ref{se:external}). \begin{remark} The parameters in our declaration of the \var{C} function should match exactly the ones in the declaration in \var{C}. \end{remark} For functions that are not external, but which are declared using \var{cdecl}, no external linking is needed. These functions have some restrictions, for instance the \var{array of const} construct can not be used (due the way this uses the stack). On the other hand, the \var{cdecl} modifier allows these functions to be used as callbacks for routines written in C, as the latter expect the 'cdecl' calling convention. \subsection{export}\keywordlink{export} \index{export}\index{Modifiers!export} The \var{export} modifier is used to export names when creating a shared library or an executable program. This means that the symbol will be publicly available, and can be imported from other programs. For more information on this modifier, consult the section on ``Making libraries'' in the \progref. \subsection{inline}\keywordlink{inline} \index{inline}\index{Modifiers!inline} \label{se:inline} Procedures that are declared \var{inline} are copied to the places where they are called. This has the effect that there is no actual procedure call, the code of the procedure is just copied to where the procedure is needed, this results in faster execution speed if the function or procedure is used a lot. It is obvious that inlining large functions does not make sense. By default, \var{inline} procedures are not allowed. Inline code must be enabled using the command-line switch \var{-Si} or \var{\{\$inline on\}} directive. \begin{remark} \begin{enumerate} \item \var{inline} is only a hint for the compiler. This does {\em not} automatically mean that all calls are inlined; sometimes the compiler may decide that a function simply cannot be inlined, or that a particular call to the function cannot be inlined. If so, the compiler will emit a warning. \item In old versions of \fpc, inline code was {\em not} exported from a unit. This meant that when calling an inline procedure from another unit, a normal procedure call will be performed. Only inside units, \var{Inline} procedures are really inlined. As of version 2.0.2, inline works accross units. \item Recursive inline functions are not allowed. i.e. an inline function that calls itself is not allowed. \end{enumerate} \end{remark} \subsection{interrupt} \label{se:interrupt}\index{interrupt}\index{Mofidiers!interrupt}\keywordlink{interrupt} The \var{interrupt} keyword is used to declare a routine which will be used as an interrupt handler. On entry to this routine, all the registers will be saved and on exit, all registers will be restored and an interrupt or trap return will be executed (instead of the normal return from subroutine instruction). On platforms where a return from interrupt does not exist, the normal exit code of routines will be done instead. For more information on the generated code, consult the \progref. \subsection{iocheck} \label{se:iocheck}\index{iocheck}\index{Mofidiers!iocheck}\keywordlink{iocheck} The \var{iocheck} keyword is used to declare a routine which causes generation of I/O result checking code within a \var{\{\$IOCHECKS ON\}} block whenever it is called. The result is that if a call to this procedure is generated, the compiler will insert I/O checking code if the call is within a \var{\{\$IOCHECKS ON\}} block. This modifier is intended for RTL internal routines, not for use in applicaton code. \subsection{local} \label{se:local}\index{local}\index{Mofidiers!local}\keywordlink{local} The \var{local} modifier allows the compiler to optimize the function: a local function cannot be in the interface section of a unit: it is always in the implementation section of the unit. From this it follows that the function cannot be exported from a library. On Linux, the local directive results in some optimizations. On Windows, it has no effect. It was introduced for Kylix compatibility. \subsection{noreturn} \label{se:noreturn}\index{noreturn}\index{Modifiers!noreturn}\keywordlink{noreturn} The \var{noreturn} modifier can be used to tell the compiler the procedure does not return. This information can used by the compiler to avoid emitting warnings about uninitialized variables or results not being set. In the following example, the compiler will not emit a warning that the result may not be set in function \var{f}: \begin{verbatim} procedure do_halt;noreturn; begin halt(1); end; function f(i : integer) : integer ; begin if (i<0) then do_halt else result:=i; end; \end{verbatim} \subsection{nostackframe} \label{se:nostackframe}\index{nostackframe}\index{Modifiers!nostackframe}\keywordlink{nostackframe} The \var{nostackframe} modifier can be used to tell the compiler it should not generate a stack frame for this procedure or function. By default, a stack frame is always generated for each procedure or function. One should be extremely careful when using this modifier: most procedures or functions need a stack frame. Particularly for debugging they are needed. \subsection{overload} \label{se:overload}\index{overload}\index{Modifiers!overload}\keywordlink{overload} The \var{overload} modifier tells the compiler that this function is overloaded. It is mainly for \delphi compatibility, as in \fpc, all functions and procedures can be overloaded without this modifier. There is only one case where the \var{overload} modifier is mandatory: if a function must be overloaded that resides in another unit. Both functions must be declared with the \var{overload} modifier: the \var{overload} modifier tells the compiler that it should continue looking for overloaded versions in other units. The following example illustrates this. Take the first unit: \begin{verbatim} unit ua; interface procedure DoIt(A : String); overload; implementation procedure DoIt(A : String); begin Writeln('ua.DoIt received ',A) end; end. \end{verbatim} And a second unit, which contains an overloaded version: \begin{verbatim} unit ub; interface procedure DoIt(A : Integer); overload; implementation procedure DoIt(A : integer); begin Writeln('ub.DoIt received ',A) end; end. \end{verbatim} And the following program, which uses both units: \begin{verbatim} program uab; uses ua,ub; begin DoIt('Some string'); end. \end{verbatim} When the compiler starts looking for the declaration of \var{DoIt}, it will find one in the \file{ub} unit. Without the \var{overload} directive, the compiler would give an argument mismatch error: \begin{verbatim} home: >fpc uab.pp uab.pp(6,21) Error: Incompatible type for arg no. 1: Got "Constant String", expected "SmallInt" \end{verbatim} With the \var{overload} directive in place at both locations, the compiler knows it must continue searching for an overloaded version with matching parameter list. Note that {\em both} declarations must have the \var{overload} modifier specified; it is not enough to have the modifier in unit \file{ub}. This is to prevent unwanted overloading: the programmer who implemented the \var{ua} unit must mark the procedure as fit for overloading. % % \subsection{pascal} \label{se:pascal}\index{pascal}\index{Modifiers!pascal}\keywordlink{pascal} The \var{pascal} modifier can be used to declare a function that uses the classic Pascal type calling convention (passing parameters from left to right). For more information on the Pascal calling convention, consult the \progref. \subsection{public} \label{se:public}\index{Modifiers!public}\index{public}\keywordlink{public} The \var{Public} keyword is used to declare a function globally in a unit. This is useful if the function should not be accessible from the unit file (i.e. another unit/program using the unit doesn't see the function), but must be accessible from the object file. As an example: \begin{verbatim} Unit someunit; interface Function First : Real; Implementation Function First : Real; begin First := 0; end; Function Second : Real; [Public]; begin Second := 1; end; end. \end{verbatim} If another program or unit uses this unit, it will not be able to use the function \var{Second}, since it isn't declared in the interface part. However, it will be possible to access the function \var{Second} at the assembly-language level, by using its mangled name (see the \progref). The \var{public} modifier can also be followed by a \var{name} directive to specify the assembler name, as follows: \begin{verbatim} Unit someunit; interface Function First : Real; Implementation Function First : Real; begin First := 0; end; Function Second : Real; Public name 'second'; begin Second := 1; end; end. \end{verbatim} The assembler symbol as specified by the 'public name' directive will be 'second', in all lowercase letters. \subsection{register} \label{se:register}\index{register}\index{Modifiers!register}\keywordlink{register} The \var{register} keyword is used for compatibility with Delphi. In version 1.0.x of the compiler, this directive has no effect on the generated code. As of the 1.9.X versions, this directive is supported. The first three arguments are passed in registers EAX,ECX and EDX. \subsection{safecall} \index{safecall}\index{Modifiers!safecall}\keywordlink{savecall} The \var{safecall} modifier ressembles closely the \var{stdcall} modifier. It sends parameters from right to left on the stack. Additionally, the called procedure saves and restores all registers. More information about this modifier can be found in the \progref, in the section on the calling mechanism and the chapter on linking. \subsection{saveregisters} \index{saveregisters}\index{Modifiers!saveregisters}\keywordlink{saveregisters} The \var{saveregisters} modifier tells the compiler that all CPU registers should be saved prior to calling this routine. Which CPU registers are saved, depends entirely on the CPU. \subsection{softfloat} \index{softfloat}\index{Modifiers!softfloat}\keywordlink{softfloat} The \var{softfloat} modifier makes sense only on the ARM architecture. \subsection{stdcall} \index{stdcall}\index{Modifiers!stdcall}\keywordlink{stdcall} The \var{stdcall} modifier pushes the parameters from right to left on the stack, it also aligns all the parameters to a default alignment. More information about this modifier can be found in the \progref, in the section on the calling mechanism and the chapter on linking. \subsection{varargs} \index{varargs}\index{Modifiers!varargs}\keywordlink{varargs} This modifier can only be used together with the \var{cdecl} modifier, for external C procedures. It indicates that the procedure accepts a variable number of arguments after the last declared variable. These arguments are passed on without any type checking. It is equivalent to using the \var{array of const} construction for \var{cdecl} procedures, without having to declare the \var{array of const}. The square brackets around the variable arguments do not need to be used when this form of declaration is used. The following declarations are 2 ways of referring to the same function in the C library: \begin{verbatim} Function PrintF1(fmt : pchar); cdecl; varargs; external 'c' name 'printf'; Function PrintF2(fmt : pchar; Args : Array of const); cdecl; external 'c' name 'printf'; \end{verbatim} But they must be called differently: \begin{verbatim} PrintF1('%d %d\n',1,1); PrintF2('%d %d\n',[1,1]); \end{verbatim} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Unsupported Turbo Pascal modifiers \section{Unsupported Turbo Pascal modifiers} \index{Modifiers}\keywordlink{far}\keywordlink{near} The modifiers that exist in \tp, but aren't supported by \fpc, are listed in \seet{Modifs}. \begin{FPCltable}{lr}{Unsupported modifiers}{Modifs} Modifier & Why not supported ? \\ \hline Near & \fpc is a 32-bit compiler.\\ Far & \fpc is a 32-bit compiler. \\ \end{FPCltable} The compiler will give a warning when it encounters these modifiers, but will otherwise completely ignore them. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Operator overloading %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \chapter{Operator overloading} \label{ch:operatoroverloading} \index{overloading!operators} \section{Introduction} \fpc supports operator overloading. This means that it is possible to define the action of some operators on self-defined types, and thus allow the use of these types in mathematical expressions. Defining the action of an operator is much like the definition of a function or procedure, only there are some restrictions on the possible definitions, as will be shown in the subsequent. Operator overloading is, in essence, a powerful notational tool; but it is also not more than that, since the same results can be obtained with regular function calls. When using operator overloading, it is important to keep in mind that some implicit rules may produce some unexpected results. This will be indicated. \section{Operator declarations} \index{operators} To define the action of an operator is much like defining a function: \input{syntax/operator.syn} The parameter list for a comparison operator or an arithmetic operator must always contain 2 parameters, with the exception of the unary minus, where only 1 parameters is needed. The result type of the comparison operator must be \var{Boolean}. \begin{remark} When compiling in \var{Delphi} mode or \var{Objfpc} mode, the result identifier may be dropped. The result can then be accessed through the standard \var{Result} symbol. If the result identifier is dropped and the compiler is not in one of these modes, a syntax error will occur. \end{remark} The statement block contains the necessary statements to determine the result of the operation. It can contain arbitrary large pieces of code; it is executed whenever the operation is encountered in some expression. The result of the statement block must always be defined; error conditions are not checked by the compiler, and the code must take care of all possible cases, throwing a run-time error if some error condition is encountered. In the following, the three types of operator definitions will be examined. As an example, throughout this chapter the following type will be used to define overloaded operators on : \begin{verbatim} type complex = record re : real; im : real; end; \end{verbatim} This type will be used in all examples. The sources of the Run-Time Library contain 2 units that heavily use operator overloading: \begin{description} \item[ucomplex] This unit contains a complete calculus for complex numbers. \item[matrix] This unit contains a complete calculus for matrices. \end{description} \section{Assignment operators} \index{Operators!Assignment}\keywordlink{operator} The assignment operator defines the action of a assignent of one type of variable to another. The result type must match the type of the variable at the left of the assignment statement, the single parameter to the assignment operator must have the same type as the expression at the right of the assignment operator. This system can be used to declare a new type, and define an assignment for that type. For instance, to be able to assign a newly defined type 'Complex' \begin{verbatim} Var C,Z : Complex; // New type complex begin Z:=C; // assignments between complex types. end; \end{verbatim} The following assignment operator would have to be defined: \begin{verbatim} Operator := (C : Complex) z : complex; \end{verbatim} To be able to assign a real type to a complex type as follows: \begin{verbatim} var R : real; C : complex; begin C:=R; end; \end{verbatim} the following assignment operator must be defined: \begin{verbatim} Operator := (r : real) z : complex; \end{verbatim} As can be seen from this statement, it defines the action of the operator \var{:=} with at the right a real expression, and at the left a complex expression. An example implementation of this could be as follows: \begin{verbatim} operator := (r : real) z : complex; begin z.re:=r; z.im:=0.0; end; \end{verbatim} As can be seen in the example, the result identifier (\var{z} in this case) is used to store the result of the assignment. When compiling in \var{Delphi} mode or \var{ObjFPC} mode, the use of the special identifier \var{Result} is also allowed, and can be substituted for the \var{z}, so the above would be equivalent to \begin{verbatim} operator := (r : real) z : complex; begin Result.re:=r; Result.im:=0.0; end; \end{verbatim} The assignment operator is also used to convert types from one type to another. The compiler will consider all overloaded assignment operators till it finds one that matches the types of the left hand and right hand expressions. If no such operator is found, a 'type mismatch' error is given. \begin{remark} The assignment operator is not commutative; the compiler will never reverse the role of the two arguments. In other words, given the above definition of the assignment operator, the following is {\em not} possible: \begin{verbatim} var R : real; C : complex; begin R:=C; end; \end{verbatim} If the reverse assignment should be possible then the assigment operator must be defined for that as well. (This is not so for reals and complex numbers.) \end{remark} \begin{remark} The assignment operator is also used in implicit type conversions. This can have unwanted effects. Consider the following definitions: \begin{verbatim} operator := (r : real) z : complex; function exp(c : complex) : complex; \end{verbatim} Then the following assignment will give a type mismatch: \begin{verbatim} Var r1,r2 : real; begin r1:=exp(r2); end; \end{verbatim} The mismatch occurs because the compiler will encounter the definition of the \var{exp} function with the complex argument. It implicitly converts \var{r2} to a complex, so it can use the above \var{exp} function. The result of this function is a complex, which cannot be assigned to \var{r1}, so the compiler will give a 'type mismatch' error. The compiler will not look further for another \var{exp} which has the correct arguments. It is possible to avoid this particular problem by specifying \begin{verbatim} r1:=system.exp(r2); \end{verbatim} \end{remark} When doing an explicit typecast, the compiler will attempt an implicit conversion if an assignment operator is present. That means that \begin{verbatim} Var R1 : T1; R2 : T2; begin R2:=T2(R1); \end{verbatim} Will be handled by an operator \begin{verbatim} Operator := (aRight: T1) Res: T2; \begin{verbatim} However, an \var{Explicit} operator can be defined, and then it will be used instead when the compiler encounters a typecast. The reverse is not true: In a regular assignment, the compiler will not consider explicit assignment operators. Given the following definitions: \begin{verbatim} uses sysutils; type TTest1 = record f: LongInt; end; TTest2 = record f: String; end; TTest3 = record f: Boolean; end; \end{verbatim} It is possible to create assignment operators: \begin{verbatim} operator := (aRight: TTest1) Res: TTest2; begin Writeln('Implicit TTest1 => TTest2'); Res.f := IntToStr(aRight.f); end; operator := (aRight: TTest1) Res: TTest3; begin Writeln('Implicit TTest1 => TTest3'); Res.f := aRight.f <> 0; end; \end{verbatim} But one can also define typecasting operators: \begin{verbatim} operator Explicit(aRight: TTest2) Res: TTest1; begin Writeln('Explicit TTest2 => TTest1'); Res.f := StrToIntDef(aRight.f, 0); end; operator Explicit(aRight: TTest1) Res: TTest3; begin Writeln('Explicit TTest1 => TTest3'); Res.f := aRight.f <> 0; end; \end{verbatim} Thus, the following code \begin{verbatim} var t1: TTest1; t2: TTest2; t3: TTest3; begin t1.f := 42; // Implicit t2 := t1; // theoretically explicit, but implicit op will be used, // because no explicit operator is defined t2 := TTest2(t1); // the following would not compile, // no assignment operator defined (explicit one won't be used here) //t1 := t2; // Explicit t1 := TTest1(t2); // first explicit (TTest2 => TTest1) then implicit (TTest1 => TTest3) t3 := TTest1(t2); // Implicit t3 := t1; // explicit t3 := TTest3(t1); end. \end{verbatim} will produce the following output: \begin{verbatim} Implicit TTest1 => TTest2 Implicit TTest1 => TTest2 Explicit TTest2 => TTest1 Explicit TTest2 => TTest1 Implicit TTest1 => TTest3 Implicit TTest1 => TTest3 Explicit TTest1 => TTest3 \end{verbatim} \section{Arithmetic operators} \index{Operators!Arithmetic}\index{Operators!Binary} Arithmetic operators define the action of a binary operator. Possible operations are: \begin{description} \item[multiplication] To multiply two types, the \var{*} multiplication operator must be overloaded. \item[division] To divide two types, the \var{/} division operator must be overloaded. \item[addition] To add two types, the \var{+} addition operator must be overloaded. \item[substraction] To substract two types, the \var{-} substraction operator must be overloaded. \item[exponentiation] To exponentiate two types, the \var{**} exponentiation operator must be overloaded. \item[Unary minus] is used to take the negative of the argument following it. \item[Symmetric Difference] To take the symmetric difference of 2 structures, the \var{><} operator must be overloaded. \end{description} The definition of an arithmetic operator takes two parameters, except for unary minus, which needs only 1 parameter. The first parameter must be of the type that occurs at the left of the operator, the second parameter must be of the type that is at the right of the arithmetic operator. The result type must match the type that results after the arithmetic operation. To compile an expression as \begin{verbatim} var R : real; C,Z : complex; begin C:=R*Z; end; \end{verbatim} One needs a definition of the multiplication operator as: \begin{verbatim} Operator * (r : real; z1 : complex) z : complex; begin z.re := z1.re * r; z.im := z1.im * r; end; \end{verbatim} As can be seen, the first operator is a real, and the second is a complex. The result type is complex. Multiplication and addition of reals and complexes are commutative operations. The compiler, however, has no notion of this fact so even if a multiplication between a real and a complex is defined, the compiler will not use that definition when it encounters a complex and a real (in that order). It is necessary to define both operations. So, given the above definition of the multiplication, the compiler will not accept the following statement: \begin{verbatim} var R : real; C,Z : complex; begin C:=Z*R; end; \end{verbatim} Since the types of \var{Z} and \var{R} don't match the types in the operator definition. The reason for this behaviour is that it is possible that a multiplication is not always commutative. E.g. the multiplication of a \var{(n,m)} with a \var{(m,n)} matrix will result in a \var{(n,n)} matrix, while the mutiplication of a \var{(m,n)} with a \var{(n,m)} matrix is a \var{(m,m)} matrix, which needn't be the same in all cases. \section{Comparison operator} \index{Operators!Comparison} The comparison operator can be overloaded to compare two different types or to compare two equal types that are not basic types. The result type of a comparison operator is always a boolean. The comparison operators that can be overloaded are: \begin{description} \item[equal to] (=) To determine if two variables are equal. \item[unequal to] ($<>$) To determine if two variables are different. \item[less than] ($<$) To determine if one variable is less than another. \item[greater than] ($>$) To determine if one variable is greater than another. \item[greater than or equal to] ($>=$) To determine if one variable is greater than or equal to another. \item[less than or equal to] ($<=$) To determine if one variable is greater than or equal to another. \end{description} If there is no separate operator for {\em unequal to} ($<>$), then, to evaluate a statement that contains the {\em unequal to} operator, the compiler uses the {\em equal to} operator (=), and negates the result. The opposite is not true: if no "equal to" but an "unequal to" operator exists, the compiler will not use it to evaluate an expression containing the equal (=) operator. As an example, the following operator allows to compare two complex numbers: \begin{verbatim} operator = (z1, z2 : complex) b : boolean; \end{verbatim} the above definition allows comparisons of the following form: \begin{verbatim} Var C1,C2 : Complex; begin If C1=C2 then Writeln('C1 and C2 are equal'); end; \end{verbatim} The comparison operator definition needs 2 parameters, with the types that the operator is meant to compare. Here also, the compiler doesn't apply commutativity: if the two types are different, then it is necessary to define 2 comparison operators. In the case of complex numbers, it is, for instance necessary to define 2 comparsions: one with the complex type first, and one with the real type first. Given the definitions \begin{verbatim} operator = (z1 : complex;r : real) b : boolean; operator = (r : real; z1 : complex) b : boolean; \end{verbatim} the following two comparisons are possible: \begin{verbatim} Var R,S : Real; C : Complex; begin If (C=R) or (S=C) then Writeln ('Ok'); end; \end{verbatim} Note that the order of the real and complex type in the two comparisons is reversed. \section{In operator} As of version 2.6 of Free pascal, the \var{In} operator can be overloaded as well. The first argument of the in operator must be the operand on the left of the \var{in} keyword. The following overloads the in operator for records: \begin{verbatim} {$mode objfpc}{$H+} type TMyRec = record A: Integer end; operator in (const A: Integer; const B: TMyRec): boolean; begin Result := A = B.A; end; var R: TMyRec; begin R.A := 10; Writeln(1 in R); // false Writeln(10 in R); // true end. \end{verbatim} The \var{in} operator can also be overloaded for other types than ordinal types, as in the following example: \begin{verbatim} {$mode objfpc}{$H+} type TMyRec = record A: Integer end; operator in (const A: TMyRec; const B: TMyRec): boolean; begin Result := A.A = B.A; end; var S,R: TMyRec; begin R.A := 10; S.A:=1; Writeln(S in R); // false Writeln(R in R); // true end. \end{verbatim} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Programs, Units, Blocks %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \chapter{Programs, units, blocks} A Pascal program can consist of modules called \var{units}. A unit can be used to group pieces of code together, or to give someone code without giving the sources. Both programs and units consist of code blocks, which are mixtures of statements, procedures, and variable or type declarations. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Programs \section{Programs} \index{program}\index{uses}\keywordlink{program}\keywordlink{uses} A Pascal program consists of the program header, followed possibly by a 'uses' clause, and a block. \input{syntax/program.syn} The program header is provided for backwards compatibility, and is ignored by the compiler. The uses clause serves to identify all units that are needed by the program. All identifiers which are declared in the interface section of the units in the uses clause are added to the known identifiers of the program. The system unit doesn't have to be in this list, since it is always loaded by the compiler. The order in which the units appear is significant, it determines in which order they are initialized. Units are initialized in the same order as they appear in the uses clause. Identifiers are searched in the opposite order, i.e. when the compiler searches for an identifier, then it looks first in the last unit in the uses clause, then the last but one, and so on. This is important in case two units declare different types with the same identifier. The compiler will look for compiled versions or source versions of all units in the uses clause in the unit search path. If the unit filename was explicitly mentioned using the \var{in} keyword, the source is taken from the filename specified: \begin{verbatim} program programb; uses unita in '..\unita.pp'; \end{verbatim} \file{unita} is searched in the parent directory of the \file{programb} source file. When the compiler looks for unit files, it adds the extension \file{.ppu} to the name of the unit. On \linux and in operating systems where filenames are case sensitive when looking for a unit, the following mechanism is used: \begin{enumerate} \item The unit is first looked for in the original case. \item The unit is looked for in all-lowercase letters. \item The unit is looked for in all-uppercase letters. \end{enumerate} Additionally, If a unit name is longer than 8 characters, the compiler will first look for a unit name with this length, and then it will truncate the name to 8 characters and look for it again. For compatibility reasons, this is also true on platforms that support long file names. Note that the above search is performed in each directory in the search path. The program block contains the statements that will be executed when the program is started. Note that these statements need not necessarily be the first statements that are executed: the initialization code of the units may also contain statements that are executed prior to the program code. The structure of a program block is discussed below. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Units \section{Units} \index{unit}\keywordlink{unit} A unit contains a set of declarations, procedures and functions that can be used by a program or another unit. The syntax for a unit is as follows: \input{syntax/unit.syn} As can be seen from the syntax diagram, a unit always consists of a interface and an implementation part. Optionally, there is an initialization block and a finalization block, containing code that will be executed when the program is started, and when the program stops, respectively. \keywordlink{interface}\keywordlink{implementation} Both the interface part or implementation part can be empty, but the keywords \var{Interface} and \var{implementation} must be specified. The following is a completely valid unit; \begin{verbatim} unit a; interface implementation end. \end{verbatim} The interface part declares all identifiers that must be exported from the unit. This can be constant, type or variable identifiers, and also procedure or function identifier declarations. The interface part cannot contain code that is executed: only declarations are allowed. The following is a valid interface part: \begin{verbatim} unit a; interface uses b; Function MyFunction : SomeBType; Implementation \end{verbatim} The type \var{SomeBType} is defined in unit \var{b}. All functions and methods that are declared in the interface part must be implemented in the implementation part of the unit, except for declarations of external functions or procedures. If a declared method or function is not implemented in the implementation part, the compiler will give an error, for example the following: \begin{verbatim} unit unita; interface Function MyFunction : Integer; implementation end. \end{verbatim} Will result in the following error: \begin{verbatim} unita.pp(5,10) Error: Forward declaration not solved "MyFunction:SmallInt;" \end{verbatim} The implementation part is primarily intended for the implementation of the functions and procedures declared in the interface part. However, it can also contain declarations of it's own: the declarations inside the implementation part are {\em not} accessible outside the unit. The initialization and finalization part of a unit are optional. The initialization block is used to initialize certain variables or execute code that is necessary for the correct functioning of the unit. The initialization parts of the units are executed in the order that the compiler loaded the units when compiling a program. They are executed before the first statement of the program is executed. The finalization part of the units are executed in the reverse order of the initialization execution. They are used for instance to clean up any resources allocated in the initialization part of the unit, or during the lifetime of the program. The finalization part is always executed in the case of a normal program termination: whether it is because the final \var{end} is reached in the program code or because a \var{Halt} instruction was executed somewhere. In case the program stops during the execution of the initialization blocks of one of the units, only the units that were already initialized will be finalized. \keywordlink{initialization}\keywordlink{finalization} Note that in difference with Delphi, in Free Pascal a \var{finalization} block can be present without an \var{Initialization} block. That means the following will compile in Free Pascal, but not in Delphi. \begin{verbatim} Finalization CleanupUnit; end. \end{verbatim} An initialization section by itself (i.e. without finalization) may simply be replaced by a statement block. That is, the following: \begin{verbatim} Initialization InitializeUnit; end. \end{verbatim} is completely equivalent to \begin{verbatim} Begin InitializeUnit; end. \end{verbatim} \section{Unit dependencies} When a program uses a unit (say \file{unitA}) and this units uses a second unit, say \file{unitB}, then the program depends indirectly also on \var{unitB}. This means that the compiler must have access to \file{unitB} when trying to compile the program. If the unit is not present at compile time, an error occurs. Note that the identifiers from a unit on which a program depends indirectly, are not accessible to the program. To have access to the identifiers of a unit, the unit must be in the uses clause of the program or unit where the identifiers are needed. Units can be mutually dependent, that is, they can reference each other in their uses clauses. This is allowed, on the condition that at least one of the references is in the implementation section of the unit. This also holds for indirect mutually dependent units. If it is possible to start from one interface uses clause of a unit, and to return there via uses clauses of interfaces only, then there is circular unit dependence, and the compiler will generate an error. For example, the following is not allowed: \begin{verbatim} Unit UnitA; interface Uses UnitB; implementation end. Unit UnitB interface Uses UnitA; implementation end. \end{verbatim} But this is allowed : \begin{verbatim} Unit UnitA; interface Uses UnitB; implementation end. Unit UnitB implementation Uses UnitA; end. \end{verbatim} Because \file{UnitB} uses \file{UnitA} only in its implentation section. In general, it is a bad idea to have unit interdependencies, even if it is only in implementation sections. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Blocks \section{Blocks} \label{se:blocks} \index{block} Units and programs are made of blocks. A block is made of declarations of labels, constants, types, variables and functions or procedures. Blocks can be nested in certain ways, i.e., a procedure or function declaration can have blocks in themselves. A block looks like the following: \input{syntax/block.syn} Labels that can be used to identify statements in a block are declared in the label declaration part of that block. Each label can only identify one statement. Constants that are to be used only in one block should be declared in that block's constant declaration part. Variables that are to be used only in one block should be declared in that block's variable declaration part. Types that are to be used only in one block should be declared in that block's type declaration part. Lastly, functions and procedures that will be used in that block can be declared in the procedure/function declaration part. These 4 declaration parts can be intermixed, there is no required order other than that you cannot use (or refer to) identifiers that have not yet been declared. After the different declaration parts comes the statement part. This contains any actions that the block should execute. All identifiers declared before the statement part can be used in that statement part. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Scope \section{Scope} \index{Scope} Identifiers are valid from the point of their declaration until the end of the block in which the declaration occurred. The range where the identifier is known is the {\em scope} of the identifier. The exact scope of an identifier depends on the way it was defined. \subsection{Block scope} \index{Scope!block} The {\em scope} of a variable declared in the declaration part of a block, is valid from the point of declaration until the end of the block. If a block contains a second block, in which the identfier is redeclared, then inside this block, the second declaration will be valid. Upon leaving the inner block, the first declaration is valid again. Consider the following example: \begin{verbatim} Program Demo; Var X : Real; { X is real variable } Procedure NewDeclaration Var X : Integer; { Redeclare X as integer} begin // X := 1.234; {would give an error when trying to compile} X := 10; { Correct assigment} end; { From here on, X is Real again} begin X := 2.468; end. \end{verbatim} In this example, inside the procedure, \var{X} denotes an integer variable. It has its own storage space, independent of the variable \var{X} outside the procedure. \subsection{Record scope} \index{Scope!record} The field identifiers inside a record definition are valid in the following places: \begin{enumerate} \item To the end of the record definition. \item Field designators of a variable of the given record type. \item Identifiers inside a \var{With} statement that operates on a variable of the given record type. \end{enumerate} \subsection{Class scope} \index{Scope!Class} A component identifier (one of the items in the class' component list) is valid in the following places: \begin{enumerate} \item From the point of declaration to the end of the class definition. \item In all descendent types of this class, unless it is in the private part of the class declaration. \item In all method declaration blocks of this class and descendent classes. \item In a \var{With} statement that operators on a variable of the given class's definition. \end{enumerate} Note that method designators are also considered identifiers. \subsection{Unit scope} \index{Scope!unit}\index{unit} All identifiers in the interface part of a unit are valid from the point of declaration, until the end of the unit. Furthermore, the identifiers are known in programs or units that have the unit in their uses clause. Identifiers from indirectly dependent units are {\em not} available. Identifiers declared in the implementation part of a unit are valid from the point of declaration to the end of the unit. The \file{system} unit is automatically used in all units and programs. Its identifiers are therefore always known, in each Pascal program, library or unit. The rules of unit scope imply that an identifier of a unit can be redefined. To have access to an identifier of another unit that was redeclared in the current unit, precede it with that other units name, as in the following example: \begin{verbatim} unit unitA; interface Type MyType = Real; implementation end. Program prog; Uses UnitA; { Redeclaration of MyType} Type MyType = Integer; Var A : Mytype; { Will be Integer } B : UnitA.MyType { Will be real } begin end. \end{verbatim} This is especially useful when redeclaring the system unit's identifiers. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Libraries \section{Libraries} \index{Libraries}\index{library} \keywordlink{library} \fpc supports making of dynamic libraries (DLLs under Win32 and \ostwo) trough the use of the \var{Library} keyword. A Library is just like a unit or a program: \input{syntax/library.syn} By default, functions and procedures that are declared and implemented in library are not available to a programmer that wishes to use this library. In order to make functions or procedures available from the library, they must be exported in an exports clause: \input{syntax/exports.syn} Under Win32, an index clause can be added to an exports entry. An index entry must be a positive number larger or equal than 1, and less than \var{MaxInt}. Optionally, an exports entry can have a name specifier. If present, the name specifier gives the exact name (case sensitive) by which the function will be exported from the library. If neither of these constructs is present, the functions or procedures are exported with the exact names as specified in the exports clause. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Exceptions %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \chapter{Exceptions} \label{ch:Exceptions}\index{Exceptions}\index{Exception} Exceptions provide a convenient way to program error and error-recovery mechanisms, and are closely related to classes. Exception support is based on 3 constructs: \begin{description} \item [Raise\ ] statements. To raise an exeption. This is usually done to signal an error condition.\index{Exceptions!Raising} It is however also usable to abort execution and immediatly return to a well-known point in the executable. \item [Try ... Except\ ] blocks. These block serve to catch exceptions raised within the scope of the block, and to provide exception-recovery code.\index{Exceptions!Catching} \item [Try ... Finally\ ] blocks. These block serve to force code to be executed irrespective of an exception occurrence or not. They generally serve to clean up memory or close files in case an exception occurs. The compiler generates many implicit \var{Try ... Finally} blocks around procedure, to force memory consistency. \end{description} %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % The raise statement \section{The raise statement} \index{Raise}\index{Exceptions!Raising} \keywordlink{raise} The \var{raise} statement is as follows: \input{syntax/raise.syn} This statement will raise an exception. If it is specified, the exception instance must be an initialized instance of any class, which is the raise type. The exception address and frame are optional. If they are not specified, the compilerwill provide the address by itself. If the exception instance is omitted, then the current exception is re-raised. This construct can only be used in an exception handling block (see further). \begin{remark} Control {\em never} returns after an exception block. The control is transferred to the first \var{try...finally} or \var{try...except} statement that is encountered when unwinding the stack. If no such statement is found, the \fpc Run-Time Library will generate a run-time error 217 (see also \sees{exceptclasses}). The exception address will be printed by the default exception handling routines. \end{remark} As an example: The following division checks whether the denominator is zero, and if so, raises an exception of type \var{EDivException} \begin{verbatim} Type EDivException = Class(Exception); Function DoDiv (X,Y : Longint) : Integer; begin If Y=0 then Raise EDivException.Create ('Division by Zero would occur'); Result := X Div Y; end; \end{verbatim} The class \var{Exception} is defined in the \file{Sysutils} unit of the rtl. (\sees{exceptclasses}) \begin{remark} Although the \var{Exception} class is used as the base class for exceptions throughout the code, this is just an unwritten agreement: the class can be of any type, and need not be a descendent of the \var{Exception} class. Of course, most code depends on the unwritten agreement that an exception class descends from \var{Exception}. \end{remark} The following code shows how to omit an error reporting routine from the stack shown in the exception handler: \begin{verbatim} {$mode objfpc} uses sysutils; procedure error(Const msg : string); begin raise exception.create(Msg) at get_caller_addr(get_frame), get_caller_frame(get_frame); end; procedure test2; begin error('Error'); end; begin test2; end. \end{verbatim} The program, when run, will show a backtrace as follows: \begin{verbatim} An unhandled exception occurred at $00000000004002D3 : Exception : Error $00000000004002D3 line 15 of testme.pp $00000000004002E6 line 19 of testme.pp \end{verbatim} Line 15 is in procedure \var{Test2}, not in \var{Error}, which actually raised the exception. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % The try...except statement \section{The try...except statement} \index{except}\index{Exceptions!Catching} \keywordlink{try} \keywordlink{except} \keywordlink{on} \keywordlink{do} A \var{try...except} exception handling block is of the following form : \input{syntax/try.syn} If no exception is raised during the execution of the \var{statement list}, then all statements in the list will be executed sequentially, and the except block will be skipped, transferring program flow to the statement after the final \var{end}. If an exception occurs during the execution of the \var{statement list}, the program flow will be transferred to the except block. Statements in the statement list between the place where the exception was raised and the exception block are ignored. In the exception handling block, the type of the exception is checked, and if there is an exception handler where the class type matches the exception object type, or is a parent type of the exception object type, then the statement following the corresponding \var{Do} will be executed. The first matching type is used. After the \var{Do} block was executed, the program continues after the \var{End} statement. The identifier in an exception handling statement is optional, and declares an exception object. It can be used to manipulate the exception object in the exception handling code. The scope of this declaration is the statement block following the \var{Do} keyword. If none of the \var{On} handlers matches the exception object type, then the statement list after \var{else} is executed. If no such list is found, then the exception is automatically re-raised. This process allows to nest \var{try...except} blocks. If, on the other hand, the exception was caught, then the exception object is destroyed at the end of the exception handling block, before program flow continues. The exception is destroyed through a call to the object's \var{Destroy} destructor. As an example, given the previous declaration of the \var{DoDiv} function, consider the following \begin{verbatim} Try Z := DoDiv (X,Y); Except On EDivException do Z := 0; end; \end{verbatim} If \var{Y} happens to be zero, then the DoDiv function code will raise an exception. When this happens, program flow is transferred to the except statement, where the Exception handler will set the value of \var{Z} to zero. If no exception is raised, then program flow continues past the last \var{end} statement. To allow error recovery, the \var{Try ... Finally} block is supported. A \var{Try...Finally} block ensures that the statements following the \var{Finally} keyword are guaranteed to be executed, even if an exception occurs. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % The try...finally statement \section{The try...finally statement} \index{finally}\index{try}\index{Exceptions!Handling} \keywordlink{try} \keywordlink{finally} A \var{Try..Finally} statement has the following form: \input{syntax/finally.syn} If no exception occurs inside the \var{statement List}, then the program runs as if the \var{Try}, \var{Finally} and \var{End} keywords were not present, unless an \var{exit} command is given: an exit command first executes all statements in the finally blocks before actually exiting. If, however, an exception occurs, the program flow is immediatly transferred from the point where the excepion was raised to the first statement of the \var{Finally statements}. All statements after the finally keyword will be executed, and then the exception will be automatically re-raised. Any statements between the place where the exception was raised and the first statement of the \var{Finally Statements} are skipped. As an example consider the following routine: \begin{verbatim} Procedure Doit (Name : string); Var F : Text; begin Assign (F,Name); Rewrite (name); Try ... File handling ... Finally Close(F); end; \end{verbatim} If during the execution of the file handling an execption occurs, then program flow will continue at the \var{close(F)} statement, skipping any file operations that might follow between the place where the exception was raised, and the \var{Close} statement. If no exception occurred, all file operations will be executed, and the file will be closed at the end. Note that an \var{Exit} statement enclosed by a \var{try .. finally} block, will still execute the finally block. Reusing the previous example: \begin{verbatim} Procedure Doit (Name : string); Var F : Text; B : Boolean; begin B:=False; Assign (F,Name); Rewrite (name); Try // ... File handling ... if B then exit; // Stop processing prematurely // More file handling Finally Close(F); end; \end{verbatim} The file will still be closed, even if the processing ends prematurely using the \var{Exit} statement. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Exception handling nesting \section{Exception handling nesting} \index{finally}\index{except}\index{try}\index{Exceptions!Handling} It is possible to nest \var{Try...Except} blocks with \var{Try...Finally} blocks. Program flow will be done according to a \var{lifo} (last in, first out) principle: The code of the last encountered \var{Try...Except} or \var{Try...Finally} block will be executed first. If the exception is not caught, or it was a finally statement, program flow will be transferred to the last-but-one block, {\em ad infinitum}. If an exception occurs, and there is no exception handler present which handles this exception, then a run-time error 217 will be generated. When using the \file{SysUtils} unit, a default handler is installed which will show the exception object message, and the address where the exception occurred, after which the program will exit with a \var{Halt} instruction. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Exception classes \section{Exception classes} \index{Exceptions!Classes} \label{se:exceptclasses} The \file{sysutils} unit contains a great deal of exception handling. It defines the base exception class, \var{Exception} \begin{verbatim} Exception = class(TObject) private fmessage : string; fhelpcontext : longint; public constructor create(const msg : string); constructor createres(indent : longint); property helpcontext : longint read fhelpcontext write fhelpcontext; property message : string read fmessage write fmessage; end; ExceptClass = Class of Exception; \end{verbatim} And uses this declaration to define quite a number of exceptions, for instance: \begin{verbatim} { mathematical exceptions } EIntError = class(Exception); EDivByZero = class(EIntError); ERangeError = class(EIntError); EIntOverflow = class(EIntError); EMathError = class(Exception); \end{verbatim} The \file{SysUtils} unit also installs an exception handler. If an exception is unhandled by any exception handling block, this handler is called by the Run-Time library. Basically, it prints the exception address, and it prints the message of the Exception object, and exits with an exit code of 217. If the exception object is not a descendent object of the \var{Exception} object, then the class name is printed instead of the exception message. It is recommended to use the \var{Exception} object or a descendant class for all \var{raise} statements, since then the message field of the exception object can be used. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Using Assembler %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \chapter{Using assembler} \index{Assembler} \fpc supports the use of assembler in code, but not inline assembler macros. To have more information on the processor specific assembler syntax and its limitations, see the \progref. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Assembler statements \section{Assembler statements } \index{Statements!Assembler} \keywordlink{asm} The following is an example of assembler inclusion in Pascal code. \begin{verbatim} ... Statements; ... Asm the asm code here ... end; ... Statements; \end{verbatim} The assembler instructions between the \var{Asm} and \var{end} keywords will be inserted in the assembler generated by the compiler. Conditionals can be used in assembler code, the compiler will recognise them, and treat them as any other conditionals. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Assembler procedures and functions \section{Assembler procedures and functions} \index{Functions!Assembler} \keywordlink{assembler} Assembler procedures and functions are declared using the \var{Assembler} directive. This permits the code generator to make a number of code generation optimizations. The code generator does not generate any stack frame (entry and exit code for the routine) if it contains no local variables and no parameters. In the case of functions, ordinal values must be returned in the accumulator. In the case of floating point values, these depend on the target processor and emulation options. % % The index. % \printindex \end{document}