{ Parsed from Appkit.framework NSOpenGL.h } {$ifdef TYPES} {$ifndef NSOPENGL_PAS_T} {$define NSOPENGL_PAS_T} { Defines } const NSOPENGL_CURRENT_VERSION = 1; { Types } type NSOpenGLGlobalOption = culong; NSOpenGLContextParameter = culong; { Constants } const NSOpenGLGOFormatCacheSize = 501; NSOpenGLGOClearFormatCache = 502; NSOpenGLGORetainRenderers = 503; NSOpenGLGOResetLibrary = 504; const NSOpenGLPFAAllRenderers = 1; NSOpenGLPFADoubleBuffer = 5; NSOpenGLPFAStereo = 6; NSOpenGLPFAAuxBuffers = 7; NSOpenGLPFAColorSize = 8; NSOpenGLPFAAlphaSize = 11; NSOpenGLPFADepthSize = 12; NSOpenGLPFAStencilSize = 13; NSOpenGLPFAAccumSize = 14; NSOpenGLPFAMinimumPolicy = 51; NSOpenGLPFAMaximumPolicy = 52; NSOpenGLPFAOffScreen = 53; NSOpenGLPFAFullScreen = 54; NSOpenGLPFASampleBuffers = 55; NSOpenGLPFASamples = 56; NSOpenGLPFAAuxDepthStencil = 57; NSOpenGLPFAColorFloat = 58; NSOpenGLPFAMultisample = 59; NSOpenGLPFASupersample = 60; NSOpenGLPFASampleAlpha = 61; NSOpenGLPFARendererID = 70; NSOpenGLPFASingleRenderer = 71; NSOpenGLPFANoRecovery = 72; NSOpenGLPFAAccelerated = 73; NSOpenGLPFAClosestPolicy = 74; NSOpenGLPFARobust = 75; NSOpenGLPFABackingStore = 76; NSOpenGLPFAMPSafe = 78; NSOpenGLPFAWindow = 80; NSOpenGLPFAMultiScreen = 81; NSOpenGLPFACompliant = 83; NSOpenGLPFAScreenMask = 84; NSOpenGLPFAPixelBuffer = 90; NSOpenGLPFARemotePixelBuffer = 91; NSOpenGLPFAAllowOfflineRenderers = 96; NSOpenGLPFAAcceleratedCompute = 97; NSOpenGLPFAVirtualScreenCount = 128; const NSOpenGLCPSwapRectangle = 200; NSOpenGLCPSwapRectangleEnable = 201; NSOpenGLCPRasterizationEnable = 221; NSOpenGLCPSwapInterval = 222; NSOpenGLCPSurfaceOrder = 235; NSOpenGLCPSurfaceOpacity = 236; NSOpenGLCPStateValidation = 301; { Types } type NSOpenGLPixelFormatAttribute = cuint32; NSOpenGLPixelFormatAttributePtr = ^NSOpenGLPixelFormatAttribute; _CGLPixelFormatObject = record end; NSOpenGLPixelFormatAuxiliary = _CGLPixelFormatObject; NSOpenGLPixelFormatAuxiliaryPtr = ^NSOpenGLPixelFormatAuxiliary; _CGLContextObject = record end; NSOpenGLContextAuxiliary = _CGLContextObject; NSOpenGLContextAuxiliaryPtr = ^NSOpenGLContextAuxiliary; {$endif} {$endif} {$ifdef RECORDS} {$ifndef NSOPENGL_PAS_R} {$define NSOPENGL_PAS_R} {$endif} {$endif} {$ifdef FUNCTIONS} {$ifndef NSOPENGL_PAS_F} {$define NSOPENGL_PAS_F} { Functions } procedure NSOpenGLSetOption(pname: NSOpenGLGlobalOption; param: GLint); cdecl; external; procedure NSOpenGLGetOption(pname: NSOpenGLGlobalOption; param: GLintPtr); cdecl; external; procedure NSOpenGLGetVersion(major: GLintPtr; minor: GLintPtr); cdecl; external; {$endif} {$endif} {$ifdef EXTERNAL_SYMBOLS} {$ifndef NSOPENGL_PAS_S} {$define NSOPENGL_PAS_S} {$endif} {$endif} {$ifdef FORWARD} NSOpenGLPixelFormat = objcclass; NSOpenGLPixelFormatPointer = ^NSOpenGLPixelFormat; NSOpenGLPixelFormatPtr = NSOpenGLPixelFormatPointer; NSOpenGLPixelBuffer = objcclass; NSOpenGLPixelBufferPointer = ^NSOpenGLPixelBuffer; NSOpenGLPixelBufferPtr = NSOpenGLPixelBufferPointer; NSOpenGLContext = objcclass; NSOpenGLContextPointer = ^NSOpenGLContext; NSOpenGLContextPtr = NSOpenGLContextPointer; {$endif} {$ifdef CLASSES} {$ifndef NSOPENGL_PAS_C} {$define NSOPENGL_PAS_C} { NSOpenGLPixelFormat } NSOpenGLPixelFormat = objcclass external (NSObject, NSCodingProtocol) private _pixelFormatAuxiliary: NSOpenGLPixelFormatAuxiliaryPtr; _pixelAttributes: NSData; _reserved1: NSInteger; _reserved2: NSInteger; _reserved3: NSInteger; public function initWithAttributes(attribs: NSOpenGLPixelFormatAttributePtr): id; message 'initWithAttributes:'; function initWithData(attribs: NSData): id; message 'initWithData:'; function initWithCGLPixelFormatObj(format: Pointer): id; message 'initWithCGLPixelFormatObj:'; function attributes: NSData; message 'attributes'; procedure setAttributes(attribs: NSData); message 'setAttributes:'; procedure getValues_forAttribute_forVirtualScreen(vals: GLintPtr; attrib: NSOpenGLPixelFormatAttribute; screen: GLint); message 'getValues:forAttribute:forVirtualScreen:'; function numberOfVirtualScreens: GLint; message 'numberOfVirtualScreens'; function CGLPixelFormatObj: Pointer; message 'CGLPixelFormatObj'; { Adopted Protocols } procedure encodeWithCoder(aCoder: NSCoder); function initWithCoder(aDecoder: NSCoder): id; end; { NSOpenGLPixelBuffer } NSOpenGLPixelBuffer = objcclass external (NSObject) private __pixelBufferAuxiliary: Pointer; _reserved1: Pointer; _reserved2: Pointer; public function initWithTextureTarget_textureInternalFormat_textureMaxMipMapLevel_pixelsWide_pixelsHigh(target: GLenum; format: GLenum; maxLevel: GLint; pixelsWide_: GLsizei; pixelsHigh_: GLsizei): id; message 'initWithTextureTarget:textureInternalFormat:textureMaxMipMapLevel:pixelsWide:pixelsHigh:'; function initWithCGLPBufferObj(pbuffer: Pointer): id; message 'initWithCGLPBufferObj:'; function CGLPBufferObj: Pointer; message 'CGLPBufferObj'; function pixelsWide: GLsizei; message 'pixelsWide'; function pixelsHigh: GLsizei; message 'pixelsHigh'; function textureTarget: GLenum; message 'textureTarget'; function textureInternalFormat: GLenum; message 'textureInternalFormat'; function textureMaxMipMapLevel: GLint; message 'textureMaxMipMapLevel'; end; { NSOpenGLContext } NSOpenGLContext = objcclass external (NSObject) private _view: NSView; _contextAuxiliary: NSOpenGLContextAuxiliaryPtr; public function initWithFormat_shareContext(format: NSOpenGLPixelFormat; share: NSOpenGLContext): id; message 'initWithFormat:shareContext:'; function initWithCGLContextObj(context: Pointer): id; message 'initWithCGLContextObj:'; procedure setView(view_: NSView); message 'setView:'; function view: NSView; message 'view'; procedure setFullScreen; message 'setFullScreen'; procedure setOffScreen_width_height_rowbytes(baseaddr: Pointer; width: GLsizei; height: GLsizei; rowbytes: GLint); message 'setOffScreen:width:height:rowbytes:'; procedure clearDrawable; message 'clearDrawable'; procedure update; message 'update'; procedure flushBuffer; message 'flushBuffer'; procedure makeCurrentContext; message 'makeCurrentContext'; class procedure clearCurrentContext; message 'clearCurrentContext'; class function currentContext: NSOpenGLContext; message 'currentContext'; procedure copyAttributesFromContext_withMask(context: NSOpenGLContext; mask: GLbitfield); message 'copyAttributesFromContext:withMask:'; procedure setValues_forParameter(vals: GLintPtr; param: NSOpenGLContextParameter); message 'setValues:forParameter:'; procedure getValues_forParameter(vals: GLintPtr; param: NSOpenGLContextParameter); message 'getValues:forParameter:'; procedure setCurrentVirtualScreen(screen: GLint); message 'setCurrentVirtualScreen:'; function currentVirtualScreen: GLint; message 'currentVirtualScreen'; procedure createTexture_fromView_internalFormat(target: GLenum; view_: NSView; format: GLenum); message 'createTexture:fromView:internalFormat:'; function CGLContextObj: Pointer; message 'CGLContextObj'; procedure setPixelBuffer_cubeMapFace_mipMapLevel_currentVirtualScreen(pixelBuffer_: NSOpenGLPixelBuffer; face: GLenum; level: GLint; screen: GLint); message 'setPixelBuffer:cubeMapFace:mipMapLevel:currentVirtualScreen:'; function pixelBuffer: NSOpenGLPixelBuffer; message 'pixelBuffer'; function pixelBufferCubeMapFace: GLenum; message 'pixelBufferCubeMapFace'; function pixelBufferMipMapLevel: GLint; message 'pixelBufferMipMapLevel'; procedure setTextureImageToPixelBuffer_colorBuffer(pixelBuffer_: NSOpenGLPixelBuffer; source: GLenum); message 'setTextureImageToPixelBuffer:colorBuffer:'; end; {$endif} {$endif}