(* $Id$ ------------------------------------------------------------------------------ Copyright (C) 2005 Christer Andersson (c) 2001 Willem Kokke This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. ------------------------------------------------------------------------------ Conversion by Legolas (http://itaprogaming.free.fr) for freepascal compiler (http://www.freepascal.org) Copyright (C) 2006 Francesco Lombardi Check http://sourceforge.net/projects/libndsfpc for updates ------------------------------------------------------------------------------ $Log$ *) {$ifdef GBA_INTERFACE} // DEFINES //////// const PATTERN_PARAMETER_EMPTY = 10000; SOUND_CHANNEL_COUNT = 4; SOUND1_PARAMETER_COUNT = 7; SOUND2_PARAMETER_COUNT = 5; SOUND3_PARAMETER_COUNT = 4; SOUND4_PARAMETER_COUNT = 7; // Play states PLAYSTATE_STOP = 1; PLAYSTATE_PLAY = 2; PLAYSTATE_LOOP = 4; // STRUCTS //////// type // Iterator for traversing compressed data SRLEIterator = record pData: pcuchar; iValue: cuchar; mask: cuchar; cValue: cuchar; nValue: cshort; iValuePos: cuchar; end; TSRLEIterator = SRLEIterator; PSRLEIterator = ^TSRLEIterator; // Sound 1 pattern SSound1Pattern = record nLength: cushort; apParams: array [0..SOUND1_PARAMETER_COUNT - 1] of pcuchar; end; TSSound1Pattern = SSound1Pattern; PSSound1Pattern = ^SSound1Pattern; // Sound 2 pattern SSound2Pattern = record nLength: cushort; apParams: array [0..SOUND2_PARAMETER_COUNT-1] of pcuchar; end; TSSound2Pattern = SSound2Pattern; PSSound2Pattern = ^SSound2Pattern; // Sound 3 pattern SSound3Pattern = record nLength: cushort; apParams: array [0..SOUND3_PARAMETER_COUNT-1] of pcuchar; end; TSSound3Pattern = SSound3Pattern; PSSound3Pattern = ^SSound3Pattern; // Sound 4 pattern SSound4Pattern = record nLength: cushort; apParams: array [0..SOUND4_PARAMETER_COUNT-1] of pcuchar; end; TSSound4Pattern = SSound4Pattern; PSSound4Pattern = ^SSound4Pattern; // PROTOTYPES ///// procedure RLEISet(pData: pcuchar; pRLEIterator: PSRLEIterator); cdecl; external; procedure RLEINext(pRLEIterator: PSRLEIterator); cdecl; external; procedure BoyScoutInitialize(); cdecl; external; procedure BoyScoutOpenSong(const pSongData: pcuchar); cdecl; external; procedure BoyScoutPlaySong(nLoop: cint); cdecl; external; procedure BoyScoutStopSong(); cdecl; external; function BoyScoutGetNeededSongMemory(const pSongData: pcuchar): cushort; cdecl; external; procedure BoyScoutSetMemoryArea(nMemoryAddress: cuint); cdecl; external; function BoyScoutGetMemoryArea(): cuint; cdecl; external; function BoyScoutUpdateSong(): cint; cdecl; external; procedure DMA3Copy32(Src: cuint; Dst: cuint; Count: cuint); cdecl; external; // WK Set to 1 to use dma, or to 0 to use software copy // Software copy is the preffered option, it's faster and more stable const USE_DMA = 0; // WK some functions to manipulate the speed of the original song // You directly manipulate the time a beat takes // a beat takes x/60, where x is the value you give // increasing this value slows the song down, decreasing speeds it up // TODO? move the timing to a timer to get a better control through increades granularity function BoyScoutGetNormalSpeed(): cuchar; cdecl; external; function BoyScoutGetSpeed(): cuchar; cdecl; external; procedure BoyScoutIncSpeed(speed: cuchar); cdecl; external; procedure BoyScoutDecSpeed(speed: cuchar); cdecl; external; procedure BoyScoutSetSpeed(speed: cuchar); cdecl; external; // WK some functions to mute individual channels procedure BoyScoutMuteChannel1(mute: cint); cdecl; external; procedure BoyScoutMuteChannel2(mute: cint); cdecl; external; procedure BoyScoutMuteChannel3(mute: cint); cdecl; external; procedure BoyScoutMuteChannel4(mute: cint); cdecl; external; {$endif GBA_INTERFACE}