unit uvcoord_enemies; interface uses ctypes; const ENEMIES_BITMAP_WIDTH = 256; ENEMIES_BITMAP_HEIGHT = 256; ENEMIES_NUM_IMAGES = 100; enemies_texcoords: array [1..ENEMIES_NUM_IMAGES * 4] of cuint = ( 144, 136, 20, 20, // 0 164, 136, 20, 20, // 1 184, 136, 20, 20, // 2 204, 136, 20, 20, // 3 124, 216, 20, 20, // 4 124, 236, 20, 20, // 5 64, 40, 60, 20, // 6 64, 64, 60, 20, // 7 124, 64, 60, 20, // 8 184, 64, 60, 20, // 9 228, 84, 20, 20, // 10 104, 116, 20, 20, // 11 104, 136, 20, 20, // 12 124, 156, 20, 20, // 13 124, 176, 20, 20, // 14 124, 196, 20, 20, // 15 64, 84, 40, 30, // 16 64, 114, 40, 30, // 17 64, 144, 40, 30, // 18 64, 174, 40, 30, // 19 64, 204, 40, 30, // 20 0, 224, 40, 30, // 21 124, 40, 20, 20, // 22 228, 0, 20, 20, // 23 228, 20, 20, 20, // 24 228, 40, 20, 20, // 25 40, 224, 20, 20, // 26 168, 84, 20, 20, // 27 188, 84, 20, 20, // 28 208, 84, 20, 20, // 29 154, 0, 44, 56, // 30 198, 0, 30, 56, // 31 64, 0, 90, 40, // 32 104, 156, 20, 20, // 33 104, 176, 20, 20, // 34 104, 196, 20, 20, // 35 104, 216, 20, 20, // 36 104, 236, 20, 20, // 37 124, 116, 20, 20, // 38 144, 116, 20, 20, // 39 164, 116, 20, 20, // 40 184, 116, 20, 20, // 41 204, 116, 20, 20, // 42 224, 116, 20, 20, // 43 124, 136, 20, 20, // 44 208, 172, 16, 16, // 45 224, 172, 16, 16, // 46 240, 172, 16, 16, // 47 176, 188, 16, 16, // 48 176, 204, 16, 16, // 49 176, 220, 16, 16, // 50 176, 236, 16, 16, // 51 192, 188, 16, 16, // 52 208, 188, 16, 16, // 53 48, 128, 16, 16, // 54 48, 144, 16, 16, // 55 48, 160, 16, 16, // 56 48, 176, 16, 16, // 57 48, 192, 16, 16, // 58 48, 208, 16, 16, // 59 224, 136, 16, 16, // 60 240, 136, 16, 16, // 61 144, 156, 16, 16, // 62 144, 172, 16, 16, // 63 144, 188, 16, 16, // 64 144, 204, 16, 16, // 65 144, 220, 16, 16, // 66 144, 236, 16, 16, // 67 160, 156, 16, 16, // 68 176, 156, 16, 16, // 69 192, 156, 16, 16, // 70 208, 156, 16, 16, // 71 224, 156, 16, 16, // 72 240, 156, 16, 16, // 73 160, 172, 16, 16, // 74 160, 188, 16, 16, // 75 160, 204, 16, 16, // 76 160, 220, 16, 16, // 77 160, 236, 16, 16, // 78 176, 172, 16, 16, // 79 192, 172, 16, 16, // 80 0, 0, 64, 64, // 81 0, 64, 64, 32, // 82 0, 96, 64, 32, // 83 104, 84, 32, 32, // 84 136, 84, 32, 24, // 85 64, 234, 32, 22, // 86 0, 128, 48, 32, // 87 0, 160, 48, 32, // 88 0, 192, 48, 32, // 89 224, 188, 16, 16, // 90 240, 188, 16, 16, // 91 192, 204, 16, 16, // 92 192, 220, 16, 16, // 93 192, 236, 16, 16, // 94 208, 204, 16, 16, // 95 224, 204, 16, 16, // 96 240, 204, 16, 16, // 97 208, 220, 16, 16, // 98 208, 236, 16, 16 // 99 ); implementation end.