{$IFDEF OGC_INTERFACE} const GX_FALSE = 0; GX_TRUE = 1; GX_DISABLE = 0; GX_ENABLE = 1; GX_CLIP_DISABLE = 1; GX_CLIP_ENABLE = 0; GX_FIFO_MINSIZE = ( 64 * 1024 ); (*!< Smallest usable graphics FIFO size. *) GX_FIFO_HIWATERMARK = ( 16 * 1024 ); (*!< Default hi watermark for FIFO buffer control. *) GX_FIFO_OBJSIZE = 128; GX_PERSPECTIVE = 0; GX_ORTHOGRAPHIC = 1; GX_MT_NULL = 0; GX_MT_XF_FLUSH = 1; GX_MT_DL_SAVE_CTX = 2; GX_XF_FLUSH_NONE = 0; GX_XF_FLUSH_SAFE = 1; GX_COLOR0 = 0; GX_COLOR1 = 1; GX_ALPHA0 = 2; GX_ALPHA1 = 3; GX_COLOR0A0 = 4; GX_COLOR1A1 = 5; GX_COLORZERO = 6; GX_ALPHA_BUMP = 7; GX_ALPHA_BUMPN = 8; GX_COLORNULL = $ff; GX_MTX2x4 = 0; GX_MTX3x4 = 1; GX_VTXFMT0 = 0; GX_VTXFMT1 = 1; GX_VTXFMT2 = 2; GX_VTXFMT3 = 3; GX_VTXFMT4 = 4; GX_VTXFMT5 = 5; GX_VTXFMT6 = 6; GX_VTXFMT7 = 7; GX_MAXVTXFMT = 8; GX_NONE = 0; (*!< Input data is not used *) GX_DIRECT = 1; (*!< Input data is set direct *) GX_INDEX8 = 2; (*!< Input data is set by a 8bit index *) GX_INDEX16 = 3; (*!< Input data is set by a 16bit index *) GX_U8 = 0; (*!< Unsigned 8-bit integer *) GX_S8 = 1; (*!< Signed 8-bit integer *) GX_U16 = 2; (*!< Unsigned 16-bit integer *) GX_S16 = 3; (*!< Signed 16-bit integer *) GX_F32 = 4; (*!< 32-bit floating-point *) GX_RGB565 = 0; (*!< 16-bit RGB *) GX_RGB8 = 1; (*!< 24-bit RGB *) GX_RGBX8 = 2; (*!< 32-bit RGBX *) GX_RGBA4 = 3; (*!< 16-bit RGBA *) GX_RGBA6 = 4; (*!< 24-bit RGBA *) GX_RGBA8 = 5; (*!< 32-bit RGBA *) GX_POS_XY = 0; (*!< X,Y position *) GX_POS_XYZ = 1; (*!< X,Y,Z position *) GX_NRM_XYZ = 0; (*!< X,Y,Z normal *) GX_NRM_NBT = 1; GX_NRM_NBT3 = 2; GX_CLR_RGB = 0; (*!< RGB color *) GX_CLR_RGBA = 1; (*!< RGBA color *) GX_TEX_S = 0; (*!< One texture dimension *) GX_TEX_ST = 1; (*!< Two texture dimensions *) GX_VA_PTNMTXIDX = 0; GX_VA_TEX0MTXIDX = 1; GX_VA_TEX1MTXIDX = 2; GX_VA_TEX2MTXIDX = 3; GX_VA_TEX3MTXIDX = 4; GX_VA_TEX4MTXIDX = 5; GX_VA_TEX5MTXIDX = 6; GX_VA_TEX6MTXIDX = 7; GX_VA_TEX7MTXIDX = 8; GX_VA_POS = 9; GX_VA_NRM = 10; GX_VA_CLR0 = 11; GX_VA_CLR1 = 12; GX_VA_TEX0 = 13; GX_VA_TEX1 = 14; GX_VA_TEX2 = 15; GX_VA_TEX3 = 16; GX_VA_TEX4 = 17; GX_VA_TEX5 = 18; GX_VA_TEX6 = 19; GX_VA_TEX7 = 20; GX_POSMTXARRAY = 21; GX_NRMMTXARRAY = 22; GX_TEXMTXARRAY = 23; GX_LIGHTARRAY = 24; GX_VA_NBT = 25; GX_VA_MAXATTR = 26; GX_VA_NULL = $ff; GX_POINTS = $B8; (*!< Draws a series of points. Each vertex is a single point. *) GX_LINES = $A8; (*!< Draws a series of unconnected line segments. Each pair of vertices makes a line. *) GX_LINESTRIP = $B0; (*!< Draws a series of lines. Each vertex (besides the first) makes a line between it and the previous. *) GX_TRIANGLES = $90; (*!< Draws a series of unconnected triangles. Three vertices make a single triangle. *) GX_TRIANGLESTRIP = $98; (*!< Draws a series of triangles. Each triangle (besides the first) shares a side with the previous triangle. * Each vertex (besides the first two) completes a triangle. *) GX_TRIANGLEFAN = $A0; (*!< Draws a single triangle fan. The first vertex is the "centerpoint". The second and third vertex complete * the first triangle. Each subsequent vertex completes another triangle which shares a side with the previous * triangle (except the first triangle) and has the centerpoint vertex as one of the vertices. *) GX_QUADS = $80; (*!< Draws a series of unconnected quads. Every four vertices completes a quad. Internally, each quad is * translated into a pair of triangles. *) GX_SRC_REG = 0; GX_SRC_VTX = 1; GX_LIGHT0 = $001; (*!< Light 0 *) GX_LIGHT1 = $002; (*!< Light 2 *) GX_LIGHT2 = $004; (*!< Light 3 *) GX_LIGHT3 = $008; (*!< Light 4 *) GX_LIGHT4 = $010; (*!< Light 5 *) GX_LIGHT5 = $020; (*!< Light 6 *) GX_LIGHT6 = $040; (*!< Light 7 *) GX_LIGHT7 = $080; (*!< Light 8 *) GX_MAXLIGHT = $100; (*!< All lights *) GX_LIGHTNULL = $000; (*!< No lights *) GX_DF_NONE = 0; GX_DF_SIGNED = 1; GX_DF_CLAMP = 2; GX_AF_SPEC = 0; (*!< Specular computation *) GX_AF_SPOT = 1; (*!< Spot light attenuation *) GX_AF_NONE = 2; (*!< No attenuation *) GX_PNMTX0 = 0; GX_PNMTX1 = 3; GX_PNMTX2 = 6; GX_PNMTX3 = 9; GX_PNMTX4 = 12; GX_PNMTX5 = 15; GX_PNMTX6 = 18; GX_PNMTX7 = 21; GX_PNMTX8 = 24; GX_PNMTX9 = 27; GX_TEXMTX0 = 30; GX_TEXMTX1 = 33; GX_TEXMTX2 = 36; GX_TEXMTX3 = 39; GX_TEXMTX4 = 42; GX_TEXMTX5 = 45; GX_TEXMTX6 = 48; GX_TEXMTX7 = 51; GX_TEXMTX8 = 54; GX_TEXMTX9 = 57; GX_IDENTITY = 60; GX_DTTMTX0 = 64; GX_DTTMTX1 = 67; GX_DTTMTX2 = 70; GX_DTTMTX3 = 73; GX_DTTMTX4 = 76; GX_DTTMTX5 = 79; GX_DTTMTX6 = 82; GX_DTTMTX7 = 85; GX_DTTMTX8 = 88; GX_DTTMTX9 = 91; GX_DTTMTX10 = 94; GX_DTTMTX11 = 97; GX_DTTMTX12 = 100; GX_DTTMTX13 = 103; GX_DTTMTX14 = 106; GX_DTTMTX15 = 109; GX_DTTMTX16 = 112; GX_DTTMTX17 = 115; GX_DTTMTX18 = 118; GX_DTTMTX19 = 121; GX_DTTIDENTITY = 125; GX_TEXCOORD0 = $0; GX_TEXCOORD1 = $1; GX_TEXCOORD2 = $2; GX_TEXCOORD3 = $3; GX_TEXCOORD4 = $4; GX_TEXCOORD5 = $5; GX_TEXCOORD6 = $6; GX_TEXCOORD7 = $7; GX_MAXCOORD = $8; GX_TEXCOORDNULL = $ff; _GX_TF_ZTF = $10; _GX_TF_CTF = $20; GX_TF_I4 = $0; GX_TF_I8 = $1; GX_TF_IA4 = $2; GX_TF_IA8 = $3; GX_TF_RGB565 = $4; GX_TF_RGB5A3 = $5; GX_TF_RGBA8 = $6; GX_TF_CI4 = $8; GX_TF_CI8 = $9; GX_TF_CI14 = $a; GX_TF_CMPR = $E; (*!< Compressed *) GX_TL_IA8 = $00; GX_TL_RGB565 = $01; GX_TL_RGB5A3 = $02; GX_CTF_R4 = ( $0 or _GX_TF_CTF ); (*!< For copying 4 bits from red *) GX_CTF_RA4 = ( $2 or _GX_TF_CTF ); (*!< For copying 4 bits from red, 4 bits from alpha *) GX_CTF_RA8 = ( $3 or _GX_TF_CTF ); (*!< For copying 8 bits from red, 8 bits from alpha *) GX_CTF_YUVA8 = ( $6 or _GX_TF_CTF ); GX_CTF_A8 = ( $7 or _GX_TF_CTF ); (*!< For copying 8 bits from alpha *) GX_CTF_R8 = ( $8 or _GX_TF_CTF ); (*!< For copying 8 bits from red *) GX_CTF_G8 = ( $9 or _GX_TF_CTF ); (*!< For copying 8 bits from green *) GX_CTF_B8 = ( $A or _GX_TF_CTF ); (*!< For copying 8 bits from blue *) GX_CTF_RG8 = ( $B or _GX_TF_CTF ); (*!< For copying 8 bits from red, 8 bits from green *) GX_CTF_GB8 = ( $C or _GX_TF_CTF ); (*!< For copying 8 bits from green, 8 bits from blue *) GX_TF_Z8 = ( $1 or _GX_TF_ZTF ); (*!< For texture copy, specifies upper 8 bits of Z *) GX_TF_Z16 = ( $3 or _GX_TF_ZTF ); (*!< For texture copy, specifies upper 16 bits of Z *) GX_TF_Z24X8 = ( $6 or _GX_TF_ZTF ); (*!< For texture copy, copies 24 Z bits and 0xFF *) GX_CTF_Z4 = ( $0 or _GX_TF_ZTF or _GX_TF_CTF ); (*!< For copying 4 upper bits from Z *) GX_CTF_Z8M = ( $9 or _GX_TF_ZTF or _GX_TF_CTF ); (*!< For copying the middle 8 bits of Z *) GX_CTF_Z8L = ( $A or _GX_TF_ZTF or _GX_TF_CTF ); (*!< For copying the lower 8 bits of Z *) GX_CTF_Z16L = ( $C or _GX_TF_ZTF or _GX_TF_CTF ); (*!< For copying the lower 16 bits of Z *) GX_TF_A8 = GX_CTF_A8; GX_TLUT_16 = 1; // number of 16 entry blocks. GX_TLUT_64 = 4; GX_TLUT_128 = 8; GX_TLUT_256 = 16; GX_TLUT_512 = 32; GX_TLUT_1K = 64; GX_TLUT_2K = 128; GX_TLUT_4K = 256; GX_TLUT_8K = 512; GX_TLUT_16K = 1024; GX_ZT_DISABLE = 0; GX_ZT_ADD = 1; (*!< Add a Z texel to reference Z *) GX_ZT_REPLACE = 2; (*!< Replace reference Z with Z texel *) GX_MAX_ZTEXOP = 3; GX_TG_MTX3x4 = 0; (*!< 2x4 matrix multiply on the input attribute and generate S,T texture coordinates. *) GX_TG_MTX2x4 = 1; (*!< 3x4 matrix multiply on the input attribute and generate S,T,Q coordinates; S,T are then divided * by Q to produce the actual 2D texture coordinates. *) GX_TG_BUMP0 = 2; (*!< Use light 0 in the bump map calculation. *) GX_TG_BUMP1 = 3; (*!< Use light 1 in the bump map calculation. *) GX_TG_BUMP2 = 4; (*!< Use light 2 in the bump map calculation. *) GX_TG_BUMP3 = 5; (*!< Use light 3 in the bump map calculation. *) GX_TG_BUMP4 = 6; (*!< Use light 4 in the bump map calculation. *) GX_TG_BUMP5 = 7; (*!< Use light 5 in the bump map calculation. *) GX_TG_BUMP6 = 8; (*!< Use light 6 in the bump map calculation. *) GX_TG_BUMP7 = 9; (*!< Use light 7 in the bump map calculation. *) GX_TG_SRTG = 10; (*!< Coordinates generated from vertex lighting results; one of the color channel results is converted * into texture coordinates. *) GX_TG_POS = 0; GX_TG_NRM = 1; GX_TG_BINRM = 2; GX_TG_TANGENT = 3; GX_TG_TEX0 = 4; GX_TG_TEX1 = 5; GX_TG_TEX2 = 6; GX_TG_TEX3 = 7; GX_TG_TEX4 = 8; GX_TG_TEX5 = 9; GX_TG_TEX6 = 10; GX_TG_TEX7 = 11; GX_TG_TEXCOORD0 = 12; GX_TG_TEXCOORD1 = 13; GX_TG_TEXCOORD2 = 14; GX_TG_TEXCOORD3 = 15; GX_TG_TEXCOORD4 = 16; GX_TG_TEXCOORD5 = 17; GX_TG_TEXCOORD6 = 18; GX_TG_COLOR0 = 19; GX_TG_COLOR1 = 20; GX_NEVER = 0; GX_LESS = 1; GX_EQUAL = 2; GX_LEQUAL = 3; GX_GREATER = 4; GX_NEQUAL = 5; GX_GEQUAL = 6; GX_ALWAYS = 7; GX_CLAMP = 0; GX_REPEAT = 1; GX_MIRROR = 2; GX_MAXTEXWRAPMODE = 3; GX_BM_NONE = 0; (*!< Write input directly to EFB *) GX_BM_BLEND = 1; (*!< Blend using blending equation *) GX_BM_LOGIC = 2; (*!< Blend using bitwise operation *) GX_BM_SUBTRACT = 3; (*!< Input subtracts from existing pixel *) GX_MAX_BLENDMODE = 4; GX_BL_ZERO = 0; (*!< 0.0 *) GX_BL_ONE = 1; (*!< 1.0 *) GX_BL_SRCCLR = 2; (*!< source color *) GX_BL_INVSRCCLR = 3; (*!< 1.0 - (source color) *) GX_BL_SRCALPHA = 4; (*!< source alpha *) GX_BL_INVSRCALPHA = 5; (*!< 1.0 - (source alpha) *) GX_BL_DSTALPHA = 6; (*!< framebuffer alpha *) GX_BL_INVDSTALPHA = 7; (*!< 1.0 - (FB alpha) *) GX_BL_DSTCLR = GX_BL_SRCCLR; GX_BL_INVDSTCLR = GX_BL_INVSRCCLR; GX_LO_CLEAR = 0; (*!< 0 *) GX_LO_AND = 1; (*!< src & dst *) GX_LO_REVAND = 2; (*!< src & ~dst *) GX_LO_COPY = 3; (*!< src *) GX_LO_INVAND = 4; (*!< ~src & dst *) GX_LO_NOOP = 5; (*!< dst *) GX_LO_XOR = 6; (*!< src ^ dst *) GX_LO_OR = 7; (*!< src | dst *) GX_LO_NOR = 8; (*!< ~(src | dst) *) GX_LO_EQUIV = 9; (*!< ~(src ^ dst) *) GX_LO_INV = 10; (*!< ~dst *) GX_LO_REVOR = 11; (*!< src | ~dst *) GX_LO_INVCOPY = 12; (*!< ~src *) GX_LO_INVOR = 13; (*!< ~src | dst *) GX_LO_NAND = 14; (*!< ~(src & dst) *) GX_LO_SET = 15; (*!< 1 *) GX_TO_ZERO = 0; GX_TO_SIXTEENTH = 1; GX_TO_EIGHTH = 2; GX_TO_FOURTH = 3; GX_TO_HALF = 4; GX_TO_ONE = 5; GX_MAX_TEXOFFSET = 6; GX_MODULATE = 0; (*!< Cv=CrCt; Av=ArAt *) GX_DECAL = 1; (*!< Cv=(1-At)Cr + AtCt; Av=Ar *) GX_BLEND = 2; (*!< Cv=(1-Ct)Cr + Ct; Av=AtAr *) GX_REPLACE = 3; (*!< Cv=Ct; Ar=At *) GX_PASSCLR = 4; (*!< Cv=Cr; Av=Ar *) GX_CC_CPREV = 0; (*!< Use the color value from previous TEV stage *) GX_CC_APREV = 1; (*!< Use the alpha value from previous TEV stage *) GX_CC_C0 = 2; (*!< Use the color value from the color/output register 0 *) GX_CC_A0 = 3; (*!< Use the alpha value from the color/output register 0 *) GX_CC_C1 = 4; (*!< Use the color value from the color/output register 1 *) GX_CC_A1 = 5; (*!< Use the alpha value from the color/output register 1 *) GX_CC_C2 = 6; (*!< Use the color value from the color/output register 2 *) GX_CC_A2 = 7; (*!< Use the alpha value from the color/output register 2 *) GX_CC_TEXC = 8; (*!< Use the color value from texture *) GX_CC_TEXA = 9; (*!< Use the alpha value from texture *) GX_CC_RASC = 10; (*!< Use the color value from rasterizer *) GX_CC_RASA = 11; (*!< Use the alpha value from rasterizer *) GX_CC_ONE = 12; GX_CC_HALF = 13; GX_CC_KONST = 14; GX_CC_ZERO = 15; (*!< Use to pass zero value *) GX_CA_APREV = 0; (*!< Use the alpha value from previous TEV stage *) GX_CA_A0 = 1; (*!< Use the alpha value from the color/output register 0 *) GX_CA_A1 = 2; (*!< Use the alpha value from the color/output register 1 *) GX_CA_A2 = 3; (*!< Use the alpha value from the color/output register 2 *) GX_CA_TEXA = 4; (*!< Use the alpha value from texture *) GX_CA_RASA = 5; (*!< Use the alpha value from rasterizer *) GX_CA_KONST = 6; GX_CA_ZERO = 7; (*!< Use to pass zero value *) GX_TEVSTAGE0 = 0; GX_TEVSTAGE1 = 1; GX_TEVSTAGE2 = 2; GX_TEVSTAGE3 = 3; GX_TEVSTAGE4 = 4; GX_TEVSTAGE5 = 5; GX_TEVSTAGE6 = 6; GX_TEVSTAGE7 = 7; GX_TEVSTAGE8 = 8; GX_TEVSTAGE9 = 9; GX_TEVSTAGE10 = 10; GX_TEVSTAGE11 = 11; GX_TEVSTAGE12 = 12; GX_TEVSTAGE13 = 13; GX_TEVSTAGE14 = 14; GX_TEVSTAGE15 = 15; GX_MAX_TEVSTAGE = 16; GX_TEV_ADD = 0; GX_TEV_SUB = 1; GX_TEV_COMP_R8_GT = 8; GX_TEV_COMP_R8_EQ = 9; GX_TEV_COMP_GR16_GT = 10; GX_TEV_COMP_GR16_EQ = 11; GX_TEV_COMP_BGR24_GT = 12; GX_TEV_COMP_BGR24_EQ = 13; GX_TEV_COMP_RGB8_GT = 14; GX_TEV_COMP_RGB8_EQ = 15; GX_TEV_COMP_A8_GT = GX_TEV_COMP_RGB8_GT; // for alpha channel GX_TB_ZERO = 0; GX_TB_ADDHALF = 1; GX_TB_SUBHALF = 2; GX_MAX_TEVBIAS = 3; GX_TC_LINEAR = 0; GX_TC_GE = 1; GX_TC_EQ = 2; GX_TC_LE = 3; GX_MAX_TEVCLAMPMODE = 4; GX_CS_SCALE_1 = 0; GX_CS_SCALE_2 = 1; GX_CS_SCALE_4 = 2; GX_CS_DIVIDE_2 = 3; GX_MAX_TEVSCALE = 4; GX_TEVPREV = 0; (*!< Default register for passing results from one stage to another. *) GX_TEVREG0 = 1; GX_TEVREG1 = 2; GX_TEVREG2 = 3; GX_MAX_TEVREG = 4; GX_CULL_NONE = 0; (*!< Do not cull any primitives. *) GX_CULL_FRONT = 1; (*!< Cull front-facing primitives. *) GX_CULL_BACK = 2; (*!< Cull back-facing primitives. *) GX_CULL_ALL = 3; (*!< Cull all primitives. *) GX_TEXMAP0 = 0; (*!< Texture map slot 0 *) GX_TEXMAP1 = 1; (*!< Texture map slot 1 *) GX_TEXMAP2 = 2; (*!< Texture map slot 2 *) GX_TEXMAP3 = 3; (*!< Texture map slot 3 *) GX_TEXMAP4 = 4; (*!< Texture map slot 4 *) GX_TEXMAP5 = 5; (*!< Texture map slot 5 *) GX_TEXMAP6 = 6; (*!< Texture map slot 6 *) GX_TEXMAP7 = 7; (*!< Texture map slot 7 *) GX_MAX_TEXMAP = 8; GX_TEXMAP_NULL = $ff; (*!< No texmap *) GX_TEXMAP_DISABLE = $100; (*!< Disable texmap lookup for this texmap slot (use bitwise OR with a texture map slot). *) GX_AOP_AND = 0; GX_AOP_OR = 1; GX_AOP_XOR = 2; GX_AOP_XNOR = 3; GX_MAX_ALPHAOP = 4; GX_KCOLOR0 = 0; (*!< Constant register 0 *) GX_KCOLOR1 = 1; (*!< Constant register 1 *) GX_KCOLOR2 = 2; (*!< Constant register 2 *) GX_KCOLOR3 = 3; (*!< Constant register 3 *) GX_KCOLOR_MAX = 4; GX_TEV_KCSEL_1 = $00; (*!< constant 1.0 *) GX_TEV_KCSEL_7_8 = $01; (*!< constant 7/8 *) GX_TEV_KCSEL_3_4 = $02; (*!< constant 3/4 *) GX_TEV_KCSEL_5_8 = $03; (*!< constant 5/8 *) GX_TEV_KCSEL_1_2 = $04; (*!< constant 1/2 *) GX_TEV_KCSEL_3_8 = $05; (*!< constant 3/8 *) GX_TEV_KCSEL_1_4 = $06; (*!< constant 1/4 *) GX_TEV_KCSEL_1_8 = $07; (*!< constant 1/8 *) GX_TEV_KCSEL_K0 = $0C; (*!< K0[RGB] register *) GX_TEV_KCSEL_K1 = $0D; (*!< K1[RGB] register *) GX_TEV_KCSEL_K2 = $0E; (*!< K2[RGB] register *) GX_TEV_KCSEL_K3 = $0F; (*!< K3[RGB] register *) GX_TEV_KCSEL_K0_R = $10; (*!< K0[RRR] register *) GX_TEV_KCSEL_K1_R = $11; (*!< K1[RRR] register *) GX_TEV_KCSEL_K2_R = $12; (*!< K2[RRR] register *) GX_TEV_KCSEL_K3_R = $13; (*!< K3[RRR] register *) GX_TEV_KCSEL_K0_G = $14; (*!< K0[GGG] register *) GX_TEV_KCSEL_K1_G = $15; (*!< K1[GGG] register *) GX_TEV_KCSEL_K2_G = $16; (*!< K2[GGG] register *) GX_TEV_KCSEL_K3_G = $17; (*!< K3[GGG] register *) GX_TEV_KCSEL_K0_B = $18; (*!< K0[BBB] register *) GX_TEV_KCSEL_K1_B = $19; (*!< K1[BBB] register *) GX_TEV_KCSEL_K2_B = $1A; (*!< K2[BBB] register *) GX_TEV_KCSEL_K3_B = $1B; (*!< K3[RBB] register *) GX_TEV_KCSEL_K0_A = $1C; (*!< K0[AAA] register *) GX_TEV_KCSEL_K1_A = $1D; (*!< K1[AAA] register *) GX_TEV_KCSEL_K2_A = $1E; (*!< K2[AAA] register *) GX_TEV_KCSEL_K3_A = $1F; (*!< K3[AAA] register *) GX_TEV_KASEL_1 = $00; (*!< constant 1.0 *) GX_TEV_KASEL_7_8 = $01; (*!< constant 7/8 *) GX_TEV_KASEL_3_4 = $02; (*!< constant 3/4 *) GX_TEV_KASEL_5_8 = $03; (*!< constant 5/8 *) GX_TEV_KASEL_1_2 = $04; (*!< constant 1/2 *) GX_TEV_KASEL_3_8 = $05; (*!< constant 3/8 *) GX_TEV_KASEL_1_4 = $06; (*!< constant 1/4 *) GX_TEV_KASEL_1_8 = $07; (*!< constant 1/8 *) GX_TEV_KASEL_K0_R = $10; (*!< K0[R] register *) GX_TEV_KASEL_K1_R = $11; (*!< K1[R] register *) GX_TEV_KASEL_K2_R = $12; (*!< K2[R] register *) GX_TEV_KASEL_K3_R = $13; (*!< K3[R] register *) GX_TEV_KASEL_K0_G = $14; (*!< K0[G] register *) GX_TEV_KASEL_K1_G = $15; (*!< K1[G] register *) GX_TEV_KASEL_K2_G = $16; (*!< K2[G] register *) GX_TEV_KASEL_K3_G = $17; (*!< K3[G] register *) GX_TEV_KASEL_K0_B = $18; (*!< K0[B] register *) GX_TEV_KASEL_K1_B = $19; (*!< K1[B] register *) GX_TEV_KASEL_K2_B = $1A; (*!< K2[B] register *) GX_TEV_KASEL_K3_B = $1B; (*!< K3[B] register *) GX_TEV_KASEL_K0_A = $1C; (*!< K0[A] register *) GX_TEV_KASEL_K1_A = $1D; (*!< K1[A] register *) GX_TEV_KASEL_K2_A = $1E; (*!< K2[A] register *) GX_TEV_KASEL_K3_A = $1F; (*!< K3[A] register *) GX_TEV_SWAP0 = 0; GX_TEV_SWAP1 = 1; GX_TEV_SWAP2 = 2; GX_TEV_SWAP3 = 3; GX_MAX_TEVSWAP = 4; GX_CH_RED = 0; GX_CH_GREEN = 1; GX_CH_BLUE = 2; GX_CH_ALPHA = 3; GX_INDTEXSTAGE0 = 0; GX_INDTEXSTAGE1 = 1; GX_INDTEXSTAGE2 = 2; GX_INDTEXSTAGE3 = 3; GX_MAX_INDTEXSTAGE = 4; GX_ITF_8 = 0; GX_ITF_5 = 1; GX_ITF_4 = 2; GX_ITF_3 = 3; GX_MAX_ITFORMAT = 4; GX_ITB_NONE = 0; GX_ITB_S = 1; GX_ITB_T = 2; GX_ITB_ST = 3; GX_ITB_U = 4; GX_ITB_SU = 5; GX_ITB_TU = 6; GX_ITB_STU = 7; GX_MAX_ITBIAS = 8; GX_ITM_OFF = 0; (*!< Specifies a matrix of all zeroes. *) GX_ITM_0 = 1; (*!< Specifies indirect matrix 0, indirect scale 0. *) GX_ITM_1 = 2; (*!< Specifies indirect matrix 1, indirect scale 1. *) GX_ITM_2 = 3; (*!< Specifies indirect matrix 2, indirect scale 2. *) GX_ITM_S0 = 5; (*!< Specifies dynamic S-type matrix, indirect scale 0. *) GX_ITM_S1 = 6; (*!< Specifies dynamic S-type matrix, indirect scale 1. *) GX_ITM_S2 = 7; (*!< Specifies dynamic S-type matrix, indirect scale 2. *) GX_ITM_T0 = 9; (*!< Specifies dynamic T-type matrix, indirect scale 0. *) GX_ITM_T1 = 10; (*!< Specifies dynamic T-type matrix, indirect scale 1. *) GX_ITM_T2 = 11; (*!< Specifies dynamic T-type matrix, indirect scale 2. *) GX_ITW_OFF = 0; GX_ITW_256 = 1; GX_ITW_128 = 2; GX_ITW_64 = 3; GX_ITW_32 = 4; GX_ITW_16 = 5; GX_ITW_0 = 6; GX_MAX_ITWRAP = 7; GX_ITBA_OFF = 0; GX_ITBA_S = 1; GX_ITBA_T = 2; GX_ITBA_U = 3; GX_MAX_ITBALPHA = 4; GX_ITS_1 = 0; GX_ITS_2 = 1; GX_ITS_4 = 2; GX_ITS_8 = 3; GX_ITS_16 = 4; GX_ITS_32 = 5; GX_ITS_64 = 6; GX_ITS_128 = 7; GX_ITS_256 = 8; GX_MAX_ITSCALE = 9; GX_FOG_NONE = 0; GX_FOG_PERSP_LIN = 2; GX_FOG_PERSP_EXP = 4; GX_FOG_PERSP_EXP2 = 5; GX_FOG_PERSP_REVEXP = 6; GX_FOG_PERSP_REVEXP2 = 7; GX_FOG_ORTHO_LIN = 10; GX_FOG_ORTHO_EXP = 12; GX_FOG_ORTHO_EXP2 = 13; GX_FOG_ORTHO_REVEXP = 14; GX_FOG_ORTHO_REVEXP2 = 15; GX_FOG_LIN = GX_FOG_PERSP_LIN; GX_FOG_EXP = GX_FOG_PERSP_EXP; GX_FOG_EXP2 = GX_FOG_PERSP_EXP2; GX_FOG_REVEXP = GX_FOG_PERSP_REVEXP; GX_FOG_REVEXP2 = GX_FOG_PERSP_REVEXP2; GX_PF_RGB8_Z24 = 0; GX_PF_RGBA6_Z24 = 1; GX_PF_RGB565_Z16 = 2; GX_PF_Z24 = 3; GX_PF_Y8 = 4; GX_PF_U8 = 5; GX_PF_V8 = 6; GX_PF_YUV420 = 7; GX_ZC_LINEAR = 0; GX_ZC_NEAR = 1; GX_ZC_MID = 2; GX_ZC_FAR = 3; GX_CLAMP_NONE = 0; GX_CLAMP_TOP = 1; GX_CLAMP_BOTTOM = 2; GX_GM_1_0 = 0; GX_GM_1_7 = 1; GX_GM_2_2 = 2; GX_COPY_PROGRESSIVE = 0; GX_COPY_INTLC_EVEN = 2; GX_COPY_INTLC_ODD = 3; GX_READ_00 = 0; (*!< Always read 0x00. *) GX_READ_FF = 1; (*!< Always read 0xFF. *) GX_READ_NONE = 2; (*!< Always read the real alpha value. *) GX_TEXCACHE_32K = 0; GX_TEXCACHE_128K = 1; GX_TEXCACHE_512K = 2; GX_TEXCACHE_NONE = 3; GX_DA_OFF = 0; GX_DA_GENTLE = 1; GX_DA_MEDIUM = 2; GX_DA_STEEP = 3; GX_SP_OFF = 0; GX_SP_FLAT = 1; GX_SP_COS = 2; GX_SP_COS2 = 3; GX_SP_SHARP = 4; GX_SP_RING1 = 5; GX_SP_RING2 = 6; GX_NEAR = 0; (*!< Point sampling, no mipmap *) GX_LINEAR = 1; (*!< Bilinear filtering, no mipmap *) GX_NEAR_MIP_NEAR = 2; (*!< Point sampling, discrete mipmap *) GX_LIN_MIP_NEAR = 3; (*!< Bilinear filtering, discrete mipmap *) GX_NEAR_MIP_LIN = 4; (*!< Point sampling, linear mipmap *) GX_LIN_MIP_LIN = 5; (*!< Trilinear filtering *) GX_ANISO_1 = 0; GX_ANISO_2 = 1; GX_ANISO_4 = 2; GX_MAX_ANISOTROPY = 3; GX_VC_POS = 0; GX_VC_NRM = 1; GX_VC_CLR0 = 2; GX_VC_CLR1 = 3; GX_VC_TEX0 = 4; GX_VC_TEX1 = 5; GX_VC_TEX2 = 6; GX_VC_TEX3 = 7; GX_VC_TEX4 = 8; GX_VC_TEX5 = 9; GX_VC_TEX6 = 10; GX_VC_TEX7 = 11; GX_VC_ALL = 15; GX_PERF0_VERTICES = 0; (*!< Number of vertices processed by the GP. *) GX_PERF0_CLIP_VTX = 1; (*!< Number of vertices that were clipped by the GP. *) GX_PERF0_CLIP_CLKS = 2; (*!< Number of GP clocks spent clipping. *) GX_PERF0_XF_WAIT_IN = 3; (*!< Number of cycles the XF is waiting on input. If the XF is waiting a large percentage * of the total time, it may indicate that the CPU is not supplying data fast enough to * keep the GP busy. *) GX_PERF0_XF_WAIT_OUT = 4; (*!< Number of cycles the XF waits to send its output to the rest of the GP pipeline. If * the XF cannot output, it may indicate that the GP is currently fill-rate limited. *) GX_PERF0_XF_XFRM_CLKS = 5; (*!< Number of cycles the transform engine is busy. *) GX_PERF0_XF_LIT_CLKS = 6; (*!< Number of cycles the lighting engine is busy. *) GX_PERF0_XF_BOT_CLKS = 7; (*!< Number of cycles the bottom of the pipe (result combiner) is busy. *) GX_PERF0_XF_REGLD_CLKS = 8; (*!< Number of cycles are spent loading XF state registers. *) GX_PERF0_XF_REGRD_CLKS = 9; (*!< Number of cycles the XF reads the state registers. *) GX_PERF0_CLIP_RATIO = 10; GX_PERF0_TRIANGLES = 11; (*!< Number of triangles. *) GX_PERF0_TRIANGLES_CULLED = 12; (*!< Number of triangles that failed the front-face/back-face culling test. *) GX_PERF0_TRIANGLES_PASSED = 13; (*!< Number of triangles that passed the front-face/back-face culling test. *) GX_PERF0_TRIANGLES_SCISSORED = 14; (*!< Number of triangles that are scissored. *) GX_PERF0_TRIANGLES_0TEX = 15; GX_PERF0_TRIANGLES_1TEX = 16; GX_PERF0_TRIANGLES_2TEX = 17; GX_PERF0_TRIANGLES_3TEX = 18; GX_PERF0_TRIANGLES_4TEX = 19; GX_PERF0_TRIANGLES_5TEX = 20; GX_PERF0_TRIANGLES_6TEX = 21; GX_PERF0_TRIANGLES_7TEX = 22; GX_PERF0_TRIANGLES_8TEX = 23; GX_PERF0_TRIANGLES_0CLR = 24; GX_PERF0_TRIANGLES_1CLR = 25; GX_PERF0_TRIANGLES_2CLR = 26; GX_PERF0_QUAD_0CVG = 27; (*!< Number of quads having zero coverage. *) GX_PERF0_QUAD_NON0CVG = 28; (*!< Number of quads having coverage greater than zero. *) GX_PERF0_QUAD_1CVG = 29; (*!< Number of quads with 1 pixel coverage. *) GX_PERF0_QUAD_2CVG = 30; (*!< Number of quads with 2 pixel coverage. *) GX_PERF0_QUAD_3CVG = 31; (*!< Number of quads with 3 pixel coverage. *) GX_PERF0_QUAD_4CVG = 32; (*!< Number of quads with 4 pixel coverage. *) GX_PERF0_AVG_QUAD_CNT = 33; (*!< Average quad count; average based on what is unknown *) GX_PERF0_CLOCKS = 34; (*!< Number of GP clocks that have elapsed since the previous call to GX_ReadGP0Metric(). *) GX_PERF0_NONE = 35; (*!< Disables performance measurement for perf0 and resets the counter. *) GX_PERF1_TEXELS = 0; (*!< Number of texels processed by the GP. *) GX_PERF1_TX_IDLE = 1; (*!< Number of clocks that the texture unit (TX) is idle. *) GX_PERF1_TX_REGS = 2; (*!< Number of GP clocks spent writing to state registers in the TX unit. *) GX_PERF1_TX_MEMSTALL = 3; (*!< Number of GP clocks the TX unit is stalled waiting for main memory. *) GX_PERF1_TC_CHECK1_2 = 4; GX_PERF1_TC_CHECK3_4 = 5; GX_PERF1_TC_CHECK5_6 = 6; GX_PERF1_TC_CHECK7_8 = 7; GX_PERF1_TC_MISS = 8; (*!< Number of texture cache misses in total? *) GX_PERF1_VC_ELEMQ_FULL = 9; GX_PERF1_VC_MISSQ_FULL = 10; GX_PERF1_VC_MEMREQ_FULL = 11; GX_PERF1_VC_STATUS7 = 12; GX_PERF1_VC_MISSREP_FULL = 13; GX_PERF1_VC_STREAMBUF_LOW = 14; GX_PERF1_VC_ALL_STALLS = 15; GX_PERF1_VERTICES = 16; (*!< Number of vertices processed by the GP. *) GX_PERF1_FIFO_REQ = 17; (*!< Number of lines (32B) read from the GP FIFO. *) GX_PERF1_CALL_REQ = 18; (*!< Number of lines (32B) read from called display lists. *) GX_PERF1_VC_MISS_REQ = 19; (*!< Number vertex cache miss request. Each miss requests a 32B transfer from main memory. *) GX_PERF1_CP_ALL_REQ = 20; (*!< Counts all requests (32B/request) from the GP Command Processor (CP). It should be equal to * the sum of counts returned by GX_PERF1_FIFO_REQ, GX_PERF1_CALL_REQ, and GX_PERF1_VC_MISS_REQ. *) GX_PERF1_CLOCKS = 21; (*!< Number of GP clocks that have elapsed since the last call to GX_ReadGP1Metric(). *) GX_PERF1_NONE = 22; (*!< Disables performance measurement for perf1 and resets the counter. *) GX_TLUT0 = 0; GX_TLUT1 = 1; GX_TLUT2 = 2; GX_TLUT3 = 3; GX_TLUT4 = 4; GX_TLUT5 = 5; GX_TLUT6 = 6; GX_TLUT7 = 7; GX_TLUT8 = 8; GX_TLUT9 = 9; GX_TLUT10 = 10; GX_TLUT11 = 11; GX_TLUT12 = 12; GX_TLUT13 = 13; GX_TLUT14 = 14; GX_TLUT15 = 15; GX_BIGTLUT0 = 16; GX_BIGTLUT1 = 17; GX_BIGTLUT2 = 18; GX_BIGTLUT3 = 19; GX_MAX_VTXDESC = GX_VA_MAXATTR; GX_MAX_VTXDESC_LISTSIZE = ( GX_VA_MAXATTR + 1 ); GX_MAX_VTXATTRFMT = GX_VA_MAXATTR; GX_MAX_VTXATTRFMT_LISTSIZE = ( GX_VA_MAXATTR + 1 ); GX_MAX_Z24 = $00ffffff; type _wgpipe = record case Integer of 0:(U8 : cuint8;); 1:(S8 : cint8;); 2:(U16 : cuint16;); 3:(S16 : cint16;); 4:(U32 : cuint32;); 5:(S32 : cint32;); 6:(F32 : cfloat;); end; TWGPipe = _wgpipe; PWGPipe = ^TWGPipe; _gx_color = record r : cuint8; (*!< Red color component. *) g : cuint8; (*!< Green color component. *) b : cuint8; (*!< Blue alpha component. *) a : cuint8; (*!< Alpha component. If a function does not use the alpha value, it is safely ignored. *) end; GXColor = _gx_color; PGXColor = ^GXColor; _gx_colors10 = record r : cint16; (*!< Red color component. *) g : cint16; (*!< Green color component. *) b : cint16; (*!< Blue color component. *) a : cint16; (*!< Alpha component. If a function does not use the alpha value, it is safely ignored. *) end; GXColorS10 = _gx_colors10; PGXColorS10 = ^GXColorS10; _gx_texobj = record val : array [0..7] of cuint32; end; GXTexObj = _gx_texobj; PGXTexObj = ^GXTexObj; _gx_tlutobj = record val : array [0..2] of cuint32; end; GXTlutObj = _gx_tlutobj; PGXTlutObj = ^GXTlutObj; _gx_texreg = record val : array [0..3] of cuint32; end; GXTexRegion = _gx_texreg; PGXTexRegion = ^GXTexRegion; _gx_tlutreg = record val : array [0..3] of cuint32; end; GXTlutRegion = _gx_tlutreg; PGXTlutRegion = ^GXTlutRegion; _gx_litobj = record val : array [0..15] of cuint32; end; GXLightObj = _gx_litobj; PGXLightObj = ^GXLightObj; _vtx = record x : f32; y : f32; z : f32; s : cuint16; t : cuint16; rgba : cuint32; end; Vtx = _vtx; PVtx = ^Vtx; GXVtxDesc = record attr : cuint8; (*!< \ref vtxattr for this element. *) type_ : cuint8; (*!< \ref vtxattrin for this element. *) end; PGXVtxDesc = ^GXVtxDesc; GXVtxAttrFmt = record vtxattr : cuint32; (*!< \ref vtxattr for this element. *) comptype : cuint32; (*!< \ref comptype for this element. *) compsize : cuint32; (*!< \ref compsize for this element. *) frac : cuint32; (*!< Number of fractional bits for a fixed-point number. *) end; PGXVtxAttrFmt = ^GXVtxAttrFmt; GXFifoObj = record pad : array [0..GX_FIFO_OBJSIZE-1] of cuint8; end; PGXFifoObj = ^GXFifoObj; GXTexReg = record dummy : array [0..3] of cuint8; end; PGXTexReg = ^GXTexReg; GXFogAdjTbl = record r : array [0..9] of cuint16; (*!< u4.8 format range parameter. *) end; PGXFogAdjTbl = ^GXFogAdjTbl; type GXBreakPtCallback = procedure; cdecl; GXDrawDoneCallback = procedure; cdecl; GXDrawSyncCallback = procedure(token: cuint16); cdecl; GXTexRegionCallback = function(obj: PGXTexObj; mapid: cuint8): PGXTexRegion; cdecl; GXTlutRegionCallback = function(tlut_name: cuint32): PGXTlutRegion; cdecl; var wgPipe : PWGPipe; cvar; external; function GX_Init(base: pointer; size: cuint32): PGXFifoObj; cdecl; external; procedure GX_InitFifoBase(fifo: PGXFifoObj; base: pointer; size: cuint32); cdecl; external; procedure GX_InitFifoLimits(fifo: PGXFifoObj; hiwatermark, lowatermark: cuint32); cdecl; external; procedure GX_InitFifoPtrs(fifo: PGXFifoObj; rd_ptr, wt_ptr: pointer); cdecl; external; procedure GX_GetFifoPtrs(fifo: PGXFifoObj; rd_ptr, wt_ptr: pointer); cdecl; external; procedure GX_SetCPUFifo(fifo: PGXFifoObj); cdecl; external; procedure GX_SetGPFifo(fifo: PGXFifoObj); cdecl; external; procedure GX_GetCPUFifo(fifo: PGXFifoObj); cdecl; external; procedure GX_GetGPFifo(fifo: PGXFifoObj); cdecl; external; function GX_GetFifoBase(fifo: PGXFifoObj): pointer; cdecl; external; function GX_GetFifoCount(fifo: PGXFifoObj): cuint32; cdecl; external; function GX_GetFifoSize(fifo: PGXFifoObj): cuint32; cdecl; external; function GX_GetFifoWrap(fifo: PGXFifoObj): cuint8; cdecl; external; function GX_SetDrawDoneCallback(cb: GXDrawDoneCallback): GXDrawDoneCallback; cdecl; external; function GX_SetBreakPtCallback(cb: GXBreakPtCallback): GXBreakPtCallback; cdecl; external; procedure GX_AbortFrame; cdecl; external; procedure GX_Flush; cdecl; external; procedure GX_SetMisc(token, value: cuint32); cdecl; external; procedure GX_SetDrawDone; cdecl; external; procedure GX_WaitDrawDone; cdecl; external; function GX_GetDrawSync: cuint16; cdecl; external; procedure GX_SetDrawSync(token: cuint16); cdecl; external; function GX_SetDrawSyncCallback(cb: GXDrawSyncCallback): GXDrawSyncCallback; cdecl; external; procedure GX_DisableBreakPt; cdecl; external; procedure GX_EnableBreakPt(break_pt: pointer); cdecl; external; procedure GX_DrawDone; cdecl; external; procedure GX_TexModeSync; cdecl; external; procedure GX_InvVtxCache; cdecl; external; procedure GX_ClearVtxDesc; cdecl; external; procedure GX_LoadProjectionMtx(mt: Mtx44; type_: cuint8); cdecl; external; procedure GX_SetViewport(xOrig, yOrig, wd, ht, nearZ, farZ: f32); cdecl; external; procedure GX_SetViewportJitter(xOrig, yOrig, wd, ht, nearZ, farZ: f32; field: cuint32); cdecl; external; procedure GX_SetChanCtrl(channel: cint32; enable, ambsrc, matsrc, litmask, diff_fn, attn_fn: cuint8); cdecl; external; procedure GX_SetChanAmbColor(channel: cint32; color: GXColor); cdecl; external; procedure GX_SetChanMatColor(channel: cint32; color: GXColor); cdecl; external; procedure GX_SetArray(attr: cuint32; ptr: pointer; stride: cuint8); cdecl; external; procedure GX_SetVtxAttrFmt(vtxfmt: cuint8; vtxattr, comptype, compsize, frac: cuint32); cdecl; external; procedure GX_SetVtxAttrFmtv(vtxfmt: cuint8; attr_list: PGXVtxAttrFmt); cdecl; external; procedure GX_SetVtxDesc(attr, type_: cuint8); cdecl; external; procedure GX_SetVtxDescv(attr_list: PGXVtxDesc); cdecl; external; procedure GX_GetVtxDescv(attr_list: PGXVtxDesc); cdecl; external; function GX_EndDispList: cuint32; cdecl; external; procedure GX_Begin(primitve, vtxfmt: cuint8; vtxcnt: cuint16); cdecl; external; procedure GX_BeginDispList(list: pointer; size: cuint32); cdecl; external; procedure GX_CallDispList(list: pointer; nbytes: cuint32); cdecl; external; procedure GX_End(); inline; procedure GX_Position3f32(x, y, z: f32); inline; procedure GX_Position3u16(x, y, z: cuint16); inline; procedure GX_Position3s16(x, y, z: cint16); inline; procedure GX_Position3u8(x, y, z: cuint8); inline; procedure GX_Position3s8(x, y, z: cint8); inline; procedure GX_Position2f32(x, y: f32); inline; procedure GX_Position2u16(x, y: cuint16); inline; procedure GX_Position2s16(x, y: cint16); inline; procedure GX_Position2u8(x, y: cuint8); inline; procedure GX_Position2s8(x, y: cint8); inline; procedure GX_Position1x8(index: cuint8); inline; procedure GX_Position1x16(index: cuint16); inline; procedure GX_Normal3f32(nx, ny, nz: f32); inline; procedure GX_Normal3s16(nx, ny, nz: cint16); inline; procedure GX_Normal3s8(nx, ny, nz: cint8); inline; procedure GX_Normal1x8(index: cuint8); inline; procedure GX_Normal1x16(index: cuint16); inline; procedure GX_Color4u8(r, g, b, a: cuint8); inline; procedure GX_Color3u8(r, g, b: cuint8); inline; procedure GX_Color3f32(r, g, b: f32); inline; procedure GX_Color1u32(clr: cuint32); inline; procedure GX_Color1u16(clr: cuint16); inline; procedure GX_Color1x8(index: cuint8); inline; procedure GX_Color1x16(index: cuint16); inline; procedure GX_TexCoord2f32(s, t: f32); inline; procedure GX_TexCoord2u16(s, t: cuint16); inline; procedure GX_TexCoord2s16(s, t: cint16); inline; procedure GX_TexCoord2u8(s, t: cuint8); inline; procedure GX_TexCoord2s8(s, t: cint8); inline; procedure GX_TexCoord1f32(s: f32); inline; procedure GX_TexCoord1u16(s: cuint16); inline; procedure GX_TexCoord1s16(s: cint16); inline; procedure GX_TexCoord1u8(s: cuint8); inline; procedure GX_TexCoord1s8(s: cint8); inline; procedure GX_TexCoord1x8(index: cuint8); inline; procedure GX_TexCoord1x16(index: cuint16); inline; procedure GX_MatrixIndex1x8(index: cuint8); inline; procedure GX_AdjustForOverscan(rmin, rmout: PGXRModeObj; hor, ver: cuint16); cdecl; external; procedure GX_LoadPosMtxImm(mt: Mtx; pnidx: cuint32); cdecl; external; procedure GX_LoadPosMtxIdx(mtxidx: cuint16; pnidx: cuint32); cdecl; external; procedure GX_LoadNrmMtxImm(mt: Mtx; pnidx: cuint32); cdecl; external; procedure GX_LoadNrmMtxIdx3x3(mtxidx: cuint16; pnidx: cuint32); cdecl; external; procedure GX_LoadTexMtxImm(mt: Mtx; texidx: cuint32; type_: cuint8); cdecl; external; procedure GX_LoadTexMtxIdx(mtxidx: cuint16; texidx: cuint32; type_: cuint8); cdecl; external; procedure GX_SetCurrentMtx(mtx: cuint32); cdecl; external; procedure GX_SetTevOp(tevstage, mode: cuint8); cdecl; external; procedure GX_SetTevColor(tev_regid: cuint8; color: GXColor); cdecl; external; procedure GX_SetTevColorS10(tev_regid: cuint8; color: GXColorS10); cdecl; external; procedure GX_SetTevColorIn(tevstage, a, b, c, d: cuint8); cdecl; external; procedure GX_SetTevAlphaIn(tevstage, a, b, c, d: cuint8); cdecl; external; procedure GX_SetTevColorOp( tevstage, tevop, tevbias, tevscale, clamp, tevregid: cuint8); cdecl; external; procedure GX_SetTevAlphaOp( tevstage, tevop, tevbias, tevscale, clamp, tevregid: cuint8); cdecl; external; procedure GX_SetNumTexGens(nr: cuint32); cdecl; external; procedure GX_SetTexCoordGen(texcoord: cuint16; tgen_typ, tgen_src, mtxsrc: cuint32); cdecl; external; procedure GX_SetTexCoordGen2(texcoord: cuint16; tgen_typ, tgen_src, mtxsrc, normalize, postmtx: cuint32); cdecl; external; procedure GX_SetZTexture(op, fmt: cuint8; bias: cuint32); cdecl; external; procedure GX_SetZMode(enable, func, update_enable: cuint8); cdecl; external; procedure GX_SetZCompLoc(before_tex: cuint8); cdecl; external; procedure GX_SetLineWidth(width, fmt: cuint8); cdecl; external; procedure GX_SetPointSize(width, fmt: cuint8); cdecl; external; procedure GX_SetBlendMode(type_, src_fact, dst_fact, op: cuint8); cdecl; external; procedure GX_SetCullMode(mode: cuint8); cdecl; external; procedure GX_SetCoPlanar(enable: cuint8); cdecl; external; procedure GX_EnableTexOffsets(coord, line_enable, point_enable: cuint8); cdecl; external; procedure GX_SetClipMode(mode: cuint8); cdecl; external; procedure GX_SetScissor(xOrigin, yOrigin, wd, ht: cuint32); cdecl; external; procedure GX_SetScissorBoxOffset(xoffset, yoffset: cint32); cdecl; external; procedure GX_SetNumChans(num: cuint8); cdecl; external; procedure GX_SetTevOrder(tevstage, texcoord: cuint8; texmap: cuint32; color: cuint8); cdecl; external; procedure GX_SetNumTevStages(num: cuint8); cdecl; external; procedure GX_SetAlphaCompare(comp0, ref0, aop, comp1, ref1: cuint8); cdecl; external; procedure GX_SetTevKColor(sel: cuint8; col: GXColor); cdecl; external; procedure GX_SetTevKColorSel(tevstage, sel: cuint8); cdecl; external; procedure GX_SetTevKAlphaSel(tevstage, sel: cuint8); cdecl; external; procedure GX_SetTevKColorS10(sel: cuint8; col: GXColorS10); cdecl; external; procedure GX_SetTevSwapMode(tevstage, ras_sel, tex_sel: cuint8); cdecl; external; procedure GX_SetTevSwapModeTable(swapid, r, g, b, a: cuint8); cdecl; external; procedure GX_SetTevIndirect( tevstage, indtexid, format, bias, mtxid, wrap_s, wrap_t, addprev, utclod, a: cuint8); cdecl; external; procedure GX_SetTevDirect(tevstage: cuint8); cdecl; external; procedure GX_SetNumIndStages(nstages: cuint8); cdecl; external; procedure GX_SetIndTexOrder(indtexstage, texcoord, texmap: cuint8); cdecl; external; procedure GX_SetIndTexCoordScale(indtexid, scale_s, scale_t: cuint8); cdecl; external; procedure GX_SetFog(type_: cuint8; startz, endz, nearz, farz: f32; col: GXColor); cdecl; external; procedure GX_SetFogRangeAdj(enable: cuint8; center: cuint16; table: PGXFogAdjTbl); cdecl; external; procedure GX_SetFogColor(color: GXColor); cdecl; external; procedure GX_InitFogAdjTable(table: PGXFogAdjTbl; width: cuint16; projmtx: f32); cdecl; external; procedure GX_SetIndTexMatrix(indtexmtx: cuint8; offset_mtx: f32; scale_exp: cint8); cdecl; external; procedure GX_SetTevIndBumpST(tevstage, indstage, mtx_sel: cuint8); cdecl; external; procedure GX_SetTevIndBumpXYZ(tevstage, indstage, mtx_sel: cuint8); cdecl; external; procedure GX_SetTevIndTile(tevstage, indtexid: cuint8; tilesize_x, tilesize_y, tilespacing_x, tilespacing_y: cuint16; indtexfmt, indtexmtx, bias_sel, alpha_sel: cuint8); cdecl; external; (*! * \fn void GX_SetTevIndRepeat(u8 tevstage) * \brief Set a given TEV stage to use the same texture coordinates as were computed in the previous stage. * * \note This is only useful when the previous stage texture coordinates took more than one stage to compute, as is the case for GX_SetTevIndBumpST(). * * \param[in] tevstage \ref tevstage to modify * * \return none *) procedure GX_SetTevIndRepeat(tevstage: cuint8); cdecl; external; (*! * \fn void GX_SetColorUpdate(u8 enable) * \brief Enables or disables color-buffer updates when rendering into the Embedded Frame Buffer (EFB). * * \note This function also affects whether the color buffer is cleared during copies; see GX_CopyDisp() and GX_CopyTex(). * * \param[in] enable enables color-buffer updates with GX_TRUE * * \return none *) procedure GX_SetColorUpdate(enable: cuint8); cdecl; external; (*! * \fn void GX_SetAlphaUpdate(u8 enable) * \brief Enables or disables alpha-buffer updates of the Embedded Frame Buffer (EFB). * * \note This function also affects whether the alpha buffer is cleared during copy operations; see GX_CopyDisp() and GX_CopyTex().

* * \note The only EFB pixel format supporting an alpha buffer is GX_PF_RGBA6_Z24; see GX_SetPixelFmt(). The alpha \a enable is ignored for non-alpha * pixel formats. * * \param[in] enable enables alpha-buffer updates with GX_TRUE * * \return none *) procedure GX_SetAlphaUpdate(enable: cuint8); cdecl; external; (*! * \fn void GX_SetPixelFmt(u8 pix_fmt,u8 z_fmt) * \brief Sets the format of pixels in the Embedded Frame Buffer (EFB). * * \details There are two non-antialiased \a pix_fmts: GX_PF_RGB8_Z24 and GX_PF_RGBA6_Z24. The stride of the EFB is fixed at 640 pixels. The * non-antialiased EFB has 528 lines available. * * When \a pix_fmt is set to GX_PF_RGB565_Z16, multi-sample antialiasing is enabled. In order to get proper results, one must also call GX_SetCopyFilter(). * The position of the subsamples and the antialiasing filter coefficients are set using GX_SetCopyFilter(). When antialiasing, three 16b color/Z * samples are computed for each pixel, and the total available number of pixels in the EFB is reduced by half (640 pixels x 264 lines). This function also sets the * compression type for 16-bit Z formats, which allows trading off Z precision for range. The following guidelines apply:

* *       a) far/near ratio <= 2^16, use GX_ZC_LINEAR
*       b) far/near ratio <= 2^18, use GX_ZC_NEAR
*       c) far/near ratio <= 2^20, use GX_ZC_MID
*       d) far/near ratio <= 2^24, use GX_ZC_FAR

* * It is always best to use as little compression as possible (choice "a" is least compressed, choice "d" is most compressed). You get less precision with higher compression. * The "far" in the above list does not necessarily refer to the far clipping plane. You should think of it as the farthest object you want correct occlusion for. * * \note This function also controls antialiasing (AA) mode.

* * \note Since changing pixel format requires the pixel pipeline to be synchronized, the use of this function causes stall of the graphics processor as a result. Therefore, * you should avoid redundant calls of this function. * * \param[in] pix_fmt GX_PF_RGB8_Z24 or GX_PF_RGBA6_Z24 for non-AA, GX_PF_RGB565_Z16 for AA * \param[in] z_fmt \ref zfmt to use * * \return none *) procedure GX_SetPixelFmt(pix_fmt, z_fmt: cuint8); cdecl; external; (*! * \fn void GX_SetDither(u8 dither) * \brief Enables or disables dithering. * * \details A 4x4 Bayer matrix is used for dithering. * * \note Only valid when the pixel format (see GX_SetPixelFmt()) is either GX_PF_RGBA6_Z24 or GX_PF_RGB565_Z16.

* * \note Dithering should probably be turned off if you are planning on using the result of rendering for comparisons (e.g. outline rendering * algorithm that writes IDs to the alpha channel, copies the alpha channel to a texture, and later compares the texture in the TEV). * * \param[in] dither enables dithering if GX_TRUE is given and pixel format is one of the two above, otherwise disabled * * \return none *) procedure GX_SetDither(dither: cuint8); cdecl; external; (*! * \fn void GX_SetDstAlpha(u8 enable,u8 a) * \brief Sets a constant alpha value for writing to the Embedded Frame Buffer (EFB). * * \note To be effective, the EFB pixel type must have an alpha channel (see GX_SetPixelFmt()). The alpha compare operation (see * GX_SetAlphaCompare()) and blending operations (see GX_SetBlendMode()) still use source alpha (output from the last TEV stage) but when * writing the pixel color, the constant alpha will replace the pixel alpha in the EFB. * * \param[in] enable \a a will be written to the framebuffer if GX_ENABLE is here and frame buffer pixel format supports destination alpha * \param[in] a constant alpha value * * \return none *) procedure GX_SetDstAlpha(enable, a: cuint8); cdecl; external; (*! * \fn void GX_SetFieldMask(u8 even_mask,u8 odd_mask) * \brief selectively enables and disables interlacing of the frame buffer image. * * \details This function is used when rendering fields to an interlaced Embedded Frame Buffer (EFB). * * \note When the mask is GX_FALSE, that field will not be written to the EFB, but the other field will be computed. In other words, you pay the * fill rate price of a frame to produce a field. * * \param[in] even_mask whether to write pixels with even Y coordinate * \param[in] odd_mask whether to write pixels with odd Y coordinate * * \return none *) procedure GX_SetFieldMask(even_mask, odd_mask: cuint8); cdecl; external; (*! * \fn void GX_SetFieldMode(u8 field_mode,u8 half_aspect_ratio) * \brief Controls various rasterization and texturing parameters that relate to field-mode and double-strike rendering. * * \details In field-mode rendering, one must adjust the vertical part of the texture LOD computation to account for the fact that pixels cover only half of * the space from one rendered scan line to the next (with the other half of the space filled by a pixel from the other field). In both field-mode and * double-strike rendering, one must adjust the aspect ratio for points and lines to account for the fact that pixels will be double-height when displayed * (the pixel aspect ratio is 1/2). * * \note The values set here usually come directly from the render mode. The \a field_rendering flags goes straight into \a field_mode. The \a half_aspect_ratio * parameter is true if the \a xfbHeight is half of the \a viHeight, false otherwise.

* * \note GX_Init() sets both fields according to the default render mode.

* * \note On production hardware (i.e. a retail GameCube), only line aspect-ratio adjustment is implemented. Points are not adjusted. * * \param[in] field_mode adjusts texture LOD computation as described above if true, otherwise does not * \param[in] half_aspect_ratio adjusts line aspect ratio accordingly, otherwise does not * * \return none *) procedure GX_SetFieldMode(field_mode, half_aspect_ratio: cuint8); cdecl; external; (*! * \fn f32 GX_GetYScaleFactor(u16 efbHeight,u16 xfbHeight) * \brief Calculates an appropriate Y scale factor value for GX_SetDispCopyYScale() based on the height of the EFB and * the height of the XFB. * * \param[in] efbHeight Height of embedded framebuffer. Range from 2 to 528. Should be a multiple of 2. * \param[in] xfbHeight Height of external framebuffer. Range from 2 to 1024. Should be equal or greater than \a efbHeight. * * \return Y scale factor which can be used as argument of GX_SetDispCopyYScale(). *) function GX_GetYScaleFactor(efbHeight, xfbHeight: cuint16): f32; cdecl; external; (*! * \fn u32 GX_SetDispCopyYScale(f32 yscale) * \brief Sets the vertical scale factor for the EFB to XFB copy operation. * * \details The number of actual lines copied is returned, based on the current EFB height. You can use this number to allocate the proper XFB size. You * have to call GX_SetDispCopySrc() prior to this function call if you want to get the number of lines by using this function. * * \param[in] yscale Vertical scale value. Range from 1.0 to 256.0. * * \return Number of lines that will be copied. *) function GX_SetDispCopyYScale(yscale: f32): cuint32; cdecl; external; (*! * \fn void GX_SetDispCopySrc(u16 left,u16 top,u16 wd,u16 ht) * \brief Sets the source parameters for the EFB to XFB copy operation. * * \param[in] left left most source pixel to copy. Must be a multiple of 2 pixels. * \param[in] top top most source line to copy. Must be a multiple of 2 lines. * \param[in] wd width in pixels to copy. Must be a multiple of 2 pixels. * \param[in] ht height in lines to copy. Must be a multiple of 2 lines. * * \return none *) procedure GX_SetDispCopySrc(left, top, wd, ht: cuint16); cdecl; external; (*! * \fn void GX_SetDispCopyDst(u16 wd,u16 ht) * \brief Sets the witdth and height of the display buffer in pixels. * * \details The application typical renders an image into the EFB(source) and then copies it into the XFB(destination) in main memory. \a wd * specifies the number of pixels between adjacent lines in the destination buffer and can be different than the width of the EFB. * * \param[in] wd Distance between successive lines in the XFB, in pixels. Must be a multiple of 16. * \param[in] ht Height of the XFB in lines. * * \return none *) procedure GX_SetDispCopyDst(wd, ht: cuint16); cdecl; external; (*! * \fn void GX_SetCopyClamp(u8 clamp) * \brief Sets the vertical clamping mode to use during the EFB to XFB or texture copy. * * \param[in] clamp bit-wise OR of desired \ref xfbclamp. Use GX_CLAMP_NONE for no clamping. * * \return none *) procedure GX_SetCopyClamp(clamp: cuint8); cdecl; external; (*! * \fn void GX_SetDispCopyGamma(u8 gamma) * \brief Sets the gamma correction applied to pixels during EFB to XFB copy operation. * * \param[in] gamma \ref gammamode * * \return none *) procedure GX_SetDispCopyGamma(gamma: cuint8); cdecl; external; (*! * \fn void GX_SetCopyFilter(u8 aa,u8 sample_pattern[12][2],u8 vf,u8 vfilter[7]) * \brief Sets the subpixel sample patterns and vertical filter coefficients used to filter subpixels into pixels. * * \details This function normally uses the \a aa, \a sample_pattern and \a vfilter provided by the render mode struct:

* * \code GXRModeObj* rmode = VIDEO_GetPreferredMode(NULL); * GX_SetCopyFilter(rmode->aa,rmode->sample_pattern,GX_TRUE,rmode->vfilter); \endcode * * \note In order to make use of the \a sample_pattern, antialiasing must be enabled by setting the Embedded Frame Buffer (EFB) format to * GX_PF_RGB565_Z16; see GX_SetPixelFmt(). * * \param[in] aa utilizes \a sample_pattern if GX_TRUE, otherwise all sample points are centered * \param[in] sample_pattern array of coordinates for sample points; valid range is 1 - 11 inclusive * \param[in] vf use \a vfilter if GX_TRUE, otherwise use default 1-line filter * \param[in] vfilter vertical filter coefficients; valid coefficient range is 0 - 63 inclusive; sum should equal 64 * * \return none *) type TSamplePattern = array [0..11, 0..1] of cuint8; TVFilter = array [0..6] of cuint8; procedure GX_SetCopyFilter(aa: cuint8; sample_pattern: TSamplePattern; vf: cuint8; vfilter: TVFilter); cdecl; external; (*! * \fn void GX_SetDispCopyFrame2Field(u8 mode) * \brief Determines which lines are read from the Embedded Frame Buffer (EFB) when using GX_CopyDisp(). * * \details Specifically, it determines whether all lines, only even lines, or only odd lines are read. * * \note The opposite function, which determines whether all lines, only even lines or only odd lines are written to the EFB, is GX_SetFieldMask().

* * \note Only applies to display copies, GX_CopyTex() always uses the GX_COPY_PROGRESSIVE mode. * * \param[in] mode \ref copymode to determine which field to copy (or both) * * \return none *) procedure GX_SetDispCopyFrame2Field(mode: cuint8); cdecl; external; (*! * \fn void GX_SetCopyClear(GXColor color,u32 zvalue) * \brief Sets color and Z value to clear the EFB to during copy operations. * * \details These values are used during both display copies and texture copies. * * \param[in] color RGBA color (8-bit/component) to use during clear operation. * \param[in] zvalue 24-bit Z value to use during clear operation. Use the constant GX_MAX_Z24 to specify the maximum depth value. * * \return none *) procedure GX_SetCopyClear(color: GXColor; zvalue: cuint32); cdecl; external; (*! * \fn void GX_CopyDisp(void *dest,u8 clear) * \brief Copies the embedded framebuffer (EFB) to the external framebuffer(XFB) in main memory. * * \note The stride of the XFB is set using GX_SetDispCopyDst(). The source image in the EFB is described using GX_SetDispCopySrc().

* * \note The graphics processor will stall all graphics commands util the copy is complete.

* * \note If the \a clear flag is true, the color and Z buffers will be cleared during the copy. They will be cleared to the constant * values set using GX_SetCopyClear(). * * \param[in] dest pointer to the external framebuffer. \a dest should be 32B aligned. * \param[in] clear flag that indicates framebuffer should be cleared if GX_TRUE. * * \return none *) procedure GX_CopyDisp(dest: pointer; clear: cuint8); cdecl; external; (*! * \fn void GX_SetTexCopySrc(u16 left,u16 top,u16 wd,u16 ht) * \brief Sets the source parameters for the Embedded Frame Buffer (EFB) to texture image copy. * * \param[in] left left-most source pixel to copy, multiple of two * \param[in] top top-most source line to copy, multiple of two * \param[in] wd width to copy in pixels, multiple of two * \param[in] ht height to copy in pixels, multiple of two * * \return none *) procedure GX_SetTexCopySrc(left, top, wd, ht: cuint16); cdecl; external; (*! * \fn void GX_SetTexCopyDst(u16 wd,u16 ht,u32 fmt,u8 mipmap) * \brief This function sets the width and height of the destination texture buffer in texels. * * \details This function is useful when creating textures using the Graphics Processor (GP). If the \a clear flag is set to GX_TRUE, the * EFB will be cleared to the current color (see GX_SetCopyClear()) during the copy operation. * * \param[in] wd pointer to the image buffer in main memory. \a dest should be 32B aligned. * \param[in] ht flag that indicates framebuffer should be cleared if GX_TRUE. * \param[in] fmt \ref texfmt * \param[in] mipmap * * \return none *) procedure GX_SetTexCopyDst(wd, ht: cuint16; fmt: cuint32; mipmap: cuint8); cdecl; external; (*! * \fn void GX_CopyTex(void *dest,u8 clear) * \brief Copies the embedded framebuffer (EFB) to the texture image buffer \a dest in main memory. * * \details This is useful when creating textures using the Graphics Processor (GP). If the \a clear flag is set to GX_TRUE, the EFB will be cleared * to the current color(see GX_SetCopyClear()) during the copy operation. * * \param[in] dest pointer to the image buffer in main memory. \a dest should be 32B aligned. * \param[in] clear flag that indicates framebuffer should be cleared if GX_TRUE. * * \return none *) procedure GX_CopyTex(dest: pointer; clear: cuint8); cdecl; external; (*! * \fn void GX_PixModeSync() * \brief Causes the GPU to wait for the pipe to flush. * * \details This function inserts a synchronization command into the graphics FIFO. When the GPU sees this command it will allow the rest of the pipe to * flush before continuing. This command is useful in certain situation such as after using GX_CopyTex() and before a primitive that uses the copied texture. * * \note The command is actually implemented by writing the control register that determines the format of the embedded frame buffer (EFB). As a result, care * should be used if this command is placed within a display list. * * \return none *) procedure GX_PixModeSync; cdecl; external; (*! * \fn void GX_ClearBoundingBox() * \brief Clears the bounding box values before a new image is drawn. * * \details The graphics hardware keeps track of a bounding box of pixel coordinates that are drawn in the Embedded Frame Buffer (EFB). * * \return none *) procedure GX_ClearBoundingBox; cdecl; external; (*! * \fn GX_PokeAlphaMode(u8 func,u8 threshold) * \brief Sets a threshold which is compared to the alpha of pixels written to the Embedded Frame Buffer (EFB) using the GX_Poke*() functions. * * \details The compare function order is:

* *       src_alpha \a func \a threshold * * \note The alpha compare function can be used to conditionally write pixels to the EFB using the source alpha channel as a template. If the compare function is * true, the source color will be written to the EFB based on the result of the Z compare (see GX_PokeZMode()). If the alpha compare function is false, the source * color is not written to the EFB.

* * \note The alpha compare test happens before the Z compare and before blending (see GX_PokeBlendMode()). * * \param[in] func \ref compare to use * \param[in] threshold to which the source alpha will be compared to * * \return none *) procedure GX_PokeAlphaMode(func, threshold: cuint8); cdecl; external; (*! * \fn void GX_PokeAlphaUpdate(u8 update_enable) * \brief Enables or disables alpha-buffer updates for GX_Poke*() functions. * * \details The normal rendering state (set by GX_SetAlphaUpdate()) is not affected. * * \param[in] update_enable enables alpha-buffer updates with GX_TRUE, otherwise does not * * \return none *) procedure GX_PokeAlphaUpdate(update_enable: cuint8); cdecl; external; (*! * \fn void GX_PokeColorUpdate(u8 update_enable) * \brief Enables or disables color-buffer updates when writing the Embedded Frame Buffer (EFB) using the GX_Poke*() functions. * * \param[in] update_enable enables color-buffer updates with GX_TRUE, otherwise does not * * \return none *) procedure GX_PokeColorUpdate(update_enable: cuint8); cdecl; external; (*! * \fn void GX_PokeDither(u8 dither) * \brief Enables dithering when writing the Embedded Frame Buffer (EFB) using GX_Poke*() functions. * * \note The \a dither enable is only valid when the pixel format (see GX_SetPixelFmt()) is either GX_PF_RGBA6_Z24 or GX_PF_RGB565_Z16.

* * \note A 4x4 Bayer matrix is used for dithering. * * \param[in] if set to GX_TRUE and pixel format is one of the above, dithering is enabled; otherwise disabled * * \return none *) procedure GX_PokeDither(dither: cuint8); cdecl; external; (*! * \fn void GX_PokeBlendMode(u8 type,u8 src_fact,u8 dst_fact,u8 op) * \brief Determines how the source image, is blended with the current Embedded Frame Buffer (EFB). * * \defails When type is set to GX_BM_NONE, no color data is written to the EFB. When type is set to GX_BM_BLEND, the source and EFB pixels * are blended using the following equation:

* *       dst_pix_clr = src_pix_clr * \a src_fact + dst_pix_clr * \a dst_fact

* * When type is set to GX_BM_SUBTRACT, the destination pixel is computed as follows:

* *       dst_pix_clr = dst_pix_clr - src_pix_clr [clamped to zero]

* * Note that \a src_fact and \a dst_fact are not part of the equation. * * \note \a dst_fact can be used only when the frame buffer has GX_PF_RGBA6_Z24 as the pixel format (see GX_SetPixelFmt()).

* * \note When type is set to GX_BM_LOGIC, the source and EFB pixels are blended using logical bitwise operations.

* * \note This function does not effect the normal rendering state; see GX_SetBlendMode(). * * \param[in] type \ref blendmode * \param[in] src_fact source \ref blendfactor; the pixel color produced by the graphics processor is multiplied by this factor * \param[in] dst_fact destination \ref blendfactor; the current frame buffer pixel color is multiplied by this factor * \param[in] op \ref logicop to use *) procedure GX_PokeBlendMode(type_, src_fact, dst_fact, op: cuint8); cdecl; external; (*! * \fn void GX_PokeAlphaRead(u8 mode) * \brief Determines what value of alpha will be read from the Embedded Frame Buffer (EFB). * * \details The mode only applies to GX_Peek*() functions. * * \note This feature works no matter what pixel type (see GX_SetPixelFmt()) you are using. If you are using the EFB with alpha plane, it is * recommended that you use GX_READ_NONE so that you can read correct alpha value from the EFB. If you are using the EFB with no alpha, you should * set either of GX_READ_00 or GX_READ_FF in order to get a certain value.

* * \param[in] mode \ref alphareadmode that determines value of alpha read from a frame buffer with no alpha channel. * * \return none *) procedure GX_PokeAlphaRead(mode: cuint8); cdecl; external; (*! * \fn void GX_PokeDstAlpha(u8 enable,u8 a) * \brief Sets a constant alpha value for writing to the Embedded Frame Buffer (EFB). * * \details The EFB pixel type must have an alpha channel for this function to be effective (see GX_SetPixelFmt()). The blending operations (see * GX_PokeBlendMode()) still use source alpha but when writing the pixel color, the constant \a a will replace the pixel alpha in the EFB. * * \param[in] enable if set to GX_ENABLE and pixel format supports dest alpha, \a a will be written to the framebuffer * \param[in] a constant alpha value * * \return none *) procedure GX_PokeDstAlpha(enable, a: cuint8); cdecl; external; (*! * \fn void GX_PokeARGB(u16 x,u16 y,GXColor color) * \brief Allows the CPU to write \a color directly to the Embedded Frame Buffer (EFB) at position \a x,\a y. * * \details The alpha value in \a color can be compared with the current alpha threshold (see GX_PokeAlphaMode()). The color will be blended * into the EFB using the blend mode set by GX_PokeBlendMode(). * * \note For an antialiased frame buffer, all 3 subsamples of a pixel are affected by the poke. * * \param[in] x coordinate, in pixels; must be 0 - 639 inclusive * \param[in] y coordinate, in lines; must be 0 - 527 inclusive * \param[in] color color to write at the location * * \return none *) procedure GX_PokeARGB(x, y: cuint16; color: GXColor); cdecl; external; (*! * \fn void GX_PeekARGB(u16 x,u16 y,GXColor *color) * \brief Allows the CPU to read a color value directly from the Embedded Frame Buffer (EFB) at position \a x,\a y. * * \note For an antialiased frame buffer, only subsample 0 of a pixel is read. * * \param[in] x coordinate, in pixels; must be 0 - 639 inclusive * \param[in] y coordinate, in lines; must be 0 - 527 inclusive * \param[out] color struct to store color in * * \return none *) procedure GX_PeekARGB(x, y: cuint16; color: PGXColor); cdecl; external; (*! * \fn void GX_PokeZ(u16 x,u16 y,u32 z) * \brief Allows the CPU to write a z value directly to the Embedded Frame Buffer (EFB) at position \a x,\a y. * * \details The \a z value can be compared with the current contents of the EFB. The Z compare fuction is set using GX_PokeZMode(). * * \note The \a z value should be in the range of 0x00000000 <= \a z < 0x00FFFFFF in the case of non-antialiased frame buffer. For an antialiased * frame buffer, the \a z value should be in the compressed 16-bit format (0x00000000 <= \a z <= 0x0000FFFF), and the poke will affect all 3 * subsamples of a pixel. * * \param[in] x coordinate, in pixels; must be 0 - 639 inclusive * \param[in] y coordinate, in lines; must be 0 - 527 inclusive * \param[in] z value to write at position \a x,\a y in the EFB * * \return none *) procedure GX_PokeZ(x, y: cuint16; z: cuint32); cdecl; external; (*! * \fn void GX_PeekZ(u16 x,u16 y,u32 *z) * \brief Allows the CPU to read a z value directly from the Embedded Frame Buffer (EFB) at position x,y. * * \details The z value is raw integer value from the Z buffer. * * \note The value range is 24-bit when reading from non-antialiased frame buffer. When reading from an antialiased frame buffer, subsample * 0 is read and returned. The value will be compressed 16-bit form in this case. * * \param[in] x coordinate, in pixels; must be 0 - 639 inclusive * \param[in] y coordinate, in lines; must be 0 - 527 inclusive * \param[out] z pointer to a returned Z value * * \return none *) procedure GX_PeekZ(x, y: cuint16; z: pcuint32); cdecl; external; (*! * \fn void GX_PokeZMode(u8 comp_enable,u8 func,u8 update_enable) * \brief Sets the Z-buffer compare mode when writing the Embedded Frame Buffer (EFB). * * \details The result of the Z compare is used to conditionally write color values to the EFB. The Z value will be updated according to the * result of the compare if Z update is enabled. * * When \a comp_enable is set to GX_DISABLE, poke Z buffering is disabled and the Z buffer is not updated. The \a func parameter determines the * comparison that is performed. In the comparison function, the poked Z value is on the left while the Z value from the Z buffer is on the * right. If the result of the comparison is false, the poked Z value is discarded. The parameter \a update_enable determines whether or not the * Z buffer is updated with the new Z value after a comparison is performed. * * \note The normal rendering Z mode (set by GX_SetZMode()) is not affected by this function.

* * \note Even if update_enable is GX_FALSE, compares may still be enabled. * * \param[in] comp_enable enables comparisons with source and destination Z values if GX_TRUE * \param[in] func \ref compare function to use * \param[in] update_enable enables Z-buffer updates when GX_TRUE * * \return none *) procedure GX_PokeZMode(comp_enable, func, update_enable: cuint8); cdecl; external; (*! * \fn u32 GX_GetTexObjFmt(GXTexObj *obj) * \brief Returns the texture format described by texture object \a obj. * * \note Use GX_InitTexObj() or GX_InitTexObjCI() to initialize the texture format. * * \param[in] obj ptr to a texture object * * \return texture format of the given texture object *) function GX_GetTexObjFmt(obj: PGXTexObj): cuint32; cdecl; external; (*! * \fn u32 GX_GetTexObjMipMap(GXTexObj *obj) * \brief Returns the texture mipmap enable described by texture object \a obj. * * \note Use GX_InitTexObj() or GX_InitTexObjCI() to initialize the texture mipmap enable. * * \param[in] obj ptr to a texture object * * \return mipmap enable flag *) function GX_GetTexObjMipMap(obj: PGXTexObj): cuint32; cdecl; external; function GX_GetTexObjUserData(obj: PGXTexObj): pointer; cdecl; external; (*! * \fn u32 GX_GetTexBufferSize(u16 wd,u16 ht,u32 fmt,u8 mipmap,u8 maxlod) * \brief Returns the amount of memory in bytes needed to store a texture of the given size and \a fmt. * * \details If the \a mipmap flag is GX_TRUE, then the size of buffer needed for the mipmap pyramid up to \a maxlod will be returned. * \a maxlod will be clamped to the number of LODs possible given the map \a wd and \a ht. For mipmaps, \a wd and \a ht must be a power of two. * * \note This function takes into account the tiling and padding requirements of the GameCube's native texture format. The resulting size can be used * along with memalign() to allocate texture buffers (see GX_CopyTex()). * * \param[in] wd width of the texture in texels * \param[in] ht height of the texture in texels * \param[in] fmt format of the texture; use GX_TexFmt() or GX_CITexFmt() to get it * \param[in] mipmap flag indicating whether or not the texture is a mipmap * * \return number of bytes needed for the texture, including tile padding *) function GX_GetTexBufferSize(wd, ht: cuint16; fmt: cuint32; mipmap, maxlod: cuint8): cuint32; cdecl; external; (*! * \fn void GX_InvalidateTexAll() * \brief Invalidates the current caches of the Texture Memory (TMEM). * * \details It takes about 512 GP clocks to invalidate all the texture caches. * * \note Preloaded textures (see GX_PreloadEntireTexture()) are not affected. * * \return none *) procedure GX_InvalidateTexAll; cdecl; external; (*! * \fn void GX_InvalidateTexRegion(GXTexRegion *region) * \brief Invalidates the texture cache in Texture Memory (TMEM) described by \a region. * * \details This function should be called when the CPU is used to modify a texture in main memory, or a new texture is loaded into main memory that * is possibly cached in the texture region. * * \note In reality, this function invalidates the cache tags, forcing the texture cache to load new data. Preloaded textures (see * GX_PreloadEntireTexture()) do not use the tags.

* * \note The texture hardware can invalidate 4 tags each GP clock. Each tag represents a superline or 512B of TMEM. Therefore, it takes 16 * GP clocks to invalidate a 32KB texture region. * * \param[in] region ptr to GXTexRegion object * * \return none *) procedure GX_InvalidateTexRegion(region: PGXTexRegion); cdecl; external; (*! * \fn void GX_InitTexCacheRegion(GXTexRegion *region,u8 is32bmipmap,u32 tmem_even,u8 size_even,u32 tmem_odd,u8 size_odd) * \brief Initializes a texture memory (TMEM) region object for cache. * * \details The region is allocated by the application and can be used as a cache. An application can create many region objects and some of them can * overlap; however, no two overlapping regions can be active at the same time. * * The possible sizes of a TMEM cache region are 32K, 128K or 512K. * * \note For pre-loaded textures, the region must be defined by using GX_InitTexPreloadRegion().

* * \note GX_Init() creates default texture regions, so it is not necessary for the application to use this function unless a different Texture Memory * configuration is desired. In that case, the application should also define a region allocator using GX_SetTexRegionCallback().

* * \note The function GX_InvalidateTexRegion() can be used to force the texture in main memory associated with this region to be reloaded. This will be * necessary whenever the texture data in main memory changes. You may invalidate all cached regions at once using GX_InvalidateTexAll(). * * \param[in] region ptr to a GXTexRegion struct * \param[in] is32bmipmap should be set to GX_TRUE to interpret parameters according to the 32b mipmap meaning. * \param[in] tmem_even base ptr in TMEM for even LODs; must be multiple of 2KB * \param[in] size_even even \ref texcachesize other than GX_TEXCACHE_NONE * \param[in] tmem_odd base ptr in TMEM for odd LODs; must be multiple of 2KB * \param[in] size_odd odd \ref texcachesize other than GX_TEXCACHE_NONE * * \return none *) procedure GX_InitTexCacheRegion(region: PGXTexRegion; is32bmipmap: cuint8; tmem_even: cuint32; size_even: cuint8; tmem_odd: cuint32; size_odd: cuint8); cdecl; external; (*! * \fn void GX_InitTexPreloadRegion(GXTexRegion *region,u32 tmem_even,u32 size_even,u32 tmem_odd,u32 size_odd) * \brief Initializes a Texture Memory (TMEM) region object for preloading. * * \details The region is allocated in TMEM by the application and can be used only as a pre-loaded buffer. Cache regions must be allocated * by using GX_InitTexCacheRegion(). For pre-loaded textures, the size of the region must match the size of the texture. An application can * create many region objects and some of them can overlap; however, no two overlapping regions can be active at the same time. * * \note The maximum size of a region is 512K. * * \warning GX_Init() creates no region for preloading, so the application should allocate appropriate regions if preloading is necessary. It * is also required to create cache regions and its allocator by using GX_InitTexCacheRegion() and GX_SetTexRegionCallback(), otherwise new * cache regions may overwrite the preloaded areas. (Alternatively, if you do not use any color-index textures, you may preload textures into * the portion of texture memory normally allocated to color-index usage by the default allocator.) * * \param[in] region ptr to a GXTexRegion struct * \param[in] tmem_even base ptr in TMEM for even LODs; must be 32B aligned * \param[in] size_even size of the even cache, in bytes; should be multiple of 32B * \param[in] tmem_odd base ptr in TMEM for odd LODs; must be 32B aligned * \param[in] size_off size of the odd cache, in bytes; should be multiple of 32B * * \return none *) procedure GX_InitTexPreloadRegion(region: PGXTexRegion; tmem_even, size_even, tmem_odd, size_odd: cuint32); cdecl; external; (*! * \fn void GX_InitTexObj(GXTexObj *obj,void *img_ptr,u16 wd,u16 ht,u8 fmt,u8 wrap_s,u8 wrap_t,u8 mipmap) * \brief Used to initialize or change a texture object for non-color index textures. * * \details Texture objects are used to describe all the parameters associated with a texture, including size, format, wrap modes, filter modes, * etc. It is the application's responsibility to provide memory for a texture object. Once initialized, a texture object can be associated with * one of eight active texture IDs using GX_LoadTexObj(). * * \note To initialize a texture object for color index format textures, use GX_InitTexObjCI().

* * \note If the mipmap flag is GX_TRUE, then the texture is a mipmap and the texture will be trilerped. If the mipmap flag is GX_FALSE, the texture * is not a mipmap and the texture will be bilerped. To override the filter modes and other mipmap controls, see GX_InitTexObjLOD(). * * \param[out] obj ptr to a texture object * \param[in] img_ptr ptr to the image data for a texture, aligned to 32B * \param[in] wd width of the texture, or LOD level 0 for mipmaps; max value is 1024; mipmaps must be a power of two * \param[in] ht height of the texture, or LOD level 0 for mipmaps; max value is 1024; mipmaps must be a power of two * \param[in] fmt \ref texfmt * \param[in] wrap_s texture coordinate wrapping strategy in the S direction; use GX_CLAMP, GX_REPEAT or GX_MIRROR * \param[in] wrap_t texture coordinate wrapping strategy in the T direction; use GX_CLAMP, GX_REPEAT or GX_MIRROR * \param[in] mipmap trilinear filtering will be used if GX_TRUE, otherwise bilinear is used * * \return none *) procedure GX_InitTexObj(obj: PGXTexObj; img_ptr: pointer; wd, ht: cuint16; fmt, wrap_s, wrap_t, mipmap: cuint8); cdecl; external; (*! * \fn void GX_InitTexObjCI(GXTexObj *obj,void *img_ptr,u16 wd,u16 ht,u8 fmt,u8 wrap_s,u8 wrap_t,u8 mipmap,u32 tlut_name) * \brief Used to initialize or change a texture object when the texture is color index format. * * \details Texture objects are used to describe all the parameters associated with a texture, including size, format, wrap modes, filter modes, * etc. It is the application's responsibility to provide memory for a texture object. Once initialized, a texture object can be associated with * one of eight active texture IDs using GX_LoadTexObj(). * * \note If the \a mipmap flag is GX_TRUE, then the texture is a mipmap and the texture will be filtered using the GX_LIN_MIP_NEAR filter mode * (color index mipmaps cannot use the GX_LIN_MIP_LIN or GX_NEAR_MIP_LIN mode). If the \a mipmap flag is GX_FALSE, the texture is not a mipmap * and the texture will be bilerped. To override the filter modes and other mipmap controls, use GX_InitTexObjLOD(). Mipmap textures should * set the width and height to a power of two, but mipmaps do not need to be square.

* * \note Non-mipmap (planar) textures do not have to be a power of two. However, to use the GX_REPEAT or GX_MIRROR modes for \a wrap_s and \a wrap_t * the width and height, respectively, must be a power of two.

* * \note The \a tlut_name is used to indicate which texture lookup table (TLUT) to use for the index to color conversion. To load the TLUT into * texture memory, use GX_LoadTlut(). * * \param[in] obj ptr to a texture object * \param[in] img_ptr ptr to the image data for a texture, aligned to 32B * \param[in] wd width of the texture, or LOD level 0 for mipmaps; max value is 1024; mipmaps must be a power of two * \param[in] ht height of the texture, or LOD level 0 for mipmaps; max value is 1024; mipmaps must be a power of two * \param[in] fmt \ref texfmt * \param[in] wrap_s texture coordinate wrapping strategy in the S direction; use GX_CLAMP, GX_REPEAT or GX_MIRROR * \param[in] wrap_t texture coordinate wrapping strategy in the T direction; use GX_CLAMP, GX_REPEAT or GX_MIRROR * \param[in] mipmap if GX_TRUE, it is a mipmap texture, else it is a planar texture * \param[in] tlut_name TLUT name to use for this texture; default texture configuration recognizes \ref tlutname * * \return none *) procedure GX_InitTexObjCI(obj: PGXTexObj; img_ptr: pointer; wd, ht: cuint16; fmt, wrap_s, wrap_t, mipmap: cuint8; tlut_name: cuint32); cdecl; external; (*! * \fn void GX_InitTexObjTlut(GXTexObj *obj,u32 tlut_name) * \brief Allows one to modify the TLUT that is associated with an existing texture object. * * \param[in] obj ptr to a texture object * \param[in] tlut_name TLUT name to use for this texture; default texture configuration recognizes \ref tlutname * * \return none *) procedure GX_InitTexObjTlut(obj: PGXTexObj; tlut_name: cuint32); cdecl; external; (*! * \fn void GX_InitTexObjData(GXTexObj *obj,void *img_ptr) * \brief Allows one to modify the image data pointer for an existing texture object. * * \note The image format and size for the new data must agree with what they were when the texture object was first initialized using * GX_InitTexObj() or GX_InitTexObjCI(). * * \param[in] obj ptr to a texture object * \param[in] img_ptr ptr to the texture data in main memory * * \return none *) procedure GX_InitTexObjData(obj: PGXTexObj; img_ptr: pointer); cdecl; external; (*! * \fn void GX_InitTexObjWrapMode(GXTexObj *obj,u8 wrap_s,u8 wrap_t) * \brief Allows one to modify the texture coordinate wrap modes for an existing texture object. * * \param[in] obj ptr to a texture object * \param[in] wrap_s texture coordinate wrapping strategy in the S direction; use GX_CLAMP, GX_REPEAT or GX_MIRROR * \param[in] wrap_t texture coordinate wrapping strategy in the T direction; use GX_CLAMP, GX_REPEAT or GX_MIRROR * * \return none *) procedure GX_InitTexObjWrapMode(obj: PGXTexObj; wrap_s, wrap_t: cuint8); cdecl; external; procedure GX_InitTexObjFilterMode(obj: PGXTexObj; minfilt, magfilt: cuint8); cdecl; external; procedure GX_InitTexObjMinLOD(obj: PGXTexObj; minlod: f32); cdecl; external; procedure GX_InitTexObjMaxLOD(obj: PGXTexObj; maxlod: f32); cdecl; external; procedure GX_InitTexObjLODBias(obj: PGXTexObj; lodbias: f32); cdecl; external; procedure GX_InitTexObjBiasClamp(obj: PGXTexObj; biasclamp: cuint8); cdecl; external; procedure GX_InitTexObjEdgeLOD(obj: PGXTexObj; edgelod: cuint8); cdecl; external; procedure GX_InitTexObjMaxAniso(obj: PGXTexObj; maxaniso: cuint8); cdecl; external; procedure GX_InitTexObjUserData(obj: PGXTexObj; userdata: pointer); cdecl; external; (*! * \fn void GX_LoadTexObj(GXTexObj *obj,u8 mapid) * \brief Loads the state describing a texture into one of eight hardware register sets. * * \details Before this happens, the texture object \a obj should be initialized using GX_InitTexObj() or GX_InitTexObjCI(). The \a id parameter refers to * the texture state register set. Once loaded, the texture can be used in any Texture Environment (TEV) stage using GX_SetTevOrder(). * * \note This function will call the functions set by GX_SetTexRegionCallback() (and GX_SetTlutRegionCallback() if the texture is color-index * format) to obtain the texture regions associated with this texture object. These callbacks are set to default functions by GX_Init(). * * \warning If the texture is a color-index texture, you must load the associated TLUT (using GX_LoadTlut()) before calling GX_LoadTexObj(). * * \param[in] obj ptr to a texture object * \param[in] mapid \ref texmapid, GX_TEXMAP0 to GX_TEXMAP7 only * * \return none *) procedure GX_LoadTexObj(obj: PGXTexObj; mapid: cuint8); cdecl; external; (*! * \fn void GX_LoadTlut(GXTlutObj *obj,u32 tlut_name) * \brief Copies a Texture Look-Up Table (TLUT) from main memory to Texture Memory (TMEM). * * \details The \a tlut_name parameter is the name of a pre-allocated area of TMEM. The callback function set by GX_SetTlutRegionCallback() converts * the \a tlut_name into a \ref GXTlutRegion pointer. The TLUT is loaded in the TMEM region described by this pointer. The TLUT object \a obj describes the * location of the TLUT in main memory, the TLUT format, and the TLUT size. \a obj should have been previously initialized using GX_InitTlutObj(). * * \note GX_Init() sets a default callback to convert \a tlut_names from \ref tlutname to \ref GXTlutRegion pointers. The default configuration of * TMEM has 20 TLUTs, 16 each 256 entries by 16 bits, and 4 each 1k entries by 16 bits. This configuration can be overriden by calling * GX_InitTlutRegion() and GX_InitTexCacheRegion() to allocate TMEM. Then you can define your own region allocation scheme using GX_SetTlutRegionCallback() * and GX_SetTexRegionCallback(). * * \param[in] obj ptr to a TLUT object; application must allocate this * \param[in] tlut_name \ref tlutname * * \return none *) procedure GX_LoadTlut(obj: PGXTlutObj; tlut_name: cuint32); cdecl; external; (*! * \fn void GX_LoadTexObjPreloaded(GXTexObj *obj,GXTexRegion *region,u8 mapid) * \brief Loads the state describing a preloaded texture into one of eight hardware register sets. * * \details Before this happens, the texture object \a obj should be initialized using GX_InitTexObj() or GX_InitTexObjCI(). The \a mapid parameter refers to * the texture state register set. The texture should be loaded beforehand using GX_PreloadEntireTexture(). Once loaded, the texture can be used in any Texture Environment * (TEV) stage using GX_SetTevOrder(). * * \note GX_Init() initially calls GX_SetTevOrder() to make a simple texture pipeline that associates GX_TEXMAP0 with GX_TEVSTAGE0, * GX_TEXMAP1 with GX_TEVSTAGE1, etc.

* * \note GX_LoadTexObjPreloaded() will not call the functions set by GX_SetTexRegionCallback() (and GX_SetTlutRegionCallback() if the texture is color * index format) because the region is set explicitly; however, these callback functions must be aware of all regions that are preloaded. The default * callbacks set by GX_Init() assume there are no preloaded regions. * * \param[in] obj ptr to a texture object * \param[in] region ptr to a region object that describes an area of texture memory * \param[in] mapid \ref texmapid for reference in a TEV stage * * \return none *) procedure GX_LoadTexObjPreloaded(obj: PGXTexObj; region: PGXTexRegion; mapid: cuint8); cdecl; external; (*! * \fn void GX_PreloadEntireTexture(GXTexObj *obj,GXTexRegion *region) * \brief Loads a given texture from DRAM into the texture memory. * * \details Accesses to this texture will bypass the texture cache tag look-up and instead read the texels directly from texture memory. The * texture region must be the same size as the texture (see GX_InitTexPreloadRegion()). * * \note This function loads the texture into texture memory, but to use it as a source for the Texture Environment (TEV) unit, you must first * call GX_LoadTexObjPreloaded(). The default configuration (as set by GX_Init()) of texture memory has no preloaded regions, so you must install * your own region allocator callbacks using GX_SetTexRegionCallback() and GX_SetTlutRegionCallback(). * * \param[in] obj ptr to object describing the texture to laod * \param[in] region TMEM texture region to load the texture into * * \return none *) procedure GX_PreloadEntireTexture(obj: PGXTexObj; region: PGXTexRegion); cdecl; external; (*! * \fn void GX_InitTlutObj(GXTlutObj *obj,void *lut,u8 fmt,u16 entries) * \brief Initializes a Texture Look-Up Table (TLUT) object. * * \details The TLUT object describes the location of the TLUT in main memory, its format and the number of entries. The TLUT in main * memory described by this object can be loaded into a TLUT allocated in the texture memory using the GX_LoadTlut() function. * * \param[in] obj ptr to a TLUT object * \param[in] lut ptr to look-up table data; must be 32B aligned * \param[in] fmt format of the entries in the TLUt; GX_TL_IA8, GX_TL_RGB565 or GX_TL_RGB5A3 * \param[in] entries number of entries in this table; maximum is 16,384 * * \return none *) procedure GX_InitTlutObj(obj: PGXTlutObj; lut: pointer; fmt: cuint8; entries: cuint16); cdecl; external; (*! * \fn void GX_InitTlutRegion(GXTlutRegion *region,u32 tmem_addr,u8 tlut_sz) * \brief Initializes a Texture Look-Up Table (TLUT) region object. * * \note GX_Init() creates default TLUT regions, so the application does not need to call this function unless a new configuration * of Texture Memory is desired. In that case, the application should also set a new TLUT region allocator using GX_SetTlutRegionCallback(). * * \param[in] region obj ptr to a TLUT region struct; application must allocate this * \param[in] tmem_addr location of the TLU in TMEM; ptr must be aligned to table size * \param[in] tlut_sz size of the table * * \return none *) procedure GX_InitTlutRegion(region: PGXTlutRegion; tmem_addr: cuint32; tlut_sz: cuint8); cdecl; external; (*! * \fn void GX_InitTexObjLOD(GXTexObj *obj,u8 minfilt,u8 magfilt,f32 minlod,f32 maxlod,f32 lodbias,u8 biasclamp,u8 edgelod,u8 maxaniso) * \brief Sets texture Level Of Detail (LOD) controls explicitly for a texture object. * * \details It is the application's responsibility to provide memory for a texture object. When initializing a texture object using GX_InitTexObj() * or GX_InitTexObjCI(), this information is set to default values based on the mipmap flag. This function allows the programmer to override those * defaults. * * \note This function should be called after GX_InitTexObj() or GX_InitTexObjCI() for a particular texture object.

* * \note Setting \a biasclamp prevents over-biasing the LOD when the polygon is perpendicular to the view direction.

* * \note \a edgelod should be set if \a biasclamp is set or \a maxaniso is set to GX_ANISO_2 or GX_ANISO_4.

* * \note Theoretically, there is no performance difference amongst various magnification/minification filter settings except GX_LIN_MIP_LIN filter with * GX_TF_RGBA8 texture format which takes twice as much as other formats. However, this argument is assuming an environment where texture cache always * hits. On real environments, you will see some performance differences by changing filter modes (especially minification filter) because cache-hit ratio * changes according to which filter mode is being used. * * \param[in] obj ptr to a texture object * \param[in] minfilt \ref texfilter to use when the texel/pixel ratio is >= 1.0 * \param[in] magfilt \ref texfilter to use when the texel/pixel ratio is < 1.0; use only GX_NEAR or GX_LINEAR * \param[in] minlod minimum LOD value from 0.0 - 10.0 inclusive * \param[in] maxlod maximum LOD value from 0.0 - 10.0 inclusive * \param[in] lodbias bias to add to computed LOD value * \param[in] biasclamp if GX_ENABLE, clamp (LOD+lodbias) so that it is never less than the minimum extent of the pixel projected in texture space * \param[in] edgelod if GX_ENABLE, compute LOD using adjacent texels * \param[in] maxaniso \ref anisotropy to use * * \return none *) procedure GX_InitTexObjLOD(obj: PGXTexObj; minfilt, magfilt: cuint8; minlod, maxlod, lodbias: f32; biasclamp, edgelod, maxaniso: cuint8); cdecl; external; (*! * \fn void GX_SetTexCoordScaleManually(u8 texcoord,u8 enable,u16 ss,u16 ts) * \brief Overrides the automatic texture coordinate scaling (based upon the associated map size) and lets one manually assign the scale values that * are used for a given \a texcoord. * * \details Setting the \a enable parameter to GX_TRUE gives this behavior. The given \a texcoord retains these manual scale values until this function is * called again. This function is also used to return a given texture coordinate back to normal, automatic scaling (by setting \a enable to GX_FALSE). * * \note A texture coordinate is scaled after being computed by the relevant texgen and before the actual texture lookup Normally, the scale value is set * according to the texture map that is associated with the texcoord by GX_SetTevOrder(). However, there are certain cases where a different scale value is * desirable. One such case is when using indirect tiled textures (see GX_SetTevIndTile()). * * \param[in] texcoord the \ref texcoordid being changed * \param[in] enable if GX_TRUE, scale will be set manually, otherwise set automatically and \a ss and \a ts ignored * \param[in] ss manual scale value for the S component of the coordinate * \param[in] ts manual scale value for the T component of the coordinate * * \return none *) procedure GX_SetTexCoordScaleManually(texcoord, enable: cuint8; ss, ts: cuint16); cdecl; external; (*! * \fn void GX_SetTexCoordBias(u8 texcoord,u8 s_enable,u8 t_enable) * \brief Sets the texture coordinate bias of a particular texture. * * \details Range bias is used with texture coordinates applied in GX_REPEAT wrap mode in order to increase the precision of texture coordinates * that spread out over a large range. The texture coordinate values for a primitive are biased (by an equal integer) towards zero early in the * graphics pipeline, thus preserving bits for calculation later in the pipe. Since the coordinates are repeated, this bias by an integer should * have no effect upon the actual appearance of the texture. * * \note Texture coordinate range bias is something that is normally set automatically by the GX API (during GX_Begin()); however, when a texture * coordinate is being scaled manually (by using GX_SetTexCoordScaleManually()), the associated bias is no longer modified by GX. Thus, * GX_SetTexCoordBias() allows the bias to be changed while a texture coordinate is being manually controlled. * * \param[in] texcoord \ref texcoordid being changed * \param[in] s_enable enable or disable range bias in the S direction with GX_ENABLE/GX_DISABLE * \param[in] t_enable enable or disable range bias in the T direction with GX_ENABLE/GX_DISABLE * * \return none *) procedure GX_SetTexCoordBias(texcoord, s_enable, t_enable: cuint8); cdecl; external; (*! * \fn GXTexRegionCallback GX_SetTexRegionCallback(GXTexRegionCallback cb) * \brief Sets the callback function called by GX_LoadTexObj() to obtain an available texture region. * * \details GX_Init() calls this function to set a default region-assignment policy. A programmer can override this default region assignment * by implementing his own callback function. A pointer to the texture object and the texture map ID that are passed * to GX_LoadTexObj() are provided to the callback function. * * \param[in] cb ptr to a function that takes a pointer to a GXTexObj and a \ref texmapid as a parameter and returns a pointer to a \ref GXTexRegion. * * \return pointer to the previously set callback *) function GX_SetTexRegionCallback(cb: GXTexRegionCallback): GXTexRegionCallback; cdecl; external; (*! * \fn GXTlutRegionCallback GX_SetTlutRegionCallback(GXTlutRegionCallback cb) * \brief Sets the callback function called by GX_LoadTlut() to find the region into which to load the TLUT. * * \details GX_LoadTexObj() will also call \a cb to obtain the Texture Look-up Table (TLUT) region when the texture forma * is color-index. * * GX_Init() calls GX_SetTlutRegionCallback() to set a default TLUT index-to-region mapping. The name for the TLUT from the texture * object is provided as an argument to the callback. The callback should return a pointer to the \ref GXTlutRegion for this TLUT index. * * \note For a given \a tlut_name (in the \ref GXTlutRegionCallback struct), \a cb must always return the same \ref GXTlutRegion; this is because * GX_LoadTlut() will initialize data into the \ref GXTlutRegion which GX_LoadTexObj() will subsequently use. * * \param[in] cb ptr to a function that takes a u32 TLUT name as a parameter and returns a pointer to a \ref GXTlutRegion. * * \return pointer to the previously set callback *) function GX_SetTlutRegionCallback(cb: GXTlutRegionCallback) : GXTlutRegionCallback; cdecl; external; (*! * \fn void GX_InitLightPos(GXLightObj *lit_obj,f32 x,f32 y,f32 z) * \brief Sets the position of the light in the light object. * * \details The GameCube graphics hardware supports local diffuse lights. The position of the light should be in the same space as a transformed * vertex position (i.e., view space). * * \note Although the hardware doesn't support parallel directional diffuse lights, it is possible to get "almost parallel" lights by setting * sufficient large values to position parameters (x, y and z) which makes the light position very far away from objects to be lit and all rays * considered almost parallel.

* * \note The memory for the light object must be allocated by the application; this function does not load any hardware registers directly. To * load a light object into a hardware light, use GX_LoadLightObj() or GX_LoadLightObjIdx(). * * \param[in] lit_obj ptr to the light object * \param[in] x X coordinate to place the light at * \param[in] y Y coordinate to place the light at * \param[in] z Z coordinate to place the light at * * \return none *) procedure GX_InitLightPos(lit_obj: PGXLightObj; x, y, z: f32); cdecl; external; (*! * \fn void GX_InitLightColor(GXLightObj *lit_obj,GXColor col) * \brief Sets the color of the light in the light object. * * \note The memory for the light object should be allocated by the application; this function does not load any hardware register directly. To * load a light object into a hardware light, use GX_LoadLightObj() or GX_LoadLightObjIdx(). * * \param[in] lit_obj ptr to the light object * \param[in] col color to set the light to * * \return none *) procedure GX_InitLightColor(lit_obj: PGXLightObj; col: GXColor); cdecl; external; (*! * \fn void GX_InitLightDir(GXLightObj *lit_obj,f32 nx,f32 ny,f32 nz) * \brief Sets the direction of a light in the light object. * * \details This direction is used when the light object is used as spotlight or a specular light (see the attn_fn parameter of GX_SetChanCtrl()). * * \note The coordinate space of the light normal should be consistent with a vertex normal transformed by a normal matrix; i.e., it should be * transformed to view space.

* * \note This function does not set the direction of parallel directional diffuse lights. If you want parallel diffuse lights, you may put the light * position very far from every objects to be lit. (See GX_InitLightPos() and GX_SetChanCtrl())

* * \note The memory for the light object must be allocated by the application; this function does not load any hardware registers. To load a light * object into a hardware light, use GX_LoadLightObj() or GX_LoadLightObjIdx(). * * \param[in] lit_obj ptr to the light object * \param[in] nx X coordinate of the light normal * \param[in] ny Y coordinate of the light normal * \param[in] nz Z coordinate of the light normal * * \return none *) procedure GX_InitLightDir(lit_obj: PGXLightObj; nx, ny, nz: f32); cdecl; external; (*! * \fn void GX_LoadLightObj(GXLightObj *lit_obj,u8 lit_id) * \brief Loads a light object into a set of hardware registers associated with a \ref lightid. * * \details This function copies the light object data into the graphics FIFO through the CPU write-gather buffer mechanism. This guarantees that * the light object is coherent with the CPU cache. * * \note The light object must have been initialized first using the necessary GX_InitLight*() functions.

* * \note Another way to load a light object is with GX_LoadLightObjIdx(). * * \param[in] lit_obj ptr to the light object to load * \param[in] lit_id \ref lightid to load this light into * * \return none *) procedure GX_LoadLightObj(lit_obj: PGXLightObj; lit_id: cuint8); cdecl; external; (*! * \fn void GX_LoadLightObjIdx(u32 litobjidx,u8 litid) * \brief Instructs the GP to fetch the light object at \a ltobjindx from an array. * * \details The light object is retrieved from the array to which GX_SetArray(GX_VA_LIGHTARRAY, ...) points. Then it loads the object into * the hardware register associated with \ref lightid. * * \note Data flows directly from the array in DRAM to the GP; therefore, the light object data may not be coherent with the CPU's cache. The * application is responsible for storing the light object data from the CPU cache (using DCStoreRange()) before calling GX_LoadLightObjIdx(). * * \param[in] litobjidx index to a light object * \param[in] litid \ref lightid to load this light into * * \return none *) procedure GX_LoadLightObjIdx(litobjidx: cuint32; litid: cuint8); cdecl; external; (*! * \fn void GX_InitLightDistAttn(GXLightObj *lit_obj,f32 ref_dist,f32 ref_brite,u8 dist_fn) * \brief Sets coefficients for distance attenuation in a light object. * * \details This function uses three easy-to-control parameters instead of k0, k1, and k2 in GX_InitLightAttn(). * * In this function, you can specify the brightness on an assumed reference point. The parameter \a ref_distance is distance between the light * and the reference point. The parameter \a ref_brite specifies ratio of the brightness on the reference point. The value for \a ref_dist should * be greater than 0 and that for \a ref_brite should be within 0 < \a ref_brite < 1, otherwise distance attenuation feature is turned off. The * parameter \a dist_fn defines type of the brightness decreasing curve by distance; GX_DA_OFF turns distance attenuation feature off. * * \note If you want more flexible control, it is better to use GX_InitLightAttn() and calculate appropriate coefficients.

* * \note This function sets parameters only for distance attenuation. Parameters for angular attenuation should be set by using * GX_InitLightSpot() or GX_InitLightAttnA().

* * \note This function does not load any hardware registers directly. To load a light object into a hardware light, use GX_LoadLightObj() or * GX_LoadLightObjIdx(). * * \param[in] lit_obj ptr to a light object * \param[in] ref_dist distance between the light and reference point * \param[in] red_brite brightness of the reference point * \param[in] dist_fn \ref distattnfn to use * * \return none *) procedure GX_InitLightDistAttn(lit_obj: PGXLightObj; ref_dist, ref_brite: f32; dist_fn: cuint8); cdecl; external; (*! * \fn void GX_InitLightAttn(GXLightObj *lit_obj,f32 a0,f32 a1,f32 a2,f32 k0,f32 k1,f32 k2) * \brief Sts coefficients used in the lighting attenuation calculation in a given light object. * * \details The parameters \a a0, \a a1, and \a a2 are used for angular (spotlight) attenuation. The coefficients \a k0, \a k1, and \a k2 are used for * distance attenuation. The attenuation function is: * *       atten = clamp0(\a a2^2 * aattn^2 + \a a1 * aattn + \a a0) / (\a k2 * d^2 + \a k1 * d + \a k0) * * where aattn is the cosine of the angle between the light direction and the vector from the light position to the vertex, and d is * the distance from the light position to the vertex when the channel attenuation function is GX_AF_SPOT. The light color will be * multiplied by the atten factor when the attenuation function for the color channel referencing this light is set to GX_AF_SPOT * (see GX_SetChanCtrl()). * * \note The convenience function GX_InitLightSpot() can be used to set the angle attenuation coefficents based on several spot light * types. The convenience function GX_InitLightDistAttn() can be used to set the distance attenuation coefficients using one of several * common attenuation functions.

* * \note The convenience macro GX_InitLightShininess() can be used to set the attenuation parameters for specular lights.

* * \note When the channel attenuation function is set to GX_AF_SPEC, the aattn and d parameter are equal to the dot product of the * eye-space vertex normal and the half-angle vector set by GX_InitSpecularDir().

* * \note This function does not load any hardware registers directly. To load a light object into a hardware light, use GX_LoadLightObj() * or GX_LoadLightObjIdx(). * * \param[in] lit_obj ptr to a light object * \param[in] a0 angle attenuation coefficient * \param[in] a1 angle attenuation coefficient * \param[in] a2 angle attenuation coefficient * \param[in] k0 distance attenuation coefficient * \param[in] k1 distance attenuation coefficient * \param[in] k2 distance attenuation coefficient * * \return none *) procedure GX_InitLightAttn(lit_obj: PGXLightObj; a0, a1, a2, k0, k1, k2: f32); cdecl; external; (*! * \fn void GX_InitLightAttnA(GXLightObj *lit_obj,f32 a0,f32 a1,f32 a2) * \brief Sets coefficients used in the lighting angle attenuation calculation in a given light object. * * \details The parameters \a a0, \a a1, and \a a2 are used for angular (spotlight) attenuation. The attenuation * function is: * *       atten = clamp0(\a a2^2 * cos(theta)^2 + \a a1 * cos(theta) + \a a0) / (\a k2 * d^2 + \a k1 * d + \a k0) * * where cos(theta) is the cosine of the angle between the light normal and the vector from the light position to the vertex, and d is the distance * from the light position to the vertex. The \a k0-\a 2 coefficients can be set using GX_InitLightAttnK(). You can set both the \a a0-\a 2 and \a k0-\a 2 coefficients * can be set using GX_InitLightAttn(). The light color will be multiplied by the atten factor when the attenuation function for the color channel * referencing this light is set to GX_AF_SPOT (see GX_SetChanCtrl()). * * \note The convenience function GX_InitLightSpot() can be used to set the angle attenuation coefficents based on several spot light types. The * convenience function GX_InitLightDistAttn() can be used to set the distance attenuation coefficients using one of several common attenuation functions.

* * \note This function does not load any hardware registers directly. To load a light object into a hardware light, use GX_LoadLightObj() or GX_LoadLightObjIdx(). * * \param[in] lit_obj ptr to a light object * \param[in] a0 angle attenuation coefficient * \param[in] a1 angle attenuation coefficient * \param[in] a2 angle attenuation coefficient * * \return none *) procedure GX_InitLightAttnA(lit_obj: PGXLightObj; a0, a1, a2: f32); cdecl; external; (*! * \fn void GX_InitLightAttnK(GXLightObj *lit_obj,f32 k0,f32 k1,f32 k2) * \brief Sets coefficients used in the lighting distance attenuation calculation in a given light object. * * \details The coefficients \a k0, \a k1, and \a k2 are used for distance attenuation. The attenuation function is: * *       atten = clamp0(\a a2^2 * cos(theta)^2 + \a a1 * cos(theta) + \a a0) / (\a k2 * d^2 + \a k1 * d + \a k0) * * where cos(theta) is the cosine of the angle between the light normal and the vector from the light position to the vertex, and d is the distance * from the light position to the vertex. The \a a0-\a 2 coefficients can be set using GX_InitLightAttnA(). You can set both the \a a0-\a 2 and \a k0-\a 2 coefficients * can be set using GX_InitLightAttn(). The light color will be multiplied by the atten factor when the attenuation function for the color channel * referencing this light is set to GX_AF_SPOT (see GX_SetChanCtrl()). * * \note The convenience function GX_InitLightSpot() can be used to set the angle attenuation coefficents based on several spot light types. The convenience * function GX_InitLightDistAttn() can be used to set the distance attenuation coefficients using one of several common attenuation functions.

* * \note Note that this function does not load any hardware registers directly. To load a light object into a hardware light, use GX_LoadLightObj() or * GX_LoadLightObjIdx(). * * \param[in] lit_obj ptr to a light object * \param[in] k0 distance attenuation coefficient * \param[in] k1 distance attenuation coefficient * \param[in] k2 distance attenuation coefficient * * \return none *) procedure GX_InitLightAttnK(lit_obj: PGXLightObj; k0, k1, k2: f32); cdecl; external; (*! * \fn void GX_InitSpecularDirHA(GXLightObj *lit_obj,f32 nx,f32 ny,f32 nz,f32 hx,f32 hy,f32 hz) * \brief Sets the direction and half-angle vector of a specular light in the light object. * * \detail These vectors are used when the light object is used only as specular light. In contrast to GX_InitSpecularDir(), * which caclulates half-angle vector automatically by assuming the view vector as (0, 0, 1), this function allows users to * specify half-angle vector directly as input arguments. It is useful to do detailed control for orientation of highlights. * * \note This function does not load any hardware registers. To load a light object into a hardware light, use GX_LoadLightObj() * or GX_LoadLightObjIdx().

* * \note Other notes are similar to those described in GX_InitSpecularDir(). * * \param[in] lit_obj ptr to a light object * \param[in] nx X coordinate of the light normal * \param[in] ny Y coordinate of the light normal * \param[in] nz Z coordinate of the light normal * \param[in] hx X coordinate of half-angle * \param[in] hy Y coordinate of half-angle * \param[in] hz Z coordinate of half-angle * * \return none *) procedure GX_InitSpecularDirHA(lit_obj: PGXLightObj; nx, ny, nz, hx, hy, hz: f32); cdecl; external; (*! * \fn void GX_InitSpecularDir(GXLightObj *lit_obj,f32 nx,f32 ny,f32 nz) * \brief Sets the direction of a specular light in the light object. * * \details This direction is used when the light object is used only as specular light. The coordinate space of the light normal * should be consistent with a vertex normal transformed by a normal matrix; i.e., it should be transformed to view space. * * \note This function should be used if and only if the light object is used as specular light. One specifies a specular light in * GX_SetChanCtrl() by setting the \ref attenfunc to GX_AF_SPEC. Furthermore, one must not use GX_InitLightDir() or * GX_InitLightPos() to set up a light object which will be used as a specular light since these functions will destroy the information * set by GX_InitSpecularDir(). In contrast to diffuse lights (including spotlights) that are considered local lights, a specular light * is a parallel light (i.e. the specular light is infinitely far away such that all the rays of the light are parallel), and thus one * can only specify directional information. * * \note This function does not load any hardware registers. To load a light object into a hardware light, use GX_LoadLightObj() * or GX_LoadLightObjIdx(). * * \param[in] lit_obj ptr to a light object * \param[in] nx X coordinate of the light normal * \param[in] ny Y coordinate of the light normal * \param[in] nz Z coordinate of the light normal * * \return none *) procedure GX_InitSpecularDir(lit_obj: PGXLightObj; nx, ny, nz: f32); cdecl; external; (*! * \fn void GX_InitLightSpot(GXLightObj *lit_obj,f32 cut_off,u8 spotfn) * \brief Sets coefficients for angular (spotlight) attenuation in light object. * * \details This function uses two easy-to-control parameters instead of \a a0, \a a1, and \a a2 on GX_InitLightAttn(). * * \details The parameter \a cut_off specifies cutoff angle of the spotlight by degree. The spotlight works while the angle between the ray for a vertex and * the light direction given by GX_InitLightDir() is smaller than this cutoff angle. The value for \a cut_off should be within 0 < \a cut_off <= 90.0, otherwise * given light object doesn't become a spotlight. * * The parameter \a spotfn defines type of the illumination distribution within cutoff angle. The value GX_SP_OFF turns spotlight feature off even if * color channel setting is using GX_AF_SPOT (see GX_SetChanCtrl()). * * \note This function can generate only some kind of simple spotlights. If you want more flexible control, it is better to use GX_InitLightAttn() and calculate * appropriate coefficients.

* * \note This function sets parameters only for angular attenuation. Parameters for distance attenuation should be set by using GX_InitLightDistAttn() or * GX_InitLightAttnK().

* * \note This function does not load any hardware registers directly. To load a light object into a hardware light, use GX_LoadLightObj() or GX_LoadLightObjIdx(). * * \param[in] lit_obj ptr to a light object * \param[in] cut_off cutoff angle of the spotlight, in degrees * \param[in] spotfn \ref spotfn to use for this light * * \return none *) procedure GX_InitLightSpot(lit_obj: PGXLightObj; cut_off: f32; spotfn: cuint8); cdecl; external; function GX_ReadClksPerVtx: cuint32; cdecl; external; function GX_GetOverflowCount: cuint32; cdecl; external; function GX_ResetOverflowCount: cuint32; cdecl; external; (*! * \fn lwp_t GX_GetCurrentGXThread() * \brief Returns the current GX thread. * * \details The current GX thread should be the thread that is currently responsible for generating graphics data. By default, * the GX thread is the thread that invoked GX_Init(); however, it may be changed by calling GX_SetCurrentGXThread(). * * \note When graphics data is being generated in immediate mode (that is, the CPU FIFO = GP FIFO, and the GP is actively consuming * data), the high watermark may be triggered. When this happens, the high watermark interrupt handler will suspend the GX thread, thus * preventing any further graphics data from being generated. The low watermark interrupt handler will resume the thread. * * \return the current GX thread *) function GX_GetCurrentGXThread: lwp_t; cdecl; external; (*! * \fn lwp_t GX_SetCurrentGXThread() * \brief Sets the current GX thread to the calling thread. * * \details The new thread should be the thread that will be responsible for generating graphics data. By default, the GX thread is * the thread that invoked GX_Init(); however, it may be changed by calling this function. * * \note It is a programming error to change GX thread while the current GX thread is suspended by a high water mark interrupt. This * indicates that you have two threads about to generate GX data.

* * \note When graphics data is being generated in immediate mode (that is, the CPU FIFO = GP FIFO, and the GP is actively consuming * data), the high watermark may be triggered. When this happens, the high watermark interrupt handler will suspend the GX thread, thus * preventing any further graphics data from being generated. The low watermark interrupt handler will resume the thread. * * \return the previous GX thread ID *) function GX_SetCurrentGXThread: lwp_t; cdecl; external; (*! * \fn void GX_RestoreWriteGatherPipe() * \brief Restores the write-gather pipe. * * \details The CPU fifo that was attached at the time GX_RedirectWriteGatherPipe() was called will be re-attached. If there is data pending * in the write gather pipe (e.g. if the amount of data written was not a multiple of 32 bytes), the data will be padded with zeroes and * flushed out. * * \warning This function must be called between successive calls to GX_RedirectWriteGatherPipe(). * * \return none *) procedure GX_RestoreWriteGatherPipe; cdecl; external; (*! * \fn void GX_SetGPMetric(u32 perf0,u32 perf1) * \brief Sets two performance metrics to measure in the GP. * * \details perf0 and perf1 are set to measure. The initial metrics measured are GX_PERF0_NONE and GX_PERF1_NONE, which return counts of zero * for the first call to GX_ReadGPMetric(). * * Each performance counter has a unique set of events or ratios that it can count. In some cases the same metric can be counted using both * counters, for example GX_PERF0_VERTICES and GX_PERF1_VERTICES. Ratios (the metric name ends in _RATIO) are multiplied by * 1000 (1000 = all misses/clips, etc., 0 = no misses/clips, etc.). * * \note GX_ReadGPMetric() and GX_ClearGPMetric() can be used in the callback associated with the draw sync interrupt (see GX_SetDrawSyncCallback()). * This function should not be used in the draw sync callback because it will insert tokens in the GP command stream at random times. * * \warning This function reads results from CPU-accessible registers in the GP, therefore, this command must not be used in a display list. In * addition, the performance counters in some cases are triggered by sending tokens through the Graphics FIFO to the GP. This implies that * the function should only be used in immediate mode (when the Graphics FIFO is connected to the CPU and the GP at the same time). It may * also be necessary to send a draw sync token using GX_SetDrawSync() or call GX_SetDrawDone() after GX_ReadGPMetric() to ensure that the * state has actually been processed by the GP. * * \param[in] perf0 \ref perf0metrics to measure * \param[in] perf1 \ref perf1metrics to measure * * \returns none *) procedure GX_SetGPMetric(perf0, perf1: cuint32); cdecl; external; (*! * \fn void GX_ClearGPMetric() * \brief Clears the two virtual GP performance counters to zero. * * \note The counter's function is set using GX_SetGPMetric(); the counter's value is read using GX_ReadGPMetric(). Consult these for more details. * * \warning This function resets CPU accessible counters, so it should not be used in a display list. * * \return none *) procedure GX_ClearGPMetric; cdecl; external; (*! * \fn void GX_InitXfRasMetric() * \brief Initialize the transformation unit (XF) rasterizer unit (RAS) to take performance measurements. * * \warning This function should be avoided; use the GP performance metric functions instead. * * \return none *) procedure GX_InitXfRasMetric; cdecl; external; (*! * \fn void GX_ReadXfRasMetric(u32 *xfwaitin,u32 *xfwaitout,u32 *rasbusy,u32 *clks) * \brief Read performance metric values from the XF and RAS units. * * \warning This function should be avoided; use the GP performance metric functions instead.

* * \warning The parameters for this function are a best guess based on names and existing code. * * \param[out] xfwaitin Number of clocks the XF has waited for data to arrive? * \param[out] xfwaitout Number of clocks the XF has waited to push finished data down? * \param[out] rasbusy Number of clocks the RAS has spent being busy? * \param[out] clks Clocks that have passed since last count reset? * * \return none *) procedure GX_ReadXfRasMetric(xfwaitin, xfwaitout, rasbusy, clks: pcuint32); cdecl; external; (*! * \fn void GX_ClearVCacheMetric() * \brief Clears the Vertex Cache performance counter. * * \details This function clears the performance counter by sending a special clear token via the Graphics FIFO. * * \note To set the metric for the counter, call GX_SetVCacheMetric(); to read the counter value, call GX_ReadVCacheMetric(). * * \return none *) procedure GX_ClearVCacheMetric; cdecl; external; (*! * \fn void GX_ReadVCacheMetric(u32 *check,u32 *miss,u32 *stall) * \brief Returns Vertex Cache performance counters. * * \details Each call to this function resets the counter to zero. GX_SetVCacheMetric() sets the metric to be measured by * the Vertex Cache performance counter. * * \warning This function reads CPU-accessible registers in the GP and so should not be called in a display list. * * \param[out] check total number of accesses to the vertex cache * \param[out] miss total number of cache misses to the vertex cache * \param[out] stall number of GP clocks that the vertex cache was stalled * * \return none *) procedure GX_ReadVCacheMetric(check, miss, stall: pcuint32); cdecl; external; (*! * \fn void GX_SetVCacheMetric(u32 attr) * \brief Sets the metric the Vertex Cache performance counter will measure. * * \details It is possible to monitor a particular attribute or all attributes using \a attr. * * \note To clear the counter, call GX_ClearVCacheMetric(); to read the counter value, call GX_ReadVCacheMetric(). * * \param[in] attr \ref vcachemetrics to measure * * \return none *) procedure GX_SetVCacheMetric(attr: cuint32); cdecl; external; (*! * \fn void GX_GetGPStatus(u8 *overhi,u8 *underlow,u8 *readIdle,u8 *cmdIdle,u8 *brkpt) * \brief Reads the current status of the GP. * * \details \a overhi and \a underlow will indicate whether or not the watermarks have been reached. If the CPU and GP FIFOs * are the same, then \a overhi will indicate whether or not the current GX thread is suspended. The value of \a brkpt can be * used to determine if a breakpoint is in progress (i.e. GP reads are suspended; they are resumed by a call to * GX_DisableBreakPt()). A callback can also be used to notify your application that the break point has been reached. (see * GX_SetBreakPtCallback()) * * \param[out] overhi GX_TRUE if high watermark has been passed * \param[out] underlow GX_TRUE if low watermark has been passed * \param[out] readIdle GX_TRUE if the GP read unit is idle * \param[out] cmdIdle GX_TRUE if all commands have been flushed to XF * \param[out] brkpt GX_TRUE if FIFO has reached a breakpoint and GP reads have been stopped * * \return none *) procedure GX_GetGPStatus(overhi, underlow, readIdle, cmdIdle, brkpt: pcuint8); cdecl; external; (*! * \fn void GX_ReadGPMetric(u32 *cnt0,u32 *cnt1) * \brief Returns the count of the previously set performance metrics. * * \note The performance metrics can be set using GX_SetGPMetric(); the counters can be cleared using GX_ClearGPMetric().

* * \note GX_ReadGPMetric() and GX_ClearGPMetric() can be used in the callback associated with the draw sync interrupt (see GX_SetDrawSyncCallback()). * The function GX_SetGPMetric() should not be used in the draw sync callback because it will insert tokens in the GP command stream at random times.

* * \warning This function reads results from CPU-accessible registers in the GP, therefore, this command must not be used in a display list. It * may also be necessary to send a draw sync token using GX_SetDrawSync() or GX_SetDrawDone() before GX_ReadGPMetric() is called to ensure that the * state has actually been processed by the GP. * * \param[out] cnt0 current value of GP counter 0 * \param[out] cnt1 current value of GP counter 1 * * \return none *) procedure GX_ReadGPMetric(cnt0, cnt1: pcuint32); cdecl; external; (*! * \fn void GX_ReadBoundingBox(u16 *t,u16 *b,u16 *l,u16 *r) * \brief Returns the bounding box of pixel coordinates that are drawn in the Embedded Framebuffer (EFB). * * \details This function reads the bounding box values. GX_ClearBoundingBox() can be used reset the values of the bounding box. * * \note Since the hardware can only test the bounding box in quads (2x2 pixel blocks), the result of this function may contain error * of plus or minus 1 pixel. Also because of this, left and top are always even-numbered and right and bottom * are always odd-numbered. * * \param[out] top uppermost line in the bounding box * \param[out] bottom lowest line in the bounding box * \param[out] left leftmost pixel in the bounding box * \param[out] right rightmost pixel in the bounding box * * \return none *) procedure GX_ReadBoundingBox(top, bottom, left, right: pcuint16); cdecl; external; (*! * \fn volatile void* GX_RedirectWriteGatherPipe(void *ptr) * \brief Temporarily points the CPU's write-gather pipe at a new location. * * \details After calling this function, subsequent writes to the address returned by this function (or the WGPipe union) * will be gathered and sent to a destination buffer. The write pointer is automatically incremented by the GP. The write * gather pipe can be restored by calling GX_RestoreWriteGatherPipe(). This function cannot be called between a * GX_Begin()/GX_End() pair. * * \note The destination buffer, referred to by \a ptr, must be 32 byte aligned. The amount of data written should * also be 32-byte aligned. If it is not, zeroes will be added to pad the destination buffer to 32 bytes. No part of the * destination buffer should be modified inside the CPU caches - this may introduce cache incoherency problems.

* * \note The write gather pipe is one of the fastest ways to move data out of the CPU (the other being the locked cache DMA). * In general, you are compute-bound when sending data from the CPU.

* * \note This function is cheaper than trying to create a fake CPU fifo around a destination buffer, which requires calls to * GX_SetCPUFifo(), GX_InitFifoBase(), etc. This function performs very light weight state saves by assuming that the CPU and * GP FIFOs never change. * * \warning No GX commands can be called until the write gather pipe is restored. You MUST call * GX_RestoreWriteGatherPipe() before calling this function again, or else the final call to restore the pipe will fail. * * \param[in] ptr to destination buffer, 32-byte aligned * * \return real address of the write-gather "port". All writes to this address will be gathered by the CPU write gather pipe. * You may also use the WGPipe union. If you do not use the WGPipe union, ensure that your local variable is volatile. *) function GX_RedirectWriteGatherPipe(ptr: pointer): pointer; cdecl; external; procedure GX_InitLightPosv(lo: PGXLightObj; vec: pointer); inline; procedure GX_InitLightDirv(lo: PGXLightObj; vec: pointer); inline; procedure GX_InitSpecularDirv(lo: PGXLightObj; vec: pointer); inline; procedure GX_InitSpecularDirHAv(lo: PGXLightObj; vec0, vec1: pointer); inline; procedure GX_InitLightShininess(lobj: PGXLightObj; shininess: f32); inline; {$ENDIF OGC_INTERFACE} {$IFDEF OGC_IMPLEMENTATION} procedure GX_End(); inline; begin end; procedure GX_Position3f32(x, y, z: f32); inline; begin wgPipe^.F32 := x; wgPipe^.F32 := y; wgPipe^.F32 := z; end; procedure GX_Position3u16(x, y, z: cuint16); inline; begin wgPipe^.U16 := x; wgPipe^.U16 := y; wgPipe^.U16 := z; end; procedure GX_Position3s16(x, y, z: cint16); inline; begin wgPipe^.S16 := x; wgPipe^.S16 := y; wgPipe^.S16 := z; end; procedure GX_Position3u8(x, y, z: cuint8); inline; begin wgPipe^.U8 := x; wgPipe^.U8 := y; wgPipe^.U8 := z; end; procedure GX_Position3s8(x, y, z: cint8); inline; begin wgPipe^.S8 := x; wgPipe^.S8 := y; wgPipe^.S8 := z; end; procedure GX_Position2f32(x, y: f32); inline; begin wgPipe^.F32 := x; wgPipe^.F32 := y; end; procedure GX_Position2u16(x, y: cuint16); inline; begin wgPipe^.U16 := x; wgPipe^.U16 := y; end; procedure GX_Position2s16(x, y: cint16); inline; begin wgPipe^.S16 := x; wgPipe^.S16 := y; end; procedure GX_Position2u8(x, y: cuint8); inline; begin wgPipe^.U8 := x; wgPipe^.U8 := y; end; procedure GX_Position2s8(x, y: cint8); inline; begin wgPipe^.S8 := x; wgPipe^.S8 := y; end; procedure GX_Position1x8(index: cuint8); inline; begin wgPipe^.U8 := index; end; procedure GX_Position1x16(index: cuint16); inline; begin wgPipe^.U16 := index; end; procedure GX_Normal3f32(nx, ny, nz: f32); inline; begin wgPipe^.F32 := nx; wgPipe^.F32 := ny; wgPipe^.F32 := nz; end; procedure GX_Normal3s16(nx, ny, nz: cint16); inline; begin wgPipe^.S16 := nx; wgPipe^.S16 := ny; wgPipe^.S16 := nz; end; procedure GX_Normal3s8(nx, ny, nz: cint8); inline; begin wgPipe^.S8 := nx; wgPipe^.S8 := ny; wgPipe^.S8 := nz; end; procedure GX_Normal1x8(index: cuint8); inline; begin wgPipe^.U8 := index; end; procedure GX_Normal1x16(index: cuint16); inline; begin wgPipe^.U16 := index; end; procedure GX_Color4u8(r, g, b, a: cuint8); inline; begin wgPipe^.U8 := r; wgPipe^.U8 := g; wgPipe^.U8 := b; wgPipe^.U8 := a; end; procedure GX_Color3u8(r, g, b: cuint8); inline; begin wgPipe^.U8 := r; wgPipe^.U8 := g; wgPipe^.U8 := b; end; procedure GX_Color3f32(r, g, b: f32); inline; begin wgPipe^.U8 := cuint8(trunc(r * 255.0)); wgPipe^.U8 := cuint8(trunc(g * 255.0)); wgPipe^.U8 := cuint8(trunc(b * 255.0)); end; procedure GX_Color1u32(clr: cuint32); inline; begin wgPipe^.U32 := clr; end; procedure GX_Color1u16(clr: cuint16); inline; begin wgPipe^.U16 := clr; end; procedure GX_Color1x8(index: cuint8); inline; begin wgPipe^.U8 := index; end; procedure GX_Color1x16(index: cuint16); inline; begin wgPipe^.U16 := index; end; procedure GX_TexCoord2f32(s, t: f32); inline; begin wgPipe^.F32 := s; wgPipe^.F32 := t; end; procedure GX_TexCoord2u16(s, t: cuint16); inline; begin wgPipe^.U16 := s; wgPipe^.U16 := t; end; procedure GX_TexCoord2s16(s, t: cint16); inline; begin wgPipe^.S16 := s; wgPipe^.S16 := t; end; procedure GX_TexCoord2u8(s, t: cuint8); inline; begin wgPipe^.U8 := s; wgPipe^.U8 := t; end; procedure GX_TexCoord2s8(s, t: cint8); inline; begin wgPipe^.S8 := s; wgPipe^.S8 := t; end; procedure GX_TexCoord1f32(s: f32); inline; begin wgPipe^.F32 := s; end; procedure GX_TexCoord1u16(s: cuint16); inline; begin wgPipe^.U16 := s; end; procedure GX_TexCoord1s16(s: cint16); inline; begin wgPipe^.S16 := s; end; procedure GX_TexCoord1u8(s: cuint8); inline; begin wgPipe^.U8 := s; end; procedure GX_TexCoord1s8(s: cint8); inline; begin wgPipe^.S8 := s; end; procedure GX_TexCoord1x8(index: cuint8); inline; begin wgPipe^.U8 := index; end; procedure GX_TexCoord1x16(index: cuint16); inline; begin wgPipe^.U16 := index; end; procedure GX_MatrixIndex1x8(index: cuint8); inline; begin wgPipe^.U8 := index; end; procedure GX_InitLightPosv(lo: PGXLightObj; vec: pointer); inline; begin GX_InitLightPos(lo, f32(pointer(vec)^), f32(pointer(vec + 1)^), f32(pointer(vec + 2)^)); end; procedure GX_InitLightDirv(lo: PGXLightObj; vec: pointer); inline; begin GX_InitLightDir(lo, f32(pointer(vec)^), f32(pointer(vec + 1)^), f32(pointer(vec + 2)^)); end; procedure GX_InitSpecularDirv(lo: PGXLightObj; vec: pointer); inline; begin GX_InitSpecularDir(lo, f32(pointer(vec)^), f32(pointer(vec + 1)^), f32(pointer(vec + 2)^)); end; procedure GX_InitSpecularDirHAv(lo: PGXLightObj; vec0, vec1: pointer); inline; begin GX_InitSpecularDirHA(lo, f32(pointer(vec0)^), f32(pointer(vec0 + 1)^), f32(pointer(vec0 + 2)^), f32(pointer(vec1)^), f32(pointer(vec1 + 1)^), f32(pointer(vec1 + 2)^)); end; procedure GX_InitLightShininess(lobj: PGXLightObj; shininess: f32); inline; begin GX_InitLightAttn(lobj, 0.0, 0.0, 1.0, shininess / 2.0, 0.0, 1.0 - shininess / 2.0 ); end; {$ENDIF OGC_IMPLEMENTATION}