{** OpenGL ES 2.0 headers ** ** Ported/Translated for FreePascal by Benjamin 'BeRo' Rosseaux ** benjamin@rosseaux.com - http://www.rosseaux.com ** ** EGL part: ** ** Copyright (c) 2007-2009 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. ** ** GLESv2 part: ** ** This document is licensed under the SGI Free Software B License Version ** 2.0. For details, see http://oss.sgi.com/projects/FreeB/ **} unit gles20; {$mode objfpc} {$ifdef linux} {$define EGL} {$endif} {$ifdef windows} {$define EGL} {$endif} interface uses SysUtils,dynlibs{$ifdef linux},x,xlib{$endif}{$ifdef windows},Windows{$endif}; {$IFDEF FPC} {$PACKRECORDS C} {$ENDIF} Type Pchar = ^char; {$ifdef EGL} type PEGLConfig = ^EGLConfig; PEGLint = ^EGLint; EGLint = {$ifdef win64}int64{$else}longint{$endif}; // Why int64 only on win64 and not even on 64-bit linux??? EGLConfig = pointer; { EGL Types } { EGLint is defined in eglplatform.h } type {$ifdef linux} EGLNativeDisplayType = PDisplay; EGLNativeWindowType = TWindow; EGLNativePixmapType = TPixmap; {$else linux} {$ifdef windows} EGLNativeDisplayType = HDC; EGLNativeWindowType = HWND; EGLNativePixmapType = HBITMAP; {$else windows} EGLNativeDisplayType = ptrint; EGLNativeWindowType = pointer; EGLNativePixmapType = pointer; {$endif windows} {$endif linux} EGLBoolean = dword; EGLenum = dword; EGLContext = pointer; EGLDisplay = pointer; EGLSurface = pointer; EGLClientBuffer = pointer; { EGL Versioning } const EGL_VERSION_1_0 = 1; EGL_VERSION_1_1 = 1; EGL_VERSION_1_2 = 1; EGL_VERSION_1_3 = 1; EGL_VERSION_1_4 = 1; { EGL Enumerants. Bitmasks and other exceptional cases aside, most * enums are assigned unique values starting at 0x3000. } { EGL aliases } EGL_FALSE = 0; EGL_TRUE = 1; { Out-of-band handle values } { was #define dname def_expr } function EGL_DEFAULT_DISPLAY : EGLNativeDisplayType; { was #define dname def_expr } function EGL_NO_CONTEXT : EGLContext; { was #define dname def_expr } function EGL_NO_DISPLAY : EGLDisplay; { was #define dname def_expr } function EGL_NO_SURFACE : EGLSurface; { Out-of-band attribute value } { was #define dname def_expr } function EGL_DONT_CARE : EGLint; { Errors / GetError return values } const EGL_SUCCESS = $3000; EGL_NOT_INITIALIZED = $3001; EGL_BAD_ACCESS = $3002; EGL_BAD_ALLOC = $3003; EGL_BAD_ATTRIBUTE = $3004; EGL_BAD_CONFIG = $3005; EGL_BAD_CONTEXT = $3006; EGL_BAD_CURRENT_SURFACE = $3007; EGL_BAD_DISPLAY = $3008; EGL_BAD_MATCH = $3009; EGL_BAD_NATIVE_PIXMAP = $300A; EGL_BAD_NATIVE_WINDOW = $300B; EGL_BAD_PARAMETER = $300C; EGL_BAD_SURFACE = $300D; { EGL 1.1 - IMG_power_management } EGL_CONTEXT_LOST = $300E; { Reserved 0x300F-0x301F for additional errors } { Config attributes } EGL_BUFFER_SIZE = $3020; EGL_ALPHA_SIZE = $3021; EGL_BLUE_SIZE = $3022; EGL_GREEN_SIZE = $3023; EGL_RED_SIZE = $3024; EGL_DEPTH_SIZE = $3025; EGL_STENCIL_SIZE = $3026; EGL_CONFIG_CAVEAT = $3027; EGL_CONFIG_ID = $3028; EGL_LEVEL = $3029; EGL_MAX_PBUFFER_HEIGHT = $302A; EGL_MAX_PBUFFER_PIXELS = $302B; EGL_MAX_PBUFFER_WIDTH = $302C; EGL_NATIVE_RENDERABLE = $302D; EGL_NATIVE_VISUAL_ID = $302E; EGL_NATIVE_VISUAL_TYPE = $302F; EGL_PRESERVED_RESOURCES = $3030; EGL_SAMPLES = $3031; EGL_SAMPLE_BUFFERS = $3032; EGL_SURFACE_TYPE = $3033; EGL_TRANSPARENT_TYPE = $3034; EGL_TRANSPARENT_BLUE_VALUE = $3035; EGL_TRANSPARENT_GREEN_VALUE = $3036; EGL_TRANSPARENT_RED_VALUE = $3037; { Attrib list terminator } EGL_NONE = $3038; EGL_BIND_TO_TEXTURE_RGB = $3039; EGL_BIND_TO_TEXTURE_RGBA = $303A; EGL_MIN_SWAP_INTERVAL = $303B; EGL_MAX_SWAP_INTERVAL = $303C; EGL_LUMINANCE_SIZE = $303D; EGL_ALPHA_MASK_SIZE = $303E; EGL_COLOR_BUFFER_TYPE = $303F; EGL_RENDERABLE_TYPE = $3040; { Pseudo-attribute (not queryable) } EGL_MATCH_NATIVE_PIXMAP = $3041; EGL_CONFORMANT = $3042; { Reserved 0x3041-0x304F for additional config attributes } { Config attribute values } { EGL_CONFIG_CAVEAT value } EGL_SLOW_CONFIG = $3050; { EGL_CONFIG_CAVEAT value } EGL_NON_CONFORMANT_CONFIG = $3051; { EGL_TRANSPARENT_TYPE value } EGL_TRANSPARENT_RGB = $3052; { EGL_COLOR_BUFFER_TYPE value } EGL_RGB_BUFFER = $308E; { EGL_COLOR_BUFFER_TYPE value } EGL_LUMINANCE_BUFFER = $308F; { More config attribute values, for EGL_TEXTURE_FORMAT } EGL_NO_TEXTURE = $305C; EGL_TEXTURE_RGB = $305D; EGL_TEXTURE_RGBA = $305E; EGL_TEXTURE_2D = $305F; { Config attribute mask bits } { EGL_SURFACE_TYPE mask bits } EGL_PBUFFER_BIT = $0001; { EGL_SURFACE_TYPE mask bits } EGL_PIXMAP_BIT = $0002; { EGL_SURFACE_TYPE mask bits } EGL_WINDOW_BIT = $0004; { EGL_SURFACE_TYPE mask bits } EGL_VG_COLORSPACE_LINEAR_BIT = $0020; { EGL_SURFACE_TYPE mask bits } EGL_VG_ALPHA_FORMAT_PRE_BIT = $0040; { EGL_SURFACE_TYPE mask bits } EGL_MULTISAMPLE_RESOLVE_BOX_BIT = $0200; { EGL_SURFACE_TYPE mask bits } EGL_SWAP_BEHAVIOR_PRESERVED_BIT = $0400; { EGL_RENDERABLE_TYPE mask bits } EGL_OPENGL_ES_BIT = $0001; { EGL_RENDERABLE_TYPE mask bits } EGL_OPENVG_BIT = $0002; { EGL_RENDERABLE_TYPE mask bits } EGL_OPENGL_ES2_BIT = $0004; { EGL_RENDERABLE_TYPE mask bits } EGL_OPENGL_BIT = $0008; { QueryString targets } EGL_VENDOR = $3053; EGL_VERSION = $3054; EGL_EXTENSIONS = $3055; EGL_CLIENT_APIS = $308D; { QuerySurface / SurfaceAttrib / CreatePbufferSurface targets } EGL_HEIGHT = $3056; EGL_WIDTH = $3057; EGL_LARGEST_PBUFFER = $3058; EGL_TEXTURE_FORMAT = $3080; EGL_TEXTURE_TARGET = $3081; EGL_MIPMAP_TEXTURE = $3082; EGL_MIPMAP_LEVEL = $3083; EGL_RENDER_BUFFER = $3086; EGL_VG_COLORSPACE = $3087; EGL_VG_ALPHA_FORMAT = $3088; EGL_HORIZONTAL_RESOLUTION = $3090; EGL_VERTICAL_RESOLUTION = $3091; EGL_PIXEL_ASPECT_RATIO = $3092; EGL_SWAP_BEHAVIOR = $3093; EGL_MULTISAMPLE_RESOLVE = $3099; { EGL_RENDER_BUFFER values / BindTexImage / ReleaseTexImage buffer targets } EGL_BACK_BUFFER = $3084; EGL_SINGLE_BUFFER = $3085; { OpenVG color spaces } { EGL_VG_COLORSPACE value } EGL_VG_COLORSPACE_sRGB = $3089; { EGL_VG_COLORSPACE value } EGL_VG_COLORSPACE_LINEAR = $308A; { OpenVG alpha formats } { EGL_ALPHA_FORMAT value } EGL_VG_ALPHA_FORMAT_NONPRE = $308B; { EGL_ALPHA_FORMAT value } EGL_VG_ALPHA_FORMAT_PRE = $308C; { Constant scale factor by which fractional display resolutions & * aspect ratio are scaled when queried as integer values. } EGL_DISPLAY_SCALING = 10000; { Unknown display resolution/aspect ratio } { was #define dname def_expr } function EGL_UNKNOWN : EGLint; { Back buffer swap behaviors } { EGL_SWAP_BEHAVIOR value } const EGL_BUFFER_PRESERVED = $3094; { EGL_SWAP_BEHAVIOR value } EGL_BUFFER_DESTROYED = $3095; { CreatePbufferFromClientBuffer buffer types } EGL_OPENVG_IMAGE = $3096; { QueryContext targets } EGL_CONTEXT_CLIENT_TYPE = $3097; { CreateContext attributes } EGL_CONTEXT_CLIENT_VERSION = $3098; { Multisample resolution behaviors } { EGL_MULTISAMPLE_RESOLVE value } EGL_MULTISAMPLE_RESOLVE_DEFAULT = $309A; { EGL_MULTISAMPLE_RESOLVE value } EGL_MULTISAMPLE_RESOLVE_BOX = $309B; { BindAPI/QueryAPI targets } EGL_OPENGL_ES_API = $30A0; EGL_OPENVG_API = $30A1; EGL_OPENGL_API = $30A2; { GetCurrentSurface targets } EGL_DRAW = $3059; EGL_READ = $305A; { WaitNative engines } EGL_CORE_NATIVE_ENGINE = $305B; { EGL 1.2 tokens renamed for consistency in EGL 1.3 } EGL_COLORSPACE = EGL_VG_COLORSPACE; EGL_ALPHA_FORMAT = EGL_VG_ALPHA_FORMAT; EGL_COLORSPACE_sRGB = EGL_VG_COLORSPACE_sRGB; EGL_COLORSPACE_LINEAR = EGL_VG_COLORSPACE_LINEAR; EGL_ALPHA_FORMAT_NONPRE = EGL_VG_ALPHA_FORMAT_NONPRE; EGL_ALPHA_FORMAT_PRE = EGL_VG_ALPHA_FORMAT_PRE; { EGL extensions must request enum blocks from the Khronos * API Registrar, who maintains the enumerant registry. Submit * a bug in Khronos Bugzilla against task "Registry". } { EGL Functions } var eglGetError : function:EGLint;{$ifdef windows}stdcall;{$else}cdecl;{$endif} eglGetDisplay : function(display_id:EGLNativeDisplayType):EGLDisplay;{$ifdef windows}stdcall;{$else}cdecl;{$endif} eglInitialize : function(dpy:EGLDisplay; major:pEGLint; minor:pEGLint):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif} eglTerminate : function(dpy:EGLDisplay):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) eglQueryString : function(dpy:EGLDisplay; name:EGLint):pchar;{$ifdef windows}stdcall;{$else}cdecl;{$endif} eglGetConfigs : function(dpy:EGLDisplay; configs:pEGLConfig; config_size:EGLint; num_config:pEGLint):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) eglChooseConfig : function(dpy:EGLDisplay; attrib_list:pEGLint; configs:pEGLConfig; config_size:EGLint; num_config:pEGLint):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif} eglGetConfigAttrib : function(dpy:EGLDisplay; config:EGLConfig; attribute:EGLint; value:pEGLint):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) eglCreateWindowSurface : function(dpy:EGLDisplay; config:EGLConfig; win:EGLNativeWindowType; attrib_list:pEGLint):EGLSurface;{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) eglCreatePbufferSurface : function(dpy:EGLDisplay; config:EGLConfig; attrib_list:pEGLint):EGLSurface;{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) eglCreatePixmapSurface : function(dpy:EGLDisplay; config:EGLConfig; pixmap:EGLNativePixmapType; attrib_list:pEGLint):EGLSurface;{$ifdef windows}stdcall;{$else}cdecl;{$endif} eglDestroySurface : function(dpy:EGLDisplay; surface:EGLSurface):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif} eglQuerySurface : function(dpy:EGLDisplay; surface:EGLSurface; attribute:EGLint; value:pEGLint):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif} eglBindAPI : function(api:EGLenum):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif} eglQueryAPI : function:EGLenum;{$ifdef windows}stdcall;{$else}cdecl;{$endif} eglWaitClient : function:EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif} eglReleaseThread : function:EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) eglCreatePbufferFromClientBuffer : function(dpy:EGLDisplay; buftype:EGLenum; buffer:EGLClientBuffer; config:EGLConfig; attrib_list:pEGLint):EGLSurface;{$ifdef windows}stdcall;{$else}cdecl;{$endif} eglSurfaceAttrib : function(dpy:EGLDisplay; surface:EGLSurface; attribute:EGLint; value:EGLint):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif} eglBindTexImage : function(dpy:EGLDisplay; surface:EGLSurface; buffer:EGLint):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif} eglReleaseTexImage : function(dpy:EGLDisplay; surface:EGLSurface; buffer:EGLint):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif} eglSwapInterval : function(dpy:EGLDisplay; interval:EGLint):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) eglCreateContext : function(dpy:EGLDisplay; config:EGLConfig; share_context:EGLContext; attrib_list:pEGLint):EGLContext;{$ifdef windows}stdcall;{$else}cdecl;{$endif} eglDestroyContext : function(dpy:EGLDisplay; ctx:EGLContext):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif} eglMakeCurrent : function(dpy:EGLDisplay; draw:EGLSurface; read:EGLSurface; ctx:EGLContext):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif} eglGetCurrentContext : function:EGLContext;{$ifdef windows}stdcall;{$else}cdecl;{$endif} eglGetCurrentSurface : function(readdraw:EGLint):EGLSurface;{$ifdef windows}stdcall;{$else}cdecl;{$endif} eglGetCurrentDisplay : function:EGLDisplay;{$ifdef windows}stdcall;{$else}cdecl;{$endif} eglQueryContext : function(dpy:EGLDisplay; ctx:EGLContext; attribute:EGLint; value:pEGLint):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif} eglWaitGL : function:EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif} eglWaitNative : function(engine:EGLint):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif} eglSwapBuffers : function(dpy:EGLDisplay; surface:EGLSurface):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif} eglCopyBuffers : function(dpy:EGLDisplay; surface:EGLSurface; target:EGLNativePixmapType):EGLBoolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif} { This is a generic function pointer type, whose name indicates it must * be cast to the proper type *and calling convention* before use. } type __eglMustCastToProperFunctionPointerType = procedure (_para1:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif} { Now, define eglGetProcAddress using the generic function ptr. type } (* Const before type ignored *) var eglGetProcAddress : function(procname:pchar):__eglMustCastToProperFunctionPointerType;{$ifdef windows}stdcall;{$else}cdecl;{$endif} { Header file version number } { Current version at http://www.khronos.org/registry/egl/ } const EGL_EGLEXT_VERSION = 3; EGL_KHR_config_attribs = 1; { EGLConfig attribute } EGL_CONFORMANT_KHR = $3042; { EGL_SURFACE_TYPE bitfield } EGL_VG_COLORSPACE_LINEAR_BIT_KHR = $0020; { EGL_SURFACE_TYPE bitfield } EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR = $0040; EGL_KHR_lock_surface = 1; { EGL_LOCK_USAGE_HINT_KHR bitfield } EGL_READ_SURFACE_BIT_KHR = $0001; { EGL_LOCK_USAGE_HINT_KHR bitfield } EGL_WRITE_SURFACE_BIT_KHR = $0002; { EGL_SURFACE_TYPE bitfield } EGL_LOCK_SURFACE_BIT_KHR = $0080; { EGL_SURFACE_TYPE bitfield } EGL_OPTIMAL_FORMAT_BIT_KHR = $0100; { EGLConfig attribute } EGL_MATCH_FORMAT_KHR = $3043; { EGL_MATCH_FORMAT_KHR value } EGL_FORMAT_RGB_565_EXACT_KHR = $30C0; { EGL_MATCH_FORMAT_KHR value } EGL_FORMAT_RGB_565_KHR = $30C1; { EGL_MATCH_FORMAT_KHR value } EGL_FORMAT_RGBA_8888_EXACT_KHR = $30C2; { EGL_MATCH_FORMAT_KHR value } EGL_FORMAT_RGBA_8888_KHR = $30C3; { eglLockSurfaceKHR attribute } EGL_MAP_PRESERVE_PIXELS_KHR = $30C4; { eglLockSurfaceKHR attribute } EGL_LOCK_USAGE_HINT_KHR = $30C5; { eglQuerySurface attribute } EGL_BITMAP_POINTER_KHR = $30C6; { eglQuerySurface attribute } EGL_BITMAP_PITCH_KHR = $30C7; { eglQuerySurface attribute } EGL_BITMAP_ORIGIN_KHR = $30C8; { eglQuerySurface attribute } EGL_BITMAP_PIXEL_RED_OFFSET_KHR = $30C9; { eglQuerySurface attribute } EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR = $30CA; { eglQuerySurface attribute } EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR = $30CB; { eglQuerySurface attribute } EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR = $30CC; { eglQuerySurface attribute } EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR = $30CD; { EGL_BITMAP_ORIGIN_KHR value } EGL_LOWER_LEFT_KHR = $30CE; { EGL_BITMAP_ORIGIN_KHR value } EGL_UPPER_LEFT_KHR = $30CF; (* Const before type ignored *) const EGL_KHR_image = 1; { eglCreateImageKHR target } EGL_NATIVE_PIXMAP_KHR = $30B0; type EGLImageKHR = pointer; { was #define dname def_expr } function EGL_NO_IMAGE_KHR : EGLImageKHR; (* Const before type ignored *) const EGL_KHR_vg_parent_image = 1; { eglCreateImageKHR target } EGL_VG_PARENT_IMAGE_KHR = $30BA; EGL_KHR_gl_texture_2D_image = 1; { eglCreateImageKHR target } EGL_GL_TEXTURE_2D_KHR = $30B1; { eglCreateImageKHR attribute } EGL_GL_TEXTURE_LEVEL_KHR = $30BC; EGL_KHR_gl_texture_cubemap_image = 1; { eglCreateImageKHR target } EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR = $30B3; { eglCreateImageKHR target } EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR = $30B4; { eglCreateImageKHR target } EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR = $30B5; { eglCreateImageKHR target } EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR = $30B6; { eglCreateImageKHR target } EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR = $30B7; { eglCreateImageKHR target } EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR = $30B8; EGL_KHR_gl_texture_3D_image = 1; { eglCreateImageKHR target } EGL_GL_TEXTURE_3D_KHR = $30B2; { eglCreateImageKHR attribute } EGL_GL_TEXTURE_ZOFFSET_KHR = $30BD; EGL_KHR_gl_renderbuffer_image = 1; { eglCreateImageKHR target } EGL_GL_RENDERBUFFER_KHR = $30B9; EGL_KHR_image_base = 1; { Most interfaces defined by EGL_KHR_image_pixmap above } { eglCreateImageKHR attribute } EGL_IMAGE_PRESERVED_KHR = $30D2; EGL_KHR_image_pixmap = 1; { Interfaces defined by EGL_KHR_image above } {$endif EGL} type PGLubyte = ^GLubyte; PGLboolean = ^GLboolean; PGLenum = ^GLenum; PGLfloat = ^GLfloat; PGLint = ^GLint; PGLsizei = ^GLsizei; PGLuint = ^GLuint; {------------------------------------------------------------------------- * Data type definitions *----------------------------------------------------------------------- } GLvoid = pointer; TGLvoid = GLvoid; GLenum = dword; TGLenum = GLenum; GLboolean = byte; TGLboolean = GLboolean; GLbitfield = dword; TGLbitfield = GLbitfield; GLbyte = shortint; TGLbyte = GLbyte; GLshort = smallint; TGLshort = GLshort; GLint = longint; TGLint = GLint; GLsizei = longint; TGLsizei = GLsizei; GLubyte = byte; TGLubyte = GLubyte; GLushort = word; TGLushort = GLushort; GLuint = longword; TGLuint = GLuint; GLfloat = single; TGLfloat = GLfloat; GLclampf = single; TGLclampf = GLclampf; GLfixed = longint; TGLfixed = GLfixed; { GL types for handling large vertex buffer objects } GLintptr = ptrint; GLsizeiptr = ptrint; { OpenGL ES core versions } const GL_ES_VERSION_2_0 = 1; { ClearBufferMask } GL_DEPTH_BUFFER_BIT = $00000100; GL_STENCIL_BUFFER_BIT = $00000400; GL_COLOR_BUFFER_BIT = $00004000; { Boolean } GL_FALSE = 0; GL_TRUE = 1; { BeginMode } GL_POINTS = $0000; GL_LINES = $0001; GL_LINE_LOOP = $0002; GL_LINE_STRIP = $0003; GL_TRIANGLES = $0004; GL_TRIANGLE_STRIP = $0005; GL_TRIANGLE_FAN = $0006; { AlphaFunction (not supported in ES20) } { GL_NEVER } { GL_LESS } { GL_EQUAL } { GL_LEQUAL } { GL_GREATER } { GL_NOTEQUAL } { GL_GEQUAL } { GL_ALWAYS } { BlendingFactorDest } GL_ZERO = 0; GL_ONE = 1; GL_SRC_COLOR = $0300; GL_ONE_MINUS_SRC_COLOR = $0301; GL_SRC_ALPHA = $0302; GL_ONE_MINUS_SRC_ALPHA = $0303; GL_DST_ALPHA = $0304; GL_ONE_MINUS_DST_ALPHA = $0305; { BlendingFactorSrc } { GL_ZERO } { GL_ONE } GL_DST_COLOR = $0306; GL_ONE_MINUS_DST_COLOR = $0307; GL_SRC_ALPHA_SATURATE = $0308; { GL_SRC_ALPHA } { GL_ONE_MINUS_SRC_ALPHA } { GL_DST_ALPHA } { GL_ONE_MINUS_DST_ALPHA } { BlendEquationSeparate } GL_FUNC_ADD = $8006; GL_BLEND_EQUATION = $8009; { same as BLEND_EQUATION } GL_BLEND_EQUATION_RGB = $8009; GL_BLEND_EQUATION_ALPHA = $883D; { BlendSubtract } GL_FUNC_SUBTRACT = $800A; GL_FUNC_REVERSE_SUBTRACT = $800B; { Separate Blend Functions } GL_BLEND_DST_RGB = $80C8; GL_BLEND_SRC_RGB = $80C9; GL_BLEND_DST_ALPHA = $80CA; GL_BLEND_SRC_ALPHA = $80CB; GL_CONSTANT_COLOR = $8001; GL_ONE_MINUS_CONSTANT_COLOR = $8002; GL_CONSTANT_ALPHA = $8003; GL_ONE_MINUS_CONSTANT_ALPHA = $8004; GL_BLEND_COLOR = $8005; { Buffer Objects } GL_ARRAY_BUFFER = $8892; GL_ELEMENT_ARRAY_BUFFER = $8893; GL_ARRAY_BUFFER_BINDING = $8894; GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895; GL_STREAM_DRAW = $88E0; GL_STATIC_DRAW = $88E4; GL_DYNAMIC_DRAW = $88E8; GL_BUFFER_SIZE = $8764; GL_BUFFER_USAGE = $8765; GL_CURRENT_VERTEX_ATTRIB = $8626; { CullFaceMode } GL_FRONT = $0404; GL_BACK = $0405; GL_FRONT_AND_BACK = $0408; { DepthFunction } { GL_NEVER } { GL_LESS } { GL_EQUAL } { GL_LEQUAL } { GL_GREATER } { GL_NOTEQUAL } { GL_GEQUAL } { GL_ALWAYS } { EnableCap } GL_TEXTURE_2D = $0DE1; GL_CULL_FACE = $0B44; GL_BLEND = $0BE2; GL_DITHER = $0BD0; GL_STENCIL_TEST = $0B90; GL_DEPTH_TEST = $0B71; GL_SCISSOR_TEST = $0C11; GL_POLYGON_OFFSET_FILL = $8037; GL_SAMPLE_ALPHA_TO_COVERAGE = $809E; GL_SAMPLE_COVERAGE = $80A0; { ErrorCode } GL_NO_ERROR = 0; GL_INVALID_ENUM = $0500; GL_INVALID_VALUE = $0501; GL_INVALID_OPERATION = $0502; GL_OUT_OF_MEMORY = $0505; { FrontFaceDirection } GL_CW = $0900; GL_CCW = $0901; { GetPName } GL_LINE_WIDTH = $0B21; GL_ALIASED_POINT_SIZE_RANGE = $846D; GL_ALIASED_LINE_WIDTH_RANGE = $846E; GL_CULL_FACE_MODE = $0B45; GL_FRONT_FACE = $0B46; GL_DEPTH_RANGE = $0B70; GL_DEPTH_WRITEMASK = $0B72; GL_DEPTH_CLEAR_VALUE = $0B73; GL_DEPTH_FUNC = $0B74; GL_STENCIL_CLEAR_VALUE = $0B91; GL_STENCIL_FUNC = $0B92; GL_STENCIL_FAIL = $0B94; GL_STENCIL_PASS_DEPTH_FAIL = $0B95; GL_STENCIL_PASS_DEPTH_PASS = $0B96; GL_STENCIL_REF = $0B97; GL_STENCIL_VALUE_MASK = $0B93; GL_STENCIL_WRITEMASK = $0B98; GL_STENCIL_BACK_FUNC = $8800; GL_STENCIL_BACK_FAIL = $8801; GL_STENCIL_BACK_PASS_DEPTH_FAIL = $8802; GL_STENCIL_BACK_PASS_DEPTH_PASS = $8803; GL_STENCIL_BACK_REF = $8CA3; GL_STENCIL_BACK_VALUE_MASK = $8CA4; GL_STENCIL_BACK_WRITEMASK = $8CA5; GL_VIEWPORT = $0BA2; GL_SCISSOR_BOX = $0C10; { GL_SCISSOR_TEST } GL_COLOR_CLEAR_VALUE = $0C22; GL_COLOR_WRITEMASK = $0C23; GL_UNPACK_ALIGNMENT = $0CF5; GL_PACK_ALIGNMENT = $0D05; GL_MAX_TEXTURE_SIZE = $0D33; GL_MAX_VIEWPORT_DIMS = $0D3A; GL_SUBPIXEL_BITS = $0D50; GL_RED_BITS = $0D52; GL_GREEN_BITS = $0D53; GL_BLUE_BITS = $0D54; GL_ALPHA_BITS = $0D55; GL_DEPTH_BITS = $0D56; GL_STENCIL_BITS = $0D57; GL_POLYGON_OFFSET_UNITS = $2A00; { GL_POLYGON_OFFSET_FILL } GL_POLYGON_OFFSET_FACTOR = $8038; GL_TEXTURE_BINDING_2D = $8069; GL_SAMPLE_BUFFERS = $80A8; GL_SAMPLES = $80A9; GL_SAMPLE_COVERAGE_VALUE = $80AA; GL_SAMPLE_COVERAGE_INVERT = $80AB; { GetTextureParameter } { GL_TEXTURE_MAG_FILTER } { GL_TEXTURE_MIN_FILTER } { GL_TEXTURE_WRAP_S } { GL_TEXTURE_WRAP_T } GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2; GL_COMPRESSED_TEXTURE_FORMATS = $86A3; { HintMode } GL_DONT_CARE = $1100; GL_FASTEST = $1101; GL_NICEST = $1102; { HintTarget } GL_GENERATE_MIPMAP_HINT = $8192; { DataType } GL_BYTE = $1400; GL_UNSIGNED_BYTE = $1401; GL_SHORT = $1402; GL_UNSIGNED_SHORT = $1403; GL_INT = $1404; GL_UNSIGNED_INT = $1405; GL_FLOAT = $1406; GL_FIXED = $140C; { PixelFormat } GL_DEPTH_COMPONENT = $1902; GL_ALPHA = $1906; GL_RGB = $1907; GL_RGBA = $1908; GL_LUMINANCE = $1909; GL_LUMINANCE_ALPHA = $190A; { PixelType } { GL_UNSIGNED_BYTE } GL_UNSIGNED_SHORT_4_4_4_4 = $8033; GL_UNSIGNED_SHORT_5_5_5_1 = $8034; GL_UNSIGNED_SHORT_5_6_5 = $8363; { Shaders } GL_FRAGMENT_SHADER = $8B30; GL_VERTEX_SHADER = $8B31; GL_MAX_VERTEX_ATTRIBS = $8869; GL_MAX_VERTEX_UNIFORM_VECTORS = $8DFB; GL_MAX_VARYING_VECTORS = $8DFC; GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = $8B4D; GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = $8B4C; GL_MAX_TEXTURE_IMAGE_UNITS = $8872; GL_MAX_FRAGMENT_UNIFORM_VECTORS = $8DFD; GL_SHADER_TYPE = $8B4F; GL_DELETE_STATUS = $8B80; GL_LINK_STATUS = $8B82; GL_VALIDATE_STATUS = $8B83; GL_ATTACHED_SHADERS = $8B85; GL_ACTIVE_UNIFORMS = $8B86; GL_ACTIVE_UNIFORM_MAX_LENGTH = $8B87; GL_ACTIVE_ATTRIBUTES = $8B89; GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = $8B8A; GL_SHADING_LANGUAGE_VERSION = $8B8C; GL_CURRENT_PROGRAM = $8B8D; { StencilFunction } GL_NEVER = $0200; GL_LESS = $0201; GL_EQUAL = $0202; GL_LEQUAL = $0203; GL_GREATER = $0204; GL_NOTEQUAL = $0205; GL_GEQUAL = $0206; GL_ALWAYS = $0207; { StencilOp } { GL_ZERO } GL_KEEP = $1E00; GL_REPLACE = $1E01; GL_INCR = $1E02; GL_DECR = $1E03; GL_INVERT = $150A; GL_INCR_WRAP = $8507; GL_DECR_WRAP = $8508; { StringName } GL_VENDOR = $1F00; GL_RENDERER = $1F01; GL_VERSION = $1F02; GL_EXTENSIONS = $1F03; { TextureMagFilter } GL_NEAREST = $2600; GL_LINEAR = $2601; { TextureMinFilter } { GL_NEAREST } { GL_LINEAR } GL_NEAREST_MIPMAP_NEAREST = $2700; GL_LINEAR_MIPMAP_NEAREST = $2701; GL_NEAREST_MIPMAP_LINEAR = $2702; GL_LINEAR_MIPMAP_LINEAR = $2703; { TextureParameterName } GL_TEXTURE_MAG_FILTER = $2800; GL_TEXTURE_MIN_FILTER = $2801; GL_TEXTURE_WRAP_S = $2802; GL_TEXTURE_WRAP_T = $2803; { TextureTarget } { GL_TEXTURE_2D } GL_TEXTURE = $1702; GL_TEXTURE_CUBE_MAP = $8513; GL_TEXTURE_BINDING_CUBE_MAP = $8514; GL_TEXTURE_CUBE_MAP_POSITIVE_X = $8515; GL_TEXTURE_CUBE_MAP_NEGATIVE_X = $8516; GL_TEXTURE_CUBE_MAP_POSITIVE_Y = $8517; GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = $8518; GL_TEXTURE_CUBE_MAP_POSITIVE_Z = $8519; GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = $851A; GL_MAX_CUBE_MAP_TEXTURE_SIZE = $851C; { TextureUnit } GL_TEXTURE0 = $84C0; GL_TEXTURE1 = $84C1; GL_TEXTURE2 = $84C2; GL_TEXTURE3 = $84C3; GL_TEXTURE4 = $84C4; GL_TEXTURE5 = $84C5; GL_TEXTURE6 = $84C6; GL_TEXTURE7 = $84C7; GL_TEXTURE8 = $84C8; GL_TEXTURE9 = $84C9; GL_TEXTURE10 = $84CA; GL_TEXTURE11 = $84CB; GL_TEXTURE12 = $84CC; GL_TEXTURE13 = $84CD; GL_TEXTURE14 = $84CE; GL_TEXTURE15 = $84CF; GL_TEXTURE16 = $84D0; GL_TEXTURE17 = $84D1; GL_TEXTURE18 = $84D2; GL_TEXTURE19 = $84D3; GL_TEXTURE20 = $84D4; GL_TEXTURE21 = $84D5; GL_TEXTURE22 = $84D6; GL_TEXTURE23 = $84D7; GL_TEXTURE24 = $84D8; GL_TEXTURE25 = $84D9; GL_TEXTURE26 = $84DA; GL_TEXTURE27 = $84DB; GL_TEXTURE28 = $84DC; GL_TEXTURE29 = $84DD; GL_TEXTURE30 = $84DE; GL_TEXTURE31 = $84DF; GL_ACTIVE_TEXTURE = $84E0; { TextureWrapMode } GL_REPEAT = $2901; GL_CLAMP_TO_EDGE = $812F; GL_MIRRORED_REPEAT = $8370; { Uniform Types } GL_FLOAT_VEC2 = $8B50; GL_FLOAT_VEC3 = $8B51; GL_FLOAT_VEC4 = $8B52; GL_INT_VEC2 = $8B53; GL_INT_VEC3 = $8B54; GL_INT_VEC4 = $8B55; GL_BOOL = $8B56; GL_BOOL_VEC2 = $8B57; GL_BOOL_VEC3 = $8B58; GL_BOOL_VEC4 = $8B59; GL_FLOAT_MAT2 = $8B5A; GL_FLOAT_MAT3 = $8B5B; GL_FLOAT_MAT4 = $8B5C; GL_SAMPLER_2D = $8B5E; GL_SAMPLER_CUBE = $8B60; { Vertex Arrays } GL_VERTEX_ATTRIB_ARRAY_ENABLED = $8622; GL_VERTEX_ATTRIB_ARRAY_SIZE = $8623; GL_VERTEX_ATTRIB_ARRAY_STRIDE = $8624; GL_VERTEX_ATTRIB_ARRAY_TYPE = $8625; GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = $886A; GL_VERTEX_ATTRIB_ARRAY_POINTER = $8645; GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = $889F; { Read Format } GL_IMPLEMENTATION_COLOR_READ_TYPE = $8B9A; GL_IMPLEMENTATION_COLOR_READ_FORMAT = $8B9B; { Shader Source } GL_COMPILE_STATUS = $8B81; GL_INFO_LOG_LENGTH = $8B84; GL_SHADER_SOURCE_LENGTH = $8B88; GL_SHADER_COMPILER = $8DFA; { Shader Binary } GL_SHADER_BINARY_FORMATS = $8DF8; GL_NUM_SHADER_BINARY_FORMATS = $8DF9; { Shader Precision-Specified Types } GL_LOW_FLOAT = $8DF0; GL_MEDIUM_FLOAT = $8DF1; GL_HIGH_FLOAT = $8DF2; GL_LOW_INT = $8DF3; GL_MEDIUM_INT = $8DF4; GL_HIGH_INT = $8DF5; { Framebuffer Object. } GL_FRAMEBUFFER = $8D40; GL_RENDERBUFFER = $8D41; GL_RGBA4 = $8056; GL_RGB5_A1 = $8057; GL_RGB565 = $8D62; GL_DEPTH_COMPONENT16 = $81A5; GL_STENCIL_INDEX = $1901; GL_STENCIL_INDEX8 = $8D48; GL_RENDERBUFFER_WIDTH = $8D42; GL_RENDERBUFFER_HEIGHT = $8D43; GL_RENDERBUFFER_INTERNAL_FORMAT = $8D44; GL_RENDERBUFFER_RED_SIZE = $8D50; GL_RENDERBUFFER_GREEN_SIZE = $8D51; GL_RENDERBUFFER_BLUE_SIZE = $8D52; GL_RENDERBUFFER_ALPHA_SIZE = $8D53; GL_RENDERBUFFER_DEPTH_SIZE = $8D54; GL_RENDERBUFFER_STENCIL_SIZE = $8D55; GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = $8CD0; GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = $8CD1; GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = $8CD2; GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = $8CD3; GL_COLOR_ATTACHMENT0 = $8CE0; GL_DEPTH_ATTACHMENT = $8D00; GL_STENCIL_ATTACHMENT = $8D20; GL_NONE = 0; GL_FRAMEBUFFER_COMPLETE = $8CD5; GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = $8CD6; GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = $8CD7; GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = $8CD9; GL_FRAMEBUFFER_UNSUPPORTED = $8CDD; GL_FRAMEBUFFER_BINDING = $8CA6; GL_RENDERBUFFER_BINDING = $8CA7; GL_MAX_RENDERBUFFER_SIZE = $84E8; GL_INVALID_FRAMEBUFFER_OPERATION = $0506; {------------------------------------------------------------------------- * GL core functions. *----------------------------------------------------------------------- } var glActiveTexture : procedure(texture:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glAttachShader : procedure(_program:GLuint; shader:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) glBindAttribLocation : procedure(_program:GLuint; index:GLuint; name:pchar);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glBindBuffer : procedure(target:GLenum; buffer:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glBindFramebuffer : procedure(target:GLenum; framebuffer:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glBindRenderbuffer : procedure(target:GLenum; renderbuffer:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glBindTexture : procedure(target:GLenum; texture:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glBlendColor : procedure(red:GLclampf; green:GLclampf; blue:GLclampf; alpha:GLclampf);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glBlendEquation : procedure(mode:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glBlendEquationSeparate : procedure(modeRGB:GLenum; modeAlpha:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glBlendFunc : procedure(sfactor:GLenum; dfactor:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glBlendFuncSeparate : procedure(srcRGB:GLenum; dstRGB:GLenum; srcAlpha:GLenum; dstAlpha:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) glBufferData : procedure(target:GLenum; size:GLsizeiptr; data:pointer; usage:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) glBufferSubData : procedure(target:GLenum; offset:GLintptr; size:GLsizeiptr; data:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glCheckFramebufferStatus : function(target:GLenum):GLenum;{$ifdef windows}stdcall;{$else}cdecl;{$endif} glClear : procedure(mask:GLbitfield);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glClearColor : procedure(red:GLclampf; green:GLclampf; blue:GLclampf; alpha:GLclampf);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glClearDepthf : procedure(depth:GLclampf);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glClearStencil : procedure(s:GLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glColorMask : procedure(red:GLboolean; green:GLboolean; blue:GLboolean; alpha:GLboolean);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glCompileShader : procedure(shader:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) glCompressedTexImage2D : procedure(target:GLenum; level:GLint; internalformat:GLenum; width:GLsizei; height:GLsizei; border:GLint; imageSize:GLsizei; data:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) glCompressedTexSubImage2D : procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; width:GLsizei; height:GLsizei; format:GLenum; imageSize:GLsizei; data:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glCopyTexImage2D : procedure(target:GLenum; level:GLint; internalformat:GLenum; x:GLint; y:GLint; width:GLsizei; height:GLsizei; border:GLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glCopyTexSubImage2D : procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; x:GLint; y:GLint; width:GLsizei; height:GLsizei);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glCreateProgram : function:GLuint;{$ifdef windows}stdcall;{$else}cdecl;{$endif} glCreateShader : function(_type:GLenum):GLuint;{$ifdef windows}stdcall;{$else}cdecl;{$endif} glCullFace : procedure(mode:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) glDeleteBuffers : procedure(n:GLsizei; buffers:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) glDeleteFramebuffers : procedure(n:GLsizei; framebuffers:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glDeleteProgram : procedure(_program:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) glDeleteRenderbuffers : procedure(n:GLsizei; renderbuffers:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glDeleteShader : procedure(shader:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) glDeleteTextures : procedure(n:GLsizei; textures:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glDepthFunc : procedure(func:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glDepthMask : procedure(flag:GLboolean);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glDepthRangef : procedure(zNear:GLclampf; zFar:GLclampf);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glDetachShader : procedure(_program:GLuint; shader:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glDisable : procedure(cap:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glDisableVertexAttribArray : procedure(index:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glDrawArrays : procedure(mode:GLenum; first:GLint; count:GLsizei);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) glDrawElements : procedure(mode:GLenum; count:GLsizei; _type:GLenum; indices:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glEnable : procedure(cap:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glEnableVertexAttribArray : procedure(index:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glFinish : procedure;{$ifdef windows}stdcall;{$else}cdecl;{$endif} glFlush : procedure;{$ifdef windows}stdcall;{$else}cdecl;{$endif} glFramebufferRenderbuffer : procedure(target:GLenum; attachment:GLenum; renderbuffertarget:GLenum; renderbuffer:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glFramebufferTexture2D : procedure(target:GLenum; attachment:GLenum; textarget:GLenum; texture:GLuint; level:GLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glFrontFace : procedure(mode:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glGenBuffers : procedure(n:GLsizei; buffers:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glGenerateMipmap : procedure(target:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glGenFramebuffers : procedure(n:GLsizei; framebuffers:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glGenRenderbuffers : procedure(n:GLsizei; renderbuffers:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glGenTextures : procedure(n:GLsizei; textures:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glGetActiveAttrib : procedure(_program:GLuint; index:GLuint; bufsize:GLsizei; length:pGLsizei; size:pGLint; _type:pGLenum; name:pchar);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glGetActiveUniform : procedure(_program:GLuint; index:GLuint; bufsize:GLsizei; length:pGLsizei; size:pGLint; _type:pGLenum; name:pchar);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glGetAttachedShaders : procedure(_program:GLuint; maxcount:GLsizei; count:pGLsizei; shaders:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) glGetAttribLocation : function(_program:GLuint; name:pchar):longint;{$ifdef windows}stdcall;{$else}cdecl;{$endif} glGetBooleanv : procedure(pname:GLenum; params:pGLboolean);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glGetBufferParameteriv : procedure(target:GLenum; pname:GLenum; params:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glGetError : function:GLenum;{$ifdef windows}stdcall;{$else}cdecl;{$endif} glGetFloatv : procedure(pname:GLenum; params:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glGetFramebufferAttachmentParameteriv : procedure(target:GLenum; attachment:GLenum; pname:GLenum; params:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glGetIntegerv : procedure(pname:GLenum; params:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glGetProgramiv : procedure(_program:GLuint; pname:GLenum; params:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glGetProgramInfoLog : procedure(_program:GLuint; bufsize:GLsizei; length:pGLsizei; infolog:pchar);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glGetRenderbufferParameteriv : procedure(target:GLenum; pname:GLenum; params:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glGetShaderiv : procedure(shader:GLuint; pname:GLenum; params:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glGetShaderInfoLog : procedure(shader:GLuint; bufsize:GLsizei; length:pGLsizei; infolog:pchar);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glGetShaderPrecisionFormat : procedure(shadertype:GLenum; precisiontype:GLenum; range:pGLint; precision:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glGetShaderSource : procedure(shader:GLuint; bufsize:GLsizei; length:pGLsizei; source:pchar);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) glGetString : function(name:GLenum):PGLubyte;{$ifdef windows}stdcall;{$else}cdecl;{$endif} glGetTexParameterfv : procedure(target:GLenum; pname:GLenum; params:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glGetTexParameteriv : procedure(target:GLenum; pname:GLenum; params:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glGetUniformfv : procedure(_program:GLuint; location:GLint; params:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glGetUniformiv : procedure(_program:GLuint; location:GLint; params:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) glGetUniformLocation : function(_program:GLuint; name:pchar):longint;{$ifdef windows}stdcall;{$else}cdecl;{$endif} glGetVertexAttribfv : procedure(index:GLuint; pname:GLenum; params:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glGetVertexAttribiv : procedure(index:GLuint; pname:GLenum; params:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glGetVertexAttribPointerv : procedure(index:GLuint; pname:GLenum; pointer:Ppointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glHint : procedure(target:GLenum; mode:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glIsBuffer : function(buffer:GLuint):GLboolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif} glIsEnabled : function(cap:GLenum):GLboolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif} glIsFramebuffer : function(framebuffer:GLuint):GLboolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif} glIsProgram : function(_program:GLuint):GLboolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif} glIsRenderbuffer : function(renderbuffer:GLuint):GLboolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif} glIsShader : function(shader:GLuint):GLboolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif} glIsTexture : function(texture:GLuint):GLboolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif} glLineWidth : procedure(width:GLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glLinkProgram : procedure(_program:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glPixelStorei : procedure(pname:GLenum; param:GLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glPolygonOffset : procedure(factor:GLfloat; units:GLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glReadPixels : procedure(x:GLint; y:GLint; width:GLsizei; height:GLsizei; format:GLenum; _type:GLenum; pixels:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glReleaseShaderCompiler : procedure;{$ifdef windows}stdcall;{$else}cdecl;{$endif} glRenderbufferStorage : procedure(target:GLenum; internalformat:GLenum; width:GLsizei; height:GLsizei);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glSampleCoverage : procedure(value:GLclampf; invert:GLboolean);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glScissor : procedure(x:GLint; y:GLint; width:GLsizei; height:GLsizei);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) (* Const before type ignored *) glShaderBinary : procedure(n:GLsizei; shaders:pGLuint; binaryformat:GLenum; binary:pointer; length:GLsizei);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) (* Const before type ignored *) glShaderSource : procedure(shader:GLuint; count:GLsizei; _string:Ppchar; length:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glStencilFunc : procedure(func:GLenum; ref:GLint; mask:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glStencilFuncSeparate : procedure(face:GLenum; func:GLenum; ref:GLint; mask:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glStencilMask : procedure(mask:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glStencilMaskSeparate : procedure(face:GLenum; mask:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glStencilOp : procedure(fail:GLenum; zfail:GLenum; zpass:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glStencilOpSeparate : procedure(face:GLenum; fail:GLenum; zfail:GLenum; zpass:GLenum);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) glTexImage2D : procedure(target:GLenum; level:GLint; internalformat:GLenum; width:GLsizei; height:GLsizei; border:GLint; format:GLenum; _type:GLenum; pixels:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glTexParameterf : procedure(target:GLenum; pname:GLenum; param:GLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) glTexParameterfv : procedure(target:GLenum; pname:GLenum; params:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glTexParameteri : procedure(target:GLenum; pname:GLenum; param:GLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) glTexParameteriv : procedure(target:GLenum; pname:GLenum; params:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) glTexSubImage2D : procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; width:GLsizei; height:GLsizei; format:GLenum; _type:GLenum; pixels:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glUniform1f : procedure(location:GLint; x:GLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) glUniform1fv : procedure(location:GLint; count:GLsizei; v:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glUniform1i : procedure(location:GLint; x:GLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) glUniform1iv : procedure(location:GLint; count:GLsizei; v:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glUniform2f : procedure(location:GLint; x:GLfloat; y:GLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) glUniform2fv : procedure(location:GLint; count:GLsizei; v:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glUniform2i : procedure(location:GLint; x:GLint; y:GLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) glUniform2iv : procedure(location:GLint; count:GLsizei; v:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glUniform3f : procedure(location:GLint; x:GLfloat; y:GLfloat; z:GLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) glUniform3fv : procedure(location:GLint; count:GLsizei; v:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glUniform3i : procedure(location:GLint; x:GLint; y:GLint; z:GLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) glUniform3iv : procedure(location:GLint; count:GLsizei; v:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glUniform4f : procedure(location:GLint; x:GLfloat; y:GLfloat; z:GLfloat; w:GLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) glUniform4fv : procedure(location:GLint; count:GLsizei; v:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glUniform4i : procedure(location:GLint; x:GLint; y:GLint; z:GLint; w:GLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) glUniform4iv : procedure(location:GLint; count:GLsizei; v:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) glUniformMatrix2fv : procedure(location:GLint; count:GLsizei; transpose:GLboolean; value:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) glUniformMatrix3fv : procedure(location:GLint; count:GLsizei; transpose:GLboolean; value:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) glUniformMatrix4fv : procedure(location:GLint; count:GLsizei; transpose:GLboolean; value:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glUseProgram : procedure(_program:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glValidateProgram : procedure(_program:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glVertexAttrib1f : procedure(indx:GLuint; x:GLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) glVertexAttrib1fv : procedure(indx:GLuint; values:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glVertexAttrib2f : procedure(indx:GLuint; x:GLfloat; y:GLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) glVertexAttrib2fv : procedure(indx:GLuint; values:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glVertexAttrib3f : procedure(indx:GLuint; x:GLfloat; y:GLfloat; z:GLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) glVertexAttrib3fv : procedure(indx:GLuint; values:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glVertexAttrib4f : procedure(indx:GLuint; x:GLfloat; y:GLfloat; z:GLfloat; w:GLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) glVertexAttrib4fv : procedure(indx:GLuint; values:pGLfloat);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) glVertexAttribPointer : procedure(indx:GLuint; size:GLint; _type:GLenum; normalized:GLboolean; stride:GLsizei; ptr:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glViewport : procedure(x:GLint; y:GLint; width:GLsizei; height:GLsizei);{$ifdef windows}stdcall;{$else}cdecl;{$endif} {------------------------------------------------------------------------* * IMG extension tokens *------------------------------------------------------------------------ } { GL_IMG_binary_shader } const GL_SGX_BINARY_IMG = $8C0A; { GL_IMG_texture_compression_pvrtc } GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = $8C00; GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = $8C01; GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = $8C02; GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = $8C03; GL_BGRA = $80E1; {------------------------------------------------------------------------* * IMG extension functions *------------------------------------------------------------------------ } { GL_IMG_binary_shader } GL_IMG_binary_shader = 1; { GL_IMG_texture_compression_pvrtc } GL_IMG_texture_compression_pvrtc = 1; { * This document is licensed under the SGI Free Software B License Version * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . } {------------------------------------------------------------------------* * OES extension tokens *------------------------------------------------------------------------ } { GL_OES_compressed_ETC1_RGB8_texture } GL_ETC1_RGB8_OES = $8D64; { GL_OES_compressed_paletted_texture } GL_PALETTE4_RGB8_OES = $8B90; GL_PALETTE4_RGBA8_OES = $8B91; GL_PALETTE4_R5_G6_B5_OES = $8B92; GL_PALETTE4_RGBA4_OES = $8B93; GL_PALETTE4_RGB5_A1_OES = $8B94; GL_PALETTE8_RGB8_OES = $8B95; GL_PALETTE8_RGBA8_OES = $8B96; GL_PALETTE8_R5_G6_B5_OES = $8B97; GL_PALETTE8_RGBA4_OES = $8B98; GL_PALETTE8_RGB5_A1_OES = $8B99; { GL_OES_depth24 } GL_DEPTH_COMPONENT24_OES = $81A6; { GL_OES_depth32 } GL_DEPTH_COMPONENT32_OES = $81A7; { GL_OES_depth_texture } { No new tokens introduced by this extension. } { GL_OES_EGL_image } type GLeglImageOES = pointer; { GL_OES_get_program_binary } const GL_PROGRAM_BINARY_LENGTH_OES = $8741; GL_NUM_PROGRAM_BINARY_FORMATS_OES = $87FE; GL_PROGRAM_BINARY_FORMATS_OES = $87FF; { GL_OES_mapbuffer } GL_WRITE_ONLY_OES = $88B9; GL_BUFFER_ACCESS_OES = $88BB; GL_BUFFER_MAPPED_OES = $88BC; GL_BUFFER_MAP_POINTER_OES = $88BD; { GL_OES_packed_depth_stencil } GL_DEPTH_STENCIL_OES = $84F9; GL_UNSIGNED_INT_24_8_OES = $84FA; GL_DEPTH24_STENCIL8_OES = $88F0; { GL_OES_rgb8_rgba8 } GL_RGB8_OES = $8051; GL_RGBA8_OES = $8058; { GL_OES_standard_derivatives } GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = $8B8B; { GL_OES_stencil1 } GL_STENCIL_INDEX1_OES = $8D46; { GL_OES_stencil4 } GL_STENCIL_INDEX4_OES = $8D47; { GL_OES_texture3D } GL_TEXTURE_WRAP_R_OES = $8072; GL_TEXTURE_3D_OES = $806F; GL_TEXTURE_BINDING_3D_OES = $806A; GL_MAX_3D_TEXTURE_SIZE_OES = $8073; GL_SAMPLER_3D_OES = $8B5F; GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = $8CD4; { GL_OES_texture_half_float } GL_HALF_FLOAT_OES = $8D61; { GL_OES_vertex_half_float } { GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. } { GL_OES_vertex_type_10_10_10_2 } GL_UNSIGNED_INT_10_10_10_2_OES = $8DF6; GL_INT_10_10_10_2_OES = $8DF7; {------------------------------------------------------------------------* * AMD extension tokens *------------------------------------------------------------------------ } { GL_AMD_compressed_3DC_texture } GL_3DC_X_AMD = $87F9; GL_3DC_XY_AMD = $87FA; { GL_AMD_compressed_ATC_texture } GL_ATC_RGB_AMD = $8C92; GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = $8C93; GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = $87EE; { GL_AMD_program_binary_Z400 } GL_Z400_BINARY_AMD = $8740; { GL_AMD_performance_monitor } {$define GL_AMD_performance_monitor} GL_COUNTER_TYPE_AMD = $8BC0; GL_COUNTER_RANGE_AMD = $8BC1; GL_UNSIGNED_INT64_AMD = $8BC2; GL_PERCENTAGE_AMD = $8BC3; GL_PERFMON_RESULT_AVAILABLE_AMD = $8BC4; GL_PERFMON_RESULT_SIZE_AMD = $8BC5; GL_PERFMON_RESULT_AMD = $8BC6; {------------------------------------------------------------------------* * EXT extension tokens *------------------------------------------------------------------------ } { GL_EXT_texture_filter_anisotropic } GL_TEXTURE_MAX_ANISOTROPY_EXT = $84FE; GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = $84FF; { GL_EXT_texture_type_2_10_10_10_REV } GL_UNSIGNED_INT_2_10_10_10_REV_EXT = $8368; {------------------------------------------------------------------------* * OES extension functions *------------------------------------------------------------------------ } { GL_OES_compressed_ETC1_RGB8_texture } GL_OES_compressed_ETC1_RGB8_texture = 1; { GL_OES_compressed_paletted_texture } GL_OES_compressed_paletted_texture = 1; { GL_OES_EGL_image } var glEGLImageTargetTexture2DOES : procedure(target:GLenum; image:GLeglImageOES);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glEGLImageTargetRenderbufferStorageOES : procedure(target:GLenum; image:GLeglImageOES);{$ifdef windows}stdcall;{$else}cdecl;{$endif} { GL_OES_depth24 } const GL_OES_depth24 = 1; { GL_OES_depth32 } GL_OES_depth32 = 1; { GL_OES_depth_texture } GL_OES_depth_texture = 1; { GL_OES_element_index_uint } GL_OES_element_index_uint = 1; { GL_OES_fbo_render_mipmap } GL_OES_fbo_render_mipmap = 1; { GL_OES_fragment_precision_high } GL_OES_fragment_precision_high = 1; { GL_OES_get_program_binary } var glGetProgramBinaryOES : procedure(_program:GLuint; bufSize:GLsizei; length:pGLsizei; binaryFormat:pGLenum; binary:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) glProgramBinaryOES : procedure(_program:GLuint; binaryFormat:GLenum; binary:pointer; length:GLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) { GL_OES_mapbuffer } const GL_OES_mapbuffer = 1; var glMapBufferOES : function(target:GLenum; access:GLenum):pointer;{$ifdef windows}stdcall;{$else}cdecl;{$endif} glUnmapBufferOES : function(target:GLenum):GLboolean;{$ifdef windows}stdcall;{$else}cdecl;{$endif} glGetBufferPointervOES : procedure(target:GLenum; pname:GLenum; params:Ppointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif} type PFNGLMAPBUFFEROESPROC = pointer; { GL_OES_packed_depth_stencil } const GL_OES_packed_depth_stencil = 1; { GL_OES_rgb8_rgba8 } GL_OES_rgb8_rgba8 = 1; { GL_OES_standard_derivatives } GL_OES_standard_derivatives = 1; { GL_OES_stencil1 } GL_OES_stencil1 = 1; { GL_OES_stencil4 } GL_OES_stencil4 = 1; { GL_OES_texture_3D } GL_OES_texture_3D = 1; (* Const before type ignored *) var glTexImage3DOES : procedure(target:GLenum; level:GLint; internalformat:GLenum; width:GLsizei; height:GLsizei; depth:GLsizei; border:GLint; format:GLenum; _type:GLenum; pixels:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) glTexSubImage3DOES : procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; zoffset:GLint; width:GLsizei; height:GLsizei; depth:GLsizei; format:GLenum; _type:GLenum; pixels:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glCopyTexSubImage3DOES : procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; zoffset:GLint; x:GLint; y:GLint; width:GLsizei; height:GLsizei);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) glCompressedTexImage3DOES : procedure(target:GLenum; level:GLint; internalformat:GLenum; width:GLsizei; height:GLsizei; depth:GLsizei; border:GLint; imageSize:GLsizei; data:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) glCompressedTexSubImage3DOES : procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; zoffset:GLint; width:GLsizei; height:GLsizei; depth:GLsizei; format:GLenum; imageSize:GLsizei; data:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glFramebufferTexture3DOES : procedure(target:GLenum; attachment:GLenum; textarget:GLenum; texture:GLuint; level:GLint; zoffset:GLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} (* Const before type ignored *) (* Const before type ignored *) (* Const before type ignored *) (* Const before type ignored *) { GL_OES_texture_float_linear } const GL_OES_texture_float_linear = 1; { GL_OES_texture_half_float_linear } GL_OES_texture_half_float_linear = 1; { GL_OES_texture_float } GL_OES_texture_float = 1; { GL_OES_texture_half_float } GL_OES_texture_half_float = 1; { GL_OES_texture_npot } GL_OES_texture_npot = 1; { GL_OES_vertex_half_float } GL_OES_vertex_half_float = 1; { GL_OES_vertex_type_10_10_10_2 } GL_OES_vertex_type_10_10_10_2 = 1; {------------------------------------------------------------------------* * AMD extension functions *------------------------------------------------------------------------ } { GL_AMD_compressed_3DC_texture } GL_AMD_compressed_3DC_texture = 1; { GL_AMD_compressed_ATC_texture } GL_AMD_compressed_ATC_texture = 1; { GL_AMD_program_binary_Z400 } GL_AMD_program_binary_Z400 = 1; { AMD_performance_monitor } GL_AMD_performance_monitor = 1; var glGetPerfMonitorGroupsAMD : procedure(numGroups:pGLint; groupsSize:GLsizei; groups:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glGetPerfMonitorCountersAMD : procedure(group:GLuint; numCounters:pGLint; maxActiveCounters:pGLint; counterSize:GLsizei; counters:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glGetPerfMonitorGroupStringAMD : procedure(group:GLuint; bufSize:GLsizei; length:pGLsizei; groupString:pchar);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glGetPerfMonitorCounterStringAMD : procedure(group:GLuint; counter:GLuint; bufSize:GLsizei; length:pGLsizei; counterString:pchar);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glGetPerfMonitorCounterInfoAMD : procedure(group:GLuint; counter:GLuint; pname:GLenum; data:pointer);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glGenPerfMonitorsAMD : procedure(n:GLsizei; monitors:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glDeletePerfMonitorsAMD : procedure(n:GLsizei; monitors:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glSelectPerfMonitorCountersAMD : procedure(monitor:GLuint; enable:GLboolean; group:GLuint; numCounters:GLint; countersList:pGLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glBeginPerfMonitorAMD : procedure(monitor:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glEndPerfMonitorAMD : procedure(monitor:GLuint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} glGetPerfMonitorCounterDataAMD : procedure(monitor:GLuint; pname:GLenum; dataSize:GLsizei; data:pGLuint; bytesWritten:pGLint);{$ifdef windows}stdcall;{$else}cdecl;{$endif} {------------------------------------------------------------------------* * EXT extension functions *------------------------------------------------------------------------ } { GL_EXT_texture_filter_anisotropic } const GL_EXT_texture_filter_anisotropic = 1; { GL_EXT_texture_type_2_10_10_10_REV } GL_EXT_texture_type_2_10_10_10_REV = 1; function glGetProcAddress(ahlib:tlibhandle;ProcName:pchar):pointer; implementation function glGetProcAddress(ahlib:tlibhandle;ProcName:pchar):pointer; begin result:=dynlibs.GetProcAddress(ahlib,ProcName); {$ifdef EGL} if assigned(eglGetProcAddress) and not assigned(result) then result:=eglGetProcAddress(ProcName); {$endif} end; {$ifdef EGL} { was #define dname def_expr } function EGL_DEFAULT_DISPLAY : EGLNativeDisplayType; begin EGL_DEFAULT_DISPLAY:=EGLNativeDisplayType(0); end; { was #define dname def_expr } function EGL_NO_CONTEXT : EGLContext; begin EGL_NO_CONTEXT:=EGLContext(0); end; { was #define dname def_expr } function EGL_NO_DISPLAY : EGLDisplay; begin EGL_NO_DISPLAY:=EGLDisplay(0); end; { was #define dname def_expr } function EGL_NO_SURFACE : EGLSurface; begin EGL_NO_SURFACE:=EGLSurface(0); end; { was #define dname def_expr } function EGL_DONT_CARE : EGLint; begin EGL_DONT_CARE:=EGLint(-(1)); end; { was #define dname def_expr } function EGL_UNKNOWN : EGLint; begin EGL_UNKNOWN:=EGLint(-(1)); end; { was #define dname def_expr } function EGL_NO_IMAGE_KHR : EGLImageKHR; begin EGL_NO_IMAGE_KHR:=EGLImageKHR(0); end; var EGLLib : tlibhandle; procedure FreeEGL; begin if EGLLib<>0 then FreeLibrary(EGLLib); eglGetError:=nil; eglGetDisplay:=nil; eglInitialize:=nil; eglTerminate:=nil; eglQueryString:=nil; eglGetConfigs:=nil; eglChooseConfig:=nil; eglGetConfigAttrib:=nil; eglCreateWindowSurface:=nil; eglCreatePbufferSurface:=nil; eglCreatePixmapSurface:=nil; eglDestroySurface:=nil; eglQuerySurface:=nil; eglBindAPI:=nil; eglQueryAPI:=nil; eglWaitClient:=nil; eglReleaseThread:=nil; eglCreatePbufferFromClientBuffer:=nil; eglSurfaceAttrib:=nil; eglBindTexImage:=nil; eglReleaseTexImage:=nil; eglSwapInterval:=nil; eglCreateContext:=nil; eglDestroyContext:=nil; eglMakeCurrent:=nil; eglGetCurrentContext:=nil; eglGetCurrentSurface:=nil; eglGetCurrentDisplay:=nil; eglQueryContext:=nil; eglWaitGL:=nil; eglWaitNative:=nil; eglSwapBuffers:=nil; eglCopyBuffers:=nil; eglGetProcAddress:=nil; end; procedure LoadEGL(lib : pchar); begin FreeEGL; EGLLib:=dynlibs.LoadLibrary(lib); if EGLLib=0 then raise Exception.Create(format('Could not load library: %s',[lib])); pointer(eglGetProcAddress):=GetProcAddress(EGLLib,'glGetProcAddress'); pointer(eglGetError):=glGetProcAddress(EGLLib,'eglGetError'); pointer(eglGetDisplay):=glGetProcAddress(EGLLib,'eglGetDisplay'); pointer(eglInitialize):=glGetProcAddress(EGLLib,'eglInitialize'); pointer(eglTerminate):=glGetProcAddress(EGLLib,'eglTerminate'); pointer(eglQueryString):=glGetProcAddress(EGLLib,'eglQueryString'); pointer(eglGetConfigs):=glGetProcAddress(EGLLib,'eglGetConfigs'); pointer(eglChooseConfig):=glGetProcAddress(EGLLib,'eglChooseConfig'); pointer(eglGetConfigAttrib):=glGetProcAddress(EGLLib,'eglGetConfigAttrib'); pointer(eglCreateWindowSurface):=glGetProcAddress(EGLLib,'eglCreateWindowSurface'); pointer(eglCreatePbufferSurface):=glGetProcAddress(EGLLib,'eglCreatePbufferSurface'); pointer(eglCreatePixmapSurface):=glGetProcAddress(EGLLib,'eglCreatePixmapSurface'); pointer(eglDestroySurface):=glGetProcAddress(EGLLib,'eglDestroySurface'); pointer(eglQuerySurface):=glGetProcAddress(EGLLib,'eglQuerySurface'); pointer(eglBindAPI):=glGetProcAddress(EGLLib,'eglBindAPI'); pointer(eglQueryAPI):=glGetProcAddress(EGLLib,'eglQueryAPI'); pointer(eglWaitClient):=glGetProcAddress(EGLLib,'eglWaitClient'); pointer(eglReleaseThread):=glGetProcAddress(EGLLib,'eglReleaseThread'); pointer(eglCreatePbufferFromClientBuffer):=glGetProcAddress(EGLLib,'eglCreatePbufferFromClientBuffer'); pointer(eglSurfaceAttrib):=glGetProcAddress(EGLLib,'eglSurfaceAttrib'); pointer(eglBindTexImage):=glGetProcAddress(EGLLib,'eglBindTexImage'); pointer(eglReleaseTexImage):=glGetProcAddress(EGLLib,'eglReleaseTexImage'); pointer(eglSwapInterval):=glGetProcAddress(EGLLib,'eglSwapInterval'); pointer(eglCreateContext):=glGetProcAddress(EGLLib,'eglCreateContext'); pointer(eglDestroyContext):=glGetProcAddress(EGLLib,'eglDestroyContext'); pointer(eglMakeCurrent):=glGetProcAddress(EGLLib,'eglMakeCurrent'); pointer(eglGetCurrentContext):=glGetProcAddress(EGLLib,'eglGetCurrentContext'); pointer(eglGetCurrentSurface):=glGetProcAddress(EGLLib,'eglGetCurrentSurface'); pointer(eglGetCurrentDisplay):=glGetProcAddress(EGLLib,'eglGetCurrentDisplay'); pointer(eglQueryContext):=glGetProcAddress(EGLLib,'eglQueryContext'); pointer(eglWaitGL):=glGetProcAddress(EGLLib,'eglWaitGL'); pointer(eglWaitNative):=glGetProcAddress(EGLLib,'eglWaitNative'); pointer(eglSwapBuffers):=glGetProcAddress(EGLLib,'eglSwapBuffers'); pointer(eglCopyBuffers):=glGetProcAddress(EGLLib,'eglCopyBuffers'); end; {$endif EGL} var GLESv2Lib : tlibhandle; procedure FreeGLESv2; begin if GLESv2Lib<>0 then FreeLibrary(GLESv2Lib); glActiveTexture:=nil; glAttachShader:=nil; glBindAttribLocation:=nil; glBindBuffer:=nil; glBindFramebuffer:=nil; glBindRenderbuffer:=nil; glBindTexture:=nil; glBlendColor:=nil; glBlendEquation:=nil; glBlendEquationSeparate:=nil; glBlendFunc:=nil; glBlendFuncSeparate:=nil; glBufferData:=nil; glBufferSubData:=nil; glCheckFramebufferStatus:=nil; glClear:=nil; glClearColor:=nil; glClearDepthf:=nil; glClearStencil:=nil; glColorMask:=nil; glCompileShader:=nil; glCompressedTexImage2D:=nil; glCompressedTexSubImage2D:=nil; glCopyTexImage2D:=nil; glCopyTexSubImage2D:=nil; glCreateProgram:=nil; glCreateShader:=nil; glCullFace:=nil; glDeleteBuffers:=nil; glDeleteFramebuffers:=nil; glDeleteProgram:=nil; glDeleteRenderbuffers:=nil; glDeleteShader:=nil; glDeleteTextures:=nil; glDepthFunc:=nil; glDepthMask:=nil; glDepthRangef:=nil; glDetachShader:=nil; glDisable:=nil; glDisableVertexAttribArray:=nil; glDrawArrays:=nil; glDrawElements:=nil; glEnable:=nil; glEnableVertexAttribArray:=nil; glFinish:=nil; glFlush:=nil; glFramebufferRenderbuffer:=nil; glFramebufferTexture2D:=nil; glFrontFace:=nil; glGenBuffers:=nil; glGenerateMipmap:=nil; glGenFramebuffers:=nil; glGenRenderbuffers:=nil; glGenTextures:=nil; glGetActiveAttrib:=nil; glGetActiveUniform:=nil; glGetAttachedShaders:=nil; glGetAttribLocation:=nil; glGetBooleanv:=nil; glGetBufferParameteriv:=nil; glGetError:=nil; glGetFloatv:=nil; glGetFramebufferAttachmentParameteriv:=nil; glGetIntegerv:=nil; glGetProgramiv:=nil; glGetProgramInfoLog:=nil; glGetRenderbufferParameteriv:=nil; glGetShaderiv:=nil; glGetShaderInfoLog:=nil; glGetShaderPrecisionFormat:=nil; glGetShaderSource:=nil; glGetString:=nil; glGetTexParameterfv:=nil; glGetTexParameteriv:=nil; glGetUniformfv:=nil; glGetUniformiv:=nil; glGetUniformLocation:=nil; glGetVertexAttribfv:=nil; glGetVertexAttribiv:=nil; glGetVertexAttribPointerv:=nil; glHint:=nil; glIsBuffer:=nil; glIsEnabled:=nil; glIsFramebuffer:=nil; glIsProgram:=nil; glIsRenderbuffer:=nil; glIsShader:=nil; glIsTexture:=nil; glLineWidth:=nil; glLinkProgram:=nil; glPixelStorei:=nil; glPolygonOffset:=nil; glReadPixels:=nil; glReleaseShaderCompiler:=nil; glRenderbufferStorage:=nil; glSampleCoverage:=nil; glScissor:=nil; glShaderBinary:=nil; glShaderSource:=nil; glStencilFunc:=nil; glStencilFuncSeparate:=nil; glStencilMask:=nil; glStencilMaskSeparate:=nil; glStencilOp:=nil; glStencilOpSeparate:=nil; glTexImage2D:=nil; glTexParameterf:=nil; glTexParameterfv:=nil; glTexParameteri:=nil; glTexParameteriv:=nil; glTexSubImage2D:=nil; glUniform1f:=nil; glUniform1fv:=nil; glUniform1i:=nil; glUniform1iv:=nil; glUniform2f:=nil; glUniform2fv:=nil; glUniform2i:=nil; glUniform2iv:=nil; glUniform3f:=nil; glUniform3fv:=nil; glUniform3i:=nil; glUniform3iv:=nil; glUniform4f:=nil; glUniform4fv:=nil; glUniform4i:=nil; glUniform4iv:=nil; glUniformMatrix2fv:=nil; glUniformMatrix3fv:=nil; glUniformMatrix4fv:=nil; glUseProgram:=nil; glValidateProgram:=nil; glVertexAttrib1f:=nil; glVertexAttrib1fv:=nil; glVertexAttrib2f:=nil; glVertexAttrib2fv:=nil; glVertexAttrib3f:=nil; glVertexAttrib3fv:=nil; glVertexAttrib4f:=nil; glVertexAttrib4fv:=nil; glVertexAttribPointer:=nil; glViewport:=nil; glEGLImageTargetTexture2DOES:=nil; glEGLImageTargetRenderbufferStorageOES:=nil; glGetProgramBinaryOES:=nil; glProgramBinaryOES:=nil; glMapBufferOES:=nil; glUnmapBufferOES:=nil; glGetBufferPointervOES:=nil; glTexImage3DOES:=nil; glTexSubImage3DOES:=nil; glCopyTexSubImage3DOES:=nil; glCompressedTexImage3DOES:=nil; glCompressedTexSubImage3DOES:=nil; glFramebufferTexture3DOES:=nil; glGetPerfMonitorGroupsAMD:=nil; glGetPerfMonitorCountersAMD:=nil; glGetPerfMonitorGroupStringAMD:=nil; glGetPerfMonitorCounterStringAMD:=nil; glGetPerfMonitorCounterInfoAMD:=nil; glGenPerfMonitorsAMD:=nil; glDeletePerfMonitorsAMD:=nil; glSelectPerfMonitorCountersAMD:=nil; glBeginPerfMonitorAMD:=nil; glEndPerfMonitorAMD:=nil; glGetPerfMonitorCounterDataAMD:=nil; end; procedure LoadGLESv2(lib : pchar); begin FreeGLESv2; GLESv2Lib:=dynlibs.LoadLibrary(lib); if GLESv2Lib=0 then raise Exception.Create(format('Could not load library: %s',[lib])); pointer(glActiveTexture):=glGetProcAddress(GLESv2Lib,'glActiveTexture'); pointer(glAttachShader):=glGetProcAddress(GLESv2Lib,'glAttachShader'); pointer(glBindAttribLocation):=glGetProcAddress(GLESv2Lib,'glBindAttribLocation'); pointer(glBindBuffer):=glGetProcAddress(GLESv2Lib,'glBindBuffer'); pointer(glBindFramebuffer):=glGetProcAddress(GLESv2Lib,'glBindFramebuffer'); pointer(glBindRenderbuffer):=glGetProcAddress(GLESv2Lib,'glBindRenderbuffer'); pointer(glBindTexture):=glGetProcAddress(GLESv2Lib,'glBindTexture'); pointer(glBlendColor):=glGetProcAddress(GLESv2Lib,'glBlendColor'); pointer(glBlendEquation):=glGetProcAddress(GLESv2Lib,'glBlendEquation'); pointer(glBlendEquationSeparate):=glGetProcAddress(GLESv2Lib,'glBlendEquationSeparate'); pointer(glBlendFunc):=glGetProcAddress(GLESv2Lib,'glBlendFunc'); pointer(glBlendFuncSeparate):=glGetProcAddress(GLESv2Lib,'glBlendFuncSeparate'); pointer(glBufferData):=glGetProcAddress(GLESv2Lib,'glBufferData'); pointer(glBufferSubData):=glGetProcAddress(GLESv2Lib,'glBufferSubData'); pointer(glCheckFramebufferStatus):=glGetProcAddress(GLESv2Lib,'glCheckFramebufferStatus'); pointer(glClear):=glGetProcAddress(GLESv2Lib,'glClear'); pointer(glClearColor):=glGetProcAddress(GLESv2Lib,'glClearColor'); pointer(glClearDepthf):=glGetProcAddress(GLESv2Lib,'glClearDepthf'); pointer(glClearStencil):=glGetProcAddress(GLESv2Lib,'glClearStencil'); pointer(glColorMask):=glGetProcAddress(GLESv2Lib,'glColorMask'); pointer(glCompileShader):=glGetProcAddress(GLESv2Lib,'glCompileShader'); pointer(glCompressedTexImage2D):=glGetProcAddress(GLESv2Lib,'glCompressedTexImage2D'); pointer(glCompressedTexSubImage2D):=glGetProcAddress(GLESv2Lib,'glCompressedTexSubImage2D'); pointer(glCopyTexImage2D):=glGetProcAddress(GLESv2Lib,'glCopyTexImage2D'); pointer(glCopyTexSubImage2D):=glGetProcAddress(GLESv2Lib,'glCopyTexSubImage2D'); pointer(glCreateProgram):=glGetProcAddress(GLESv2Lib,'glCreateProgram'); pointer(glCreateShader):=glGetProcAddress(GLESv2Lib,'glCreateShader'); pointer(glCullFace):=glGetProcAddress(GLESv2Lib,'glCullFace'); pointer(glDeleteBuffers):=glGetProcAddress(GLESv2Lib,'glDeleteBuffers'); pointer(glDeleteFramebuffers):=glGetProcAddress(GLESv2Lib,'glDeleteFramebuffers'); pointer(glDeleteProgram):=glGetProcAddress(GLESv2Lib,'glDeleteProgram'); pointer(glDeleteRenderbuffers):=glGetProcAddress(GLESv2Lib,'glDeleteRenderbuffers'); pointer(glDeleteShader):=glGetProcAddress(GLESv2Lib,'glDeleteShader'); pointer(glDeleteTextures):=glGetProcAddress(GLESv2Lib,'glDeleteTextures'); pointer(glDepthFunc):=glGetProcAddress(GLESv2Lib,'glDepthFunc'); pointer(glDepthMask):=glGetProcAddress(GLESv2Lib,'glDepthMask'); pointer(glDepthRangef):=glGetProcAddress(GLESv2Lib,'glDepthRangef'); pointer(glDetachShader):=glGetProcAddress(GLESv2Lib,'glDetachShader'); pointer(glDisable):=glGetProcAddress(GLESv2Lib,'glDisable'); pointer(glDisableVertexAttribArray):=glGetProcAddress(GLESv2Lib,'glDisableVertexAttribArray'); pointer(glDrawArrays):=glGetProcAddress(GLESv2Lib,'glDrawArrays'); pointer(glDrawElements):=glGetProcAddress(GLESv2Lib,'glDrawElements'); pointer(glEnable):=glGetProcAddress(GLESv2Lib,'glEnable'); pointer(glEnableVertexAttribArray):=glGetProcAddress(GLESv2Lib,'glEnableVertexAttribArray'); pointer(glFinish):=glGetProcAddress(GLESv2Lib,'glFinish'); pointer(glFlush):=glGetProcAddress(GLESv2Lib,'glFlush'); pointer(glFramebufferRenderbuffer):=glGetProcAddress(GLESv2Lib,'glFramebufferRenderbuffer'); pointer(glFramebufferTexture2D):=glGetProcAddress(GLESv2Lib,'glFramebufferTexture2D'); pointer(glFrontFace):=glGetProcAddress(GLESv2Lib,'glFrontFace'); pointer(glGenBuffers):=glGetProcAddress(GLESv2Lib,'glGenBuffers'); pointer(glGenerateMipmap):=glGetProcAddress(GLESv2Lib,'glGenerateMipmap'); pointer(glGenFramebuffers):=glGetProcAddress(GLESv2Lib,'glGenFramebuffers'); pointer(glGenRenderbuffers):=glGetProcAddress(GLESv2Lib,'glGenRenderbuffers'); pointer(glGenTextures):=glGetProcAddress(GLESv2Lib,'glGenTextures'); pointer(glGetActiveAttrib):=glGetProcAddress(GLESv2Lib,'glGetActiveAttrib'); pointer(glGetActiveUniform):=glGetProcAddress(GLESv2Lib,'glGetActiveUniform'); pointer(glGetAttachedShaders):=glGetProcAddress(GLESv2Lib,'glGetAttachedShaders'); pointer(glGetAttribLocation):=glGetProcAddress(GLESv2Lib,'glGetAttribLocation'); pointer(glGetBooleanv):=glGetProcAddress(GLESv2Lib,'glGetBooleanv'); pointer(glGetBufferParameteriv):=glGetProcAddress(GLESv2Lib,'glGetBufferParameteriv'); pointer(glGetError):=glGetProcAddress(GLESv2Lib,'glGetError'); pointer(glGetFloatv):=glGetProcAddress(GLESv2Lib,'glGetFloatv'); pointer(glGetFramebufferAttachmentParameteriv):=glGetProcAddress(GLESv2Lib,'glGetFramebufferAttachmentParameteriv'); pointer(glGetIntegerv):=glGetProcAddress(GLESv2Lib,'glGetIntegerv'); pointer(glGetProgramiv):=glGetProcAddress(GLESv2Lib,'glGetProgramiv'); pointer(glGetProgramInfoLog):=glGetProcAddress(GLESv2Lib,'glGetProgramInfoLog'); pointer(glGetRenderbufferParameteriv):=glGetProcAddress(GLESv2Lib,'glGetRenderbufferParameteriv'); pointer(glGetShaderiv):=glGetProcAddress(GLESv2Lib,'glGetShaderiv'); pointer(glGetShaderInfoLog):=glGetProcAddress(GLESv2Lib,'glGetShaderInfoLog'); pointer(glGetShaderPrecisionFormat):=glGetProcAddress(GLESv2Lib,'glGetShaderPrecisionFormat'); pointer(glGetShaderSource):=glGetProcAddress(GLESv2Lib,'glGetShaderSource'); pointer(glGetString):=glGetProcAddress(GLESv2Lib,'glGetString'); pointer(glGetTexParameterfv):=glGetProcAddress(GLESv2Lib,'glGetTexParameterfv'); pointer(glGetTexParameteriv):=glGetProcAddress(GLESv2Lib,'glGetTexParameteriv'); pointer(glGetUniformfv):=glGetProcAddress(GLESv2Lib,'glGetUniformfv'); pointer(glGetUniformiv):=glGetProcAddress(GLESv2Lib,'glGetUniformiv'); pointer(glGetUniformLocation):=glGetProcAddress(GLESv2Lib,'glGetUniformLocation'); pointer(glGetVertexAttribfv):=glGetProcAddress(GLESv2Lib,'glGetVertexAttribfv'); pointer(glGetVertexAttribiv):=glGetProcAddress(GLESv2Lib,'glGetVertexAttribiv'); pointer(glGetVertexAttribPointerv):=glGetProcAddress(GLESv2Lib,'glGetVertexAttribPointerv'); pointer(glHint):=glGetProcAddress(GLESv2Lib,'glHint'); pointer(glIsBuffer):=glGetProcAddress(GLESv2Lib,'glIsBuffer'); pointer(glIsEnabled):=glGetProcAddress(GLESv2Lib,'glIsEnabled'); pointer(glIsFramebuffer):=glGetProcAddress(GLESv2Lib,'glIsFramebuffer'); pointer(glIsProgram):=glGetProcAddress(GLESv2Lib,'glIsProgram'); pointer(glIsRenderbuffer):=glGetProcAddress(GLESv2Lib,'glIsRenderbuffer'); pointer(glIsShader):=glGetProcAddress(GLESv2Lib,'glIsShader'); pointer(glIsTexture):=glGetProcAddress(GLESv2Lib,'glIsTexture'); pointer(glLineWidth):=glGetProcAddress(GLESv2Lib,'glLineWidth'); pointer(glLinkProgram):=glGetProcAddress(GLESv2Lib,'glLinkProgram'); pointer(glPixelStorei):=glGetProcAddress(GLESv2Lib,'glPixelStorei'); pointer(glPolygonOffset):=glGetProcAddress(GLESv2Lib,'glPolygonOffset'); pointer(glReadPixels):=glGetProcAddress(GLESv2Lib,'glReadPixels'); pointer(glReleaseShaderCompiler):=glGetProcAddress(GLESv2Lib,'glReleaseShaderCompiler'); pointer(glRenderbufferStorage):=glGetProcAddress(GLESv2Lib,'glRenderbufferStorage'); pointer(glSampleCoverage):=glGetProcAddress(GLESv2Lib,'glSampleCoverage'); pointer(glScissor):=glGetProcAddress(GLESv2Lib,'glScissor'); pointer(glShaderBinary):=glGetProcAddress(GLESv2Lib,'glShaderBinary'); pointer(glShaderSource):=glGetProcAddress(GLESv2Lib,'glShaderSource'); pointer(glStencilFunc):=glGetProcAddress(GLESv2Lib,'glStencilFunc'); pointer(glStencilFuncSeparate):=glGetProcAddress(GLESv2Lib,'glStencilFuncSeparate'); pointer(glStencilMask):=glGetProcAddress(GLESv2Lib,'glStencilMask'); pointer(glStencilMaskSeparate):=glGetProcAddress(GLESv2Lib,'glStencilMaskSeparate'); pointer(glStencilOp):=glGetProcAddress(GLESv2Lib,'glStencilOp'); pointer(glStencilOpSeparate):=glGetProcAddress(GLESv2Lib,'glStencilOpSeparate'); pointer(glTexImage2D):=glGetProcAddress(GLESv2Lib,'glTexImage2D'); pointer(glTexParameterf):=glGetProcAddress(GLESv2Lib,'glTexParameterf'); pointer(glTexParameterfv):=glGetProcAddress(GLESv2Lib,'glTexParameterfv'); pointer(glTexParameteri):=glGetProcAddress(GLESv2Lib,'glTexParameteri'); pointer(glTexParameteriv):=glGetProcAddress(GLESv2Lib,'glTexParameteriv'); pointer(glTexSubImage2D):=glGetProcAddress(GLESv2Lib,'glTexSubImage2D'); pointer(glUniform1f):=glGetProcAddress(GLESv2Lib,'glUniform1f'); pointer(glUniform1fv):=glGetProcAddress(GLESv2Lib,'glUniform1fv'); pointer(glUniform1i):=glGetProcAddress(GLESv2Lib,'glUniform1i'); pointer(glUniform1iv):=glGetProcAddress(GLESv2Lib,'glUniform1iv'); pointer(glUniform2f):=glGetProcAddress(GLESv2Lib,'glUniform2f'); pointer(glUniform2fv):=glGetProcAddress(GLESv2Lib,'glUniform2fv'); pointer(glUniform2i):=glGetProcAddress(GLESv2Lib,'glUniform2i'); pointer(glUniform2iv):=glGetProcAddress(GLESv2Lib,'glUniform2iv'); pointer(glUniform3f):=glGetProcAddress(GLESv2Lib,'glUniform3f'); pointer(glUniform3fv):=glGetProcAddress(GLESv2Lib,'glUniform3fv'); pointer(glUniform3i):=glGetProcAddress(GLESv2Lib,'glUniform3i'); pointer(glUniform3iv):=glGetProcAddress(GLESv2Lib,'glUniform3iv'); pointer(glUniform4f):=glGetProcAddress(GLESv2Lib,'glUniform4f'); pointer(glUniform4fv):=glGetProcAddress(GLESv2Lib,'glUniform4fv'); pointer(glUniform4i):=glGetProcAddress(GLESv2Lib,'glUniform4i'); pointer(glUniform4iv):=glGetProcAddress(GLESv2Lib,'glUniform4iv'); pointer(glUniformMatrix2fv):=glGetProcAddress(GLESv2Lib,'glUniformMatrix2fv'); pointer(glUniformMatrix3fv):=glGetProcAddress(GLESv2Lib,'glUniformMatrix3fv'); pointer(glUniformMatrix4fv):=glGetProcAddress(GLESv2Lib,'glUniformMatrix4fv'); pointer(glUseProgram):=glGetProcAddress(GLESv2Lib,'glUseProgram'); pointer(glValidateProgram):=glGetProcAddress(GLESv2Lib,'glValidateProgram'); pointer(glVertexAttrib1f):=glGetProcAddress(GLESv2Lib,'glVertexAttrib1f'); pointer(glVertexAttrib1fv):=glGetProcAddress(GLESv2Lib,'glVertexAttrib1fv'); pointer(glVertexAttrib2f):=glGetProcAddress(GLESv2Lib,'glVertexAttrib2f'); pointer(glVertexAttrib2fv):=glGetProcAddress(GLESv2Lib,'glVertexAttrib2fv'); pointer(glVertexAttrib3f):=glGetProcAddress(GLESv2Lib,'glVertexAttrib3f'); pointer(glVertexAttrib3fv):=glGetProcAddress(GLESv2Lib,'glVertexAttrib3fv'); pointer(glVertexAttrib4f):=glGetProcAddress(GLESv2Lib,'glVertexAttrib4f'); pointer(glVertexAttrib4fv):=glGetProcAddress(GLESv2Lib,'glVertexAttrib4fv'); pointer(glVertexAttribPointer):=glGetProcAddress(GLESv2Lib,'glVertexAttribPointer'); pointer(glViewport):=glGetProcAddress(GLESv2Lib,'glViewport'); pointer(glEGLImageTargetTexture2DOES):=glGetProcAddress(GLESv2Lib,'glEGLImageTargetTexture2DOES'); pointer(glEGLImageTargetRenderbufferStorageOES):=glGetProcAddress(GLESv2Lib,'glEGLImageTargetRenderbufferStorageOES'); pointer(glGetProgramBinaryOES):=glGetProcAddress(GLESv2Lib,'glGetProgramBinaryOES'); pointer(glProgramBinaryOES):=glGetProcAddress(GLESv2Lib,'glProgramBinaryOES'); pointer(glMapBufferOES):=glGetProcAddress(GLESv2Lib,'glMapBufferOES'); pointer(glUnmapBufferOES):=glGetProcAddress(GLESv2Lib,'glUnmapBufferOES'); pointer(glGetBufferPointervOES):=glGetProcAddress(GLESv2Lib,'glGetBufferPointervOES'); pointer(glTexImage3DOES):=glGetProcAddress(GLESv2Lib,'glTexImage3DOES'); pointer(glTexSubImage3DOES):=glGetProcAddress(GLESv2Lib,'glTexSubImage3DOES'); pointer(glCopyTexSubImage3DOES):=glGetProcAddress(GLESv2Lib,'glCopyTexSubImage3DOES'); pointer(glCompressedTexImage3DOES):=glGetProcAddress(GLESv2Lib,'glCompressedTexImage3DOES'); pointer(glCompressedTexSubImage3DOES):=glGetProcAddress(GLESv2Lib,'glCompressedTexSubImage3DOES'); pointer(glFramebufferTexture3DOES):=glGetProcAddress(GLESv2Lib,'glFramebufferTexture3DOES'); pointer(glGetPerfMonitorGroupsAMD):=glGetProcAddress(GLESv2Lib,'glGetPerfMonitorGroupsAMD'); pointer(glGetPerfMonitorCountersAMD):=glGetProcAddress(GLESv2Lib,'glGetPerfMonitorCountersAMD'); pointer(glGetPerfMonitorGroupStringAMD):=glGetProcAddress(GLESv2Lib,'glGetPerfMonitorGroupStringAMD'); pointer(glGetPerfMonitorCounterStringAMD):=glGetProcAddress(GLESv2Lib,'glGetPerfMonitorCounterStringAMD'); pointer(glGetPerfMonitorCounterInfoAMD):=glGetProcAddress(GLESv2Lib,'glGetPerfMonitorCounterInfoAMD'); pointer(glGenPerfMonitorsAMD):=glGetProcAddress(GLESv2Lib,'glGenPerfMonitorsAMD'); pointer(glDeletePerfMonitorsAMD):=glGetProcAddress(GLESv2Lib,'glDeletePerfMonitorsAMD'); pointer(glSelectPerfMonitorCountersAMD):=glGetProcAddress(GLESv2Lib,'glSelectPerfMonitorCountersAMD'); pointer(glBeginPerfMonitorAMD):=glGetProcAddress(GLESv2Lib,'glBeginPerfMonitorAMD'); pointer(glEndPerfMonitorAMD):=glGetProcAddress(GLESv2Lib,'glEndPerfMonitorAMD'); pointer(glGetPerfMonitorCounterDataAMD):=glGetProcAddress(GLESv2Lib,'glGetPerfMonitorCounterDataAMD'); end; initialization {$ifdef EGL} EGLLib:=0; LoadEGL({$ifdef windows}'libEGL.dll'{$else}'libEGL.so'{$endif}); {$endif} GLESv2Lib:=0; LoadGLESv2({$ifdef darwin}'/System/Library/Frameworks/OpenGLES.framework/OpenGLES'{$else}{$ifdef windows}'libGLESv2.dll'{$else}'libGLESv2.so'{$endif}{$endif}); finalization FreeGLESv2; {$ifdef EGL} FreeEGL; {$endif} end.