{ Free Pascal port of the OpenPTC C++ library. Copyright (C) 2001-2007, 2009, 2010, 2013 Nikolay Nikolov (nickysn@users.sourceforge.net) Original C++ version by Glenn Fiedler (ptc@gaffer.org) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version with the following modification: As a special exception, the copyright holders of this library give you permission to link this library with independent modules to produce an executable, regardless of the license terms of these independent modules,and to copy and distribute the resulting executable under terms of your choice, provided that you also meet, for each linked independent module, the terms and conditions of the license of that module. An independent module is a module which is not derived from or based on this library. If you modify this library, you may extend this exception to your version of the library, but you are not obligated to do so. If you do not wish to do so, delete this exception statement from your version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA } constructor TWin32Mouse.Create(AWindow: HWND; AThread: DWord; AMultithreaded: Boolean; AEventQueue: TEventQueue; AFullScreen: Boolean; AConsoleWidth, AConsoleHeight: Integer); begin inherited Create(AWindow, AThread); FEventQueue := AEventQueue; FFullScreen := AFullScreen; FConsoleWidth := AConsoleWidth; FConsoleHeight := AConsoleHeight; FPreviousMousePositionSaved := False; { enable buffering } FEnabled := True; end; procedure TWin32Mouse.SetWindowArea(AWindowX1, AWindowY1, AWindowX2, AWindowY2: Integer); begin FWindowX1 := AWindowX1; FWindowY1 := AWindowY1; FWindowX2 := AWindowX2; FWindowY2 := AWindowY2; end; procedure TWin32Mouse.SetConsoleSize(AConsoleWidth, AConsoleHeight: Integer); begin FConsoleWidth := AConsoleWidth; FConsoleHeight := AConsoleHeight; end; procedure TWin32Mouse.Enable; begin { enable buffering } FEnabled := True; end; procedure TWin32Mouse.Disable; begin { disable buffering } FEnabled := False; end; function TWin32Mouse.WndProc(hWnd: HWND; message: DWord; wParam: WPARAM; lParam: LPARAM): LRESULT; var fwKeys: Integer; xPos, yPos: Integer; LButton, MButton, RButton: Boolean; TranslatedXPos, TranslatedYPos: Integer; PTCMouseButtonState: TPTCMouseButtonState; WindowRect: RECT; button: TPTCMouseButton; before, after: Boolean; cstate: TPTCMouseButtonState; begin Result := 0; { check enabled flag } if not FEnabled then exit; if (message = WM_MOUSEMOVE) or (message = WM_LBUTTONDOWN) or (message = WM_LBUTTONUP) or (message = WM_LBUTTONDBLCLK) or (message = WM_MBUTTONDOWN) or (message = WM_MBUTTONUP) or (message = WM_MBUTTONDBLCLK) or (message = WM_RBUTTONDOWN) or (message = WM_RBUTTONUP) or (message = WM_RBUTTONDBLCLK) then begin fwKeys := wParam; {MK_LBUTTON or MK_MBUTTON or MK_RBUTTON or MK_CONTROL or MK_SHIFT} xPos := lParam and $FFFF; yPos := (lParam shr 16) and $FFFF; LButton := (fwKeys and MK_LBUTTON) <> 0; MButton := (fwKeys and MK_MBUTTON) <> 0; RButton := (fwKeys and MK_RBUTTON) <> 0; if not FFullScreen then begin GetClientRect(hWnd, WindowRect); FWindowX1 := WindowRect.left; FWindowY1 := WindowRect.top; FWindowX2 := WindowRect.right - 1; FWindowY2 := WindowRect.bottom - 1; end; if (xPos >= FWindowX1) and (yPos >= FWindowY1) and (xPos <= FWindowX2) and (yPos <= FWindowY2) then begin if FWindowX2 <> FWindowX1 then TranslatedXPos := (xPos - FWindowX1) * (FConsoleWidth - 1) div (FWindowX2 - FWindowX1) else { avoid div by zero } TranslatedXPos := 0; if FWindowY2 <> FWindowY1 then TranslatedYPos := (yPos - FWindowY1) * (FConsoleHeight - 1) div (FWindowY2 - FWindowY1) else { avoid div by zero } TranslatedYPos := 0; { Just in case... } if TranslatedXPos < 0 then TranslatedXPos := 0; if TranslatedYPos < 0 then TranslatedYPos := 0; if TranslatedXPos >= FConsoleWidth then TranslatedXPos := FConsoleWidth - 1; if TranslatedYPos >= FConsoleHeight then TranslatedYPos := FConsoleHeight - 1; if not LButton then PTCMouseButtonState := [] else PTCMouseButtonState := [PTCMouseButton1]; if RButton then PTCMouseButtonState := PTCMouseButtonState + [PTCMouseButton2]; if MButton then PTCMouseButtonState := PTCMouseButtonState + [PTCMouseButton3]; if not FPreviousMousePositionSaved then begin FPreviousMouseX := TranslatedXPos; { first DeltaX will be 0 } FPreviousMouseY := TranslatedYPos; { first DeltaY will be 0 } FPreviousMouseButtonState := []; end; { movement? } if (TranslatedXPos <> FPreviousMouseX) or (TranslatedYPos <> FPreviousMouseY) then FEventQueue.AddEvent(TPTCMouseEvent.Create(TranslatedXPos, TranslatedYPos, TranslatedXPos - FPreviousMouseX, TranslatedYPos - FPreviousMouseY, FPreviousMouseButtonState)); { button presses/releases? } cstate := FPreviousMouseButtonState; for button := Low(button) to High(button) do begin before := button In FPreviousMouseButtonState; after := button In PTCMouseButtonState; if after and (not before) then begin { button was pressed } cstate := cstate + [button]; FEventQueue.AddEvent(TPTCMouseButtonEvent.Create(TranslatedXPos, TranslatedYPos, 0, 0, cstate, True, button)); end else if before and (not after) then begin { button was released } cstate := cstate - [button]; FEventQueue.AddEvent(TPTCMouseButtonEvent.Create(TranslatedXPos, TranslatedYPos, 0, 0, cstate, False, button)); end; end; FPreviousMouseX := TranslatedXPos; FPreviousMouseY := TranslatedYPos; FPreviousMouseButtonState := PTCMouseButtonState; FPreviousMousePositionSaved := True; end; end; end;