{ Pascal Translation: Gorazd Krosl, , October 2009 } { Modified for use with Free Pascal Version 308 Please report any bugs to } {$ifc not defined MACOSALLINCLUDE or not MACOSALLINCLUDE} {$mode macpas} {$packenum 1} {$macro on} {$inline on} {$calling mwpascal} unit macgl; interface {$setc UNIVERSAL_INTERFACES_VERSION := $0400} {$setc GAP_INTERFACES_VERSION := $0308} {$ifc not defined USE_CFSTR_CONSTANT_MACROS} {$setc USE_CFSTR_CONSTANT_MACROS := TRUE} {$endc} {$ifc defined CPUPOWERPC and defined CPUI386} {$error Conflicting initial definitions for CPUPOWERPC and CPUI386} {$endc} {$ifc defined FPC_BIG_ENDIAN and defined FPC_LITTLE_ENDIAN} {$error Conflicting initial definitions for FPC_BIG_ENDIAN and FPC_LITTLE_ENDIAN} {$endc} {$ifc not defined __ppc__ and defined CPUPOWERPC32} {$setc __ppc__ := 1} {$elsec} {$setc __ppc__ := 0} {$endc} {$ifc not defined __ppc64__ and defined CPUPOWERPC64} {$setc __ppc64__ := 1} {$elsec} {$setc __ppc64__ := 0} {$endc} {$ifc not defined __i386__ and defined CPUI386} {$setc __i386__ := 1} {$elsec} {$setc __i386__ := 0} {$endc} {$ifc not defined __x86_64__ and defined CPUX86_64} {$setc __x86_64__ := 1} {$elsec} {$setc __x86_64__ := 0} {$endc} {$ifc not defined __arm__ and defined CPUARM} {$setc __arm__ := 1} {$elsec} {$setc __arm__ := 0} {$endc} {$ifc defined cpu64} {$setc __LP64__ := 1} {$elsec} {$setc __LP64__ := 0} {$endc} {$ifc defined __ppc__ and __ppc__ and defined __i386__ and __i386__} {$error Conflicting definitions for __ppc__ and __i386__} {$endc} {$ifc defined __ppc__ and __ppc__} {$setc TARGET_CPU_PPC := TRUE} {$setc TARGET_CPU_PPC64 := FALSE} {$setc TARGET_CPU_X86 := FALSE} {$setc TARGET_CPU_X86_64 := FALSE} {$setc TARGET_CPU_ARM := FALSE} {$setc TARGET_OS_MAC := TRUE} {$setc TARGET_OS_IPHONE := FALSE} {$setc TARGET_IPHONE_SIMULATOR := FALSE} {$elifc defined __ppc64__ and __ppc64__} {$setc TARGET_CPU_PPC := FALSE} {$setc TARGET_CPU_PPC64 := TRUE} {$setc TARGET_CPU_X86 := FALSE} {$setc TARGET_CPU_X86_64 := FALSE} {$setc TARGET_CPU_ARM := FALSE} {$setc TARGET_OS_MAC := TRUE} {$setc TARGET_OS_IPHONE := FALSE} {$setc TARGET_IPHONE_SIMULATOR := FALSE} {$elifc defined __i386__ and __i386__} {$setc TARGET_CPU_PPC := FALSE} {$setc TARGET_CPU_PPC64 := FALSE} {$setc TARGET_CPU_X86 := TRUE} {$setc TARGET_CPU_X86_64 := FALSE} {$setc TARGET_CPU_ARM := FALSE} {$ifc defined(iphonesim)} {$setc TARGET_OS_MAC := FALSE} {$setc TARGET_OS_IPHONE := TRUE} {$setc TARGET_IPHONE_SIMULATOR := TRUE} {$elsec} {$setc TARGET_OS_MAC := TRUE} {$setc TARGET_OS_IPHONE := FALSE} {$setc TARGET_IPHONE_SIMULATOR := FALSE} {$endc} {$elifc defined __x86_64__ and __x86_64__} {$setc TARGET_CPU_PPC := FALSE} {$setc TARGET_CPU_PPC64 := FALSE} {$setc TARGET_CPU_X86 := FALSE} {$setc TARGET_CPU_X86_64 := TRUE} {$setc TARGET_CPU_ARM := FALSE} {$setc TARGET_OS_MAC := TRUE} {$setc TARGET_OS_IPHONE := FALSE} {$setc TARGET_IPHONE_SIMULATOR := FALSE} {$elifc defined __arm__ and __arm__} {$setc TARGET_CPU_PPC := FALSE} {$setc TARGET_CPU_PPC64 := FALSE} {$setc TARGET_CPU_X86 := FALSE} {$setc TARGET_CPU_X86_64 := FALSE} {$setc TARGET_CPU_ARM := TRUE} { will require compiler define when/if other Apple devices with ARM cpus ship } {$setc TARGET_OS_MAC := FALSE} {$setc TARGET_OS_IPHONE := TRUE} {$setc TARGET_IPHONE_SIMULATOR := FALSE} {$elsec} {$error __ppc__ nor __ppc64__ nor __i386__ nor __x86_64__ nor __arm__ is defined.} {$endc} {$ifc defined __LP64__ and __LP64__ } {$setc TARGET_CPU_64 := TRUE} {$elsec} {$setc TARGET_CPU_64 := FALSE} {$endc} {$ifc defined FPC_BIG_ENDIAN} {$setc TARGET_RT_BIG_ENDIAN := TRUE} {$setc TARGET_RT_LITTLE_ENDIAN := FALSE} {$elifc defined FPC_LITTLE_ENDIAN} {$setc TARGET_RT_BIG_ENDIAN := FALSE} {$setc TARGET_RT_LITTLE_ENDIAN := TRUE} {$elsec} {$error Neither FPC_BIG_ENDIAN nor FPC_LITTLE_ENDIAN are defined.} {$endc} {$setc ACCESSOR_CALLS_ARE_FUNCTIONS := TRUE} {$setc CALL_NOT_IN_CARBON := FALSE} {$setc OLDROUTINENAMES := FALSE} {$setc OPAQUE_TOOLBOX_STRUCTS := TRUE} {$setc OPAQUE_UPP_TYPES := TRUE} {$setc OTCARBONAPPLICATION := TRUE} {$setc OTKERNEL := FALSE} {$setc PM_USE_SESSION_APIS := TRUE} {$setc TARGET_API_MAC_CARBON := TRUE} {$setc TARGET_API_MAC_OS8 := FALSE} {$setc TARGET_API_MAC_OSX := TRUE} {$setc TARGET_CARBON := TRUE} {$setc TARGET_CPU_68K := FALSE} {$setc TARGET_CPU_MIPS := FALSE} {$setc TARGET_CPU_SPARC := FALSE} {$setc TARGET_OS_UNIX := FALSE} {$setc TARGET_OS_WIN32 := FALSE} {$setc TARGET_RT_MAC_68881 := FALSE} {$setc TARGET_RT_MAC_CFM := FALSE} {$setc TARGET_RT_MAC_MACHO := TRUE} {$setc TYPED_FUNCTION_POINTERS := TRUE} {$setc TYPE_BOOL := FALSE} {$setc TYPE_EXTENDED := FALSE} {$setc TYPE_LONGLONG := TRUE} uses MacTypes; {$endc} {not MACOSALLINCLUDE} {$ifc TARGET_OS_MAC} {$ALIGN POWER} //#ifndef __gl_h_ //#define __gl_h_ { ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: This software was created using the ** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has ** not been independently verified as being compliant with the OpenGL(R) ** version 1.2.1 Specification. } // switches to providing function pointers //#define GL_GLEXT_FUNCTION_POINTERS 1 type GLenum = UInt32; PGLenum = ^GLenum; GLboolean = UInt8; PGLboolean = ^GLboolean; GLbitfield = UInt32; PGLbitfield = ^GLbitfield; GLbyte = SInt8; PGLbyte = ^GLbyte; GLshort = SInt16; PGLshort = ^GLshort; GLint = SInt32; PGLint = ^GLint; GLsizei = SInt32; PGLsizei = ^GLsizei; GLubyte = UInt8; PGLubyte = ^GLubyte; GLushort = UInt16; PGLushort = ^GLushort; GLuint = UInt32; PGLuint = ^GLuint; GLfloat = Float32; PGLfloat = ^GLfloat; GLclampf = Float32; PGLclampf = ^GLclampf; GLdouble = Float64; PGLdouble = ^GLdouble; GLclampd = Float64; PGLclampd = ^GLclampd; // GLvoid = void; type GLintptr = SIGNEDLONG; GLsizeiptr = SIGNEDLONG; {$ifc undefined GL_TYPEDEFS_2_0} {$setc GL_TYPEDEFS_2_0 := TRUE} type GLchar = char; {$endc} {***********************************************************} { Version } {$setc GL_VERSION_1_1 := TRUE} {$setc GL_VERSION_1_2 := TRUE} {$setc GL_VERSION_1_3 := TRUE} {$setc GL_VERSION_1_4 := TRUE} {$setc GL_VERSION_1_5 := TRUE} {$setc GL_VERSION_2_0 := TRUE} {$setc GL_VERSION_2_1 := TRUE} { AccumOp } const GL_ACCUM = $0100; const GL_LOAD = $0101; const GL_RETURN = $0102; const GL_MULT = $0103; const GL_ADD = $0104; { AlphaFunction } const GL_NEVER = $0200; const GL_LESS = $0201; const GL_EQUAL = $0202; const GL_LEQUAL = $0203; const GL_GREATER = $0204; const GL_NOTEQUAL = $0205; const GL_GEQUAL = $0206; const GL_ALWAYS = $0207; { AttribMask } const GL_CURRENT_BIT = $00000001; const GL_POINT_BIT = $00000002; const GL_LINE_BIT = $00000004; const GL_POLYGON_BIT = $00000008; const GL_POLYGON_STIPPLE_BIT = $00000010; const GL_PIXEL_MODE_BIT = $00000020; const GL_LIGHTING_BIT = $00000040; const GL_FOG_BIT = $00000080; const GL_DEPTH_BUFFER_BIT = $00000100; const GL_ACCUM_BUFFER_BIT = $00000200; const GL_STENCIL_BUFFER_BIT = $00000400; const GL_VIEWPORT_BIT = $00000800; const GL_TRANSFORM_BIT = $00001000; const GL_ENABLE_BIT = $00002000; const GL_COLOR_BUFFER_BIT = $00004000; const GL_HINT_BIT = $00008000; const GL_EVAL_BIT = $00010000; const GL_LIST_BIT = $00020000; const GL_TEXTURE_BIT = $00040000; const GL_SCISSOR_BIT = $00080000; const GL_ALL_ATTRIB_BITS = $000fffff; { BeginMode } const GL_POINTS = $0000; const GL_LINES = $0001; const GL_LINE_LOOP = $0002; const GL_LINE_STRIP = $0003; const GL_TRIANGLES = $0004; const GL_TRIANGLE_STRIP = $0005; const GL_TRIANGLE_FAN = $0006; const GL_QUADS = $0007; const GL_QUAD_STRIP = $0008; const GL_POLYGON = $0009; { BlendEquationMode } { GL_LOGIC_OP } { GL_FUNC_ADD } { GL_MIN } { GL_MAX } { GL_FUNC_SUBTRACT } { GL_FUNC_REVERSE_SUBTRACT } { BlendingFactorDest } const GL_ZERO = 0; const GL_ONE = 1; const GL_SRC_COLOR = $0300; const GL_ONE_MINUS_SRC_COLOR = $0301; const GL_SRC_ALPHA = $0302; const GL_ONE_MINUS_SRC_ALPHA = $0303; const GL_DST_ALPHA = $0304; const GL_ONE_MINUS_DST_ALPHA = $0305; { GL_CONSTANT_COLOR } { GL_ONE_MINUS_CONSTANT_COLOR } { GL_CONSTANT_ALPHA } { GL_ONE_MINUS_CONSTANT_ALPHA } { BlendingFactorSrc } { GL_ZERO } { GL_ONE } const GL_DST_COLOR = $0306; const GL_ONE_MINUS_DST_COLOR = $0307; const GL_SRC_ALPHA_SATURATE = $0308; { GL_SRC_ALPHA } { GL_ONE_MINUS_SRC_ALPHA } { GL_DST_ALPHA } { GL_ONE_MINUS_DST_ALPHA } { GL_CONSTANT_COLOR } { GL_ONE_MINUS_CONSTANT_COLOR } { GL_CONSTANT_ALPHA } { GL_ONE_MINUS_CONSTANT_ALPHA } { Boolean } const GL_TRUE = 1; const GL_FALSE = 0; { ClearBufferMask } { GL_COLOR_BUFFER_BIT } { GL_ACCUM_BUFFER_BIT } { GL_STENCIL_BUFFER_BIT } { GL_DEPTH_BUFFER_BIT } { ClientArrayType } { GL_VERTEX_ARRAY } { GL_NORMAL_ARRAY } { GL_COLOR_ARRAY } { GL_INDEX_ARRAY } { GL_TEXTURE_COORD_ARRAY } { GL_EDGE_FLAG_ARRAY } { ClipPlaneName } const GL_CLIP_PLANE0 = $3000; const GL_CLIP_PLANE1 = $3001; const GL_CLIP_PLANE2 = $3002; const GL_CLIP_PLANE3 = $3003; const GL_CLIP_PLANE4 = $3004; const GL_CLIP_PLANE5 = $3005; { ColorMaterialFace } { GL_FRONT } { GL_BACK } { GL_FRONT_AND_BACK } { ColorMaterialParameter } { GL_AMBIENT } { GL_DIFFUSE } { GL_SPECULAR } { GL_EMISSION } { GL_AMBIENT_AND_DIFFUSE } { ColorPointerType } { GL_BYTE } { GL_UNSIGNED_BYTE } { GL_SHORT } { GL_UNSIGNED_SHORT } { GL_INT } { GL_UNSIGNED_INT } { GL_FLOAT } { GL_DOUBLE } { ColorTableParameterPName } { GL_COLOR_TABLE_SCALE } { GL_COLOR_TABLE_BIAS } { ColorTableTarget } { GL_COLOR_TABLE } { GL_POST_CONVOLUTION_COLOR_TABLE } { GL_POST_COLOR_MATRIX_COLOR_TABLE } { GL_PROXY_COLOR_TABLE } { GL_PROXY_POST_CONVOLUTION_COLOR_TABLE } { GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE } { ConvolutionBorderMode } { GL_REDUCE } { GL_IGNORE_BORDER } { GL_CONSTANT_BORDER } { ConvolutionParameter } { GL_CONVOLUTION_BORDER_MODE } { GL_CONVOLUTION_FILTER_SCALE } { GL_CONVOLUTION_FILTER_BIAS } { ConvolutionTarget } { GL_CONVOLUTION_1D } { GL_CONVOLUTION_2D } { CullFaceMode } { GL_FRONT } { GL_BACK } { GL_FRONT_AND_BACK } { DataType } const GL_BYTE = $1400; const GL_UNSIGNED_BYTE = $1401; const GL_SHORT = $1402; const GL_UNSIGNED_SHORT = $1403; const GL_INT = $1404; const GL_UNSIGNED_INT = $1405; const GL_FLOAT = $1406; const GL_2_BYTES = $1407; const GL_3_BYTES = $1408; const GL_4_BYTES = $1409; const GL_DOUBLE = $140A; { DepthFunction } { GL_NEVER } { GL_LESS } { GL_EQUAL } { GL_LEQUAL } { GL_GREATER } { GL_NOTEQUAL } { GL_GEQUAL } { GL_ALWAYS } { DrawBufferMode } const GL_NONE = 0; const GL_FRONT_LEFT = $0400; const GL_FRONT_RIGHT = $0401; const GL_BACK_LEFT = $0402; const GL_BACK_RIGHT = $0403; const GL_FRONT = $0404; const GL_BACK = $0405; const GL_LEFT = $0406; const GL_RIGHT = $0407; const GL_FRONT_AND_BACK = $0408; const GL_AUX0 = $0409; const GL_AUX1 = $040A; const GL_AUX2 = $040B; const GL_AUX3 = $040C; { Enable } { GL_FOG } { GL_LIGHTING } { GL_TEXTURE_1D } { GL_TEXTURE_2D } { GL_LINE_STIPPLE } { GL_POLYGON_STIPPLE } { GL_CULL_FACE } { GL_ALPHA_TEST } { GL_BLEND } { GL_INDEX_LOGIC_OP } { GL_COLOR_LOGIC_OP } { GL_DITHER } { GL_STENCIL_TEST } { GL_DEPTH_TEST } { GL_CLIP_PLANE0 } { GL_CLIP_PLANE1 } { GL_CLIP_PLANE2 } { GL_CLIP_PLANE3 } { GL_CLIP_PLANE4 } { GL_CLIP_PLANE5 } { GL_LIGHT0 } { GL_LIGHT1 } { GL_LIGHT2 } { GL_LIGHT3 } { GL_LIGHT4 } { GL_LIGHT5 } { GL_LIGHT6 } { GL_LIGHT7 } { GL_TEXTURE_GEN_S } { GL_TEXTURE_GEN_T } { GL_TEXTURE_GEN_R } { GL_TEXTURE_GEN_Q } { GL_MAP1_VERTEX_3 } { GL_MAP1_VERTEX_4 } { GL_MAP1_COLOR_4 } { GL_MAP1_INDEX } { GL_MAP1_NORMAL } { GL_MAP1_TEXTURE_COORD_1 } { GL_MAP1_TEXTURE_COORD_2 } { GL_MAP1_TEXTURE_COORD_3 } { GL_MAP1_TEXTURE_COORD_4 } { GL_MAP2_VERTEX_3 } { GL_MAP2_VERTEX_4 } { GL_MAP2_COLOR_4 } { GL_MAP2_INDEX } { GL_MAP2_NORMAL } { GL_MAP2_TEXTURE_COORD_1 } { GL_MAP2_TEXTURE_COORD_2 } { GL_MAP2_TEXTURE_COORD_3 } { GL_MAP2_TEXTURE_COORD_4 } { GL_POINT_SMOOTH } { GL_LINE_SMOOTH } { GL_POLYGON_SMOOTH } { GL_SCISSOR_TEST } { GL_COLOR_MATERIAL } { GL_NORMALIZE } { GL_AUTO_NORMAL } { GL_VERTEX_ARRAY } { GL_NORMAL_ARRAY } { GL_COLOR_ARRAY } { GL_INDEX_ARRAY } { GL_TEXTURE_COORD_ARRAY } { GL_EDGE_FLAG_ARRAY } { GL_POLYGON_OFFSET_POINT } { GL_POLYGON_OFFSET_LINE } { GL_POLYGON_OFFSET_FILL } { GL_COLOR_TABLE } { GL_POST_CONVOLUTION_COLOR_TABLE } { GL_POST_COLOR_MATRIX_COLOR_TABLE } { GL_CONVOLUTION_1D } { GL_CONVOLUTION_2D } { GL_SEPARABLE_2D } { GL_HISTOGRAM } { GL_MINMAX } { GL_RESCALE_NORMAL } { GL_TEXTURE_3D } { ErrorCode } const GL_NO_ERROR = 0; const GL_INVALID_ENUM = $0500; const GL_INVALID_VALUE = $0501; const GL_INVALID_OPERATION = $0502; const GL_STACK_OVERFLOW = $0503; const GL_STACK_UNDERFLOW = $0504; const GL_OUT_OF_MEMORY = $0505; { GL_TABLE_TOO_LARGE } { FeedBackMode } const GL_2D = $0600; const GL_3D = $0601; const GL_3D_COLOR = $0602; const GL_3D_COLOR_TEXTURE = $0603; const GL_4D_COLOR_TEXTURE = $0604; { FeedBackToken } const GL_PASS_THROUGH_TOKEN = $0700; const GL_POINT_TOKEN = $0701; const GL_LINE_TOKEN = $0702; const GL_POLYGON_TOKEN = $0703; const GL_BITMAP_TOKEN = $0704; const GL_DRAW_PIXEL_TOKEN = $0705; const GL_COPY_PIXEL_TOKEN = $0706; const GL_LINE_RESET_TOKEN = $0707; { FogMode } { GL_LINEAR } const GL_EXP = $0800; const GL_EXP2 = $0801; { FogParameter } { GL_FOG_COLOR } { GL_FOG_DENSITY } { GL_FOG_END } { GL_FOG_INDEX } { GL_FOG_MODE } { GL_FOG_START } { FrontFaceDirection } const GL_CW = $0900; const GL_CCW = $0901; { GetColorTableParameterPName } { GL_COLOR_TABLE_SCALE } { GL_COLOR_TABLE_BIAS } { GL_COLOR_TABLE_FORMAT } { GL_COLOR_TABLE_WIDTH } { GL_COLOR_TABLE_RED_SIZE } { GL_COLOR_TABLE_GREEN_SIZE } { GL_COLOR_TABLE_BLUE_SIZE } { GL_COLOR_TABLE_ALPHA_SIZE } { GL_COLOR_TABLE_LUMINANCE_SIZE } { GL_COLOR_TABLE_INTENSITY_SIZE } { GetConvolutionParameterPName } { GL_CONVOLUTION_BORDER_COLOR } { GL_CONVOLUTION_BORDER_MODE } { GL_CONVOLUTION_FILTER_SCALE } { GL_CONVOLUTION_FILTER_BIAS } { GL_CONVOLUTION_FORMAT } { GL_CONVOLUTION_WIDTH } { GL_CONVOLUTION_HEIGHT } { GL_MAX_CONVOLUTION_WIDTH } { GL_MAX_CONVOLUTION_HEIGHT } { GetHistogramParameterPName } { GL_HISTOGRAM_WIDTH } { GL_HISTOGRAM_FORMAT } { GL_HISTOGRAM_RED_SIZE } { GL_HISTOGRAM_GREEN_SIZE } { GL_HISTOGRAM_BLUE_SIZE } { GL_HISTOGRAM_ALPHA_SIZE } { GL_HISTOGRAM_LUMINANCE_SIZE } { GL_HISTOGRAM_SINK } { GetMapTarget } const GL_COEFF = $0A00; const GL_ORDER = $0A01; const GL_DOMAIN = $0A02; { GetMinmaxParameterPName } { GL_MINMAX_FORMAT } { GL_MINMAX_SINK } { GetPixelMap } { GL_PIXEL_MAP_I_TO_I } { GL_PIXEL_MAP_S_TO_S } { GL_PIXEL_MAP_I_TO_R } { GL_PIXEL_MAP_I_TO_G } { GL_PIXEL_MAP_I_TO_B } { GL_PIXEL_MAP_I_TO_A } { GL_PIXEL_MAP_R_TO_R } { GL_PIXEL_MAP_G_TO_G } { GL_PIXEL_MAP_B_TO_B } { GL_PIXEL_MAP_A_TO_A } { GetPointerTarget } { GL_VERTEX_ARRAY_POINTER } { GL_NORMAL_ARRAY_POINTER } { GL_COLOR_ARRAY_POINTER } { GL_INDEX_ARRAY_POINTER } { GL_TEXTURE_COORD_ARRAY_POINTER } { GL_EDGE_FLAG_ARRAY_POINTER } { GetTarget } const GL_CURRENT_COLOR = $0B00; const GL_CURRENT_INDEX = $0B01; const GL_CURRENT_NORMAL = $0B02; const GL_CURRENT_TEXTURE_COORDS = $0B03; const GL_CURRENT_RASTER_COLOR = $0B04; const GL_CURRENT_RASTER_INDEX = $0B05; const GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06; const GL_CURRENT_RASTER_POSITION = $0B07; const GL_CURRENT_RASTER_POSITION_VALID = $0B08; const GL_CURRENT_RASTER_DISTANCE = $0B09; const GL_POINT_SMOOTH = $0B10; const GL_POINT_SIZE = $0B11; const GL_POINT_SIZE_RANGE = $0B12; const GL_POINT_SIZE_GRANULARITY = $0B13; const GL_LINE_SMOOTH = $0B20; const GL_LINE_WIDTH = $0B21; const GL_LINE_WIDTH_RANGE = $0B22; const GL_LINE_WIDTH_GRANULARITY = $0B23; const GL_LINE_STIPPLE = $0B24; const GL_LINE_STIPPLE_PATTERN = $0B25; const GL_LINE_STIPPLE_REPEAT = $0B26; { GL_SMOOTH_POINT_SIZE_RANGE } { GL_SMOOTH_POINT_SIZE_GRANULARITY } { GL_SMOOTH_LINE_WIDTH_RANGE } { GL_SMOOTH_LINE_WIDTH_GRANULARITY } { GL_ALIASED_POINT_SIZE_RANGE } { GL_ALIASED_LINE_WIDTH_RANGE } const GL_LIST_MODE = $0B30; const GL_MAX_LIST_NESTING = $0B31; const GL_LIST_BASE = $0B32; const GL_LIST_INDEX = $0B33; const GL_POLYGON_MODE = $0B40; const GL_POLYGON_SMOOTH = $0B41; const GL_POLYGON_STIPPLE = $0B42; const GL_EDGE_FLAG = $0B43; const GL_CULL_FACE = $0B44; const GL_CULL_FACE_MODE = $0B45; const GL_FRONT_FACE = $0B46; const GL_LIGHTING = $0B50; const GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51; const GL_LIGHT_MODEL_TWO_SIDE = $0B52; const GL_LIGHT_MODEL_AMBIENT = $0B53; const GL_SHADE_MODEL = $0B54; const GL_COLOR_MATERIAL_FACE = $0B55; const GL_COLOR_MATERIAL_PARAMETER = $0B56; const GL_COLOR_MATERIAL = $0B57; const GL_FOG = $0B60; const GL_FOG_INDEX = $0B61; const GL_FOG_DENSITY = $0B62; const GL_FOG_START = $0B63; const GL_FOG_END = $0B64; const GL_FOG_MODE = $0B65; const GL_FOG_COLOR = $0B66; const GL_DEPTH_RANGE = $0B70; const GL_DEPTH_TEST = $0B71; const GL_DEPTH_WRITEMASK = $0B72; const GL_DEPTH_CLEAR_VALUE = $0B73; const GL_DEPTH_FUNC = $0B74; const GL_ACCUM_CLEAR_VALUE = $0B80; const GL_STENCIL_TEST = $0B90; const GL_STENCIL_CLEAR_VALUE = $0B91; const GL_STENCIL_FUNC = $0B92; const GL_STENCIL_VALUE_MASK = $0B93; const GL_STENCIL_FAIL = $0B94; const GL_STENCIL_PASS_DEPTH_FAIL = $0B95; const GL_STENCIL_PASS_DEPTH_PASS = $0B96; const GL_STENCIL_REF = $0B97; const GL_STENCIL_WRITEMASK = $0B98; const GL_MATRIX_MODE = $0BA0; const GL_NORMALIZE = $0BA1; const GL_VIEWPORT = $0BA2; const GL_MODELVIEW_STACK_DEPTH = $0BA3; const GL_PROJECTION_STACK_DEPTH = $0BA4; const GL_TEXTURE_STACK_DEPTH = $0BA5; const GL_MODELVIEW_MATRIX = $0BA6; const GL_PROJECTION_MATRIX = $0BA7; const GL_TEXTURE_MATRIX = $0BA8; const GL_ATTRIB_STACK_DEPTH = $0BB0; const GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1; const GL_ALPHA_TEST = $0BC0; const GL_ALPHA_TEST_FUNC = $0BC1; const GL_ALPHA_TEST_REF = $0BC2; const GL_DITHER = $0BD0; const GL_BLEND_DST = $0BE0; const GL_BLEND_SRC = $0BE1; const GL_BLEND = $0BE2; const GL_LOGIC_OP_MODE = $0BF0; const GL_INDEX_LOGIC_OP = $0BF1; { For compatibility with OpenGL v1.0 } const GL_LOGIC_OP = GL_INDEX_LOGIC_OP; const GL_COLOR_LOGIC_OP = $0BF2; const GL_AUX_BUFFERS = $0C00; const GL_DRAW_BUFFER = $0C01; const GL_READ_BUFFER = $0C02; const GL_SCISSOR_BOX = $0C10; const GL_SCISSOR_TEST = $0C11; const GL_INDEX_CLEAR_VALUE = $0C20; const GL_INDEX_WRITEMASK = $0C21; const GL_COLOR_CLEAR_VALUE = $0C22; const GL_COLOR_WRITEMASK = $0C23; const GL_INDEX_MODE = $0C30; const GL_RGBA_MODE = $0C31; const GL_DOUBLEBUFFER = $0C32; const GL_STEREO = $0C33; const GL_RENDER_MODE = $0C40; const GL_PERSPECTIVE_CORRECTION_HINT = $0C50; const GL_POINT_SMOOTH_HINT = $0C51; const GL_LINE_SMOOTH_HINT = $0C52; const GL_POLYGON_SMOOTH_HINT = $0C53; const GL_FOG_HINT = $0C54; const GL_TEXTURE_GEN_S = $0C60; const GL_TEXTURE_GEN_T = $0C61; const GL_TEXTURE_GEN_R = $0C62; const GL_TEXTURE_GEN_Q = $0C63; const GL_PIXEL_MAP_I_TO_I = $0C70; const GL_PIXEL_MAP_S_TO_S = $0C71; const GL_PIXEL_MAP_I_TO_R = $0C72; const GL_PIXEL_MAP_I_TO_G = $0C73; const GL_PIXEL_MAP_I_TO_B = $0C74; const GL_PIXEL_MAP_I_TO_A = $0C75; const GL_PIXEL_MAP_R_TO_R = $0C76; const GL_PIXEL_MAP_G_TO_G = $0C77; const GL_PIXEL_MAP_B_TO_B = $0C78; const GL_PIXEL_MAP_A_TO_A = $0C79; const GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0; const GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1; const GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2; const GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3; const GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4; const GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5; const GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6; const GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7; const GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8; const GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9; const GL_UNPACK_SWAP_BYTES = $0CF0; const GL_UNPACK_LSB_FIRST = $0CF1; const GL_UNPACK_ROW_LENGTH = $0CF2; const GL_UNPACK_SKIP_ROWS = $0CF3; const GL_UNPACK_SKIP_PIXELS = $0CF4; const GL_UNPACK_ALIGNMENT = $0CF5; const GL_PACK_SWAP_BYTES = $0D00; const GL_PACK_LSB_FIRST = $0D01; const GL_PACK_ROW_LENGTH = $0D02; const GL_PACK_SKIP_ROWS = $0D03; const GL_PACK_SKIP_PIXELS = $0D04; const GL_PACK_ALIGNMENT = $0D05; const GL_MAP_COLOR = $0D10; const GL_MAP_STENCIL = $0D11; const GL_INDEX_SHIFT = $0D12; const GL_INDEX_OFFSET = $0D13; const GL_RED_SCALE = $0D14; const GL_RED_BIAS = $0D15; const GL_ZOOM_X = $0D16; const GL_ZOOM_Y = $0D17; const GL_GREEN_SCALE = $0D18; const GL_GREEN_BIAS = $0D19; const GL_BLUE_SCALE = $0D1A; const GL_BLUE_BIAS = $0D1B; const GL_ALPHA_SCALE = $0D1C; const GL_ALPHA_BIAS = $0D1D; const GL_DEPTH_SCALE = $0D1E; const GL_DEPTH_BIAS = $0D1F; const GL_MAX_EVAL_ORDER = $0D30; const GL_MAX_LIGHTS = $0D31; const GL_MAX_CLIP_PLANES = $0D32; const GL_MAX_TEXTURE_SIZE = $0D33; const GL_MAX_PIXEL_MAP_TABLE = $0D34; const GL_MAX_ATTRIB_STACK_DEPTH = $0D35; const GL_MAX_MODELVIEW_STACK_DEPTH = $0D36; const GL_MAX_NAME_STACK_DEPTH = $0D37; const GL_MAX_PROJECTION_STACK_DEPTH = $0D38; const GL_MAX_TEXTURE_STACK_DEPTH = $0D39; const GL_MAX_VIEWPORT_DIMS = $0D3A; const GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B; const GL_SUBPIXEL_BITS = $0D50; const GL_INDEX_BITS = $0D51; const GL_RED_BITS = $0D52; const GL_GREEN_BITS = $0D53; const GL_BLUE_BITS = $0D54; const GL_ALPHA_BITS = $0D55; const GL_DEPTH_BITS = $0D56; const GL_STENCIL_BITS = $0D57; const GL_ACCUM_RED_BITS = $0D58; const GL_ACCUM_GREEN_BITS = $0D59; const GL_ACCUM_BLUE_BITS = $0D5A; const GL_ACCUM_ALPHA_BITS = $0D5B; const GL_NAME_STACK_DEPTH = $0D70; const GL_AUTO_NORMAL = $0D80; const GL_MAP1_COLOR_4 = $0D90; const GL_MAP1_INDEX = $0D91; const GL_MAP1_NORMAL = $0D92; const GL_MAP1_TEXTURE_COORD_1 = $0D93; const GL_MAP1_TEXTURE_COORD_2 = $0D94; const GL_MAP1_TEXTURE_COORD_3 = $0D95; const GL_MAP1_TEXTURE_COORD_4 = $0D96; const GL_MAP1_VERTEX_3 = $0D97; const GL_MAP1_VERTEX_4 = $0D98; const GL_MAP2_COLOR_4 = $0DB0; const GL_MAP2_INDEX = $0DB1; const GL_MAP2_NORMAL = $0DB2; const GL_MAP2_TEXTURE_COORD_1 = $0DB3; const GL_MAP2_TEXTURE_COORD_2 = $0DB4; const GL_MAP2_TEXTURE_COORD_3 = $0DB5; const GL_MAP2_TEXTURE_COORD_4 = $0DB6; const GL_MAP2_VERTEX_3 = $0DB7; const GL_MAP2_VERTEX_4 = $0DB8; const GL_MAP1_GRID_DOMAIN = $0DD0; const GL_MAP1_GRID_SEGMENTS = $0DD1; const GL_MAP2_GRID_DOMAIN = $0DD2; const GL_MAP2_GRID_SEGMENTS = $0DD3; const GL_TEXTURE_1D = $0DE0; const GL_TEXTURE_2D = $0DE1; const GL_FEEDBACK_BUFFER_POINTER = $0DF0; const GL_FEEDBACK_BUFFER_SIZE = $0DF1; const GL_FEEDBACK_BUFFER_TYPE = $0DF2; const GL_SELECTION_BUFFER_POINTER = $0DF3; const GL_SELECTION_BUFFER_SIZE = $0DF4; { GL_TEXTURE_BINDING_1D } { GL_TEXTURE_BINDING_2D } { GL_TEXTURE_BINDING_3D } { GL_VERTEX_ARRAY } { GL_NORMAL_ARRAY } { GL_COLOR_ARRAY } { GL_INDEX_ARRAY } { GL_TEXTURE_COORD_ARRAY } { GL_EDGE_FLAG_ARRAY } { GL_VERTEX_ARRAY_SIZE } { GL_VERTEX_ARRAY_TYPE } { GL_VERTEX_ARRAY_STRIDE } { GL_NORMAL_ARRAY_TYPE } { GL_NORMAL_ARRAY_STRIDE } { GL_COLOR_ARRAY_SIZE } { GL_COLOR_ARRAY_TYPE } { GL_COLOR_ARRAY_STRIDE } { GL_INDEX_ARRAY_TYPE } { GL_INDEX_ARRAY_STRIDE } { GL_TEXTURE_COORD_ARRAY_SIZE } { GL_TEXTURE_COORD_ARRAY_TYPE } { GL_TEXTURE_COORD_ARRAY_STRIDE } { GL_EDGE_FLAG_ARRAY_STRIDE } { GL_POLYGON_OFFSET_FACTOR } { GL_POLYGON_OFFSET_UNITS } { GL_COLOR_TABLE } { GL_POST_CONVOLUTION_COLOR_TABLE } { GL_POST_COLOR_MATRIX_COLOR_TABLE } { GL_CONVOLUTION_1D } { GL_CONVOLUTION_2D } { GL_SEPARABLE_2D } { GL_POST_CONVOLUTION_RED_SCALE } { GL_POST_CONVOLUTION_GREEN_SCALE } { GL_POST_CONVOLUTION_BLUE_SCALE } { GL_POST_CONVOLUTION_ALPHA_SCALE } { GL_POST_CONVOLUTION_RED_BIAS } { GL_POST_CONVOLUTION_GREEN_BIAS } { GL_POST_CONVOLUTION_BLUE_BIAS } { GL_POST_CONVOLUTION_ALPHA_BIAS } { GL_COLOR_MATRIX } { GL_COLOR_MATRIX_STACK_DEPTH } { GL_MAX_COLOR_MATRIX_STACK_DEPTH } { GL_POST_COLOR_MATRIX_RED_SCALE } { GL_POST_COLOR_MATRIX_GREEN_SCALE } { GL_POST_COLOR_MATRIX_BLUE_SCALE } { GL_POST_COLOR_MATRIX_ALPHA_SCALE } { GL_POST_COLOR_MATRIX_RED_BIAS } { GL_POST_COLOR_MATRIX_GREEN_BIAS } { GL_POST_COLOR_MATRIX_BLUE_BIAS } { GL_POST_COLOR_MATRIX_ALPHA_BIAS } { GL_HISTOGRAM } { GL_MINMAX } { GL_MAX_ELEMENTS_VERTICES } { GL_MAX_ELEMENTS_INDICES } { GL_RESCALE_NORMAL } { GL_LIGHT_MODEL_COLOR_CONTROL } { GL_PACK_SKIP_IMAGES } { GL_PACK_IMAGE_HEIGHT } { GL_UNPACK_SKIP_IMAGES } { GL_UNPACK_IMAGE_HEIGHT } { GL_TEXTURE_3D } { GL_MAX_3D_TEXTURE_SIZE } { GL_BLEND_COLOR } { GL_BLEND_EQUATION } { GetTextureParameter } { GL_TEXTURE_MAG_FILTER } { GL_TEXTURE_MIN_FILTER } { GL_TEXTURE_WRAP_S } { GL_TEXTURE_WRAP_T } const GL_TEXTURE_WIDTH = $1000; const GL_TEXTURE_HEIGHT = $1001; { For compatibility with OpenGL v1.0 } const GL_TEXTURE_INTERNAL_FORMAT = $1003; const GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT; const GL_TEXTURE_BORDER_COLOR = $1004; const GL_TEXTURE_BORDER = $1005; { GL_TEXTURE_RED_SIZE } { GL_TEXTURE_GREEN_SIZE } { GL_TEXTURE_BLUE_SIZE } { GL_TEXTURE_ALPHA_SIZE } { GL_TEXTURE_LUMINANCE_SIZE } { GL_TEXTURE_INTENSITY_SIZE } { GL_TEXTURE_PRIORITY } { GL_TEXTURE_RESIDENT } { GL_TEXTURE_DEPTH } { GL_TEXTURE_WRAP_R } { GL_TEXTURE_MIN_LOD } { GL_TEXTURE_MAX_LOD } { GL_TEXTURE_BASE_LEVEL } { GL_TEXTURE_MAX_LEVEL } { HintMode } const GL_DONT_CARE = $1100; const GL_FASTEST = $1101; const GL_NICEST = $1102; { HintTarget } { GL_PERSPECTIVE_CORRECTION_HINT } { GL_POINT_SMOOTH_HINT } { GL_LINE_SMOOTH_HINT } { GL_POLYGON_SMOOTH_HINT } { GL_FOG_HINT } { HistogramTarget } { GL_HISTOGRAM } { GL_PROXY_HISTOGRAM } { IndexPointerType } { GL_SHORT } { GL_INT } { GL_FLOAT } { GL_DOUBLE } { LightModelColorControl } { GL_SINGLE_COLOR } { GL_SEPARATE_SPECULAR_COLOR } { LightModelParameter } { GL_LIGHT_MODEL_AMBIENT } { GL_LIGHT_MODEL_LOCAL_VIEWER } { GL_LIGHT_MODEL_TWO_SIDE } { GL_LIGHT_MODEL_COLOR_CONTROL } { LightName } const GL_LIGHT0 = $4000; const GL_LIGHT1 = $4001; const GL_LIGHT2 = $4002; const GL_LIGHT3 = $4003; const GL_LIGHT4 = $4004; const GL_LIGHT5 = $4005; const GL_LIGHT6 = $4006; const GL_LIGHT7 = $4007; { LightParameter } const GL_AMBIENT = $1200; const GL_DIFFUSE = $1201; const GL_SPECULAR = $1202; const GL_POSITION = $1203; const GL_SPOT_DIRECTION = $1204; const GL_SPOT_EXPONENT = $1205; const GL_SPOT_CUTOFF = $1206; const GL_CONSTANT_ATTENUATION = $1207; const GL_LINEAR_ATTENUATION = $1208; const GL_QUADRATIC_ATTENUATION = $1209; { InterleavedArrays } { GL_V2F } { GL_V3F } { GL_C4UB_V2F } { GL_C4UB_V3F } { GL_C3F_V3F } { GL_N3F_V3F } { GL_C4F_N3F_V3F } { GL_T2F_V3F } { GL_T4F_V4F } { GL_T2F_C4UB_V3F } { GL_T2F_C3F_V3F } { GL_T2F_N3F_V3F } { GL_T2F_C4F_N3F_V3F } { GL_T4F_C4F_N3F_V4F } { ListMode } const GL_COMPILE = $1300; const GL_COMPILE_AND_EXECUTE = $1301; { ListNameType } { GL_BYTE } { GL_UNSIGNED_BYTE } { GL_SHORT } { GL_UNSIGNED_SHORT } { GL_INT } { GL_UNSIGNED_INT } { GL_FLOAT } { GL_2_BYTES } { GL_3_BYTES } { GL_4_BYTES } { LogicOp } const GL_CLEAR = $1500; const GL_AND = $1501; const GL_AND_REVERSE = $1502; const GL_COPY = $1503; const GL_AND_INVERTED = $1504; const GL_NOOP = $1505; const GL_XOR = $1506; const GL_OR = $1507; const GL_NOR = $1508; const GL_EQUIV = $1509; const GL_INVERT = $150A; const GL_OR_REVERSE = $150B; const GL_COPY_INVERTED = $150C; const GL_OR_INVERTED = $150D; const GL_NAND = $150E; const GL_SET = $150F; { MapTarget } { GL_MAP1_COLOR_4 } { GL_MAP1_INDEX } { GL_MAP1_NORMAL } { GL_MAP1_TEXTURE_COORD_1 } { GL_MAP1_TEXTURE_COORD_2 } { GL_MAP1_TEXTURE_COORD_3 } { GL_MAP1_TEXTURE_COORD_4 } { GL_MAP1_VERTEX_3 } { GL_MAP1_VERTEX_4 } { GL_MAP2_COLOR_4 } { GL_MAP2_INDEX } { GL_MAP2_NORMAL } { GL_MAP2_TEXTURE_COORD_1 } { GL_MAP2_TEXTURE_COORD_2 } { GL_MAP2_TEXTURE_COORD_3 } { GL_MAP2_TEXTURE_COORD_4 } { GL_MAP2_VERTEX_3 } { GL_MAP2_VERTEX_4 } { MaterialFace } { GL_FRONT } { GL_BACK } { GL_FRONT_AND_BACK } { MaterialParameter } const GL_EMISSION = $1600; const GL_SHININESS = $1601; const GL_AMBIENT_AND_DIFFUSE = $1602; const GL_COLOR_INDEXES = $1603; { GL_AMBIENT } { GL_DIFFUSE } { GL_SPECULAR } { MatrixMode } const GL_MODELVIEW = $1700; const GL_PROJECTION = $1701; const GL_TEXTURE = $1702; { MeshMode1 } { GL_POINT } { GL_LINE } { MeshMode2 } { GL_POINT } { GL_LINE } { GL_FILL } { MinmaxTarget } { GL_MINMAX } { NormalPointerType } { GL_BYTE } { GL_SHORT } { GL_INT } { GL_FLOAT } { GL_DOUBLE } { PixelCopyType } const GL_COLOR = $1800; const GL_DEPTH = $1801; const GL_STENCIL = $1802; { PixelFormat } const GL_COLOR_INDEX = $1900; const GL_STENCIL_INDEX = $1901; const GL_DEPTH_COMPONENT = $1902; const GL_RED = $1903; const GL_GREEN = $1904; const GL_BLUE = $1905; const GL_ALPHA = $1906; const GL_RGB = $1907; const GL_RGBA = $1908; const GL_LUMINANCE = $1909; const GL_LUMINANCE_ALPHA = $190A; { GL_ABGR } { PixelInternalFormat } { GL_ALPHA4 } { GL_ALPHA8 } { GL_ALPHA12 } { GL_ALPHA16 } { GL_LUMINANCE4 } { GL_LUMINANCE8 } { GL_LUMINANCE12 } { GL_LUMINANCE16 } { GL_LUMINANCE4_ALPHA4 } { GL_LUMINANCE6_ALPHA2 } { GL_LUMINANCE8_ALPHA8 } { GL_LUMINANCE12_ALPHA4 } { GL_LUMINANCE12_ALPHA12 } { GL_LUMINANCE16_ALPHA16 } { GL_INTENSITY } { GL_INTENSITY4 } { GL_INTENSITY8 } { GL_INTENSITY12 } { GL_INTENSITY16 } { GL_R3_G3_B2 } { GL_RGB4 } { GL_RGB5 } { GL_RGB8 } { GL_RGB10 } { GL_RGB12 } { GL_RGB16 } { GL_RGBA2 } { GL_RGBA4 } { GL_RGB5_A1 } { GL_RGBA8 } { GL_RGB10_A2 } { GL_RGBA12 } { GL_RGBA16 } { PixelMap } { GL_PIXEL_MAP_I_TO_I } { GL_PIXEL_MAP_S_TO_S } { GL_PIXEL_MAP_I_TO_R } { GL_PIXEL_MAP_I_TO_G } { GL_PIXEL_MAP_I_TO_B } { GL_PIXEL_MAP_I_TO_A } { GL_PIXEL_MAP_R_TO_R } { GL_PIXEL_MAP_G_TO_G } { GL_PIXEL_MAP_B_TO_B } { GL_PIXEL_MAP_A_TO_A } { PixelStore } { GL_UNPACK_SWAP_BYTES } { GL_UNPACK_LSB_FIRST } { GL_UNPACK_ROW_LENGTH } { GL_UNPACK_SKIP_ROWS } { GL_UNPACK_SKIP_PIXELS } { GL_UNPACK_ALIGNMENT } { GL_PACK_SWAP_BYTES } { GL_PACK_LSB_FIRST } { GL_PACK_ROW_LENGTH } { GL_PACK_SKIP_ROWS } { GL_PACK_SKIP_PIXELS } { GL_PACK_ALIGNMENT } { GL_PACK_SKIP_IMAGES } { GL_PACK_IMAGE_HEIGHT } { GL_UNPACK_SKIP_IMAGES } { GL_UNPACK_IMAGE_HEIGHT } { PixelTransfer } { GL_MAP_COLOR } { GL_MAP_STENCIL } { GL_INDEX_SHIFT } { GL_INDEX_OFFSET } { GL_RED_SCALE } { GL_RED_BIAS } { GL_GREEN_SCALE } { GL_GREEN_BIAS } { GL_BLUE_SCALE } { GL_BLUE_BIAS } { GL_ALPHA_SCALE } { GL_ALPHA_BIAS } { GL_DEPTH_SCALE } { GL_DEPTH_BIAS } { GL_POST_CONVOLUTION_RED_SCALE } { GL_POST_CONVOLUTION_GREEN_SCALE } { GL_POST_CONVOLUTION_BLUE_SCALE } { GL_POST_CONVOLUTION_ALPHA_SCALE } { GL_POST_CONVOLUTION_RED_BIAS } { GL_POST_CONVOLUTION_GREEN_BIAS } { GL_POST_CONVOLUTION_BLUE_BIAS } { GL_POST_CONVOLUTION_ALPHA_BIAS } { GL_POST_COLOR_MATRIX_RED_SCALE } { GL_POST_COLOR_MATRIX_GREEN_SCALE } { GL_POST_COLOR_MATRIX_BLUE_SCALE } { GL_POST_COLOR_MATRIX_ALPHA_SCALE } { GL_POST_COLOR_MATRIX_RED_BIAS } { GL_POST_COLOR_MATRIX_GREEN_BIAS } { GL_POST_COLOR_MATRIX_BLUE_BIAS } { GL_POST_COLOR_MATRIX_ALPHA_BIAS } { PixelType } const GL_BITMAP = $1A00; { GL_BYTE } { GL_UNSIGNED_BYTE } { GL_SHORT } { GL_UNSIGNED_SHORT } { GL_INT } { GL_UNSIGNED_INT } { GL_FLOAT } { GL_BGR } { GL_BGRA } { GL_UNSIGNED_BYTE_3_3_2 } { GL_UNSIGNED_SHORT_4_4_4_4 } { GL_UNSIGNED_SHORT_5_5_5_1 } { GL_UNSIGNED_INT_8_8_8_8 } { GL_UNSIGNED_INT_10_10_10_2 } { GL_UNSIGNED_SHORT_5_6_5 } { GL_UNSIGNED_BYTE_2_3_3_REV } { GL_UNSIGNED_SHORT_5_6_5_REV } { GL_UNSIGNED_SHORT_4_4_4_4_REV } { GL_UNSIGNED_SHORT_1_5_5_5_REV } { GL_UNSIGNED_INT_8_8_8_8_REV } { GL_UNSIGNED_INT_2_10_10_10_REV } { PolygonMode } const GL_POINT = $1B00; const GL_LINE = $1B01; const GL_FILL = $1B02; { ReadBufferMode } { GL_FRONT_LEFT } { GL_FRONT_RIGHT } { GL_BACK_LEFT } { GL_BACK_RIGHT } { GL_FRONT } { GL_BACK } { GL_LEFT } { GL_RIGHT } { GL_AUX0 } { GL_AUX1 } { GL_AUX2 } { GL_AUX3 } { RenderingMode } const GL_RENDER = $1C00; const GL_FEEDBACK = $1C01; const GL_SELECT = $1C02; { SeparableTarget } { GL_SEPARABLE_2D } { ShadingModel } const GL_FLAT = $1D00; const GL_SMOOTH = $1D01; { StencilFunction } { GL_NEVER } { GL_LESS } { GL_EQUAL } { GL_LEQUAL } { GL_GREATER } { GL_NOTEQUAL } { GL_GEQUAL } { GL_ALWAYS } { StencilOp } { GL_ZERO } const GL_KEEP = $1E00; const GL_REPLACE = $1E01; const GL_INCR = $1E02; const GL_DECR = $1E03; { GL_INVERT } { StringName } const GL_VENDOR = $1F00; const GL_RENDERER = $1F01; const GL_VERSION = $1F02; const GL_EXTENSIONS = $1F03; { TextureCoordName } const GL_S = $2000; const GL_T = $2001; const GL_R = $2002; const GL_Q = $2003; { TexCoordPointerType } { GL_SHORT } { GL_INT } { GL_FLOAT } { GL_DOUBLE } { TextureEnvMode } const GL_MODULATE = $2100; const GL_DECAL = $2101; { GL_BLEND } { GL_REPLACE } { TextureEnvParameter } const GL_TEXTURE_ENV_MODE = $2200; const GL_TEXTURE_ENV_COLOR = $2201; { TextureEnvTarget } const GL_TEXTURE_ENV = $2300; { TextureGenMode } const GL_EYE_LINEAR = $2400; const GL_OBJECT_LINEAR = $2401; const GL_SPHERE_MAP = $2402; { TextureGenParameter } const GL_TEXTURE_GEN_MODE = $2500; const GL_OBJECT_PLANE = $2501; const GL_EYE_PLANE = $2502; { TextureMagFilter } const GL_NEAREST = $2600; const GL_LINEAR = $2601; { TextureMinFilter } { GL_NEAREST } { GL_LINEAR } const GL_NEAREST_MIPMAP_NEAREST = $2700; const GL_LINEAR_MIPMAP_NEAREST = $2701; const GL_NEAREST_MIPMAP_LINEAR = $2702; const GL_LINEAR_MIPMAP_LINEAR = $2703; { TextureParameterName } const GL_TEXTURE_MAG_FILTER = $2800; const GL_TEXTURE_MIN_FILTER = $2801; const GL_TEXTURE_WRAP_S = $2802; const GL_TEXTURE_WRAP_T = $2803; { GL_TEXTURE_BORDER_COLOR } { GL_TEXTURE_PRIORITY } { GL_TEXTURE_WRAP_R } { GL_TEXTURE_MIN_LOD } { GL_TEXTURE_MAX_LOD } { GL_TEXTURE_BASE_LEVEL } { GL_TEXTURE_MAX_LEVEL } { TextureTarget } { GL_TEXTURE_1D } { GL_TEXTURE_2D } { GL_PROXY_TEXTURE_1D } { GL_PROXY_TEXTURE_2D } { GL_TEXTURE_3D } { GL_PROXY_TEXTURE_3D } { TextureWrapMode } const GL_CLAMP = $2900; const GL_REPEAT = $2901; { GL_CLAMP_TO_EDGE } { VertexPointerType } { GL_SHORT } { GL_INT } { GL_FLOAT } { GL_DOUBLE } { ClientAttribMask } const GL_CLIENT_PIXEL_STORE_BIT = $00000001; const GL_CLIENT_VERTEX_ARRAY_BIT = $00000002; const GL_CLIENT_ALL_ATTRIB_BITS = $ffffffff; { polygon_offset } const GL_POLYGON_OFFSET_FACTOR = $8038; const GL_POLYGON_OFFSET_UNITS = $2A00; const GL_POLYGON_OFFSET_POINT = $2A01; const GL_POLYGON_OFFSET_LINE = $2A02; const GL_POLYGON_OFFSET_FILL = $8037; { texture } const GL_ALPHA4 = $803B; const GL_ALPHA8 = $803C; const GL_ALPHA12 = $803D; const GL_ALPHA16 = $803E; const GL_LUMINANCE4 = $803F; const GL_LUMINANCE8 = $8040; const GL_LUMINANCE12 = $8041; const GL_LUMINANCE16 = $8042; const GL_LUMINANCE4_ALPHA4 = $8043; const GL_LUMINANCE6_ALPHA2 = $8044; const GL_LUMINANCE8_ALPHA8 = $8045; const GL_LUMINANCE12_ALPHA4 = $8046; const GL_LUMINANCE12_ALPHA12 = $8047; const GL_LUMINANCE16_ALPHA16 = $8048; const GL_INTENSITY = $8049; const GL_INTENSITY4 = $804A; const GL_INTENSITY8 = $804B; const GL_INTENSITY12 = $804C; const GL_INTENSITY16 = $804D; const GL_R3_G3_B2 = $2A10; const GL_RGB4 = $804F; const GL_RGB5 = $8050; const GL_RGB8 = $8051; const GL_RGB10 = $8052; const GL_RGB12 = $8053; const GL_RGB16 = $8054; const GL_RGBA2 = $8055; const GL_RGBA4 = $8056; const GL_RGB5_A1 = $8057; const GL_RGBA8 = $8058; const GL_RGB10_A2 = $8059; const GL_RGBA12 = $805A; const GL_RGBA16 = $805B; const GL_TEXTURE_RED_SIZE = $805C; const GL_TEXTURE_GREEN_SIZE = $805D; const GL_TEXTURE_BLUE_SIZE = $805E; const GL_TEXTURE_ALPHA_SIZE = $805F; const GL_TEXTURE_LUMINANCE_SIZE = $8060; const GL_TEXTURE_INTENSITY_SIZE = $8061; const GL_PROXY_TEXTURE_1D = $8063; const GL_PROXY_TEXTURE_2D = $8064; { texture_object } const GL_TEXTURE_PRIORITY = $8066; const GL_TEXTURE_RESIDENT = $8067; const GL_TEXTURE_BINDING_1D = $8068; const GL_TEXTURE_BINDING_2D = $8069; const GL_TEXTURE_BINDING_3D = $806A; { vertex_array } const GL_VERTEX_ARRAY = $8074; const GL_NORMAL_ARRAY = $8075; const GL_COLOR_ARRAY = $8076; const GL_INDEX_ARRAY = $8077; const GL_TEXTURE_COORD_ARRAY = $8078; const GL_EDGE_FLAG_ARRAY = $8079; const GL_VERTEX_ARRAY_SIZE = $807A; const GL_VERTEX_ARRAY_TYPE = $807B; const GL_VERTEX_ARRAY_STRIDE = $807C; const GL_NORMAL_ARRAY_TYPE = $807E; const GL_NORMAL_ARRAY_STRIDE = $807F; const GL_COLOR_ARRAY_SIZE = $8081; const GL_COLOR_ARRAY_TYPE = $8082; const GL_COLOR_ARRAY_STRIDE = $8083; const GL_INDEX_ARRAY_TYPE = $8085; const GL_INDEX_ARRAY_STRIDE = $8086; const GL_TEXTURE_COORD_ARRAY_SIZE = $8088; const GL_TEXTURE_COORD_ARRAY_TYPE = $8089; const GL_TEXTURE_COORD_ARRAY_STRIDE = $808A; const GL_EDGE_FLAG_ARRAY_STRIDE = $808C; const GL_VERTEX_ARRAY_POINTER = $808E; const GL_NORMAL_ARRAY_POINTER = $808F; const GL_COLOR_ARRAY_POINTER = $8090; const GL_INDEX_ARRAY_POINTER = $8091; const GL_TEXTURE_COORD_ARRAY_POINTER = $8092; const GL_EDGE_FLAG_ARRAY_POINTER = $8093; const GL_V2F = $2A20; const GL_V3F = $2A21; const GL_C4UB_V2F = $2A22; const GL_C4UB_V3F = $2A23; const GL_C3F_V3F = $2A24; const GL_N3F_V3F = $2A25; const GL_C4F_N3F_V3F = $2A26; const GL_T2F_V3F = $2A27; const GL_T4F_V4F = $2A28; const GL_T2F_C4UB_V3F = $2A29; const GL_T2F_C3F_V3F = $2A2A; const GL_T2F_N3F_V3F = $2A2B; const GL_T2F_C4F_N3F_V3F = $2A2C; const GL_T4F_C4F_N3F_V4F = $2A2D; { bgra } const GL_BGR = $80E0; const GL_BGRA = $80E1; { blend_color } const GL_CONSTANT_COLOR = $8001; const GL_ONE_MINUS_CONSTANT_COLOR = $8002; const GL_CONSTANT_ALPHA = $8003; const GL_ONE_MINUS_CONSTANT_ALPHA = $8004; const GL_BLEND_COLOR = $8005; { blend_minmax } const GL_FUNC_ADD = $8006; const GL_MIN = $8007; const GL_MAX = $8008; const GL_BLEND_EQUATION = $8009; { blend_equation_separate } const GL_BLEND_EQUATION_RGB = $8009; const GL_BLEND_EQUATION_ALPHA = $883D; { blend_subtract } const GL_FUNC_SUBTRACT = $800A; const GL_FUNC_REVERSE_SUBTRACT = $800B; { color_matrix } const GL_COLOR_MATRIX = $80B1; const GL_COLOR_MATRIX_STACK_DEPTH = $80B2; const GL_MAX_COLOR_MATRIX_STACK_DEPTH = $80B3; const GL_POST_COLOR_MATRIX_RED_SCALE = $80B4; const GL_POST_COLOR_MATRIX_GREEN_SCALE = $80B5; const GL_POST_COLOR_MATRIX_BLUE_SCALE = $80B6; const GL_POST_COLOR_MATRIX_ALPHA_SCALE = $80B7; const GL_POST_COLOR_MATRIX_RED_BIAS = $80B8; const GL_POST_COLOR_MATRIX_GREEN_BIAS = $80B9; const GL_POST_COLOR_MATRIX_BLUE_BIAS = $80BA; const GL_POST_COLOR_MATRIX_ALPHA_BIAS = $80BB; { color_table } const GL_COLOR_TABLE = $80D0; const GL_POST_CONVOLUTION_COLOR_TABLE = $80D1; const GL_POST_COLOR_MATRIX_COLOR_TABLE = $80D2; const GL_PROXY_COLOR_TABLE = $80D3; const GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = $80D4; const GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = $80D5; const GL_COLOR_TABLE_SCALE = $80D6; const GL_COLOR_TABLE_BIAS = $80D7; const GL_COLOR_TABLE_FORMAT = $80D8; const GL_COLOR_TABLE_WIDTH = $80D9; const GL_COLOR_TABLE_RED_SIZE = $80DA; const GL_COLOR_TABLE_GREEN_SIZE = $80DB; const GL_COLOR_TABLE_BLUE_SIZE = $80DC; const GL_COLOR_TABLE_ALPHA_SIZE = $80DD; const GL_COLOR_TABLE_LUMINANCE_SIZE = $80DE; const GL_COLOR_TABLE_INTENSITY_SIZE = $80DF; { convolution } const GL_CONVOLUTION_1D = $8010; const GL_CONVOLUTION_2D = $8011; const GL_SEPARABLE_2D = $8012; const GL_CONVOLUTION_BORDER_MODE = $8013; const GL_CONVOLUTION_FILTER_SCALE = $8014; const GL_CONVOLUTION_FILTER_BIAS = $8015; const GL_REDUCE = $8016; const GL_CONVOLUTION_FORMAT = $8017; const GL_CONVOLUTION_WIDTH = $8018; const GL_CONVOLUTION_HEIGHT = $8019; const GL_MAX_CONVOLUTION_WIDTH = $801A; const GL_MAX_CONVOLUTION_HEIGHT = $801B; const GL_POST_CONVOLUTION_RED_SCALE = $801C; const GL_POST_CONVOLUTION_GREEN_SCALE = $801D; const GL_POST_CONVOLUTION_BLUE_SCALE = $801E; const GL_POST_CONVOLUTION_ALPHA_SCALE = $801F; const GL_POST_CONVOLUTION_RED_BIAS = $8020; const GL_POST_CONVOLUTION_GREEN_BIAS = $8021; const GL_POST_CONVOLUTION_BLUE_BIAS = $8022; const GL_POST_CONVOLUTION_ALPHA_BIAS = $8023; const GL_CONSTANT_BORDER = $8151; const GL_REPLICATE_BORDER = $8153; const GL_CONVOLUTION_BORDER_COLOR = $8154; { draw_range_elements } const GL_MAX_ELEMENTS_VERTICES = $80E8; const GL_MAX_ELEMENTS_INDICES = $80E9; { histogram } const GL_HISTOGRAM = $8024; const GL_PROXY_HISTOGRAM = $8025; const GL_HISTOGRAM_WIDTH = $8026; const GL_HISTOGRAM_FORMAT = $8027; const GL_HISTOGRAM_RED_SIZE = $8028; const GL_HISTOGRAM_GREEN_SIZE = $8029; const GL_HISTOGRAM_BLUE_SIZE = $802A; const GL_HISTOGRAM_ALPHA_SIZE = $802B; const GL_HISTOGRAM_LUMINANCE_SIZE = $802C; const GL_HISTOGRAM_SINK = $802D; const GL_MINMAX = $802E; const GL_MINMAX_FORMAT = $802F; const GL_MINMAX_SINK = $8030; const GL_TABLE_TOO_LARGE = $8031; { packed_pixels } const GL_UNSIGNED_BYTE_3_3_2 = $8032; const GL_UNSIGNED_SHORT_4_4_4_4 = $8033; const GL_UNSIGNED_SHORT_5_5_5_1 = $8034; const GL_UNSIGNED_INT_8_8_8_8 = $8035; const GL_UNSIGNED_INT_10_10_10_2 = $8036; const GL_UNSIGNED_BYTE_2_3_3_REV = $8362; const GL_UNSIGNED_SHORT_5_6_5 = $8363; const GL_UNSIGNED_SHORT_5_6_5_REV = $8364; const GL_UNSIGNED_SHORT_4_4_4_4_REV = $8365; const GL_UNSIGNED_SHORT_1_5_5_5_REV = $8366; const GL_UNSIGNED_INT_8_8_8_8_REV = $8367; const GL_UNSIGNED_INT_2_10_10_10_REV = $8368; { rescale_normal } const GL_RESCALE_NORMAL = $803A; { separate_specular_color } const GL_LIGHT_MODEL_COLOR_CONTROL = $81F8; const GL_SINGLE_COLOR = $81F9; const GL_SEPARATE_SPECULAR_COLOR = $81FA; { texture3D } const GL_PACK_SKIP_IMAGES = $806B; const GL_PACK_IMAGE_HEIGHT = $806C; const GL_UNPACK_SKIP_IMAGES = $806D; const GL_UNPACK_IMAGE_HEIGHT = $806E; const GL_TEXTURE_3D = $806F; const GL_PROXY_TEXTURE_3D = $8070; const GL_TEXTURE_DEPTH = $8071; const GL_TEXTURE_WRAP_R = $8072; const GL_MAX_3D_TEXTURE_SIZE = $8073; { texture_edge_clamp } const GL_CLAMP_TO_EDGE = $812F; const GL_CLAMP_TO_BORDER = $812D; { texture_lod } const GL_TEXTURE_MIN_LOD = $813A; const GL_TEXTURE_MAX_LOD = $813B; const GL_TEXTURE_BASE_LEVEL = $813C; const GL_TEXTURE_MAX_LEVEL = $813D; { GetTarget1_2 } const GL_SMOOTH_POINT_SIZE_RANGE = $0B12; const GL_SMOOTH_POINT_SIZE_GRANULARITY = $0B13; const GL_SMOOTH_LINE_WIDTH_RANGE = $0B22; const GL_SMOOTH_LINE_WIDTH_GRANULARITY = $0B23; const GL_ALIASED_POINT_SIZE_RANGE = $846D; const GL_ALIASED_LINE_WIDTH_RANGE = $846E; const GL_TEXTURE0 = $84C0; const GL_TEXTURE1 = $84C1; const GL_TEXTURE2 = $84C2; const GL_TEXTURE3 = $84C3; const GL_TEXTURE4 = $84C4; const GL_TEXTURE5 = $84C5; const GL_TEXTURE6 = $84C6; const GL_TEXTURE7 = $84C7; const GL_TEXTURE8 = $84C8; const GL_TEXTURE9 = $84C9; const GL_TEXTURE10 = $84CA; const GL_TEXTURE11 = $84CB; const GL_TEXTURE12 = $84CC; const GL_TEXTURE13 = $84CD; const GL_TEXTURE14 = $84CE; const GL_TEXTURE15 = $84CF; const GL_TEXTURE16 = $84D0; const GL_TEXTURE17 = $84D1; const GL_TEXTURE18 = $84D2; const GL_TEXTURE19 = $84D3; const GL_TEXTURE20 = $84D4; const GL_TEXTURE21 = $84D5; const GL_TEXTURE22 = $84D6; const GL_TEXTURE23 = $84D7; const GL_TEXTURE24 = $84D8; const GL_TEXTURE25 = $84D9; const GL_TEXTURE26 = $84DA; const GL_TEXTURE27 = $84DB; const GL_TEXTURE28 = $84DC; const GL_TEXTURE29 = $84DD; const GL_TEXTURE30 = $84DE; const GL_TEXTURE31 = $84DF; const GL_ACTIVE_TEXTURE = $84E0; const GL_CLIENT_ACTIVE_TEXTURE = $84E1; const GL_MAX_TEXTURE_UNITS = $84E2; const GL_COMBINE = $8570; const GL_COMBINE_RGB = $8571; const GL_COMBINE_ALPHA = $8572; const GL_RGB_SCALE = $8573; const GL_ADD_SIGNED = $8574; const GL_INTERPOLATE = $8575; const GL_CONSTANT = $8576; const GL_PRIMARY_COLOR = $8577; const GL_PREVIOUS = $8578; const GL_SUBTRACT = $84E7; const GL_SRC0_RGB = $8580; const GL_SRC1_RGB = $8581; const GL_SRC2_RGB = $8582; const GL_SRC3_RGB = $8583; const GL_SRC4_RGB = $8584; const GL_SRC5_RGB = $8585; const GL_SRC6_RGB = $8586; const GL_SRC7_RGB = $8587; const GL_SRC0_ALPHA = $8588; const GL_SRC1_ALPHA = $8589; const GL_SRC2_ALPHA = $858A; const GL_SRC3_ALPHA = $858B; const GL_SRC4_ALPHA = $858C; const GL_SRC5_ALPHA = $858D; const GL_SRC6_ALPHA = $858E; const GL_SRC7_ALPHA = $858F; { Obsolete } const GL_SOURCE0_RGB = $8580; const GL_SOURCE1_RGB = $8581; const GL_SOURCE2_RGB = $8582; const GL_SOURCE3_RGB = $8583; const GL_SOURCE4_RGB = $8584; const GL_SOURCE5_RGB = $8585; const GL_SOURCE6_RGB = $8586; const GL_SOURCE7_RGB = $8587; const GL_SOURCE0_ALPHA = $8588; const GL_SOURCE1_ALPHA = $8589; const GL_SOURCE2_ALPHA = $858A; const GL_SOURCE3_ALPHA = $858B; const GL_SOURCE4_ALPHA = $858C; const GL_SOURCE5_ALPHA = $858D; const GL_SOURCE6_ALPHA = $858E; const GL_SOURCE7_ALPHA = $858F; const GL_OPERAND0_RGB = $8590; const GL_OPERAND1_RGB = $8591; const GL_OPERAND2_RGB = $8592; const GL_OPERAND3_RGB = $8593; const GL_OPERAND4_RGB = $8594; const GL_OPERAND5_RGB = $8595; const GL_OPERAND6_RGB = $8596; const GL_OPERAND7_RGB = $8597; const GL_OPERAND0_ALPHA = $8598; const GL_OPERAND1_ALPHA = $8599; const GL_OPERAND2_ALPHA = $859A; const GL_OPERAND3_ALPHA = $859B; const GL_OPERAND4_ALPHA = $859C; const GL_OPERAND5_ALPHA = $859D; const GL_OPERAND6_ALPHA = $859E; const GL_OPERAND7_ALPHA = $859F; const GL_DOT3_RGB = $86AE; const GL_DOT3_RGBA = $86AF; const GL_TRANSPOSE_MODELVIEW_MATRIX = $84E3; const GL_TRANSPOSE_PROJECTION_MATRIX = $84E4; const GL_TRANSPOSE_TEXTURE_MATRIX = $84E5; const GL_TRANSPOSE_COLOR_MATRIX = $84E6; const GL_NORMAL_MAP = $8511; const GL_REFLECTION_MAP = $8512; const GL_TEXTURE_CUBE_MAP = $8513; const GL_TEXTURE_BINDING_CUBE_MAP = $8514; const GL_TEXTURE_CUBE_MAP_POSITIVE_X = $8515; const GL_TEXTURE_CUBE_MAP_NEGATIVE_X = $8516; const GL_TEXTURE_CUBE_MAP_POSITIVE_Y = $8517; const GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = $8518; const GL_TEXTURE_CUBE_MAP_POSITIVE_Z = $8519; const GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = $851A; const GL_PROXY_TEXTURE_CUBE_MAP = $851B; const GL_MAX_CUBE_MAP_TEXTURE_SIZE = $851C; const GL_COMPRESSED_ALPHA = $84E9; const GL_COMPRESSED_LUMINANCE = $84EA; const GL_COMPRESSED_LUMINANCE_ALPHA = $84EB; const GL_COMPRESSED_INTENSITY = $84EC; const GL_COMPRESSED_RGB = $84ED; const GL_COMPRESSED_RGBA = $84EE; const GL_TEXTURE_COMPRESSION_HINT = $84EF; const GL_TEXTURE_COMPRESSED_IMAGE_SIZE = $86A0; const GL_TEXTURE_COMPRESSED = $86A1; const GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2; const GL_COMPRESSED_TEXTURE_FORMATS = $86A3; const GL_MULTISAMPLE = $809D; const GL_SAMPLE_ALPHA_TO_COVERAGE = $809E; const GL_SAMPLE_ALPHA_TO_ONE = $809F; const GL_SAMPLE_COVERAGE = $80A0; const GL_SAMPLE_BUFFERS = $80A8; const GL_SAMPLES = $80A9; const GL_SAMPLE_COVERAGE_VALUE = $80AA; const GL_SAMPLE_COVERAGE_INVERT = $80AB; const GL_MULTISAMPLE_BIT = $20000000; const GL_DEPTH_COMPONENT16 = $81A5; const GL_DEPTH_COMPONENT24 = $81A6; const GL_DEPTH_COMPONENT32 = $81A7; const GL_TEXTURE_DEPTH_SIZE = $884A; const GL_DEPTH_TEXTURE_MODE = $884B; const GL_TEXTURE_COMPARE_MODE = $884C; const GL_TEXTURE_COMPARE_FUNC = $884D; const GL_COMPARE_R_TO_TEXTURE = $884E; { occlusion_query } const GL_QUERY_COUNTER_BITS = $8864; const GL_CURRENT_QUERY = $8865; const GL_QUERY_RESULT = $8866; const GL_QUERY_RESULT_AVAILABLE = $8867; const GL_SAMPLES_PASSED = $8914; const GL_FOG_COORD_SRC = $8450; const GL_FOG_COORD = $8451; const GL_FRAGMENT_DEPTH = $8452; const GL_CURRENT_FOG_COORD = $8453; const GL_FOG_COORD_ARRAY_TYPE = $8454; const GL_FOG_COORD_ARRAY_STRIDE = $8455; const GL_FOG_COORD_ARRAY_POINTER = $8456; const GL_FOG_COORD_ARRAY = $8457; { Obsolete } const GL_FOG_COORDINATE_SOURCE = $8450; const GL_FOG_COORDINATE = $8451; const GL_CURRENT_FOG_COORDINATE = $8453; const GL_FOG_COORDINATE_ARRAY_TYPE = $8454; const GL_FOG_COORDINATE_ARRAY_STRIDE = $8455; const GL_FOG_COORDINATE_ARRAY_POINTER = $8456; const GL_FOG_COORDINATE_ARRAY = $8457; const GL_COLOR_SUM = $8458; const GL_CURRENT_SECONDARY_COLOR = $8459; const GL_SECONDARY_COLOR_ARRAY_SIZE = $845A; const GL_SECONDARY_COLOR_ARRAY_TYPE = $845B; const GL_SECONDARY_COLOR_ARRAY_STRIDE = $845C; const GL_SECONDARY_COLOR_ARRAY_POINTER = $845D; const GL_SECONDARY_COLOR_ARRAY = $845E; const GL_POINT_SIZE_MIN = $8126; const GL_POINT_SIZE_MAX = $8127; const GL_POINT_FADE_THRESHOLD_SIZE = $8128; const GL_POINT_DISTANCE_ATTENUATION = $8129; const GL_BLEND_DST_RGB = $80C8; const GL_BLEND_SRC_RGB = $80C9; const GL_BLEND_DST_ALPHA = $80CA; const GL_BLEND_SRC_ALPHA = $80CB; const GL_GENERATE_MIPMAP = $8191; const GL_GENERATE_MIPMAP_HINT = $8192; const GL_INCR_WRAP = $8507; const GL_DECR_WRAP = $8508; const GL_MIRRORED_REPEAT = $8370; const GL_MAX_TEXTURE_LOD_BIAS = $84FD; const GL_TEXTURE_FILTER_CONTROL = $8500; const GL_TEXTURE_LOD_BIAS = $8501; { vertex_buffer_object } const GL_ARRAY_BUFFER = $8892; const GL_ELEMENT_ARRAY_BUFFER = $8893; const GL_ARRAY_BUFFER_BINDING = $8894; const GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895; const GL_VERTEX_ARRAY_BUFFER_BINDING = $8896; const GL_NORMAL_ARRAY_BUFFER_BINDING = $8897; const GL_COLOR_ARRAY_BUFFER_BINDING = $8898; const GL_INDEX_ARRAY_BUFFER_BINDING = $8899; const GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = $889A; const GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = $889B; const GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = $889C; const GL_FOG_COORD_ARRAY_BUFFER_BINDING = $889D; const GL_WEIGHT_ARRAY_BUFFER_BINDING = $889E; const GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = $889F; const GL_STREAM_DRAW = $88E0; const GL_STREAM_READ = $88E1; const GL_STREAM_COPY = $88E2; const GL_STATIC_DRAW = $88E4; const GL_STATIC_READ = $88E5; const GL_STATIC_COPY = $88E6; const GL_DYNAMIC_DRAW = $88E8; const GL_DYNAMIC_READ = $88E9; const GL_DYNAMIC_COPY = $88EA; const GL_READ_ONLY = $88B8; const GL_WRITE_ONLY = $88B9; const GL_READ_WRITE = $88BA; const GL_BUFFER_SIZE = $8764; const GL_BUFFER_USAGE = $8765; const GL_BUFFER_ACCESS = $88BB; const GL_BUFFER_MAPPED = $88BC; const GL_BUFFER_MAP_POINTER = $88BD; { Obsolete } const GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = $889D; { OpenGL 2.0 } const GL_CURRENT_PROGRAM = $8B8D; const GL_SHADER_TYPE = $8B4F; const GL_DELETE_STATUS = $8B80; const GL_COMPILE_STATUS = $8B81; const GL_LINK_STATUS = $8B82; const GL_VALIDATE_STATUS = $8B83; const GL_INFO_LOG_LENGTH = $8B84; const GL_ATTACHED_SHADERS = $8B85; const GL_ACTIVE_UNIFORMS = $8B86; const GL_ACTIVE_UNIFORM_MAX_LENGTH = $8B87; const GL_SHADER_SOURCE_LENGTH = $8B88; const GL_FLOAT_VEC2 = $8B50; const GL_FLOAT_VEC3 = $8B51; const GL_FLOAT_VEC4 = $8B52; const GL_INT_VEC2 = $8B53; const GL_INT_VEC3 = $8B54; const GL_INT_VEC4 = $8B55; const GL_BOOL = $8B56; const GL_BOOL_VEC2 = $8B57; const GL_BOOL_VEC3 = $8B58; const GL_BOOL_VEC4 = $8B59; const GL_FLOAT_MAT2 = $8B5A; const GL_FLOAT_MAT3 = $8B5B; const GL_FLOAT_MAT4 = $8B5C; const GL_SAMPLER_1D = $8B5D; const GL_SAMPLER_2D = $8B5E; const GL_SAMPLER_3D = $8B5F; const GL_SAMPLER_CUBE = $8B60; const GL_SAMPLER_1D_SHADOW = $8B61; const GL_SAMPLER_2D_SHADOW = $8B62; const GL_SHADING_LANGUAGE_VERSION = $8B8C; const GL_VERTEX_SHADER = $8B31; const GL_MAX_VERTEX_UNIFORM_COMPONENTS = $8B4A; const GL_MAX_VARYING_FLOATS = $8B4B; const GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = $8B4C; const GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = $8B4D; const GL_ACTIVE_ATTRIBUTES = $8B89; const GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = $8B8A; const GL_FRAGMENT_SHADER = $8B30; const GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = $8B49; const GL_FRAGMENT_SHADER_DERIVATIVE_HINT = $8B8B; const GL_MAX_VERTEX_ATTRIBS = $8869; const GL_VERTEX_ATTRIB_ARRAY_ENABLED = $8622; const GL_VERTEX_ATTRIB_ARRAY_SIZE = $8623; const GL_VERTEX_ATTRIB_ARRAY_STRIDE = $8624; const GL_VERTEX_ATTRIB_ARRAY_TYPE = $8625; const GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = $886A; const GL_CURRENT_VERTEX_ATTRIB = $8626; const GL_VERTEX_ATTRIB_ARRAY_POINTER = $8645; const GL_VERTEX_PROGRAM_POINT_SIZE = $8642; const GL_VERTEX_PROGRAM_TWO_SIDE = $8643; const GL_MAX_TEXTURE_COORDS = $8871; const GL_MAX_TEXTURE_IMAGE_UNITS = $8872; const GL_MAX_DRAW_BUFFERS = $8824; const GL_DRAW_BUFFER0 = $8825; const GL_DRAW_BUFFER1 = $8826; const GL_DRAW_BUFFER2 = $8827; const GL_DRAW_BUFFER3 = $8828; const GL_DRAW_BUFFER4 = $8829; const GL_DRAW_BUFFER5 = $882A; const GL_DRAW_BUFFER6 = $882B; const GL_DRAW_BUFFER7 = $882C; const GL_DRAW_BUFFER8 = $882D; const GL_DRAW_BUFFER9 = $882E; const GL_DRAW_BUFFER10 = $882F; const GL_DRAW_BUFFER11 = $8830; const GL_DRAW_BUFFER12 = $8831; const GL_DRAW_BUFFER13 = $8832; const GL_DRAW_BUFFER14 = $8833; const GL_DRAW_BUFFER15 = $8834; const GL_POINT_SPRITE = $8861; const GL_COORD_REPLACE = $8862; const GL_POINT_SPRITE_COORD_ORIGIN = $8CA0; const GL_LOWER_LEFT = $8CA1; const GL_UPPER_LEFT = $8CA2; const GL_STENCIL_BACK_FUNC = $8800; const GL_STENCIL_BACK_VALUE_MASK = $8CA4; const GL_STENCIL_BACK_REF = $8CA3; const GL_STENCIL_BACK_FAIL = $8801; const GL_STENCIL_BACK_PASS_DEPTH_FAIL = $8802; const GL_STENCIL_BACK_PASS_DEPTH_PASS = $8803; const GL_STENCIL_BACK_WRITEMASK = $8CA5; { OpenGL 2.1 } const GL_CURRENT_RASTER_SECONDARY_COLOR = $845F; const GL_PIXEL_PACK_BUFFER = $88EB; const GL_PIXEL_UNPACK_BUFFER = $88EC; const GL_PIXEL_PACK_BUFFER_BINDING = $88ED; const GL_PIXEL_UNPACK_BUFFER_BINDING = $88EF; const GL_FLOAT_MAT2x3 = $8B65; const GL_FLOAT_MAT2x4 = $8B66; const GL_FLOAT_MAT3x2 = $8B67; const GL_FLOAT_MAT3x4 = $8B68; const GL_FLOAT_MAT4x2 = $8B69; const GL_FLOAT_MAT4x3 = $8B6A; const GL_SRGB = $8C40; const GL_SRGB8 = $8C41; const GL_SRGB_ALPHA = $8C42; const GL_SRGB8_ALPHA8 = $8C43; const GL_SLUMINANCE_ALPHA = $8C44; const GL_SLUMINANCE8_ALPHA8 = $8C45; const GL_SLUMINANCE = $8C46; const GL_SLUMINANCE8 = $8C47; const GL_COMPRESSED_SRGB = $8C48; const GL_COMPRESSED_SRGB_ALPHA = $8C49; const GL_COMPRESSED_SLUMINANCE = $8C4A; const GL_COMPRESSED_SLUMINANCE_ALPHA = $8C4B; {***********************************************************} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glAccumProcPtr = procedure( op: GLenum; value: GLfloat ); glAlphaFuncProcPtr = procedure( func: GLenum; ref: GLclampf ); glAreTexturesResidentProcPtr = function( n: GLsizei; const textures: PGLuint; residences: PGLboolean ): GLboolean; glArrayElementProcPtr = procedure( i: GLint ); glBeginProcPtr = procedure( mode: GLenum ); glBindTextureProcPtr = procedure( target: GLenum; texture: GLuint ); glBitmapProcPtr = procedure( width: GLsizei; height: GLsizei; xorig: GLfloat; yorig: GLfloat; xmove: GLfloat; ymove: GLfloat; const bitmap: PGLubyte ); glBlendColorProcPtr = procedure( red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf ); glBlendEquationProcPtr = procedure( mode: GLenum ); glBlendEquationSeparateProcPtr = procedure( modeRGB: GLenum; modeAlpha: GLenum ); glBlendFuncProcPtr = procedure( sfactor: GLenum; dfactor: GLenum ); glCallListProcPtr = procedure( list: GLuint ); glCallListsProcPtr = procedure( n: GLsizei; typ: GLenum; lists: univ ptr ); glClearProcPtr = procedure( mask: GLbitfield ); glClearAccumProcPtr = procedure( red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat ); glClearColorProcPtr = procedure( red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf ); glClearDepthProcPtr = procedure( depth: GLclampd ); glClearIndexProcPtr = procedure( c: GLfloat ); glClearStencilProcPtr = procedure( s: GLint ); glClipPlaneProcPtr = procedure( plane: GLenum; const equation: PGLdouble ); glColor3bProcPtr = procedure( red: GLbyte; green: GLbyte; blue: GLbyte ); glColor3bvProcPtr = procedure( const v: PGLbyte ); glColor3dProcPtr = procedure( red: GLdouble; green: GLdouble; blue: GLdouble ); glColor3dvProcPtr = procedure( const v: PGLdouble ); glColor3fProcPtr = procedure( red: GLfloat; green: GLfloat; blue: GLfloat ); glColor3fvProcPtr = procedure( const v: PGLfloat ); glColor3iProcPtr = procedure( red: GLint; green: GLint; blue: GLint ); glColor3ivProcPtr = procedure( const v: PGLint ); glColor3sProcPtr = procedure( red: GLshort; green: GLshort; blue: GLshort ); glColor3svProcPtr = procedure( const v: PGLshort ); glColor3ubProcPtr = procedure( red: GLubyte; green: GLubyte; blue: GLubyte ); glColor3ubvProcPtr = procedure( const v: PGLubyte ); glColor3uiProcPtr = procedure( red: GLuint; green: GLuint; blue: GLuint ); glColor3uivProcPtr = procedure( const v: PGLuint ); glColor3usProcPtr = procedure( red: GLushort; green: GLushort; blue: GLushort ); glColor3usvProcPtr = procedure( const v: PGLushort ); glColor4bProcPtr = procedure( red: GLbyte; green: GLbyte; blue: GLbyte; alpha: GLbyte ); glColor4bvProcPtr = procedure( const v: PGLbyte ); glColor4dProcPtr = procedure( red: GLdouble; green: GLdouble; blue: GLdouble; alpha: GLdouble ); glColor4dvProcPtr = procedure( const v: PGLdouble ); glColor4fProcPtr = procedure( red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat ); glColor4fvProcPtr = procedure( const v: PGLfloat ); glColor4iProcPtr = procedure( red: GLint; green: GLint; blue: GLint; alpha: GLint ); glColor4ivProcPtr = procedure( const v: PGLint ); glColor4sProcPtr = procedure( red: GLshort; green: GLshort; blue: GLshort; alpha: GLshort ); glColor4svProcPtr = procedure( const v: PGLshort ); glColor4ubProcPtr = procedure( red: GLubyte; green: GLubyte; blue: GLubyte; alpha: GLubyte ); glColor4ubvProcPtr = procedure( const v: PGLubyte ); glColor4uiProcPtr = procedure( red: GLuint; green: GLuint; blue: GLuint; alpha: GLuint ); glColor4uivProcPtr = procedure( const v: PGLuint ); glColor4usProcPtr = procedure( red: GLushort; green: GLushort; blue: GLushort; alpha: GLushort ); glColor4usvProcPtr = procedure( const v: PGLushort ); glColorMaskProcPtr = procedure( red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean ); glColorMaterialProcPtr = procedure( face: GLenum; mode: GLenum ); glColorPointerProcPtr = procedure( size: GLint; typ: GLenum; stride: GLsizei; pointr: UnivPtr ); glColorSubTableProcPtr = procedure( target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; typ: GLenum; const data: UnivPtr ); glColorTableProcPtr = procedure( target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; typ: GLenum; const table: UnivPtr ); glColorTableParameterfvProcPtr = procedure( target: GLenum; pname: GLenum; const params: PGLfloat ); glColorTableParameterivProcPtr = procedure( target: GLenum; pname: GLenum; const params: PGLint ); glConvolutionFilter1DProcPtr = procedure( target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; typ: GLenum; const image: UnivPtr ); glConvolutionFilter2DProcPtr = procedure( target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; typ: GLenum; const image: UnivPtr ); glConvolutionParameterfProcPtr = procedure( target: GLenum; pname: GLenum; params: GLfloat ); glConvolutionParameterfvProcPtr = procedure( target: GLenum; pname: GLenum; const params: PGLfloat ); glConvolutionParameteriProcPtr = procedure( target: GLenum; pname: GLenum; params: GLint ); glConvolutionParameterivProcPtr = procedure( target: GLenum; pname: GLenum; const params: PGLint ); glCopyColorSubTableProcPtr = procedure( target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei ); glCopyColorTableProcPtr = procedure( target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei ); glCopyConvolutionFilter1DProcPtr = procedure( target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei ); glCopyConvolutionFilter2DProcPtr = procedure( target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei ); glCopyPixelsProcPtr = procedure( x: GLint; y: GLint; width: GLsizei; height: GLsizei; typ: GLenum ); glCopyTexImage1DProcPtr = procedure( target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint ); glCopyTexImage2DProcPtr = procedure( target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint ); glCopyTexSubImage1DProcPtr = procedure( target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei ); glCopyTexSubImage2DProcPtr = procedure( target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei ); glCopyTexSubImage3DProcPtr = procedure( target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei ); glCullFaceProcPtr = procedure( mode: GLenum ); glDeleteListsProcPtr = procedure( list: GLuint; range: GLsizei ); glDeleteTexturesProcPtr = procedure( n: GLsizei; const textures: PGLuint ); glDepthFuncProcPtr = procedure( func: GLenum ); glDepthMaskProcPtr = procedure( flag: GLboolean ); glDepthRangeProcPtr = procedure( zNear: GLclampd; zFar: GLclampd ); glDisableProcPtr = procedure( cap: GLenum ); glDisableClientStateProcPtr = procedure( arry: GLenum ); glDrawArraysProcPtr = procedure( mode: GLenum; first: GLint; count: GLsizei ); glDrawBufferProcPtr = procedure( mode: GLenum ); glDrawElementsProcPtr = procedure( mode: GLenum; count: GLsizei; typ: GLenum; const indices: UnivPtr ); glDrawPixelsProcPtr = procedure( width: GLsizei; height: GLsizei; format: GLenum; typ: GLenum; const pixels: UnivPtr ); glDrawRangeElementsProcPtr = procedure( mode: GLenum; start: GLuint; finish: GLuint; count: GLsizei; typ: GLenum; const indices: UnivPtr ); glEdgeFlagProcPtr = procedure( flag: GLboolean ); glEdgeFlagPointerProcPtr = procedure( stride: GLsizei; const pointr: UnivPtr ); glEdgeFlagvProcPtr = procedure( const flag: PGLboolean ); glEnableProcPtr = procedure( cap: GLenum ); glEnableClientStateProcPtr = procedure( arry: GLenum ); glEndProcPtr = procedure; glEndListProcPtr = procedure; glEvalCoord1dProcPtr = procedure( u: GLdouble ); glEvalCoord1dvProcPtr = procedure( const u: PGLdouble ); glEvalCoord1fProcPtr = procedure( u: GLfloat ); glEvalCoord1fvProcPtr = procedure( const u: PGLfloat ); glEvalCoord2dProcPtr = procedure( u: GLdouble; v: GLdouble ); glEvalCoord2dvProcPtr = procedure( const u: PGLdouble ); glEvalCoord2fProcPtr = procedure( u: GLfloat; v: GLfloat ); glEvalCoord2fvProcPtr = procedure( const u: PGLfloat ); glEvalMesh1ProcPtr = procedure( mode: GLenum; i1: GLint; i2: GLint ); glEvalMesh2ProcPtr = procedure( mode: GLenum; i1: GLint; i2: GLint; j1: GLint; j2: GLint ); glEvalPoint1ProcPtr = procedure( i: GLint ); glEvalPoint2ProcPtr = procedure( i: GLint; j: GLint ); glFeedbackBufferProcPtr = procedure( size: GLsizei; typ: GLenum; buffer: PGLfloat ); glFinishProcPtr = procedure; glFlushProcPtr = procedure; glFogfProcPtr = procedure( pname: GLenum; param: GLfloat ); glFogfvProcPtr = procedure( pname: GLenum; const params: PGLfloat ); glFogiProcPtr = procedure( pname: GLenum; param: GLint ); glFogivProcPtr = procedure( pname: GLenum; const params: PGLint ); glFrontFaceProcPtr = procedure( mode: GLenum ); glFrustumProcPtr = procedure( left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble ); glGenListsProcPtr = function( range: GLsizei ): GLuint; glGenTexturesProcPtr = procedure( n: GLsizei; textures: PGLuint ); glGetBooleanvProcPtr = procedure( pname: GLenum; params: PGLboolean ); glGetClipPlaneProcPtr = procedure( plane: GLenum; equation: PGLdouble ); glGetColorTableProcPtr = procedure( target: GLenum; format: GLenum; typ: GLenum; table: UnivPtr ); glGetColorTableParameterfvProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLfloat ); glGetColorTableParameterivProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLint ); glGetConvolutionFilterProcPtr = procedure( target: GLenum; format: GLenum; typ: GLenum; image: UnivPtr ); glGetConvolutionParameterfvProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLfloat ); glGetConvolutionParameterivProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLint ); glGetDoublevProcPtr = procedure( pname: GLenum; params: PGLdouble ); glGetErrorProcPtr = function: GLenum; glGetFloatvProcPtr = procedure( pname: GLenum; params: PGLfloat ); glGetHistogramProcPtr = procedure( target: GLenum; reset: GLboolean; format: GLenum; typ: GLenum; values: UnivPtr ); glGetHistogramParameterfvProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLfloat ); glGetHistogramParameterivProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLint ); glGetIntegervProcPtr = procedure( pname: GLenum; params: PGLint ); glGetLightfvProcPtr = procedure( light: GLenum; pname: GLenum; params: PGLfloat ); glGetLightivProcPtr = procedure( light: GLenum; pname: GLenum; params: PGLint ); glGetMapdvProcPtr = procedure( target: GLenum; query: GLenum; v: PGLdouble ); glGetMapfvProcPtr = procedure( target: GLenum; query: GLenum; v: PGLfloat ); glGetMapivProcPtr = procedure( target: GLenum; query: GLenum; v: PGLint ); glGetMaterialfvProcPtr = procedure( face: GLenum; pname: GLenum; params: PGLfloat ); glGetMaterialivProcPtr = procedure( face: GLenum; pname: GLenum; params: PGLint ); glGetMinmaxProcPtr = procedure( target: GLenum; reset: GLboolean; format: GLenum; typ: GLenum; values: UnivPtr ); glGetMinmaxParameterfvProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLfloat ); glGetMinmaxParameterivProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLint ); glGetPixelMapfvProcPtr = procedure( map: GLenum; values: PGLfloat ); glGetPixelMapuivProcPtr = procedure( map: GLenum; values: PGLuint ); glGetPixelMapusvProcPtr = procedure( map: GLenum; values: PGLushort ); glGetPointervProcPtr = procedure( pname: GLenum; params: UnivPtr ); glGetPolygonStippleProcPtr = procedure( mask: PGLubyte ); glGetSeparableFilterProcPtr = procedure( target: GLenum; format: GLenum; typ: GLenum; row: UnivPtr; column: UnivPtr; span: UnivPtr ); glGetStringProcPtr = function( name: GLenum ): PChar; glGetTexEnvfvProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLfloat ); glGetTexEnvivProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLint ); glGetTexGendvProcPtr = procedure( coord: GLenum; pname: GLenum; params: PGLdouble ); glGetTexGenfvProcPtr = procedure( coord: GLenum; pname: GLenum; params: PGLfloat ); glGetTexGenivProcPtr = procedure( coord: GLenum; pname: GLenum; params: PGLint ); glGetTexImageProcPtr = procedure( target: GLenum; level: GLint; format: GLenum; typ: GLenum; pixels: UnivPtr ); glGetTexLevelParameterfvProcPtr = procedure( target: GLenum; level: GLint; pname: GLenum; params: PGLfloat ); glGetTexLevelParameterivProcPtr = procedure( target: GLenum; level: GLint; pname: GLenum; params: PGLint ); glGetTexParameterfvProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLfloat ); glGetTexParameterivProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLint ); glHintProcPtr = procedure( target: GLenum; mode: GLenum ); glHistogramProcPtr = procedure( target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean ); glIndexMaskProcPtr = procedure( mask: GLuint ); glIndexPointerProcPtr = procedure( typ: GLenum; stride: GLsizei; const pointr: UnivPtr ); glIndexdProcPtr = procedure( c: GLdouble ); glIndexdvProcPtr = procedure( const c: PGLdouble ); glIndexfProcPtr = procedure( c: GLfloat ); glIndexfvProcPtr = procedure( const c: PGLfloat ); glIndexiProcPtr = procedure( c: GLint ); glIndexivProcPtr = procedure( const c: PGLint ); glIndexsProcPtr = procedure( c: GLshort ); glIndexsvProcPtr = procedure( const c: PGLshort ); glIndexubProcPtr = procedure( c: GLubyte ); glIndexubvProcPtr = procedure( const c: PGLubyte ); glInitNamesProcPtr = procedure; glInterleavedArraysProcPtr = procedure( format: GLenum; stride: GLsizei; const pointr: UnivPtr ); glIsEnabledProcPtr = function( cap: GLenum ): GLboolean; glIsListProcPtr = function( list: GLuint ): GLboolean; glIsTextureProcPtr = function( texture: GLuint ): GLboolean; glLightModelfProcPtr = procedure( pname: GLenum; param: GLfloat ); glLightModelfvProcPtr = procedure( pname: GLenum; const params: PGLfloat ); glLightModeliProcPtr = procedure( pname: GLenum; param: GLint ); glLightModelivProcPtr = procedure( pname: GLenum; const params: PGLint ); glLightfProcPtr = procedure( light: GLenum; pname: GLenum; param: GLfloat ); glLightfvProcPtr = procedure( light: GLenum; pname: GLenum; const params: PGLfloat ); glLightiProcPtr = procedure( light: GLenum; pname: GLenum; param: GLint ); glLightivProcPtr = procedure( light: GLenum; pname: GLenum; const params: PGLint ); glLineStippleProcPtr = procedure( factor: GLint; pattern: GLushort ); glLineWidthProcPtr = procedure( width: GLfloat ); glListBaseProcPtr = procedure( base: GLuint ); glLoadIdentityProcPtr = procedure; glLoadMatrixdProcPtr = procedure( const m: PGLdouble ); glLoadMatrixfProcPtr = procedure( const m: PGLfloat ); glLoadNameProcPtr = procedure( name: GLuint ); glLogicOpProcPtr = procedure( opcode: GLenum ); glMap1dProcPtr = procedure( target: GLenum; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; const points: PGLdouble ); glMap1fProcPtr = procedure( target: GLenum; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; const points: PGLfloat ); glMap2dProcPtr = procedure( target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; const points: PGLdouble ); glMap2fProcPtr = procedure( target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; const points: PGLfloat ); glMapGrid1dProcPtr = procedure( un: GLint; u1: GLdouble; u2: GLdouble ); glMapGrid1fProcPtr = procedure( un: GLint; u1: GLfloat; u2: GLfloat ); glMapGrid2dProcPtr = procedure( un: GLint; u1: GLdouble; u2: GLdouble; vn: GLint; v1: GLdouble; v2: GLdouble ); glMapGrid2fProcPtr = procedure( un: GLint; u1: GLfloat; u2: GLfloat; vn: GLint; v1: GLfloat; v2: GLfloat ); glMaterialfProcPtr = procedure( face: GLenum; pname: GLenum; param: GLfloat ); glMaterialfvProcPtr = procedure( face: GLenum; pname: GLenum; const params: PGLfloat ); glMaterialiProcPtr = procedure( face: GLenum; pname: GLenum; param: GLint ); glMaterialivProcPtr = procedure( face: GLenum; pname: GLenum; const params: PGLint ); glMatrixModeProcPtr = procedure( mode: GLenum ); glMinmaxProcPtr = procedure( target: GLenum; internalformat: GLenum; sink: GLboolean ); glMultMatrixdProcPtr = procedure( const m: PGLdouble ); glMultMatrixfProcPtr = procedure( const m: PGLfloat ); glNewListProcPtr = procedure( list: GLuint; mode: GLenum ); glNormal3bProcPtr = procedure( nx: GLbyte; ny: GLbyte; nz: GLbyte ); glNormal3bvProcPtr = procedure( const v: PGLbyte ); glNormal3dProcPtr = procedure( nx: GLdouble; ny: GLdouble; nz: GLdouble ); glNormal3dvProcPtr = procedure( const v: PGLdouble ); glNormal3fProcPtr = procedure( nx: GLfloat; ny: GLfloat; nz: GLfloat ); glNormal3fvProcPtr = procedure( const v: PGLfloat ); glNormal3iProcPtr = procedure( nx: GLint; ny: GLint; nz: GLint ); glNormal3ivProcPtr = procedure( const v: PGLint ); glNormal3sProcPtr = procedure( nx: GLshort; ny: GLshort; nz: GLshort ); glNormal3svProcPtr = procedure( const v: PGLshort ); glNormalPointerProcPtr = procedure( typ: GLenum; stride: GLsizei; const pointr: UnivPtr ); glOrthoProcPtr = procedure( left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble ); glPassThroughProcPtr = procedure( token: GLfloat ); glPixelMapfvProcPtr = procedure( map: GLenum; mapsize: GLint; const values: PGLfloat ); glPixelMapuivProcPtr = procedure( map: GLenum; mapsize: GLint; const values: PGLuint ); glPixelMapusvProcPtr = procedure( map: GLenum; mapsize: GLint; const values: PGLushort ); glPixelStorefProcPtr = procedure( pname: GLenum; param: GLfloat ); glPixelStoreiProcPtr = procedure( pname: GLenum; param: GLint ); glPixelTransferfProcPtr = procedure( pname: GLenum; param: GLfloat ); glPixelTransferiProcPtr = procedure( pname: GLenum; param: GLint ); glPixelZoomProcPtr = procedure( xfactor: GLfloat; yfactor: GLfloat ); glPointSizeProcPtr = procedure( size: GLfloat ); glPolygonModeProcPtr = procedure( face: GLenum; mode: GLenum ); glPolygonOffsetProcPtr = procedure( factor: GLfloat; units: GLfloat ); glPolygonStippleProcPtr = procedure( const mask: PGLubyte ); glPopAttribProcPtr = procedure; glPopClientAttribProcPtr = procedure; glPopMatrixProcPtr = procedure; glPopNameProcPtr = procedure; glPrioritizeTexturesProcPtr = procedure( n: GLsizei; const textures: PGLuint; const priorities: PGLclampf ); glPushAttribProcPtr = procedure( mask: GLbitfield ); glPushClientAttribProcPtr = procedure( mask: GLbitfield ); glPushMatrixProcPtr = procedure; glPushNameProcPtr = procedure( name: GLuint ); glRasterPos2dProcPtr = procedure( x: GLdouble; y: GLdouble ); glRasterPos2dvProcPtr = procedure( const v: PGLdouble ); glRasterPos2fProcPtr = procedure( x: GLfloat; y: GLfloat ); glRasterPos2fvProcPtr = procedure( const v: PGLfloat ); glRasterPos2iProcPtr = procedure( x: GLint; y: GLint ); glRasterPos2ivProcPtr = procedure( const v: PGLint ); glRasterPos2sProcPtr = procedure( x: GLshort; y: GLshort ); glRasterPos2svProcPtr = procedure( const v: PGLshort ); glRasterPos3dProcPtr = procedure( x: GLdouble; y: GLdouble; z: GLdouble ); glRasterPos3dvProcPtr = procedure( const v: PGLdouble ); glRasterPos3fProcPtr = procedure( x: GLfloat; y: GLfloat; z: GLfloat ); glRasterPos3fvProcPtr = procedure( const v: PGLfloat ); glRasterPos3iProcPtr = procedure( x: GLint; y: GLint; z: GLint ); glRasterPos3ivProcPtr = procedure( const v: PGLint ); glRasterPos3sProcPtr = procedure( x: GLshort; y: GLshort; z: GLshort ); glRasterPos3svProcPtr = procedure( const v: PGLshort ); glRasterPos4dProcPtr = procedure( x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble ); glRasterPos4dvProcPtr = procedure( const v: PGLdouble ); glRasterPos4fProcPtr = procedure( x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat ); glRasterPos4fvProcPtr = procedure( const v: PGLfloat ); glRasterPos4iProcPtr = procedure( x: GLint; y: GLint; z: GLint; w: GLint ); glRasterPos4ivProcPtr = procedure( const v: PGLint ); glRasterPos4sProcPtr = procedure( x: GLshort; y: GLshort; z: GLshort; w: GLshort ); glRasterPos4svProcPtr = procedure( const v: PGLshort ); glReadBufferProcPtr = procedure( mode: GLenum ); glReadPixelsProcPtr = procedure( x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; typ: GLenum; pixels: UnivPtr ); glRectdProcPtr = procedure( x1: GLdouble; y1: GLdouble; x2: GLdouble; y2: GLdouble ); glRectdvProcPtr = procedure( const v1: PGLdouble; const v2: PGLdouble ); glRectfProcPtr = procedure( x1: GLfloat; y1: GLfloat; x2: GLfloat; y2: GLfloat ); glRectfvProcPtr = procedure( const v1: PGLfloat; const v2: PGLfloat ); glRectiProcPtr = procedure( x1: GLint; y1: GLint; x2: GLint; y2: GLint ); glRectivProcPtr = procedure( const v1: PGLint; const v2: PGLint ); glRectsProcPtr = procedure( x1: GLshort; y1: GLshort; x2: GLshort; y2: GLshort ); glRectsvProcPtr = procedure( const v1: PGLshort; const v2: PGLshort ); glRenderModeProcPtr = function( mode: GLenum ): GLint; glResetHistogramProcPtr = procedure( target: GLenum ); glResetMinmaxProcPtr = procedure( target: GLenum ); glRotatedProcPtr = procedure( angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble ); glRotatefProcPtr = procedure( angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat ); glScaledProcPtr = procedure( x: GLdouble; y: GLdouble; z: GLdouble ); glScalefProcPtr = procedure( x: GLfloat; y: GLfloat; z: GLfloat ); glScissorProcPtr = procedure( x: GLint; y: GLint; width: GLsizei; height: GLsizei ); glSelectBufferProcPtr = procedure( size: GLsizei; buffer: PGLuint ); glSeparableFilter2DProcPtr = procedure( target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; typ: GLenum; const row: UnivPtr; const column: UnivPtr ); glShadeModelProcPtr = procedure( mode: GLenum ); glStencilFuncProcPtr = procedure( func: GLenum; ref: GLint; mask: GLuint ); glStencilMaskProcPtr = procedure( mask: GLuint ); glStencilOpProcPtr = procedure( fail: GLenum; zfail: GLenum; zpass: GLenum ); glTexCoord1dProcPtr = procedure( s: GLdouble ); glTexCoord1dvProcPtr = procedure( const v: PGLdouble ); glTexCoord1fProcPtr = procedure( s: GLfloat ); glTexCoord1fvProcPtr = procedure( const v: PGLfloat ); glTexCoord1iProcPtr = procedure( s: GLint ); glTexCoord1ivProcPtr = procedure( const v: PGLint ); glTexCoord1sProcPtr = procedure( s: GLshort ); glTexCoord1svProcPtr = procedure( const v: PGLshort ); glTexCoord2dProcPtr = procedure( s: GLdouble; t: GLdouble ); glTexCoord2dvProcPtr = procedure( const v: PGLdouble ); glTexCoord2fProcPtr = procedure( s: GLfloat; t: GLfloat ); glTexCoord2fvProcPtr = procedure( const v: PGLfloat ); glTexCoord2iProcPtr = procedure( s: GLint; t: GLint ); glTexCoord2ivProcPtr = procedure( const v: PGLint ); glTexCoord2sProcPtr = procedure( s: GLshort; t: GLshort ); glTexCoord2svProcPtr = procedure( const v: PGLshort ); glTexCoord3dProcPtr = procedure( s: GLdouble; t: GLdouble; r: GLdouble ); glTexCoord3dvProcPtr = procedure( const v: PGLdouble ); glTexCoord3fProcPtr = procedure( s: GLfloat; t: GLfloat; r: GLfloat ); glTexCoord3fvProcPtr = procedure( const v: PGLfloat ); glTexCoord3iProcPtr = procedure( s: GLint; t: GLint; r: GLint ); glTexCoord3ivProcPtr = procedure( const v: PGLint ); glTexCoord3sProcPtr = procedure( s: GLshort; t: GLshort; r: GLshort ); glTexCoord3svProcPtr = procedure( const v: PGLshort ); glTexCoord4dProcPtr = procedure( s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble ); glTexCoord4dvProcPtr = procedure( const v: PGLdouble ); glTexCoord4fProcPtr = procedure( s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat ); glTexCoord4fvProcPtr = procedure( const v: PGLfloat ); glTexCoord4iProcPtr = procedure( s: GLint; t: GLint; r: GLint; q: GLint ); glTexCoord4ivProcPtr = procedure( const v: PGLint ); glTexCoord4sProcPtr = procedure( s: GLshort; t: GLshort; r: GLshort; q: GLshort ); glTexCoord4svProcPtr = procedure( const v: PGLshort ); glTexCoordPointerProcPtr = procedure( size: GLint; typ: GLenum; stride: GLsizei; const pointr: UnivPtr ); glTexEnvfProcPtr = procedure( target: GLenum; pname: GLenum; param: GLfloat ); glTexEnvfvProcPtr = procedure( target: GLenum; pname: GLenum; const params: PGLfloat ); glTexEnviProcPtr = procedure( target: GLenum; pname: GLenum; param: GLint ); glTexEnvivProcPtr = procedure( target: GLenum; pname: GLenum; const params: PGLint ); glTexGendProcPtr = procedure( coord: GLenum; pname: GLenum; param: GLdouble ); glTexGendvProcPtr = procedure( coord: GLenum; pname: GLenum; const params: PGLdouble ); glTexGenfProcPtr = procedure( coord: GLenum; pname: GLenum; param: GLfloat ); glTexGenfvProcPtr = procedure( coord: GLenum; pname: GLenum; const params: PGLfloat ); glTexGeniProcPtr = procedure( coord: GLenum; pname: GLenum; param: GLint ); glTexGenivProcPtr = procedure( coord: GLenum; pname: GLenum; const params: PGLint ); glTexImage1DProcPtr = procedure( target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; format: GLenum; typ: GLenum; const pixels: UnivPtr ); glTexImage2DProcPtr = procedure( target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; typ: GLenum; const pixels: UnivPtr ); glTexImage3DProcPtr = procedure( target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; typ: GLenum; const pixels: UnivPtr ); glTexParameterfProcPtr = procedure( target: GLenum; pname: GLenum; param: GLfloat ); glTexParameterfvProcPtr = procedure( target: GLenum; pname: GLenum; const params: PGLfloat ); glTexParameteriProcPtr = procedure( target: GLenum; pname: GLenum; param: GLint ); glTexParameterivProcPtr = procedure( target: GLenum; pname: GLenum; const params: PGLint ); glTexSubImage1DProcPtr = procedure( target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; typ: GLenum; const pixels: UnivPtr ); glTexSubImage2DProcPtr = procedure( target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; typ: GLenum; const pixels: UnivPtr ); glTexSubImage3DProcPtr = procedure( target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; typ: GLenum; const pixels: UnivPtr ); glTranslatedProcPtr = procedure( x: GLdouble; y: GLdouble; z: GLdouble ); glTranslatefProcPtr = procedure( x: GLfloat; y: GLfloat; z: GLfloat ); glVertex2dProcPtr = procedure( x: GLdouble; y: GLdouble ); glVertex2dvProcPtr = procedure( const v: PGLdouble ); glVertex2fProcPtr = procedure( x: GLfloat; y: GLfloat ); glVertex2fvProcPtr = procedure( const v: PGLfloat ); glVertex2iProcPtr = procedure( x: GLint; y: GLint ); glVertex2ivProcPtr = procedure( const v: PGLint ); glVertex2sProcPtr = procedure( x: GLshort; y: GLshort ); glVertex2svProcPtr = procedure( const v: PGLshort ); glVertex3dProcPtr = procedure( x: GLdouble; y: GLdouble; z: GLdouble ); glVertex3dvProcPtr = procedure( const v: PGLdouble ); glVertex3fProcPtr = procedure( x: GLfloat; y: GLfloat; z: GLfloat ); glVertex3fvProcPtr = procedure( const v: PGLfloat ); glVertex3iProcPtr = procedure( x: GLint; y: GLint; z: GLint ); glVertex3ivProcPtr = procedure( const v: PGLint ); glVertex3sProcPtr = procedure( x: GLshort; y: GLshort; z: GLshort ); glVertex3svProcPtr = procedure( const v: PGLshort ); glVertex4dProcPtr = procedure( x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble ); glVertex4dvProcPtr = procedure( const v: PGLdouble ); glVertex4fProcPtr = procedure( x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat ); glVertex4fvProcPtr = procedure( const v: PGLfloat ); glVertex4iProcPtr = procedure( x: GLint; y: GLint; z: GLint; w: GLint ); glVertex4ivProcPtr = procedure( const v: PGLint ); glVertex4sProcPtr = procedure( x: GLshort; y: GLshort; z: GLshort; w: GLshort ); glVertex4svProcPtr = procedure( const v: PGLshort ); glVertexPointerProcPtr = procedure( size: GLint; typ: GLenum; stride: GLsizei; const pointr: UnivPtr ); glViewportProcPtr = procedure( x: GLint; y: GLint; width: GLsizei; height: GLsizei ); type glSampleCoverageProcPtr = procedure( value: GLclampf; invert: GLboolean ); glSamplePassProcPtr = procedure( pass: GLenum ); type glLoadTransposeMatrixfProcPtr = procedure( const m: PGLfloat ); glLoadTransposeMatrixdProcPtr = procedure( const m: PGLdouble ); glMultTransposeMatrixfProcPtr = procedure( const m: PGLfloat ); glMultTransposeMatrixdProcPtr = procedure( const m: PGLdouble ); type glCompressedTexImage3DProcPtr = procedure( target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: UnivPtr ); glCompressedTexImage2DProcPtr = procedure( target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: UnivPtr ); glCompressedTexImage1DProcPtr = procedure( target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: UnivPtr ); glCompressedTexSubImage3DProcPtr = procedure( target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: UnivPtr ); glCompressedTexSubImage2DProcPtr = procedure( target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: UnivPtr ); glCompressedTexSubImage1DProcPtr = procedure( target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: UnivPtr ); glGetCompressedTexImageProcPtr = procedure( target: GLenum; lod: GLint; img: UnivPtr ); type glActiveTextureProcPtr = procedure( texture: GLenum ); glClientActiveTextureProcPtr = procedure( texture: GLenum ); glMultiTexCoord1dProcPtr = procedure( target: GLenum; s: GLdouble ); glMultiTexCoord1dvProcPtr = procedure( target: GLenum; const v: PGLdouble ); glMultiTexCoord1fProcPtr = procedure( target: GLenum; s: GLfloat ); glMultiTexCoord1fvProcPtr = procedure( target: GLenum; const v: PGLfloat ); glMultiTexCoord1iProcPtr = procedure( target: GLenum; s: GLint ); glMultiTexCoord1ivProcPtr = procedure( target: GLenum; const v: PGLint ); glMultiTexCoord1sProcPtr = procedure( target: GLenum; s: GLshort ); glMultiTexCoord1svProcPtr = procedure( target: GLenum; const v: PGLshort ); glMultiTexCoord2dProcPtr = procedure( target: GLenum; s: GLdouble; t: GLdouble ); glMultiTexCoord2dvProcPtr = procedure( target: GLenum; const v: PGLdouble ); glMultiTexCoord2fProcPtr = procedure( target: GLenum; s: GLfloat; t: GLfloat ); glMultiTexCoord2fvProcPtr = procedure( target: GLenum; const v: PGLfloat ); glMultiTexCoord2iProcPtr = procedure( target: GLenum; s: GLint; t: GLint ); glMultiTexCoord2ivProcPtr = procedure( target: GLenum; const v: PGLint ); glMultiTexCoord2sProcPtr = procedure( target: GLenum; s: GLshort; t: GLshort ); glMultiTexCoord2svProcPtr = procedure( target: GLenum; const v: PGLshort ); glMultiTexCoord3dProcPtr = procedure( target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble ); glMultiTexCoord3dvProcPtr = procedure( target: GLenum; const v: PGLdouble ); glMultiTexCoord3fProcPtr = procedure( target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat ); glMultiTexCoord3fvProcPtr = procedure( target: GLenum; const v: PGLfloat ); glMultiTexCoord3iProcPtr = procedure( target: GLenum; s: GLint; t: GLint; r: GLint ); glMultiTexCoord3ivProcPtr = procedure( target: GLenum; const v: PGLint ); glMultiTexCoord3sProcPtr = procedure( target: GLenum; s: GLshort; t: GLshort; r: GLshort ); glMultiTexCoord3svProcPtr = procedure( target: GLenum; const v: PGLshort ); glMultiTexCoord4dProcPtr = procedure( target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble ); glMultiTexCoord4dvProcPtr = procedure( target: GLenum; const v: PGLdouble ); glMultiTexCoord4fProcPtr = procedure( target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat ); glMultiTexCoord4fvProcPtr = procedure( target: GLenum; const v: PGLfloat ); glMultiTexCoord4iProcPtr = procedure( target: GLenum; GLint; s: GLint; t: GLint; r: GLint ); glMultiTexCoord4ivProcPtr = procedure( target: GLenum; const v: PGLint ); glMultiTexCoord4sProcPtr = procedure( target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort ); glMultiTexCoord4svProcPtr = procedure( target: GLenum; const v: PGLshort ); type glFogCoordfProcPtr = procedure( coord: GLfloat ); glFogCoordfvProcPtr = procedure( const coord: PGLfloat ); glFogCoorddProcPtr = procedure( coord: GLdouble ); glFogCoorddvProcPtr = procedure( const coord: PGLdouble ); glFogCoordPointerProcPtr = procedure( typ: GLenum; stride: GLsizei; const pointr: UnivPtr ); type glSecondaryColor3bProcPtr = procedure( red: GLbyte; green: GLbyte; blue: GLbyte ); glSecondaryColor3bvProcPtr = procedure( const v: PGLbyte ); glSecondaryColor3dProcPtr = procedure( red: GLdouble; green: GLdouble; blue: GLdouble ); glSecondaryColor3dvProcPtr = procedure( const v: PGLdouble ); glSecondaryColor3fProcPtr = procedure( red: GLfloat; green: GLfloat; blue: GLfloat ); glSecondaryColor3fvProcPtr = procedure( const v: PGLfloat ); glSecondaryColor3iProcPtr = procedure( red: GLint; green: GLint; blue: GLint ); glSecondaryColor3ivProcPtr = procedure( const v: PGLint ); glSecondaryColor3sProcPtr = procedure( red: GLshort; green: GLshort; blue: GLshort ); glSecondaryColor3svProcPtr = procedure( const v: PGLshort ); glSecondaryColor3ubProcPtr = procedure( red: GLubyte; green: GLubyte; blue: GLubyte ); glSecondaryColor3ubvProcPtr = procedure( const v: PGLubyte ); glSecondaryColor3uiProcPtr = procedure( red: GLuint; green: GLuint; blue: GLuint ); glSecondaryColor3uivProcPtr = procedure( const v: PGLuint ); glSecondaryColor3usProcPtr = procedure( red: GLushort; green: GLushort; blue: GLushort ); glSecondaryColor3usvProcPtr = procedure( const v: PGLushort ); glSecondaryColorPointerProcPtr = procedure( size: GLint; typ: GLenum; stride: GLsizei; const pointr: UnivPtr ); type glPointParameterfProcPtr = procedure( pname: GLenum; param: GLfloat ); glPointParameterfvProcPtr = procedure( pname: GLenum; const params: PGLfloat ); glPointParameteriProcPtr = procedure( pname: GLenum; param: GLint ); glPointParameterivProcPtr = procedure( pname: GLenum; const params: PGLint ); type glBlendFuncSeparateProcPtr = procedure( srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum ); type glMultiDrawArraysProcPtr = procedure( mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei ); glMultiDrawElementsProcPtr = procedure( mode: GLenum; const count: PGLsizei; typ: GLenum; {const} indices: UnivPtrPtr; primcount: GLsizei ); type glWindowPos2dProcPtr = procedure( x: GLdouble; y: GLdouble ); glWindowPos2dvProcPtr = procedure( const v: PGLdouble ); glWindowPos2fProcPtr = procedure( x: GLfloat; y: GLfloat ); glWindowPos2fvProcPtr = procedure( const v: PGLfloat ); glWindowPos2iProcPtr = procedure( x: GLint; y: GLint ); glWindowPos2ivProcPtr = procedure( const v: PGLint ); glWindowPos2sProcPtr = procedure( x: GLshort; y: GLshort ); glWindowPos2svProcPtr = procedure( const v: PGLshort ); glWindowPos3dProcPtr = procedure( x: GLdouble; y: GLdouble; z: GLdouble ); glWindowPos3dvProcPtr = procedure( const v: PGLdouble ); glWindowPos3fProcPtr = procedure( x: GLfloat; y: GLfloat; z: GLfloat ); glWindowPos3fvProcPtr = procedure( const v: PGLfloat ); glWindowPos3iProcPtr = procedure( x: GLint; y: GLint; z: GLint ); glWindowPos3ivProcPtr = procedure( const v: PGLint ); glWindowPos3sProcPtr = procedure( x: GLshort; y: GLshort; z: GLshort ); glWindowPos3svProcPtr = procedure( const v: PGLshort ); type glGenQueriesProcPtr = procedure( n: GLsizei; ids: PGLuint ); glDeleteQueriesProcPtr = procedure( n: GLsizei; const ids: PGLuint ); glIsQueryProcPtr = function( id: GLuint ): GLboolean; glBeginQueryProcPtr = procedure( target: GLenum; id: GLuint ); glEndQueryProcPtr = procedure( target: GLenum ); glGetQueryivProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLint ); glGetQueryObjectivProcPtr = procedure( id: GLuint; pname: GLenum; params: PGLint ); glGetQueryObjectuivProcPtr = procedure( id: GLuint; pname: GLenum; params: PGLuint ); type glBindBufferProcPtr = procedure( target: GLenum; buffer: GLuint ); glDeleteBuffersProcPtr = procedure( n: GLsizei; const buffers: PGLuint ); glGenBuffersProcPtr = procedure( n: GLsizei; buffers: PGLuint ); glIsBufferProcPtr = function( buffer: GLuint ): GLboolean; glBufferDataProcPtr = procedure( target: GLenum; size: GLsizeiptr; const data: UnivPtr; usage: GLenum ); glBufferSubDataProcPtr = procedure( target: GLenum; offset: GLintptr; size: GLsizeiptr; const data: UnivPtr ); glGetBufferSubDataProcPtr = procedure( target: GLenum; offset: GLintptr; size: GLsizeiptr; data: UnivPtr ); glMapBufferProcPtr = function( target: GLenum; access: GLenum ): UnivPtr; glUnmapBufferProcPtr = function( target: GLenum ): GLboolean; glGetBufferParameterivProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLint ); glGetBufferPointervProcPtr = procedure( target: GLenum; pname: GLenum; params: UnivPtrPtr ); type glDrawBuffersProcPtr = procedure( n: GLsizei; const bufs: PGLenum ); glVertexAttrib1dProcPtr = procedure( index: GLuint; x: GLdouble ); glVertexAttrib1dvProcPtr = procedure( index: GLuint; const v: PGLdouble ); glVertexAttrib1fProcPtr = procedure( index: GLuint; x: GLfloat ); glVertexAttrib1fvProcPtr = procedure( index: GLuint; const v: PGLfloat ); glVertexAttrib1sProcPtr = procedure( index: GLuint; x: GLshort ); glVertexAttrib1svProcPtr = procedure( index: GLuint; const v: PGLshort ); glVertexAttrib2dProcPtr = procedure( index: GLuint; x: GLdouble; y: GLdouble ); glVertexAttrib2dvProcPtr = procedure( index: GLuint; const v: PGLdouble ); glVertexAttrib2fProcPtr = procedure( index: GLuint; x: GLfloat; y: GLfloat ); glVertexAttrib2fvProcPtr = procedure( index: GLuint; const v: PGLfloat ); glVertexAttrib2sProcPtr = procedure( index: GLuint; x: GLshort; y: GLshort ); glVertexAttrib2svProcPtr = procedure( index: GLuint; const v: PGLshort ); glVertexAttrib3dProcPtr = procedure( index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble ); glVertexAttrib3dvProcPtr = procedure( index: GLuint; const v: PGLdouble ); glVertexAttrib3fProcPtr = procedure( index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat ); glVertexAttrib3fvProcPtr = procedure( index: GLuint; const v: PGLfloat ); glVertexAttrib3sProcPtr = procedure( index: GLuint; x: GLshort; y: GLshort; z: GLshort ); glVertexAttrib3svProcPtr = procedure( index: GLuint; const v: PGLshort ); glVertexAttrib4NbvProcPtr = procedure( index: GLuint; const v: PGLbyte ); glVertexAttrib4NivProcPtr = procedure( index: GLuint; const v: PGLint ); glVertexAttrib4NsvProcPtr = procedure( index: GLuint; const v: PGLshort ); glVertexAttrib4NubProcPtr = procedure( index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte ); glVertexAttrib4NubvProcPtr = procedure( index: GLuint; const v: PGLubyte ); glVertexAttrib4NuivProcPtr = procedure( index: GLuint; const v: PGLuint ); glVertexAttrib4NusvProcPtr = procedure( index: GLuint; const v: PGLushort ); glVertexAttrib4bvProcPtr = procedure( index: GLuint; const v: PGLbyte ); glVertexAttrib4dProcPtr = procedure( index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble ); glVertexAttrib4dvProcPtr = procedure( index: GLuint; const v: PGLdouble ); glVertexAttrib4fProcPtr = procedure( index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat ); glVertexAttrib4fvProcPtr = procedure( index: GLuint; const v: PGLfloat ); glVertexAttrib4ivProcPtr = procedure( index: GLuint; const v: PGLint ); glVertexAttrib4sProcPtr = procedure( index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort ); glVertexAttrib4svProcPtr = procedure( index: GLuint; const v: PGLshort ); glVertexAttrib4ubvProcPtr = procedure( index: GLuint; const v: PGLubyte ); glVertexAttrib4uivProcPtr = procedure( index: GLuint; const v: PGLuint ); glVertexAttrib4usvProcPtr = procedure( index: GLuint; const v: PGLushort ); glVertexAttribPointerProcPtr = procedure( index: GLuint; size: GLint; typ: GLenum; normalized: GLboolean; stride: GLsizei; const pointr: UnivPtr ); glEnableVertexAttribArrayProcPtr = procedure( index: GLuint ); glDisableVertexAttribArrayProcPtr = procedure( index: GLuint ); glGetVertexAttribdvProcPtr = procedure( index: GLuint; pname: GLenum; params: PGLdouble ); glGetVertexAttribfvProcPtr = procedure( index: GLuint; pname: GLenum; params: PGLfloat ); glGetVertexAttribivProcPtr = procedure( index: GLuint; pname: GLenum; params: PGLint ); glGetVertexAttribPointervProcPtr = procedure( index: GLuint; pname: GLenum; pointr: UnivPtrPtr ); glDeleteShaderProcPtr = procedure( shader: GLuint ); glDetachShaderProcPtr = procedure( program_: GLuint; shader: GLuint ); glCreateShaderProcPtr = function( typ: GLenum ): GLuint; glShaderSourceProcPtr = procedure( shader: GLuint; count: GLsizei; {const} strng: PPChar; const length: PGLint ); glCompileShaderProcPtr = procedure( shader: GLuint ); glCreateProgramProcPtr = function: GLuint; glAttachShaderProcPtr = procedure( program_: GLuint; shader: GLuint ); glLinkProgramProcPtr = procedure( program_: GLuint ); glUseProgramProcPtr = procedure( program_: GLuint ); glDeleteProgramProcPtr = procedure( program_: GLuint ); glValidateProgramProcPtr = procedure( program_: GLuint ); glUniform1fProcPtr = procedure( location: GLint; v0: GLfloat ); glUniform2fProcPtr = procedure( location: GLint; v0: GLfloat; v1: GLfloat ); glUniform3fProcPtr = procedure( location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat ); glUniform4fProcPtr = procedure( location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat ); glUniform1iProcPtr = procedure( location: GLint; v0: GLint ); glUniform2iProcPtr = procedure( location: GLint; v0: GLint; v1: GLint ); glUniform3iProcPtr = procedure( location: GLint; v0: GLint; v1: GLint; v2: GLint ); glUniform4iProcPtr = procedure( location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint ); glUniform1fvProcPtr = procedure( location: GLint; count: GLsizei; const value: PGLfloat ); glUniform2fvProcPtr = procedure( location: GLint; count: GLsizei; const value: PGLfloat ); glUniform3fvProcPtr = procedure( location: GLint; count: GLsizei; const value: PGLfloat ); glUniform4fvProcPtr = procedure( location: GLint; count: GLsizei; const value: PGLfloat ); glUniform1ivProcPtr = procedure( location: GLint; count: GLsizei; const value: PGLint ); glUniform2ivProcPtr = procedure( location: GLint; count: GLsizei; const value: PGLint ); glUniform3ivProcPtr = procedure( location: GLint; count: GLsizei; const value: PGLint ); glUniform4ivProcPtr = procedure( location: GLint; count: GLsizei; const value: PGLint ); glUniformMatrix2fvProcPtr = procedure( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); glUniformMatrix3fvProcPtr = procedure( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); glUniformMatrix4fvProcPtr = procedure( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); glIsShaderProcPtr = function( shader: GLuint ): GLboolean; glIsProgramProcPtr = function( program_: GLuint ): GLboolean; glGetShaderivProcPtr = procedure( shader: GLuint; pname: GLenum; params: PGLint ); glGetProgramivProcPtr = procedure( program_: GLuint; pname: GLenum; params: PGLint ); glGetAttachedShadersProcPtr = procedure( program_: GLuint; maxCount: GLsizei; count: PGLsizei; shaders: PGLuint ); glGetShaderInfoLogProcPtr = procedure( shader: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PChar ); glGetProgramInfoLogProcPtr = procedure( program_: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PChar ); glGetUniformLocationProcPtr = function( program_: GLuint; const name: PChar ): GLint; glGetActiveUniformProcPtr = procedure( program_: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLint; typ: PGLenum; name: PChar ); glGetUniformfvProcPtr = procedure( program_: GLuint; location: GLint; params: PGLfloat ); glGetUniformivProcPtr = procedure( program_: GLuint; location: GLint; params: PGLint ); glGetShaderSourceProcPtr = procedure( shader: GLuint; bufSize: GLsizei; length: PGLsizei; source: PChar ); glBindAttribLocationProcPtr = procedure( program_: GLuint; index: GLuint; const name: PChar ); glGetActiveAttribProcPtr = procedure( program_: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLint; typ: PGLenum; name: PChar ); glGetAttribLocationProcPtr = function( program_: GLuint; const name: PChar ): GLint; glStencilFuncSeparateProcPtr = procedure( face: GLenum; func: GLenum; ref: GLint; mask: GLuint ); glStencilOpSeparateProcPtr = procedure( face: GLenum; fail: GLenum; zfail: GLenum; zpass: GLenum ); glStencilMaskSeparateProcPtr = procedure( face: GLenum; mask: GLuint ); type glUniformMatrix2x3fvProcPtr = procedure( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); glUniformMatrix3x2fvProcPtr = procedure( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); glUniformMatrix2x4fvProcPtr = procedure( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); glUniformMatrix4x2fvProcPtr = procedure( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); glUniformMatrix3x4fvProcPtr = procedure( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); glUniformMatrix4x3fvProcPtr = procedure( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); {$elsec} { GL_GLEXT_FUNCTION_POINTERS } procedure glAccum( op: GLenum; value: GLfloat ); external name '_glAccum'; procedure glAlphaFunc( func: GLenum; ref: GLclampf ); external name '_glAlphaFunc'; function glAreTexturesResident( n: GLsizei; const textures: PGLuint; residences: PGLboolean ): GLboolean; external name '_glAreTexturesResident'; procedure glArrayElement( i: GLint ); external name '_glArrayElement'; procedure glBegin( mode: GLenum ); external name '_glBegin'; procedure glBindTexture( target: GLenum; texture: GLuint ); external name '_glBindTexture'; procedure glBitmap( width: GLsizei; height: GLsizei; xorig: GLfloat; yorig: GLfloat; xmove: GLfloat; ymove: GLfloat; const bitmap: PGLubyte ); external name '_glBitmap'; procedure glBlendColor( red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf ); external name '_glBlendColor'; procedure glBlendEquation( mode: GLenum ); external name '_glBlendEquation'; procedure glBlendEquationSeparate( modeRGB: GLenum; modeAlpha: GLenum ); external name '_glBlendEquationSeparate'; procedure glBlendFunc( sfactor: GLenum; dfactor: GLenum ); external name '_glBlendFunc'; procedure glCallList( list: GLuint ); external name '_glCallList'; procedure glCallLists( n: GLsizei; typ: GLenum; const lists: UnivPtr ); external name '_glCallLists'; procedure glClear( mask: GLbitfield ); external name '_glClear'; procedure glClearAccum( red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat ); external name '_glClearAccum'; procedure glClearColor( red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf ); external name '_glClearColor'; procedure glClearDepth( depth: GLclampd ); external name '_glClearDepth'; procedure glClearIndex( c: GLfloat ); external name '_glClearIndex'; procedure glClearStencil( s: GLint ); external name '_glClearStencil'; procedure glClipPlane( plane: GLenum; const equation: PGLdouble ); external name '_glClipPlane'; procedure glColor3b( red: GLbyte; green: GLbyte; blue: GLbyte ); external name '_glColor3b'; procedure glColor3bv( const v: PGLbyte ); external name '_glColor3bv'; procedure glColor3d( red: GLdouble; green: GLdouble; blue: GLdouble ); external name '_glColor3d'; procedure glColor3dv( const v: PGLdouble ); external name '_glColor3dv'; procedure glColor3f( red: GLfloat; green: GLfloat; blue: GLfloat ); external name '_glColor3f'; procedure glColor3fv( const v: PGLfloat ); external name '_glColor3fv'; procedure glColor3i( red: GLint; green: GLint; blue: GLint ); external name '_glColor3i'; procedure glColor3iv( const v: PGLint ); external name '_glColor3iv'; procedure glColor3s( red: GLshort; green: GLshort; blue: GLshort ); external name '_glColor3s'; procedure glColor3sv( const v: PGLshort ); external name '_glColor3sv'; procedure glColor3ub( red: GLubyte; green: GLubyte; blue: GLubyte ); external name '_glColor3ub'; procedure glColor3ubv( const v: PGLubyte ); external name '_glColor3ubv'; procedure glColor3ui( red: GLuint; green: GLuint; blue: GLuint ); external name '_glColor3ui'; procedure glColor3uiv( const v: PGLuint ); external name '_glColor3uiv'; procedure glColor3us( red: GLushort; green: GLushort; blue: GLushort ); external name '_glColor3us'; procedure glColor3usv( const v: PGLushort ); external name '_glColor3usv'; procedure glColor4b( red: GLbyte; green: GLbyte; blue: GLbyte; alpha: GLbyte ); external name '_glColor4b'; procedure glColor4bv( const v: PGLbyte ); external name '_glColor4bv'; procedure glColor4d( red: GLdouble; green: GLdouble; blue: GLdouble; alpha: GLdouble ); external name '_glColor4d'; procedure glColor4dv( const v: PGLdouble ); external name '_glColor4dv'; procedure glColor4f( red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat ); external name '_glColor4f'; procedure glColor4fv( const v: PGLfloat ); external name '_glColor4fv'; procedure glColor4i( red: GLint; green: GLint; blue: GLint; alpha: GLint ); external name '_glColor4i'; procedure glColor4iv( const v: PGLint ); external name '_glColor4iv'; procedure glColor4s( red: GLshort; green: GLshort; blue: GLshort; alpha: GLshort ); external name '_glColor4s'; procedure glColor4sv( const v: PGLshort ); external name '_glColor4sv'; procedure glColor4ub( red: GLubyte; green: GLubyte; blue: GLubyte; alpha: GLubyte ); external name '_glColor4ub'; procedure glColor4ubv( const v: PGLubyte ); external name '_glColor4ubv'; procedure glColor4ui( red: GLuint; green: GLuint; blue: GLuint; alpha: GLuint ); external name '_glColor4ui'; procedure glColor4uiv( const v: PGLuint ); external name '_glColor4uiv'; procedure glColor4us( red: GLushort; green: GLushort; blue: GLushort; alpha: GLushort ); external name '_glColor4us'; procedure glColor4usv( const v: PGLushort ); external name '_glColor4usv'; procedure glColorMask( red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean ); external name '_glColorMask'; procedure glColorMaterial( face: GLenum; mode: GLenum ); external name '_glColorMaterial'; procedure glColorPointer( size: GLint; typ: GLenum; stride: GLsizei; const pointr: UnivPtr ); external name '_glColorPointer'; procedure glColorSubTable( target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; typ: GLenum; const data: UnivPtr ); external name '_glColorSubTable'; procedure glColorTable( target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; typ: GLenum; const table: UnivPtr ); external name '_glColorTable'; procedure glColorTableParameterfv( target: GLenum; pname: GLenum; const params: PGLfloat ); external name '_glColorTableParameterfv'; procedure glColorTableParameteriv( target: GLenum; pname: GLenum; const params: PGLint ); external name '_glColorTableParameteriv'; procedure glConvolutionFilter1D( target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; typ: GLenum; const image: UnivPtr ); external name '_glConvolutionFilter1D'; procedure glConvolutionFilter2D( target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; typ: GLenum; const image: UnivPtr ); external name '_glConvolutionFilter2D'; procedure glConvolutionParameterf( target: GLenum; pname: GLenum; params: GLfloat ); external name '_glConvolutionParameterf'; procedure glConvolutionParameterfv( target: GLenum; pname: GLenum; const params: PGLfloat ); external name '_glConvolutionParameterfv'; procedure glConvolutionParameteri( target: GLenum; pname: GLenum; params: GLint ); external name '_glConvolutionParameteri'; procedure glConvolutionParameteriv( target: GLenum; pname: GLenum; const params: PGLint ); external name '_glConvolutionParameteriv'; procedure glCopyColorSubTable( target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei ); external name '_glCopyColorSubTable'; procedure glCopyColorTable( target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei ); external name '_glCopyColorTable'; procedure glCopyConvolutionFilter1D( target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei ); external name '_glCopyConvolutionFilter1D'; procedure glCopyConvolutionFilter2D( target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei ); external name '_glCopyConvolutionFilter2D'; procedure glCopyPixels( x: GLint; y: GLint; width: GLsizei; height: GLsizei; typ: GLenum ); external name '_glCopyPixels'; procedure glCopyTexImage1D( target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint ); external name '_glCopyTexImage1D'; procedure glCopyTexImage2D( target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint ); external name '_glCopyTexImage2D'; procedure glCopyTexSubImage1D( target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei ); external name '_glCopyTexSubImage1D'; procedure glCopyTexSubImage2D( target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei ); external name '_glCopyTexSubImage2D'; procedure glCopyTexSubImage3D( target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei ); external name '_glCopyTexSubImage3D'; procedure glCullFace( mode: GLenum ); external name '_glCullFace'; procedure glDeleteLists( list: GLuint; range: GLsizei ); external name '_glDeleteLists'; procedure glDeleteTextures( n: GLsizei; const textures: PGLuint ); external name '_glDeleteTextures'; procedure glDepthFunc( func: GLenum ); external name '_glDepthFunc'; procedure glDepthMask( flag: GLboolean ); external name '_glDepthMask'; procedure glDepthRange( zNear: GLclampd; zFar: GLclampd ); external name '_glDepthRange'; procedure glDisable( cap: GLenum ); external name '_glDisable'; procedure glDisableClientState( arry: GLenum ); external name '_glDisableClientState'; procedure glDrawArrays( mode: GLenum; first: GLint; count: GLsizei ); external name '_glDrawArrays'; procedure glDrawBuffer( mode: GLenum ); external name '_glDrawBuffer'; procedure glDrawElements( mode: GLenum; count: GLsizei; typ: GLenum; const indices: UnivPtr ); external name '_glDrawElements'; procedure glDrawPixels( width: GLsizei; height: GLsizei; format: GLenum; typ: GLenum; const pixels: UnivPtr ); external name '_glDrawPixels'; procedure glDrawRangeElements( mode: GLenum; start: GLuint; finish: GLuint; count: GLsizei; typ: GLenum; const indices: UnivPtr ); external name '_glDrawRangeElements'; procedure glEdgeFlag( flag: GLboolean ); external name '_glEdgeFlag'; procedure glEdgeFlagPointer( stride: GLsizei; const pointr: UnivPtr ); external name '_glEdgeFlagPointer'; procedure glEdgeFlagv( const flag: PGLboolean ); external name '_glEdgeFlagv'; procedure glEnable( cap: GLenum ); external name '_glEnable'; procedure glEnableClientState( arry: GLenum ); external name '_glEnableClientState'; procedure glEnd; external name '_glEnd'; procedure glEndList; external name '_glEndList'; procedure glEvalCoord1d( u: GLdouble ); external name '_glEvalCoord1d'; procedure glEvalCoord1dv( const u: PGLdouble ); external name '_glEvalCoord1dv'; procedure glEvalCoord1f( u: GLfloat ); external name '_glEvalCoord1f'; procedure glEvalCoord1fv( const u: PGLfloat ); external name '_glEvalCoord1fv'; procedure glEvalCoord2d( u: GLdouble; v: GLdouble ); external name '_glEvalCoord2d'; procedure glEvalCoord2dv( const u: PGLdouble ); external name '_glEvalCoord2dv'; procedure glEvalCoord2f( u: GLfloat; v: GLfloat ); external name '_glEvalCoord2f'; procedure glEvalCoord2fv( const u: PGLfloat ); external name '_glEvalCoord2fv'; procedure glEvalMesh1( mode: GLenum; i1: GLint; i2: GLint ); external name '_glEvalMesh1'; procedure glEvalMesh2( mode: GLenum; i1: GLint; i2: GLint; j1: GLint; j2: GLint ); external name '_glEvalMesh2'; procedure glEvalPoint1( i: GLint ); external name '_glEvalPoint1'; procedure glEvalPoint2( i: GLint; j: GLint ); external name '_glEvalPoint2'; procedure glFeedbackBuffer( size: GLsizei; typ: GLenum; buffer: PGLfloat ); external name '_glFeedbackBuffer'; procedure glFinish; external name '_glFinish'; procedure glFlush; external name '_glFlush'; procedure glFogf( pname: GLenum; param: GLfloat ); external name '_glFogf'; procedure glFogfv( pname: GLenum; const params: PGLfloat ); external name '_glFogfv'; procedure glFogi( pname: GLenum; param: GLint ); external name '_glFogi'; procedure glFogiv( pname: GLenum; const params: PGLint ); external name '_glFogiv'; procedure glFrontFace( mode: GLenum ); external name '_glFrontFace'; procedure glFrustum( left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble ); external name '_glFrustum'; function glGenLists( range: GLsizei ): GLuint; external name '_glGenLists'; procedure glGenTextures( n: GLsizei; textures: PGLuint ); external name '_glGenTextures'; procedure glGetBooleanv( pname: GLenum; params: PGLboolean ); external name '_glGetBooleanv'; procedure glGetClipPlane( plane: GLenum; equation: PGLdouble ); external name '_glGetClipPlane'; procedure glGetColorTable( target: GLenum; format: GLenum; typ: GLenum; table: UnivPtr ); external name '_glGetColorTable'; procedure glGetColorTableParameterfv( target: GLenum; pname: GLenum; params: PGLfloat ); external name '_glGetColorTableParameterfv'; procedure glGetColorTableParameteriv( target: GLenum; pname: GLenum; params: PGLint ); external name '_glGetColorTableParameteriv'; procedure glGetConvolutionFilter( target: GLenum; format: GLenum; typ: GLenum; image: UnivPtr ); external name '_glGetConvolutionFilter'; procedure glGetConvolutionParameterfv( target: GLenum; pname: GLenum; params: PGLfloat ); external name '_glGetConvolutionParameterfv'; procedure glGetConvolutionParameteriv( target: GLenum; pname: GLenum; params: PGLint ); external name '_glGetConvolutionParameteriv'; procedure glGetDoublev( pname: GLenum; params: PGLdouble ); external name '_glGetDoublev'; function glGetError: GLenum; external name '_glGetError'; procedure glGetFloatv( pname: GLenum; params: PGLfloat ); external name '_glGetFloatv'; procedure glGetHistogram( target: GLenum; reset: GLboolean; format: GLenum; typ: GLenum; values: UnivPtr ); external name '_glGetHistogram'; procedure glGetHistogramParameterfv( target: GLenum; pname: GLenum; params: PGLfloat ); external name '_glGetHistogramParameterfv'; procedure glGetHistogramParameteriv( target: GLenum; pname: GLenum; params: PGLint ); external name '_glGetHistogramParameteriv'; procedure glGetIntegerv( pname: GLenum; params: PGLint ); external name '_glGetIntegerv'; procedure glGetLightfv( light: GLenum; pname: GLenum; params: PGLfloat ); external name '_glGetLightfv'; procedure glGetLightiv( light: GLenum; pname: GLenum; params: PGLint ); external name '_glGetLightiv'; procedure glGetMapdv( target: GLenum; query: GLenum; v: PGLdouble ); external name '_glGetMapdv'; procedure glGetMapfv( target: GLenum; query: GLenum; v: PGLfloat ); external name '_glGetMapfv'; procedure glGetMapiv( target: GLenum; query: GLenum; v: PGLint ); external name '_glGetMapiv'; procedure glGetMaterialfv( face: GLenum; pname: GLenum; params: PGLfloat ); external name '_glGetMaterialfv'; procedure glGetMaterialiv( face: GLenum; pname: GLenum; params: PGLint ); external name '_glGetMaterialiv'; procedure glGetMinmax( target: GLenum; reset: GLboolean; format: GLenum; typ: GLenum; values: UnivPtr ); external name '_glGetMinmax'; procedure glGetMinmaxParameterfv( target: GLenum; pname: GLenum; params: PGLfloat ); external name '_glGetMinmaxParameterfv'; procedure glGetMinmaxParameteriv( target: GLenum; pname: GLenum; params: PGLint ); external name '_glGetMinmaxParameteriv'; procedure glGetPixelMapfv( map: GLenum; values: PGLfloat ); external name '_glGetPixelMapfv'; procedure glGetPixelMapuiv( map: GLenum; values: PGLuint ); external name '_glGetPixelMapuiv'; procedure glGetPixelMapusv( map: GLenum; values: PGLushort ); external name '_glGetPixelMapusv'; procedure glGetPointerv( pname: GLenum; params: UnivPtrPtr ); external name '_glGetPointerv'; procedure glGetPolygonStipple( mask: PGLubyte ); external name '_glGetPolygonStipple'; procedure glGetSeparableFilter( target: GLenum; format: GLenum; typ: GLenum; row: UnivPtr; column: UnivPtr; span: UnivPtr ); external name '_glGetSeparableFilter'; function glGetString( name: GLenum ): PChar; external name '_glGetString'; procedure glGetTexEnvfv( target: GLenum; pname: GLenum; params: PGLfloat ); external name '_glGetTexEnvfv'; procedure glGetTexEnviv( target: GLenum; pname: GLenum; params: PGLint ); external name '_glGetTexEnviv'; procedure glGetTexGendv( coord: GLenum; pname: GLenum; params: PGLdouble ); external name '_glGetTexGendv'; procedure glGetTexGenfv( coord: GLenum; pname: GLenum; params: PGLfloat ); external name '_glGetTexGenfv'; procedure glGetTexGeniv( coord: GLenum; pname: GLenum; params: PGLint ); external name '_glGetTexGeniv'; procedure glGetTexImage( target: GLenum; level: GLint; format: GLenum; typ: GLenum; pixels: UnivPtr ); external name '_glGetTexImage'; procedure glGetTexLevelParameterfv( target: GLenum; level: GLint; pname: GLenum; params: PGLfloat ); external name '_glGetTexLevelParameterfv'; procedure glGetTexLevelParameteriv( target: GLenum; level: GLint; pname: GLenum; params: PGLint ); external name '_glGetTexLevelParameteriv'; procedure glGetTexParameterfv( target: GLenum; pname: GLenum; params: PGLfloat ); external name '_glGetTexParameterfv'; procedure glGetTexParameteriv( target: GLenum; pname: GLenum; params: PGLint ); external name '_glGetTexParameteriv'; procedure glHint( target: GLenum; mode: GLenum ); external name '_glHint'; procedure glHistogram( target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean ); external name '_glHistogram'; procedure glIndexMask( mask: GLuint ); external name '_glIndexMask'; procedure glIndexPointer( typ: GLenum; stride: GLsizei; const pointr: UnivPtr ); external name '_glIndexPointer'; procedure glIndexd( c: GLdouble ); external name '_glIndexd'; procedure glIndexdv( const c: PGLdouble ); external name '_glIndexdv'; procedure glIndexf( c: GLfloat ); external name '_glIndexf'; procedure glIndexfv( const c: PGLfloat ); external name '_glIndexfv'; procedure glIndexi( c: GLint ); external name '_glIndexi'; procedure glIndexiv( const c: PGLint ); external name '_glIndexiv'; procedure glIndexs( c: GLshort ); external name '_glIndexs'; procedure glIndexsv( const c: PGLshort ); external name '_glIndexsv'; procedure glIndexub( c: GLubyte ); external name '_glIndexub'; procedure glIndexubv( const c: PGLubyte ); external name '_glIndexubv'; procedure glInitNames; external name '_glInitNames'; procedure glInterleavedArrays( format: GLenum; stride: GLsizei; const pointr: UnivPtr ); external name '_glInterleavedArrays'; function glIsEnabled( cap: GLenum ): GLboolean; external name '_glIsEnabled'; function glIsList( list: GLuint ): GLboolean; external name '_glIsList'; function glIsTexture( texture: GLuint ): GLboolean; external name '_glIsTexture'; procedure glLightModelf( pname: GLenum; param: GLfloat ); external name '_glLightModelf'; procedure glLightModelfv( pname: GLenum; const params: PGLfloat ); external name '_glLightModelfv'; procedure glLightModeli( pname: GLenum; param: GLint ); external name '_glLightModeli'; procedure glLightModeliv( pname: GLenum; const params: PGLint ); external name '_glLightModeliv'; procedure glLightf( light: GLenum; pname: GLenum; param: GLfloat ); external name '_glLightf'; procedure glLightfv( light: GLenum; pname: GLenum; const params: PGLfloat ); external name '_glLightfv'; procedure glLighti( light: GLenum; pname: GLenum; param: GLint ); external name '_glLighti'; procedure glLightiv( light: GLenum; pname: GLenum; const params: PGLint ); external name '_glLightiv'; procedure glLineStipple( factor: GLint; pattern: GLushort ); external name '_glLineStipple'; procedure glLineWidth( width: GLfloat ); external name '_glLineWidth'; procedure glListBase( base: GLuint ); external name '_glListBase'; procedure glLoadIdentity; external name '_glLoadIdentity'; procedure glLoadMatrixd( const m: PGLdouble ); external name '_glLoadMatrixd'; procedure glLoadMatrixf( const m: PGLfloat ); external name '_glLoadMatrixf'; procedure glLoadName( name: GLuint ); external name '_glLoadName'; procedure glLogicOp( opcode: GLenum ); external name '_glLogicOp'; procedure glMap1d( target: GLenum; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; const points: PGLdouble ); external name '_glMap1d'; procedure glMap1f( target: GLenum; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; const points: PGLfloat ); external name '_glMap1f'; procedure glMap2d( target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; const points: PGLdouble ); external name '_glMap2d'; procedure glMap2f( target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; const points: PGLfloat ); external name '_glMap2f'; procedure glMapGrid1d( un: GLint; u1: GLdouble; u2: GLdouble ); external name '_glMapGrid1d'; procedure glMapGrid1f( un: GLint; u1: GLfloat; u2: GLfloat ); external name '_glMapGrid1f'; procedure glMapGrid2d( un: GLint; u1: GLdouble; u2: GLdouble; vn: GLint; v1: GLdouble; v2: GLdouble ); external name '_glMapGrid2d'; procedure glMapGrid2f( un: GLint; u1: GLfloat; u2: GLfloat; vn: GLint; v1: GLfloat; v2: GLfloat ); external name '_glMapGrid2f'; procedure glMaterialf( face: GLenum; pname: GLenum; param: GLfloat ); external name '_glMaterialf'; procedure glMaterialfv( face: GLenum; pname: GLenum; const params: PGLfloat ); external name '_glMaterialfv'; procedure glMateriali( face: GLenum; pname: GLenum; param: GLint ); external name '_glMateriali'; procedure glMaterialiv( face: GLenum; pname: GLenum; const params: PGLint ); external name '_glMaterialiv'; procedure glMatrixMode( mode: GLenum ); external name '_glMatrixMode'; procedure glMinmax( target: GLenum; internalformat: GLenum; sink: GLboolean ); external name '_glMinmax'; procedure glMultMatrixd( const m: PGLdouble ); external name '_glMultMatrixd'; procedure glMultMatrixf( const m: PGLfloat ); external name '_glMultMatrixf'; procedure glNewList( list: GLuint; mode: GLenum ); external name '_glNewList'; procedure glNormal3b( nx: GLbyte; ny: GLbyte; nz: GLbyte ); external name '_glNormal3b'; procedure glNormal3bv( const v: PGLbyte ); external name '_glNormal3bv'; procedure glNormal3d( nx: GLdouble; ny: GLdouble; nz: GLdouble ); external name '_glNormal3d'; procedure glNormal3dv( const v: PGLdouble ); external name '_glNormal3dv'; procedure glNormal3f( nx: GLfloat; ny: GLfloat; nz: GLfloat ); external name '_glNormal3f'; procedure glNormal3fv( const v: PGLfloat ); external name '_glNormal3fv'; procedure glNormal3i( nx: GLint; ny: GLint; nz: GLint ); external name '_glNormal3i'; procedure glNormal3iv( const v: PGLint ); external name '_glNormal3iv'; procedure glNormal3s( nx: GLshort; ny: GLshort; nz: GLshort ); external name '_glNormal3s'; procedure glNormal3sv( const v: PGLshort ); external name '_glNormal3sv'; procedure glNormalPointer( typ: GLenum; stride: GLsizei; const pointr: UnivPtr ); external name '_glNormalPointer'; procedure glOrtho( left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble ); external name '_glOrtho'; procedure glPassThrough( token: GLfloat ); external name '_glPassThrough'; procedure glPixelMapfv( map: GLenum; mapsize: GLint; const values: PGLfloat ); external name '_glPixelMapfv'; procedure glPixelMapuiv( map: GLenum; mapsize: GLint; const values: PGLuint ); external name '_glPixelMapuiv'; procedure glPixelMapusv( map: GLenum; mapsize: GLint; const values: PGLushort ); external name '_glPixelMapusv'; procedure glPixelStoref( pname: GLenum; param: GLfloat ); external name '_glPixelStoref'; procedure glPixelStorei( pname: GLenum; param: GLint ); external name '_glPixelStorei'; procedure glPixelTransferf( pname: GLenum; param: GLfloat ); external name '_glPixelTransferf'; procedure glPixelTransferi( pname: GLenum; param: GLint ); external name '_glPixelTransferi'; procedure glPixelZoom( xfactor: GLfloat; yfactor: GLfloat ); external name '_glPixelZoom'; procedure glPointSize( size: GLfloat ); external name '_glPointSize'; procedure glPolygonMode( face: GLenum; mode: GLenum ); external name '_glPolygonMode'; procedure glPolygonOffset( factor: GLfloat; units: GLfloat ); external name '_glPolygonOffset'; procedure glPolygonStipple( const mask: PGLubyte ); external name '_glPolygonStipple'; procedure glPopAttrib; external name '_glPopAttrib'; procedure glPopClientAttrib; external name '_glPopClientAttrib'; procedure glPopMatrix; external name '_glPopMatrix'; procedure glPopName; external name '_glPopName'; procedure glPrioritizeTextures( n: GLsizei; const textures: PGLuint; const priorities: PGLclampf ); external name '_glPrioritizeTextures'; procedure glPushAttrib( mask: GLbitfield ); external name '_glPushAttrib'; procedure glPushClientAttrib( mask: GLbitfield ); external name '_glPushClientAttrib'; procedure glPushMatrix; external name '_glPushMatrix'; procedure glPushName( name: GLuint ); external name '_glPushName'; procedure glRasterPos2d( x: GLdouble; y: GLdouble ); external name '_glRasterPos2d'; procedure glRasterPos2dv( const v: PGLdouble ); external name '_glRasterPos2dv'; procedure glRasterPos2f( x: GLfloat; y: GLfloat ); external name '_glRasterPos2f'; procedure glRasterPos2fv( const v: PGLfloat ); external name '_glRasterPos2fv'; procedure glRasterPos2i( x: GLint; y: GLint ); external name '_glRasterPos2i'; procedure glRasterPos2iv( const v: PGLint ); external name '_glRasterPos2iv'; procedure glRasterPos2s( x: GLshort; y: GLshort ); external name '_glRasterPos2s'; procedure glRasterPos2sv( const v: PGLshort ); external name '_glRasterPos2sv'; procedure glRasterPos3d( x: GLdouble; y: GLdouble; z: GLdouble ); external name '_glRasterPos3d'; procedure glRasterPos3dv( const v: PGLdouble ); external name '_glRasterPos3dv'; procedure glRasterPos3f( x: GLfloat; y: GLfloat; z: GLfloat ); external name '_glRasterPos3f'; procedure glRasterPos3fv( const v: PGLfloat ); external name '_glRasterPos3fv'; procedure glRasterPos3i( x: GLint; y: GLint; z: GLint ); external name '_glRasterPos3i'; procedure glRasterPos3iv( const v: PGLint ); external name '_glRasterPos3iv'; procedure glRasterPos3s( x: GLshort; y: GLshort; z: GLshort ); external name '_glRasterPos3s'; procedure glRasterPos3sv( const v: PGLshort ); external name '_glRasterPos3sv'; procedure glRasterPos4d( x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble ); external name '_glRasterPos4d'; procedure glRasterPos4dv( const v: PGLdouble ); external name '_glRasterPos4dv'; procedure glRasterPos4f( x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat ); external name '_glRasterPos4f'; procedure glRasterPos4fv( const v: PGLfloat ); external name '_glRasterPos4fv'; procedure glRasterPos4i( x: GLint; y: GLint; z: GLint; w: GLint ); external name '_glRasterPos4i'; procedure glRasterPos4iv( const v: PGLint ); external name '_glRasterPos4iv'; procedure glRasterPos4s( x: GLshort; y: GLshort; z: GLshort; w: GLshort ); external name '_glRasterPos4s'; procedure glRasterPos4sv( const v: PGLshort ); external name '_glRasterPos4sv'; procedure glReadBuffer( mode: GLenum ); external name '_glReadBuffer'; procedure glReadPixels( x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; typ: GLenum; pixels: UnivPtr ); external name '_glReadPixels'; procedure glRectd( x1: GLdouble; y1: GLdouble; x2: GLdouble; y2: GLdouble ); external name '_glRectd'; procedure glRectdv( const v1: PGLdouble; const v2: PGLdouble ); external name '_glRectdv'; procedure glRectf( x1: GLfloat; y1: GLfloat; x2: GLfloat; y2: GLfloat ); external name '_glRectf'; procedure glRectfv( const v1: PGLfloat; const v2: PGLfloat ); external name '_glRectfv'; procedure glRecti( x1: GLint; y1: GLint; x2: GLint; y2: GLint ); external name '_glRecti'; procedure glRectiv( const v1: PGLint; const v2: PGLint ); external name '_glRectiv'; procedure glRects( x1: GLshort; y1: GLshort; x2: GLshort; y2: GLshort ); external name '_glRects'; procedure glRectsv( const v1: PGLshort; const v2: PGLshort ); external name '_glRectsv'; function glRenderMode( mode: GLenum ): GLint; external name '_glRenderMode'; procedure glResetHistogram( target: GLenum ); external name '_glResetHistogram'; procedure glResetMinmax( target: GLenum ); external name '_glResetMinmax'; procedure glRotated( angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble ); external name '_glRotated'; procedure glRotatef( angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat ); external name '_glRotatef'; procedure glScaled( x: GLdouble; y: GLdouble; z: GLdouble ); external name '_glScaled'; procedure glScalef( x: GLfloat; y: GLfloat; z: GLfloat ); external name '_glScalef'; procedure glScissor( x: GLint; y: GLint; width: GLsizei; height: GLsizei ); external name '_glScissor'; procedure glSelectBuffer( size: GLsizei; buffer: PGLuint ); external name '_glSelectBuffer'; procedure glSeparableFilter2D( target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; typ: GLenum; const row: UnivPtr; const column: UnivPtr ); external name '_glSeparableFilter2D'; procedure glShadeModel( mode: GLenum ); external name '_glShadeModel'; procedure glStencilFunc( func: GLenum; ref: GLint; mask: GLuint ); external name '_glStencilFunc'; procedure glStencilMask( mask: GLuint ); external name '_glStencilMask'; procedure glStencilOp( fail: GLenum; zfail: GLenum; zpass: GLenum ); external name '_glStencilOp'; procedure glTexCoord1d( s: GLdouble ); external name '_glTexCoord1d'; procedure glTexCoord1dv( const v: PGLdouble ); external name '_glTexCoord1dv'; procedure glTexCoord1f( s: GLfloat ); external name '_glTexCoord1f'; procedure glTexCoord1fv( const v: PGLfloat ); external name '_glTexCoord1fv'; procedure glTexCoord1i( s: GLint ); external name '_glTexCoord1i'; procedure glTexCoord1iv( const v: PGLint ); external name '_glTexCoord1iv'; procedure glTexCoord1s( s: GLshort ); external name '_glTexCoord1s'; procedure glTexCoord1sv( const v: PGLshort ); external name '_glTexCoord1sv'; procedure glTexCoord2d( s: GLdouble; t: GLdouble ); external name '_glTexCoord2d'; procedure glTexCoord2dv( const v: PGLdouble ); external name '_glTexCoord2dv'; procedure glTexCoord2f( s: GLfloat; t: GLfloat ); external name '_glTexCoord2f'; procedure glTexCoord2fv( const v: PGLfloat ); external name '_glTexCoord2fv'; procedure glTexCoord2i( s: GLint; t: GLint ); external name '_glTexCoord2i'; procedure glTexCoord2iv( const v: PGLint ); external name '_glTexCoord2iv'; procedure glTexCoord2s( s: GLshort; t: GLshort ); external name '_glTexCoord2s'; procedure glTexCoord2sv( const v: PGLshort ); external name '_glTexCoord2sv'; procedure glTexCoord3d( s: GLdouble; t: GLdouble; r: GLdouble ); external name '_glTexCoord3d'; procedure glTexCoord3dv( const v: PGLdouble ); external name '_glTexCoord3dv'; procedure glTexCoord3f( s: GLfloat; t: GLfloat; r: GLfloat ); external name '_glTexCoord3f'; procedure glTexCoord3fv( const v: PGLfloat ); external name '_glTexCoord3fv'; procedure glTexCoord3i( s: GLint; t: GLint; r: GLint ); external name '_glTexCoord3i'; procedure glTexCoord3iv( const v: PGLint ); external name '_glTexCoord3iv'; procedure glTexCoord3s( s: GLshort; t: GLshort; r: GLshort ); external name '_glTexCoord3s'; procedure glTexCoord3sv( const v: PGLshort ); external name '_glTexCoord3sv'; procedure glTexCoord4d( s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble ); external name '_glTexCoord4d'; procedure glTexCoord4dv( const v: PGLdouble ); external name '_glTexCoord4dv'; procedure glTexCoord4f( s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat ); external name '_glTexCoord4f'; procedure glTexCoord4fv( const v: PGLfloat ); external name '_glTexCoord4fv'; procedure glTexCoord4i( s: GLint; t: GLint; r: GLint; q: GLint ); external name '_glTexCoord4i'; procedure glTexCoord4iv( const v: PGLint ); external name '_glTexCoord4iv'; procedure glTexCoord4s( s: GLshort; t: GLshort; r: GLshort; q: GLshort ); external name '_glTexCoord4s'; procedure glTexCoord4sv( const v: PGLshort ); external name '_glTexCoord4sv'; procedure glTexCoordPointer( size: GLint; typ: GLenum; stride: GLsizei; const pointr: UnivPtr ); external name '_glTexCoordPointer'; procedure glTexEnvf( target: GLenum; pname: GLenum; param: GLfloat ); external name '_glTexEnvf'; procedure glTexEnvfv( target: GLenum; pname: GLenum; const params: PGLfloat ); external name '_glTexEnvfv'; procedure glTexEnvi( target: GLenum; pname: GLenum; param: GLint ); external name '_glTexEnvi'; procedure glTexEnviv( target: GLenum; pname: GLenum; const params: PGLint ); external name '_glTexEnviv'; procedure glTexGend( coord: GLenum; pname: GLenum; param: GLdouble ); external name '_glTexGend'; procedure glTexGendv( coord: GLenum; pname: GLenum; const params: PGLdouble ); external name '_glTexGendv'; procedure glTexGenf( coord: GLenum; pname: GLenum; param: GLfloat ); external name '_glTexGenf'; procedure glTexGenfv( coord: GLenum; pname: GLenum; const params: PGLfloat ); external name '_glTexGenfv'; procedure glTexGeni( coord: GLenum; pname: GLenum; param: GLint ); external name '_glTexGeni'; procedure glTexGeniv( coord: GLenum; pname: GLenum; const params: PGLint ); external name '_glTexGeniv'; procedure glTexImage1D( target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; format: GLenum; typ: GLenum; const pixels: UnivPtr ); external name '_glTexImage1D'; procedure glTexImage2D( target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; typ: GLenum; const pixels: UnivPtr ); external name '_glTexImage2D'; procedure glTexImage3D( target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; typ: GLenum; const pixels: UnivPtr ); external name '_glTexImage3D'; procedure glTexParameterf( target: GLenum; pname: GLenum; param: GLfloat ); external name '_glTexParameterf'; procedure glTexParameterfv( target: GLenum; pname: GLenum; const params: PGLfloat ); external name '_glTexParameterfv'; procedure glTexParameteri( target: GLenum; pname: GLenum; param: GLint ); external name '_glTexParameteri'; procedure glTexParameteriv( target: GLenum; pname: GLenum; const params: PGLint ); external name '_glTexParameteriv'; procedure glTexSubImage1D( target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; typ: GLenum; const pixels: UnivPtr ); external name '_glTexSubImage1D'; procedure glTexSubImage2D( target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; typ: GLenum; const pixels: UnivPtr ); external name '_glTexSubImage2D'; procedure glTexSubImage3D( target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; typ: GLenum; const pixels: UnivPtr ); external name '_glTexSubImage3D'; procedure glTranslated( x: GLdouble; y: GLdouble; z: GLdouble ); external name '_glTranslated'; procedure glTranslatef( x: GLfloat; y: GLfloat; z: GLfloat ); external name '_glTranslatef'; procedure glVertex2d( x: GLdouble; y: GLdouble ); external name '_glVertex2d'; procedure glVertex2dv( const v: PGLdouble ); external name '_glVertex2dv'; procedure glVertex2f( x: GLfloat; y: GLfloat ); external name '_glVertex2f'; procedure glVertex2fv( const v: PGLfloat ); external name '_glVertex2fv'; procedure glVertex2i( x: GLint; y: GLint ); external name '_glVertex2i'; procedure glVertex2iv( const v: PGLint ); external name '_glVertex2iv'; procedure glVertex2s( x: GLshort; y: GLshort ); external name '_glVertex2s'; procedure glVertex2sv( const v: PGLshort ); external name '_glVertex2sv'; procedure glVertex3d( x: GLdouble; y: GLdouble; z: GLdouble ); external name '_glVertex3d'; procedure glVertex3dv( const v: PGLdouble ); external name '_glVertex3dv'; procedure glVertex3f( x: GLfloat; y: GLfloat; z: GLfloat ); external name '_glVertex3f'; procedure glVertex3fv( const v: PGLfloat ); external name '_glVertex3fv'; procedure glVertex3i( x: GLint; y: GLint; z: GLint ); external name '_glVertex3i'; procedure glVertex3iv( const v: PGLint ); external name '_glVertex3iv'; procedure glVertex3s( x: GLshort; y: GLshort; z: GLshort ); external name '_glVertex3s'; procedure glVertex3sv( const v: PGLshort ); external name '_glVertex3sv'; procedure glVertex4d( x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble ); external name '_glVertex4d'; procedure glVertex4dv( const v: PGLdouble ); external name '_glVertex4dv'; procedure glVertex4f( x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat ); external name '_glVertex4f'; procedure glVertex4fv( const v: PGLfloat ); external name '_glVertex4fv'; procedure glVertex4i( x: GLint; y: GLint; z: GLint; w: GLint ); external name '_glVertex4i'; procedure glVertex4iv( const v: PGLint ); external name '_glVertex4iv'; procedure glVertex4s( x: GLshort; y: GLshort; z: GLshort; w: GLshort ); external name '_glVertex4s'; procedure glVertex4sv( const v: PGLshort ); external name '_glVertex4sv'; procedure glVertexPointer( size: GLint; typ: GLenum; stride: GLsizei; const pointr: UnivPtr ); external name '_glVertexPointer'; procedure glViewport( x: GLint; y: GLint; width: GLsizei; height: GLsizei ); external name '_glViewport'; procedure glSampleCoverage( value: GLclampf; invert: GLboolean ); external name '_glSampleCoverage'; procedure glSamplePass( pass: GLenum ); external name '_glSamplePass'; procedure glLoadTransposeMatrixf( const m: PGLfloat ); external name '_glLoadTransposeMatrixf'; procedure glLoadTransposeMatrixd( const m: PGLdouble ); external name '_glLoadTransposeMatrixd'; procedure glMultTransposeMatrixf( const m: PGLfloat ); external name '_glMultTransposeMatrixf'; procedure glMultTransposeMatrixd( const m: PGLdouble ); external name '_glMultTransposeMatrixd'; procedure glCompressedTexImage3D( target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: UnivPtr ); external name '_glCompressedTexImage3D'; procedure glCompressedTexImage2D( target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: UnivPtr ); external name '_glCompressedTexImage2D'; procedure glCompressedTexImage1D( target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: UnivPtr ); external name '_glCompressedTexImage1D'; procedure glCompressedTexSubImage3D( target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: UnivPtr ); external name '_glCompressedTexSubImage3D'; procedure glCompressedTexSubImage2D( target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: UnivPtr ); external name '_glCompressedTexSubImage2D'; procedure glCompressedTexSubImage1D( target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: UnivPtr ); external name '_glCompressedTexSubImage1D'; procedure glGetCompressedTexImage( target: GLenum; lod: GLint; img: UnivPtr ); external name '_glGetCompressedTexImage'; procedure glActiveTexture( texture: GLenum ); external name '_glActiveTexture'; procedure glClientActiveTexture( texture: GLenum ); external name '_glClientActiveTexture'; procedure glMultiTexCoord1d( target: GLenum; s: GLdouble ); external name '_glMultiTexCoord1d'; procedure glMultiTexCoord1dv( target: GLenum; const v: PGLdouble ); external name '_glMultiTexCoord1dv'; procedure glMultiTexCoord1f( target: GLenum; s: GLfloat ); external name '_glMultiTexCoord1f'; procedure glMultiTexCoord1fv( target: GLenum; const v: PGLfloat ); external name '_glMultiTexCoord1fv'; procedure glMultiTexCoord1i( target: GLenum; s: GLint ); external name '_glMultiTexCoord1i'; procedure glMultiTexCoord1iv( target: GLenum; const v: PGLint ); external name '_glMultiTexCoord1iv'; procedure glMultiTexCoord1s( target: GLenum; s: GLshort ); external name '_glMultiTexCoord1s'; procedure glMultiTexCoord1sv( target: GLenum; const v: PGLshort ); external name '_glMultiTexCoord1sv'; procedure glMultiTexCoord2d( target: GLenum; s: GLdouble; t: GLdouble ); external name '_glMultiTexCoord2d'; procedure glMultiTexCoord2dv( target: GLenum; const v: PGLdouble ); external name '_glMultiTexCoord2dv'; procedure glMultiTexCoord2f( target: GLenum; s: GLfloat; t: GLfloat ); external name '_glMultiTexCoord2f'; procedure glMultiTexCoord2fv( target: GLenum; const v: PGLfloat ); external name '_glMultiTexCoord2fv'; procedure glMultiTexCoord2i( target: GLenum; s: GLint; t: GLint ); external name '_glMultiTexCoord2i'; procedure glMultiTexCoord2iv( target: GLenum; const v: PGLint ); external name '_glMultiTexCoord2iv'; procedure glMultiTexCoord2s( target: GLenum; s: GLshort; t: GLshort ); external name '_glMultiTexCoord2s'; procedure glMultiTexCoord2sv( target: GLenum; const v: PGLshort ); external name '_glMultiTexCoord2sv'; procedure glMultiTexCoord3d( target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble ); external name '_glMultiTexCoord3d'; procedure glMultiTexCoord3dv( target: GLenum; const v: PGLdouble ); external name '_glMultiTexCoord3dv'; procedure glMultiTexCoord3f( target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat ); external name '_glMultiTexCoord3f'; procedure glMultiTexCoord3fv( target: GLenum; const v: PGLfloat ); external name '_glMultiTexCoord3fv'; procedure glMultiTexCoord3i( target: GLenum; s: GLint; t: GLint; r: GLint ); external name '_glMultiTexCoord3i'; procedure glMultiTexCoord3iv( target: GLenum; const v: PGLint ); external name '_glMultiTexCoord3iv'; procedure glMultiTexCoord3s( target: GLenum; s: GLshort; t: GLshort; r: GLshort ); external name '_glMultiTexCoord3s'; procedure glMultiTexCoord3sv( target: GLenum; const v: PGLshort ); external name '_glMultiTexCoord3sv'; procedure glMultiTexCoord4d( target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble ); external name '_glMultiTexCoord4d'; procedure glMultiTexCoord4dv( target: GLenum; const v: PGLdouble ); external name '_glMultiTexCoord4dv'; procedure glMultiTexCoord4f( target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat ); external name '_glMultiTexCoord4f'; procedure glMultiTexCoord4fv( target: GLenum; const v: PGLfloat ); external name '_glMultiTexCoord4fv'; procedure glMultiTexCoord4i( target: GLenum; param1 : GLint; s: GLint; t: GLint; r: GLint ); external name '_glMultiTexCoord4i'; procedure glMultiTexCoord4iv( target: GLenum; const v: PGLint ); external name '_glMultiTexCoord4iv'; procedure glMultiTexCoord4s( target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort ); external name '_glMultiTexCoord4s'; procedure glMultiTexCoord4sv( target: GLenum; const v: PGLshort ); external name '_glMultiTexCoord4sv'; procedure glFogCoordf( coord: GLfloat ); external name '_glFogCoordf'; procedure glFogCoordfv( const coord: PGLfloat ); external name '_glFogCoordfv'; procedure glFogCoordd( coord: GLdouble ); external name '_glFogCoordd'; procedure glFogCoorddv( const coord: PGLdouble ); external name '_glFogCoorddv'; procedure glFogCoordPointer( typ: GLenum; stride: GLsizei; const pointr: UnivPtr ); external name '_glFogCoordPointer'; procedure glSecondaryColor3b( red: GLbyte; green: GLbyte; blue: GLbyte ); external name '_glSecondaryColor3b'; procedure glSecondaryColor3bv( const v: PGLbyte ); external name '_glSecondaryColor3bv'; procedure glSecondaryColor3d( red: GLdouble; green: GLdouble; blue: GLdouble ); external name '_glSecondaryColor3d'; procedure glSecondaryColor3dv( const v: PGLdouble ); external name '_glSecondaryColor3dv'; procedure glSecondaryColor3f( red: GLfloat; green: GLfloat; blue: GLfloat ); external name '_glSecondaryColor3f'; procedure glSecondaryColor3fv( const v: PGLfloat ); external name '_glSecondaryColor3fv'; procedure glSecondaryColor3i( red: GLint; green: GLint; blue: GLint ); external name '_glSecondaryColor3i'; procedure glSecondaryColor3iv( const v: PGLint ); external name '_glSecondaryColor3iv'; procedure glSecondaryColor3s( red: GLshort; green: GLshort; blue: GLshort ); external name '_glSecondaryColor3s'; procedure glSecondaryColor3sv( const v: PGLshort ); external name '_glSecondaryColor3sv'; procedure glSecondaryColor3ub( red: GLubyte; green: GLubyte; blue: GLubyte ); external name '_glSecondaryColor3ub'; procedure glSecondaryColor3ubv( const v: PGLubyte ); external name '_glSecondaryColor3ubv'; procedure glSecondaryColor3ui( red: GLuint; green: GLuint; blue: GLuint ); external name '_glSecondaryColor3ui'; procedure glSecondaryColor3uiv( const v: PGLuint ); external name '_glSecondaryColor3uiv'; procedure glSecondaryColor3us( red: GLushort; green: GLushort; blue: GLushort ); external name '_glSecondaryColor3us'; procedure glSecondaryColor3usv( const v: PGLushort ); external name '_glSecondaryColor3usv'; procedure glSecondaryColorPointer( size: GLint; typ: GLenum; stride: GLsizei; const pointr: UnivPtr ); external name '_glSecondaryColorPointer'; procedure glPointParameterf( pname: GLenum; param: GLfloat ); external name '_glPointParameterf'; procedure glPointParameterfv( pname: GLenum; const params: PGLfloat ); external name '_glPointParameterfv'; procedure glPointParameteri( pname: GLenum; param: GLint ); external name '_glPointParameteri'; procedure glPointParameteriv( pname: GLenum; const params: PGLint ); external name '_glPointParameteriv'; procedure glBlendFuncSeparate( srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum ); external name '_glBlendFuncSeparate'; procedure glMultiDrawArrays( mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei ); external name '_glMultiDrawArrays'; procedure glMultiDrawElements( mode: GLenum; const count: PGLsizei; typ: GLenum; {const} indices: UnivPtr; primcount: GLsizei ); external name '_glMultiDrawElements'; procedure glWindowPos2d( x: GLdouble; y: GLdouble ); external name '_glWindowPos2d'; procedure glWindowPos2dv( const v: PGLdouble ); external name '_glWindowPos2dv'; procedure glWindowPos2f( x: GLfloat; y: GLfloat ); external name '_glWindowPos2f'; procedure glWindowPos2fv( const v: PGLfloat ); external name '_glWindowPos2fv'; procedure glWindowPos2i( x: GLint; y: GLint ); external name '_glWindowPos2i'; procedure glWindowPos2iv( const v: PGLint ); external name '_glWindowPos2iv'; procedure glWindowPos2s( x: GLshort; y: GLshort ); external name '_glWindowPos2s'; procedure glWindowPos2sv( const v: PGLshort ); external name '_glWindowPos2sv'; procedure glWindowPos3d( x: GLdouble; y: GLdouble; z: GLdouble ); external name '_glWindowPos3d'; procedure glWindowPos3dv( const v: PGLdouble ); external name '_glWindowPos3dv'; procedure glWindowPos3f( x: GLfloat; y: GLfloat; z: GLfloat ); external name '_glWindowPos3f'; procedure glWindowPos3fv( const v: PGLfloat ); external name '_glWindowPos3fv'; procedure glWindowPos3i( x: GLint; y: GLint; z: GLint ); external name '_glWindowPos3i'; procedure glWindowPos3iv( const v: PGLint ); external name '_glWindowPos3iv'; procedure glWindowPos3s( x: GLshort; y: GLshort; z: GLshort ); external name '_glWindowPos3s'; procedure glWindowPos3sv( const v: PGLshort ); external name '_glWindowPos3sv'; procedure glGenQueries( n: GLsizei; ids: PGLuint ); external name '_glGenQueries'; procedure glDeleteQueries( n: GLsizei; const ids: PGLuint ); external name '_glDeleteQueries'; function glIsQuery( id: GLuint ): GLboolean; external name '_glIsQuery'; procedure glBeginQuery( target: GLenum; id: GLuint ); external name '_glBeginQuery'; procedure glEndQuery( target: GLenum ); external name '_glEndQuery'; procedure glGetQueryiv( target: GLenum; pname: GLenum; params: PGLint ); external name '_glGetQueryiv'; procedure glGetQueryObjectiv( id: GLuint; pname: GLenum; params: PGLint ); external name '_glGetQueryObjectiv'; procedure glGetQueryObjectuiv( id: GLuint; pname: GLenum; params: PGLuint ); external name '_glGetQueryObjectuiv'; procedure glBindBuffer( target: GLenum; buffer: GLuint ); external name '_glBindBuffer'; procedure glDeleteBuffers( n: GLsizei; const buffers: PGLuint ); external name '_glDeleteBuffers'; procedure glGenBuffers( n: GLsizei; buffers: PGLuint ); external name '_glGenBuffers'; function glIsBuffer( buffer: GLuint ): GLboolean; external name '_glIsBuffer'; procedure glBufferData( target: GLenum; size: GLsizeiptr; const data: UnivPtr; usage: GLenum ); external name '_glBufferData'; procedure glBufferSubData( target: GLenum; offset: GLintptr; size: GLsizeiptr; const data: UnivPtr ); external name '_glBufferSubData'; procedure glGetBufferSubData( target: GLenum; offset: GLintptr; size: GLsizeiptr; data: UnivPtr ); external name '_glGetBufferSubData'; function glMapBuffer( target: GLenum; access: GLenum ): UnivPtr; external name '_glMapBuffer'; function glUnmapBuffer( target: GLenum ): GLboolean; external name '_glUnmapBuffer'; procedure glGetBufferParameteriv( target: GLenum; pname: GLenum; params: PGLint ); external name '_glGetBufferParameteriv'; procedure glGetBufferPointerv( target: GLenum; pname: GLenum; params: UnivPtr ); external name '_glGetBufferPointerv'; procedure glDrawBuffers( n: GLsizei; const bufs: PGLenum ); external name '_glDrawBuffers'; procedure glVertexAttrib1d( index: GLuint; x: GLdouble ); external name '_glVertexAttrib1d'; procedure glVertexAttrib1dv( index: GLuint; const v: PGLdouble ); external name '_glVertexAttrib1dv'; procedure glVertexAttrib1f( index: GLuint; x: GLfloat ); external name '_glVertexAttrib1f'; procedure glVertexAttrib1fv( index: GLuint; const v: PGLfloat ); external name '_glVertexAttrib1fv'; procedure glVertexAttrib1s( index: GLuint; x: GLshort ); external name '_glVertexAttrib1s'; procedure glVertexAttrib1sv( index: GLuint; const v: PGLshort ); external name '_glVertexAttrib1sv'; procedure glVertexAttrib2d( index: GLuint; x: GLdouble; y: GLdouble ); external name '_glVertexAttrib2d'; procedure glVertexAttrib2dv( index: GLuint; const v: PGLdouble ); external name '_glVertexAttrib2dv'; procedure glVertexAttrib2f( index: GLuint; x: GLfloat; y: GLfloat ); external name '_glVertexAttrib2f'; procedure glVertexAttrib2fv( index: GLuint; const v: PGLfloat ); external name '_glVertexAttrib2fv'; procedure glVertexAttrib2s( index: GLuint; x: GLshort; y: GLshort ); external name '_glVertexAttrib2s'; procedure glVertexAttrib2sv( index: GLuint; const v: PGLshort ); external name '_glVertexAttrib2sv'; procedure glVertexAttrib3d( index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble ); external name '_glVertexAttrib3d'; procedure glVertexAttrib3dv( index: GLuint; const v: PGLdouble ); external name '_glVertexAttrib3dv'; procedure glVertexAttrib3f( index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat ); external name '_glVertexAttrib3f'; procedure glVertexAttrib3fv( index: GLuint; const v: PGLfloat ); external name '_glVertexAttrib3fv'; procedure glVertexAttrib3s( index: GLuint; x: GLshort; y: GLshort; z: GLshort ); external name '_glVertexAttrib3s'; procedure glVertexAttrib3sv( index: GLuint; const v: PGLshort ); external name '_glVertexAttrib3sv'; procedure glVertexAttrib4Nbv( index: GLuint; const v: PGLbyte ); external name '_glVertexAttrib4Nbv'; procedure glVertexAttrib4Niv( index: GLuint; const v: PGLint ); external name '_glVertexAttrib4Niv'; procedure glVertexAttrib4Nsv( index: GLuint; const v: PGLshort ); external name '_glVertexAttrib4Nsv'; procedure glVertexAttrib4Nub( index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte ); external name '_glVertexAttrib4Nub'; procedure glVertexAttrib4Nubv( index: GLuint; const v: PGLubyte ); external name '_glVertexAttrib4Nubv'; procedure glVertexAttrib4Nuiv( index: GLuint; const v: PGLuint ); external name '_glVertexAttrib4Nuiv'; procedure glVertexAttrib4Nusv( index: GLuint; const v: PGLushort ); external name '_glVertexAttrib4Nusv'; procedure glVertexAttrib4bv( index: GLuint; const v: PGLbyte ); external name '_glVertexAttrib4bv'; procedure glVertexAttrib4d( index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble ); external name '_glVertexAttrib4d'; procedure glVertexAttrib4dv( index: GLuint; const v: PGLdouble ); external name '_glVertexAttrib4dv'; procedure glVertexAttrib4f( index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat ); external name '_glVertexAttrib4f'; procedure glVertexAttrib4fv( index: GLuint; const v: PGLfloat ); external name '_glVertexAttrib4fv'; procedure glVertexAttrib4iv( index: GLuint; const v: PGLint ); external name '_glVertexAttrib4iv'; procedure glVertexAttrib4s( index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort ); external name '_glVertexAttrib4s'; procedure glVertexAttrib4sv( index: GLuint; const v: PGLshort ); external name '_glVertexAttrib4sv'; procedure glVertexAttrib4ubv( index: GLuint; const v: PGLubyte ); external name '_glVertexAttrib4ubv'; procedure glVertexAttrib4uiv( index: GLuint; const v: PGLuint ); external name '_glVertexAttrib4uiv'; procedure glVertexAttrib4usv( index: GLuint; const v: PGLushort ); external name '_glVertexAttrib4usv'; procedure glVertexAttribPointer( index: GLuint; size: GLint; typ: GLenum; normalized: GLboolean; stride: GLsizei; const pointr: UnivPtr ); external name '_glVertexAttribPointer'; procedure glEnableVertexAttribArray( index: GLuint ); external name '_glEnableVertexAttribArray'; procedure glDisableVertexAttribArray( index: GLuint ); external name '_glDisableVertexAttribArray'; procedure glGetVertexAttribdv( index: GLuint; pname: GLenum; params: PGLdouble ); external name '_glGetVertexAttribdv'; procedure glGetVertexAttribfv( index: GLuint; pname: GLenum; params: PGLfloat ); external name '_glGetVertexAttribfv'; procedure glGetVertexAttribiv( index: GLuint; pname: GLenum; params: PGLint ); external name '_glGetVertexAttribiv'; procedure glGetVertexAttribPointerv( index: GLuint; pname: GLenum; pointr: UnivPtr ); external name '_glGetVertexAttribPointerv'; procedure glDeleteShader( shader: GLuint ); external name '_glDeleteShader'; procedure glDetachShader( program_: GLuint; shader: GLuint ); external name '_glDetachShader'; function glCreateShader( typ: GLenum ): GLuint; external name '_glCreateShader'; procedure glShaderSource( shader: GLuint; count: GLsizei; {const} strng: PPChar; const length: PGLint ); external name '_glShaderSource'; procedure glCompileShader( shader: GLuint ); external name '_glCompileShader'; function glCreateProgram: GLuint; external name '_glCreateProgram'; procedure glAttachShader( program_: GLuint; shader: GLuint ); external name '_glAttachShader'; procedure glLinkProgram( program_: GLuint ); external name '_glLinkProgram'; procedure glUseProgram( program_: GLuint ); external name '_glUseProgram'; procedure glDeleteProgram( program_: GLuint ); external name '_glDeleteProgram'; procedure glValidateProgram( program_: GLuint ); external name '_glValidateProgram'; procedure glUniform1f( location: GLint; v0: GLfloat ); external name '_glUniform1f'; procedure glUniform2f( location: GLint; v0: GLfloat; v1: GLfloat ); external name '_glUniform2f'; procedure glUniform3f( location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat ); external name '_glUniform3f'; procedure glUniform4f( location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat ); external name '_glUniform4f'; procedure glUniform1i( location: GLint; v0: GLint ); external name '_glUniform1i'; procedure glUniform2i( location: GLint; v0: GLint; v1: GLint ); external name '_glUniform2i'; procedure glUniform3i( location: GLint; v0: GLint; v1: GLint; v2: GLint ); external name '_glUniform3i'; procedure glUniform4i( location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint ); external name '_glUniform4i'; procedure glUniform1fv( location: GLint; count: GLsizei; const value: PGLfloat ); external name '_glUniform1fv'; procedure glUniform2fv( location: GLint; count: GLsizei; const value: PGLfloat ); external name '_glUniform2fv'; procedure glUniform3fv( location: GLint; count: GLsizei; const value: PGLfloat ); external name '_glUniform3fv'; procedure glUniform4fv( location: GLint; count: GLsizei; const value: PGLfloat ); external name '_glUniform4fv'; procedure glUniform1iv( location: GLint; count: GLsizei; const value: PGLint ); external name '_glUniform1iv'; procedure glUniform2iv( location: GLint; count: GLsizei; const value: PGLint ); external name '_glUniform2iv'; procedure glUniform3iv( location: GLint; count: GLsizei; const value: PGLint ); external name '_glUniform3iv'; procedure glUniform4iv( location: GLint; count: GLsizei; const value: PGLint ); external name '_glUniform4iv'; procedure glUniformMatrix2fv( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); external name '_glUniformMatrix2fv'; procedure glUniformMatrix3fv( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); external name '_glUniformMatrix3fv'; procedure glUniformMatrix4fv( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); external name '_glUniformMatrix4fv'; function glIsShader( shader: GLuint ): GLboolean; external name '_glIsShader'; function glIsProgram( program_: GLuint ): GLboolean; external name '_glIsProgram'; procedure glGetShaderiv( shader: GLuint; pname: GLenum; params: PGLint ); external name '_glGetShaderiv'; procedure glGetProgramiv( program_: GLuint; pname: GLenum; params: PGLint ); external name '_glGetProgramiv'; procedure glGetAttachedShaders( program_: GLuint; maxCount: GLsizei; count: PGLsizei; shaders: PGLuint ); external name '_glGetAttachedShaders'; procedure glGetShaderInfoLog( shader: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PChar ); external name '_glGetShaderInfoLog'; procedure glGetProgramInfoLog( program_: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PChar ); external name '_glGetProgramInfoLog'; function glGetUniformLocation( program_: GLuint; const name: PChar ): GLint; external name '_glGetUniformLocation'; procedure glGetActiveUniform( program_: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLint; typ: PGLenum; name: PChar ); external name '_glGetActiveUniform'; procedure glGetUniformfv( program_: GLuint; location: GLint; params: PGLfloat ); external name '_glGetUniformfv'; procedure glGetUniformiv( program_: GLuint; location: GLint; params: PGLint ); external name '_glGetUniformiv'; procedure glGetShaderSource( shader: GLuint; bufSize: GLsizei; length: PGLsizei; source: PChar ); external name '_glGetShaderSource'; procedure glBindAttribLocation( program_: GLuint; index: GLuint; const name: PChar ); external name '_glBindAttribLocation'; procedure glGetActiveAttrib( program_: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLint; typ: PGLenum; name: PChar ); external name '_glGetActiveAttrib'; function glGetAttribLocation( program_: GLuint; const name: PChar ): GLint; external name '_glGetAttribLocation'; procedure glStencilFuncSeparate( face: GLenum; func: GLenum; ref: GLint; mask: GLuint ); external name '_glStencilFuncSeparate'; procedure glStencilOpSeparate( face: GLenum; fail: GLenum; zfail: GLenum; zpass: GLenum ); external name '_glStencilOpSeparate'; procedure glStencilMaskSeparate( face: GLenum; mask: GLuint ); external name '_glStencilMaskSeparate'; procedure glUniformMatrix2x3fv( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); external name '_glUniformMatrix2x3fv'; procedure glUniformMatrix3x2fv( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); external name '_glUniformMatrix3x2fv'; procedure glUniformMatrix2x4fv( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); external name '_glUniformMatrix2x4fv'; procedure glUniformMatrix4x2fv( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); external name '_glUniformMatrix4x2fv'; procedure glUniformMatrix3x4fv( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); external name '_glUniformMatrix3x4fv'; procedure glUniformMatrix4x3fv( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); external name '_glUniformMatrix4x3fv'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {TARGET_OS_MAC} //#endif { __gl_h_ } {$ifc not defined MACOSALLINCLUDE or not MACOSALLINCLUDE} end. {$endc} {not MACOSALLINCLUDE}