{ Copyright: (c) 1999-2008 Apple Inc. All rights reserved. } { Pascal Translation: Gorazd Krosl, , October 2009 } { Modified for use with Free Pascal Version 308 Please report any bugs to } {$ifc not defined MACOSALLINCLUDE or not MACOSALLINCLUDE} {$mode macpas} {$packenum 1} {$macro on} {$inline on} {$calling mwpascal} unit macglext; interface {$setc UNIVERSAL_INTERFACES_VERSION := $0400} {$setc GAP_INTERFACES_VERSION := $0308} {$ifc not defined USE_CFSTR_CONSTANT_MACROS} {$setc USE_CFSTR_CONSTANT_MACROS := TRUE} {$endc} {$ifc defined CPUPOWERPC and defined CPUI386} {$error Conflicting initial definitions for CPUPOWERPC and CPUI386} {$endc} {$ifc defined FPC_BIG_ENDIAN and defined FPC_LITTLE_ENDIAN} {$error Conflicting initial definitions for FPC_BIG_ENDIAN and FPC_LITTLE_ENDIAN} {$endc} {$ifc not defined __ppc__ and defined CPUPOWERPC32} {$setc __ppc__ := 1} {$elsec} {$setc __ppc__ := 0} {$endc} {$ifc not defined __ppc64__ and defined CPUPOWERPC64} {$setc __ppc64__ := 1} {$elsec} {$setc __ppc64__ := 0} {$endc} {$ifc not defined __i386__ and defined CPUI386} {$setc __i386__ := 1} {$elsec} {$setc __i386__ := 0} {$endc} {$ifc not defined __x86_64__ and defined CPUX86_64} {$setc __x86_64__ := 1} {$elsec} {$setc __x86_64__ := 0} {$endc} {$ifc not defined __arm__ and defined CPUARM} {$setc __arm__ := 1} {$elsec} {$setc __arm__ := 0} {$endc} {$ifc defined cpu64} {$setc __LP64__ := 1} {$elsec} {$setc __LP64__ := 0} {$endc} {$ifc defined __ppc__ and __ppc__ and defined __i386__ and __i386__} {$error Conflicting definitions for __ppc__ and __i386__} {$endc} {$ifc defined __ppc__ and __ppc__} {$setc TARGET_CPU_PPC := TRUE} {$setc TARGET_CPU_PPC64 := FALSE} {$setc TARGET_CPU_X86 := FALSE} {$setc TARGET_CPU_X86_64 := FALSE} {$setc TARGET_CPU_ARM := FALSE} {$setc TARGET_OS_MAC := TRUE} {$setc TARGET_OS_IPHONE := FALSE} {$setc TARGET_IPHONE_SIMULATOR := FALSE} {$elifc defined __ppc64__ and __ppc64__} {$setc TARGET_CPU_PPC := FALSE} {$setc TARGET_CPU_PPC64 := TRUE} {$setc TARGET_CPU_X86 := FALSE} {$setc TARGET_CPU_X86_64 := FALSE} {$setc TARGET_CPU_ARM := FALSE} {$setc TARGET_OS_MAC := TRUE} {$setc TARGET_OS_IPHONE := FALSE} {$setc TARGET_IPHONE_SIMULATOR := FALSE} {$elifc defined __i386__ and __i386__} {$setc TARGET_CPU_PPC := FALSE} {$setc TARGET_CPU_PPC64 := FALSE} {$setc TARGET_CPU_X86 := TRUE} {$setc TARGET_CPU_X86_64 := FALSE} {$setc TARGET_CPU_ARM := FALSE} {$ifc defined(iphonesim)} {$setc TARGET_OS_MAC := FALSE} {$setc TARGET_OS_IPHONE := TRUE} {$setc TARGET_IPHONE_SIMULATOR := TRUE} {$elsec} {$setc TARGET_OS_MAC := TRUE} {$setc TARGET_OS_IPHONE := FALSE} {$setc TARGET_IPHONE_SIMULATOR := FALSE} {$endc} {$elifc defined __x86_64__ and __x86_64__} {$setc TARGET_CPU_PPC := FALSE} {$setc TARGET_CPU_PPC64 := FALSE} {$setc TARGET_CPU_X86 := FALSE} {$setc TARGET_CPU_X86_64 := TRUE} {$setc TARGET_CPU_ARM := FALSE} {$setc TARGET_OS_MAC := TRUE} {$setc TARGET_OS_IPHONE := FALSE} {$setc TARGET_IPHONE_SIMULATOR := FALSE} {$elifc defined __arm__ and __arm__} {$setc TARGET_CPU_PPC := FALSE} {$setc TARGET_CPU_PPC64 := FALSE} {$setc TARGET_CPU_X86 := FALSE} {$setc TARGET_CPU_X86_64 := FALSE} {$setc TARGET_CPU_ARM := TRUE} { will require compiler define when/if other Apple devices with ARM cpus ship } {$setc TARGET_OS_MAC := FALSE} {$setc TARGET_OS_IPHONE := TRUE} {$setc TARGET_IPHONE_SIMULATOR := FALSE} {$elsec} {$error __ppc__ nor __ppc64__ nor __i386__ nor __x86_64__ nor __arm__ is defined.} {$endc} {$ifc defined __LP64__ and __LP64__ } {$setc TARGET_CPU_64 := TRUE} {$elsec} {$setc TARGET_CPU_64 := FALSE} {$endc} {$ifc defined FPC_BIG_ENDIAN} {$setc TARGET_RT_BIG_ENDIAN := TRUE} {$setc TARGET_RT_LITTLE_ENDIAN := FALSE} {$elifc defined FPC_LITTLE_ENDIAN} {$setc TARGET_RT_BIG_ENDIAN := FALSE} {$setc TARGET_RT_LITTLE_ENDIAN := TRUE} {$elsec} {$error Neither FPC_BIG_ENDIAN nor FPC_LITTLE_ENDIAN are defined.} {$endc} {$setc ACCESSOR_CALLS_ARE_FUNCTIONS := TRUE} {$setc CALL_NOT_IN_CARBON := FALSE} {$setc OLDROUTINENAMES := FALSE} {$setc OPAQUE_TOOLBOX_STRUCTS := TRUE} {$setc OPAQUE_UPP_TYPES := TRUE} {$setc OTCARBONAPPLICATION := TRUE} {$setc OTKERNEL := FALSE} {$setc PM_USE_SESSION_APIS := TRUE} {$setc TARGET_API_MAC_CARBON := TRUE} {$setc TARGET_API_MAC_OS8 := FALSE} {$setc TARGET_API_MAC_OSX := TRUE} {$setc TARGET_CARBON := TRUE} {$setc TARGET_CPU_68K := FALSE} {$setc TARGET_CPU_MIPS := FALSE} {$setc TARGET_CPU_SPARC := FALSE} {$setc TARGET_OS_UNIX := FALSE} {$setc TARGET_OS_WIN32 := FALSE} {$setc TARGET_RT_MAC_68881 := FALSE} {$setc TARGET_RT_MAC_CFM := FALSE} {$setc TARGET_RT_MAC_MACHO := TRUE} {$setc TYPED_FUNCTION_POINTERS := TRUE} {$setc TYPE_BOOL := FALSE} {$setc TYPE_EXTENDED := FALSE} {$setc TYPE_LONGLONG := TRUE} uses MacTypes, macgl; {$endc} {not MACOSALLINCLUDE} {$ifc TARGET_OS_MAC} {$ALIGN POWER} { ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: This software was created using the ** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has ** not been independently verified as being compliant with the OpenGL(R) ** version 1.2.1 Specification. } { switches to providing function pointers } { #define GL_GLEXT_FUNCTION_POINTERS 1 } {$setc GL_ARB_imaging := TRUE} {$setc GL_ARB_transpose_matrix := TRUE} {$setc GL_ARB_multitexture := TRUE} {$setc GL_ARB_texture_env_add := TRUE} {$setc GL_ARB_texture_env_combine := TRUE} {$setc GL_ARB_texture_env_dot3 := TRUE} {$setc GL_ARB_texture_env_crossbar := TRUE} {$setc GL_ARB_texture_cube_map := TRUE} {$setc GL_ARB_texture_compression := TRUE} {$setc GL_ARB_multisample := TRUE} {$setc GL_ARB_texture_border_clamp := TRUE} {$setc GL_ARB_point_parameters := TRUE} {$setc GL_ARB_vertex_program := TRUE} {$setc GL_ARB_fragment_program := TRUE} {$setc GL_ARB_fragment_program_shadow := TRUE} {$setc GL_ARB_texture_mirrored_repeat := TRUE} {$setc GL_ARB_depth_texture := TRUE} {$setc GL_ARB_shadow := TRUE} {$setc GL_ARB_shadow_ambient := TRUE} {$setc GL_ARB_vertex_blend := TRUE} {$setc GL_ARB_window_pos := TRUE} {$setc GL_ARB_occlusion_query := TRUE} {$setc GL_ARB_shader_objects := TRUE} {$setc GL_ARB_vertex_shader := TRUE} {$setc GL_ARB_fragment_shader := TRUE} {$setc GL_ARB_shading_language_100 := TRUE} {$setc GL_ARB_vertex_buffer_object := TRUE} {$setc GL_ARB_point_sprite := TRUE} {$setc GL_ARB_texture_non_power_of_two := TRUE} {$setc GL_ARB_texture_rectangle := TRUE} {$setc GL_ARB_draw_buffers := TRUE} {$setc GL_ARB_pixel_buffer_object := TRUE} {$setc GL_ARB_shader_texture_lod := TRUE} {$setc GL_ARB_texture_float := TRUE} {$setc GL_ARB_half_float_pixel := TRUE} {$setc GL_ARB_color_buffer_float := TRUE} {$setc GL_ARB_half_float_vertex := TRUE} {$setc GL_ARB_texture_compression_rgtc := TRUE} {$setc GL_ARB_texture_rg := TRUE} {$setc GL_EXT_clip_volume_hint := TRUE} {$setc GL_EXT_rescale_normal := TRUE} {$setc GL_EXT_blend_color := TRUE} {$setc GL_EXT_blend_minmax := TRUE} {$setc GL_EXT_blend_subtract := TRUE} {$setc GL_EXT_compiled_vertex_array := TRUE} {$setc GL_EXT_texture_lod_bias := TRUE} {$setc GL_EXT_texture_env_add := TRUE} {$setc GL_EXT_abgr := TRUE} {$setc GL_EXT_bgra := TRUE} {$setc GL_EXT_texture_filter_anisotropic := TRUE} {$setc GL_EXT_secondary_color := TRUE} {$setc GL_EXT_separate_specular_color := TRUE} {$setc GL_EXT_texture_compression_s3tc := TRUE} {$setc GL_EXT_texture_rectangle := TRUE} {$setc GL_EXT_fog_coord := TRUE} {$setc GL_EXT_draw_range_elements := TRUE} {$setc GL_EXT_stencil_wrap := TRUE} {$setc GL_EXT_blend_func_separate := TRUE} {$setc GL_EXT_multi_draw_arrays := TRUE} {$setc GL_EXT_shadow_funcs := TRUE} {$setc GL_EXT_stencil_two_side := TRUE} {$setc GL_EXT_depth_bounds_test := TRUE} {$setc GL_EXT_blend_equation_separate := TRUE} {$setc GL_EXT_texture_mirror_clamp := TRUE} {$setc GL_EXT_texture_compression_dxt1 := TRUE} {$setc GL_EXT_texture_sRGB := TRUE} {$setc GL_EXT_framebuffer_object := TRUE} {$setc GL_EXT_framebuffer_blit := TRUE} {$setc GL_EXT_framebuffer_multisample := TRUE} {$setc GL_EXT_packed_depth_stencil := TRUE} {$setc GL_EXT_gpu_program_parameters := TRUE} {$setc GL_EXT_geometry_shader4 := TRUE} {$setc GL_EXT_transform_feedback := TRUE} {$setc GL_EXT_bindable_uniform := TRUE} {$setc GL_EXT_texture_integer := TRUE} {$setc GL_EXT_gpu_shader4 := TRUE} {$setc GL_EXT_draw_buffers2 := TRUE} {$setc GL_EXT_framebuffer_sRGB := TRUE} {$setc GL_APPLE_flush_buffer_range := TRUE} {$setc GL_APPLE_specular_vector := TRUE} {$setc GL_APPLE_transform_hint := TRUE} {$setc GL_APPLE_packed_pixels := TRUE} {$setc GL_APPLE_client_storage := TRUE} {$setc GL_APPLE_ycbcr_422 := TRUE} {$setc GL_APPLE_texture_range := TRUE} {$setc GL_APPLE_fence := TRUE} {$setc GL_APPLE_vertex_array_range := TRUE} {$setc GL_APPLE_vertex_array_object := TRUE} {$setc GL_APPLE_element_array := TRUE} {$setc GL_APPLE_vertex_program_evaluators := TRUE} {$setc GL_APPLE_float_pixels := TRUE} {$setc GL_APPLE_flush_render := TRUE} {$setc GL_APPLE_pixel_buffer := TRUE} {$setc GL_APPLE_aux_depth_stencil := TRUE} {$setc GL_APPLE_row_bytes := TRUE} {$setc GL_APPLE_object_purgeable := TRUE} {$setc GL_APPLE_rgb_422 := TRUE} {$setc GL_ATI_point_cull_mode := TRUE} {$setc GL_ATI_texture_mirror_once := TRUE} {$setc GL_ATI_pn_triangles := TRUE} {$setc GL_ATI_blend_equation_separate := TRUE} {$setc GL_ATI_blend_weighted_minmax := TRUE} {$setc GL_ATI_texture_env_combine3 := TRUE} {$setc GL_ATI_separate_stencil := TRUE} {$setc GL_ATI_texture_compression_3dc := TRUE} {$setc GL_ATI_texture_float := TRUE} {$setc GL_ATIX_pn_triangles := TRUE} {$setc GL_IBM_rasterpos_clip := TRUE} {$setc GL_NV_point_sprite := TRUE} {$setc GL_NV_blend_square := TRUE} {$setc GL_NV_fog_distance := TRUE} {$setc GL_NV_multisample_filter_hint := TRUE} {$setc GL_NV_texgen_reflection := TRUE} {$setc GL_NV_depth_clamp := TRUE} {$setc GL_NV_light_max_exponent := TRUE} {$setc GL_NV_fragment_program_option := TRUE} {$setc GL_NV_fragment_program2 := TRUE} {$setc GL_NV_vertex_program2_option := TRUE} {$setc GL_NV_vertex_program3 := TRUE} {$setc GL_SGI_color_matrix := TRUE} {$setc GL_SGIS_texture_edge_clamp := TRUE} {$setc GL_SGIS_generate_mipmap := TRUE} {$setc GL_SGIS_texture_lod := TRUE} {$setc GL_NV_conditional_render := TRUE} {$ifc not undefined GL_GLEXT_WUNDEF_SUPPORT and GL_GLEXT_WUNDEF_SUPPORT} {$setc GL_SGIX_pixel_texture := FALSE} {$setc GL_SGIX_pixel_tiles := FALSE} {$setc GL_SGIX_polynomial_ffd := FALSE} {$setc GL_SGIX_reference_plane := FALSE} {$setc GL_SGIX_resample := FALSE} {$setc GL_SGIX_shadow := FALSE} {$setc GL_SGIX_sprite := FALSE} {$setc GL_SGIX_subsample := FALSE} {$setc GL_SGIX_tag_sample_buffer := FALSE} {$setc GL_SGIX_texture_add_env := FALSE} {$setc GL_SGIX_texture_lod_bias := FALSE} {$setc GL_SGIX_texture_multi_buffer := FALSE} {$setc GL_SGIX_texture_scale_bias := FALSE} {$setc GL_SGIX_vertex_preclip := FALSE} {$setc GL_SGIX_ycrcb := FALSE} {$setc GL_SGIX_ycrcba := FALSE} {$setc GL_SUN_convolution_border_modes := FALSE} {$setc GL_SUN_global_alpha := FALSE} {$setc GL_SUN_triangle_list := FALSE} {$setc GL_SUN_vertex := FALSE} {$setc GL_SUNX_constant_data := FALSE} {$setc GL_WIN_phong_shading := FALSE} {$setc GL_WIN_specular_fog := FALSE} {$setc GL_3DFX_multisample := FALSE} {$setc GL_3DFX_tbuffer := FALSE} {$setc GL_3DFX_texture_compression_FXT1 := FALSE} {$endc} {***********************************************************} {$ifc not undefined GL_ARB_shader_objects and GL_ARB_shader_objects} type GLcharARB = char; PGLcharARB = ^GLcharARB; GLhandleARB = UnivPtr; PGLhandleARB = ^GLhandleARB; {$endc} {$ifc not undefined GL_ARB_vertex_buffer_object and GL_ARB_vertex_buffer_object} type GLintptrARB = SIGNEDLONG; PGLintptrARB = ^GLintptrARB; GLsizeiptrARB = SIGNEDLONG; PGLsizeiptrARB = ^GLsizeiptrARB; {$endc} {$ifc not undefined GL_ARB_half_float_pixel and GL_ARB_half_float_pixel} type GLhalfARB = UInt16; PGLhalfARB = ^GLhalfARB; {$endc} {$ifc not undefined GL_ARB_half_float_vertex and GL_ARB_half_float_vertex} type GLhalf = UInt16; PGLhalf = ^GLhalf; {$endc} {***********************************************************} const GL_GLEXT_VERSION = 7; {$ifc not undefined GL_ARB_multitexture and GL_ARB_multitexture} const GL_TEXTURE0_ARB = $84C0; const GL_TEXTURE1_ARB = $84C1; const GL_TEXTURE2_ARB = $84C2; const GL_TEXTURE3_ARB = $84C3; const GL_TEXTURE4_ARB = $84C4; const GL_TEXTURE5_ARB = $84C5; const GL_TEXTURE6_ARB = $84C6; const GL_TEXTURE7_ARB = $84C7; const GL_TEXTURE8_ARB = $84C8; const GL_TEXTURE9_ARB = $84C9; const GL_TEXTURE10_ARB = $84CA; const GL_TEXTURE11_ARB = $84CB; const GL_TEXTURE12_ARB = $84CC; const GL_TEXTURE13_ARB = $84CD; const GL_TEXTURE14_ARB = $84CE; const GL_TEXTURE15_ARB = $84CF; const GL_TEXTURE16_ARB = $84D0; const GL_TEXTURE17_ARB = $84D1; const GL_TEXTURE18_ARB = $84D2; const GL_TEXTURE19_ARB = $84D3; const GL_TEXTURE20_ARB = $84D4; const GL_TEXTURE21_ARB = $84D5; const GL_TEXTURE22_ARB = $84D6; const GL_TEXTURE23_ARB = $84D7; const GL_TEXTURE24_ARB = $84D8; const GL_TEXTURE25_ARB = $84D9; const GL_TEXTURE26_ARB = $84DA; const GL_TEXTURE27_ARB = $84DB; const GL_TEXTURE28_ARB = $84DC; const GL_TEXTURE29_ARB = $84DD; const GL_TEXTURE30_ARB = $84DE; const GL_TEXTURE31_ARB = $84DF; const GL_ACTIVE_TEXTURE_ARB = $84E0; const GL_CLIENT_ACTIVE_TEXTURE_ARB = $84E1; const GL_MAX_TEXTURE_UNITS_ARB = $84E2; {$endc} {$ifc not undefined GL_ARB_transpose_matrix and GL_ARB_transpose_matrix} const GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = $84E3; const GL_TRANSPOSE_PROJECTION_MATRIX_ARB = $84E4; const GL_TRANSPOSE_TEXTURE_MATRIX_ARB = $84E5; const GL_TRANSPOSE_COLOR_MATRIX_ARB = $84E6; {$endc} {$ifc not undefined GL_ARB_multisample and GL_ARB_multisample} const GL_MULTISAMPLE_ARB = $809D; const GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = $809E; const GL_SAMPLE_ALPHA_TO_ONE_ARB = $809F; const GL_SAMPLE_COVERAGE_ARB = $80A0; const GL_SAMPLE_BUFFERS_ARB = $80A8; const GL_SAMPLES_ARB = $80A9; const GL_SAMPLE_COVERAGE_VALUE_ARB = $80AA; const GL_SAMPLE_COVERAGE_INVERT_ARB = $80AB; const GL_MULTISAMPLE_BIT_ARB = $20000000; {$endc} {$ifc not undefined GL_ARB_texture_cube_map and GL_ARB_texture_cube_map} const GL_NORMAL_MAP_ARB = $8511; const GL_REFLECTION_MAP_ARB = $8512; const GL_TEXTURE_CUBE_MAP_ARB = $8513; const GL_TEXTURE_BINDING_CUBE_MAP_ARB = $8514; const GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $8515; const GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $8516; const GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $8517; const GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $8518; const GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $8519; const GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $851A; const GL_PROXY_TEXTURE_CUBE_MAP_ARB = $851B; const GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = $851C; {$endc} {$ifc not undefined GL_ARB_texture_compression and GL_ARB_texture_compression} const GL_COMPRESSED_ALPHA_ARB = $84E9; const GL_COMPRESSED_LUMINANCE_ARB = $84EA; const GL_COMPRESSED_LUMINANCE_ALPHA_ARB = $84EB; const GL_COMPRESSED_INTENSITY_ARB = $84EC; const GL_COMPRESSED_RGB_ARB = $84ED; const GL_COMPRESSED_RGBA_ARB = $84EE; const GL_TEXTURE_COMPRESSION_HINT_ARB = $84EF; const GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = $86A0; const GL_TEXTURE_COMPRESSED_ARB = $86A1; const GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = $86A2; const GL_COMPRESSED_TEXTURE_FORMATS_ARB = $86A3; {$endc} {$ifc not undefined GL_ARB_vertex_blend and GL_ARB_vertex_blend} const GL_MAX_VERTEX_UNITS_ARB = $86A4; const GL_ACTIVE_VERTEX_UNITS_ARB = $86A5; const GL_WEIGHT_SUM_UNITY_ARB = $86A6; const GL_VERTEX_BLEND_ARB = $86A7; const GL_CURRENT_WEIGHT_ARB = $86A8; const GL_WEIGHT_ARRAY_TYPE_ARB = $86A9; const GL_WEIGHT_ARRAY_STRIDE_ARB = $86AA; const GL_WEIGHT_ARRAY_SIZE_ARB = $86AB; const GL_WEIGHT_ARRAY_POINTER_ARB = $86AC; const GL_WEIGHT_ARRAY_ARB = $86AD; const GL_MODELVIEW0_ARB = $1700; const GL_MODELVIEW1_ARB = $850A; const GL_MODELVIEW2_ARB = $8722; const GL_MODELVIEW3_ARB = $8723; const GL_MODELVIEW4_ARB = $8724; const GL_MODELVIEW5_ARB = $8725; const GL_MODELVIEW6_ARB = $8726; const GL_MODELVIEW7_ARB = $8727; const GL_MODELVIEW8_ARB = $8728; const GL_MODELVIEW9_ARB = $8729; const GL_MODELVIEW10_ARB = $872A; const GL_MODELVIEW11_ARB = $872B; const GL_MODELVIEW12_ARB = $872C; const GL_MODELVIEW13_ARB = $872D; const GL_MODELVIEW14_ARB = $872E; const GL_MODELVIEW15_ARB = $872F; const GL_MODELVIEW16_ARB = $8730; const GL_MODELVIEW17_ARB = $8731; const GL_MODELVIEW18_ARB = $8732; const GL_MODELVIEW19_ARB = $8733; const GL_MODELVIEW20_ARB = $8734; const GL_MODELVIEW21_ARB = $8735; const GL_MODELVIEW22_ARB = $8736; const GL_MODELVIEW23_ARB = $8737; const GL_MODELVIEW24_ARB = $8738; const GL_MODELVIEW25_ARB = $8739; const GL_MODELVIEW26_ARB = $873A; const GL_MODELVIEW27_ARB = $873B; const GL_MODELVIEW28_ARB = $873C; const GL_MODELVIEW29_ARB = $873D; const GL_MODELVIEW30_ARB = $873E; const GL_MODELVIEW31_ARB = $873F; {$endc} {$ifc not undefined GL_ARB_occlusion_query and GL_ARB_occlusion_query} const GL_SAMPLES_PASSED_ARB = $8914; const GL_QUERY_COUNTER_BITS_ARB = $8864; const GL_CURRENT_QUERY_ARB = $8865; const GL_QUERY_RESULT_ARB = $8866; const GL_QUERY_RESULT_AVAILABLE_ARB = $8867; {$endc} {$ifc not undefined GL_ARB_texture_border_clamp and GL_ARB_texture_border_clamp} const GL_CLAMP_TO_BORDER_ARB = $812D; {$endc} {$ifc not undefined GL_ARB_depth_texture and GL_ARB_depth_texture} const GL_DEPTH_COMPONENT16_ARB = $81A5; const GL_DEPTH_COMPONENT24_ARB = $81A6; const GL_DEPTH_COMPONENT32_ARB = $81A7; const GL_TEXTURE_DEPTH_SIZE_ARB = $884A; const GL_DEPTH_TEXTURE_MODE_ARB = $884B; {$endc} {$ifc not undefined GL_ARB_shadow and GL_ARB_shadow} const GL_TEXTURE_COMPARE_MODE_ARB = $884C; const GL_TEXTURE_COMPARE_FUNC_ARB = $884D; const GL_COMPARE_R_TO_TEXTURE_ARB = $884E; {$endc} {$ifc not undefined GL_ARB_shadow_ambient and GL_ARB_shadow_ambient} const GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = $80BF; {$endc} {$ifc not undefined GL_ARB_texture_env_combine and GL_ARB_texture_env_combine} const GL_COMBINE_ARB = $8570; const GL_COMBINE_RGB_ARB = $8571; const GL_COMBINE_ALPHA_ARB = $8572; const GL_RGB_SCALE_ARB = $8573; const GL_ADD_SIGNED_ARB = $8574; const GL_INTERPOLATE_ARB = $8575; const GL_CONSTANT_ARB = $8576; const GL_PRIMARY_COLOR_ARB = $8577; const GL_PREVIOUS_ARB = $8578; const GL_SUBTRACT_ARB = $84E7; const GL_SOURCE0_RGB_ARB = $8580; const GL_SOURCE1_RGB_ARB = $8581; const GL_SOURCE2_RGB_ARB = $8582; const GL_SOURCE3_RGB_ARB = $8583; const GL_SOURCE4_RGB_ARB = $8584; const GL_SOURCE5_RGB_ARB = $8585; const GL_SOURCE6_RGB_ARB = $8586; const GL_SOURCE7_RGB_ARB = $8587; const GL_SOURCE0_ALPHA_ARB = $8588; const GL_SOURCE1_ALPHA_ARB = $8589; const GL_SOURCE2_ALPHA_ARB = $858A; const GL_SOURCE3_ALPHA_ARB = $858B; const GL_SOURCE4_ALPHA_ARB = $858C; const GL_SOURCE5_ALPHA_ARB = $858D; const GL_SOURCE6_ALPHA_ARB = $858E; const GL_SOURCE7_ALPHA_ARB = $858F; const GL_OPERAND0_RGB_ARB = $8590; const GL_OPERAND1_RGB_ARB = $8591; const GL_OPERAND2_RGB_ARB = $8592; const GL_OPERAND3_RGB_ARB = $8593; const GL_OPERAND4_RGB_ARB = $8594; const GL_OPERAND5_RGB_ARB = $8595; const GL_OPERAND6_RGB_ARB = $8596; const GL_OPERAND7_RGB_ARB = $8597; const GL_OPERAND0_ALPHA_ARB = $8598; const GL_OPERAND1_ALPHA_ARB = $8599; const GL_OPERAND2_ALPHA_ARB = $859A; const GL_OPERAND3_ALPHA_ARB = $859B; const GL_OPERAND4_ALPHA_ARB = $859C; const GL_OPERAND5_ALPHA_ARB = $859D; const GL_OPERAND6_ALPHA_ARB = $859E; const GL_OPERAND7_ALPHA_ARB = $859F; {$endc} {$ifc not undefined GL_ARB_texture_mirrored_repeat and GL_ARB_texture_mirrored_repeat} const GL_MIRRORED_REPEAT_ARB = $8370; {$endc} {$ifc not undefined GL_ARB_texture_env_dot3 and GL_ARB_texture_env_dot3} const GL_DOT3_RGB_ARB = $86AE; const GL_DOT3_RGBA_ARB = $86AF; {$endc} {$ifc not undefined GL_ARB_point_parameters and GL_ARB_point_parameters} const GL_POINT_SIZE_MIN_ARB = $8126; const GL_POINT_SIZE_MAX_ARB = $8127; const GL_POINT_FADE_THRESHOLD_SIZE_ARB = $8128; const GL_POINT_DISTANCE_ATTENUATION_ARB = $8129; {$endc} {$ifc not undefined GL_ARB_fragment_program and GL_ARB_fragment_program} const GL_FRAGMENT_PROGRAM_ARB = $8804; const GL_PROGRAM_ALU_INSTRUCTIONS_ARB = $8805; const GL_PROGRAM_TEX_INSTRUCTIONS_ARB = $8806; const GL_PROGRAM_TEX_INDIRECTIONS_ARB = $8807; const GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $8808; const GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $8809; const GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $880A; const GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = $880B; const GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = $880C; const GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = $880D; const GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $880E; const GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $880F; const GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $8810; const GL_MAX_TEXTURE_COORDS_ARB = $8871; const GL_MAX_TEXTURE_IMAGE_UNITS_ARB = $8872; {$endc} {$ifc not undefined GL_ARB_vertex_program and GL_ARB_vertex_program} const GL_VERTEX_PROGRAM_ARB = $8620; const GL_VERTEX_PROGRAM_POINT_SIZE_ARB = $8642; const GL_VERTEX_PROGRAM_TWO_SIDE_ARB = $8643; const GL_PROGRAM_FORMAT_ASCII_ARB = $8875; const GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = $8622; const GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = $8623; const GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = $8624; const GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = $8625; const GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = $886A; const GL_CURRENT_VERTEX_ATTRIB_ARB = $8626; const GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = $8645; const GL_PROGRAM_LENGTH_ARB = $8627; const GL_PROGRAM_FORMAT_ARB = $8876; const GL_PROGRAM_NAME_ARB = $8677; const GL_PROGRAM_BINDING_ARB = $8677; const GL_PROGRAM_INSTRUCTIONS_ARB = $88A0; const GL_MAX_PROGRAM_INSTRUCTIONS_ARB = $88A1; const GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A2; const GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A3; const GL_PROGRAM_TEMPORARIES_ARB = $88A4; const GL_MAX_PROGRAM_TEMPORARIES_ARB = $88A5; const GL_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A6; const GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A7; const GL_PROGRAM_PARAMETERS_ARB = $88A8; const GL_MAX_PROGRAM_PARAMETERS_ARB = $88A9; const GL_PROGRAM_NATIVE_PARAMETERS_ARB = $88AA; const GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = $88AB; const GL_PROGRAM_ATTRIBS_ARB = $88AC; const GL_MAX_PROGRAM_ATTRIBS_ARB = $88AD; const GL_PROGRAM_NATIVE_ATTRIBS_ARB = $88AE; const GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = $88AF; const GL_PROGRAM_ADDRESS_REGISTERS_ARB = $88B0; const GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = $88B1; const GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B2; const GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B3; const GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = $88B4; const GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = $88B5; const GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = $88B6; const GL_PROGRAM_STRING_ARB = $8628; const GL_PROGRAM_ERROR_POSITION_ARB = $864B; const GL_CURRENT_MATRIX_ARB = $8641; const GL_TRANSPOSE_CURRENT_MATRIX_ARB = $88B7; const GL_CURRENT_MATRIX_STACK_DEPTH_ARB = $8640; const GL_MAX_VERTEX_ATTRIBS_ARB = $8869; const GL_MAX_PROGRAM_MATRICES_ARB = $862F; const GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = $862E; const GL_PROGRAM_ERROR_STRING_ARB = $8874; const GL_MATRIX0_ARB = $88C0; const GL_MATRIX1_ARB = $88C1; const GL_MATRIX2_ARB = $88C2; const GL_MATRIX3_ARB = $88C3; const GL_MATRIX4_ARB = $88C4; const GL_MATRIX5_ARB = $88C5; const GL_MATRIX6_ARB = $88C6; const GL_MATRIX7_ARB = $88C7; const GL_MATRIX8_ARB = $88C8; const GL_MATRIX9_ARB = $88C9; const GL_MATRIX10_ARB = $88CA; const GL_MATRIX11_ARB = $88CB; const GL_MATRIX12_ARB = $88CC; const GL_MATRIX13_ARB = $88CD; const GL_MATRIX14_ARB = $88CE; const GL_MATRIX15_ARB = $88CF; const GL_MATRIX16_ARB = $88D0; const GL_MATRIX17_ARB = $88D1; const GL_MATRIX18_ARB = $88D2; const GL_MATRIX19_ARB = $88D3; const GL_MATRIX20_ARB = $88D4; const GL_MATRIX21_ARB = $88D5; const GL_MATRIX22_ARB = $88D6; const GL_MATRIX23_ARB = $88D7; const GL_MATRIX24_ARB = $88D8; const GL_MATRIX25_ARB = $88D9; const GL_MATRIX26_ARB = $88DA; const GL_MATRIX27_ARB = $88DB; const GL_MATRIX28_ARB = $88DC; const GL_MATRIX29_ARB = $88DD; const GL_MATRIX30_ARB = $88DE; const GL_MATRIX31_ARB = $88DF; const GL_COLOR_SUM_ARB = $8458; {$endc} {$ifc not undefined GL_ARB_shader_objects and GL_ARB_shader_objects} const GL_PROGRAM_OBJECT_ARB = $8B40; const GL_OBJECT_TYPE_ARB = $8B4E; const GL_OBJECT_SUBTYPE_ARB = $8B4F; const GL_OBJECT_DELETE_STATUS_ARB = $8B80; const GL_OBJECT_COMPILE_STATUS_ARB = $8B81; const GL_OBJECT_LINK_STATUS_ARB = $8B82; const GL_OBJECT_VALIDATE_STATUS_ARB = $8B83; const GL_OBJECT_INFO_LOG_LENGTH_ARB = $8B84; const GL_OBJECT_ATTACHED_OBJECTS_ARB = $8B85; const GL_OBJECT_ACTIVE_UNIFORMS_ARB = $8B86; const GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = $8B87; const GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = $8B88; const GL_SHADER_OBJECT_ARB = $8B48; const GL_FLOAT_VEC2_ARB = $8B50; const GL_FLOAT_VEC3_ARB = $8B51; const GL_FLOAT_VEC4_ARB = $8B52; const GL_INT_VEC2_ARB = $8B53; const GL_INT_VEC3_ARB = $8B54; const GL_INT_VEC4_ARB = $8B55; const GL_BOOL_ARB = $8B56; const GL_BOOL_VEC2_ARB = $8B57; const GL_BOOL_VEC3_ARB = $8B58; const GL_BOOL_VEC4_ARB = $8B59; const GL_FLOAT_MAT2_ARB = $8B5A; const GL_FLOAT_MAT3_ARB = $8B5B; const GL_FLOAT_MAT4_ARB = $8B5C; const GL_SAMPLER_1D_ARB = $8B5D; const GL_SAMPLER_2D_ARB = $8B5E; const GL_SAMPLER_3D_ARB = $8B5F; const GL_SAMPLER_CUBE_ARB = $8B60; const GL_SAMPLER_1D_SHADOW_ARB = $8B61; const GL_SAMPLER_2D_SHADOW_ARB = $8B62; const GL_SAMPLER_2D_RECT_ARB = $8B63; const GL_SAMPLER_2D_RECT_SHADOW_ARB = $8B64; {$endc} {$ifc not undefined GL_ARB_vertex_shader and GL_ARB_vertex_shader or defined GL_NV_vertex_program3 and GL_NV_vertex_program3} const GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = $8B4C; {$endc} {$ifc not undefined GL_ARB_vertex_shader and GL_ARB_vertex_shader} const GL_VERTEX_SHADER_ARB = $8B31; const GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = $8B4A; {const GL_MAX_TEXTURE_COORDS_ARB = $8871;} {const GL_MAX_TEXTURE_IMAGE_UNITS_ARB = $8872;} const GL_MAX_VARYING_FLOATS_ARB = $8B4B; {const GL_MAX_VERTEX_ATTRIBS_ARB = $8869;} const GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = $8B4D; {const GL_VERTEX_PROGRAM_POINT_SIZE_ARB = $8642;} {const GL_VERTEX_PROGRAM_TWO_SIDE_ARB = $8643;} const GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = $8B89; const GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = $8B8A; {const GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = $8622;} {const GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = $8623;} {const GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = $8624;} {const GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = $8625;} {const GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = $886A;} {const GL_CURRENT_VERTEX_ATTRIB_ARB = $8626;} {const GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = $8645;} {$endc} {$ifc undefined GL_ARB_fragment_shader and GL_ARB_fragment_shader} const GL_FRAGMENT_SHADER_ARB = $8B30; const GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = $8B49; const GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = $8B8B; {const GL_MAX_TEXTURE_COORDS_ARB = $8871;} {const GL_MAX_TEXTURE_IMAGE_UNITS_ARB = $8872;} {$endc} {$ifc not undefined GL_ARB_shading_language_100 and GL_ARB_shading_language_100} const GL_SHADING_LANGUAGE_VERSION_ARB = $8B8C; {$endc} {$ifc not undefined GL_ARB_vertex_buffer_object and GL_ARB_vertex_buffer_object} const GL_ARRAY_BUFFER_ARB = $8892; const GL_ELEMENT_ARRAY_BUFFER_ARB = $8893; const GL_ARRAY_BUFFER_BINDING_ARB = $8894; const GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = $8895; const GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = $8896; const GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = $8897; const GL_COLOR_ARRAY_BUFFER_BINDING_ARB = $8898; const GL_INDEX_ARRAY_BUFFER_BINDING_ARB = $8899; const GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = $889A; const GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = $889B; const GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = $889C; const GL_FOG_COORD_ARRAY_BUFFER_BINDING_ARB = $889D; const GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = $889E; const GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = $889F; const GL_STREAM_DRAW_ARB = $88E0; const GL_STREAM_READ_ARB = $88E1; const GL_STREAM_COPY_ARB = $88E2; const GL_STATIC_DRAW_ARB = $88E4; const GL_STATIC_READ_ARB = $88E5; const GL_STATIC_COPY_ARB = $88E6; const GL_DYNAMIC_DRAW_ARB = $88E8; const GL_DYNAMIC_READ_ARB = $88E9; const GL_DYNAMIC_COPY_ARB = $88EA; const GL_READ_ONLY_ARB = $88B8; const GL_WRITE_ONLY_ARB = $88B9; const GL_READ_WRITE_ARB = $88BA; const GL_BUFFER_SIZE_ARB = $8764; const GL_BUFFER_USAGE_ARB = $8765; const GL_BUFFER_ACCESS_ARB = $88BB; const GL_BUFFER_MAPPED_ARB = $88BC; const GL_BUFFER_MAP_POINTER_ARB = $88BD; { Obsolete } const GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = $889D; {$endc} {$ifc not undefined GL_ARB_point_sprite and GL_ARB_point_sprite} const GL_POINT_SPRITE_ARB = $8861; const GL_COORD_REPLACE_ARB = $8862; {$endc} {$ifc not undefined GL_ARB_texture_rectangle and GL_ARB_texture_rectangle} const GL_TEXTURE_RECTANGLE_ARB = $84F5; const GL_TEXTURE_BINDING_RECTANGLE_ARB = $84F6; const GL_PROXY_TEXTURE_RECTANGLE_ARB = $84F7; const GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = $84F8; {$endc} {$ifc not undefined GL_ARB_draw_buffers and GL_ARB_draw_buffers} const GL_MAX_DRAW_BUFFERS_ARB = $8824; const GL_DRAW_BUFFER0_ARB = $8825; const GL_DRAW_BUFFER1_ARB = $8826; const GL_DRAW_BUFFER2_ARB = $8827; const GL_DRAW_BUFFER3_ARB = $8828; const GL_DRAW_BUFFER4_ARB = $8829; const GL_DRAW_BUFFER5_ARB = $882A; const GL_DRAW_BUFFER6_ARB = $882B; const GL_DRAW_BUFFER7_ARB = $882C; const GL_DRAW_BUFFER8_ARB = $882D; const GL_DRAW_BUFFER9_ARB = $882E; const GL_DRAW_BUFFER10_ARB = $882F; const GL_DRAW_BUFFER11_ARB = $8830; const GL_DRAW_BUFFER12_ARB = $8831; const GL_DRAW_BUFFER13_ARB = $8832; const GL_DRAW_BUFFER14_ARB = $8833; const GL_DRAW_BUFFER15_ARB = $8834; {$endc} {$ifc not undefined GL_ARB_pixel_buffer_object and GL_ARB_pixel_buffer_object} const GL_PIXEL_PACK_BUFFER_ARB = $88EB; const GL_PIXEL_UNPACK_BUFFER_ARB = $88EC; const GL_PIXEL_PACK_BUFFER_BINDING_ARB = $88ED; const GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = $88EF; {$endc} {$ifc not undefined GL_ARB_texture_float and GL_ARB_texture_float} const GL_TEXTURE_RED_TYPE_ARB = $8C10; const GL_TEXTURE_GREEN_TYPE_ARB = $8C11; const GL_TEXTURE_BLUE_TYPE_ARB = $8C12; const GL_TEXTURE_ALPHA_TYPE_ARB = $8C13; const GL_TEXTURE_LUMINANCE_TYPE_ARB = $8C14; const GL_TEXTURE_INTENSITY_TYPE_ARB = $8C15; const GL_TEXTURE_DEPTH_TYPE_ARB = $8C16; const GL_UNSIGNED_NORMALIZED_ARB = $8C17; const GL_RGBA32F_ARB = $8814; const GL_RGB32F_ARB = $8815; const GL_ALPHA32F_ARB = $8816; const GL_INTENSITY32F_ARB = $8817; const GL_LUMINANCE32F_ARB = $8818; const GL_LUMINANCE_ALPHA32F_ARB = $8819; const GL_RGBA16F_ARB = $881A; const GL_RGB16F_ARB = $881B; const GL_ALPHA16F_ARB = $881C; const GL_INTENSITY16F_ARB = $881D; const GL_LUMINANCE16F_ARB = $881E; const GL_LUMINANCE_ALPHA16F_ARB = $881F; {$endc} {$ifc not undefined GL_ARB_half_float_pixel and GL_ARB_half_float_pixel} const GL_HALF_FLOAT_ARB = $140B; {$endc} {$ifc not undefined GL_ARB_color_buffer_float and GL_ARB_color_buffer_float} const GL_RGBA_FLOAT_MODE_ARB = $8820; const GL_CLAMP_VERTEX_COLOR_ARB = $891A; const GL_CLAMP_FRAGMENT_COLOR_ARB = $891B; const GL_CLAMP_READ_COLOR_ARB = $891C; const GL_FIXED_ONLY_ARB = $891D; {$endc} {$ifc not undefined GL_ARB_half_float_vertex and GL_ARB_half_float_vertex} const GL_HALF_FLOAT = $140B; {$endc} {$ifc not undefined GL_ARB_texture_rg and GL_ARB_texture_rg} const GL_COMPRESSED_RED = $8225; const GL_COMPRESSED_RG = $8226; const GL_RG = $8227; const GL_RG_INTEGER = $8228; const GL_R8 = $8229; const GL_R16 = $822A; const GL_RG8 = $822B; const GL_RG16 = $822C; const GL_R16F = $822D; const GL_R32F = $822E; const GL_RG16F = $822F; const GL_RG32F = $8230; const GL_R8I = $8231; const GL_R8UI = $8232; const GL_R16I = $8233; const GL_R16UI = $8234; const GL_R32I = $8235; const GL_R32UI = $8236; const GL_RG8I = $8237; const GL_RG8UI = $8238; const GL_RG16I = $8239; const GL_RG16UI = $823A; const GL_RG32I = $823B; const GL_RG32UI = $823C; {$endc} {$ifc not undefined GL_EXT_abgr and GL_EXT_abgr} const GL_ABGR_EXT = $8000; {$endc} {$ifc not undefined GL_EXT_blend_color and GL_EXT_blend_color} const GL_CONSTANT_COLOR_EXT = $8001; const GL_ONE_MINUS_CONSTANT_COLOR_EXT = $8002; const GL_CONSTANT_ALPHA_EXT = $8003; const GL_ONE_MINUS_CONSTANT_ALPHA_EXT = $8004; const GL_BLEND_COLOR_EXT = $8005; {$endc} {$ifc not undefined GL_EXT_polygon_offset and GL_EXT_polygon_offset} const GL_POLYGON_OFFSET_EXT = $8037; const GL_POLYGON_OFFSET_FACTOR_EXT = $8038; const GL_POLYGON_OFFSET_BIAS_EXT = $8039; {$endc} {$ifc not undefined GL_EXT_texture and GL_EXT_texture} const GL_ALPHA4_EXT = $803B; const GL_ALPHA8_EXT = $803C; const GL_ALPHA12_EXT = $803D; const GL_ALPHA16_EXT = $803E; const GL_LUMINANCE4_EXT = $803F; const GL_LUMINANCE8_EXT = $8040; const GL_LUMINANCE12_EXT = $8041; const GL_LUMINANCE16_EXT = $8042; const GL_LUMINANCE4_ALPHA4_EXT = $8043; const GL_LUMINANCE6_ALPHA2_EXT = $8044; const GL_LUMINANCE8_ALPHA8_EXT = $8045; const GL_LUMINANCE12_ALPHA4_EXT = $8046; const GL_LUMINANCE12_ALPHA12_EXT = $8047; const GL_LUMINANCE16_ALPHA16_EXT = $8048; const GL_INTENSITY_EXT = $8049; const GL_INTENSITY4_EXT = $804A; const GL_INTENSITY8_EXT = $804B; const GL_INTENSITY12_EXT = $804C; const GL_INTENSITY16_EXT = $804D; const GL_RGB2_EXT = $804E; const GL_RGB4_EXT = $804F; const GL_RGB5_EXT = $8050; const GL_RGB8_EXT = $8051; const GL_RGB10_EXT = $8052; const GL_RGB12_EXT = $8053; const GL_RGB16_EXT = $8054; const GL_RGBA2_EXT = $8055; const GL_RGBA4_EXT = $8056; const GL_RGB5_A1_EXT = $8057; const GL_RGBA8_EXT = $8058; const GL_RGB10_A2_EXT = $8059; const GL_RGBA12_EXT = $805A; const GL_RGBA16_EXT = $805B; const GL_TEXTURE_RED_SIZE_EXT = $805C; const GL_TEXTURE_GREEN_SIZE_EXT = $805D; const GL_TEXTURE_BLUE_SIZE_EXT = $805E; const GL_TEXTURE_ALPHA_SIZE_EXT = $805F; const GL_TEXTURE_LUMINANCE_SIZE_EXT = $8060; const GL_TEXTURE_INTENSITY_SIZE_EXT = $8061; const GL_REPLACE_EXT = $8062; const GL_PROXY_TEXTURE_1D_EXT = $8063; const GL_PROXY_TEXTURE_2D_EXT = $8064; const GL_TEXTURE_TOO_LARGE_EXT = $8065; {$endc} {$ifc not undefined GL_EXT_texture3D and GL_EXT_texture3D} const GL_PACK_SKIP_IMAGES_EXT = $806B; const GL_PACK_IMAGE_HEIGHT_EXT = $806C; const GL_UNPACK_SKIP_IMAGES_EXT = $806D; const GL_UNPACK_IMAGE_HEIGHT_EXT = $806E; const GL_TEXTURE_3D_EXT = $806F; const GL_PROXY_TEXTURE_3D_EXT = $8070; const GL_TEXTURE_DEPTH_EXT = $8071; const GL_TEXTURE_WRAP_R_EXT = $8072; const GL_MAX_3D_TEXTURE_SIZE_EXT = $8073; {$endc} {$ifc not undefined GL_EXT_histogram and GL_EXT_histogram} const GL_HISTOGRAM_EXT = $8024; const GL_PROXY_HISTOGRAM_EXT = $8025; const GL_HISTOGRAM_WIDTH_EXT = $8026; const GL_HISTOGRAM_FORMAT_EXT = $8027; const GL_HISTOGRAM_RED_SIZE_EXT = $8028; const GL_HISTOGRAM_GREEN_SIZE_EXT = $8029; const GL_HISTOGRAM_BLUE_SIZE_EXT = $802A; const GL_HISTOGRAM_ALPHA_SIZE_EXT = $802B; const GL_HISTOGRAM_LUMINANCE_SIZE_EXT = $802C; const GL_HISTOGRAM_SINK_EXT = $802D; const GL_MINMAX_EXT = $802E; const GL_MINMAX_FORMAT_EXT = $802F; const GL_MINMAX_SINK_EXT = $8030; const GL_TABLE_TOO_LARGE_EXT = $8031; {$endc} {$ifc not undefined GL_EXT_convolution and GL_EXT_convolution} const GL_CONVOLUTION_1D_EXT = $8010; const GL_CONVOLUTION_2D_EXT = $8011; const GL_SEPARABLE_2D_EXT = $8012; const GL_CONVOLUTION_BORDER_MODE_EXT = $8013; const GL_CONVOLUTION_FILTER_SCALE_EXT = $8014; const GL_CONVOLUTION_FILTER_BIAS_EXT = $8015; const GL_REDUCE_EXT = $8016; const GL_CONVOLUTION_FORMAT_EXT = $8017; const GL_CONVOLUTION_WIDTH_EXT = $8018; const GL_CONVOLUTION_HEIGHT_EXT = $8019; const GL_MAX_CONVOLUTION_WIDTH_EXT = $801A; const GL_MAX_CONVOLUTION_HEIGHT_EXT = $801B; const GL_POST_CONVOLUTION_RED_SCALE_EXT = $801C; const GL_POST_CONVOLUTION_GREEN_SCALE_EXT = $801D; const GL_POST_CONVOLUTION_BLUE_SCALE_EXT = $801E; const GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = $801F; const GL_POST_CONVOLUTION_RED_BIAS_EXT = $8020; const GL_POST_CONVOLUTION_GREEN_BIAS_EXT = $8021; const GL_POST_CONVOLUTION_BLUE_BIAS_EXT = $8022; const GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = $8023; {$endc} {$ifc not undefined GL_EXT_cmyka and GL_EXT_cmyka} const GL_CMYK_EXT = $800C; const GL_CMYKA_EXT = $800D; const GL_PACK_CMYK_HINT_EXT = $800E; const GL_UNPACK_CMYK_HINT_EXT = $800F; {$endc} {$ifc not undefined GL_EXT_texture_object and GL_EXT_texture_object} const GL_TEXTURE_PRIORITY_EXT = $8066; const GL_TEXTURE_RESIDENT_EXT = $8067; const GL_TEXTURE_1D_BINDING_EXT = $8068; const GL_TEXTURE_2D_BINDING_EXT = $8069; const GL_TEXTURE_3D_BINDING_EXT = $806A; {$endc} {$ifc not undefined GL_EXT_packed_pixels and GL_EXT_packed_pixels} const GL_UNSIGNED_BYTE_3_3_2_EXT = $8032; const GL_UNSIGNED_SHORT_4_4_4_4_EXT = $8033; const GL_UNSIGNED_SHORT_5_5_5_1_EXT = $8034; const GL_UNSIGNED_INT_8_8_8_8_EXT = $8035; const GL_UNSIGNED_INT_10_10_10_2_EXT = $8036; {$endc} {$ifc not undefined GL_EXT_rescale_normal and GL_EXT_rescale_normal} const GL_RESCALE_NORMAL_EXT = $803A; {$endc} {$ifc not undefined GL_EXT_vertex_array and GL_EXT_vertex_array} const GL_VERTEX_ARRAY_EXT = $8074; const GL_NORMAL_ARRAY_EXT = $8075; const GL_COLOR_ARRAY_EXT = $8076; const GL_INDEX_ARRAY_EXT = $8077; const GL_TEXTURE_COORD_ARRAY_EXT = $8078; const GL_EDGE_FLAG_ARRAY_EXT = $8079; const GL_VERTEX_ARRAY_SIZE_EXT = $807A; const GL_VERTEX_ARRAY_TYPE_EXT = $807B; const GL_VERTEX_ARRAY_STRIDE_EXT = $807C; const GL_VERTEX_ARRAY_COUNT_EXT = $807D; const GL_NORMAL_ARRAY_TYPE_EXT = $807E; const GL_NORMAL_ARRAY_STRIDE_EXT = $807F; const GL_NORMAL_ARRAY_COUNT_EXT = $8080; const GL_COLOR_ARRAY_SIZE_EXT = $8081; const GL_COLOR_ARRAY_TYPE_EXT = $8082; const GL_COLOR_ARRAY_STRIDE_EXT = $8083; const GL_COLOR_ARRAY_COUNT_EXT = $8084; const GL_INDEX_ARRAY_TYPE_EXT = $8085; const GL_INDEX_ARRAY_STRIDE_EXT = $8086; const GL_INDEX_ARRAY_COUNT_EXT = $8087; const GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088; const GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089; const GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A; const GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B; const GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C; const GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D; const GL_VERTEX_ARRAY_POINTER_EXT = $808E; const GL_NORMAL_ARRAY_POINTER_EXT = $808F; const GL_COLOR_ARRAY_POINTER_EXT = $8090; const GL_INDEX_ARRAY_POINTER_EXT = $8091; const GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092; const GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093; {$endc} {$ifc not undefined GL_EXT_blend_minmax and GL_EXT_blend_minmax} const GL_FUNC_ADD_EXT = $8006; const GL_MIN_EXT = $8007; const GL_MAX_EXT = $8008; const GL_BLEND_EQUATION_EXT = $8009; {$endc} {$ifc not undefined GL_EXT_blend_subtract and GL_EXT_blend_subtract} const GL_FUNC_SUBTRACT_EXT = $800A; const GL_FUNC_REVERSE_SUBTRACT_EXT = $800B; {$endc} {$ifc not undefined GL_EXT_paletted_texture and GL_EXT_paletted_texture} const GL_COLOR_INDEX1_EXT = $80E2; const GL_COLOR_INDEX2_EXT = $80E3; const GL_COLOR_INDEX4_EXT = $80E4; const GL_COLOR_INDEX8_EXT = $80E5; const GL_COLOR_INDEX12_EXT = $80E6; const GL_COLOR_INDEX16_EXT = $80E7; const GL_TEXTURE_INDEX_SIZE_EXT = $80ED; {$endc} {$ifc not undefined GL_EXT_clip_volume_hint and GL_EXT_clip_volume_hint} const GL_CLIP_VOLUME_CLIPPING_HINT_EXT = $80F0; {$endc} {$ifc not undefined GL_EXT_index_material and GL_EXT_index_material} const GL_INDEX_MATERIAL_EXT = $81B8; const GL_INDEX_MATERIAL_PARAMETER_EXT = $81B9; const GL_INDEX_MATERIAL_FACE_EXT = $81BA; {$endc} {$ifc not undefined GL_EXT_index_func and GL_EXT_index_func} const GL_INDEX_TEST_EXT = $81B5; const GL_INDEX_TEST_FUNC_EXT = $81B6; const GL_INDEX_TEST_REF_EXT = $81B7; {$endc} {$ifc not undefined GL_EXT_index_array_formats and GL_EXT_index_array_formats} const GL_IUI_V2F_EXT = $81AD; const GL_IUI_V3F_EXT = $81AE; const GL_IUI_N3F_V2F_EXT = $81AF; const GL_IUI_N3F_V3F_EXT = $81B0; const GL_T2F_IUI_V2F_EXT = $81B1; const GL_T2F_IUI_V3F_EXT = $81B2; const GL_T2F_IUI_N3F_V2F_EXT = $81B3; const GL_T2F_IUI_N3F_V3F_EXT = $81B4; {$endc} {$ifc not undefined GL_EXT_compiled_vertex_array and GL_EXT_compiled_vertex_array} const GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = $81A8; const GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = $81A9; {$endc} {$ifc not undefined GL_EXT_cull_vertex and GL_EXT_cull_vertex} const GL_CULL_VERTEX_EXT = $81AA; const GL_CULL_VERTEX_EYE_POSITION_EXT = $81AB; const GL_CULL_VERTEX_OBJECT_POSITION_EXT = $81AC; {$endc} {$ifc not undefined GL_EXT_draw_range_elements and GL_EXT_draw_range_elements} const GL_MAX_ELEMENTS_VERTICES_EXT = $80E8; const GL_MAX_ELEMENTS_INDICES_EXT = $80E9; {$endc} {$ifc not undefined GL_EXT_light_texture and GL_EXT_light_texture} const GL_FRAGMENT_MATERIAL_EXT = $8349; const GL_FRAGMENT_NORMAL_EXT = $834A; const GL_FRAGMENT_COLOR_EXT = $834C; const GL_ATTENUATION_EXT = $834D; const GL_SHADOW_ATTENUATION_EXT = $834E; const GL_TEXTURE_APPLICATION_MODE_EXT = $834F; const GL_TEXTURE_LIGHT_EXT = $8350; const GL_TEXTURE_MATERIAL_FACE_EXT = $8351; const GL_TEXTURE_MATERIAL_PARAMETER_EXT = $8352; { reuse GL_FRAGMENT_DEPTH_EXT } {$endc} {$ifc not undefined GL_EXT_bgra and GL_EXT_bgra} const GL_BGR_EXT = $80E0; const GL_BGRA_EXT = $80E1; {$endc} {$ifc not undefined GL_EXT_pixel_transform and GL_EXT_pixel_transform} const GL_PIXEL_TRANSFORM_2D_EXT = $8330; const GL_PIXEL_MAG_FILTER_EXT = $8331; const GL_PIXEL_MIN_FILTER_EXT = $8332; const GL_PIXEL_CUBIC_WEIGHT_EXT = $8333; const GL_CUBIC_EXT = $8334; const GL_AVERAGE_EXT = $8335; const GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = $8336; const GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = $8337; const GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = $8338; {$endc} {$ifc not undefined GL_EXT_shared_texture_palette and GL_EXT_shared_texture_palette} const GL_SHARED_TEXTURE_PALETTE_EXT = $81FB; {$endc} {$ifc not undefined GL_EXT_separate_specular_color and GL_EXT_separate_specular_color} const GL_LIGHT_MODEL_COLOR_CONTROL_EXT = $81F8; const GL_SINGLE_COLOR_EXT = $81F9; const GL_SEPARATE_SPECULAR_COLOR_EXT = $81FA; {$endc} {$ifc not undefined GL_EXT_secondary_color and GL_EXT_secondary_color} const GL_COLOR_SUM_EXT = $8458; const GL_CURRENT_SECONDARY_COLOR_EXT = $8459; const GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = $845A; const GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = $845B; const GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = $845C; const GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = $845D; const GL_SECONDARY_COLOR_ARRAY_EXT = $845E; {$endc} {$ifc not undefined GL_EXT_texture_perturb_normal and GL_EXT_texture_perturb_normal} const GL_PERTURB_EXT = $85AE; const GL_TEXTURE_NORMAL_EXT = $85AF; {$endc} {$ifc not undefined GL_EXT_fog_coord and GL_EXT_fog_coord} const GL_FOG_COORDINATE_SOURCE_EXT = $8450; const GL_FOG_COORDINATE_EXT = $8451; const GL_FRAGMENT_DEPTH_EXT = $8452; const GL_CURRENT_FOG_COORDINATE_EXT = $8453; const GL_FOG_COORDINATE_ARRAY_TYPE_EXT = $8454; const GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = $8455; const GL_FOG_COORDINATE_ARRAY_POINTER_EXT = $8456; const GL_FOG_COORDINATE_ARRAY_EXT = $8457; {$endc} {$ifc not undefined GL_EXT_coordinate_frame and GL_EXT_coordinate_frame} const GL_TANGENT_ARRAY_EXT = $8439; const GL_BINORMAL_ARRAY_EXT = $843A; const GL_CURRENT_TANGENT_EXT = $843B; const GL_CURRENT_BINORMAL_EXT = $843C; const GL_TANGENT_ARRAY_TYPE_EXT = $843E; const GL_TANGENT_ARRAY_STRIDE_EXT = $843F; const GL_BINORMAL_ARRAY_TYPE_EXT = $8440; const GL_BINORMAL_ARRAY_STRIDE_EXT = $8441; const GL_TANGENT_ARRAY_POINTER_EXT = $8442; const GL_BINORMAL_ARRAY_POINTER_EXT = $8443; const GL_MAP1_TANGENT_EXT = $8444; const GL_MAP2_TANGENT_EXT = $8445; const GL_MAP1_BINORMAL_EXT = $8446; const GL_MAP2_BINORMAL_EXT = $8447; {$endc} {$ifc not undefined GL_EXT_texture_env_combine and GL_EXT_texture_env_combine} const GL_COMBINE_EXT = $8570; const GL_COMBINE_RGB_EXT = $8571; const GL_COMBINE_ALPHA_EXT = $8572; const GL_RGB_SCALE_EXT = $8573; const GL_ADD_SIGNED_EXT = $8574; const GL_INTERPOLATE_EXT = $8575; const GL_CONSTANT_EXT = $8576; const GL_PRIMARY_COLOR_EXT = $8577; const GL_PREVIOUS_EXT = $8578; const GL_SOURCE0_RGB_EXT = $8580; const GL_SOURCE1_RGB_EXT = $8581; const GL_SOURCE2_RGB_EXT = $8582; const GL_SOURCE3_RGB_EXT = $8583; const GL_SOURCE4_RGB_EXT = $8584; const GL_SOURCE5_RGB_EXT = $8585; const GL_SOURCE6_RGB_EXT = $8586; const GL_SOURCE7_RGB_EXT = $8587; const GL_SOURCE0_ALPHA_EXT = $8588; const GL_SOURCE1_ALPHA_EXT = $8589; const GL_SOURCE2_ALPHA_EXT = $858A; const GL_SOURCE3_ALPHA_EXT = $858B; const GL_SOURCE4_ALPHA_EXT = $858C; const GL_SOURCE5_ALPHA_EXT = $858D; const GL_SOURCE6_ALPHA_EXT = $858E; const GL_SOURCE7_ALPHA_EXT = $858F; const GL_OPERAND0_RGB_EXT = $8590; const GL_OPERAND1_RGB_EXT = $8591; const GL_OPERAND2_RGB_EXT = $8592; const GL_OPERAND3_RGB_EXT = $8593; const GL_OPERAND4_RGB_EXT = $8594; const GL_OPERAND5_RGB_EXT = $8595; const GL_OPERAND6_RGB_EXT = $8596; const GL_OPERAND7_RGB_EXT = $8597; const GL_OPERAND0_ALPHA_EXT = $8598; const GL_OPERAND1_ALPHA_EXT = $8599; const GL_OPERAND2_ALPHA_EXT = $859A; const GL_OPERAND3_ALPHA_EXT = $859B; const GL_OPERAND4_ALPHA_EXT = $859C; const GL_OPERAND5_ALPHA_EXT = $859D; const GL_OPERAND6_ALPHA_EXT = $859E; const GL_OPERAND7_ALPHA_EXT = $859F; {$endc} {$ifc not undefined GL_EXT_blend_func_separate and GL_EXT_blend_func_separate} const GL_BLEND_DST_RGB_EXT = $80C8; const GL_BLEND_SRC_RGB_EXT = $80C9; const GL_BLEND_DST_ALPHA_EXT = $80CA; const GL_BLEND_SRC_ALPHA_EXT = $80CB; {$endc} {$ifc not undefined GL_EXT_stencil_wrap and GL_EXT_stencil_wrap} const GL_INCR_WRAP_EXT = $8507; const GL_DECR_WRAP_EXT = $8508; {$endc} {$ifc not undefined GL_EXT_422_pixels and GL_EXT_422_pixels} const GL_422_EXT = $80CC; const GL_422_REV_EXT = $80CD; const GL_422_AVERAGE_EXT = $80CE; const GL_422_REV_AVERAGE_EXT = $80CF; {$endc} {$ifc not undefined GL_EXT_texture_cube_map and GL_EXT_texture_cube_map} const GL_NORMAL_MAP_EXT = $8511; const GL_REFLECTION_MAP_EXT = $8512; const GL_TEXTURE_CUBE_MAP_EXT = $8513; const GL_TEXTURE_BINDING_CUBE_MAP_EXT = $8514; const GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = $8515; const GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = $8516; const GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = $8517; const GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = $8518; const GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = $8519; const GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = $851A; const GL_PROXY_TEXTURE_CUBE_MAP_EXT = $851B; const GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = $851C; {$endc} {$ifc not undefined GL_EXT_texture_lod_bias and GL_EXT_texture_lod_bias} const GL_MAX_TEXTURE_LOD_BIAS_EXT = $84FD; const GL_TEXTURE_FILTER_CONTROL_EXT = $8500; const GL_TEXTURE_LOD_BIAS_EXT = $8501; {$endc} {$ifc not undefined GL_EXT_texture_filter_anisotropic and GL_EXT_texture_filter_anisotropic} const GL_TEXTURE_MAX_ANISOTROPY_EXT = $84FE; const GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = $84FF; {$endc} {$ifc not undefined GL_EXT_vertex_weighting and GL_EXT_vertex_weighting} const GL_MODELVIEW0_STACK_DEPTH_EXT = GL_MODELVIEW_STACK_DEPTH; const GL_MODELVIEW1_STACK_DEPTH_EXT = $8502; const GL_MODELVIEW0_MATRIX_EXT = GL_MODELVIEW_MATRIX; const GL_MODELVIEW_MATRIX1_EXT = $8506; const GL_VERTEX_WEIGHTING_EXT = $8509; const GL_MODELVIEW0_EXT = GL_MODELVIEW; const GL_MODELVIEW1_EXT = $850A; const GL_CURRENT_VERTEX_WEIGHT_EXT = $850B; const GL_VERTEX_WEIGHT_ARRAY_EXT = $850C; const GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = $850D; const GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = $850E; const GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = $850F; const GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = $8510; {$endc} {$ifc not undefined GL_EXT_texture_compression_s3tc and GL_EXT_texture_compression_s3tc} const GL_COMPRESSED_RGB_S3TC_DXT1_EXT = $83F0; const GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = $83F1; const GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = $83F2; const GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = $83F3; {$endc} {$ifc not undefined GL_EXT_texture_rectangle and GL_EXT_texture_rectangle} const GL_TEXTURE_RECTANGLE_EXT = $84F5; const GL_TEXTURE_BINDING_RECTANGLE_EXT = $84F6; const GL_PROXY_TEXTURE_RECTANGLE_EXT = $84F7; const GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT = $84F8; {$endc} {$ifc not undefined GL_EXT_texture_sRGB and GL_EXT_texture_sRGB} const GL_SRGB_EXT = $8C40; const GL_SRGB8_EXT = $8C41; const GL_SRGB_ALPHA_EXT = $8C42; const GL_SRGB8_ALPHA8_EXT = $8C43; const GL_SLUMINANCE_ALPHA_EXT = $8C44; const GL_SLUMINANCE8_ALPHA8_EXT = $8C45; const GL_SLUMINANCE_EXT = $8C46; const GL_SLUMINANCE8_EXT = $8C47; const GL_COMPRESSED_SRGB_EXT = $8C48; const GL_COMPRESSED_SRGB_ALPHA_EXT = $8C49; const GL_COMPRESSED_SLUMINANCE_EXT = $8C4A; const GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = $8C4B; const GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = $8C4C; const GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = $8C4D; const GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = $8C4E; const GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = $8C4F; {$endc} {$ifc not undefined GL_EXT_vertex_shader and GL_EXT_vertex_shader} const GL_VERTEX_SHADER_EXT = $8780; const GL_VARIANT_VALUE_EXT = $87E4; const GL_VARIANT_DATATYPE_EXT = $87E5; const GL_VARIANT_ARRAY_STRIDE_EXT = $87E6; const GL_VARIANT_ARRAY_TYPE_EXT = $87E7; const GL_VARIANT_ARRAY_EXT = $87E8; const GL_VARIANT_ARRAY_POINTER_EXT = $87E9; const GL_INVARIANT_VALUE_EXT = $87EA; const GL_INVARIANT_DATATYPE_EXT = $87EB; const GL_LOCAL_CONSTANT_VALUE_EXT = $87EC; const GL_LOCAL_CONSTANT_DATATYPE_EXT = $87Ed; const GL_OP_INDEX_EXT = $8782; const GL_OP_NEGATE_EXT = $8783; const GL_OP_DOT3_EXT = $8784; const GL_OP_DOT4_EXT = $8785; const GL_OP_MUL_EXT = $8786; const GL_OP_ADD_EXT = $8787; const GL_OP_MADD_EXT = $8788; const GL_OP_FRAC_EXT = $8789; const GL_OP_MAX_EXT = $878A; const GL_OP_MIN_EXT = $878B; const GL_OP_SET_GE_EXT = $878C; const GL_OP_SET_LT_EXT = $878D; const GL_OP_CLAMP_EXT = $878E; const GL_OP_FLOOR_EXT = $878F; const GL_OP_ROUND_EXT = $8790; const GL_OP_EXP_BASE_2_EXT = $8791; const GL_OP_LOG_BASE_2_EXT = $8792; const GL_OP_POWER_EXT = $8793; const GL_OP_RECIP_EXT = $8794; const GL_OP_RECIP_SQRT_EXT = $8795; const GL_OP_SUB_EXT = $8796; const GL_OP_CROSS_PRODUCT_EXT = $8797; const GL_OP_MULTIPLY_MATRIX_EXT = $8798; const GL_OP_MOV_EXT = $8799; const GL_OUTPUT_VERTEX_EXT = $879A; const GL_OUTPUT_COLOR0_EXT = $879B; const GL_OUTPUT_COLOR1_EXT = $879C; const GL_OUTPUT_TEXTURE_COORD0_EXT = $879D; const GL_OUTPUT_TEXTURE_COORD1_EXT = $879E; const GL_OUTPUT_TEXTURE_COORD2_EXT = $879F; const GL_OUTPUT_TEXTURE_COORD3_EXT = $87A0; const GL_OUTPUT_TEXTURE_COORD4_EXT = $87A1; const GL_OUTPUT_TEXTURE_COORD5_EXT = $87A2; const GL_OUTPUT_TEXTURE_COORD6_EXT = $87A3; const GL_OUTPUT_TEXTURE_COORD7_EXT = $87A4; const GL_OUTPUT_TEXTURE_COORD8_EXT = $87A5; const GL_OUTPUT_TEXTURE_COORD9_EXT = $87A6; const GL_OUTPUT_TEXTURE_COORD10_EXT = $87A7; const GL_OUTPUT_TEXTURE_COORD11_EXT = $87A8; const GL_OUTPUT_TEXTURE_COORD12_EXT = $87A9; const GL_OUTPUT_TEXTURE_COORD13_EXT = $87AA; const GL_OUTPUT_TEXTURE_COORD14_EXT = $87AB; const GL_OUTPUT_TEXTURE_COORD15_EXT = $87AC; const GL_OUTPUT_TEXTURE_COORD16_EXT = $87AD; const GL_OUTPUT_TEXTURE_COORD17_EXT = $87AE; const GL_OUTPUT_TEXTURE_COORD18_EXT = $87AF; const GL_OUTPUT_TEXTURE_COORD19_EXT = $87B0; const GL_OUTPUT_TEXTURE_COORD20_EXT = $87B1; const GL_OUTPUT_TEXTURE_COORD21_EXT = $87B2; const GL_OUTPUT_TEXTURE_COORD22_EXT = $87B3; const GL_OUTPUT_TEXTURE_COORD23_EXT = $87B4; const GL_OUTPUT_TEXTURE_COORD24_EXT = $87B5; const GL_OUTPUT_TEXTURE_COORD25_EXT = $87B6; const GL_OUTPUT_TEXTURE_COORD26_EXT = $87B7; const GL_OUTPUT_TEXTURE_COORD27_EXT = $87B8; const GL_OUTPUT_TEXTURE_COORD28_EXT = $87B9; const GL_OUTPUT_TEXTURE_COORD29_EXT = $87BA; const GL_OUTPUT_TEXTURE_COORD30_EXT = $87BB; const GL_OUTPUT_TEXTURE_COORD31_EXT = $87BC; const GL_OUTPUT_FOG_EXT = $87BD; const GL_SCALAR_EXT = $87BE; const GL_VECTOR_EXT = $87BF; const GL_MATRIX_EXT = $87C0; const GL_VARIANT_EXT = $87C1; const GL_INVARIANT_EXT = $87C2; const GL_LOCAL_CONSTANT_EXT = $87C3; const GL_LOCAL_EXT = $87C4; const GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = $87C5; const GL_MAX_VERTEX_SHADER_VARIANTS_EXT = $87C6; const GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = $87C7; const GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87C8; const GL_MAX_VERTEX_SHADER_LOCALS_EXT = $87C9; const GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CA; const GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = $87CB; const GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87CC; const GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = $87CD; const GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = $87CE; const GL_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CF; const GL_VERTEX_SHADER_VARIANTS_EXT = $87D0; const GL_VERTEX_SHADER_INVARIANTS_EXT = $87D1; const GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87D2; const GL_VERTEX_SHADER_LOCALS_EXT = $87D3; const GL_VERTEX_SHADER_BINDING_EXT = $8781; const GL_VERTEX_SHADER_OPTIMIZED_EXT = $87D4; const GL_X_EXT = $87D5; const GL_Y_EXT = $87D6; const GL_Z_EXT = $87D7; const GL_W_EXT = $87D8; const GL_NEGATIVE_X_EXT = $87D9; const GL_NEGATIVE_Y_EXT = $87DA; const GL_NEGATIVE_Z_EXT = $87DB; const GL_NEGATIVE_W_EXT = $87DC; const GL_NEGATIVE_ONE_EXT = $87DF; const GL_NORMALIZED_RANGE_EXT = $87E0; const GL_FULL_RANGE_EXT = $87E1; const GL_CURRENT_VERTEX_EXT = $87E2; const GL_MVP_MATRIX_EXT = $87E3; {$endc} {$ifc not undefined GL_EXT_fragment_shader and GL_EXT_fragment_shader} const GL_FRAGMENT_SHADER_EXT = $8920; const GL_REG_0_EXT = $8921; const GL_REG_1_EXT = $8922; const GL_REG_2_EXT = $8923; const GL_REG_3_EXT = $8924; const GL_REG_4_EXT = $8925; const GL_REG_5_EXT = $8926; const GL_REG_6_EXT = $8927; const GL_REG_7_EXT = $8928; const GL_REG_8_EXT = $8929; const GL_REG_9_EXT = $892A; const GL_REG_10_EXT = $892B; const GL_REG_11_EXT = $892C; const GL_REG_12_EXT = $892D; const GL_REG_13_EXT = $892E; const GL_REG_14_EXT = $892F; const GL_REG_15_EXT = $8930; const GL_REG_16_EXT = $8931; const GL_REG_17_EXT = $8932; const GL_REG_18_EXT = $8933; const GL_REG_19_EXT = $8934; const GL_REG_20_EXT = $8935; const GL_REG_21_EXT = $8936; const GL_REG_22_EXT = $8937; const GL_REG_23_EXT = $8938; const GL_REG_24_EXT = $8939; const GL_REG_25_EXT = $893A; const GL_REG_26_EXT = $893B; const GL_REG_27_EXT = $893C; const GL_REG_28_EXT = $893D; const GL_REG_29_EXT = $893E; const GL_REG_30_EXT = $893F; const GL_REG_31_EXT = $8940; const GL_CON_0_EXT = $8941; const GL_CON_1_EXT = $8942; const GL_CON_2_EXT = $8943; const GL_CON_3_EXT = $8944; const GL_CON_4_EXT = $8945; const GL_CON_5_EXT = $8946; const GL_CON_6_EXT = $8947; const GL_CON_7_EXT = $8948; const GL_CON_8_EXT = $8949; const GL_CON_9_EXT = $894A; const GL_CON_10_EXT = $894B; const GL_CON_11_EXT = $894C; const GL_CON_12_EXT = $894D; const GL_CON_13_EXT = $894E; const GL_CON_14_EXT = $894F; const GL_CON_15_EXT = $8950; const GL_CON_16_EXT = $8951; const GL_CON_17_EXT = $8952; const GL_CON_18_EXT = $8953; const GL_CON_19_EXT = $8954; const GL_CON_20_EXT = $8955; const GL_CON_21_EXT = $8956; const GL_CON_22_EXT = $8957; const GL_CON_23_EXT = $8958; const GL_CON_24_EXT = $8959; const GL_CON_25_EXT = $895A; const GL_CON_26_EXT = $895B; const GL_CON_27_EXT = $895C; const GL_CON_28_EXT = $895D; const GL_CON_29_EXT = $895E; const GL_CON_30_EXT = $895F; const GL_CON_31_EXT = $8960; const GL_MOV_EXT = $8961; const GL_ADD_EXT = $8963; const GL_MUL_EXT = $8964; const GL_SUB_EXT = $8965; const GL_DOT3_EXT = $8966; const GL_DOT4_EXT = $8967; const GL_MAD_EXT = $8968; const GL_LERP_EXT = $8969; const GL_CND_EXT = $896A; const GL_CND0_EXT = $896B; const GL_DOT2_ADD_EXT = $896C; const GL_SECONDARY_INTERPOLATOR_EXT = $896D; const GL_NUM_FRAGMENT_REGISTERS_EXT = $896E; const GL_NUM_FRAGMENT_CONSTANTS_EXT = $896F; const GL_NUM_PASSES_EXT = $8970; const GL_NUM_INSTRUCTIONS_PER_PASS_EXT = $8971; const GL_NUM_INSTRUCTIONS_TOTAL_EXT = $8972; const GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_EXT = $8973; const GL_NUM_LOOPBACK_COMPONENTS_EXT = $8974; const GL_COLOR_ALPHA_PAIRING_EXT = $8975; const GL_SWIZZLE_STR_EXT = $8976; const GL_SWIZZLE_STQ_EXT = $8977; const GL_SWIZZLE_STR_DR_EXT = $8978; const GL_SWIZZLE_STQ_DQ_EXT = $8979; const GL_SWIZZLE_STRQ_EXT = $897A; const GL_SWIZZLE_STRQ_DQ_EXT = $897B; const GL_RED_BIT_EXT = $00000001; const GL_GREEN_BIT_EXT = $00000002; const GL_BLUE_BIT_EXT = $00000004; const GL_2X_BIT_EXT = $00000001; const GL_4X_BIT_EXT = $00000002; const GL_8X_BIT_EXT = $00000004; const GL_HALF_BIT_EXT = $00000008; const GL_QUARTER_BIT_EXT = $00000010; const GL_EIGHTH_BIT_EXT = $00000020; const GL_SATURATE_BIT_EXT = $00000040; const GL_COMP_BIT_EXT = $00000002; const GL_NEGATE_BIT_EXT = $00000004; const GL_BIAS_BIT_EXT = $00000008; {$endc} {$ifc not undefined GL_EXT_multisample and GL_EXT_multisample} const GL_MULTISAMPLE_EXT = $809D; const GL_SAMPLE_ALPHA_TO_MASK_EXT = $809E; const GL_SAMPLE_ALPHA_TO_ONE_EXT = $809F; const GL_SAMPLE_MASK_EXT = $80A0; const GL_1PASS_EXT = $80A1; const GL_2PASS_0_EXT = $80A2; const GL_2PASS_1_EXT = $80A3; const GL_4PASS_0_EXT = $80A4; const GL_4PASS_1_EXT = $80A5; const GL_4PASS_2_EXT = $80A6; const GL_4PASS_3_EXT = $80A7; const GL_SAMPLE_BUFFERS_EXT = $80A8; const GL_SAMPLES_EXT = $80A9; const GL_SAMPLE_MASK_VALUE_EXT = $80AA; const GL_SAMPLE_MASK_INVERT_EXT = $80AB; const GL_SAMPLE_PATTERN_EXT = $80AC; {$endc} {$ifc not undefined GL_EXT_stencil_two_side and GL_EXT_stencil_two_side} const GL_STENCIL_TEST_TWO_SIDE_EXT = $8910; const GL_ACTIVE_STENCIL_FACE_EXT = $8911; {$endc} {$ifc not undefined GL_EXT_depth_bounds_test and GL_EXT_depth_bounds_test} const GL_DEPTH_BOUNDS_TEST_EXT = $8890; const GL_DEPTH_BOUNDS_EXT = $8891; {$endc} {$ifc not undefined GL_EXT_blend_equation_separate and GL_EXT_blend_equation_separate} const GL_BLEND_EQUATION_RGB_EXT = $8009; const GL_BLEND_EQUATION_ALPHA_EXT = $883D; {$endc} {$ifc not undefined GL_EXT_texture_mirror_clamp and GL_EXT_texture_mirror_clamp} const GL_MIRROR_CLAMP_EXT = $8742; const GL_MIRROR_CLAMP_TO_EDGE_EXT = $8743; const GL_MIRROR_CLAMP_TO_BORDER_EXT = $8912; {$endc} {$ifc not undefined GL_EXT_framebuffer_object and GL_EXT_framebuffer_object} const GL_FRAMEBUFFER_EXT = $8D40; const GL_RENDERBUFFER_EXT = $8D41; const GL_STENCIL_INDEX1_EXT = $8D46; const GL_STENCIL_INDEX4_EXT = $8D47; const GL_STENCIL_INDEX8_EXT = $8D48; const GL_STENCIL_INDEX16_EXT = $8D49; const GL_RENDERBUFFER_WIDTH_EXT = $8D42; const GL_RENDERBUFFER_HEIGHT_EXT = $8D43; const GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = $8D44; const GL_RENDERBUFFER_RED_SIZE_EXT = $8D50; const GL_RENDERBUFFER_GREEN_SIZE_EXT = $8D51; const GL_RENDERBUFFER_BLUE_SIZE_EXT = $8D52; const GL_RENDERBUFFER_ALPHA_SIZE_EXT = $8D53; const GL_RENDERBUFFER_DEPTH_SIZE_EXT = $8D54; const GL_RENDERBUFFER_STENCIL_SIZE_EXT = $8D55; const GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = $8CD0; const GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = $8CD1; const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = $8CD2; const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = $8CD3; const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = $8CD4; const GL_COLOR_ATTACHMENT0_EXT = $8CE0; const GL_COLOR_ATTACHMENT1_EXT = $8CE1; const GL_COLOR_ATTACHMENT2_EXT = $8CE2; const GL_COLOR_ATTACHMENT3_EXT = $8CE3; const GL_COLOR_ATTACHMENT4_EXT = $8CE4; const GL_COLOR_ATTACHMENT5_EXT = $8CE5; const GL_COLOR_ATTACHMENT6_EXT = $8CE6; const GL_COLOR_ATTACHMENT7_EXT = $8CE7; const GL_COLOR_ATTACHMENT8_EXT = $8CE8; const GL_COLOR_ATTACHMENT9_EXT = $8CE9; const GL_COLOR_ATTACHMENT10_EXT = $8CEA; const GL_COLOR_ATTACHMENT11_EXT = $8CEB; const GL_COLOR_ATTACHMENT12_EXT = $8CEC; const GL_COLOR_ATTACHMENT13_EXT = $8CED; const GL_COLOR_ATTACHMENT14_EXT = $8CEE; const GL_COLOR_ATTACHMENT15_EXT = $8CEF; const GL_DEPTH_ATTACHMENT_EXT = $8D00; const GL_STENCIL_ATTACHMENT_EXT = $8D20; const GL_FRAMEBUFFER_COMPLETE_EXT = $8CD5; const GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = $8CD6; const GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = $8CD7; const GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = $8CD9; const GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = $8CDA; const GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = $8CDB; const GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = $8CDC; const GL_FRAMEBUFFER_UNSUPPORTED_EXT = $8CDD; const GL_FRAMEBUFFER_BINDING_EXT = $8CA6; const GL_RENDERBUFFER_BINDING_EXT = $8CA7; const GL_MAX_COLOR_ATTACHMENTS_EXT = $8CDF; const GL_MAX_RENDERBUFFER_SIZE_EXT = $84E8; const GL_INVALID_FRAMEBUFFER_OPERATION_EXT = $0506; {$endc} {$ifc not undefined GL_EXT_framebuffer_blit and GL_EXT_framebuffer_blit} const GL_READ_FRAMEBUFFER_EXT = $8CA8; const GL_DRAW_FRAMEBUFFER_EXT = $8CA9; const GL_DRAW_FRAMEBUFFER_BINDING_EXT = $8CA6; const GL_READ_FRAMEBUFFER_BINDING_EXT = $8CAA; {$endc} {$ifc not undefined GL_EXT_framebuffer_multisample and GL_EXT_framebuffer_multisample} const GL_RENDERBUFFER_SAMPLES_EXT = $8CAB; const GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = $8D56; const GL_MAX_SAMPLES_EXT = $8D57; {$endc} {$ifc not undefined GL_EXT_packed_depth_stencil and GL_EXT_packed_depth_stencil} const GL_DEPTH_STENCIL_EXT = $84F9; const GL_UNSIGNED_INT_24_8_EXT = $84FA; const GL_DEPTH24_STENCIL8_EXT = $88F0; const GL_TEXTURE_STENCIL_SIZE_EXT = $88F1; {$endc} {$ifc not undefined GL_EXT_geometry_shader4 and GL_EXT_geometry_shader4} const GL_GEOMETRY_SHADER_EXT = $8DD9; const GL_GEOMETRY_VERTICES_OUT_EXT = $8DDA; const GL_GEOMETRY_INPUT_TYPE_EXT = $8DDB; const GL_GEOMETRY_OUTPUT_TYPE_EXT = $8DDC; const GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = $8C29; const GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = $8DDD; const GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = $8DDE; const GL_MAX_VARYING_COMPONENTS_EXT = $8B4B; const GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = $8DDF; const GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = $8DE0; const GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = $8DE1; const GL_LINES_ADJACENCY_EXT = $A; const GL_LINE_STRIP_ADJACENCY_EXT = $B; const GL_TRIANGLES_ADJACENCY_EXT = $C; const GL_TRIANGLE_STRIP_ADJACENCY_EXT = $D; const GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = $8DA8; const GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = $8DA9; const GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = $8DA7; const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = $8CD4; const GL_PROGRAM_POINT_SIZE_EXT = $8642; {$endc} {$ifc not undefined GL_EXT_transform_feedback and GL_EXT_transform_feedback} const GL_TRANSFORM_FEEDBACK_BUFFER_EXT = $8C8E; const GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = $8C84; const GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = $8C85; const GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = $8C8F; const GL_INTERLEAVED_ATTRIBS_EXT = $8C8C; const GL_SEPARATE_ATTRIBS_EXT = $8C8D; const GL_PRIMITIVES_GENERATED_EXT = $8C87; const GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = $8C88; const GL_RASTERIZER_DISCARD_EXT = $8C89; const GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = $8C8A; const GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = $8C8B; const GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = $8C80; const GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = $8C83; const GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = $8C7F; const GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = $8C76; {$endc} {$ifc not undefined GL_EXT_bindable_uniform and GL_EXT_bindable_uniform} const GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = $8DE2; const GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = $8DE3; const GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = $8DE4; const GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = $8DED; const GL_UNIFORM_BUFFER_BINDING_EXT = $8DEF; const GL_UNIFORM_BUFFER_EXT = $8DEE; {$endc} {$ifc not undefined GL_EXT_texture_integer and GL_EXT_texture_integer} const GL_RGBA_INTEGER_MODE_EXT = $8D9E; const GL_RGBA32UI_EXT = $8D70; const GL_RGB32UI_EXT = $8D71; const GL_ALPHA32UI_EXT = $8D72; const GL_INTENSITY32UI_EXT = $8D73; const GL_LUMINANCE32UI_EXT = $8D74; const GL_LUMINANCE_ALPHA32UI_EXT = $8D75; const GL_RGBA16UI_EXT = $8D76; const GL_RGB16UI_EXT = $8D77; const GL_ALPHA16UI_EXT = $8D78; const GL_INTENSITY16UI_EXT = $8D79; const GL_LUMINANCE16UI_EXT = $8D7A; const GL_LUMINANCE_ALPHA16UI_EXT = $8D7B; const GL_RGBA8UI_EXT = $8D7C; const GL_RGB8UI_EXT = $8D7D; const GL_ALPHA8UI_EXT = $8D7E; const GL_INTENSITY8UI_EXT = $8D7F; const GL_LUMINANCE8UI_EXT = $8D80; const GL_LUMINANCE_ALPHA8UI_EXT = $8D81; const GL_RGBA32I_EXT = $8D82; const GL_RGB32I_EXT = $8D83; const GL_ALPHA32I_EXT = $8D84; const GL_INTENSITY32I_EXT = $8D85; const GL_LUMINANCE32I_EXT = $8D86; const GL_LUMINANCE_ALPHA32I_EXT = $8D87; const GL_RGBA16I_EXT = $8D88; const GL_RGB16I_EXT = $8D89; const GL_ALPHA16I_EXT = $8D8A; const GL_INTENSITY16I_EXT = $8D8B; const GL_LUMINANCE16I_EXT = $8D8C; const GL_LUMINANCE_ALPHA16I_EXT = $8D8D; const GL_RGBA8I_EXT = $8D8E; const GL_RGB8I_EXT = $8D8F; const GL_ALPHA8I_EXT = $8D90; const GL_INTENSITY8I_EXT = $8D91; const GL_LUMINANCE8I_EXT = $8D92; const GL_LUMINANCE_ALPHA8I_EXT = $8D93; const GL_RED_INTEGER_EXT = $8D94; const GL_GREEN_INTEGER_EXT = $8D95; const GL_BLUE_INTEGER_EXT = $8D96; const GL_ALPHA_INTEGER_EXT = $8D97; const GL_RGB_INTEGER_EXT = $8D98; const GL_RGBA_INTEGER_EXT = $8D99; const GL_BGR_INTEGER_EXT = $8D9A; const GL_BGRA_INTEGER_EXT = $8D9B; const GL_LUMINANCE_INTEGER_EXT = $8D9C; const GL_LUMINANCE_ALPHA_INTEGER_EXT = $8D9D; {$endc} {$ifc not undefined GL_EXT_gpu_shader4 and GL_EXT_gpu_shader4} const GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = $88FD; const GL_SAMPLER_1D_ARRAY_EXT = $8DC0; const GL_SAMPLER_2D_ARRAY_EXT = $8DC1; const GL_SAMPLER_BUFFER_EXT = $8DC2; const GL_SAMPLER_1D_ARRAY_SHADOW_EXT = $8DC3; const GL_SAMPLER_2D_ARRAY_SHADOW_EXT = $8DC4; const GL_SAMPLER_CUBE_SHADOW_EXT = $8DC5; const GL_UNSIGNED_INT_VEC2_EXT = $8DC6; const GL_UNSIGNED_INT_VEC3_EXT = $8DC7; const GL_UNSIGNED_INT_VEC4_EXT = $8DC8; const GL_INT_SAMPLER_1D_EXT = $8DC9; const GL_INT_SAMPLER_2D_EXT = $8DCA; const GL_INT_SAMPLER_3D_EXT = $8DCB; const GL_INT_SAMPLER_CUBE_EXT = $8DCC; const GL_INT_SAMPLER_2D_RECT_EXT = $8DCD; const GL_INT_SAMPLER_1D_ARRAY_EXT = $8DCE; const GL_INT_SAMPLER_2D_ARRAY_EXT = $8DCF; const GL_INT_SAMPLER_BUFFER_EXT = $8DD0; const GL_UNSIGNED_INT_SAMPLER_1D_EXT = $8DD1; const GL_UNSIGNED_INT_SAMPLER_2D_EXT = $8DD2; const GL_UNSIGNED_INT_SAMPLER_3D_EXT = $8DD3; const GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = $8DD4; const GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = $8DD5; const GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = $8DD6; const GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = $8DD7; const GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = $8DD8; const GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = $8904; const GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = $8905; {$endc} {$ifc not undefined GL_EXT_framebuffer_sRGB and GL_EXT_framebuffer_sRGB} const GL_FRAMEBUFFER_SRGB_EXT = $8DB9; const GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = $8DBA; {$endc} {$ifc not undefined GL_APPLE_vertex_array_range and GL_APPLE_vertex_array_range} const GL_VERTEX_ARRAY_RANGE_APPLE = $851D; const GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = $851E; const GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE = $8520; const GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = $8521; const GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = $851F; const GL_STORAGE_CLIENT_APPLE = $85B4; const GL_STORAGE_PRIVATE_APPLE = $85BD; const GL_STORAGE_CACHED_APPLE = $85BE; const GL_STORAGE_SHARED_APPLE = $85BF; {$endc} {$ifc not undefined GL_APPLE_vertex_array_object and GL_APPLE_vertex_array_object} const GL_VERTEX_ARRAY_BINDING_APPLE = $85B5; {$endc} {$ifc not undefined GL_APPLE_element_array and GL_APPLE_element_array} const GL_ELEMENT_ARRAY_APPLE = $8A0C; const GL_ELEMENT_ARRAY_TYPE_APPLE = $8A0D; const GL_ELEMENT_ARRAY_POINTER_APPLE = $8A0E; {$endc} {$ifc not undefined GL_APPLE_fence and GL_APPLE_fence} const GL_DRAW_PIXELS_APPLE = $8A0A; const GL_FENCE_APPLE = $8A0B; const GL_BUFFER_OBJECT_APPLE = $85B3; {$endc} {$ifc not undefined GL_APPLE_specular_vector and GL_APPLE_specular_vector} const GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = $85B0; {$endc} {$ifc not undefined GL_APPLE_transform_hint and GL_APPLE_transform_hint} const GL_TRANSFORM_HINT_APPLE = $85B1; {$endc} {$ifc not undefined GL_APPLE_client_storage and GL_APPLE_client_storage} const GL_UNPACK_CLIENT_STORAGE_APPLE = $85B2; {$endc} {$ifc not undefined GL_APPLE_ycbcr_422 and GL_APPLE_ycbcr_422} const GL_YCBCR_422_APPLE = $85B9; {$endc} {$ifc not undefined GL_APPLE_rgb_422 and GL_APPLE_rgb_422} const GL_RGB_422_APPLE = $8A1F; {$endc} {$ifc not undefined GL_APPLE_ycbcr_422 and GL_APPLE_ycbcr_422 or defined GL_APPLE_rgb_422 and GL_APPLE_rgb_422} const GL_UNSIGNED_SHORT_8_8_APPLE = $85BA; const GL_UNSIGNED_SHORT_8_8_REV_APPLE = $85BB; {$endc} {$ifc not undefined GL_APPLE_texture_range and GL_APPLE_texture_range} const GL_TEXTURE_RANGE_LENGTH_APPLE = $85B7; const GL_TEXTURE_RANGE_POINTER_APPLE = $85B8; const GL_TEXTURE_STORAGE_HINT_APPLE = $85BC; const GL_TEXTURE_MINIMIZE_STORAGE_APPLE = $85B6; { const GL_STORAGE_PRIVATE_APPLE = $85BD; } { const GL_STORAGE_CACHED_APPLE = $85BE; } { const GL_STORAGE_SHARED_APPLE = $85BF; } {$endc} {$ifc not undefined GL_APPLE_float_pixels and GL_APPLE_float_pixels} const GL_HALF_APPLE = $140B; const GL_COLOR_FLOAT_APPLE = $8A0F; const GL_RGBA_FLOAT32_APPLE = $8814; const GL_RGB_FLOAT32_APPLE = $8815; const GL_ALPHA_FLOAT32_APPLE = $8816; const GL_INTENSITY_FLOAT32_APPLE = $8817; const GL_LUMINANCE_FLOAT32_APPLE = $8818; const GL_LUMINANCE_ALPHA_FLOAT32_APPLE = $8819; const GL_RGBA_FLOAT16_APPLE = $881A; const GL_RGB_FLOAT16_APPLE = $881B; const GL_ALPHA_FLOAT16_APPLE = $881C; const GL_INTENSITY_FLOAT16_APPLE = $881D; const GL_LUMINANCE_FLOAT16_APPLE = $881E; const GL_LUMINANCE_ALPHA_FLOAT16_APPLE = $881F; {$endc} {$ifc not undefined GL_APPLE_pixel_buffer and GL_APPLE_pixel_buffer} const GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE = $8A10; {$endc} {$ifc not undefined GL_APPLE_vertex_program_evaluators and GL_APPLE_vertex_program_evaluators} const GL_VERTEX_ATTRIB_MAP1_APPLE = $8A00; const GL_VERTEX_ATTRIB_MAP2_APPLE = $8A01; const GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = $8A02; const GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = $8A03; const GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = $8A04; const GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = $8A05; const GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = $8A06; const GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = $8A07; const GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = $8A08; const GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = $8A09; {$endc} {$ifc not undefined GL_APPLE_flush_buffer_range and GL_APPLE_flush_buffer_range} const GL_BUFFER_SERIALIZED_MODIFY_APPLE = $8A12; const GL_BUFFER_FLUSHING_UNMAP_APPLE = $8A13; {$endc} {$ifc not undefined GL_APPLE_aux_depth_stencil and GL_APPLE_aux_depth_stencil} const GL_AUX_DEPTH_STENCIL_APPLE = $8A14; {$endc} {$ifc not undefined GL_APPLE_row_bytes and GL_APPLE_row_bytes} const GL_PACK_ROW_BYTES_APPLE = $8A15; const GL_UNPACK_ROW_BYTES_APPLE = $8A16; const GL_PACK_IMAGE_BYTES_APPLE = $8A17; const GL_UNPACK_IMAGE_BYTES_APPLE = $8A18; {$endc} {$ifc not undefined GL_APPLE_object_purgeable and GL_APPLE_object_purgeable} const GL_RELEASED_APPLE = $8A19; const GL_VOLATILE_APPLE = $8A1A; const GL_RETAINED_APPLE = $8A1B; const GL_UNDEFINED_APPLE = $8A1C; const GL_PURGEABLE_APPLE = $8A1D; {$endc} {$ifc not undefined GL_APPLE_vertex_point_size and GL_APPLE_vertex_point_size} const GL_VERTEX_POINT_SIZE_APPLE = $8A26; const GL_CURRENT_POINT_SIZE_APPLE = $8A27; const GL_POINT_SIZE_ARRAY_APPLE = $8B9C; const GL_POINT_SIZE_ARRAY_TYPE_APPLE = $898A; const GL_POINT_SIZE_ARRAY_STRIDE_APPLE = $898B; const GL_POINT_SIZE_ARRAY_POINTER_APPLE = $898C; const GL_POINT_SIZE_ARRAY_BUFFER_BINDING_APPLE = $8B9F; {$endc} {$ifc not undefined GL_ATI_blend_weighted_minmax and GL_ATI_blend_weighted_minmax} const GL_MIN_WEIGHTED_ATI = $877D; const GL_MAX_WEIGHTED_ATI = $877E; {$endc} {$ifc not undefined GL_ATI_texture_env_combine3 and GL_ATI_texture_env_combine3} const GL_MODULATE_ADD_ATI = $8744; const GL_MODULATE_SIGNED_ADD_ATI = $8745; const GL_MODULATE_SUBTRACT_ATI = $8746; {$endc} {$ifc not undefined GL_ATI_separate_stencil and GL_ATI_separate_stencil} const GL_STENCIL_BACK_FUNC_ATI = $8800; const GL_STENCIL_BACK_FAIL_ATI = $8801; const GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = $8802; const GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = $8803; {$endc} {$ifc not undefined GL_ATI_array_rev_comps_in_4_bytes and GL_ATI_array_rev_comps_in_4_bytes} const GL_ARRAY_REV_COMPS_IN_4_BYTES_ATI = $897C; {$endc} {$ifc not undefined GL_ATI_texture_mirror_once and GL_ATI_texture_mirror_once} const GL_MIRROR_CLAMP_ATI = $8742; const GL_MIRROR_CLAMP_TO_EDGE_ATI = $8743; {$endc} {$ifc not undefined GL_ATI_pn_triangles and GL_ATI_pn_triangles} const GL_PN_TRIANGLES_ATI = $6090; const GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $6091; const GL_PN_TRIANGLES_POINT_MODE_ATI = $6092; const GL_PN_TRIANGLES_NORMAL_MODE_ATI = $6093; const GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $6094; const GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = $6095; const GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = $6096; const GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = $6097; const GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = $6098; {$endc} {$ifc not undefined GL_ATI_text_fragment_shader and GL_ATI_text_fragment_shader} const GL_TEXT_FRAGMENT_SHADER_ATI = $8200; {$endc} {$ifc not undefined GL_ATI_blend_equation_separate and GL_ATI_blend_equation_separate} const GL_ALPHA_BLEND_EQUATION_ATI = $883D; {$endc} {$ifc not undefined GL_ATI_point_cull_mode and GL_ATI_point_cull_mode} const GL_POINT_CULL_MODE_ATI = $60B3; const GL_POINT_CULL_CENTER_ATI = $60B4; const GL_POINT_CULL_CLIP_ATI = $60B5; {$endc} {$ifc not undefined GL_ATIX_pn_triangles and GL_ATIX_pn_triangles} const GL_PN_TRIANGLES_ATIX = $6090; const GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATIX = $6091; const GL_PN_TRIANGLES_POINT_MODE_ATIX = $6092; const GL_PN_TRIANGLES_NORMAL_MODE_ATIX = $6093; const GL_PN_TRIANGLES_TESSELATION_LEVEL_ATIX = $6094; const GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATIX = $6095; const GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATIX = $6096; const GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATIX = $6097; const GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATIX = $6098; {$endc} {$ifc not undefined GL_ATI_texture_compression_3dc and GL_ATI_texture_compression_3dc} const GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI = $8837; {$endc} {$ifc not undefined GL_ARB_texture_compression_rgtc and GL_ARB_texture_compression_rgtc} const GL_COMPRESSED_RED_RGTC1 = $8DBB; const GL_COMPRESSED_SIGNED_RED_RGTC1 = $8DBC; const GL_COMPRESSED_RG_RGTC2 = $8DBD; const GL_COMPRESSED_SIGNED_RG_RGTC2 = $8DBE; {$endc} {$ifc not undefined GL_ATI_texture_float and GL_ATI_texture_float} const GL_RGBA_FLOAT32_ATI = $8814; const GL_RGB_FLOAT32_ATI = $8815; const GL_ALPHA_FLOAT32_ATI = $8816; const GL_INTENSITY_FLOAT32_ATI = $8817; const GL_LUMINANCE_FLOAT32_ATI = $8818; const GL_LUMINANCE_ALPHA_FLOAT32_ATI = $8819; const GL_RGBA_FLOAT16_ATI = $881A; const GL_RGB_FLOAT16_ATI = $881B; const GL_ALPHA_FLOAT16_ATI = $881C; const GL_INTENSITY_FLOAT16_ATI = $881D; const GL_LUMINANCE_FLOAT16_ATI = $881E; const GL_LUMINANCE_ALPHA_FLOAT16_ATI = $881F; {$endc} {$ifc not undefined GL_HP_image_transform and GL_HP_image_transform} const GL_IMAGE_SCALE_X_HP = $8155; const GL_IMAGE_SCALE_Y_HP = $8156; const GL_IMAGE_TRANSLATE_X_HP = $8157; const GL_IMAGE_TRANSLATE_Y_HP = $8158; const GL_IMAGE_ROTATE_ANGLE_HP = $8159; const GL_IMAGE_ROTATE_ORIGIN_X_HP = $815A; const GL_IMAGE_ROTATE_ORIGIN_Y_HP = $815B; const GL_IMAGE_MAG_FILTER_HP = $815C; const GL_IMAGE_MIN_FILTER_HP = $815D; const GL_IMAGE_CUBIC_WEIGHT_HP = $815E; const GL_CUBIC_HP = $815F; const GL_AVERAGE_HP = $8160; const GL_IMAGE_TRANSFORM_2D_HP = $8161; const GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = $8162; const GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = $8163; {$endc} {$ifc not undefined GL_HP_convolution_border_modes and GL_HP_convolution_border_modes} const GL_IGNORE_BORDER_HP = $8150; const GL_CONSTANT_BORDER_HP = $8151; const GL_REPLICATE_BORDER_HP = $8153; const GL_CONVOLUTION_BORDER_COLOR_HP = $8154; {$endc} {$ifc not undefined GL_HP_texture_lighting and GL_HP_texture_lighting} const GL_TEXTURE_LIGHTING_MODE_HP = $8167; const GL_TEXTURE_POST_SPECULAR_HP = $8168; const GL_TEXTURE_PRE_SPECULAR_HP = $8169; {$endc} {$ifc not undefined GL_HP_occlusion_test and GL_HP_occlusion_test} const GL_OCCLUSION_TEST_HP = $8165; const GL_OCCLUSION_TEST_RESULT_HP = $8166; {$endc} {$ifc not undefined GL_IBM_rasterpos_clip and GL_IBM_rasterpos_clip} const GL_RASTER_POSITION_UNCLIPPED_IBM = $19262; {$endc} {$ifc not undefined GL_IBM_cull_vertex and GL_IBM_cull_vertex} const GL_CULL_VERTEX_IBM = 103050; {$endc} {$ifc not undefined GL_IBM_vertex_array_lists and GL_IBM_vertex_array_lists} const GL_VERTEX_ARRAY_LIST_IBM = 103070; const GL_NORMAL_ARRAY_LIST_IBM = 103071; const GL_COLOR_ARRAY_LIST_IBM = 103072; const GL_INDEX_ARRAY_LIST_IBM = 103073; const GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074; const GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075; const GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076; const GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077; const GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080; const GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081; const GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082; const GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083; const GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084; const GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085; const GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086; const GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087; {$endc} {$ifc not undefined GL_INGR_color_clamp and GL_INGR_color_clamp} const GL_RED_MIN_CLAMP_INGR = $8560; const GL_GREEN_MIN_CLAMP_INGR = $8561; const GL_BLUE_MIN_CLAMP_INGR = $8562; const GL_ALPHA_MIN_CLAMP_INGR = $8563; const GL_RED_MAX_CLAMP_INGR = $8564; const GL_GREEN_MAX_CLAMP_INGR = $8565; const GL_BLUE_MAX_CLAMP_INGR = $8566; const GL_ALPHA_MAX_CLAMP_INGR = $8567; {$endc} {$ifc not undefined GL_INGR_interlace_read and GL_INGR_interlace_read} const GL_INTERLACE_READ_INGR = $8568; {$endc} {$ifc not undefined GL_INTEL_parallel_arrays and GL_INTEL_parallel_arrays} const GL_PARALLEL_ARRAYS_INTEL = $83F4; const GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = $83F5; const GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = $83F6; const GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = $83F7; const GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = $83F8; {$endc} {$ifc not undefined GL_NV_texgen_reflection and GL_NV_texgen_reflection} const GL_NORMAL_MAP_NV = $8511; const GL_REFLECTION_MAP_NV = $8512; {$endc} {$ifc not undefined GL_NV_light_max_exponent and GL_NV_light_max_exponent} const GL_MAX_SHININESS_NV = $8504; const GL_MAX_SPOT_EXPONENT_NV = $8505; {$endc} {$ifc not undefined GL_NV_vertex_array_range and GL_NV_vertex_array_range} const GL_VERTEX_ARRAY_RANGE_NV = $851D; const GL_VERTEX_ARRAY_RANGE_LENGTH_NV = $851E; const GL_VERTEX_ARRAY_RANGE_VALID_NV = $851F; const GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = $8520; const GL_VERTEX_ARRAY_RANGE_POINTER_NV = $8521; {$endc} {$ifc not undefined GL_NV_vertex_array_range2 and GL_NV_vertex_array_range2} const GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = $8533; {$endc} {$ifc not undefined GL_NV_register_combiners and GL_NV_register_combiners} const GL_REGISTER_COMBINERS_NV = $8522; const GL_VARIABLE_A_NV = $8523; const GL_VARIABLE_B_NV = $8524; const GL_VARIABLE_C_NV = $8525; const GL_VARIABLE_D_NV = $8526; const GL_VARIABLE_E_NV = $8527; const GL_VARIABLE_F_NV = $8528; const GL_VARIABLE_G_NV = $8529; const GL_CONSTANT_COLOR0_NV = $852A; const GL_CONSTANT_COLOR1_NV = $852B; const GL_PRIMARY_COLOR_NV = $852C; const GL_SECONDARY_COLOR_NV = $852D; const GL_SPARE0_NV = $852E; const GL_SPARE1_NV = $852F; const GL_DISCARD_NV = $8530; const GL_E_TIMES_F_NV = $8531; const GL_SPARE0_PLUS_SECONDARY_COLOR_NV = $8532; const GL_UNSIGNED_IDENTITY_NV = $8536; const GL_UNSIGNED_INVERT_NV = $8537; const GL_EXPAND_NORMAL_NV = $8538; const GL_EXPAND_NEGATE_NV = $8539; const GL_HALF_BIAS_NORMAL_NV = $853A; const GL_HALF_BIAS_NEGATE_NV = $853B; const GL_SIGNED_IDENTITY_NV = $853C; const GL_SIGNED_NEGATE_NV = $853D; const GL_SCALE_BY_TWO_NV = $853E; const GL_SCALE_BY_FOUR_NV = $853F; const GL_SCALE_BY_ONE_HALF_NV = $8540; const GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = $8541; const GL_COMBINER_INPUT_NV = $8542; const GL_COMBINER_MAPPING_NV = $8543; const GL_COMBINER_COMPONENT_USAGE_NV = $8544; const GL_COMBINER_AB_DOT_PRODUCT_NV = $8545; const GL_COMBINER_CD_DOT_PRODUCT_NV = $8546; const GL_COMBINER_MUX_SUM_NV = $8547; const GL_COMBINER_SCALE_NV = $8548; const GL_COMBINER_BIAS_NV = $8549; const GL_COMBINER_AB_OUTPUT_NV = $854A; const GL_COMBINER_CD_OUTPUT_NV = $854B; const GL_COMBINER_SUM_OUTPUT_NV = $854C; const GL_MAX_GENERAL_COMBINERS_NV = $854D; const GL_NUM_GENERAL_COMBINERS_NV = $854E; const GL_COLOR_SUM_CLAMP_NV = $854F; const GL_COMBINER0_NV = $8550; const GL_COMBINER1_NV = $8551; const GL_COMBINER2_NV = $8552; const GL_COMBINER3_NV = $8553; const GL_COMBINER4_NV = $8554; const GL_COMBINER5_NV = $8555; const GL_COMBINER6_NV = $8556; const GL_COMBINER7_NV = $8557; { reuse GL_TEXTURE0_ARB } { reuse GL_TEXTURE1_ARB } { reuse GL_ZERO } { reuse GL_NONE } { reuse GL_FOG } {$endc} {$ifc not undefined GL_NV_register_combiners2 and GL_NV_register_combiners2} const GL_PER_STAGE_CONSTANTS_NV = $8535; {$endc} {$ifc not undefined GL_NV_fog_distance and GL_NV_fog_distance} const GL_FOG_DISTANCE_MODE_NV = $855A; const GL_EYE_RADIAL_NV = $855B; const GL_EYE_PLANE_ABSOLUTE_NV = $855C; { reuse GL_EYE_PLANE } {$endc} {$ifc not undefined GL_NV_texgen_emboss and GL_NV_texgen_emboss} const GL_EMBOSS_LIGHT_NV = $855D; const GL_EMBOSS_CONSTANT_NV = $855E; const GL_EMBOSS_MAP_NV = $855F; {$endc} {$ifc not undefined GL_NV_vertex_program and GL_NV_vertex_program} const GL_VERTEX_PROGRAM_NV = $8620; const GL_VERTEX_STATE_PROGRAM_NV = $8621; const GL_ATTRIB_ARRAY_SIZE_NV = $8623; const GL_ATTRIB_ARRAY_STRIDE_NV = $8624; const GL_ATTRIB_ARRAY_TYPE_NV = $8625; const GL_CURRENT_ATTRIB_NV = $8626; const GL_PROGRAM_LENGTH_NV = $8627; const GL_PROGRAM_STRING_NV = $8628; const GL_MODELVIEW_PROJECTION_NV = $8629; const GL_IDENTITY_NV = $862A; const GL_INVERSE_NV = $862B; const GL_TRANSPOSE_NV = $862C; const GL_INVERSE_TRANSPOSE_NV = $862D; const GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = $862E; const GL_MAX_TRACK_MATRICES_NV = $862F; const GL_MATRIX0_NV = $8630; const GL_MATRIX1_NV = $8631; const GL_MATRIX2_NV = $8632; const GL_MATRIX3_NV = $8633; const GL_MATRIX4_NV = $8634; const GL_MATRIX5_NV = $8635; const GL_MATRIX6_NV = $8636; const GL_MATRIX7_NV = $8637; const GL_CURRENT_MATRIX_STACK_DEPTH_NV = $8640; const GL_CURRENT_MATRIX_NV = $8641; const GL_VERTEX_PROGRAM_POINT_SIZE_NV = $8642; const GL_VERTEX_PROGRAM_TWO_SIDE_NV = $8643; const GL_PROGRAM_PARAMETER_NV = $8644; const GL_ATTRIB_ARRAY_POINTER_NV = $8645; const GL_PROGRAM_TARGET_NV = $8646; const GL_PROGRAM_RESIDENT_NV = $8647; const GL_TRACK_MATRIX_NV = $8648; const GL_TRACK_MATRIX_TRANSFORM_NV = $8649; const GL_VERTEX_PROGRAM_BINDING_NV = $864A; const GL_PROGRAM_ERROR_POSITION_NV = $864B; const GL_VERTEX_ATTRIB_ARRAY0_NV = $8650; const GL_VERTEX_ATTRIB_ARRAY1_NV = $8651; const GL_VERTEX_ATTRIB_ARRAY2_NV = $8652; const GL_VERTEX_ATTRIB_ARRAY3_NV = $8653; const GL_VERTEX_ATTRIB_ARRAY4_NV = $8654; const GL_VERTEX_ATTRIB_ARRAY5_NV = $8655; const GL_VERTEX_ATTRIB_ARRAY6_NV = $8656; const GL_VERTEX_ATTRIB_ARRAY7_NV = $8657; const GL_VERTEX_ATTRIB_ARRAY8_NV = $8658; const GL_VERTEX_ATTRIB_ARRAY9_NV = $8659; const GL_VERTEX_ATTRIB_ARRAY10_NV = $865A; const GL_VERTEX_ATTRIB_ARRAY11_NV = $865B; const GL_VERTEX_ATTRIB_ARRAY12_NV = $865C; const GL_VERTEX_ATTRIB_ARRAY13_NV = $865D; const GL_VERTEX_ATTRIB_ARRAY14_NV = $865E; const GL_VERTEX_ATTRIB_ARRAY15_NV = $865F; const GL_MAP1_VERTEX_ATTRIB0_4_NV = $8660; const GL_MAP1_VERTEX_ATTRIB1_4_NV = $8661; const GL_MAP1_VERTEX_ATTRIB2_4_NV = $8662; const GL_MAP1_VERTEX_ATTRIB3_4_NV = $8663; const GL_MAP1_VERTEX_ATTRIB4_4_NV = $8664; const GL_MAP1_VERTEX_ATTRIB5_4_NV = $8665; const GL_MAP1_VERTEX_ATTRIB6_4_NV = $8666; const GL_MAP1_VERTEX_ATTRIB7_4_NV = $8667; const GL_MAP1_VERTEX_ATTRIB8_4_NV = $8668; const GL_MAP1_VERTEX_ATTRIB9_4_NV = $8669; const GL_MAP1_VERTEX_ATTRIB10_4_NV = $866A; const GL_MAP1_VERTEX_ATTRIB11_4_NV = $866B; const GL_MAP1_VERTEX_ATTRIB12_4_NV = $866C; const GL_MAP1_VERTEX_ATTRIB13_4_NV = $866D; const GL_MAP1_VERTEX_ATTRIB14_4_NV = $866E; const GL_MAP1_VERTEX_ATTRIB15_4_NV = $866F; const GL_MAP2_VERTEX_ATTRIB0_4_NV = $8670; const GL_MAP2_VERTEX_ATTRIB1_4_NV = $8671; const GL_MAP2_VERTEX_ATTRIB2_4_NV = $8672; const GL_MAP2_VERTEX_ATTRIB3_4_NV = $8673; const GL_MAP2_VERTEX_ATTRIB4_4_NV = $8674; const GL_MAP2_VERTEX_ATTRIB5_4_NV = $8675; const GL_MAP2_VERTEX_ATTRIB6_4_NV = $8676; const GL_MAP2_VERTEX_ATTRIB7_4_NV = $8677; const GL_MAP2_VERTEX_ATTRIB8_4_NV = $8678; const GL_MAP2_VERTEX_ATTRIB9_4_NV = $8679; const GL_MAP2_VERTEX_ATTRIB10_4_NV = $867A; const GL_MAP2_VERTEX_ATTRIB11_4_NV = $867B; const GL_MAP2_VERTEX_ATTRIB12_4_NV = $867C; const GL_MAP2_VERTEX_ATTRIB13_4_NV = $867D; const GL_MAP2_VERTEX_ATTRIB14_4_NV = $867E; const GL_MAP2_VERTEX_ATTRIB15_4_NV = $867F; {$endc} {$ifc not undefined GL_NV_texture_shader and GL_NV_texture_shader} const GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = $86D9; const GL_UNSIGNED_INT_S8_S8_8_8_NV = $86DA; const GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = $86DB; const GL_DSDT_MAG_INTENSITY_NV = $86DC; const GL_TEXTURE_SHADER_NV = $86DE; const GL_SHADER_OPERATION_NV = $86DF; const GL_CULL_MODES_NV = $86E0; const GL_OFFSET_TEXTURE_MATRIX_NV = $86E1; const GL_OFFSET_TEXTURE_SCALE_NV = $86E2; const GL_OFFSET_TEXTURE_BIAS_NV = $86E3; const GL_OFFSET_TEXTURE_2D_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV; const GL_OFFSET_TEXTURE_2D_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV; const GL_OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV; const GL_PREVIOUS_TEXTURE_INPUT_NV = $86E4; const GL_CONST_EYE_NV = $86E5; const GL_SHADER_CONSISTENT_NV = $86DD; const GL_PASS_THROUGH_NV = $86E6; const GL_CULL_FRAGMENT_NV = $86E7; const GL_OFFSET_TEXTURE_2D_NV = $86E8; const GL_OFFSET_TEXTURE_RECTANGLE_NV = $864C; const GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = $864D; const GL_DEPENDENT_AR_TEXTURE_2D_NV = $86E9; const GL_DEPENDENT_GB_TEXTURE_2D_NV = $86EA; const GL_DOT_PRODUCT_NV = $86EC; const GL_DOT_PRODUCT_DEPTH_REPLACE_NV = $86ED; const GL_DOT_PRODUCT_TEXTURE_2D_NV = $86EE; const GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = $864E; const GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = $86F0; const GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = $86F1; const GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = $86F2; const GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = $86F3; const GL_HILO_NV = $86F4; const GL_DSDT_NV = $86F5; const GL_DSDT_MAG_NV = $86F6; const GL_DSDT_MAG_VIB_NV = $86F7; const GL_HILO16_NV = $86F8; const GL_SIGNED_HILO_NV = $86F9; const GL_SIGNED_HILO16_NV = $86FA; const GL_SIGNED_RGBA_NV = $86FB; const GL_SIGNED_RGBA8_NV = $86FC; const GL_SIGNED_RGB_NV = $86FE; const GL_SIGNED_RGB8_NV = $86FF; const GL_SIGNED_LUMINANCE_NV = $8701; const GL_SIGNED_LUMINANCE8_NV = $8702; const GL_SIGNED_LUMINANCE_ALPHA_NV = $8703; const GL_SIGNED_LUMINANCE8_ALPHA8_NV = $8704; const GL_SIGNED_ALPHA_NV = $8705; const GL_SIGNED_ALPHA8_NV = $8706; const GL_SIGNED_INTENSITY_NV = $8707; const GL_SIGNED_INTENSITY8_NV = $8708; const GL_DSDT8_NV = $8709; const GL_DSDT8_MAG8_NV = $870A; const GL_DSDT8_MAG8_INTENSITY8_NV = $870B; const GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = $870C; const GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = $870D; const GL_HI_SCALE_NV = $870E; const GL_LO_SCALE_NV = $870F; const GL_DS_SCALE_NV = $8710; const GL_DT_SCALE_NV = $8711; const GL_MAGNITUDE_SCALE_NV = $8712; const GL_VIBRANCE_SCALE_NV = $8713; const GL_HI_BIAS_NV = $8714; const GL_LO_BIAS_NV = $8715; const GL_DS_BIAS_NV = $8716; const GL_DT_BIAS_NV = $8717; const GL_MAGNITUDE_BIAS_NV = $8718; const GL_VIBRANCE_BIAS_NV = $8719; const GL_TEXTURE_BORDER_VALUES_NV = $871A; const GL_TEXTURE_HI_SIZE_NV = $871B; const GL_TEXTURE_LO_SIZE_NV = $871C; const GL_TEXTURE_DS_SIZE_NV = $871D; const GL_TEXTURE_DT_SIZE_NV = $871E; const GL_TEXTURE_MAG_SIZE_NV = $871F; {$endc} {$ifc not undefined GL_NV_texture_shader2 and GL_NV_texture_shader2} const GL_DOT_PRODUCT_TEXTURE_3D_NV = $86EF; {$endc} {$ifc not undefined GL_NV_texture_shader3 and GL_NV_texture_shader3} const GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = $8850; const GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = $8851; const GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8852; const GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = $8853; const GL_OFFSET_HILO_TEXTURE_2D_NV = $8854; const GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = $8855; const GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = $8856; const GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8857; const GL_DEPENDENT_HILO_TEXTURE_2D_NV = $8858; const GL_DEPENDENT_RGB_TEXTURE_3D_NV = $8859; const GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = $885A; const GL_DOT_PRODUCT_PASS_THROUGH_NV = $885B; const GL_DOT_PRODUCT_TEXTURE_1D_NV = $885C; const GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = $885D; const GL_HILO8_NV = $885E; const GL_SIGNED_HILO8_NV = $885F; const GL_FORCE_BLUE_TO_ONE_NV = $8860; {$endc} {$ifc not undefined GL_NV_point_sprite and GL_NV_point_sprite} const GL_POINT_SPRITE_NV = $8861; const GL_COORD_REPLACE_NV = $8862; const GL_POINT_SPRITE_R_MODE_NV = $8863; {$endc} {$ifc not undefined GL_NV_depth_clamp and GL_NV_depth_clamp} const GL_DEPTH_CLAMP_NV = $864F; {$endc} {$ifc not undefined GL_NV_multisample_filter_hint and GL_NV_multisample_filter_hint} const GL_MULTISAMPLE_FILTER_HINT_NV = $8534; {$endc} {$ifc not undefined GL_NV_light_max_exponent and GL_NV_light_max_exponent} { const GL_MAX_SHININESS_NV = $8504; } { const GL_MAX_SPOT_EXPONENT_NV = $8505; } {$endc} {$ifc not undefined GL_NV_fragment_program2 and GL_NV_fragment_program2 or defined GL_NV_vertex_program2_option and GL_NV_vertex_program2_option} const GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = $88F4; const GL_MAX_PROGRAM_CALL_DEPTH_NV = $88F5; {$endc} {$ifc not undefined GL_NV_fragment_program2 and GL_NV_fragment_program2} const GL_MAX_PROGRAM_IF_DEPTH_NV = $88F6; const GL_MAX_PROGRAM_LOOP_DEPTH_NV = $88F7; const GL_MAX_PROGRAM_LOOP_COUNT_NV = $88F8; {$endc} {$ifc not undefined GL_NV_conditional_render and GL_NV_conditional_render} const GL_QUERY_WAIT_NV = $8E13; const GL_QUERY_NO_WAIT_NV = $8E14; const GL_QUERY_BY_REGION_WAIT_NV = $8E15; const GL_QUERY_BY_REGION_NO_WAIT_NV = $8E16; {$endc} {$ifc not undefined GL_PGI_vertex_hints and GL_PGI_vertex_hints} const GL_VERTEX_DATA_HINT_PGI = $1A22A; const GL_VERTEX_CONSISTENT_HINT_PGI = $1A22B; const GL_MATERIAL_SIDE_HINT_PGI = $1A22C; const GL_MAX_VERTEX_HINT_PGI = $1A22D; const GL_COLOR3_BIT_PGI = $00010000; const GL_COLOR4_BIT_PGI = $00020000; const GL_EDGEFLAG_BIT_PGI = $00040000; const GL_INDEX_BIT_PGI = $00080000; const GL_MAT_AMBIENT_BIT_PGI = $00100000; const GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = $00200000; const GL_MAT_DIFFUSE_BIT_PGI = $00400000; const GL_MAT_EMISSION_BIT_PGI = $00800000; const GL_MAT_COLOR_INDEXES_BIT_PGI = $01000000; const GL_MAT_SHININESS_BIT_PGI = $02000000; const GL_MAT_SPECULAR_BIT_PGI = $04000000; const GL_NORMAL_BIT_PGI = $08000000; const GL_TEXCOORD1_BIT_PGI = $10000000; const GL_TEXCOORD2_BIT_PGI = $20000000; const GL_TEXCOORD3_BIT_PGI = $40000000; const GL_TEXCOORD4_BIT_PGI = $80000000; const GL_VERTEX23_BIT_PGI = $00000004; const GL_VERTEX4_BIT_PGI = $00000008; {$endc} {$ifc not undefined GL_PGI_misc_hints and GL_PGI_misc_hints} const GL_PREFER_DOUBLEBUFFER_HINT_PGI = $1A1F8; const GL_CONSERVE_MEMORY_HINT_PGI = $1A1FD; const GL_RECLAIM_MEMORY_HINT_PGI = $1A1FE; const GL_NATIVE_GRAPHICS_HANDLE_PGI = $1A202; const GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = $1A203; const GL_NATIVE_GRAPHICS_END_HINT_PGI = $1A204; const GL_ALWAYS_FAST_HINT_PGI = $1A20C; const GL_ALWAYS_SOFT_HINT_PGI = $1A20D; const GL_ALLOW_DRAW_OBJ_HINT_PGI = $1A20E; const GL_ALLOW_DRAW_WIN_HINT_PGI = $1A20F; const GL_ALLOW_DRAW_FRG_HINT_PGI = $1A210; const GL_ALLOW_DRAW_MEM_HINT_PGI = $1A211; const GL_STRICT_DEPTHFUNC_HINT_PGI = $1A216; const GL_STRICT_LIGHTING_HINT_PGI = $1A217; const GL_STRICT_SCISSOR_HINT_PGI = $1A218; const GL_FULL_STIPPLE_HINT_PGI = $1A219; const GL_CLIP_NEAR_HINT_PGI = $1A220; const GL_CLIP_FAR_HINT_PGI = $1A221; const GL_WIDE_LINE_HINT_PGI = $1A222; const GL_BACK_NORMALS_HINT_PGI = $1A223; {$endc} {$ifc not undefined GL_REND_screen_coordinates and GL_REND_screen_coordinates} const GL_SCREEN_COORDINATES_REND = $8490; const GL_INVERTED_SCREEN_W_REND = $8491; {$endc} {$ifc not undefined GL_SGI_color_matrix and GL_SGI_color_matrix} const GL_COLOR_MATRIX_SGI = $80B1; const GL_COLOR_MATRIX_STACK_DEPTH_SGI = $80B2; const GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = $80B3; const GL_POST_COLOR_MATRIX_RED_SCALE_SGI = $80B4; const GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = $80B5; const GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = $80B6; const GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = $80B7; const GL_POST_COLOR_MATRIX_RED_BIAS_SGI = $80B8; const GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = $80B9; const GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = $80BA; const GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = $80BB; {$endc} {$ifc not undefined GL_SGI_color_table and GL_SGI_color_table} const GL_COLOR_TABLE_SGI = $80D0; const GL_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D1; const GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D2; const GL_PROXY_COLOR_TABLE_SGI = $80D3; const GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D4; const GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D5; const GL_COLOR_TABLE_SCALE_SGI = $80D6; const GL_COLOR_TABLE_BIAS_SGI = $80D7; const GL_COLOR_TABLE_FORMAT_SGI = $80D8; const GL_COLOR_TABLE_WIDTH_SGI = $80D9; const GL_COLOR_TABLE_RED_SIZE_SGI = $80DA; const GL_COLOR_TABLE_GREEN_SIZE_SGI = $80DB; const GL_COLOR_TABLE_BLUE_SIZE_SGI = $80DC; const GL_COLOR_TABLE_ALPHA_SIZE_SGI = $80DD; const GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = $80DE; const GL_COLOR_TABLE_INTENSITY_SIZE_SGI = $80DF; {$endc} {$ifc not undefined GL_SGI_texture_color_table and GL_SGI_texture_color_table} const GL_TEXTURE_COLOR_TABLE_SGI = $80BC; const GL_PROXY_TEXTURE_COLOR_TABLE_SGI = $80BD; {$endc} {$ifc not undefined GL_SGI_depth_pass_instrument and GL_SGI_depth_pass_instrument} const GL_DEPTH_PASS_INSTRUMENT_SGIX = $8310; const GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = $8311; const GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = $8312; {$endc} {$ifc not undefined GL_SGIS_texture_filter4 and GL_SGIS_texture_filter4} const GL_FILTER4_SGIS = $8146; const GL_TEXTURE_FILTER4_SIZE_SGIS = $8147; {$endc} {$ifc not undefined GL_SGIS_pixel_texture and GL_SGIS_pixel_texture} const GL_PIXEL_TEXTURE_SGIS = $8353; const GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = $8354; const GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = $8355; const GL_PIXEL_GROUP_COLOR_SGIS = $8356; {$endc} {$ifc not undefined GL_SGIS_texture4D and GL_SGIS_texture4D} const GL_PACK_SKIP_VOLUMES_SGIS = $8130; const GL_PACK_IMAGE_DEPTH_SGIS = $8131; const GL_UNPACK_SKIP_VOLUMES_SGIS = $8132; const GL_UNPACK_IMAGE_DEPTH_SGIS = $8133; const GL_TEXTURE_4D_SGIS = $8134; const GL_PROXY_TEXTURE_4D_SGIS = $8135; const GL_TEXTURE_4DSIZE_SGIS = $8136; const GL_TEXTURE_WRAP_Q_SGIS = $8137; const GL_MAX_4D_TEXTURE_SIZE_SGIS = $8138; const GL_TEXTURE_4D_BINDING_SGIS = $814F; {$endc} {$ifc not undefined GL_SGIS_detail_texture and GL_SGIS_detail_texture} const GL_DETAIL_TEXTURE_2D_SGIS = $8095; const GL_DETAIL_TEXTURE_2D_BINDING_SGIS = $8096; const GL_LINEAR_DETAIL_SGIS = $8097; const GL_LINEAR_DETAIL_ALPHA_SGIS = $8098; const GL_LINEAR_DETAIL_COLOR_SGIS = $8099; const GL_DETAIL_TEXTURE_LEVEL_SGIS = $809A; const GL_DETAIL_TEXTURE_MODE_SGIS = $809B; const GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = $809C; {$endc} {$ifc not undefined GL_SGIS_sharpen_texture and GL_SGIS_sharpen_texture} const GL_LINEAR_SHARPEN_SGIS = $80AD; const GL_LINEAR_SHARPEN_ALPHA_SGIS = $80AE; const GL_LINEAR_SHARPEN_COLOR_SGIS = $80AF; const GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = $80B0; {$endc} {$ifc not undefined GL_SGIS_texture_lod and GL_SGIS_texture_lod} const GL_TEXTURE_MIN_LOD_SGIS = $813A; const GL_TEXTURE_MAX_LOD_SGIS = $813B; const GL_TEXTURE_BASE_LEVEL_SGIS = $813C; const GL_TEXTURE_MAX_LEVEL_SGIS = $813D; {$endc} {$ifc not undefined GL_SGIS_multisample and GL_SGIS_multisample} const GL_MULTISAMPLE_SGIS = $809D; const GL_SAMPLE_ALPHA_TO_MASK_SGIS = $809E; const GL_SAMPLE_ALPHA_TO_ONE_SGIS = $809F; const GL_SAMPLE_MASK_SGIS = $80A0; const GL_1PASS_SGIS = $80A1; const GL_2PASS_0_SGIS = $80A2; const GL_2PASS_1_SGIS = $80A3; const GL_4PASS_0_SGIS = $80A4; const GL_4PASS_1_SGIS = $80A5; const GL_4PASS_2_SGIS = $80A6; const GL_4PASS_3_SGIS = $80A7; const GL_SAMPLE_BUFFERS_SGIS = $80A8; const GL_SAMPLES_SGIS = $80A9; const GL_SAMPLE_MASK_VALUE_SGIS = $80AA; const GL_SAMPLE_MASK_INVERT_SGIS = $80AB; const GL_SAMPLE_PATTERN_SGIS = $80AC; {$endc} {$ifc not undefined GL_SGIS_generate_mipmap and GL_SGIS_generate_mipmap} const GL_GENERATE_MIPMAP_SGIS = $8191; const GL_GENERATE_MIPMAP_HINT_SGIS = $8192; {$endc} {$ifc not undefined GL_SGIS_texture_edge_clamp and GL_SGIS_texture_edge_clamp} const GL_CLAMP_TO_EDGE_SGIS = $812F; {$endc} {$ifc not undefined GL_SGIS_texture_border_clamp and GL_SGIS_texture_border_clamp} const GL_CLAMP_TO_BORDER_SGIS = $812D; {$endc} {$ifc not undefined GL_SGIS_texture_select and GL_SGIS_texture_select} const GL_DUAL_ALPHA4_SGIS = $8110; const GL_DUAL_ALPHA8_SGIS = $8111; const GL_DUAL_ALPHA12_SGIS = $8112; const GL_DUAL_ALPHA16_SGIS = $8113; const GL_DUAL_LUMINANCE4_SGIS = $8114; const GL_DUAL_LUMINANCE8_SGIS = $8115; const GL_DUAL_LUMINANCE12_SGIS = $8116; const GL_DUAL_LUMINANCE16_SGIS = $8117; const GL_DUAL_INTENSITY4_SGIS = $8118; const GL_DUAL_INTENSITY8_SGIS = $8119; const GL_DUAL_INTENSITY12_SGIS = $811A; const GL_DUAL_INTENSITY16_SGIS = $811B; const GL_DUAL_LUMINANCE_ALPHA4_SGIS = $811C; const GL_DUAL_LUMINANCE_ALPHA8_SGIS = $811D; const GL_QUAD_ALPHA4_SGIS = $811E; const GL_QUAD_ALPHA8_SGIS = $811F; const GL_QUAD_LUMINANCE4_SGIS = $8120; const GL_QUAD_LUMINANCE8_SGIS = $8121; const GL_QUAD_INTENSITY4_SGIS = $8122; const GL_QUAD_INTENSITY8_SGIS = $8123; const GL_DUAL_TEXTURE_SELECT_SGIS = $8124; const GL_QUAD_TEXTURE_SELECT_SGIS = $8125; {$endc} {$ifc not undefined GL_SGIS_point_parameters and GL_SGIS_point_parameters} const GL_POINT_SIZE_MIN_EXT = $8126; const GL_POINT_SIZE_MIN_SGIS = $8126; const GL_POINT_SIZE_MAX_EXT = $8127; const GL_POINT_SIZE_MAX_SGIS = $8127; const GL_POINT_FADE_THRESHOLD_SIZE_EXT = $8128; const GL_POINT_FADE_THRESHOLD_SIZE_SGIS = $8128; const GL_DISTANCE_ATTENUATION_EXT = $8129; const GL_DISTANCE_ATTENUATION_SGIS = $8129; {$endc} {$ifc not undefined GL_SGIS_fog_function and GL_SGIS_fog_function} const GL_FOG_FUNC_SGIS = $812A; const GL_FOG_FUNC_POINTS_SGIS = $812B; const GL_MAX_FOG_FUNC_POINTS_SGIS = $812C; {$endc} {$ifc not undefined GL_SGIS_point_line_texgen and GL_SGIS_point_line_texgen} const GL_EYE_DISTANCE_TO_POINT_SGIS = $81F0; const GL_OBJECT_DISTANCE_TO_POINT_SGIS = $81F1; const GL_EYE_DISTANCE_TO_LINE_SGIS = $81F2; const GL_OBJECT_DISTANCE_TO_LINE_SGIS = $81F3; const GL_EYE_POINT_SGIS = $81F4; const GL_OBJECT_POINT_SGIS = $81F5; const GL_EYE_LINE_SGIS = $81F6; const GL_OBJECT_LINE_SGIS = $81F7; {$endc} {$ifc not undefined GL_SGIS_texture_color_mask and GL_SGIS_texture_color_mask} const GL_TEXTURE_COLOR_WRITEMASK_SGIS = $81EF; {$endc} {$ifc not undefined GL_SGIX_pixel_texture and GL_SGIX_pixel_texture} const GL_PIXEL_TEX_GEN_SGIX = $8139; const GL_PIXEL_TEX_GEN_MODE_SGIX = $832B; {$endc} {$ifc not undefined GL_SGIX_clipmap and GL_SGIX_clipmap} const GL_LINEAR_CLIPMAP_LINEAR_SGIX = $8170; const GL_TEXTURE_CLIPMAP_CENTER_SGIX = $8171; const GL_TEXTURE_CLIPMAP_FRAME_SGIX = $8172; const GL_TEXTURE_CLIPMAP_OFFSET_SGIX = $8173; const GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = $8174; const GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = $8175; const GL_TEXTURE_CLIPMAP_DEPTH_SGIX = $8176; const GL_MAX_CLIPMAP_DEPTH_SGIX = $8177; const GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = $8178; const GL_NEAREST_CLIPMAP_NEAREST_SGIX = $844D; const GL_NEAREST_CLIPMAP_LINEAR_SGIX = $844E; const GL_LINEAR_CLIPMAP_NEAREST_SGIX = $844F; {$endc} {$ifc not undefined GL_SGIX_shadow and GL_SGIX_shadow} const GL_TEXTURE_COMPARE_SGIX = $819A; const GL_TEXTURE_COMPARE_OPERATOR_SGIX = $819B; const GL_TEXTURE_LEQUAL_R_SGIX = $819C; const GL_TEXTURE_GEQUAL_R_SGIX = $819D; {$endc} {$ifc not undefined GL_SGIX_interlace and GL_SGIX_interlace} const GL_INTERLACE_SGIX = $8094; {$endc} {$ifc not undefined GL_SGIX_pixel_tiles and GL_SGIX_pixel_tiles} const GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = $813E; const GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = $813F; const GL_PIXEL_TILE_WIDTH_SGIX = $8140; const GL_PIXEL_TILE_HEIGHT_SGIX = $8141; const GL_PIXEL_TILE_GRID_WIDTH_SGIX = $8142; const GL_PIXEL_TILE_GRID_HEIGHT_SGIX = $8143; const GL_PIXEL_TILE_GRID_DEPTH_SGIX = $8144; const GL_PIXEL_TILE_CACHE_SIZE_SGIX = $8145; {$endc} {$ifc not undefined GL_SGIX_sprite and GL_SGIX_sprite} const GL_SPRITE_SGIX = $8148; const GL_SPRITE_MODE_SGIX = $8149; const GL_SPRITE_AXIS_SGIX = $814A; const GL_SPRITE_TRANSLATION_SGIX = $814B; const GL_SPRITE_AXIAL_SGIX = $814C; const GL_SPRITE_OBJECT_ALIGNED_SGIX = $814D; const GL_SPRITE_EYE_ALIGNED_SGIX = $814E; {$endc} {$ifc not undefined GL_SGIX_texture_multi_buffer and GL_SGIX_texture_multi_buffer} const GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = $812E; {$endc} {$ifc not undefined GL_SGIX_instruments and GL_SGIX_instruments} const GL_INSTRUMENT_BUFFER_POINTER_SGIX = $8180; const GL_INSTRUMENT_MEASUREMENTS_SGIX = $8181; {$endc} {$ifc not undefined GL_SGIX_texture_scale_bias and GL_SGIX_texture_scale_bias} const GL_POST_TEXTURE_FILTER_BIAS_SGIX = $8179; const GL_POST_TEXTURE_FILTER_SCALE_SGIX = $817A; const GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = $817B; const GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = $817C; {$endc} {$ifc not undefined GL_SGIX_framezoom and GL_SGIX_framezoom} const GL_FRAMEZOOM_SGIX = $818B; const GL_FRAMEZOOM_FACTOR_SGIX = $818C; const GL_MAX_FRAMEZOOM_FACTOR_SGIX = $818D; {$endc} {$ifc not undefined GL_SGIX_polynomial_ffd and GL_SGIX_polynomial_ffd} const GL_GEOMETRY_DEFORMATION_SGIX = $8194; const GL_TEXTURE_DEFORMATION_SGIX = $8195; const GL_DEFORMATIONS_MASK_SGIX = $8196; const GL_MAX_DEFORMATION_ORDER_SGIX = $8197; {$endc} {$ifc not undefined GL_SGIX_reference_plane and GL_SGIX_reference_plane} const GL_REFERENCE_PLANE_SGIX = $817D; const GL_REFERENCE_PLANE_EQUATION_SGIX = $817E; {$endc} {$ifc not undefined GL_SGIX_depth_texture and GL_SGIX_depth_texture} const GL_DEPTH_COMPONENT16_SGIX = $81A5; const GL_DEPTH_COMPONENT24_SGIX = $81A6; const GL_DEPTH_COMPONENT32_SGIX = $81A7; {$endc} {$ifc not undefined GL_SGIX_fog_offset and GL_SGIX_fog_offset} const GL_FOG_OFFSET_SGIX = $8198; const GL_FOG_OFFSET_VALUE_SGIX = $8199; {$endc} {$ifc not undefined GL_SGIX_texture_add_env and GL_SGIX_texture_add_env} const GL_TEXTURE_ENV_BIAS_SGIX = $80BE; {$endc} {$ifc not undefined GL_SGIX_list_priority and GL_SGIX_list_priority} const GL_LIST_PRIORITY_SGIX = $8182; {$endc} {$ifc not undefined GL_SGIX_ir_instrument1 and GL_SGIX_ir_instrument1} const GL_IR_INSTRUMENT1_SGIX = $817F; {$endc} {$ifc not undefined GL_SGIX_calligraphic_fragment and GL_SGIX_calligraphic_fragment} const GL_CALLIGRAPHIC_FRAGMENT_SGIX = $8183; {$endc} {$ifc not undefined GL_SGIX_texture_lod_bias and GL_SGIX_texture_lod_bias} const GL_TEXTURE_LOD_BIAS_S_SGIX = $818E; const GL_TEXTURE_LOD_BIAS_T_SGIX = $818F; const GL_TEXTURE_LOD_BIAS_R_SGIX = $8190; {$endc} {$ifc not undefined GL_SGIX_ycrcb and GL_SGIX_ycrcb} const GL_YCRCB_422_SGIX = $81BB; const GL_YCRCB_444_SGIX = $81BC; {$endc} {$ifc not undefined GL_SGIX_fragment_lighting and GL_SGIX_fragment_lighting} const GL_FRAGMENT_LIGHTING_SGIX = $8400; const GL_FRAGMENT_COLOR_MATERIAL_SGIX = $8401; const GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = $8402; const GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = $8403; const GL_MAX_FRAGMENT_LIGHTS_SGIX = $8404; const GL_MAX_ACTIVE_LIGHTS_SGIX = $8405; const GL_CURRENT_RASTER_NORMAL_SGIX = $8406; const GL_LIGHT_ENV_MODE_SGIX = $8407; const GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = $8408; const GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = $8409; const GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = $840A; const GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = $840B; const GL_FRAGMENT_LIGHT0_SGIX = $840C; const GL_FRAGMENT_LIGHT1_SGIX = $840D; const GL_FRAGMENT_LIGHT2_SGIX = $840E; const GL_FRAGMENT_LIGHT3_SGIX = $840F; const GL_FRAGMENT_LIGHT4_SGIX = $8410; const GL_FRAGMENT_LIGHT5_SGIX = $8411; const GL_FRAGMENT_LIGHT6_SGIX = $8412; const GL_FRAGMENT_LIGHT7_SGIX = $8413; {$endc} {$ifc not undefined GL_SGIX_blend_alpha_minmax and GL_SGIX_blend_alpha_minmax} const GL_ALPHA_MIN_SGIX = $8320; const GL_ALPHA_MAX_SGIX = $8321; {$endc} {$ifc not undefined GL_SGIX_async and GL_SGIX_async} const GL_ASYNC_MARKER_SGIX = $8329; {$endc} {$ifc not undefined GL_SGIX_async_pixel and GL_SGIX_async_pixel} const GL_ASYNC_TEX_IMAGE_SGIX = $835C; const GL_ASYNC_DRAW_PIXELS_SGIX = $835D; const GL_ASYNC_READ_PIXELS_SGIX = $835E; const GL_MAX_ASYNC_TEX_IMAGE_SGIX = $835F; const GL_MAX_ASYNC_DRAW_PIXELS_SGIX = $8360; const GL_MAX_ASYNC_READ_PIXELS_SGIX = $8361; {$endc} {$ifc not undefined GL_SGIX_async_histogram and GL_SGIX_async_histogram} const GL_ASYNC_HISTOGRAM_SGIX = $832C; const GL_MAX_ASYNC_HISTOGRAM_SGIX = $832D; {$endc} {$ifc not undefined GL_SGIX_fog_scale and GL_SGIX_fog_scale} const GL_FOG_SCALE_SGIX = $81FC; const GL_FOG_SCALE_VALUE_SGIX = $81FD; {$endc} {$ifc not undefined GL_SGIX_subsample and GL_SGIX_subsample} const GL_PACK_SUBSAMPLE_RATE_SGIX = $85A0; const GL_UNPACK_SUBSAMPLE_RATE_SGIX = $85A1; const GL_PIXEL_SUBSAMPLE_4444_SGIX = $85A2; const GL_PIXEL_SUBSAMPLE_2424_SGIX = $85A3; const GL_PIXEL_SUBSAMPLE_4242_SGIX = $85A4; {$endc} {$ifc not undefined GL_SGIX_ycrcba and GL_SGIX_ycrcba} const GL_YCRCB_SGIX = $8318; const GL_YCRCBA_SGIX = $8319; {$endc} {$ifc not undefined GL_SGIX_vertex_preclip and GL_SGIX_vertex_preclip} const GL_VERTEX_PRECLIP_SGIX = $83EE; const GL_VERTEX_PRECLIP_HINT_SGIX = $83EF; {$endc} {$ifc not undefined GL_SGIX_convolution_accuracy and GL_SGIX_convolution_accuracy} const GL_CONVOLUTION_HINT_SGIX = $8316; {$endc} {$ifc not undefined GL_SGIX_resample and GL_SGIX_resample} const GL_PACK_RESAMPLE_SGIX = $842C; const GL_UNPACK_RESAMPLE_SGIX = $842D; const GL_RESAMPLE_REPLICATE_SGIX = $842E; const GL_RESAMPLE_ZERO_FILL_SGIX = $842F; const GL_RESAMPLE_DECIMATE_SGIX = $8430; {$endc} {$ifc not undefined GL_SUN_global_alpha and GL_SUN_global_alpha} const GL_GLOBAL_ALPHA_SUN = $81D9; const GL_GLOBAL_ALPHA_FACTOR_SUN = $81DA; {$endc} {$ifc not undefined GL_SUN_triangle_list and GL_SUN_triangle_list} const GL_RESTART_SUN = $01; const GL_REPLACE_MIDDLE_SUN = $02; const GL_REPLACE_OLDEST_SUN = $03; const GL_TRIANGLE_LIST_SUN = $81D7; const GL_REPLACEMENT_CODE_SUN = $81D8; const GL_REPLACEMENT_CODE_ARRAY_SUN = $85C0; const GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = $85C1; const GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = $85C2; const GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = $85C3; const GL_R1UI_V3F_SUN = $85C4; const GL_R1UI_C4UB_V3F_SUN = $85C5; const GL_R1UI_C3F_V3F_SUN = $85C6; const GL_R1UI_N3F_V3F_SUN = $85C7; const GL_R1UI_C4F_N3F_V3F_SUN = $85C8; const GL_R1UI_T2F_V3F_SUN = $85C9; const GL_R1UI_T2F_N3F_V3F_SUN = $85CA; const GL_R1UI_T2F_C4F_N3F_V3F_SUN = $85CB; {$endc} {$ifc not undefined GL_SUN_convolution_border_modes and GL_SUN_convolution_border_modes} const GL_WRAP_BORDER_SUN = $81D4; {$endc} {$ifc not undefined GL_SUNX_constant_data and GL_SUNX_constant_data} const GL_UNPACK_CONSTANT_DATA_SUNX = $81D5; const GL_TEXTURE_CONSTANT_DATA_SUNX = $81D6; {$endc} {$ifc not undefined GL_WIN_phong_shading and GL_WIN_phong_shading} const GL_PHONG_WIN = $80EA; const GL_PHONG_HINT_WIN = $80EB; {$endc} {$ifc not undefined GL_WIN_specular_fog and GL_WIN_specular_fog} const GL_FOG_SPECULAR_TEXTURE_WIN = $80EC; {$endc} {$ifc not undefined GL_3DFX_texture_compression_FXT1 and GL_3DFX_texture_compression_FXT1} const GL_COMPRESSED_RGB_FXT1_3DFX = $86B0; const GL_COMPRESSED_RGBA_FXT1_3DFX = $86B1; {$endc} {$ifc not undefined GL_3DFX_multisample and GL_3DFX_multisample} const GL_MULTISAMPLE_3DFX = $86B2; const GL_SAMPLE_BUFFERS_3DFX = $86B3; const GL_SAMPLES_3DFX = $86B4; const GL_MULTISAMPLE_BIT_3DFX = $20000000; {$endc} {***********************************************************} {$ifc not undefined GL_ARB_multitexture and GL_ARB_multitexture} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glActiveTextureARBProcPtr = procedure( param1 : GLenum ); glClientActiveTextureARBProcPtr = procedure( param1 : GLenum ); glMultiTexCoord1dARBProcPtr = procedure( param1 : GLenum; param2 : GLdouble ); glMultiTexCoord1dvARBProcPtr = procedure( param1 : GLenum; const param2 : PGLdouble ); glMultiTexCoord1fARBProcPtr = procedure( param1 : GLenum; param2 : GLfloat ); glMultiTexCoord1fvARBProcPtr = procedure( param1 : GLenum; const param2 : PGLfloat ); glMultiTexCoord1iARBProcPtr = procedure( param1 : GLenum; param2 : GLint ); glMultiTexCoord1ivARBProcPtr = procedure( param1 : GLenum; const param2 : PGLint ); glMultiTexCoord1sARBProcPtr = procedure( param1 : GLenum; param2 : GLshort ); glMultiTexCoord1svARBProcPtr = procedure( param1 : GLenum; const param2 : PGLshort ); glMultiTexCoord2dARBProcPtr = procedure( param1 : GLenum; GLdouble; param2 : GLdouble ); glMultiTexCoord2dvARBProcPtr = procedure( param1 : GLenum; const param2 : PGLdouble ); glMultiTexCoord2fARBProcPtr = procedure( param1 : GLenum; GLfloat; param2 : GLfloat ); glMultiTexCoord2fvARBProcPtr = procedure( param1 : GLenum; const param2 : PGLfloat ); glMultiTexCoord2iARBProcPtr = procedure( param1 : GLenum; GLint; param2 : GLint ); glMultiTexCoord2ivARBProcPtr = procedure( param1 : GLenum; const param2 : PGLint ); glMultiTexCoord2sARBProcPtr = procedure( param1 : GLenum; param2 : GLshort; param3 : GLshort ); glMultiTexCoord2svARBProcPtr = procedure( param1 : GLenum; const param2 : PGLshort ); glMultiTexCoord3dARBProcPtr = procedure( param1 : GLenum; param2 : GLdouble; param3 : GLdouble; param4 : GLdouble ); glMultiTexCoord3dvARBProcPtr = procedure( param1 : GLenum; const param2 : PGLdouble ); glMultiTexCoord3fARBProcPtr = procedure( param1 : GLenum; param2 : GLfloat; param3 : GLfloat; param4 : GLfloat ); glMultiTexCoord3fvARBProcPtr = procedure( param1 : GLenum; const param2 : PGLfloat ); glMultiTexCoord3iARBProcPtr = procedure( param1 : GLenum; param2 : GLint; param3 : GLint; param4 : GLint ); glMultiTexCoord3ivARBProcPtr = procedure( param1 : GLenum; const param2 : PGLint ); glMultiTexCoord3sARBProcPtr = procedure( param1 : GLenum; param2 : GLshort; param3 : GLshort; param4 : GLshort ); glMultiTexCoord3svARBProcPtr = procedure( param1 : GLenum; const param2 : PGLshort ); glMultiTexCoord4dARBProcPtr = procedure( param1 : GLenum; param2 : GLdouble; param3 : GLdouble; param4 : GLdouble; param5 : GLdouble ); glMultiTexCoord4dvARBProcPtr = procedure( param1 : GLenum; const param2 : PGLdouble ); glMultiTexCoord4fARBProcPtr = procedure( param1 : GLenum; param2 : GLfloat; param3 : GLfloat; param4 : GLfloat; param5 : GLfloat ); glMultiTexCoord4fvARBProcPtr = procedure( param1 : GLenum; const param2 : PGLfloat ); glMultiTexCoord4iARBProcPtr = procedure( param1 : GLenum; param2 : GLint; param3 : GLint; param4 : GLint; param5 : GLint ); glMultiTexCoord4ivARBProcPtr = procedure( param1 : GLenum; const param2 : PGLint ); glMultiTexCoord4sARBProcPtr = procedure( param1 : GLenum; param2 : GLshort; param3 : GLshort; param4 : GLshort; param5 : GLshort ); glMultiTexCoord4svARBProcPtr = procedure( param1 : GLenum; const param2 : PGLshort ); {$elsec} procedure glActiveTextureARB( param1: GLenum ); external name '_glActiveTextureARB'; procedure glClientActiveTextureARB( param1 : GLenum ); external name '_glClientActiveTextureARB'; procedure glMultiTexCoord1dARB( param1 : GLenum; param2 : GLdouble ); external name '_glMultiTexCoord1dARB'; procedure glMultiTexCoord1dvARB( param1 : GLenum; const param2 : PGLdouble ); external name '_glMultiTexCoord1dvARB'; procedure glMultiTexCoord1fARB( param1 : GLenum; param2 : GLfloat ); external name '_glMultiTexCoord1fARB'; procedure glMultiTexCoord1fvARB( param1 : GLenum; const param2 : PGLfloat ); external name '_glMultiTexCoord1fvARB'; procedure glMultiTexCoord1iARB( param1 : GLenum; param2 : GLint ); external name '_glMultiTexCoord1iARB'; procedure glMultiTexCoord1ivARB( param1 : GLenum; const param2 : PGLint); external name '_glMultiTexCoord1ivARB'; procedure glMultiTexCoord1sARB( param1 : GLenum; param2 : GLshort ); external name '_glMultiTexCoord1sARB'; procedure glMultiTexCoord1svARB( param1 : GLenum; const param2 : PGLshort ); external name '_glMultiTexCoord1svARB'; procedure glMultiTexCoord2dARB( param1 : GLenum; param2: GLdouble; param3 : GLdouble ); external name '_glMultiTexCoord2dARB'; procedure glMultiTexCoord2dvARB( param1 : GLenum; const param2 : PGLdouble ); external name '_glMultiTexCoord2dvARB'; procedure glMultiTexCoord2fARB( param1 : GLenum; param2 : GLfloat; param3 : GLfloat ); external name '_glMultiTexCoord2fARB'; procedure glMultiTexCoord2fvARB( param1 : GLenum; const param2 : PGLfloat ); external name '_glMultiTexCoord2fvARB'; procedure glMultiTexCoord2iARB( param1 : GLenum; param2 : GLint; param3 : GLint ); external name '_glMultiTexCoord2iARB'; procedure glMultiTexCoord2ivARB( param1 : GLenum; const param2 : PGLint ); external name '_glMultiTexCoord2ivARB'; procedure glMultiTexCoord2sARB( param1 : GLenum; param2 : GLshort; param3 : GLshort ); external name '_glMultiTexCoord2sARB'; procedure glMultiTexCoord2svARB( param1 : GLenum; const param2 : PGLshort ); external name '_glMultiTexCoord2svARB'; procedure glMultiTexCoord3dARB( param1 : GLenum; param2 : GLdouble; param3 : GLdouble; param4 : GLdouble ); external name '_glMultiTexCoord3dARB'; procedure glMultiTexCoord3dvARB( param1 : GLenum; const param2 : PGLdouble ); external name '_glMultiTexCoord3dvARB'; procedure glMultiTexCoord3fARB( param1 : GLenum; param2 : GLfloat; param3 : GLfloat; param4 : GLfloat ); external name '_glMultiTexCoord3fARB'; procedure glMultiTexCoord3fvARB( param1 : GLenum; const param2 : PGLfloat ); external name '_glMultiTexCoord3fvARB'; procedure glMultiTexCoord3iARB( param1 : GLenum; param2 : GLint; param3 : GLint; param4 : GLint ); external name '_glMultiTexCoord3iARB'; procedure glMultiTexCoord3ivARB( param1 : GLenum; const param2 : PGLint ); external name '_glMultiTexCoord3ivARB'; procedure glMultiTexCoord3sARB( param1 : GLenum; param2 : GLshort; param3 : GLshort; param4 : GLshort ); external name '_glMultiTexCoord3sARB'; procedure glMultiTexCoord3svARB( param1 : GLenum; const param2 : PGLshort ); external name '_glMultiTexCoord3svARB'; procedure glMultiTexCoord4dARB( param1 : GLenum; param2 : GLdouble; param3 : GLdouble; param4 : GLdouble; param5 : GLdouble ); external name '_glMultiTexCoord4dARB'; procedure glMultiTexCoord4dvARB( param1 : GLenum; const param2 : PGLdouble ); external name '_glMultiTexCoord4dvARB'; procedure glMultiTexCoord4fARB( param1 : GLenum; param2 : GLfloat; param3 : GLfloat; param4 : GLfloat; param5 : GLfloat ); external name '_glMultiTexCoord4fARB'; procedure glMultiTexCoord4fvARB( param1 : GLenum; const param2 : PGLfloat ); external name '_glMultiTexCoord4fvARB'; procedure glMultiTexCoord4iARB( param1 : GLenum; param2 : GLint; param3 : GLint; param4 : GLint; param5 : GLint ); external name '_glMultiTexCoord4iARB'; procedure glMultiTexCoord4ivARB( param1 : GLenum; const param2 : PGLint ); external name '_glMultiTexCoord4ivARB'; procedure glMultiTexCoord4sARB( param1 : GLenum; param2 : GLshort; param3 : GLshort; param4 : GLshort; param5 : GLshort ); external name '_glMultiTexCoord4sARB'; procedure glMultiTexCoord4svARB( param1 : GLenum; const param2 : PGLshort ); external name '_glMultiTexCoord4svARB'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_ARB_transpose_matrix and GL_ARB_transpose_matrix} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glLoadTransposeMatrixfARBProcPtr = procedure( const param1 : PGLfloat ); glLoadTransposeMatrixdARBProcPtr = procedure( const param1 : PGLdouble ); glMultTransposeMatrixfARBProcPtr = procedure( const param1 : PGLfloat ); glMultTransposeMatrixdARBProcPtr = procedure( const param1 : PGLdouble ); {$elsec} procedure glLoadTransposeMatrixfARB( const param1 : PGLfloat ); external name '_glLoadTransposeMatrixfARB'; procedure glLoadTransposeMatrixdARB( const param1 : PGLdouble ); external name '_glLoadTransposeMatrixdARB'; procedure glMultTransposeMatrixfARB( const param1 : PGLfloat ); external name '_glMultTransposeMatrixfARB'; procedure glMultTransposeMatrixdARB( const param1 : PGLdouble ); external name '_glMultTransposeMatrixdARB'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_ARB_multisample and GL_ARB_multisample} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glSampleCoverageARBProcPtr = procedure( param1 : GLclampf; param2 : GLboolean ); glSamplePassARBProcPtr = procedure( param1 : GLenum ); {$elsec} procedure glSampleCoverageARB( param1 : GLclampf; param2 : GLboolean ); external name '_glSampleCoverageARB'; procedure glSamplePassARB( param1 : GLenum ); external name '_glSamplePassARB'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_ARB_texture_compression and GL_ARB_texture_compression} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glCompressedTexImage3DARBProcPtr = procedure( param1 : GLenum; param2 : GLint; param3 : GLenum; param4 : GLsizei; param5 : GLsizei; param6 : GLsizei; param7 : GLint; param8 : GLsizei; const param9 : UnivPtr ); glCompressedTexImage2DARBProcPtr = procedure( param1 : GLenum; param2 : GLint; param3 : GLenum; param4 : GLsizei; param5 : GLsizei; param6 : GLint; param7 : GLsizei; const param8 : UnivPtr ); glCompressedTexImage1DARBProcPtr = procedure( param1 : GLenum; param2 : GLint; param3 : GLenum; param4 : GLsizei; param5 : GLint; param6 : GLsizei; const param7 : UnivPtr ); glCompressedTexSubImage3DARBProcPtr = procedure( param1 : GLenum; param2 : GLint; param3 : GLint; param4 : GLint; param5 : GLint; param6 : GLsizei; param7 : GLsizei; param8 : GLsizei; param9 : GLenum; param10 : GLsizei; const param11 : UnivPtr ); glCompressedTexSubImage2DARBProcPtr = procedure( param1 : GLenum; param2 : GLint; param3 : GLint; param4 : GLint; param5 : GLsizei; param6 : GLsizei; param7 : GLenum; param8 : GLsizei; const param9 : UnivPtr ); glCompressedTexSubImage1DARBProcPtr = procedure( param1 : GLenum; param2 : GLint; param3 : GLint; param4 : GLsizei; param5 : GLenum; param6 : GLsizei; const param7 : UnivPtr ); glGetCompressedTexImageARBProcPtr = procedure( param1 : GLenum; param2 : GLint; param3 : UnivPtr ); {$elsec} procedure glCompressedTexImage3DARB( param1 : GLenum; param2 : GLint; param3 : GLenum; param4 : GLsizei; param5 : GLsizei; param6 : GLsizei; param7 : GLint; param8 : GLsizei; const param9 : UnivPtr ); external name '_glCompressedTexImage3DARB'; procedure glCompressedTexImage2DARB( param1 : GLenum; param2 : GLint; param3 : GLenum; param4 : GLsizei; param5 : GLsizei; param6 : GLint; param7 : GLsizei; const param8 : UnivPtr ); external name '_glCompressedTexImage2DARB'; procedure glCompressedTexImage1DARB( param1 : GLenum; param2 : GLint; param3 : GLenum; param4 : GLsizei; param5 : GLint; param6 : GLsizei; const param7 : UnivPtr ); external name '_glCompressedTexImage1DARB'; procedure glCompressedTexSubImage3DARB( param1 : GLenum; param2 : GLint; param3 : GLint; param4 : GLint; param5 : GLint; param6 : GLsizei; param7 : GLsizei; param8 : GLsizei; param9 : GLenum; param10 : GLsizei; const param11 : UnivPtr ); external name '_glCompressedTexSubImage3DARB'; procedure glCompressedTexSubImage2DARB( param1 : GLenum; param2 : GLint; param3 : GLint; param4 : GLint; param5 : GLsizei; param6 : GLsizei; param7 : GLenum; param8 : GLsizei; const param9 : UnivPtr ); external name '_glCompressedTexSubImage2DARB'; procedure glCompressedTexSubImage1DARB( param1 : GLenum; param2 : GLint; param3 : GLint; param4 : GLsizei; param5 : GLenum; param6 : GLsizei; const param7 : UnivPtr ); external name '_glCompressedTexSubImage1DARB'; procedure glGetCompressedTexImageARB( param1 : GLenum; param2 : GLint; param3 : UnivPtr ); external name '_glGetCompressedTexImageARB'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_ARB_vertex_blend and GL_ARB_vertex_blend} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glWeightbvARBProcPtr = procedure( param1 : GLint; const param2 : PGLbyte ); glWeightsvARBProcPtr = procedure( param1 : GLint; const param2 : PGLshort ); glWeightivARBProcPtr = procedure( param1 : GLint; const param2 : PGLint ); glWeightfvARBProcPtr = procedure( param1 : GLint; const param2 : PGLfloat ); glWeightdvARBProcPtr = procedure( param1 : GLint; const param2 : PGLdouble ); glWeightubvARBProcPtr = procedure( param1 : GLint; const param2 : PGLubyte ); glWeightusvARBProcPtr = procedure( param1 : GLint; const param2 : PGLushort ); glWeightuivARBProcPtr = procedure( param1 : GLint; const param2 : PGLuint ); glWeightPointerARBProcPtr = procedure( param1 : GLint; param2 : GLenum; param3 : GLsizei; const param4 : UnivPtr ); glVertexBlendARBProcPtr = procedure( param1 : GLint ); {$elsec} procedure glWeightbvARB( param1 : GLint; const param2 : PGLbyte ); external name '_glWeightbvARB'; procedure glWeightsvARB( param1 : GLint; const param2 : PGLshort ); external name '_glWeightsvARB'; procedure glWeightivARB( param1 : GLint; const param2 : PGLint ); external name '_glWeightivARB'; procedure glWeightfvARB( param1 : GLint; const param2 : PGLfloat ); external name '_glWeightfvARB'; procedure glWeightdvARB( param1 : GLint; const param2 : PGLdouble ); external name '_glWeightdvARB'; procedure glWeightubvARB( param1 : GLint; const param2 : PGLubyte ); external name '_glWeightubvARB'; procedure glWeightusvARB( param1 : GLint; const param2 : PGLushort ); external name '_glWeightusvARB'; procedure glWeightuivARB( param1 : GLint; const param2 : PGLuint ); external name '_glWeightuivARB'; procedure glWeightPointerARB( param1 : GLint; param2 : GLenum; param3 : GLsizei; const param4 : UnivPtr ); external name '_glWeightPointerARB'; procedure glVertexBlendARB( param1 : GLint ); external name '_glVertexBlendARB'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_ARB_window_pos and GL_ARB_window_pos} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glWindowPos2dARBProcPtr = procedure( param1 : GLdouble; param2 : GLdouble ); glWindowPos2dvARBProcPtr = procedure( const param1 : PGLdouble ); glWindowPos2fARBProcPtr = procedure( param1 : GLfloat; param2 : GLfloat ); glWindowPos2fvARBProcPtr = procedure( const param1 : PGLfloat ); glWindowPos2iARBProcPtr = procedure( param1 : GLint; param2 : GLint ); glWindowPos2ivARBProcPtr = procedure( const param1 : PGLint ); glWindowPos2sARBProcPtr = procedure( param1 : GLshort; param2 : GLshort ); glWindowPos2svARBProcPtr = procedure( const param1 : PGLshort ); glWindowPos3dARBProcPtr = procedure( param1 : GLdouble; param2 : GLdouble; param3 : GLdouble ); glWindowPos3dvARBProcPtr = procedure( const param1 : PGLdouble ); glWindowPos3fARBProcPtr = procedure( param1 : GLfloat; param2 : GLfloat; param3 : GLfloat ); glWindowPos3fvARBProcPtr = procedure( const param1 : PGLfloat ); glWindowPos3iARBProcPtr = procedure( param1 : GLint; param2 : GLint; param3 : GLint ); glWindowPos3ivARBProcPtr = procedure( const param1 : PGLint ); glWindowPos3sARBProcPtr = procedure( param1 : GLshort; param2 : GLshort; param3 : GLshort ); glWindowPos3svARBProcPtr = procedure( const param1 : PGLshort ); {$elsec} procedure glWindowPos2dARB( param1 : GLdouble; param2 : GLdouble ); external name '_glWindowPos2dARB'; procedure glWindowPos2dvARB( const param1 : PGLdouble ); external name '_glWindowPos2dvARB'; procedure glWindowPos2fARB( param1 : GLfloat; param2 : GLfloat ); external name '_glWindowPos2fARB'; procedure glWindowPos2fvARB( const param1 : PGLfloat ); external name '_glWindowPos2fvARB'; procedure glWindowPos2iARB( param1 : GLint; param2 : GLint ); external name '_glWindowPos2iARB'; procedure glWindowPos2ivARB( const param1 : PGLint ); external name '_glWindowPos2ivARB'; procedure glWindowPos2sARB( param1 : GLshort; param2 : GLshort ); external name '_glWindowPos2sARB'; procedure glWindowPos2svARB( const param1 : PGLshort ); external name '_glWindowPos2svARB'; procedure glWindowPos3dARB( param1 : GLdouble; param2 : GLdouble; param3 : GLdouble ); external name '_glWindowPos3dARB'; procedure glWindowPos3dvARB( const param1 : PGLdouble ); external name '_glWindowPos3dvARB'; procedure glWindowPos3fARB( param1 : GLfloat; param2 : GLfloat; param3 : GLfloat ); external name '_glWindowPos3fARB'; procedure glWindowPos3fvARB( const param1 : PGLfloat ); external name '_glWindowPos3fvARB'; procedure glWindowPos3iARB( param1 : GLint; param2 : GLint; param3 : GLint ); external name '_glWindowPos3iARB'; procedure glWindowPos3ivARB( const param1 : PGLint ); external name '_glWindowPos3ivARB'; procedure glWindowPos3sARB( param1 : GLshort; param2 : GLshort; param3 : GLshort ); external name '_glWindowPos3sARB'; procedure glWindowPos3svARB( const param1 : PGLshort ); external name '_glWindowPos3svARB'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_ARB_occlusion_query and GL_ARB_occlusion_query} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glGenQueriesARBProcPtr = procedure( n: GLsizei; ids: PGLuint ); glDeleteQueriesARBProcPtr = procedure( n: GLsizei; const ids: PGLuint ); glIsQueryARBProcPtr = function( id_: GLuint ): GLboolean; glBeginQueryARBProcPtr = procedure( target: GLenum; id_: GLuint ); glEndQueryARBProcPtr = procedure( target: GLenum ); glGetQueryivARBProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLint ); glGetQueryObjectivARBProcPtr = procedure( id_: GLuint; pname: GLenum; params: PGLint ); glGetQueryObjectuivARBProcPtr = procedure( id_: GLuint; pname: GLenum; params: PGLuint ); {$elsec} procedure glGenQueriesARB( n: GLsizei; ids: PGLuint ); external name '_glGenQueriesARB'; procedure glDeleteQueriesARB( n: GLsizei; const ids: PGLuint ); external name '_glDeleteQueriesARB'; function glIsQueryARB( id_: GLuint ): GLboolean; external name '_glIsQueryARB'; procedure glBeginQueryARB( target: GLenum; id_: GLuint ); external name '_glBeginQueryARB'; procedure glEndQueryARB( target: GLenum ); external name '_glEndQueryARB'; procedure glGetQueryivARB( target: GLenum; pname: GLenum; params: PGLint ); external name '_glGetQueryivARB'; procedure glGetQueryObjectivARB( id_: GLuint; pname: GLenum; params: PGLint ); external name '_glGetQueryObjectivARB'; procedure glGetQueryObjectuivARB( id_: GLuint; pname: GLenum; params: PGLuint ); external name '_glGetQueryObjectuivARB'; {$endc} {$endc} {$ifc not undefined GL_ARB_point_parameters and GL_ARB_point_parameters} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glPointParameterfARBProcPtr = procedure( pname: GLenum; param: GLfloat ); glPointParameterfvARBProcPtr = procedure( pname: GLenum; const params: PGLfloat ); {$elsec} procedure glPointParameterfARB( pname: GLenum; param: GLfloat ); external name '_glPointParameterfARB'; procedure glPointParameterfvARB( pname: GLenum; const params: PGLfloat ); external name '_glPointParameterfvARB'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_ARB_vertex_program and GL_ARB_vertex_program} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glBindProgramARBProcPtr = procedure( target: GLenum; program_: GLuint ); glDeleteProgramsARBProcPtr = procedure( n: GLsizei; const programs: PGLuint ); glGenProgramsARBProcPtr = procedure( n: GLsizei; programs: PGLuint ); glIsProgramARBProcPtr = function( program_: GLuint ): GLboolean; type glProgramEnvParameter4dARBProcPtr = procedure( target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble ); glProgramEnvParameter4dvARBProcPtr = procedure( target: GLenum; index: GLuint; const params: PGLdouble ); glProgramEnvParameter4fARBProcPtr = procedure( target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat ); glProgramEnvParameter4fvARBProcPtr = procedure( target: GLenum; index: GLuint; const params: PGLfloat ); glProgramLocalParameter4dARBProcPtr = procedure( target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble ); glProgramLocalParameter4dvARBProcPtr = procedure( target: GLenum; index: GLuint; const params: PGLdouble ); glProgramLocalParameter4fARBProcPtr = procedure( target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat ); glProgramLocalParameter4fvARBProcPtr = procedure( target: GLenum; index: GLuint; const params: PGLfloat ); {$ifc not undefined GL_EXT_gpu_program_parameters and GL_EXT_gpu_program_parameters} type glProgramEnvParameters4fvEXTProcPtr = procedure( target: GLenum; index: GLuint; count: GLsizei; const params: PGLfloat ); glProgramLocalParameters4fvEXTProcPtr = procedure( target: GLenum; index: GLuint; count: GLsizei; const params: PGLfloat ); {$endc} type glGetProgramEnvParameterdvARBProcPtr = procedure( target: GLenum; index: GLuint; params: PGLdouble ); glGetProgramEnvParameterfvARBProcPtr = procedure( target: GLenum; index: GLuint; params: PGLfloat ); glGetProgramLocalParameterdvARBProcPtr = procedure( target: GLenum; index: GLuint; params: PGLdouble ); glGetProgramLocalParameterfvARBProcPtr = procedure( target: GLenum; index: GLuint; params: PGLfloat ); type glProgramStringARBProcPtr = procedure( target: GLenum; format: GLenum; len: GLsizei; const strng: PChar ); glGetProgramStringARBProcPtr = procedure( target: GLenum; pname: GLenum; strng: PChar ); type glGetProgramivARBProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLint ); {$elsec} procedure glBindProgramARB( target: GLenum; program_: GLuint ); external name '_glBindProgramARB'; procedure glDeleteProgramsARB( n: GLsizei; const programs: PGLuint ); external name '_glDeleteProgramsARB'; procedure glGenProgramsARB( n: GLsizei; programs: PGLuint ); external name '_glGenProgramsARB'; function glIsProgramARB( program_: GLuint ): GLboolean; external name '_glIsProgramARB'; procedure glProgramEnvParameter4dARB( target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble ); external name '_glProgramEnvParameter4dARB'; procedure glProgramEnvParameter4dvARB( target: GLenum; index: GLuint; const params: PGLdouble ); external name '_glProgramEnvParameter4dvARB'; procedure glProgramEnvParameter4fARB( target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat ); external name '_glProgramEnvParameter4fARB'; procedure glProgramEnvParameter4fvARB( target: GLenum; index: GLuint; const params: PGLfloat ); external name '_glProgramEnvParameter4fvARB'; procedure glProgramLocalParameter4dARB( target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble ); external name '_glProgramLocalParameter4dARB'; procedure glProgramLocalParameter4dvARB( target: GLenum; index: GLuint; const params: PGLdouble ); external name '_glProgramLocalParameter4dvARB'; procedure glProgramLocalParameter4fARB( target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat ); external name '_glProgramLocalParameter4fARB'; procedure glProgramLocalParameter4fvARB( target: GLenum; index: GLuint; const params: PGLfloat ); external name '_glProgramLocalParameter4fvARB'; procedure glGetProgramEnvParameterdvARB( target: GLenum; index: GLuint; params: PGLdouble ); external name '_glGetProgramEnvParameterdvARB'; procedure glGetProgramEnvParameterfvARB( target: GLenum; index: GLuint; params: PGLfloat ); external name '_glGetProgramEnvParameterfvARB'; {$ifc not undefined GL_EXT_gpu_program_parameters and GL_EXT_gpu_program_parameters} procedure glProgramEnvParameters4fvEXT( target: GLenum; index: GLuint; count: GLsizei; const params: PGLfloat ); external name '_glProgramEnvParameters4fvEXT'; procedure glProgramLocalParameters4fvEXT( target: GLenum; index: GLuint; count: GLsizei; const params: PGLfloat ); external name '_glProgramLocalParameters4fvEXT'; {$endc} procedure glGetProgramLocalParameterdvARB( target: GLenum; index: GLuint; params: PGLdouble ); external name '_glGetProgramLocalParameterdvARB'; procedure glGetProgramLocalParameterfvARB( target: GLenum; index: GLuint; params: PGLfloat ); external name '_glGetProgramLocalParameterfvARB'; procedure glProgramStringARB( target: GLenum; format: GLenum; len: GLsizei; const strng: PChar ); external name '_glProgramStringARB'; procedure glGetProgramStringARB( target: GLenum; pname: GLenum; strng : PChar ); external name '_glGetProgramStringARB'; procedure glGetProgramivARB( target: GLenum; pname: GLenum; params: PGLint ); external name '_glGetProgramivARB'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_ARB_vertex_shader and GL_ARB_vertex_shader or defined GL_ARB_vertex_program and GL_ARB_vertex_program} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glVertexAttrib1dARBProcPtr = procedure( index: GLuint; x: GLdouble ); glVertexAttrib1dvARBProcPtr = procedure( index: GLuint; const v: PGLdouble ); glVertexAttrib1fARBProcPtr = procedure( index: GLuint; x: GLfloat ); glVertexAttrib1fvARBProcPtr = procedure( index: GLuint; const v: PGLfloat ); glVertexAttrib1sARBProcPtr = procedure( index: GLuint; x: GLshort ); glVertexAttrib1svARBProcPtr = procedure( index: GLuint; const v: PGLshort ); glVertexAttrib2dARBProcPtr = procedure( index: GLuint; x: GLdouble; y: GLdouble ); glVertexAttrib2dvARBProcPtr = procedure( index: GLuint; const v: PGLdouble ); glVertexAttrib2fARBProcPtr = procedure( index: GLuint; x: GLfloat; y: GLfloat ); glVertexAttrib2fvARBProcPtr = procedure( index: GLuint; const v: PGLfloat ); glVertexAttrib2sARBProcPtr = procedure( index: GLuint; x: GLshort; y: GLshort ); glVertexAttrib2svARBProcPtr = procedure( index: GLuint; const v: PGLshort ); glVertexAttrib3dARBProcPtr = procedure( index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble ); glVertexAttrib3dvARBProcPtr = procedure( index: GLuint; const v: PGLdouble ); glVertexAttrib3fARBProcPtr = procedure( index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat ); glVertexAttrib3fvARBProcPtr = procedure( index: GLuint; const v: PGLfloat ); glVertexAttrib3sARBProcPtr = procedure( index: GLuint; x: GLshort; y: GLshort; z: GLshort ); glVertexAttrib3svARBProcPtr = procedure( index: GLuint; const v: PGLshort ); glVertexAttrib4NbvARBProcPtr = procedure( index: GLuint; const v: PGLbyte ); glVertexAttrib4NivARBProcPtr = procedure( index: GLuint; const v: PGLint ); glVertexAttrib4NsvARBProcPtr = procedure( index: GLuint; const v: PGLshort ); glVertexAttrib4NubARBProcPtr = procedure( index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte ); glVertexAttrib4NubvARBProcPtr = procedure( index: GLuint; const v: PGLubyte ); glVertexAttrib4NuivARBProcPtr = procedure( index: GLuint; const v: PGLuint ); glVertexAttrib4NusvARBProcPtr = procedure( index: GLuint; const v: PGLushort ); glVertexAttrib4bvARBProcPtr = procedure( index: GLuint; const v: PGLbyte ); glVertexAttrib4dARBProcPtr = procedure( index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble ); glVertexAttrib4dvARBProcPtr = procedure( index: GLuint; const v: PGLdouble ); glVertexAttrib4fARBProcPtr = procedure( index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat ); glVertexAttrib4fvARBProcPtr = procedure( index: GLuint; const v: PGLfloat ); glVertexAttrib4ivARBProcPtr = procedure( index: GLuint; const v: PGLint ); glVertexAttrib4sARBProcPtr = procedure( index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort ); glVertexAttrib4svARBProcPtr = procedure( index: GLuint; const v: PGLshort ); glVertexAttrib4ubvARBProcPtr = procedure( index: GLuint; const v: PGLubyte ); glVertexAttrib4uivARBProcPtr = procedure( index: GLuint; const v: PGLuint ); glVertexAttrib4usvARBProcPtr = procedure( index: GLuint; const v: PGLushort ); glVertexAttribPointerARBProcPtr = procedure( index: GLuint; size: GLint; typ: GLenum; normalized: GLboolean; stride: GLsizei; const pointr: UnivPtr ); type glDisableVertexAttribArrayARBProcPtr = procedure( index: GLuint ); glEnableVertexAttribArrayARBProcPtr = procedure( index: GLuint ); type glGetVertexAttribPointervARBProcPtr = procedure( index: GLuint; pname: GLenum; pointr: UnivPtrPtr ); glGetVertexAttribdvARBProcPtr = procedure( index: GLuint; pname: GLenum; params: PGLdouble ); glGetVertexAttribfvARBProcPtr = procedure( index: GLuint; pname: GLenum; params: PGLfloat ); glGetVertexAttribivARBProcPtr = procedure( index: GLuint; pname: GLenum; params: PGLint ); {$elsec} procedure glVertexAttrib1dARB( index: GLuint; x: GLdouble ); external name '_glVertexAttrib1dARB'; procedure glVertexAttrib1dvARB( index: GLuint; const v: PGLdouble ); external name '_glVertexAttrib1dvARB'; procedure glVertexAttrib1fARB( index: GLuint; x: GLfloat ); external name '_glVertexAttrib1fARB'; procedure glVertexAttrib1fvARB( index: GLuint; const v: PGLfloat ); external name '_glVertexAttrib1fvARB'; procedure glVertexAttrib1sARB( index: GLuint; x: GLshort ); external name '_glVertexAttrib1sARB'; procedure glVertexAttrib1svARB( index: GLuint; const v: PGLshort ); external name '_glVertexAttrib1svARB'; procedure glVertexAttrib2dARB( index: GLuint; x: GLdouble; y: GLdouble ); external name '_glVertexAttrib2dARB'; procedure glVertexAttrib2dvARB( index: GLuint; const v: PGLdouble ); external name '_glVertexAttrib2dvARB'; procedure glVertexAttrib2fARB( index: GLuint; x: GLfloat; y: GLfloat ); external name '_glVertexAttrib2fARB'; procedure glVertexAttrib2fvARB( index: GLuint; const v: PGLfloat ); external name '_glVertexAttrib2fvARB'; procedure glVertexAttrib2sARB( index: GLuint; x: GLshort; y: GLshort ); external name '_glVertexAttrib2sARB'; procedure glVertexAttrib2svARB( index: GLuint; const v: PGLshort ); external name '_glVertexAttrib2svARB'; procedure glVertexAttrib3dARB( index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble ); external name '_glVertexAttrib3dARB'; procedure glVertexAttrib3dvARB( index: GLuint; const v: PGLdouble ); external name '_glVertexAttrib3dvARB'; procedure glVertexAttrib3fARB( index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat ); external name '_glVertexAttrib3fARB'; procedure glVertexAttrib3fvARB( index: GLuint; const v: PGLfloat ); external name '_glVertexAttrib3fvARB'; procedure glVertexAttrib3sARB( index: GLuint; x: GLshort; y: GLshort; z: GLshort ); external name '_glVertexAttrib3sARB'; procedure glVertexAttrib3svARB( index: GLuint; const v: PGLshort ); external name '_glVertexAttrib3svARB'; procedure glVertexAttrib4NbvARB( index: GLuint; const v: PGLbyte ); external name '_glVertexAttrib4NbvARB'; procedure glVertexAttrib4NivARB( index: GLuint; const v: PGLint ); external name '_glVertexAttrib4NivARB'; procedure glVertexAttrib4NsvARB( index: GLuint; const v: PGLshort ); external name '_glVertexAttrib4NsvARB'; procedure glVertexAttrib4NubARB( index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte ); external name '_glVertexAttrib4NubARB'; procedure glVertexAttrib4NubvARB( index: GLuint; const v: PGLubyte ); external name '_glVertexAttrib4NubvARB'; procedure glVertexAttrib4NuivARB( index: GLuint; const v: PGLuint ); external name '_glVertexAttrib4NuivARB'; procedure glVertexAttrib4NusvARB( index: GLuint; const v: PGLushort ); external name '_glVertexAttrib4NusvARB'; procedure glVertexAttrib4bvARB( index: GLuint; const v: PGLbyte ); external name '_glVertexAttrib4bvARB'; procedure glVertexAttrib4dARB( index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble ); external name '_glVertexAttrib4dARB'; procedure glVertexAttrib4dvARB( index: GLuint; const v: PGLdouble ); external name '_glVertexAttrib4dvARB'; procedure glVertexAttrib4fARB( index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat ); external name '_glVertexAttrib4fARB'; procedure glVertexAttrib4fvARB( index: GLuint; const v: PGLfloat ); external name '_glVertexAttrib4fvARB'; procedure glVertexAttrib4ivARB( index: GLuint; const v: PGLint ); external name '_glVertexAttrib4ivARB'; procedure glVertexAttrib4sARB( index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort ); external name '_glVertexAttrib4sARB'; procedure glVertexAttrib4svARB( index: GLuint; const v: PGLshort ); external name '_glVertexAttrib4svARB'; procedure glVertexAttrib4ubvARB( index: GLuint; const v: PGLubyte ); external name '_glVertexAttrib4ubvARB'; procedure glVertexAttrib4uivARB( index: GLuint; const v: PGLuint ); external name '_glVertexAttrib4uivARB'; procedure glVertexAttrib4usvARB( index: GLuint; const v: PGLushort ); external name '_glVertexAttrib4usvARB'; procedure glVertexAttribPointerARB( index: GLuint; size: GLint; typ: GLenum; normalized: GLboolean; stride: GLsizei; const pointr: UnivPtr ); external name '_glVertexAttribPointerARB'; procedure glDisableVertexAttribArrayARB( index: GLuint ); external name '_glDisableVertexAttribArrayARB'; procedure glEnableVertexAttribArrayARB( index: GLuint ); external name '_glEnableVertexAttribArrayARB'; procedure glGetVertexAttribPointervARB( index: GLuint; pname: GLenum; pointr: UnivPtrPtr ); external name '_glGetVertexAttribPointervARB'; procedure glGetVertexAttribdvARB( index: GLuint; pname: GLenum; params: PGLdouble ); external name '_glGetVertexAttribdvARB'; procedure glGetVertexAttribfvARB( index: GLuint; pname: GLenum; params: PGLfloat ); external name '_glGetVertexAttribfvARB'; procedure glGetVertexAttribivARB( index: GLuint; pname: GLenum; params: PGLint ); external name '_glGetVertexAttribivARB'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_ARB_shader_objects and GL_ARB_shader_objects} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glDeleteObjectARBProcPtr = procedure( obj: GLhandleARB ); glGetHandleARBProcPtr = function( pname: GLenum ): GLhandleARB; glDetachObjectARBProcPtr = procedure( containerObj: GLhandleARB; attachedObj: GLhandleARB ); glCreateShaderObjectARBProcPtr = function( shaderType: GLenum ): GLhandleARB; {GPC-ONLY-START} glShaderSourceARBProcPtr = procedure( shaderObj: GLhandleARB; count: GLsizei; {const} strng: CStringPtrPtr; const length: PGLint ); {GPC-ONLY-FINISH} glShaderSourceARBProcPtr = procedure( shaderObj: GLhandleARB; count: GLsizei; {const} strng: PPChar; const length: PGLint ); glCompileShaderARBProcPtr = procedure( shaderObj: GLhandleARB ); glCreateProgramObjectARBProcPtr = function: GLhandleARB; glAttachObjectARBProcPtr = procedure( containerObj: GLhandleARB; obj: GLhandleARB ); glLinkProgramARBProcPtr = procedure( programObj: GLhandleARB ); glUseProgramObjectARBProcPtr = procedure( programObj: GLhandleARB ); glValidateProgramARBProcPtr = procedure( programObj: GLhandleARB ); glUniform1fARBProcPtr = procedure( location: GLint; v0: GLfloat ); glUniform2fARBProcPtr = procedure( location: GLint; v0: GLfloat; v1: GLfloat ); glUniform3fARBProcPtr = procedure( location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat ); glUniform4fARBProcPtr = procedure( location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat ); glUniform1iARBProcPtr = procedure( location: GLint; v0: GLint ); glUniform2iARBProcPtr = procedure( location: GLint; v0: GLint; v1: GLint ); glUniform3iARBProcPtr = procedure( location: GLint; v0: GLint; v1: GLint; v2: GLint ); glUniform4iARBProcPtr = procedure( location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint ); glUniform1fvARBProcPtr = procedure( location: GLint; count: GLsizei; const value: PGLfloat ); glUniform2fvARBProcPtr = procedure( location: GLint; count: GLsizei; const value: PGLfloat ); glUniform3fvARBProcPtr = procedure( location: GLint; count: GLsizei; const value: PGLfloat ); glUniform4fvARBProcPtr = procedure( location: GLint; count: GLsizei; const value: PGLfloat ); glUniform1ivARBProcPtr = procedure( location: GLint; count: GLsizei; const value: PGLint ); glUniform2ivARBProcPtr = procedure( location: GLint; count: GLsizei; const value: PGLint ); glUniform3ivARBProcPtr = procedure( location: GLint; count: GLsizei; const value: PGLint ); glUniform4ivARBProcPtr = procedure( location: GLint; count: GLsizei; const value: PGLint ); glUniformMatrix2fvARBProcPtr = procedure( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); glUniformMatrix3fvARBProcPtr = procedure( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); glUniformMatrix4fvARBProcPtr = procedure( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); glGetObjectParameterfvARBProcPtr = procedure( obj: GLhandleARB; pname: GLenum; params: PGLfloat ); glGetObjectParameterivARBProcPtr = procedure( obj: GLhandleARB; pname: GLenum; params: PGLint ); glGetInfoLogARBProcPtr = procedure( obj: GLhandleARB; maxLength: GLsizei; length: PGLsizei; infoLog: PChar ); glGetAttachedObjectsARBProcPtr = procedure( containerObj: GLhandleARB; maxCount: GLsizei; count: PGLsizei; var obj: GLhandleARB ); glGetUniformLocationARBProcPtr = function( programObj: GLhandleARB; const name: PChar ): GLint; glGetActiveUniformARBProcPtr = procedure( programObj: GLhandleARB; index: GLuint; maxLength: GLsizei; length: PGLsizei; size: PGLint; typ: PGLenum; name: PChar ); glGetUniformfvARBProcPtr = procedure( programObj: GLhandleARB; location: GLint; params: PGLfloat ); glGetUniformivARBProcPtr = procedure( programObj: GLhandleARB; location: GLint; params: PGLint ); glGetShaderSourceARBProcPtr = procedure( obj: GLhandleARB; maxLength: GLsizei; length: PGLsizei; source: PChar ); {$elsec} procedure glDeleteObjectARB( obj: GLhandleARB ); external name '_glDeleteObjectARB'; function glGetHandleARB( pname: GLenum ): GLhandleARB; external name '_glGetHandleARB'; procedure glDetachObjectARB( containerObj: GLhandleARB; attachedObj: GLhandleARB ); external name '_glDetachObjectARB'; function glCreateShaderObjectARB( shaderType: GLenum ): GLhandleARB; external name '_glCreateShaderObjectARB'; procedure glShaderSourceARB( shaderObj: GLhandleARB; count: GLsizei; {const} strng: PPChar; const length: PGLint ); external name '_glShaderSourceARB'; procedure glCompileShaderARB( shaderObj: GLhandleARB ); external name '_glCompileShaderARB'; function glCreateProgramObjectARB: GLhandleARB; external name '_glCreateProgramObjectARB'; procedure glAttachObjectARB( containerObj: GLhandleARB; obj: GLhandleARB ); external name '_glAttachObjectARB'; procedure glLinkProgramARB( programObj: GLhandleARB ); external name '_glLinkProgramARB'; procedure glUseProgramObjectARB( programObj: GLhandleARB ); external name '_glUseProgramObjectARB'; procedure glValidateProgramARB( programObj: GLhandleARB ); external name '_glValidateProgramARB'; procedure glUniform1fARB( location: GLint; v0: GLfloat ); external name '_glUniform1fARB'; procedure glUniform2fARB( location: GLint; v0: GLfloat; v1: GLfloat ); external name '_glUniform2fARB'; procedure glUniform3fARB( location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat ); external name '_glUniform3fARB'; procedure glUniform4fARB( location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat ); external name '_glUniform4fARB'; procedure glUniform1iARB( location: GLint; v0: GLint ); external name '_glUniform1iARB'; procedure glUniform2iARB( location: GLint; v0: GLint; v1: GLint ); external name '_glUniform2iARB'; procedure glUniform3iARB( location: GLint; v0: GLint; v1: GLint; v2: GLint ); external name '_glUniform3iARB'; procedure glUniform4iARB( location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint ); external name '_glUniform4iARB'; procedure glUniform1fvARB( location: GLint; count: GLsizei; const value: PGLfloat ); external name '_glUniform1fvARB'; procedure glUniform2fvARB( location: GLint; count: GLsizei; const value: PGLfloat ); external name '_glUniform2fvARB'; procedure glUniform3fvARB( location: GLint; count: GLsizei; const value: PGLfloat ); external name '_glUniform3fvARB'; procedure glUniform4fvARB( location: GLint; count: GLsizei; const value: PGLfloat ); external name '_glUniform4fvARB'; procedure glUniform1ivARB( location: GLint; count: GLsizei; const value: PGLint ); external name '_glUniform1ivARB'; procedure glUniform2ivARB( location: GLint; count: GLsizei; const value: PGLint ); external name '_glUniform2ivARB'; procedure glUniform3ivARB( location: GLint; count: GLsizei; const value: PGLint ); external name '_glUniform3ivARB'; procedure glUniform4ivARB( location: GLint; count: GLsizei; const value: PGLint ); external name '_glUniform4ivARB'; procedure glUniformMatrix2fvARB( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); external name '_glUniformMatrix2fvARB'; procedure glUniformMatrix3fvARB( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); external name '_glUniformMatrix3fvARB'; procedure glUniformMatrix4fvARB( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); external name '_glUniformMatrix4fvARB'; procedure glGetObjectParameterfvARB( obj: GLhandleARB; pname: GLenum; params: PGLfloat ); external name '_glGetObjectParameterfvARB'; procedure glGetObjectParameterivARB( obj: GLhandleARB; pname: GLenum; params: PGLint ); external name '_glGetObjectParameterivARB'; procedure glGetInfoLogARB( obj: GLhandleARB; maxLength: GLsizei; length: PGLsizei; infoLog: PChar ); external name '_glGetInfoLogARB'; procedure glGetAttachedObjectsARB( containerObj: GLhandleARB; maxCount: GLsizei; count: PGLsizei; var obj: GLhandleARB ); external name '_glGetAttachedObjectsARB'; function glGetUniformLocationARB( programObj: GLhandleARB; const name: PChar ): GLint; external name '_glGetUniformLocationARB'; procedure glGetActiveUniformARB( programObj: GLhandleARB; index: GLuint; maxLength: GLsizei; length: PGLsizei; size: PGLint; typ: PGLenum; name: PChar ); external name '_glGetActiveUniformARB'; procedure glGetUniformfvARB( programObj: GLhandleARB; location: GLint; params: PGLfloat ); external name '_glGetUniformfvARB'; procedure glGetUniformivARB( programObj: GLhandleARB; location: GLint; params: PGLint ); external name '_glGetUniformivARB'; procedure glGetShaderSourceARB( obj: GLhandleARB; maxLength: GLsizei; length: PGLsizei; source: PChar ); external name '_glGetShaderSourceARB'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_ARB_vertex_shader and GL_ARB_vertex_shader} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glBindAttribLocationARBProcPtr = procedure( programObj: GLhandleARB; index: GLuint; const name: PChar ); glGetActiveAttribARBProcPtr = procedure( programObj: GLhandleARB; index: GLuint; maxLength: GLsizei; length: PGLsizei; size: PGLint; typ: PGLenum; name: PChar ); glGetAttribLocationARBProcPtr = function( programObj: GLhandleARB; const name: PChar ): GLint; {$elsec} procedure glBindAttribLocationARB( programObj: GLhandleARB; index: GLuint; const name: PChar ); external name '_glBindAttribLocationARB'; procedure glGetActiveAttribARB( programObj: GLhandleARB; index: GLuint; maxLength: GLsizei; length: PGLsizei; size: PGLint; typ: PGLenum; name: PChar ); external name '_glGetActiveAttribARB'; function glGetAttribLocationARB( programObj: GLhandleARB; const name: PChar ): GLint; external name '_glGetAttribLocationARB'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_ARB_vertex_buffer_object and GL_ARB_vertex_buffer_object} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glBindBufferARBProcPtr = procedure( target: GLenum; buffer: GLuint ); glDeleteBuffersARBProcPtr = procedure( n: GLsizei; const buffers: PGLuint ); glGenBuffersARBProcPtr = procedure( n: GLsizei; buffers: PGLuint ); glIsBufferARBProcPtr = function( buffer: GLuint ): GLboolean; glBufferDataARBProcPtr = procedure( target: GLenum; size: GLsizeiptrARB; const data: UnivPtr; usage: GLenum ); glBufferSubDataARBProcPtr = procedure( target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; const data: UnivPtr ); glGetBufferSubDataARBProcPtr = procedure( target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; data: UnivPtr ); glMapBufferARBProcPtr = function( target: GLenum; access: GLenum ): UnivPtr; glUnmapBufferARBProcPtr = function( target: GLenum ): GLboolean; glGetBufferParameterivARBProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLint ); glGetBufferPointervARBProcPtr = procedure( target: GLenum; pname: GLenum; params: UnivPtrPtr ); {$elsec} procedure glBindBufferARB( target: GLenum; buffer: GLuint ); external name '_glBindBufferARB'; procedure glDeleteBuffersARB( n: GLsizei; const buffers: PGLuint ); external name '_glDeleteBuffersARB'; procedure glGenBuffersARB( n: GLsizei; buffers: PGLuint ); external name '_glGenBuffersARB'; function glIsBufferARB( buffer: GLuint ): GLboolean; external name '_glIsBufferARB'; procedure glBufferDataARB( target: GLenum; size: GLsizeiptrARB; const data: UnivPtr; usage: GLenum ); external name '_glBufferDataARB'; procedure glBufferSubDataARB( target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; const data: UnivPtr ); external name '_glBufferSubDataARB'; procedure glGetBufferSubDataARB( target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; data: UnivPtr ); external name '_glGetBufferSubDataARB'; function glMapBufferARB( target: GLenum; access: GLenum ): UnivPtr; external name '_glMapBufferARB'; function glUnmapBufferARB( target: GLenum ): GLboolean; external name '_glUnmapBufferARB'; procedure glGetBufferParameterivARB( target: GLenum; pname: GLenum; params: PGLint ); external name '_glGetBufferParameterivARB'; procedure glGetBufferPointervARB( target: GLenum; pname: GLenum; params: UnivPtrPtr ); external name '_glGetBufferPointervARB'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_ARB_draw_buffers and GL_ARB_draw_buffers} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glDrawBuffersARBProcPtr = procedure( n: GLsizei; const bufs: PGLenum ); {$elsec} {$endc} { GL_GLEXT_FUNCTION_POINTERS } procedure glDrawBuffersARB( n: GLsizei; const bufs: PGLenum ); external name '_glDrawBuffersARB'; {$endc} {$ifc not undefined GL_ARB_color_buffer_float and GL_ARB_color_buffer_float} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glClampColorARBProcPtr = procedure( target: GLenum; clamp: GLenum ); {$elsec} {$endc} { GL_GLEXT_FUNCTION_POINTERS } procedure glClampColorARB( target: GLenum; clamp: GLenum ); external name '_glClampColorARB'; {$endc} {$ifc not undefined GL_EXT_blend_color and GL_EXT_blend_color} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glBlendColorEXTProcPtr = procedure( param1 : GLclampf; param2 : GLclampf; param3 : GLclampf; param4 : GLclampf ); {$elsec} procedure glBlendColorEXT( param1 : GLclampf; param2 : GLclampf; param3 : GLclampf; param4 : GLclampf ); external name '_glBlendColorEXT'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_EXT_polygon_offset and GL_EXT_polygon_offset} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glPolygonOffsetEXTProcPtr = procedure( param1 : GLfloat; param2 : GLfloat ); {$elsec} procedure glPolygonOffsetEXT( param1 : GLfloat; param2 : GLfloat ); external name '_glPolygonOffsetEXT'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_EXT_texture3D and GL_EXT_texture3D} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glTexImage3DEXTProcPtr = procedure( param1 : GLenum; param2 : GLint; param3 : GLenum; param4 : GLsizei; param5 : GLsizei; param6 : GLsizei; param7 : GLint; param8 : GLenum; param9 : GLenum; const param10 : UnivPtr ); glTexSubImage3DEXTProcPtr = procedure( param1 : GLenum; param2 : GLint; param3 : GLint; param4 : GLint; param5 : GLint; param6 : GLsizei; param7 : GLsizei; param8 : GLsizei; param9 : GLenum; param10 : GLenum; const param11 : UnivPtr ); {$elsec} procedure glTexImage3DEXT( param1 : GLenum; param2 : GLint; param3 : GLenum; param4 : GLsizei; param5 : GLsizei; param6 : GLsizei; param7 : GLint; param8 : GLenum; param9 : GLenum; const param10 : UnivPtr ); external name '_glTexImage3DEXT'; procedure glTexSubImage3DEXT( param1 : GLenum; param2 : GLint; param3 : GLint; param4 : GLint; param5 : GLint; param6 : GLsizei; param7 : GLsizei; param8 : GLsizei; param9 : GLenum; param10 : GLenum; const param11 : UnivPtr ); external name '_glTexSubImage3DEXT'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_EXT_subtexture and GL_EXT_subtexture} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glTexSubImage1DEXTProcPtr = procedure( param1 : GLenum; param2 : GLint; param3 : GLint; param4 : GLsizei; param5 : GLenum; param6 : GLenum; const param7 : UnivPtr ); glTexSubImage2DEXTProcPtr = procedure( param1 : GLenum; param2 : GLint; param3 : GLint; param4 : GLint; param5 : GLsizei; param6 : GLsizei; param7 : GLenum; param8 : GLenum; const param9 : UnivPtr ); {$elsec} procedure glTexSubImage1DEXT( param1 : GLenum; param2 : GLint; param3 : GLint; param4 : GLsizei; param5 : GLenum; param6 : GLenum; const param7 : UnivPtr ); external name '_glTexSubImage1DEXT'; procedure glTexSubImage2DEXT( param1 : GLenum; param2 : GLint; param3 : GLint; param4 : GLint; param5 : GLsizei; param6 : GLsizei; param7 : GLenum; param8 : GLenum; const param9 : UnivPtr ); external name '_glTexSubImage2DEXT'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_EXT_copy_texture and GL_EXT_copy_texture} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glCopyTexImage1DEXTProcPtr = procedure( param1 : GLenum; param2 : GLint; param3 : GLenum; param4 : GLint; param5 : GLint; param6 : GLsizei; param7 : GLint ); glCopyTexImage2DEXTProcPtr = procedure( param1 : GLenum; param2 : GLint; param3 : GLenum; param4 : GLint; param5 : GLint; param6 : GLsizei; param7 : GLsizei; param8 : GLint ); glCopyTexSubImage1DEXTProcPtr = procedure( param1 : GLenum; param2 : GLint; param3 : GLint; param4 : GLint; param5 : GLint; param6 : GLsizei ); glCopyTexSubImage2DEXTProcPtr = procedure( param1 : GLenum; param2 : GLint; param3 : GLint; param4 : GLint; param5 : GLint; param6 : GLint; param7 : GLsizei; param8 : GLsizei ); glCopyTexSubImage3DEXTProcPtr = procedure( param1 : GLenum; param2 : GLint; param3 : GLint; param4 : GLint; param5 : GLint; param6 : GLint; param7 : GLint; param8 : GLsizei; param9 : GLsizei ); {$elsec} procedure glCopyTexImage1DEXT( param1 : GLenum; param2 : GLint; param3 : GLenum; param4 : GLint; param5 : GLint; param6 : GLsizei; param7 : GLint ); external name '_glCopyTexImage1DEXT'; procedure glCopyTexImage2DEXT( param1 : GLenum; param2 : GLint; param3 : GLenum; param4 : GLint; param5 : GLint; param6 : GLsizei; param7 : GLsizei; param8 : GLint ); external name '_glCopyTexImage2DEXT'; procedure glCopyTexSubImage1DEXT( param1 : GLenum; param2 : GLint; param3 : GLint; param4 : GLint; param5 : GLint; param6 : GLsizei ); external name '_glCopyTexSubImage1DEXT'; procedure glCopyTexSubImage2DEXT( param1 : GLenum; param2 : GLint; param3 : GLint; param4 : GLint; param5 : GLint; param6 : GLint; param7 : GLsizei; param8 : GLsizei ); external name '_glCopyTexSubImage2DEXT'; procedure glCopyTexSubImage3DEXT( param1 : GLenum; param2 : GLint; param3 : GLint; param4 : GLint; param5 : GLint; param6 : GLint; param7 : GLint; param8 : GLsizei; param9 : GLsizei ); external name '_glCopyTexSubImage3DEXT'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_EXT_histogram and GL_EXT_histogram} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glGetHistogramEXTProcPtr = procedure( param1 : GLenum; param2 : GLboolean; param3 : GLenum; param4 : GLenum; param5 : UnivPtr ); glGetHistogramParameterfvEXTProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : PGLfloat ); glGetHistogramParameterivEXTProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : PGLint ); glGetMinmaxEXTProcPtr = procedure( param1 : GLenum; param2 : GLboolean; param3 : GLenum; param4 : GLenum; param5 : UnivPtr ); glGetMinmaxParameterfvEXTProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : PGLfloat ); glGetMinmaxParameterivEXTProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : PGLint ); glHistogramEXTProcPtr = procedure( param1 : GLenum; param2 : GLsizei; param3 : GLenum; param4 : GLboolean ); glMinmaxEXTProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : GLboolean ); glResetHistogramEXTProcPtr = procedure( param1 : GLenum ); glResetMinmaxEXTProcPtr = procedure( param1 : GLenum ); {$elsec} procedure glGetHistogramEXT( param1 : GLenum; param2 : GLboolean; param3 : GLenum; param4 : GLenum; param5 : UnivPtr ); external name '_glGetHistogramEXT'; procedure glGetHistogramParameterfvEXT( param1 : GLenum; param2 : GLenum; param3 : PGLfloat ); external name '_glGetHistogramParameterfvEXT'; procedure glGetHistogramParameterivEXT( param1 : GLenum; param2 : GLenum; param3 : PGLint ); external name '_glGetHistogramParameterivEXT'; procedure glGetMinmaxEXT( param1 : GLenum; param2 : GLboolean; param3 : GLenum; param4 : GLenum; param5 : UnivPtr ); external name '_glGetMinmaxEXT'; procedure glGetMinmaxParameterfvEXT( param1 : GLenum; param2 : GLenum; param3 : PGLfloat ); external name '_glGetMinmaxParameterfvEXT'; procedure glGetMinmaxParameterivEXT( param1 : GLenum; param2 : GLenum; param3 : PGLint ); external name '_glGetMinmaxParameterivEXT'; procedure glHistogramEXT( param1 : GLenum; param2 : GLsizei; param3 : GLenum; param4 : GLboolean ); external name '_glHistogramEXT'; procedure glMinmaxEXT( param1 : GLenum; param2 : GLenum; param3 : GLboolean ); external name '_glMinmaxEXT'; procedure glResetHistogramEXT( param1 : GLenum ); external name '_glResetHistogramEXT'; procedure glResetMinmaxEXT( param1 : GLenum ); external name '_glResetMinmaxEXT'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_EXT_convolution and GL_EXT_convolution} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glConvolutionFilter1DEXTProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : GLsizei; param4 : GLenum; param5 : GLenum; param6 : const UnivPtr ); glConvolutionFilter2DEXTProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : GLsizei; param4 : GLsizei; param5 : GLenum; param6 : GLenum; param7 : const UnivPtr ); glConvolutionParameterfEXTProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : GLfloat ); glConvolutionParameterfvEXTProcPtr = procedure( param1 : GLenum; param2 : GLenum; const param3 : PGLfloat ); glConvolutionParameteriEXTProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : GLint ); glConvolutionParameterivEXTProcPtr = procedure( param1 : GLenum; param2 : GLenum; const param3 : PGLint ); glCopyConvolutionFilter1DEXTProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : GLint; param4 : GLint; param5 : GLsizei ); glCopyConvolutionFilter2DEXTProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : GLint; param4 : GLint; param5 : GLsizei; param6 : GLsizei ); glGetConvolutionFilterEXTProcPtr = procedure(( param1 : GLenum; param2 : GLenum; param3 : GLenum; param4 : UnivPtr ) GLenum; GLenum; GLenum; UnivPtr ); glGetConvolutionParameterfvEXTProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : PGLfloat ); glGetConvolutionParameterivEXTProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : PGLint ); glGetSeparableFilterEXTProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : GLenum; param4 : UnivPtr; param5 : UnivPtr; param6 : UnivPtr ); glSeparableFilter2DEXTProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : GLsizei; param4 : GLsizei; param5 : GLenum; param6 : GLenum; param7 : const UnivPtr; param8 : const UnivPtr ); {$elsec} procedure glConvolutionFilter1DEXT( param1 : GLenum; param2 : GLenum; param3 : GLsizei; param4 : GLenum; param5 : GLenum; param6 : const UnivPtr ); external name '_glConvolutionFilter1DEXT'; procedure glConvolutionFilter2DEXT( param1 : GLenum; param2 : GLenum; param3 : GLsizei; param4 : GLsizei; param5 : GLenum; param6 : GLenum; param7 : const UnivPtr ); external name '_glConvolutionFilter2DEXT'; procedure glConvolutionParameterfEXT( param1 : GLenum; param2 : GLenum; param3 : GLfloat ); external name '_glConvolutionParameterfEXT'; procedure glConvolutionParameterfvEXT( param1 : GLenum; param2 : GLenum; const param3 : PGLfloat ); external name '_glConvolutionParameterfvEXT'; procedure glConvolutionParameteriEXT( param1 : GLenum; param2 : GLenum; param3 : GLint ); external name '_glConvolutionParameteriEXT'; procedure glConvolutionParameterivEXT( param1 : GLenum; param2 : GLenum; const param3 : PGLint ); external name '_glConvolutionParameterivEXT'; procedure glCopyConvolutionFilter1DEXT( param1 : GLenum; param2 : GLenum; param3 : GLint; param4 : GLint; param5 : GLsizei ); external name '_glCopyConvolutionFilter1DEXT'; procedure glCopyConvolutionFilter2DEXT( param1 : GLenum; param2 : GLenum; param3 : GLint; param4 : GLint; param5 : GLsizei; param6 : GLsizei ); external name '_glCopyConvolutionFilter2DEXT'; procedure glGetConvolutionFilterEXT( param1 : GLenum; param2 : GLenum; param3 : GLenum; param4 : UnivPtr ); external name '_glGetConvolutionFilterEXT'; procedure glGetConvolutionParameterfvEXT( param1 : GLenum; param2 : GLenum; param3 : PGLfloat ); external name '_glGetConvolutionParameterfvEXT'; procedure glGetConvolutionParameterivEXT( param1 : GLenum; param2 : GLenum; param3 : PGLint ); external name '_glGetConvolutionParameterivEXT'; procedure glGetSeparableFilterEXT( param1 : GLenum; param2 : GLenum; param3 : GLenum; param4 : UnivPtr; param5 : UnivPtr; param6 : UnivPtr ); external name '_glGetSeparableFilterEXT'; procedure glSeparableFilter2DEXT( param1 : GLenum; param2 : GLenum; param3 : GLsizei; param4 : GLsizei; param5 : GLenum; param6 : GLenum; param7 : const UnivPtr; param8 : const UnivPtr ); external name '_glSeparableFilter2DEXT'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_EXT_texture_object and GL_EXT_texture_object} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glAreTexturesResidentEXTProcPtr = function( param1 : GLsizei; const param2 : PGLuint; param3 : PGLboolean ): GLboolean; glBindTextureEXTProcPtr = procedure( param1 : GLenum; param2 : GLuint ); glDeleteTexturesEXTProcPtr = procedure( param1 : GLsizei; const param2 : PGLuint ); glGenTexturesEXTProcPtr = procedure( param1 : GLsizei; param2 : PGLuint ); glIsTextureEXTProcPtr = function( param1 : GLuint ): GLboolean; glPrioritizeTexturesEXTProcPtr = procedure( param1 : GLsizei; const param2 : PGLuint; const param3 : PGLclampf ); {$elsec} function glAreTexturesResidentEXT( param1 : GLsizei; const param2 : PGLuint; param3 : PGLboolean ): GLboolean; external name '_glAreTexturesResidentEXT'; procedure glBindTextureEXT( param1 : GLenum; param2 : GLuint ); external name '_glBindTextureEXT'; procedure glDeleteTexturesEXT( param1 : GLsizei; const param2 : PGLuint ); external name '_glDeleteTexturesEXT'; procedure glGenTexturesEXT( param1 : GLsizei; param2 : PGLuint ); external name '_glGenTexturesEXT'; function glIsTextureEXT( param1 : GLuint ): GLboolean; external name '_glIsTextureEXT'; procedure glPrioritizeTexturesEXT( param1 : GLsizei; const param2 : PGLuint; const param3 : PGLclampf ); external name '_glPrioritizeTexturesEXT'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_EXT_vertex_array and GL_EXT_vertex_array} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glArrayElementEXTProcPtr = procedure( param1 : GLint ); glColorPointerEXTProcPtr = procedure( param1 : GLint; param2 : GLenum; param3 : GLsizei; param4 : GLsizei; const param5 : UnivPtr ); glDrawArraysEXTProcPtr = procedure( param1 : GLenum; param2 : GLint; param3 : GLsizei ); glEdgeFlagPointerEXTProcPtr = procedure( param1 : GLsizei; param2 : GLsizei; const param3 : UnivPtr ); glGetPointervEXTProcPtr = procedure( param1 : GLenum; param2 : UnivPtrPtr ); glIndexPointerEXTProcPtr = procedure( param1 : GLenum; param2 : GLsizei; param3 : GLsizei; const param4 : UnivPtr ); glNormalPointerEXTProcPtr = procedure( param1 : GLenum; param2 : GLsizei; param3 : GLsizei; const param4 : UnivPtr ); glTexCoordPointerEXTProcPtr = procedure( param1 : GLint; param2 : GLenum; param3 : GLsizei; param4 : GLsizei; const param5 : UnivPtr ); glVertexPointerEXTProcPtr = procedure( param1 : GLint; param2 : GLenum; param3 : GLsizei; param4 : GLsizei; const param5 : UnivPtr ); {$elsec} procedure glArrayElementEXT( param1 : GLint ); external name '_glArrayElementEXT'; procedure glColorPointerEXT( param1 : GLint; param2 : GLenum; param3 : GLsizei; param4 : GLsizei; const param5 : UnivPtr ); external name '_glColorPointerEXT'; procedure glDrawArraysEXT( param1 : GLenum; param2 : GLint; param3 : GLsizei ); external name '_glDrawArraysEXT'; procedure glEdgeFlagPointerEXT( param1 : GLsizei; param2 : GLsizei; const param3 : UnivPtr ); external name '_glEdgeFlagPointerEXT'; procedure glGetPointervEXT( param1 : GLenum; param2 : UnivPtrPtr ); external name '_glGetPointervEXT'; procedure glIndexPointerEXT( param1 : GLenum; param2 : GLsizei; param3 : GLsizei; const param4 : UnivPtr ); external name '_glIndexPointerEXT'; procedure glNormalPointerEXT( param1 : GLenum; param2 : GLsizei; param3 : GLsizei; const param4 : UnivPtr ); external name '_glNormalPointerEXT'; procedure glTexCoordPointerEXT( param1 : GLint; param2 : GLenum; param3 : GLsizei; param4 : GLsizei; const param5 : UnivPtr ); external name '_glTexCoordPointerEXT'; procedure glVertexPointerEXT( param1 : GLint; param2 : GLenum; param3 : GLsizei; param4 : GLsizei; const param5 : UnivPtr ); external name '_glVertexPointerEXT'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_EXT_blend_minmax and GL_EXT_blend_minmax} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glBlendEquationEXTProcPtr = procedure( param1 : GLenum ); {$elsec} procedure glBlendEquationEXT( param1 : GLenum ); external name '_glBlendEquationEXT'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_EXT_color_subtable and GL_EXT_color_subtable} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glColorSubTableEXTProcPtr = procedure( param1 : GLenum; param2 : GLsizei; param3 : GLsizei; param4 : GLenum; param5 : GLenum; const param6 : UnivPtr ); glCopyColorSubTableEXTProcPtr = procedure( param1 : GLenum; param2 : GLsizei; param3 : GLint; param4 : GLint; param5 : GLsizei ); {$elsec} procedure glColorSubTableEXT( param1 : GLenum; param2 : GLsizei; param3 : GLsizei; param4 : GLenum; param5 : GLenum; const param6 : UnivPtr ); external name '_glColorSubTableEXT'; procedure glCopyColorSubTableEXT( param1 : GLenum; param2 : GLsizei; param3 : GLint; param4 : GLint; param5 : GLsizei ); external name '_glCopyColorSubTableEXT'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_EXT_paletted_texture and GL_EXT_paletted_texture} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glColorTableEXTProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : GLsizei; param4 : GLenum; param5 : GLenum; const param6 : UnivPtr ); glColorSubTableEXTProcPtr = procedure( param1 : GLenum; param2 : GLsizei; param3 : GLsizei; param4 : GLenum; param5 : GLenum; const param6 : UnivPtr ); glGetColorTableEXTProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : GLenum; univ param4 : Ptr ); glGetColorTableParameterivEXTProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : PGLint ); glGetColorTableParameterfvEXTProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : PGLfloat ); {$elsec} procedure glColorTableEXT( param1 : GLenum; param2 : GLenum; param3 : GLsizei; param4 : GLenum; param5 : GLenum; const param6 : UnivPtr ); external name '_glColorTableEXT'; procedure glColorSubTableEXT( param1 : GLenum; param2 : GLsizei; param3 : GLsizei; param4 : GLenum; param5 : GLenum; const param6 : UnivPtr ); external name '_glColorSubTableEXT'; procedure glGetColorTableEXT( param1 : GLenum; param2 : GLenum; param3 : GLenum; univ param4 : Ptr ); external name '_glGetColorTableEXT'; procedure glGetColorTableParameterivEXT( param1 : GLenum; param2 : GLenum; param3 : PGLint ); external name '_glGetColorTableParameterivEXT'; procedure glGetColorTableParameterfvEXT( param1 : GLenum; param2 : GLenum; param3 : PGLfloat ); external name '_glGetColorTableParameterfvEXT'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_EXT_index_material and GL_EXT_index_material} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glIndexMaterialEXTProcPtr = procedure( param1 : GLenum; param2 : GLenum ); {$elsec} procedure glIndexMaterialEXT( param1 : GLenum; param2 : GLenum ); external name '_glIndexMaterialEXT'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_EXT_index_func and GL_EXT_index_func} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glIndexFuncEXTProcPtr = procedure( param1 : GLenum; param2 : GLclampf ); {$elsec} procedure glIndexFuncEXT( param1 : GLenum; param2 : GLclampf ); external name '_glIndexFuncEXT'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_EXT_compiled_vertex_array and GL_EXT_compiled_vertex_array} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glLockArraysEXTProcPtr = procedure( param1 : GLint; param2 : GLsizei ); glUnlockArraysEXTProcPtr = procedure; {$elsec} procedure glLockArraysEXT( param1 : GLint; param2 : GLsizei ); external name '_glLockArraysEXT'; procedure glUnlockArraysEXT; external name '_glUnlockArraysEXT'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_EXT_cull_vertex and GL_EXT_cull_vertex} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glCullParameterdvEXTProcPtr = procedure( param1 : GLenum; param2 : PGLdouble ); glCullParameterfvEXTProcPtr = procedure( param1 : GLenum; param2 : PGLfloat ); {$elsec} procedure glCullParameterdvEXT( param1 : GLenum; param2 : PGLdouble ); external name '_glCullParameterdvEXT'; procedure glCullParameterfvEXT( param1 : GLenum; param2 : PGLfloat ); external name '_glCullParameterfvEXT'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_EXT_draw_range_elements and GL_EXT_draw_range_elements} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glDrawRangeElementsEXTProcPtr = procedure( param1 : GLenum; param2 : GLuint; param3 : GLuint; param4 : GLsizei; param5 : GLenum; const param6 : UnivPtr ); {$elsec} procedure glDrawRangeElementsEXT( param1 : GLenum; param2 : GLuint; param3 : GLuint; param4 : GLsizei; param5 : GLenum; const param6 : UnivPtr ); external name '_glDrawRangeElementsEXT'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_EXT_light_texture and GL_EXT_light_texture} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glApplyTextureEXTProcPtr = procedure( param1 : GLenum ); glTextureLightEXTProcPtr = procedure( param1 : GLenum ); glTextureMaterialEXTProcPtr = procedure( param1 : GLenum; param2 : GLenum ); {$elsec} procedure glApplyTextureEXT( param1 : GLenum ); external name '_glApplyTextureEXT'; procedure glTextureLightEXT( param1 : GLenum ); external name '_glTextureLightEXT'; procedure glTextureMaterialEXT( param1 : GLenum; param2 : GLenum ); external name '_glTextureMaterialEXT'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_EXT_pixel_transform and GL_EXT_pixel_transform} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glPixelTransformParameteriEXTProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : GLint ); glPixelTransformParameterfEXTProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : GLfloat ); glPixelTransformParameterivEXTProcPtr = procedure( param1 : GLenum; param2 : GLenum; const param3 : PGLint ); glPixelTransformParameterfvEXTProcPtr = procedure( param1 : GLenum; param2 : GLenum; const param3 : PGLfloat ); {$elsec} procedure glPixelTransformParameteriEXT( param1 : GLenum; param2 : GLenum; param3 : GLint ); external name '_glPixelTransformParameteriEXT'; procedure glPixelTransformParameterfEXT( param1 : GLenum; param2 : GLenum; param3 : GLfloat ); external name '_glPixelTransformParameterfEXT'; procedure glPixelTransformParameterivEXT( param1 : GLenum; param2 : GLenum; const param3 : PGLint ); external name '_glPixelTransformParameterivEXT'; procedure glPixelTransformParameterfvEXT( param1 : GLenum; param2 : GLenum; const param3 : PGLfloat ); external name '_glPixelTransformParameterfvEXT'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_EXT_secondary_color and GL_EXT_secondary_color} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glSecondaryColor3bEXTProcPtr = procedure( param1 : GLbyte; param2 : GLbyte; param3 : GLbyte ); glSecondaryColor3bvEXTProcPtr = procedure( const param1 : PGLbyte ); glSecondaryColor3dEXTProcPtr = procedure( param1 : GLdouble; param2 : GLdouble; param3 : GLdouble ); glSecondaryColor3dvEXTProcPtr = procedure( const param1 : PGLdouble ); glSecondaryColor3fEXTProcPtr = procedure( param1 : GLfloat; param2 : GLfloat; param3 : GLfloat ); glSecondaryColor3fvEXTProcPtr = procedure( const param1 : PGLfloat ); glSecondaryColor3iEXTProcPtr = procedure( param1 : GLint; param2 : GLint; param3 : GLint ); glSecondaryColor3ivEXTProcPtr = procedure( const param1 : PGLint ); glSecondaryColor3sEXTProcPtr = procedure( param1 : GLshort; param2 : GLshort; param3 : GLshort ); glSecondaryColor3svEXTProcPtr = procedure( const param1 : PGLshort ); glSecondaryColor3ubEXTProcPtr = procedure( param1 : GLubyte; param2 : GLubyte; param3 : GLubyte ); glSecondaryColor3ubvEXTProcPtr = procedure( const param1 : PGLubyte ); glSecondaryColor3uiEXTProcPtr = procedure( param1 : GLuint; param2 : GLuint; param3 : GLuint ); glSecondaryColor3uivEXTProcPtr = procedure( const param1 : PGLuint ); glSecondaryColor3usEXTProcPtr = procedure( param1 : GLushort; param2 : GLushort; param3 : GLushort ); glSecondaryColor3usvEXTProcPtr = procedure( const param1 : PGLushort ); glSecondaryColorPointerEXTProcPtr = procedure( param1 : GLint; param2 : GLenum; param3 : GLsizei; const param4 : UnivPtr ); {$elsec} procedure glSecondaryColor3bEXT( param1 : GLbyte; param2 : GLbyte; param3 : GLbyte ); external name '_glSecondaryColor3bEXT'; procedure glSecondaryColor3bvEXT( const param1 : PGLbyte ); external name '_glSecondaryColor3bvEXT'; procedure glSecondaryColor3dEXT( param1 : GLdouble; param2 : GLdouble; param3 : GLdouble ); external name '_glSecondaryColor3dEXT'; procedure glSecondaryColor3dvEXT( const param1 : PGLdouble ); external name '_glSecondaryColor3dvEXT'; procedure glSecondaryColor3fEXT( param1 : GLfloat; param2 : GLfloat; param3 : GLfloat ); external name '_glSecondaryColor3fEXT'; procedure glSecondaryColor3fvEXT( const param1 : PGLfloat ); external name '_glSecondaryColor3fvEXT'; procedure glSecondaryColor3iEXT( param1 : GLint; param2 : GLint; param3 : GLint ); external name '_glSecondaryColor3iEXT'; procedure glSecondaryColor3ivEXT( const param1 : PGLint ); external name '_glSecondaryColor3ivEXT'; procedure glSecondaryColor3sEXT( param1 : GLshort; param2 : GLshort; param3 : GLshort ); external name '_glSecondaryColor3sEXT'; procedure glSecondaryColor3svEXT( const param1 : PGLshort ); external name '_glSecondaryColor3svEXT'; procedure glSecondaryColor3ubEXT( param1 : GLubyte; param2 : GLubyte; param3 : GLubyte ); external name '_glSecondaryColor3ubEXT'; procedure glSecondaryColor3ubvEXT( const param1 : PGLubyte ); external name '_glSecondaryColor3ubvEXT'; procedure glSecondaryColor3uiEXT( param1 : GLuint; param2 : GLuint; param3 : GLuint ); external name '_glSecondaryColor3uiEXT'; procedure glSecondaryColor3uivEXT( const param1 : PGLuint ); external name '_glSecondaryColor3uivEXT'; procedure glSecondaryColor3usEXT( param1 : GLushort; param2 : GLushort; param3 : GLushort ); external name '_glSecondaryColor3usEXT'; procedure glSecondaryColor3usvEXT( const param1 : PGLushort ); external name '_glSecondaryColor3usvEXT'; procedure glSecondaryColorPointerEXT( param1 : GLint; param2 : GLenum; param3 : GLsizei; const param4 : UnivPtr ); external name '_glSecondaryColorPointerEXT'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_EXT_texture_perturb_normal and GL_EXT_texture_perturb_normal} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glTextureNormalEXTProcPtr = procedure( param1 : GLenum ); {$elsec} procedure glTextureNormalEXT( param1 : GLenum ); external name '_glTextureNormalEXT'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_EXT_multi_draw_arrays and GL_EXT_multi_draw_arrays} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glMultiDrawArraysEXTProcPtr = procedure( param1 : GLenum; const param2 : PGLint; const param3 : PGLsizei; param4 : GLsizei ); glMultiDrawElementsEXTProcPtr = procedure( param1 : GLenum; const param2 : PGLsizei; param3 : GLenum; const param4 : UnivPtrPtr; param5 : GLsizei ); {$elsec} procedure glMultiDrawArraysEXT( param1 : GLenum; const param2 : PGLint; const param3 : PGLsizei; param4 : GLsizei ); external name '_glMultiDrawArraysEXT'; procedure glMultiDrawElementsEXT( param1 : GLenum; const param2 : PGLsizei; param3 : GLenum; const param4 : UnivPtrPtr; param5 : GLsizei ); external name '_glMultiDrawElementsEXT'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_EXT_fog_coord and GL_EXT_fog_coord} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glFogCoordfEXTProcPtr = procedure( param1 : GLfloat ); glFogCoordfvEXTProcPtr = procedure( const param1 : PGLfloat ); glFogCoorddEXTProcPtr = procedure( param1 : GLdouble ); glFogCoorddvEXTProcPtr = procedure( const param1 : PGLdouble ); glFogCoordPointerEXTProcPtr = procedure( param1 : GLenum; param2 : GLsizei; const param3 : UnivPtr ); {$elsec} procedure glFogCoordfEXT( param1 : GLfloat ); external name '_glFogCoordfEXT'; procedure glFogCoordfvEXT( const param1 : PGLfloat ); external name '_glFogCoordfvEXT'; procedure glFogCoorddEXT( param1 : GLdouble ); external name '_glFogCoorddEXT'; procedure glFogCoorddvEXT( const param1 : PGLdouble ); external name '_glFogCoorddvEXT'; procedure glFogCoordPointerEXT( param1 : GLenum; param2 : GLsizei; const param3 : UnivPtr ); external name '_glFogCoordPointerEXT'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_EXT_coordinate_frame and GL_EXT_coordinate_frame} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glTangent3bEXTProcPtr = procedure( param1 : GLbyte; param2 : GLbyte; param3 : GLbyte ); glTangent3bvEXTProcPtr = procedure( const param1 : PGLbyte ); glTangent3dEXTProcPtr = procedure( param1 : GLdouble; param2 : GLdouble; param3 : GLdouble ); glTangent3dvEXTProcPtr = procedure( const param1 : PGLdouble ); glTangent3fEXTProcPtr = procedure( param1 : GLfloat; param2 : GLfloat; param3 : GLfloat ); glTangent3fvEXTProcPtr = procedure( const param1 : PGLfloat ); glTangent3iEXTProcPtr = procedure( param1 : GLint; param2 : GLint; param3 : GLint ); glTangent3ivEXTProcPtr = procedure( const param1 : PGLint ); glTangent3sEXTProcPtr = procedure( param1 : GLshort; param2 : GLshort; param3 : GLshort ); glTangent3svEXTProcPtr = procedure( const param1 : PGLshort ); glBinormal3bEXTProcPtr = procedure( param1 : GLbyte; param2 : GLbyte; param3 : GLbyte ); glBinormal3bvEXTProcPtr = procedure( const param1 : PGLbyte ); glBinormal3dEXTProcPtr = procedure( param1 : GLdouble; param2 : GLdouble; param3 : GLdouble ); glBinormal3dvEXTProcPtr = procedure( const param1 : PGLdouble ); glBinormal3fEXTProcPtr = procedure( param1 : GLfloat; param2 : GLfloat; param3 : GLfloat ); glBinormal3fvEXTProcPtr = procedure( const param1 : PGLfloat ); glBinormal3iEXTProcPtr = procedure( param1 : GLint; param2 : GLint; param3 : GLint ); glBinormal3ivEXTProcPtr = procedure( const param1 : PGLint ); glBinormal3sEXTProcPtr = procedure( param1 : GLshort; param2 : GLshort; param3 : GLshort ); glBinormal3svEXTProcPtr = procedure( const param1 : PGLshort ); glTangentPointerEXTProcPtr = procedure( param1 : GLenum; param2 : GLsizei; const param3 : UnivPtr ); glBinormalPointerEXTProcPtr = procedure( param1 : GLenum; param2 : GLsizei; const param3 : UnivPtr ); {$elsec} procedure glTangent3bEXT( param1 : GLbyte; param2 : GLbyte; param3 : GLbyte ); external name '_glTangent3bEXT'; procedure glTangent3bvEXT( const param1 : PGLbyte ); external name '_glTangent3bvEXT'; procedure glTangent3dEXT( param1 : GLdouble; param2 : GLdouble; param3 : GLdouble ); external name '_glTangent3dEXT'; procedure glTangent3dvEXT( const param1 : PGLdouble ); external name '_glTangent3dvEXT'; procedure glTangent3fEXT( param1 : GLfloat; param2 : GLfloat; param3 : GLfloat ); external name '_glTangent3fEXT'; procedure glTangent3fvEXT( const param1 : PGLfloat ); external name '_glTangent3fvEXT'; procedure glTangent3iEXT( param1 : GLint; param2 : GLint; param3 : GLint ); external name '_glTangent3iEXT'; procedure glTangent3ivEXT( const param1 : PGLint ); external name '_glTangent3ivEXT'; procedure glTangent3sEXT( param1 : GLshort; param2 : GLshort; param3 : GLshort ); external name '_glTangent3sEXT'; procedure glTangent3svEXT( const param1 : PGLshort ); external name '_glTangent3svEXT'; procedure glBinormal3bEXT( param1 : GLbyte; param2 : GLbyte; param3 : GLbyte ); external name '_glBinormal3bEXT'; procedure glBinormal3bvEXT( const param1 : PGLbyte ); external name '_glBinormal3bvEXT'; procedure glBinormal3dEXT( param1 : GLdouble; param2 : GLdouble; param3 : GLdouble ); external name '_glBinormal3dEXT'; procedure glBinormal3dvEXT( const param1 : PGLdouble ); external name '_glBinormal3dvEXT'; procedure glBinormal3fEXT( param1 : GLfloat; param2 : GLfloat; param3 : GLfloat ); external name '_glBinormal3fEXT'; procedure glBinormal3fvEXT( const param1 : PGLfloat ); external name '_glBinormal3fvEXT'; procedure glBinormal3iEXT( param1 : GLint; param2 : GLint; param3 : GLint ); external name '_glBinormal3iEXT'; procedure glBinormal3ivEXT( const param1 : PGLint ); external name '_glBinormal3ivEXT'; procedure glBinormal3sEXT( param1 : GLshort; param2 : GLshort; param3 : GLshort ); external name '_glBinormal3sEXT'; procedure glBinormal3svEXT( const param1 : PGLshort ); external name '_glBinormal3svEXT'; procedure glTangentPointerEXT( param1 : GLenum; param2 : GLsizei; const param3 : UnivPtr ); external name '_glTangentPointerEXT'; procedure glBinormalPointerEXT( param1 : GLenum; param2 : GLsizei; const param3 : UnivPtr ); external name '_glBinormalPointerEXT'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_EXT_blend_func_separate and GL_EXT_blend_func_separate} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glBlendFuncSeparateEXTProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : GLenum; param4 : GLenum ); {$elsec} procedure glBlendFuncSeparateEXT( param1 : GLenum; param2 : GLenum; param3 : GLenum; param4 : GLenum ); external name '_glBlendFuncSeparateEXT'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_EXT_vertex_weighting and GL_EXT_vertex_weighting} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glVertexWeightfEXTProcPtr = procedure( param1 : GLfloat ); glVertexWeightfvEXTProcPtr = procedure( const param1 : PGLfloat ); glVertexWeightPointerEXTProcPtr = procedure( param1 : GLsizei; param2 : GLenum; param3 : GLsizei; const param4 : UnivPtr ); {$elsec} procedure glVertexWeightfEXT( param1 : GLfloat ); external name '_glVertexWeightfEXT'; procedure glVertexWeightfvEXT( const param1 : PGLfloat ); external name '_glVertexWeightfvEXT'; procedure glVertexWeightPointerEXT( param1 : GLsizei; param2 : GLenum; param3 : GLsizei; const param4 : UnivPtr ); external name '_glVertexWeightPointerEXT'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_EXT_vertex_shader and GL_EXT_vertex_shader} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glBeginVertexShaderEXTProcPtr = procedure; glEndVertexShaderEXTProcPtr = procedure; glBindVertexShaderEXTProcPtr = procedure( id_: GLuint ); glGenVertexShadersEXTProcPtr = function( range: GLuint ): GLuint; glDeleteVertexShaderEXTProcPtr = procedure( id_: GLuint ); glShaderOp1EXTProcPtr = procedure( op: GLenum; res: GLuint; arg1: GLuint ); glShaderOp2EXTProcPtr = procedure( op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint ); glShaderOp3EXTProcPtr = procedure( op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint; arg3: GLuint ); glSwizzleEXTProcPtr = procedure( res: GLuint; inp: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum ); glWriteMaskEXTProcPtr = procedure( res: GLuint; inp: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum ); glInsertComponentEXTProcPtr = procedure( res: GLuint; src: GLuint; num: GLuint ); glExtractComponentEXTProcPtr = procedure( res: GLuint; src: GLuint; num: GLuint ); glGenSymbolsEXTProcPtr = function( datatype: GLenum; storagetype: GLenum; range: GLenum; components: GLuint ): GLuint; glSetInvariantEXTProcPtr = procedure( id_: GLuint; typ: GLenum; addr: UnivPtr ); glSetLocalConstantEXTProcPtr = procedure( id_: GLuint; typ: GLenum; addr: UnivPtr ); glVariantbvEXTProcPtr = procedure( id_: GLuint; addr: PGLbyte ); glVariantdvEXTProcPtr = procedure( id_: GLuint; addr: PGLdouble ); glVariantfvEXTProcPtr = procedure( id_: GLuint; addr: PGLfloat ); glVariantivEXTProcPtr = procedure( id_: GLuint; addr: PGLint ); glVariantsvEXTProcPtr = procedure( id_: GLuint; addr: PGLshort ); glVariantubvEXTProcPtr = procedure( id_: GLuint; addr: PGLubyte ); glVariantuivEXTProcPtr = procedure( id_: GLuint; addr: PGLuint ); glVariantusvEXTProcPtr = procedure( id_: GLuint; addr: PGLushort ); glVariantPointerEXTProcPtr = procedure( id_: GLuint; typ: GLenum; stride: GLuint; addr: UnivPtr ); glEnableVariantClientStateEXTProcPtr = procedure( id_: GLuint ); glDisableVariantClientStateEXTProcPtr = procedure( id_: GLuint ); glBindLightParameterEXTProcPtr = function( light: GLenum; value: GLenum ): GLuint; glBindMaterialParameterEXTProcPtr = function( face: GLenum; value: GLenum ): GLuint; glBindTexGenParameterEXTProcPtr = function( unt: GLenum; coord: GLenum; value: GLenum ): GLuint; glBindTextureUnitParameterEXTProcPtr = function( unt: GLenum; value: GLenum ): GLuint; glBindParameterEXTProcPtr = function( value: GLenum ): GLuint; glIsVariantEnabledEXTProcPtr = function( id_: GLuint; cap: GLenum ): GLboolean; glGetVariantBooleanvEXTProcPtr = procedure( id_: GLuint; value: GLenum; data: PGLboolean ); glGetVariantIntegervEXTProcPtr = procedure( id_: GLuint; value: GLenum; data: PGLint ); glGetVariantFloatvEXTProcPtr = procedure( id_: GLuint; value: GLenum; data: PGLfloat ); glGetVariantPointervEXTProcPtr = procedure( id_: GLuint; value: GLenum; data: UnivPtrPtr ); glGetInvariantBooleanvEXTProcPtr = procedure( id_: GLuint; value: GLenum; data: PGLboolean ); glGetInvariantIntegervEXTProcPtr = procedure( id_: GLuint; value: GLenum; data: PGLint ); glGetInvariantFloatvEXTProcPtr = procedure( id_: GLuint; value: GLenum; data: PGLfloat ); glGetLocalConstantBooleanvEXTProcPtr = procedure( id_: GLuint; value: GLenum; data: PGLboolean ); glGetLocalConstantIntegervEXTProcPtr = procedure( id_: GLuint; value: GLenum; data: PGLint ); glGetLocalConstantFloatvEXTProcPtr = procedure( id_: GLuint; value: GLenum; data: PGLfloat ); {$elsec} procedure glBeginVertexShaderEXT; external name '_glBeginVertexShaderEXT'; procedure glEndVertexShaderEXT; external name '_glEndVertexShaderEXT'; procedure glBindVertexShaderEXT( id_: GLuint ); external name '_glBindVertexShaderEXT'; function glGenVertexShadersEXT( range: GLuint ): GLuint; external name '_glGenVertexShadersEXT'; procedure glDeleteVertexShaderEXT( id_: GLuint ); external name '_glDeleteVertexShaderEXT'; procedure glShaderOp1EXT( op: GLenum; res: GLuint; arg1: GLuint ); external name '_glShaderOp1EXT'; procedure glShaderOp2EXT( op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint ); external name '_glShaderOp2EXT'; procedure glShaderOp3EXT( op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint; arg3: GLuint ); external name '_glShaderOp3EXT'; procedure glSwizzleEXT( res: GLuint; inp: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum ); external name '_glSwizzleEXT'; procedure glWriteMaskEXT( res: GLuint; inp: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum ); external name '_glWriteMaskEXT'; procedure glInsertComponentEXT( res: GLuint; src: GLuint; num: GLuint ); external name '_glInsertComponentEXT'; procedure glExtractComponentEXT( res: GLuint; src: GLuint; num: GLuint ); external name '_glExtractComponentEXT'; function glGenSymbolsEXT( datatype: GLenum; storagetype: GLenum; range: GLenum; components: GLuint ): GLuint; external name '_glGenSymbolsEXT'; procedure glSetInvariantEXT( id_: GLuint; typ: GLenum; addr: UnivPtr ); external name '_glSetInvariantEXT'; procedure glSetLocalConstantEXT( id_: GLuint; typ: GLenum; addr: UnivPtr ); external name '_glSetLocalConstantEXT'; procedure glVariantbvEXT( id_: GLuint; addr: PGLbyte ); external name '_glVariantbvEXT'; procedure glVariantdvEXT( id_: GLuint; addr: PGLdouble ); external name '_glVariantdvEXT'; procedure glVariantfvEXT( id_: GLuint; addr: PGLfloat ); external name '_glVariantfvEXT'; procedure glVariantivEXT( id_: GLuint; addr: PGLint ); external name '_glVariantivEXT'; procedure glVariantsvEXT( id_: GLuint; addr: PGLshort ); external name '_glVariantsvEXT'; procedure glVariantubvEXT( id_: GLuint; addr: PGLubyte ); external name '_glVariantubvEXT'; procedure glVariantuivEXT( id_: GLuint; addr: PGLuint ); external name '_glVariantuivEXT'; procedure glVariantusvEXT( id_: GLuint; addr: PGLushort ); external name '_glVariantusvEXT'; procedure glVariantPointerEXT( id_: GLuint; typ: GLenum; stride: GLuint; addr: UnivPtr ); external name '_glVariantPointerEXT'; procedure glEnableVariantClientStateEXT( id_: GLuint ); external name '_glEnableVariantClientStateEXT'; procedure glDisableVariantClientStateEXT( id_: GLuint ); external name '_glDisableVariantClientStateEXT'; function glBindLightParameterEXT( light: GLenum; value: GLenum ): GLuint; external name '_glBindLightParameterEXT'; function glBindMaterialParameterEXT( face: GLenum; value: GLenum ): GLuint; external name '_glBindMaterialParameterEXT'; function glBindTexGenParameterEXT( unt: GLenum; coord: GLenum; value: GLenum ): GLuint; external name '_glBindTexGenParameterEXT'; function glBindTextureUnitParameterEXT( unt: GLenum; value: GLenum ): GLuint; external name '_glBindTextureUnitParameterEXT'; function glBindParameterEXT( value: GLenum ): GLuint; external name '_glBindParameterEXT'; function glIsVariantEnabledEXT( id_: GLuint; cap: GLenum ): GLboolean; external name '_glIsVariantEnabledEXT'; procedure glGetVariantBooleanvEXT( id_: GLuint; value: GLenum; data: PGLboolean ); external name '_glGetVariantBooleanvEXT'; procedure glGetVariantIntegervEXT( id_: GLuint; value: GLenum; data: PGLint ); external name '_glGetVariantIntegervEXT'; procedure glGetVariantFloatvEXT( id_: GLuint; value: GLenum; data: PGLfloat ); external name '_glGetVariantFloatvEXT'; procedure glGetVariantPointervEXT( id_: GLuint; value: GLenum; data: UnivPtrPtr ); external name '_glGetVariantPointervEXT'; procedure glGetInvariantBooleanvEXT( id_: GLuint; value: GLenum; data: PGLboolean ); external name '_glGetInvariantBooleanvEXT'; procedure glGetInvariantIntegervEXT( id_: GLuint; value: GLenum; data: PGLint ); external name '_glGetInvariantIntegervEXT'; procedure glGetInvariantFloatvEXT( id_: GLuint; value: GLenum; data: PGLfloat ); external name '_glGetInvariantFloatvEXT'; procedure glGetLocalConstantBooleanvEXT( id_: GLuint; value: GLenum; data: PGLboolean ); external name '_glGetLocalConstantBooleanvEXT'; procedure glGetLocalConstantIntegervEXT( id_: GLuint; value: GLenum; data: PGLint ); external name '_glGetLocalConstantIntegervEXT'; procedure glGetLocalConstantFloatvEXT( id_: GLuint; value: GLenum; data: PGLfloat ); external name '_glGetLocalConstantFloatvEXT'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_EXT_fragment_shader and GL_EXT_fragment_shader} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glGenFragmentShadersEXTProcPtr = function( range: GLuint ): GLuint; glBindFragmentShaderEXTProcPtr = procedure( id_: GLuint ); glDeleteFragmentShaderEXTProcPtr = procedure( id_: GLuint ); glBeginFragmentShaderEXTProcPtr = procedure; glEndFragmentShaderEXTProcPtr = procedure; glPassTexCoordEXTProcPtr = procedure( dst: GLuint; coord: GLuint; swizzle: GLenum ); glSampleMapEXTProcPtr = procedure( dst: GLuint; interp: GLuint; swizzle: GLenum ); glColorFragmentOp1EXTProcPtr = procedure( op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint ); glColorFragmentOp2EXTProcPtr = procedure( op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint ); glColorFragmentOp3EXTProcPtr = procedure( op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint ); glAlphaFragmentOp1EXTProcPtr = procedure( op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint ); glAlphaFragmentOp2EXTProcPtr = procedure( op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint ); glAlphaFragmentOp3EXTProcPtr = procedure( op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint ); glSetFragmentShaderConstantEXTProcPtr = procedure( dst: GLuint; const value: PGLfloat ); {$elsec} function glGenFragmentShadersEXT( range: GLuint ): GLuint; external name '_glGenFragmentShadersEXT'; procedure glBindFragmentShaderEXT( id_: GLuint ); external name '_glBindFragmentShaderEXT'; procedure glDeleteFragmentShaderEXT( id_: GLuint ); external name '_glDeleteFragmentShaderEXT'; procedure glBeginFragmentShaderEXT; external name '_glBeginFragmentShaderEXT'; procedure glEndFragmentShaderEXT; external name '_glEndFragmentShaderEXT'; procedure glPassTexCoordEXT( dst: GLuint; coord: GLuint; swizzle: GLenum ); external name '_glPassTexCoordEXT'; procedure glSampleMapEXT( dst: GLuint; interp: GLuint; swizzle: GLenum ); external name '_glSampleMapEXT'; procedure glColorFragmentOp1EXT( op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint ); external name '_glColorFragmentOp1EXT'; procedure glColorFragmentOp2EXT( op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint ); external name '_glColorFragmentOp2EXT'; procedure glColorFragmentOp3EXT( op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint ); external name '_glColorFragmentOp3EXT'; procedure glAlphaFragmentOp1EXT( op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint ); external name '_glAlphaFragmentOp1EXT'; procedure glAlphaFragmentOp2EXT( op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint ); external name '_glAlphaFragmentOp2EXT'; procedure glAlphaFragmentOp3EXT( op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint ); external name '_glAlphaFragmentOp3EXT'; procedure glSetFragmentShaderConstantEXT( dst: GLuint; const value: PGLfloat ); external name '_glSetFragmentShaderConstantEXT'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_EXT_multisample and GL_EXT_multisample} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glSampleMaskEXTProcPtr = procedure( param1 : GLclampf; param2 : GLboolean ); glSamplePatternEXTProcPtr = procedure( param1 : GLenum ); {$elsec} procedure glSampleMaskEXT( param1 : GLclampf; param2 : GLboolean ); external name '_glSampleMaskEXT'; procedure glSamplePatternEXT( param1 : GLenum ); external name '_glSamplePatternEXT'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_EXT_stencil_two_side and GL_EXT_stencil_two_side} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glActiveStencilFaceEXTProcPtr = procedure( face: GLenum ); {$elsec} procedure glActiveStencilFaceEXT( face: GLenum ); external name '_glActiveStencilFaceEXT'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_EXT_depth_bounds_test and GL_EXT_depth_bounds_test} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glDepthBoundsEXTProcPtr = procedure( zmin: GLclampd; zmax: GLclampd ); {$elsec} procedure glDepthBoundsEXT( zmin: GLclampd; zmax: GLclampd ); external name '_glDepthBoundsEXT'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_EXT_blend_equation_separate and GL_EXT_blend_equation_separate} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glBlendEquationSeparateEXTProcPtr = procedure( modeRGB: GLenum; modeAlpha: GLenum ); {$elsec} procedure glBlendEquationSeparateEXT( modeRGB: GLenum; modeAlpha: GLenum ); external name '_glBlendEquationSeparateEXT'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_EXT_framebuffer_object and GL_EXT_framebuffer_object} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glIsRenderbufferEXTProcPtr = function( renderbuffer: GLuint ): GLboolean; glBindRenderbufferEXTProcPtr = procedure( target: GLenum; renderbuffer: GLuint ); glDeleteRenderbuffersEXTProcPtr = procedure( n: GLsizei; const renderbuffers: PGLuint ); glGenRenderbuffersEXTProcPtr = procedure( n: GLsizei; renderbuffers: PGLuint ); glRenderbufferStorageEXTProcPtr = procedure( target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei ); glGetRenderbufferParameterivEXTProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLint ); glIsFramebufferEXTProcPtr = function( framebuffer: GLuint ): GLboolean; glBindFramebufferEXTProcPtr = procedure( target: GLenum; framebuffer: GLuint ); glDeleteFramebuffersEXTProcPtr = procedure( n: GLsizei; const framebuffers: PGLuint ); glGenFramebuffersEXTProcPtr = procedure( n: GLsizei; framebuffers: PGLuint ); glCheckFramebufferStatusEXTProcPtr = function( target: GLenum ): GLenum; glFramebufferTexture1DEXTProcPtr = procedure( target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint ); glFramebufferTexture2DEXTProcPtr = procedure( target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint ); glFramebufferTexture3DEXTProcPtr = procedure( target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint ); glFramebufferRenderbufferEXTProcPtr = procedure( target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint ); glGetFramebufferAttachmentParameterivEXTProcPtr = procedure( target: GLenum; attachment: GLenum; pname: GLenum; params: PGLint ); glGenerateMipmapEXTProcPtr = procedure( target: GLenum ); {$elsec} function glIsRenderbufferEXT( renderbuffer: GLuint ): GLboolean; external name '_glIsRenderbufferEXT'; procedure glBindRenderbufferEXT( target: GLenum; renderbuffer: GLuint ); external name '_glBindRenderbufferEXT'; procedure glDeleteRenderbuffersEXT( n: GLsizei; const renderbuffers: PGLuint ); external name '_glDeleteRenderbuffersEXT'; procedure glGenRenderbuffersEXT( n: GLsizei; renderbuffers: PGLuint ); external name '_glGenRenderbuffersEXT'; procedure glRenderbufferStorageEXT( target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei ); external name '_glRenderbufferStorageEXT'; procedure glGetRenderbufferParameterivEXT( target: GLenum; pname: GLenum; params: PGLint ); external name '_glGetRenderbufferParameterivEXT'; function glIsFramebufferEXT( framebuffer: GLuint ): GLboolean; external name '_glIsFramebufferEXT'; procedure glBindFramebufferEXT( target: GLenum; framebuffer: GLuint ); external name '_glBindFramebufferEXT'; procedure glDeleteFramebuffersEXT( n: GLsizei; const framebuffers: PGLuint ); external name '_glDeleteFramebuffersEXT'; procedure glGenFramebuffersEXT( n: GLsizei; framebuffers: PGLuint ); external name '_glGenFramebuffersEXT'; function glCheckFramebufferStatusEXT( target: GLenum ): GLenum; external name '_glCheckFramebufferStatusEXT'; procedure glFramebufferTexture1DEXT( target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint ); external name '_glFramebufferTexture1DEXT'; procedure glFramebufferTexture2DEXT( target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint ); external name '_glFramebufferTexture2DEXT'; procedure glFramebufferTexture3DEXT( target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint ); external name '_glFramebufferTexture3DEXT'; procedure glFramebufferRenderbufferEXT( target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint ); external name '_glFramebufferRenderbufferEXT'; procedure glGetFramebufferAttachmentParameterivEXT( target: GLenum; attachment: GLenum; pname: GLenum; params: PGLint ); external name '_glGetFramebufferAttachmentParameterivEXT'; procedure glGenerateMipmapEXT( target: GLenum ); external name '_glGenerateMipmapEXT'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_EXT_framebuffer_blit and GL_EXT_framebuffer_blit} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glBlitFramebufferEXTProcPtr = procedure( srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum ); {$elsec} procedure glBlitFramebufferEXT( srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum ); external name '_glBlitFramebufferEXT'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_EXT_framebuffer_multisample and GL_EXT_framebuffer_multisample} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glRenderbufferStorageMultisampleEXTProcPtr = procedure( target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei ); {$elsec} procedure glRenderbufferStorageMultisampleEXT( target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei ); external name '_glRenderbufferStorageMultisampleEXT'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_EXT_geometry_shader4 and GL_EXT_geometry_shader4} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glProgramParameteriEXTProcPtr = procedure( program_: GLuint; pname: GLenum; value: GLint ); glFramebufferTextureEXTProcPtr = procedure( target: GLenum; attachment: GLenum; texture: GLuint; level: GLint ); glFramebufferTextureLayerEXTProcPtr = procedure( target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint ); glFramebufferTextureFaceEXTProcPtr = procedure( target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum ); {$elsec} procedure glProgramParameteriEXT( program_: GLuint; pname: GLenum; value: GLint ); external name '_glProgramParameteriEXT'; procedure glFramebufferTextureEXT( target: GLenum; attachment: GLenum; texture: GLuint; level: GLint ); external name '_glFramebufferTextureEXT'; procedure glFramebufferTextureLayerEXT( target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint ); external name '_glFramebufferTextureLayerEXT'; procedure glFramebufferTextureFaceEXT( target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum ); external name '_glFramebufferTextureFaceEXT'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_EXT_transform_feedback and GL_EXT_transform_feedback} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glBindBufferRangeEXTProcPtr = procedure( target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr ); glBindBufferOffsetEXTProcPtr = procedure( target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr ); glBindBufferBaseEXTProcPtr = procedure( target: GLenum; index: GLuint; buffer: GLuint ); glBeginTransformFeedbackEXTProcPtr = procedure( primitiveMode: GLenum ); glEndTransformFeedbackEXTProcPtr = procedure; glTransformFeedbackVaryingsEXTProcPtr = procedure( program_: GLuint; count: GLsizei; {const} varyings: PPChar; bufferMode: GLenum ); glGetTransformFeedbackVaryingEXTProcPtr = procedure( program_: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLsizei; typ: PGLenum; name: PChar ); {$elsec} procedure glBindBufferRangeEXT( target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr ); external name '_glBindBufferRangeEXT'; procedure glBindBufferOffsetEXT( target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr ); external name '_glBindBufferOffsetEXT'; procedure glBindBufferBaseEXT( target: GLenum; index: GLuint; buffer: GLuint ); external name '_glBindBufferBaseEXT'; procedure glBeginTransformFeedbackEXT( primitiveMode: GLenum ); external name '_glBeginTransformFeedbackEXT'; procedure glEndTransformFeedbackEXT; external name '_glEndTransformFeedbackEXT'; procedure glTransformFeedbackVaryingsEXT( program_: GLuint; count: GLsizei; {const} varyings: PPChar; bufferMode: GLenum ); external name '_glTransformFeedbackVaryingsEXT'; procedure glGetTransformFeedbackVaryingEXT( program_: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLsizei; typ: PGLenum; name: PChar ); external name '_glGetTransformFeedbackVaryingEXT'; {$endc} {$endc} { GL_EXT_transform_feedback } {$ifc not undefined GL_EXT_transform_feedback and GL_EXT_transform_feedback or defined GL_EXT_draw_buffers2 and GL_EXT_draw_buffers2} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glGetIntegerIndexedvEXTProcPtr = procedure( param: GLenum; index: GLint; values: PGLint ); glGetBooleanIndexedvEXTProcPtr = procedure( param: GLenum; index: GLint; values: PGLboolean ); {$elsec} procedure glGetIntegerIndexedvEXT( param: GLenum; index: GLuint; values: PGLint ); external name '_glGetIntegerIndexedvEXT'; procedure glGetBooleanIndexedvEXT( param: GLenum; index: GLuint; values: PGLboolean ); external name '_glGetBooleanIndexedvEXT'; {$endc} {$endc} { GL_EXT_transform_feedback || GL_EXT_draw_buffers2 } {$ifc not undefined GL_EXT_bindable_uniform and GL_EXT_bindable_uniform} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glUniformBufferEXTProcPtr = procedure( program_: GLuint; location: GLint; buffer: GLuint ); glGetUniformBufferSizeEXTProcPtr = function( program_: GLuint; location: GLint ): GLint; glGetUniformOffsetEXTProcPtr = function( program_: GLuint; location: GLint ): GLintptr; {$elsec} procedure glUniformBufferEXT( program_: GLuint; location: GLint; buffer: GLuint ); external name '_glUniformBufferEXT'; function glGetUniformBufferSizeEXT( program_: GLuint; location: GLint ): GLint; external name '_glGetUniformBufferSizeEXT'; function glGetUniformOffsetEXT( program_: GLuint; location: GLint ): GLintptr; external name '_glGetUniformOffsetEXT'; {$endc} {$endc} { GL_EXT_bindable_uniform } {$ifc not undefined GL_EXT_texture_integer and GL_EXT_texture_integer} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glClearColorIiEXTProcPtr = procedure( r: GLint; g: GLint; b: GLint; a: GLint ); glClearColorIuiEXTProcPtr = procedure( r: GLuint; g: GLuint; b: GLuint; a: GLuint ); glTexParameterIivEXTProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLint ); glTexParameterIuivEXTProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLuint ); glGetTexParameterIivEXTProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLint ); glGetTexParameterIuivEXTProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLuint ); {$elsec} procedure glClearColorIiEXT( r: GLint; g: GLint; b: GLint; a: GLint ); external name '_glClearColorIiEXT'; procedure glClearColorIuiEXT( r: GLuint; g: GLuint; b: GLuint; a: GLuint ); external name '_glClearColorIuiEXT'; procedure glTexParameterIivEXT( target: GLenum; pname: GLenum; params: PGLint ); external name '_glTexParameterIivEXT'; procedure glTexParameterIuivEXT( target: GLenum; pname: GLenum; params: PGLuint ); external name '_glTexParameterIuivEXT'; procedure glGetTexParameterIivEXT( target: GLenum; pname: GLenum; params: PGLint ); external name '_glGetTexParameterIivEXT'; procedure glGetTexParameterIuivEXT( target: GLenum; pname: GLenum; params: PGLuint ); external name '_glGetTexParameterIuivEXT'; {$endc} {$endc} { GL_EXT_texture_integer } {$ifc not undefined GL_EXT_gpu_shader4 and GL_EXT_gpu_shader4} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glVertexAttribI1iEXTProcPtr = procedure( index: GLuint; x: GLint ); glVertexAttribI2iEXTProcPtr = procedure( index: GLuint; x: GLint; y: GLint ); glVertexAttribI3iEXTProcPtr = procedure( index: GLuint; x: GLint; y: GLint; z: GLint ); glVertexAttribI4iEXTProcPtr = procedure( index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint ); glVertexAttribI1uiEXTProcPtr = procedure( index: GLuint; x: GLuint ); glVertexAttribI2uiEXTProcPtr = procedure( index: GLuint; x: GLuint; y: GLuint ); glVertexAttribI3uiEXTProcPtr = procedure( index: GLuint; x: GLuint; y: GLuint; z: GLuint ); glVertexAttribI4uiEXTProcPtr = procedure( index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint ); glVertexAttribI1ivEXTProcPtr = procedure( index: GLuint; const v: PGLint ); glVertexAttribI2ivEXTProcPtr = procedure( index: GLuint; const v: PGLint ); glVertexAttribI3ivEXTProcPtr = procedure( index: GLuint; const v: PGLint ); glVertexAttribI4ivEXTProcPtr = procedure( index: GLuint; const v: PGLint ); glVertexAttribI1uivEXTProcPtr = procedure( index: GLuint; const v: PGLuint ); glVertexAttribI2uivEXTProcPtr = procedure( index: GLuint; const v: PGLuint ); glVertexAttribI3uivEXTProcPtr = procedure( index: GLuint; const v: PGLuint ); glVertexAttribI4uivEXTProcPtr = procedure( index: GLuint; const v: PGLuint ); glVertexAttribI4bvEXTProcPtr = procedure( index: GLuint; const v: PGLbyte ); glVertexAttribI4svEXTProcPtr = procedure( index: GLuint; const v: PGLshort ); glVertexAttribI4ubvEXTProcPtr = procedure( index: GLuint; const v: PGLubyte ); glVertexAttribI4usvEXTProcPtr = procedure( index: GLuint; const v: PGLushort ); glVertexAttribIPointerEXTProcPtr = procedure( index: GLuint; size: GLint; typ: GLenum; stride: GLsizei; const pointr: UnivPtr ); glGetVertexAttribIivEXTProcPtr = procedure( index: GLuint; pname: GLenum; params: PGLint ); glGetVertexAttribIuivEXTProcPtr = procedure( index: GLuint; pname: GLenum; params: PGLuint ); glUniform1uiEXTProcPtr = procedure( location: GLint; v0: GLuint ); glUniform2uiEXTProcPtr = procedure( location: GLint; v0: GLuint; v1: GLuint ); glUniform3uiEXTProcPtr = procedure( location: GLint; v0: GLuint; v1: GLuint; v2: GLuint ); glUniform4uiEXTProcPtr = procedure( location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint ); glUniform1uivEXTProcPtr = procedure( location: GLint; count: GLsizei; const value: PGLuint ); glUniform2uivEXTProcPtr = procedure( location: GLint; count: GLsizei; const value: PGLuint ); glUniform3uivEXTProcPtr = procedure( location: GLint; count: GLsizei; const value: PGLuint ); glUniform4uivEXTProcPtr = procedure( location: GLint; count: GLsizei; const value: PGLuint ); glGetUniformuivEXTProcPtr = procedure( program_: GLuint; location: GLint; params: PGLuint ); glBindFragDataLocationEXTProcPtr = procedure( program_: GLuint; colorNumber: GLuint; const name: PChar ); glGetFragDataLocationEXTProcPtr = function( program_: GLuint; const name: PChar ): GLint; {$elsec} procedure glVertexAttribI1iEXT( index: GLuint; x: GLint ); external name '_glVertexAttribI1iEXT'; procedure glVertexAttribI2iEXT( index: GLuint; x: GLint; y: GLint ); external name '_glVertexAttribI2iEXT'; procedure glVertexAttribI3iEXT( index: GLuint; x: GLint; y: GLint; z: GLint ); external name '_glVertexAttribI3iEXT'; procedure glVertexAttribI4iEXT( index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint ); external name '_glVertexAttribI4iEXT'; procedure glVertexAttribI1uiEXT( index: GLuint; x: GLuint ); external name '_glVertexAttribI1uiEXT'; procedure glVertexAttribI2uiEXT( index: GLuint; x: GLuint; y: GLuint ); external name '_glVertexAttribI2uiEXT'; procedure glVertexAttribI3uiEXT( index: GLuint; x: GLuint; y: GLuint; z: GLuint ); external name '_glVertexAttribI3uiEXT'; procedure glVertexAttribI4uiEXT( index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint ); external name '_glVertexAttribI4uiEXT'; procedure glVertexAttribI1ivEXT( index: GLuint; const v: PGLint ); external name '_glVertexAttribI1ivEXT'; procedure glVertexAttribI2ivEXT( index: GLuint; const v: PGLint ); external name '_glVertexAttribI2ivEXT'; procedure glVertexAttribI3ivEXT( index: GLuint; const v: PGLint ); external name '_glVertexAttribI3ivEXT'; procedure glVertexAttribI4ivEXT( index: GLuint; const v: PGLint ); external name '_glVertexAttribI4ivEXT'; procedure glVertexAttribI1uivEXT( index: GLuint; const v: PGLuint ); external name '_glVertexAttribI1uivEXT'; procedure glVertexAttribI2uivEXT( index: GLuint; const v: PGLuint ); external name '_glVertexAttribI2uivEXT'; procedure glVertexAttribI3uivEXT( index: GLuint; const v: PGLuint ); external name '_glVertexAttribI3uivEXT'; procedure glVertexAttribI4uivEXT( index: GLuint; const v: PGLuint ); external name '_glVertexAttribI4uivEXT'; procedure glVertexAttribI4bvEXT( index: GLuint; const v: PGLbyte ); external name '_glVertexAttribI4bvEXT'; procedure glVertexAttribI4svEXT( index: GLuint; const v: PGLshort ); external name '_glVertexAttribI4svEXT'; procedure glVertexAttribI4ubvEXT( index: GLuint; const v: PGLubyte ); external name '_glVertexAttribI4ubvEXT'; procedure glVertexAttribI4usvEXT( index: GLuint; const v: PGLushort ); external name '_glVertexAttribI4usvEXT'; procedure glVertexAttribIPointerEXT( index: GLuint; size: GLint; typ: GLenum; stride: GLsizei; const pointr: UnivPtr ); external name '_glVertexAttribIPointerEXT'; procedure glGetVertexAttribIivEXT( index: GLuint; pname: GLenum; params: PGLint ); external name '_glGetVertexAttribIivEXT'; procedure glGetVertexAttribIuivEXT( index: GLuint; pname: GLenum; params: PGLuint ); external name '_glGetVertexAttribIuivEXT'; procedure glUniform1uiEXT( location: GLint; v0: GLuint ); external name '_glUniform1uiEXT'; procedure glUniform2uiEXT( location: GLint; v0: GLuint; v1: GLuint ); external name '_glUniform2uiEXT'; procedure glUniform3uiEXT( location: GLint; v0: GLuint; v1: GLuint; v2: GLuint ); external name '_glUniform3uiEXT'; procedure glUniform4uiEXT( location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint ); external name '_glUniform4uiEXT'; procedure glUniform1uivEXT( location: GLint; count: GLsizei; const value: PGLuint ); external name '_glUniform1uivEXT'; procedure glUniform2uivEXT( location: GLint; count: GLsizei; const value: PGLuint ); external name '_glUniform2uivEXT'; procedure glUniform3uivEXT( location: GLint; count: GLsizei; const value: PGLuint ); external name '_glUniform3uivEXT'; procedure glUniform4uivEXT( location: GLint; count: GLsizei; const value: PGLuint ); external name '_glUniform4uivEXT'; procedure glGetUniformuivEXT( program_: GLuint; location: GLint; params: PGLuint ); external name '_glGetUniformuivEXT'; procedure glBindFragDataLocationEXT( program_: GLuint; colorNumber: GLuint; const name: PChar ); external name '_glBindFragDataLocationEXT'; function glGetFragDataLocationEXT( program_: GLuint; const name: PChar ): GLint; external name '_glGetFragDataLocationEXT'; {$endc} {$endc} { GL_EXT_gpu_shader4 } {$ifc not undefined GL_EXT_draw_buffers2 and GL_EXT_draw_buffers2} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glColorMaskIndexedEXTProcPtr = procedure( index: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean ); glEnableIndexedEXTProcPtr = procedure( target: GLenum; index: GLuint ); glDisableIndexedEXTProcPtr = procedure( target: GLenum; index: GLuint ); glIsEnabledIndexedEXTProcPtr = function( target: GLenum; index: GLuint ): GLboolean; {$elsec} procedure glColorMaskIndexedEXT( index: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean ); external name '_glColorMaskIndexedEXT'; procedure glEnableIndexedEXT( target: GLenum; index: GLuint ); external name '_glEnableIndexedEXT'; procedure glDisableIndexedEXT( target: GLenum; index: GLuint ); external name '_glDisableIndexedEXT'; function glIsEnabledIndexedEXT( target: GLenum; index: GLuint ): GLboolean; external name '_glIsEnabledIndexedEXT'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_APPLE_texture_range and GL_APPLE_texture_range} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glTextureRangeAPPLEProcPtr = procedure( target: GLenum; length: GLsizei; const pointr: UnivPtr ); glGetTexParameterPointervAPPLEProcPtr = procedure( target: GLenum; pname: GLenum; params: UnivPtrPtr ); {$elsec} procedure glTextureRangeAPPLE( target: GLenum; length: GLsizei; const pointr: UnivPtr ); external name '_glTextureRangeAPPLE'; procedure glGetTexParameterPointervAPPLE( target: GLenum; pname: GLenum; params: UnivPtrPtr ); external name '_glGetTexParameterPointervAPPLE'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_APPLE_vertex_array_range and GL_APPLE_vertex_array_range} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glVertexArrayRangeAPPLEProcPtr = procedure( length: GLsizei; const pointr: UnivPtr ); glFlushVertexArrayRangeAPPLEProcPtr = procedure( length: GLsizei; const pointr: UnivPtr ); glVertexArrayParameteriAPPLEProcPtr = procedure( pname: GLenum; param: GLint ); {$elsec} procedure glVertexArrayRangeAPPLE( length: GLsizei; const pointr: UnivPtr ); external name '_glVertexArrayRangeAPPLE'; procedure glFlushVertexArrayRangeAPPLE( length: GLsizei; const pointr: UnivPtr ); external name '_glFlushVertexArrayRangeAPPLE'; procedure glVertexArrayParameteriAPPLE( pname: GLenum; param: GLint ); external name '_glVertexArrayParameteriAPPLE'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_APPLE_vertex_array_object and GL_APPLE_vertex_array_object} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glBindVertexArrayAPPLEProcPtr = procedure( id_: GLuint ); glDeleteVertexArraysAPPLEProcPtr = procedure( n: GLsizei; const ids: PGLuint ); glGenVertexArraysAPPLEProcPtr = procedure( n: GLsizei; ids: PGLuint ); glIsVertexArrayAPPLEProcPtr = function( id_: GLuint ): GLboolean; {$elsec} procedure glBindVertexArrayAPPLE( id_: GLuint ); external name '_glBindVertexArrayAPPLE'; procedure glDeleteVertexArraysAPPLE( n: GLsizei; const ids: PGLuint ); external name '_glDeleteVertexArraysAPPLE'; procedure glGenVertexArraysAPPLE( n: GLsizei; ids: PGLuint ); external name '_glGenVertexArraysAPPLE'; function glIsVertexArrayAPPLE( id_: GLuint ): GLboolean; external name '_glIsVertexArrayAPPLE'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_APPLE_fence and GL_APPLE_fence} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glGenFencesAPPLEProcPtr = procedure( n: GLsizei; fences: PGLuint ); glDeleteFencesAPPLEProcPtr = procedure( n: GLsizei; const fences: PGLuint ); glSetFenceAPPLEProcPtr = procedure( fence: GLuint ); glIsFenceAPPLEProcPtr = function( fence: GLuint ): GLboolean; glTestFenceAPPLEProcPtr = function( fence: GLuint ): GLboolean; glFinishFenceAPPLEProcPtr = procedure( fence: GLuint ); glTestObjectAPPLEProcPtr = function( objct: GLenum; name: GLuint ): GLboolean; glFinishObjectAPPLEProcPtr = procedure( objct: GLenum; name: GLuint ); {$elsec} procedure glGenFencesAPPLE( n: GLsizei; fences: PGLuint ); external name '_glGenFencesAPPLE'; procedure glDeleteFencesAPPLE( n: GLsizei; const fences: PGLuint ); external name '_glDeleteFencesAPPLE'; procedure glSetFenceAPPLE( fence: GLuint ); external name '_glSetFenceAPPLE'; function glIsFenceAPPLE( fence: GLuint ): GLboolean; external name '_glIsFenceAPPLE'; function glTestFenceAPPLE( fence: GLuint ): GLboolean; external name '_glTestFenceAPPLE'; procedure glFinishFenceAPPLE( fence: GLuint ); external name '_glFinishFenceAPPLE'; function glTestObjectAPPLE( objct: GLenum; name: GLuint ): GLboolean; external name '_glTestObjectAPPLE'; procedure glFinishObjectAPPLE( objct: GLenum; name: GLuint ); external name '_glFinishObjectAPPLE'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_APPLE_element_array and GL_APPLE_element_array} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glElementPointerAPPLEProcPtr = procedure( typ: GLenum; const pointr: UnivPtr ); glDrawElementArrayAPPLEProcPtr = procedure( mode: GLenum; first: GLint; count: GLsizei ); glDrawRangeElementArrayAPPLEProcPtr = procedure( mode: GLenum; start: GLuint; finish: GLuint; first: GLint; count: GLsizei ); glMultiDrawElementArrayAPPLEProcPtr = procedure( mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei ); glMultiDrawRangeElementArrayAPPLEProcPtr = procedure( mode: GLenum; start: GLuint; finish: GLuint; const first: PGLint; const count: PGLsizei; primcount: GLsizei ); {$elsec} procedure glElementPointerAPPLE( typ: GLenum; const pointr: UnivPtr ); external name '_glElementPointerAPPLE'; procedure glDrawElementArrayAPPLE( mode: GLenum; first: GLint; count: GLsizei ); external name '_glDrawElementArrayAPPLE'; procedure glDrawRangeElementArrayAPPLE( mode: GLenum; start: GLuint; finish: GLuint; first: GLint; count: GLsizei ); external name '_glDrawRangeElementArrayAPPLE'; procedure glMultiDrawElementArrayAPPLE( mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei ); external name '_glMultiDrawElementArrayAPPLE'; procedure glMultiDrawRangeElementArrayAPPLE( mode: GLenum; start: GLuint; finish: GLuint; const first: PGLint; const count: PGLsizei; primcount: GLsizei ); external name '_glMultiDrawRangeElementArrayAPPLE'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_APPLE_flush_render and GL_APPLE_flush_render} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glFlushRenderAPPLEProcPtr = procedure; glFinishRenderAPPLEProcPtr = procedure; glSwapAPPLEProcPtr = procedure; {$elsec} procedure glFlushRenderAPPLE; external name '_glFlushRenderAPPLE'; procedure glFinishRenderAPPLE; external name '_glFinishRenderAPPLE'; procedure glSwapAPPLE; external name '_glSwapAPPLE'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_APPLE_vertex_program_evaluators and GL_APPLE_vertex_program_evaluators} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glEnableVertexAttribAPPLEProcPtr = procedure( index: GLuint; pname: GLenum ); glDisableVertexAttribAPPLEProcPtr = procedure( index: GLuint; pname: GLenum ); glIsVertexAttribEnabledAPPLEProcPtr = function( index: GLuint; pname: GLenum ): GLboolean; glMapVertexAttrib1dAPPLEProcPtr = procedure( index: GLuint; size: GLuint; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; const points: PGLdouble ); glMapVertexAttrib1fAPPLEProcPtr = procedure( index: GLuint; size: GLuint; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; const points: PGLfloat ); glMapVertexAttrib2dAPPLEProcPtr = procedure( index: GLuint; size: GLuint; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; const points: PGLdouble ); glMapVertexAttrib2fAPPLEProcPtr = procedure( index: GLuint; size: GLuint; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; const points: PGLfloat ); {$elsec} procedure glEnableVertexAttribAPPLE( index: GLuint; pname: GLenum ); external name '_glEnableVertexAttribAPPLE'; procedure glDisableVertexAttribAPPLE( index: GLuint; pname: GLenum ); external name '_glDisableVertexAttribAPPLE'; function glIsVertexAttribEnabledAPPLE( index: GLuint; pname: GLenum ): GLboolean; external name '_glIsVertexAttribEnabledAPPLE'; procedure glMapVertexAttrib1dAPPLE( index: GLuint; size: GLuint; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; const points: PGLdouble ); external name '_glMapVertexAttrib1dAPPLE'; procedure glMapVertexAttrib1fAPPLE( index: GLuint; size: GLuint; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; const points: PGLfloat ); external name '_glMapVertexAttrib1fAPPLE'; procedure glMapVertexAttrib2dAPPLE( index: GLuint; size: GLuint; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; const points: PGLdouble ); external name '_glMapVertexAttrib2dAPPLE'; procedure glMapVertexAttrib2fAPPLE( index: GLuint; size: GLuint; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; const points: PGLfloat ); external name '_glMapVertexAttrib2fAPPLE'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_APPLE_flush_buffer_range and GL_APPLE_flush_buffer_range} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glBufferParameteriAPPLEProcPtr = procedure( target: GLenum; pname: GLenum; param: GLint ); glFlushMappedBufferRangeAPPLEProcPtr = procedure( target: GLenum; offset: GLintptr; size: GLsizeiptr ); {$elsec} procedure glBufferParameteriAPPLE( target: GLenum; pname: GLenum; param: GLint ); external name '_glBufferParameteriAPPLE'; procedure glFlushMappedBufferRangeAPPLE( target: GLenum; offset: GLintptr; size: GLsizeiptr ); external name '_glFlushMappedBufferRangeAPPLE'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_APPLE_object_purgeable and GL_APPLE_object_purgeable} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glObjectPurgeableAPPLEProcPtr = function( objectType: GLenum; name: GLuint; option: GLenum ): GLenum; glObjectUnpurgeableAPPLEProcPtr = function( objectType: GLenum; name: GLuint; option: GLenum ): GLenum; glGetObjectParameterivAPPLEProcPtr = procedure( objectType: GLenum; name: GLuint; pname: GLenum; params: PGLint ); {$elsec} function glObjectPurgeableAPPLE( objectType: GLenum; name: GLuint; option: GLenum ): GLenum; external name '_glObjectPurgeableAPPLE'; function glObjectUnpurgeableAPPLE( objectType: GLenum; name: GLuint; option: GLenum ): GLenum; external name '_glObjectUnpurgeableAPPLE'; procedure glGetObjectParameterivAPPLE( objectType: GLenum; name: GLuint; pname: GLenum; params: PGLint ); external name '_glGetObjectParameterivAPPLE'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_APPLE_vertex_point_size and GL_APPLE_vertex_point_size} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glPointSizePointerAPPLEProcPtr = procedure( typ: GLenum; stride: GLsizei; const pointr: UnivPtr ); glVertexPointSizefAPPLEProcPtr = procedure( size: GLfloat ); {$elsec} procedure glPointSizePointerAPPLE( typ: GLenum; stride: GLsizei; const pointr: UnivPtr ); external name '_glPointSizePointerAPPLE'; procedure glVertexPointSizefAPPLE( size: GLfloat ); external name '_glVertexPointSizefAPPLE'; {$endc} {$endc} {$ifc not undefined GL_ATI_pn_triangles and GL_ATI_pn_triangles} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glPNTrianglesiATIProcPtr = procedure( pname: GLenum; param: GLint ); glPNTrianglesfATIProcPtr = procedure( pname: GLenum; param: GLfloat ); {$elsec} procedure glPNTrianglesiATI( pname: GLenum; param: GLint ); external name '_glPNTrianglesiATI'; procedure glPNTrianglesfATI( pname: GLenum; param: GLfloat ); external name '_glPNTrianglesfATI'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_ATI_blend_equation_separate and GL_ATI_blend_equation_separate} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glBlendEquationSeparateATIProcPtr = procedure( equationRGB: GLenum; equationAlpha: GLenum ); {$elsec} procedure glBlendEquationSeparateATI( equationRGB: GLenum; equationAlpha: GLenum ); external name '_glBlendEquationSeparateATI'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_ATI_separate_stencil and GL_ATI_separate_stencil} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glStencilOpSeparateATIProcPtr = procedure( face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum ); glStencilFuncSeparateATIProcPtr = procedure( frontfunc: GLenum; backfunc: GLenum; ref: GLint; mask: GLuint ); {$elsec} procedure glStencilOpSeparateATI( face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum ); external name '_glStencilOpSeparateATI'; procedure glStencilFuncSeparateATI( frontfunc: GLenum; backfunc: GLenum; ref: GLint; mask: GLuint ); external name '_glStencilFuncSeparateATI'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_ATIX_pn_triangles and GL_ATIX_pn_triangles} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glPNTrianglesiATIXProcPtr = procedure( pname: GLenum; param: GLint ); glPNTrianglesfATIXProcPtr = procedure( pname: GLenum; param: GLfloat ); {$elsec} procedure glPNTrianglesiATIX( pname: GLenum; param: GLint ); external name '_glPNTrianglesiATIX'; procedure glPNTrianglesfATIX( pname: GLenum; param: GLfloat ); external name '_glPNTrianglesfATIX'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_HP_image_transform and GL_HP_image_transform} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glImageTransformParameteriHPProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : GLint ); glImageTransformParameterfHPProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : GLfloat ); glImageTransformParameterivHPProcPtr = procedure( param1 : GLenum; param2 : GLenum; const param3 : PGLint ); glImageTransformParameterfvHPProcPtr = procedure( param1 : GLenum; param2 : GLenum; const param3 : PGLfloat ); glGetImageTransformParameterivHPProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : PGLint ); glGetImageTransformParameterfvHPProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : PGLfloat ); {$elsec} procedure glImageTransformParameteriHP( param1 : GLenum; param2 : GLenum; param3 : GLint ); external name '_glImageTransformParameteriHP'; procedure glImageTransformParameterfHP( param1 : GLenum; param2 : GLenum; param3 : GLfloat ); external name '_glImageTransformParameterfHP'; procedure glImageTransformParameterivHP( param1 : GLenum; param2 : GLenum; const param3 : PGLint ); external name '_glImageTransformParameterivHP'; procedure glImageTransformParameterfvHP( param1 : GLenum; param2 : GLenum; const param3 : PGLfloat ); external name '_glImageTransformParameterfvHP'; procedure glGetImageTransformParameterivHP( param1 : GLenum; param2 : GLenum; param3 : PGLint ); external name '_glGetImageTransformParameterivHP'; procedure glGetImageTransformParameterfvHP( param1 : GLenum; param2 : GLenum; param3 : PGLfloat ); external name '_glGetImageTransformParameterfvHP'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_IBM_multimode_draw_arrays and GL_IBM_multimode_draw_arrays} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glMultiModeDrawArraysIBMProcPtr = procedure( param1 : GLenum; const param2 : PGLint; const param3 : PGLsizei; param4 : GLsizei; param5 : GLint ); glMultiModeDrawElementsIBMProcPtr = procedure( const param1 : PGLenum; const param2 : PGLsizei; param3 : GLenum; const param4 : UnivPtrPtr; param5 : GLsizei; param6 : GLint ); {$elsec} procedure glMultiModeDrawArraysIBM( param1 : GLenum; const param2 : PGLint; const param3 : PGLsizei; param4 : GLsizei; param5 : GLint ); external name '_glMultiModeDrawArraysIBM'; procedure glMultiModeDrawElementsIBM( const param1 : PGLenum; const param2 : PGLsizei; param3 : GLenum; const param4 : UnivPtrPtr; param5 : GLsizei; param6 : GLint ); external name '_glMultiModeDrawElementsIBM'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_IBM_vertex_array_lists and GL_IBM_vertex_array_lists} type PGLbooleanPtr = ^PGLboolean; {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glColorPointerListIBMProcPtr = procedure( param1 : GLint; param2 : GLenum; param3 : GLint; const param4 : UnivPtrPtr; param5 : GLint ); glSecondaryColorPointerListIBMProcPtr = procedure( param1 : GLint; param2 : GLenum; param3 : GLint; const param4 : UnivPtrPtr; param5 : GLint ); glEdgeFlagPointerListIBMProcPtr = procedure( param1 : GLint; const param2 : PGLbooleanPtr; param3 : GLint ); glFogCoordPointerListIBMProcPtr = procedure( param1 : GLenum; param2 : GLint; const param3 : UnivPtrPtr; param4 : GLint ); glIndexPointerListIBMProcPtr = procedure( param1 : GLenum; param2 : GLint; const param3 : UnivPtrPtr; param4 : GLint ); glNormalPointerListIBMProcPtr = procedure( param1 : GLenum; param2 : GLint; const param3 : UnivPtrPtr; param4 : GLint ); glTexCoordPointerListIBMProcPtr = procedure( param1 : GLint; param2 : GLenum; param3 : GLint; const param4 : UnivPtrPtr; param5 : GLint ); glVertexPointerListIBMProcPtr = procedure( param1 : GLint; param2 : GLenum; param3 : GLint; const param4 : UnivPtrPtr; param5 : GLint ); {$elsec} procedure glColorPointerListIBM( param1 : GLint; param2 : GLenum; param3 : GLint; const param4 : UnivPtrPtr; param5 : GLint ); external name '_glColorPointerListIBM'; procedure glSecondaryColorPointerListIBM( param1 : GLint; param2 : GLenum; param3 : GLint; const param4 : UnivPtrPtr; param5 : GLint ); external name '_glSecondaryColorPointerListIBM'; procedure glEdgeFlagPointerListIBM( param1 : GLint; const param2 : PGLbooleanPtr; param3 : GLint ); external name '_glEdgeFlagPointerListIBM'; procedure glFogCoordPointerListIBM( param1 : GLenum; param2 : GLint; const param3 : UnivPtrPtr; param4 : GLint ); external name '_glFogCoordPointerListIBM'; procedure glIndexPointerListIBM( param1 : GLenum; param2 : GLint; const param3 : UnivPtrPtr; param4 : GLint ); external name '_glIndexPointerListIBM'; procedure glNormalPointerListIBM( param1 : GLenum; param2 : GLint; const param3 : UnivPtrPtr; param4 : GLint ); external name '_glNormalPointerListIBM'; procedure glTexCoordPointerListIBM( param1 : GLint; param2 : GLenum; param3 : GLint; const param4 : UnivPtrPtr; param5 : GLint ); external name '_glTexCoordPointerListIBM'; procedure glVertexPointerListIBM( param1 : GLint; param2 : GLenum; param3 : GLint; const param4 : UnivPtrPtr; param5 : GLint ); external name '_glVertexPointerListIBM'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_INTEL_parallel_arrays and GL_INTEL_parallel_arrays} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glVertexPointervINTELProcPtr = procedure( param1 : GLint; param2 : GLenum; const param3 : UnivPtrPtr ); glNormalPointervINTELProcPtr = procedure( param1 : GLenum; const param2 : UnivPtrPtr ); glColorPointervINTELProcPtr = procedure( param1 : GLint; param2 : GLenum; const param3 : UnivPtrPtr ); glTexCoordPointervINTELProcPtr = procedure( param1 : GLint; param2 : GLenum; const param3 : UnivPtrPtr ); {$elsec} procedure glVertexPointervINTEL( param1 : GLint; param2 : GLenum; const param3 : UnivPtrPtr ); external name '_glVertexPointervINTEL'; procedure glNormalPointervINTEL( param1 : GLenum; const param2 : UnivPtrPtr ); external name '_glNormalPointervINTEL'; procedure glColorPointervINTEL( param1 : GLint; param2 : GLenum; const param3 : UnivPtrPtr ); external name '_glColorPointervINTEL'; procedure glTexCoordPointervINTEL( param1 : GLint; param2 : GLenum; const param3 : UnivPtrPtr ); external name '_glTexCoordPointervINTEL'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_MESA_resize_buffers and GL_MESA_resize_buffers} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glResizeBuffersMESAProcPtr = procedure; {$elsec} procedure glResizeBuffersMESA; external name '_glResizeBuffersMESA'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_NV_vertex_array_range and GL_NV_vertex_array_range} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glFlushVertexArrayRangeNVProcPtr = procedure; glVertexArrayRangeNVProcPtr = procedure( param1 : GLsizei; const UnivPtr ); {$elsec} procedure glFlushVertexArrayRangeNV; external name '_glFlushVertexArrayRangeNV'; procedure glVertexArrayRangeNV( param1 :GLsizei; const param2 :UnivPtr ); external name '_glVertexArrayRangeNV'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_NV_register_combiners and GL_NV_register_combiners} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glCombinerParameterfvNVProcPtr = procedure( param1 : GLenum; const param1 : PGLfloat ); glCombinerParameterfNVProcPtr = procedure( param1 : GLenum; param1 : GLfloat ); glCombinerParameterivNVProcPtr = procedure( param1 : GLenum; const param1 : PGLint ); glCombinerParameteriNVProcPtr = procedure( param1 : GLenum; param1 : GLint ); glCombinerInputNVProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : GLenum; param4 : GLenum; param5 : GLenum; param6 : GLenum ); glCombinerOutputNVProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : GLenum; param4 : GLenum; param5 : GLenum; param6 : GLenum; param7 : GLenum; param8 : GLboolean; param9 : GLboolean; param10 : GLboolean ); glFinalCombinerInputNVProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : GLenum; param4 : GLenum ); glGetCombinerInputParameterfvNVProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : GLenum; param4 : GLenum; param5 : PGLfloat ); glGetCombinerInputParameterivNVProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : GLenum; param4 : GLenum; param5 : PGLint ); glGetCombinerOutputParameterfvNVProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : GLenum; param4 : PGLfloat ); glGetCombinerOutputParameterivNVProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : GLenum; param4 : PGLint ); glGetFinalCombinerInputParameterfvNVProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : PGLfloat ); glGetFinalCombinerInputParameterivNVProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : PGLint ); {$elsec} procedure glCombinerParameterfvNV( param1 : GLenum; const param1 : PGLfloat ); external name '_glCombinerParameterfvNV'; procedure glCombinerParameterfNV( param1 : GLenum; param1 : GLfloat ); external name '_glCombinerParameterfNV'; procedure glCombinerParameterivNV( param1 : GLenum; const param1 : PGLint ); external name '_glCombinerParameterivNV'; procedure glCombinerParameteriNV( param1 : GLenum; param1 : GLint ); external name '_glCombinerParameteriNV'; procedure glCombinerInputNV( param1 : GLenum; param2 : GLenum; param3 : GLenum; param4 : GLenum; param5 : GLenum; param6 : GLenum ); external name '_glCombinerInputNV'; procedure glCombinerOutputNV( param1 : GLenum; param2 : GLenum; param3 : GLenum; param4 : GLenum; param5 : GLenum; param6 : GLenum; param7 : GLenum; param8 : GLboolean; param9 : GLboolean; param10 : GLboolean ); external name '_glCombinerOutputNV'; procedure glFinalCombinerInputNV( param1 : GLenum; param2 : GLenum; param3 : GLenum; param4 : GLenum ); external name '_glFinalCombinerInputNV'; procedure glGetCombinerInputParameterfvNV( param1 : GLenum; param2 : GLenum; param3 : GLenum; param4 : GLenum; param5 : PGLfloat ); external name '_glGetCombinerInputParameterfvNV'; procedure glGetCombinerInputParameterivNV( param1 : GLenum; param2 : GLenum; param3 : GLenum; param4 : GLenum; param5 : PGLint ); external name '_glGetCombinerInputParameterivNV'; procedure glGetCombinerOutputParameterfvNV( param1 : GLenum; param2 : GLenum; param3 : GLenum; param4 : PGLfloat ); external name '_glGetCombinerOutputParameterfvNV'; procedure glGetCombinerOutputParameterivNV( param1 : GLenum; param2 : GLenum; param3 : GLenum; param4 : PGLint ); external name '_glGetCombinerOutputParameterivNV'; procedure glGetFinalCombinerInputParameterfvNV( param1 : GLenum; param2 : GLenum; param3 : PGLfloat ); external name '_glGetFinalCombinerInputParameterfvNV'; procedure glGetFinalCombinerInputParameterivNV( param1 : GLenum; param2 : GLenum; param3 : PGLint ); external name '_glGetFinalCombinerInputParameterivNV'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_NV_register_combiners2 and GL_NV_register_combiners2} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glCombinerStageParameterfvNVProcPtr = procedure( param1 : GLenum; param2 : GLenum; const param3 : PGLfloat ); glGetCombinerStageParameterfvNVProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : PGLfloat ); {$elsec} procedure glCombinerStageParameterfvNV( param1 : GLenum; param2 : GLenum; const param3 : PGLfloat ); external name '_glCombinerStageParameterfvNV'; procedure glGetCombinerStageParameterfvNV( param1 : GLenum; param2 : GLenum; param3 : PGLfloat ); external name '_glGetCombinerStageParameterfvNV'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_NV_vertex_program and GL_NV_vertex_program} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glBindProgramNVProcPtr = procedure( target: GLenum; id_: GLuint ); glDeleteProgramsNVProcPtr = procedure( n: GLsizei; const ids: PGLuint ); glExecuteProgramNVProcPtr = procedure( target: GLenum; id_: GLuint; const params: PGLfloat ); glGenProgramsNVProcPtr = procedure( n: GLsizei; ids: PGLuint ); glAreProgramsResidentNVProcPtr = function( n: GLsizei; const ids: PGLuint; residences: PGLboolean ): GLboolean; glRequestResidentProgramsNVProcPtr = procedure( n: GLsizei; ids: PGLuint ); glGetProgramParameterfvNVProcPtr = procedure( target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat ); glGetProgramParameterdvNVProcPtr = procedure( target: GLenum; index: GLuint; pname: GLenum; params: PGLdouble ); glGetProgramivNVProcPtr = procedure( id_: GLuint; pname: GLenum; params: PGLint ); glGetProgramStringNVProcPtr = procedure( id_: GLuint; pname: GLenum; program_: PGLubyte ); glGetTrackMatrixivNVProcPtr = procedure( target: GLenum; address: GLuint; pname: GLenum; params: PGLint ); glGetVertexAttribdvNVProcPtr = procedure( index: GLuint; pname: GLenum; params: PGLdouble ); glGetVertexAttribfvNVProcPtr = procedure( index: GLuint; pname: GLenum; params: PGLfloat ); glGetVertexAttribivNVProcPtr = procedure( index: GLuint; pname: GLenum; var params: GLint ); glGetVertexAttribPointervNVProcPtr = procedure( index: GLuint; pname: GLenum; pointr: UnivPtrPtr ); glIsProgramNVProcPtr = function( id_: GLuint ): GLboolean; glLoadProgramNVProcPtr = procedure( target: GLenum; id_: GLuint; len: GLsizei; const program_: PGLubyte ); glProgramParameter4fNVProcPtr = procedure( target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat ); glProgramParameter4dNVProcPtr = procedure( target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble ); glProgramParameter4dvNVProcPtr = procedure( target: GLenum; index: GLuint; const params: PGLdouble ); glProgramParameter4fvNVProcPtr = procedure( target: GLenum; index: GLuint; const params: PGLfloat ); glProgramParameters4dvNVProcPtr = procedure( target: GLenum; index: GLuint; num: GLuint; const params: PGLdouble ); glProgramParameters4fvNVProcPtr = procedure( target: GLenum; index: GLuint; num: GLuint; const params: PGLfloat ); glTrackMatrixNVProcPtr = procedure( target: GLenum; address: GLuint; matrix: GLenum; transform: GLenum ); glVertexAttribPointerNVProcPtr = procedure( index: GLuint; size: GLint; typ: GLenum; stride: GLsizei; const pointr: UnivPtr ); glVertexAttrib1sNVProcPtr = procedure( index: GLuint; x: GLshort ); glVertexAttrib1fNVProcPtr = procedure( index: GLuint; x: GLfloat ); glVertexAttrib1dNVProcPtr = procedure( index: GLuint; x: GLdouble ); glVertexAttrib2sNVProcPtr = procedure( index: GLuint; x: GLshort; y: GLshort ); glVertexAttrib2fNVProcPtr = procedure( index: GLuint; x: GLfloat; y: GLfloat ); glVertexAttrib2dNVProcPtr = procedure( index: GLuint; x: GLdouble; y: GLdouble ); glVertexAttrib3sNVProcPtr = procedure( index: GLuint; x: GLshort; y: GLshort; z: GLshort ); glVertexAttrib3fNVProcPtr = procedure( index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat ); glVertexAttrib3dNVProcPtr = procedure( index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble ); glVertexAttrib4sNVProcPtr = procedure( index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort ); glVertexAttrib4fNVProcPtr = procedure( index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat ); glVertexAttrib4dNVProcPtr = procedure( index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble ); glVertexAttrib4ubNVProcPtr = procedure( index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte ); glVertexAttrib1svNVProcPtr = procedure( index: GLuint; v: PGLshort ); glVertexAttrib1fvNVProcPtr = procedure( index: GLuint; v: PGLfloat ); glVertexAttrib1dvNVProcPtr = procedure( index: GLuint; v: PGLdouble ); glVertexAttrib2svNVProcPtr = procedure( index: GLuint; v: PGLshort ); glVertexAttrib2fvNVProcPtr = procedure( index: GLuint; v: PGLfloat ); glVertexAttrib2dvNVProcPtr = procedure( index: GLuint; v: PGLdouble ); glVertexAttrib3svNVProcPtr = procedure( index: GLuint; v: PGLshort ); glVertexAttrib3fvNVProcPtr = procedure( index: GLuint; v: PGLfloat ); glVertexAttrib3dvNVProcPtr = procedure( index: GLuint; v: PGLdouble ); glVertexAttrib4svNVProcPtr = procedure( index: GLuint; v: PGLshort ); glVertexAttrib4fvNVProcPtr = procedure( index: GLuint; v: PGLfloat ); glVertexAttrib4dvNVProcPtr = procedure( index: GLuint; v: PGLdouble ); glVertexAttrib4ubvNVProcPtr = procedure( index: GLuint; v: PGLubyte ); glVertexAttribs1svNVProcPtr = procedure( index: GLuint; n: GLsizei; v: PGLshort ); glVertexAttribs1fvNVProcPtr = procedure( index: GLuint; n: GLsizei; v: PGLfloat ); glVertexAttribs1dvNVProcPtr = procedure( index: GLuint; n: GLsizei; v: PGLdouble ); glVertexAttribs2svNVProcPtr = procedure( index: GLuint; n: GLsizei; v: PGLshort ); glVertexAttribs2fvNVProcPtr = procedure( index: GLuint; n: GLsizei; v: PGLfloat ); glVertexAttribs2dvNVProcPtr = procedure( index: GLuint; n: GLsizei; v: PGLdouble ); glVertexAttribs3svNVProcPtr = procedure( index: GLuint; n: GLsizei; v: PGLshort ); glVertexAttribs3fvNVProcPtr = procedure( index: GLuint; n: GLsizei; v: PGLfloat ); glVertexAttribs3dvNVProcPtr = procedure( index: GLuint; n: GLsizei; v: PGLdouble ); glVertexAttribs4svNVProcPtr = procedure( index: GLuint; n: GLsizei; v: PGLshort ); glVertexAttribs4fvNVProcPtr = procedure( index: GLuint; n: GLsizei; v: PGLfloat ); glVertexAttribs4dvNVProcPtr = procedure( index: GLuint; n: GLsizei; v: PGLdouble ); glVertexAttribs4ubvNVProcPtr = procedure( index: GLuint; n: GLsizei; v: PGLubyte ); {$elsec} procedure glBindProgramNV( target: GLenum; id_: GLuint ); external name '_glBindProgramNV'; procedure glDeleteProgramsNV( n: GLsizei; const ids: PGLuint ); external name '_glDeleteProgramsNV'; procedure glExecuteProgramNV( target: GLenum; id_: GLuint; const params: PGLfloat ); external name '_glExecuteProgramNV'; procedure glGenProgramsNV( n: GLsizei; ids: PGLuint ); external name '_glGenProgramsNV'; function glAreProgramsResidentNV( n: GLsizei; const ids: PGLuint; residences: PGLboolean ): GLboolean; external name '_glAreProgramsResidentNV'; procedure glRequestResidentProgramsNV( n: GLsizei; ids: PGLuint ); external name '_glRequestResidentProgramsNV'; procedure glGetProgramParameterfvNV( target: GLenum; index: GLuint; pname: GLenum; params: PGLfloat ); external name '_glGetProgramParameterfvNV'; procedure glGetProgramParameterdvNV( target: GLenum; index: GLuint; pname: GLenum; params: PGLdouble ); external name '_glGetProgramParameterdvNV'; procedure glGetProgramivNV( id_: GLuint; pname: GLenum; params: PGLint ); external name '_glGetProgramivNV'; procedure glGetProgramStringNV( id_: GLuint; pname: GLenum; program_: PGLubyte ); external name '_glGetProgramStringNV'; procedure glGetTrackMatrixivNV( target: GLenum; address: GLuint; pname: GLenum; params: PGLint ); external name '_glGetTrackMatrixivNV'; procedure glGetVertexAttribdvNV( index: GLuint; pname: GLenum; params: PGLdouble ); external name '_glGetVertexAttribdvNV'; procedure glGetVertexAttribfvNV( index: GLuint; pname: GLenum; params: PGLfloat ); external name '_glGetVertexAttribfvNV'; procedure glGetVertexAttribivNV( index: GLuint; pname: GLenum; params: PGLint ); external name '_glGetVertexAttribivNV'; procedure glGetVertexAttribPointervNV( index: GLuint; pname: GLenum; pointr: UnivPtrPtr ); external name '_glGetVertexAttribPointervNV'; function glIsProgramNV( id_: GLuint ): GLboolean; external name '_glIsProgramNV'; procedure glLoadProgramNV( target: GLenum; id_: GLuint; len: GLsizei; const program_: PGLubyte ); external name '_glLoadProgramNV'; procedure glProgramParameter4fNV( target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat ); external name '_glProgramParameter4fNV'; procedure glProgramParameter4dNV( target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble ); external name '_glProgramParameter4dNV'; procedure glProgramParameter4dvNV( target: GLenum; index: GLuint; const params: PGLdouble ); external name '_glProgramParameter4dvNV'; procedure glProgramParameter4fvNV( target: GLenum; index: GLuint; const params: PGLfloat ); external name '_glProgramParameter4fvNV'; procedure glProgramParameters4dvNV( target: GLenum; index: GLuint; num: GLuint; const params: PGLdouble ); external name '_glProgramParameters4dvNV'; procedure glProgramParameters4fvNV( target: GLenum; index: GLuint; num: GLuint; const params: PGLfloat ); external name '_glProgramParameters4fvNV'; procedure glTrackMatrixNV( target: GLenum; address: GLuint; matrix: GLenum; transform: GLenum ); external name '_glTrackMatrixNV'; procedure glVertexAttribPointerNV( index: GLuint; size: GLint; typ: GLenum; stride: GLsizei; const pointr: UnivPtr ); external name '_glVertexAttribPointerNV'; procedure glVertexAttrib1sNV( index: GLuint; x: GLshort ); external name '_glVertexAttrib1sNV'; procedure glVertexAttrib1fNV( index: GLuint; x: GLfloat ); external name '_glVertexAttrib1fNV'; procedure glVertexAttrib1dNV( index: GLuint; x: GLdouble ); external name '_glVertexAttrib1dNV'; procedure glVertexAttrib2sNV( index: GLuint; x: GLshort; y: GLshort ); external name '_glVertexAttrib2sNV'; procedure glVertexAttrib2fNV( index: GLuint; x: GLfloat; y: GLfloat ); external name '_glVertexAttrib2fNV'; procedure glVertexAttrib2dNV( index: GLuint; x: GLdouble; y: GLdouble ); external name '_glVertexAttrib2dNV'; procedure glVertexAttrib3sNV( index: GLuint; x: GLshort; y: GLshort; z: GLshort ); external name '_glVertexAttrib3sNV'; procedure glVertexAttrib3fNV( index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat ); external name '_glVertexAttrib3fNV'; procedure glVertexAttrib3dNV( index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble ); external name '_glVertexAttrib3dNV'; procedure glVertexAttrib4sNV( index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort ); external name '_glVertexAttrib4sNV'; procedure glVertexAttrib4fNV( index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat ); external name '_glVertexAttrib4fNV'; procedure glVertexAttrib4dNV( index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble ); external name '_glVertexAttrib4dNV'; procedure glVertexAttrib4ubNV( index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte ); external name '_glVertexAttrib4ubNV'; procedure glVertexAttrib1svNV( index: GLuint; v: PGLshort ); external name '_glVertexAttrib1svNV'; procedure glVertexAttrib1fvNV( index: GLuint; v: PGLfloat ); external name '_glVertexAttrib1fvNV'; procedure glVertexAttrib1dvNV( index: GLuint; v: PGLdouble ); external name '_glVertexAttrib1dvNV'; procedure glVertexAttrib2svNV( index: GLuint; v: PGLshort ); external name '_glVertexAttrib2svNV'; procedure glVertexAttrib2fvNV( index: GLuint; v: PGLfloat ); external name '_glVertexAttrib2fvNV'; procedure glVertexAttrib2dvNV( index: GLuint; v: PGLdouble ); external name '_glVertexAttrib2dvNV'; procedure glVertexAttrib3svNV( index: GLuint; v: PGLshort ); external name '_glVertexAttrib3svNV'; procedure glVertexAttrib3fvNV( index: GLuint; v: PGLfloat ); external name '_glVertexAttrib3fvNV'; procedure glVertexAttrib3dvNV( index: GLuint; v: PGLdouble ); external name '_glVertexAttrib3dvNV'; procedure glVertexAttrib4svNV( index: GLuint; v: PGLshort ); external name '_glVertexAttrib4svNV'; procedure glVertexAttrib4fvNV( index: GLuint; v: PGLfloat ); external name '_glVertexAttrib4fvNV'; procedure glVertexAttrib4dvNV( index: GLuint; v: PGLdouble ); external name '_glVertexAttrib4dvNV'; procedure glVertexAttrib4ubvNV( index: GLuint; v: PGLubyte ); external name '_glVertexAttrib4ubvNV'; procedure glVertexAttribs1svNV( index: GLuint; n: GLsizei; v: PGLshort ); external name '_glVertexAttribs1svNV'; procedure glVertexAttribs1fvNV( index: GLuint; n: GLsizei; v: PGLfloat ); external name '_glVertexAttribs1fvNV'; procedure glVertexAttribs1dvNV( index: GLuint; n: GLsizei; v: PGLdouble ); external name '_glVertexAttribs1dvNV'; procedure glVertexAttribs2svNV( index: GLuint; n: GLsizei; v: PGLshort ); external name '_glVertexAttribs2svNV'; procedure glVertexAttribs2fvNV( index: GLuint; n: GLsizei; v: PGLfloat ); external name '_glVertexAttribs2fvNV'; procedure glVertexAttribs2dvNV( index: GLuint; n: GLsizei; v: PGLdouble ); external name '_glVertexAttribs2dvNV'; procedure glVertexAttribs3svNV( index: GLuint; n: GLsizei; v: PGLshort ); external name '_glVertexAttribs3svNV'; procedure glVertexAttribs3fvNV( index: GLuint; n: GLsizei; v: PGLfloat ); external name '_glVertexAttribs3fvNV'; procedure glVertexAttribs3dvNV( index: GLuint; n: GLsizei; v: PGLdouble ); external name '_glVertexAttribs3dvNV'; procedure glVertexAttribs4svNV( index: GLuint; n: GLsizei; v: PGLshort ); external name '_glVertexAttribs4svNV'; procedure glVertexAttribs4fvNV( index: GLuint; n: GLsizei; v: PGLfloat ); external name '_glVertexAttribs4fvNV'; procedure glVertexAttribs4dvNV( index: GLuint; n: GLsizei; v: PGLdouble ); external name '_glVertexAttribs4dvNV'; procedure glVertexAttribs4ubvNV( index: GLuint; n: GLsizei; v: PGLubyte ); external name '_glVertexAttribs4ubvNV'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_NV_point_sprite and GL_NV_point_sprite} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glPointParameteriNVProcPtr = procedure( pname: GLenum; param: GLint ); glPointParameterivNVProcPtr = procedure( pname: GLenum; const params: PGLint ); {$elsec} procedure glPointParameteriNV( pname: GLenum; param: GLint ); external name '_glPointParameteriNV'; procedure glPointParameterivNV( pname: GLenum; const params: PGLint ); external name '_glPointParameterivNV'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_PGI_misc_hints and GL_PGI_misc_hints} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glHintPGIProcPtr = procedure( param1 : GLenum; param2 : GLint ); {$elsec} procedure glHintPGI( param1 : GLenum; param2 : GLint ); external name '_glHintPGI'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_SGI_color_table and GL_SGI_color_table} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glColorTableSGIProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : GLsizei; param4 : GLenum; param5 : GLenum; const param6 : UnivPtr ); glColorTableParameterfvSGIProcPtr = procedure( param1 : GLenum; param2 : GLenum; const param3 : PGLfloat ); glColorTableParameterivSGIProcPtr = procedure( param1 : GLenum; param2 : GLenum; const param3 : PGLint ); glCopyColorTableSGIProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : GLint; param4 : GLint; param5 : GLsizei ); glGetColorTableSGIProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : GLenum; param4 : UnivPtr ); glGetColorTableParameterfvSGIProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : PGLfloat ); glGetColorTableParameterivSGIProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : PGLint ); {$elsec} procedure glColorTableSGI( param1 : GLenum; param2 : GLenum; param3 : GLsizei; param4 : GLenum; param5 : GLenum; const param6 : UnivPtr ); external name '_glColorTableSGI'; procedure glColorTableParameterfvSGI( param1 : GLenum; param2 : GLenum; const param3 : PGLfloat ); external name '_glColorTableParameterfvSGI'; procedure glColorTableParameterivSGI( param1 : GLenum; param2 : GLenum; const param3 : PGLint ); external name '_glColorTableParameterivSGI'; procedure glCopyColorTableSGI( param1 : GLenum; param2 : GLenum; param3 : GLint; param4 : GLint; param5 : GLsizei ); external name '_glCopyColorTableSGI'; procedure glGetColorTableSGI( param1 : GLenum; param2 : GLenum; param3 : GLenum; param4 : UnivPtr ); external name '_glGetColorTableSGI'; procedure glGetColorTableParameterfvSGI( param1 : GLenum; param2 : GLenum; param3 : PGLfloat ); external name '_glGetColorTableParameterfvSGI'; procedure glGetColorTableParameterivSGI( param1 : GLenum; param2 : GLenum; param3 : PGLint ); external name '_glGetColorTableParameterivSGI'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_SGIS_texture_filter4 and GL_SGIS_texture_filter4} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glGetTexFilterFuncSGISProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : PGLfloat ); glTexFilterFuncSGISProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : GLsizei; const param4 : PGLfloat ); {$elsec} procedure glGetTexFilterFuncSGIS( param1 : GLenum; param2 : GLenum; param3 : PGLfloat ); external name '_glGetTexFilterFuncSGIS'; procedure glTexFilterFuncSGIS( param1 : GLenum; param2 : GLenum; param3 : GLsizei; const param4 : PGLfloat ); external name '_glTexFilterFuncSGIS'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_SGIS_pixel_texture and GL_SGIS_pixel_texture} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glPixelTexGenParameteriSGISProcPtr = procedure( param1 : GLenum; param2 : GLint ); glPixelTexGenParameterivSGISProcPtr = procedure( param1 : GLenum; const param2 : PGLint ); glPixelTexGenParameterfSGISProcPtr = procedure( param1 : GLenum; param2 : GLfloat ); glPixelTexGenParameterfvSGISProcPtr = procedure( param1 : GLenum; const param2 : PGLfloat ); glGetPixelTexGenParameterivSGISProcPtr = procedure( param1 : GLenum; param2 : PGLint ); glGetPixelTexGenParameterfvSGISProcPtr = procedure( param1 : GLenum; param2 : PGLfloat ); {$elsec} procedure glPixelTexGenParameteriSGIS( param1 : GLenum; param2 : GLint ); external name '_glPixelTexGenParameteriSGIS'; procedure glPixelTexGenParameterivSGIS( param1 : GLenum; const param2 : PGLint ); external name '_glPixelTexGenParameterivSGIS'; procedure glPixelTexGenParameterfSGIS( param1 : GLenum; param2 : GLfloat ); external name '_glPixelTexGenParameterfSGIS'; procedure glPixelTexGenParameterfvSGIS( param1 : GLenum; const param2 : PGLfloat ); external name '_glPixelTexGenParameterfvSGIS'; procedure glGetPixelTexGenParameterivSGIS( param1 : GLenum; param2 : PGLint ); external name '_glGetPixelTexGenParameterivSGIS'; procedure glGetPixelTexGenParameterfvSGIS( param1 : GLenum; param2 : PGLfloat ); external name '_glGetPixelTexGenParameterfvSGIS'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_SGIS_texture4D and GL_SGIS_texture4D} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glTexImage4DSGISProcPtr = procedure( param1 : GLenum; param2 : GLint; param3 : GLenum; param4 : GLsizei; param5 : GLsizei; param6 : GLsizei; param7 : GLsizei; param8 : GLint; param9 : GLenum; param10 : GLenum; const param11 : UnivPtr ); glTexSubImage4DSGISProcPtr = procedure( param1 : GLenum; param2 : GLint; param3 : GLint; param4 : GLint; param5 : GLint; param6 : GLint; param7 : GLsizei; param8 : GLsizei; param9 : GLsizei; param10 : GLsizei; param11 : GLenum; param12 : GLenum; const param13 : UnivPtr ); {$elsec} procedure glTexImage4DSGIS( param1 : GLenum; param2 : GLint; param3 : GLenum; param4 : GLsizei; param5 : GLsizei; param6 : GLsizei; param7 : GLsizei; param8 : GLint; param9 : GLenum; param10 : GLenum; const param11 : UnivPtr ); external name '_glTexImage4DSGIS'; procedure glTexSubImage4DSGIS( param1 : GLenum; param2 : GLint; param3 : GLint; param4 : GLint; param5 : GLint; param6 : GLint; param7 : GLsizei; param8 : GLsizei; param9 : GLsizei; param10 : GLsizei; param11 : GLenum; param12 : GLenum; const param13 : UnivPtr ); external name '_glTexSubImage4DSGIS'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_SGIS_detail_texture and GL_SGIS_detail_texture} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glDetailTexFuncSGISProcPtr = procedure( param1 : GLenum; param2 : GLsizei; const param3 : PGLfloat ); glGetDetailTexFuncSGISProcPtr = procedure( param1 : GLenum; param2 : PGLfloat ); {$elsec} procedure glDetailTexFuncSGIS( param1 : GLenum; param2 : GLsizei; const param3 : PGLfloat ); external name '_glDetailTexFuncSGIS'; procedure glGetDetailTexFuncSGIS( param1 : GLenum; param2 : PGLfloat ); external name '_glGetDetailTexFuncSGIS'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_SGIS_sharpen_texture and GL_SGIS_sharpen_texture} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glSharpenTexFuncSGISProcPtr = procedure( param1 : GLenum; param2 : GLsizei; const param3 : PGLfloat ); glGetSharpenTexFuncSGISProcPtr = procedure( param1 : GLenum; param2 : PGLfloat ); {$elsec} procedure glSharpenTexFuncSGIS( param1 : GLenum; param2 : GLsizei; const param3 : PGLfloat ); external name '_glSharpenTexFuncSGIS'; procedure glGetSharpenTexFuncSGIS( param1 : GLenum; param2 : PGLfloat ); external name '_glGetSharpenTexFuncSGIS'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_SGIS_multisample and GL_SGIS_multisample} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glSampleMaskSGISProcPtr = procedure( Gparam1 : Lclampf; param2 : GLboolean ); glSamplePatternSGISProcPtr = procedure( param1 : GLenum ); {$elsec} procedure glSampleMaskSGIS( param1 : GLclampf; param2 : GLboolean ); external name '_glSampleMaskSGIS'; procedure glSamplePatternSGIS( param1 : GLenum ); external name '_glSamplePatternSGIS'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_SGIS_fog_function and GL_SGIS_fog_function} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glFogFuncSGISProcPtr = procedure( param1 : GLsizei; const param2 : PGLfloat ); glGetFogFuncSGISProcPtr = procedure( const param1 : PGLfloat ); {$elsec} procedure glFogFuncSGIS( param1 : GLsizei; const param2 : GLfloat ); external name '_glFogFuncSGIS'; procedure glGetFogFuncSGIS( const param1 : PGLfloat ); external name '_glGetFogFuncSGIS'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_SGIS_texture_color_mask and GL_SGIS_texture_color_mask} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glTextureColorMaskSGISProcPtr = procedure( param1 : GLboolean; param2 : GLboolean; param3 : GLboolean; param4 : GLboolean ); {$elsec} procedure glTextureColorMaskSGIS( param1 : GLboolean; param2 : GLboolean; param3 : GLboolean; param4 : GLboolean ); external name '_glTextureColorMaskSGIS'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_SGIX_pixel_texture and GL_SGIX_pixel_texture} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glPixelTexGenSGIXProcPtr = procedure( param1 : GLenum ); {$elsec} procedure glPixelTexGenSGIX( param1 : GLenum ); external name '_glPixelTexGenSGIX'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_SGIX_sprite and GL_SGIX_sprite} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glSpriteParameterfSGIXProcPtr = procedure( param1 : GLenum; param1 : GLfloat ); glSpriteParameterfvSGIXProcPtr = procedure( param1 : GLenum; const param2 : PGLfloat ); glSpriteParameteriSGIXProcPtr = procedure( param1 : GLenum; param2 : GLint ); glSpriteParameterivSGIXProcPtr = procedure( param1 : GLenum; const param2 : PGLint ); {$elsec} procedure glSpriteParameterfSGIX( param1 : GLenum; param1 : GLfloat ); external name '_glSpriteParameterfSGIX'; procedure glSpriteParameterfvSGIX( param1 : GLenum; const param2 : PGLfloat ); external name '_glSpriteParameterfvSGIX'; procedure glSpriteParameteriSGIX( param1 : GLenum; param2 : GLint ); external name '_glSpriteParameteriSGIX'; procedure glSpriteParameterivSGIX( param1 : GLenum; const param2 : PGLint ); external name '_glSpriteParameterivSGIX'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_SGIX_instruments and GL_SGIX_instruments} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glGetInstrumentsSGIXProcPtr = function: GLint; glInstrumentsBufferSGIXProcPtr = procedure( param1 : GLsizei; param2 : PGLint ); glPollInstrumentsSGIXProcPtr = function( param1 : PGLint ): GLint; glReadInstrumentsSGIXProcPtr = procedure( param1 : GLint ); glStartInstrumentsSGIXProcPtr = procedure; glStopInstrumentsSGIXProcPtr = procedure( param1 : GLint ); {$elsec} function glGetInstrumentsSGIX: GLint; external name '_glGetInstrumentsSGIX'; procedure glInstrumentsBufferSGIX( param1 : GLsizei; param2 : PGLint ); external name '_glInstrumentsBufferSGIX'; function glPollInstrumentsSGIX( param1 : PGLint ): GLint; external name '_glPollInstrumentsSGIX'; procedure glReadInstrumentsSGIX( param1 : GLint ); external name '_glReadInstrumentsSGIX'; procedure glStartInstrumentsSGIX; external name '_glStartInstrumentsSGIX'; procedure glStopInstrumentsSGIX( param1 : GLint ); external name '_glStopInstrumentsSGIX'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_SGIX_framezoom and GL_SGIX_framezoom} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glFrameZoomSGIXProcPtr = procedure( param1 : GLint ); {$elsec} procedure glFrameZoomSGIX( param1 : GLint ); external name '_glFrameZoomSGIX'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_SGIX_tag_sample_buffer and GL_SGIX_tag_sample_buffer} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glTagSampleBufferSGIXProcPtr = procedure; {$elsec} procedure glTagSampleBufferSGIX; external name '_glTagSampleBufferSGIX'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_SGIX_polynomial_ffd and GL_SGIX_polynomial_ffd} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glDeformationMap3dSGIXProcPtr = procedure( param1 : GLenum; param2 : GLdouble; param3 : GLdouble; param4 : GLint; param5 : GLint; param6 : GLdouble; param7 : GLdouble; param8 : GLint; param9 : GLint; param10 : GLdouble; param11 : GLdouble; param12 : GLint; param13 : GLint; const param14 : PGLdouble ); glDeformationMap3fSGIXProcPtr = procedure( param1 : GLenum; param2 : GLfloat; param3 : GLfloat; param4 : GLint; param5 : GLint; param6 : GLfloat; param7 : GLfloat; param8 : GLint; param9 : GLint; param10 : GLfloat; param11 : GLfloat; param12 : GLint; param13 : GLint; const param14 : PGLfloat ); glDeformSGIXProcPtr = procedure( param1 : GLbitfield ); glLoadIdentityDeformationMapSGIXProcPtr = procedure( param1 : GLbitfield ); {$elsec} procedure glDeformationMap3dSGIX( param1 : GLenum; param2 : GLdouble; param3 : GLdouble; param4 : GLint; param5 : GLint; param6 : GLdouble; param7 : GLdouble; param8 : GLint; param9 : GLint; param10 : GLdouble; param11 : GLdouble; param12 : GLint; param13 : GLint; const param14 : PGLdouble ); external name '_glDeformationMap3dSGIX'; procedure glDeformationMap3fSGIX( param1 : GLenum; param2 : GLfloat; param3 : GLfloat; param4 : GLint; param5 : GLint; param6 : GLfloat; param7 : GLfloat; param8 : GLint; param9 : GLint; param10 : GLfloat; param11 : GLfloat; param12 : GLint; param13 : GLint; const param14 : PGLfloat ); external name '_glDeformationMap3fSGIX'; procedure glDeformSGIX( param1 : GLbitfield ); external name '_glDeformSGIX'; procedure glLoadIdentityDeformationMapSGIX( param1 : GLbitfield ); external name '_glLoadIdentityDeformationMapSGIX'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_SGIX_reference_plane and GL_SGIX_reference_plane} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glReferencePlaneSGIXProcPtr = procedure( const param1 : PGLdouble ); {$elsec} procedure glReferencePlaneSGIX( const param1 : PGLdouble ); external name '_glReferencePlaneSGIX'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_SGIX_flush_raster and GL_SGIX_flush_raster} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glFlushRasterSGIXProcPtr = procedure; {$elsec} procedure glFlushRasterSGIX; external name '_glFlushRasterSGIX'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_SGIX_list_priority and GL_SGIX_list_priority} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glGetListParameterfvSGIXProcPtr = procedure( param1 : GLuint; param2 : GLenum; param3 : PGLfloat ); glGetListParameterivSGIXProcPtr = procedure( param1 : GLuint; param2 : GLenum; param1 : PGLint ); glListParameterfSGIXProcPtr = procedure( param1 : GLuint; param2 : GLenum; param3 : GLfloat ); glListParameterfvSGIXProcPtr = procedure( param1 : GLuint; param2 : GLenum; const param3 : PGLfloat ); glListParameteriSGIXProcPtr = procedure( param1 : GLuint; param2 : GLenum; param3 : GLint ); glListParameterivSGIXProcPtr = procedure( param1 : GLuint; param2 : GLenum; const param3 : PGLint ); {$elsec} procedure glGetListParameterfvSGIX( param1 : GLuint; param2 : GLenum; param3 : PGLfloat ); external name '_glGetListParameterfvSGIX'; procedure glGetListParameterivSGIX( param1 : GLuint; param2 : GLenum; param1 : PGLint ); external name '_glGetListParameterivSGIX'; procedure glListParameterfSGIX( param1 : GLuint; param2 : GLenum; param3 : GLfloat ); external name '_glListParameterfSGIX'; procedure glListParameterfvSGIX( param1 : GLuint; param2 : GLenum; const param3 : PGLfloat ); external name '_glListParameterfvSGIX'; procedure glListParameteriSGIX( param1 : GLuint; param2 : GLenum; param3 : GLint ); external name '_glListParameteriSGIX'; procedure glListParameterivSGIX( param1 : GLuint; param2 : GLenum; const param3 : PGLint ); external name '_glListParameterivSGIX'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_SGIX_fragment_lighting and GL_SGIX_fragment_lighting} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glFragmentColorMaterialSGIXProcPtr = procedure( param1 : GLenum; param2 : GLenum ); glFragmentLightfSGIXProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : GLfloat ); glFragmentLightfvSGIXProcPtr = procedure( param1 : GLenum; param2 : GLenum; const param3 : PGLfloat ); glFragmentLightiSGIXProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : GLint ); glFragmentLightivSGIXProcPtr = procedure( param1 : GLenum; param2 : GLenum; const param3 : PGLint ); glFragmentLightModelfSGIXProcPtr = procedure( param1 : GLenum; param2 : GLfloat ); glFragmentLightModelfvSGIXProcPtr = procedure( param1 : GLenum; const param2 : PGLfloat ); glFragmentLightModeliSGIXProcPtr = procedure( param1 : GLenum; param2 : GLint ); glFragmentLightModelivSGIXProcPtr = procedure( param1 : GLenum; const param2 : PGLint ); glFragmentMaterialfSGIXProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : GLfloat ); glFragmentMaterialfvSGIXProcPtr = procedure( param1 : GLenum; param2 : GLenum; const param3 : PGLfloat ); glFragmentMaterialiSGIXProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : GLint ); glFragmentMaterialivSGIXProcPtr = procedure( param1 : GLenum; param2 : GLenum; const param3 : PGLint ); glGetFragmentLightfvSGIXProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : PGLfloat ); glGetFragmentLightivSGIXProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : PGLint ); glGetFragmentMaterialfvSGIXProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : PGLfloat ); glGetFragmentMaterialivSGIXProcPtr = procedure( param1 : GLenum; param2 : GLenum; param3 : PGLint ); glLightEnviSGIXProcPtr = procedure( param1 : GLenum; param2 : GLint ); {$elsec} procedure glFragmentColorMaterialSGIX( param1 : GLenum; param2 : GLenum ); external name '_glFragmentColorMaterialSGIX'; procedure glFragmentLightfSGIX( param1 : GLenum; param2 : GLenum; param3 : GLfloat ); external name '_glFragmentLightfSGIX'; procedure glFragmentLightfvSGIX( param1 : GLenum; param2 : GLenum; const param3 : PGLfloat ); external name '_glFragmentLightfvSGIX'; procedure glFragmentLightiSGIX( param1 : GLenum; param2 : GLenum; param3 : GLint ); external name '_glFragmentLightiSGIX'; procedure glFragmentLightivSGIX( param1 : GLenum; param2 : GLenum; const param3 : PGLint ); external name '_glFragmentLightivSGIX'; procedure glFragmentLightModelfSGIX( param1 : GLenum; param2 : GLfloat ); external name '_glFragmentLightModelfSGIX'; procedure glFragmentLightModelfvSGIX( param1 : GLenum; const param2 : PGLfloat ); external name '_glFragmentLightModelfvSGIX'; procedure glFragmentLightModeliSGIX( param1 : GLenum; param2 : GLint ); external name '_glFragmentLightModeliSGIX'; procedure glFragmentLightModelivSGIX( param1 : GLenum; const param2 : PGLint ); external name '_glFragmentLightModelivSGIX'; procedure glFragmentMaterialfSGIX( param1 : GLenum; param2 : GLenum; param3 : GLfloat ); external name '_glFragmentMaterialfSGIX'; procedure glFragmentMaterialfvSGIX( param1 : GLenum; param2 : GLenum; const param3 : PGLfloat ); external name '_glFragmentMaterialfvSGIX'; procedure glFragmentMaterialiSGIX( param1 : GLenum; param2 : GLenum; param3 : GLint ); external name '_glFragmentMaterialiSGIX'; procedure glFragmentMaterialivSGIX( param1 : GLenum; param2 : GLenum; const param3 : PGLint ); external name '_glFragmentMaterialivSGIX'; procedure glGetFragmentLightfvSGIX( param1 : GLenum; param2 : GLenum; param3 : PGLfloat ); external name '_glGetFragmentLightfvSGIX'; procedure glGetFragmentLightivSGIX( param1 : GLenum; param2 : GLenum; param3 : PGLint ); external name '_glGetFragmentLightivSGIX'; procedure glGetFragmentMaterialfvSGIX( param1 : GLenum; param2 : GLenum; param3 : PGLfloat ); external name '_glGetFragmentMaterialfvSGIX'; procedure glGetFragmentMaterialivSGIX( param1 : GLenum; param2 : GLenum; param3 : PGLint ); external name '_glGetFragmentMaterialivSGIX'; procedure glLightEnviSGIX( param1 : GLenum; param2 : GLint ); external name '_glLightEnviSGIX'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_SGIX_async and GL_SGIX_async} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glAsyncMarkerSGIXProcPtr = procedure( param1 : GLuint ); glFinishAsyncSGIXProcPtr = function( param1 : PGLuint ): GLint; glPollAsyncSGIXProcPtr = function( param1 : PGLuint ): GLint; glGenAsyncMarkersSGIXProcPtr = function( param1 : GLsizei ): GLuint; glDeleteAsyncMarkersSGIXProcPtr = procedure( param1 : GLuint; param2 : GLsizei ); glIsAsyncMarkerSGIXProcPtr = function( param1 : GLuint ): GLboolean; {$elsec} procedure glAsyncMarkerSGIX( param1 : GLuint ); external name '_glAsyncMarkerSGIX'; function glFinishAsyncSGIX( param1 : PGLuint ): GLint; external name '_glFinishAsyncSGIX'; function glPollAsyncSGIX( param1 : PGLuint ): GLint; external name '_glPollAsyncSGIX'; function glGenAsyncMarkersSGIX( param1 : GLsizei ): GLuint; external name '_glGenAsyncMarkersSGIX'; procedure glDeleteAsyncMarkersSGIX( param1 : GLuint; param2 : GLsizei ); external name '_glDeleteAsyncMarkersSGIX'; function glIsAsyncMarkerSGIX( param1 : GLuint ): GLboolean; external name '_glIsAsyncMarkerSGIX'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_SGIX_igloo_interface and GL_SGIX_igloo_interface} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glIglooInterfaceSGIXProcPtr = procedure( param1 : GLenum; const param2 : UnivPtr ); {$elsec} procedure glIglooInterfaceSGIX( param1 : GLenum; const param2 : UnivPtr ); external name '_glIglooInterfaceSGIX'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_SUN_global_alpha and GL_SUN_global_alpha} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glGlobalAlphaFactorbSUNProcPtr = procedure( param1 : GLbyte ); glGlobalAlphaFactorsSUNProcPtr = procedure( param1 : GLshort ); glGlobalAlphaFactoriSUNProcPtr = procedure( param1 : GLint ); glGlobalAlphaFactorfSUNProcPtr = procedure( param1 : GLfloat ); glGlobalAlphaFactordSUNProcPtr = procedure( param1 : GLdouble ); glGlobalAlphaFactorubSUNProcPtr = procedure( param1 : GLubyte ); glGlobalAlphaFactorusSUNProcPtr = procedure( param1 : GLushort ); glGlobalAlphaFactoruiSUNProcPtr = procedure( param1 : GLuint ); {$elsec} procedure glGlobalAlphaFactorbSUN( param1 : GLbyte ); external name '_glGlobalAlphaFactorbSUN'; procedure glGlobalAlphaFactorsSUN( param1 : GLshort ); external name '_glGlobalAlphaFactorsSUN'; procedure glGlobalAlphaFactoriSUN( param1 : GLint ); external name '_glGlobalAlphaFactoriSUN'; procedure glGlobalAlphaFactorfSUN( param1 : GLfloat ); external name '_glGlobalAlphaFactorfSUN'; procedure glGlobalAlphaFactordSUN( param1 : GLdouble ); external name '_glGlobalAlphaFactordSUN'; procedure glGlobalAlphaFactorubSUN( param1 : GLubyte ); external name '_glGlobalAlphaFactorubSUN'; procedure glGlobalAlphaFactorusSUN( param1 : GLushort ); external name '_glGlobalAlphaFactorusSUN'; procedure glGlobalAlphaFactoruiSUN( param1 : GLuint ); external name '_glGlobalAlphaFactoruiSUN'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_SUN_triangle_list and GL_SUN_triangle_list} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glReplacementCodeuiSUNProcPtr = procedure( param1 : GLuint ); glReplacementCodeusSUNProcPtr = procedure( param1 : GLushort ); glReplacementCodeubSUNProcPtr = procedure( param1 : GLubyte ); glReplacementCodeuivSUNProcPtr = procedure( const param1 : PGLuint ); glReplacementCodeusvSUNProcPtr = procedure( const param1 : PGLushort ); glReplacementCodeubvSUNProcPtr = procedure( const param1 : PGLubyte ); glReplacementCodePointerSUNProcPtr = procedure( param1 : GLenum; param2 : GLsizei; const param3 : UnivPtrPtr ); {$elsec} procedure glReplacementCodeuiSUN( param1 : GLuint ); external name '_glReplacementCodeuiSUN'; procedure glReplacementCodeusSUN( param1 : GLushort ); external name '_glReplacementCodeusSUN'; procedure glReplacementCodeubSUN( param1 : GLubyte ); external name '_glReplacementCodeubSUN'; procedure glReplacementCodeuivSUN( const param1 : PGLuint ); external name '_glReplacementCodeuivSUN'; procedure glReplacementCodeusvSUN( const param1 : PGLushort ); external name '_glReplacementCodeusvSUN'; procedure glReplacementCodeubvSUN( const param1 : PGLubyte ); external name '_glReplacementCodeubvSUN'; procedure glReplacementCodePointerSUN( param1 : GLenum; param2 : GLsizei; const param3 : UnivPtrPtr ); external name '_glReplacementCodePointerSUN'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_SUN_vertex and GL_SUN_vertex} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glColor4ubVertex2fSUNProcPtr = procedure( param1 : GLubyte; param2 : GLubyte; param3 : GLubyte; param4 : GLubyte; param5 : GLfloat; param6 : GLfloat ); glColor4ubVertex2fvSUNProcPtr = procedure( const param1 : PGLubyte; const param2 : PGLfloat ); glColor4ubVertex3fSUNProcPtr = procedure( param1 : GLubyte; param2 : GLubyte; param3 : GLubyte; param4 : GLubyte; param5 : GLfloat; param6 : GLfloat; param7 : GLfloat ); glColor4ubVertex3fvSUNProcPtr = procedure( const param1 : PGLubyte; const param2 : PGLfloat ); glColor3fVertex3fSUNProcPtr = procedure( param1 : GLfloat; param2 : GLfloat; param3 : GLfloat; param4 : GLfloat; param5 : GLfloat; param6 : GLfloat ); glColor3fVertex3fvSUNProcPtr = procedure( const param1 : PGLfloat; const param2 : PGLfloat ); glNormal3fVertex3fSUNProcPtr = procedure( param1 : GLfloat; param2 : GLfloat; param3 : GLfloat; param4 : GLfloat; param5 : GLfloat; param6 : GLfloat ); glNormal3fVertex3fvSUNProcPtr = procedure( const param1 : PGLfloat; const param2 : PGLfloat ); glColor4fNormal3fVertex3fSUNProcPtr = procedure( param1 : GLfloat; param2 : GLfloat; param3 : GLfloat; param4 : GLfloat; param5 : GLfloat; param6 : GLfloat; param7 : GLfloat; param8 : GLfloat; param9 : GLfloat; param10 : GLfloat ); glColor4fNormal3fVertex3fvSUNProcPtr = procedure( const param1 : PGLfloat; const param2 : PGLfloat; const param3 : PGLfloat ); glTexCoord2fVertex3fSUNProcPtr = procedure( param1 : GLfloat; param2 : GLfloat; param3 : GLfloat; param4 : GLfloat; param5 : GLfloat ); glTexCoord2fVertex3fvSUNProcPtr = procedure( const param1 : PGLfloat; const param2 : PGLfloat ); glTexCoord4fVertex4fSUNProcPtr = procedure( param1 : GLfloat; param2 : GLfloat; param3 : GLfloat; param4 : GLfloat; param5 : GLfloat; param6 : GLfloat; param7 : GLfloat; param8 : GLfloat ); glTexCoord4fVertex4fvSUNProcPtr = procedure( const param1 : PGLfloat; const param2 : PGLfloat ); glTexCoord2fColor4ubVertex3fSUNProcPtr = procedure( param1 : GLfloat; param2 : GLfloat; param3 : GLubyte; param4 : GLubyte; param5 : GLubyte; param6 : GLubyte; param7 : GLfloat; param8 : GLfloat; param9 : GLfloat ); glTexCoord2fColor4ubVertex3fvSUNProcPtr = procedure( const param1 : PGLfloat; const param2 : PGLubyte; const param3 : PGLfloat ); glTexCoord2fColor3fVertex3fSUNProcPtr = procedure( param1 : GLfloat; param2 : GLfloat; param3 : GLfloat; param4 : GLfloat; param5 : GLfloat; param6 : GLfloat; param7 : GLfloat; param8 : GLfloat ); glTexCoord2fColor3fVertex3fvSUNProcPtr = procedure( const param1 : PGLfloat; const param2 : PGLfloat; const param3 : PGLfloat ); glTexCoord2fNormal3fVertex3fSUNProcPtr = procedure( param1 : GLfloat; param2 : GLfloat; param3 : GLfloat; param4 : GLfloat; param5 : GLfloat; param6 : GLfloat; param7 : GLfloat; param8 : GLfloat ); glTexCoord2fNormal3fVertex3fvSUNProcPtr = procedure( const param1 : PGLfloat; const param2 : PGLfloat; const param3 : PGLfloat ); glTexCoord2fColor4fNormal3fVertex3fSUNProcPtr = procedure( param1 : GLfloat; param2 : GLfloat; param3 : GLfloat; param4 : GLfloat; param5 : GLfloat; param6 : GLfloat; param7 : GLfloat; param8 : GLfloat; param9 : GLfloat; param10 : GLfloat; param11 : GLfloat; param12 : GLfloat ); glTexCoord2fColor4fNormal3fVertex3fvSUNProcPtr = procedure( const param1 : PGLfloat; const param2 : PGLfloat; const param3 : PGLfloat; const param4 : PGLfloat ); glTexCoord4fColor4fNormal3fVertex4fSUNProcPtr = procedure( param1 : GLfloat; param2 : GLfloat; param3 : GLfloat; param4 : GLfloat; param5 : GLfloat; param6 : GLfloat; param7 : GLfloat; param8 : GLfloat; param9 : GLfloat; param10 : GLfloat; param11 : GLfloat; param12 : GLfloat; param13 : GLfloat; param14 : GLfloat; param15 : GLfloat ); glTexCoord4fColor4fNormal3fVertex4fvSUNProcPtr = procedure( const param1 : PGLfloat; const param2 : PGLfloat; const param3 : PGLfloat; const param4 : PGLfloat ); glReplacementCodeuiVertex3fSUNProcPtr = procedure( param1 : GLenum; param2 : GLfloat; param3 : GLfloat; param4 : GLfloat ); glReplacementCodeuiVertex3fvSUNProcPtr = procedure( const param1 : PGLenum; const param2 : PGLfloat ); glReplacementCodeuiColor4ubVertex3fSUNProcPtr = procedure( param1 : GLenum; param2 : GLubyte; param3 : GLubyte; param4 : GLubyte; param5 : GLubyte; param6 : GLfloat; param7 : GLfloat; param8 : GLfloat ); glReplacementCodeuiColor4ubVertex3fvSUNProcPtr = procedure( param1 : const PGLenum; const param2 : PGLubyte; const param3 : PGLfloat ); glReplacementCodeuiColor3fVertex3fSUNProcPtr = procedure( param1 : GLenum; param2 : GLfloat; param3 : GLfloat; param4 : GLfloat; param5 : GLfloat; param6 : GLfloat; param7 : GLfloat ); glReplacementCodeuiColor3fVertex3fvSUNProcPtr = procedure( const param1 : PGLenum; const param2 : PGLfloat; const param3 : PGLfloat ); glReplacementCodeuiNormal3fVertex3fSUNProcPtr = procedure( param1 : GLenum; param2 : GLfloat; param3 : GLfloat; param4 : GLfloat; param5 : GLfloat; param6 : GLfloat; param7 : GLfloat ); glReplacementCodeuiNormal3fVertex3fvSUNProcPtr = procedure( const param1 : PGLenum; const param2 : PGLfloat; const param3 : PGLfloat ); glReplacementCodeuiColor4fNormal3fVertex3fSUNProcPtr = procedure( param1 : GLenum; param2 : GLfloat; param3 : GLfloat; param4 : GLfloat; param5 : GLfloat; param6 : GLfloat; param7 : GLfloat; param8 : GLfloat; param9 : GLfloat; param10 : GLfloat; param11 : GLfloat ); glReplacementCodeuiColor4fNormal3fVertex3fvSUNProcPtr = procedure( const param1 : PGLenum; const param2 : PGLfloat; const param3 : PGLfloat; const param4 : PGLfloat ); glReplacementCodeuiTexCoord2fVertex3fSUNProcPtr = procedure( param1 : GLenum; param2 : GLfloat; param3 : GLfloat; param4 : GLfloat; param5 : GLfloat; param6 : GLfloat ); glReplacementCodeuiTexCoord2fVertex3fvSUNProcPtr = procedure( const param1 : PGLenum; const param2 : PGLfloat; const param3 : PGLfloat ); glReplacementCodeuiTexCoord2fNormal3fVertex3fSUNProcPtr = procedure( param1 : GLenum; param2 : GLfloat; param3 : GLfloat; param4 : GLfloat; param5 : GLfloat; param6 : GLfloat; param7 : GLfloat; param8 : GLfloat; param9 : GLfloat ); glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUNProcPtr = procedure( const param1 : PGLenum; const param2 : PGLfloat; const param3 : PGLfloat; const param4 : PGLfloat ); glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUNProcPtr = procedure( param1 : GLenum; param2 : GLfloat; param3 : GLfloat; param4 : GLfloat; param5 : GLfloat; param6 : GLfloat; param7 : GLfloat; param8 : GLfloat; param9 : GLfloat; param10 : GLfloat; param11 : GLfloat; param12 : GLfloat; param13 : GLfloat ); glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUNProcPtr = procedure( const param1 : PGLenum; const param2 : PGLfloat; const param3 : PGLfloat; const param4 : PGLfloat; const param5 : PGLfloat ); {$elsec} procedure glColor4ubVertex2fSUN( param1 : GLubyte; param2 : GLubyte; param3 : GLubyte; param4 : GLubyte; param5 : GLfloat; param6 : GLfloat ); external name '_glColor4ubVertex2fSUN'; procedure glColor4ubVertex2fvSUN( const param1 : PGLubyte; const param2 : PGLfloat ); external name '_glColor4ubVertex2fvSUN'; procedure glColor4ubVertex3fSUN( param1 : GLubyte; param2 : GLubyte; param3 : GLubyte; param4 : GLubyte; param5 : GLfloat; param6 : GLfloat; param7 : GLfloat ); external name '_glColor4ubVertex3fSUN'; procedure glColor4ubVertex3fvSUN( const param1 : PGLubyte; const param2 : PGLfloat ); external name '_glColor4ubVertex3fvSUN'; procedure glColor3fVertex3fSUN( param1 : GLfloat; param2 : GLfloat; param3 : GLfloat; param4 : GLfloat; param5 : GLfloat; param6 : GLfloat ); external name '_glColor3fVertex3fSUN'; procedure glColor3fVertex3fvSUN( const param1 : PGLfloat; const param2 : PGLfloat ); external name '_glColor3fVertex3fvSUN'; procedure glNormal3fVertex3fSUN( param1 : GLfloat; param2 : GLfloat; param3 : GLfloat; param4 : GLfloat; param5 : GLfloat; param6 : GLfloat ); external name '_glNormal3fVertex3fSUN'; procedure glNormal3fVertex3fvSUN( const param1 : PGLfloat; const param2 : PGLfloat ); external name '_glNormal3fVertex3fvSUN'; procedure glColor4fNormal3fVertex3fSUN( param1 : GLfloat; param2 : GLfloat; param3 : GLfloat; param4 : GLfloat; param5 : GLfloat; param6 : GLfloat; param7 : GLfloat; param8 : GLfloat; param9 : GLfloat; param10 : GLfloat ); external name '_glColor4fNormal3fVertex3fSUN'; procedure glColor4fNormal3fVertex3fvSUN( const param1 : PGLfloat; const param2 : PGLfloat; const param3 : PGLfloat ); external name '_glColor4fNormal3fVertex3fvSUN'; procedure glTexCoord2fVertex3fSUN( param1 : GLfloat; param2 : GLfloat; param3 : GLfloat; param4 : GLfloat; param5 : GLfloat ); external name '_glTexCoord2fVertex3fSUN'; procedure glTexCoord2fVertex3fvSUN( const param1 : PGLfloat; const param2 : PGLfloat ); external name '_glTexCoord2fVertex3fvSUN'; procedure glTexCoord4fVertex4fSUN( param1 : GLfloat; param2 : GLfloat; param3 : GLfloat; param4 : GLfloat; param5 : GLfloat; param6 : GLfloat; param7 : GLfloat; param8 : GLfloat ); external name '_glTexCoord4fVertex4fSUN'; procedure glTexCoord4fVertex4fvSUN( const param1 : PGLfloat; const param2 : PGLfloat ); external name '_glTexCoord4fVertex4fvSUN'; procedure glTexCoord2fColor4ubVertex3fSUN( param1 : GLfloat; param2 : GLfloat; param3 : GLubyte; param4 : GLubyte; param5 : GLubyte; param6 : GLubyte; param7 : GLfloat; param8 : GLfloat; param9 : GLfloat ); external name '_glTexCoord2fColor4ubVertex3fSUN'; procedure glTexCoord2fColor4ubVertex3fvSUN( const param1 : PGLfloat; const param2 : PGLubyte; const param3 : PGLfloat ); external name '_glTexCoord2fColor4ubVertex3fvSUN'; procedure glTexCoord2fColor3fVertex3fSUN( param1 : GLfloat; param2 : GLfloat; param3 : GLfloat; param4 : GLfloat; param5 : GLfloat; param6 : GLfloat; param7 : GLfloat; param8 : GLfloat ); external name '_glTexCoord2fColor3fVertex3fSUN'; procedure glTexCoord2fColor3fVertex3fvSUN( const param1 : PGLfloat; const param2 : PGLfloat; const param3 : PGLfloat ); external name '_glTexCoord2fColor3fVertex3fvSUN'; procedure glTexCoord2fNormal3fVertex3fSUN( param1 : GLfloat; param2 : GLfloat; param3 : GLfloat; param4 : GLfloat; param5 : GLfloat; param6 : GLfloat; param7 : GLfloat; param8 : GLfloat ); external name '_glTexCoord2fNormal3fVertex3fSUN'; procedure glTexCoord2fNormal3fVertex3fvSUN( const param1 : PGLfloat; const param2 : PGLfloat; const param3 : PGLfloat ); external name '_glTexCoord2fNormal3fVertex3fvSUN'; procedure glTexCoord2fColor4fNormal3fVertex3fSUN( param1 : GLfloat; param2 : GLfloat; param3 : GLfloat; param4 : GLfloat; param5 : GLfloat; param6 : GLfloat; param7 : GLfloat; param8 : GLfloat; param9 : GLfloat; param10 : GLfloat; param11 : GLfloat; param12 : GLfloat ); external name '_glTexCoord2fColor4fNormal3fVertex3fSUN'; procedure glTexCoord2fColor4fNormal3fVertex3fvSUN( const param1 : PGLfloat; const param2 : PGLfloat; const param3 : PGLfloat; const param4 : PGLfloat ); external name '_glTexCoord2fColor4fNormal3fVertex3fvSUN'; procedure glTexCoord4fColor4fNormal3fVertex4fSUN( param1 : GLfloat; param2 : GLfloat; param3 : GLfloat; param4 : GLfloat; param5 : GLfloat; param6 : GLfloat; param7 : GLfloat; param8 : GLfloat; param9 : GLfloat; param10 : GLfloat; param11 : GLfloat; param12 : GLfloat; param13 : GLfloat; param14 : GLfloat; param15 : GLfloat ); external name '_glTexCoord4fColor4fNormal3fVertex4fSUN'; procedure glTexCoord4fColor4fNormal3fVertex4fvSUN( const param1 : PGLfloat; const param2 : PGLfloat; const param3 : PGLfloat; const param4 : PGLfloat ); external name '_glTexCoord4fColor4fNormal3fVertex4fvSUN'; procedure glReplacementCodeuiVertex3fSUN( param1 : GLenum; param2 : GLfloat; param3 : GLfloat; param4 : GLfloat ); external name '_glReplacementCodeuiVertex3fSUN'; procedure glReplacementCodeuiVertex3fvSUN( const param1 : PGLenum; const param2 : PGLfloat ); external name '_glReplacementCodeuiVertex3fvSUN'; procedure glReplacementCodeuiColor4ubVertex3fSUN( param1 : GLenum; param2 : GLubyte; param3 : GLubyte; param4 : GLubyte; param5 : GLubyte; param6 : GLfloat; param7 : GLfloat; param8 : GLfloat ); external name '_glReplacementCodeuiColor4ubVertex3fSUN'; procedure glReplacementCodeuiColor4ubVertex3fvSUN( param1 : const PGLenum; const param2 : PGLubyte; const param3 : PGLfloat ); external name '_glReplacementCodeuiColor4ubVertex3fvSUN'; procedure glReplacementCodeuiColor3fVertex3fSUN( param1 : GLenum; param2 : GLfloat; param3 : GLfloat; param4 : GLfloat; param5 : GLfloat; param6 : GLfloat; param7 : GLfloat ); external name '_glReplacementCodeuiColor3fVertex3fSUN'; procedure glReplacementCodeuiColor3fVertex3fvSUN( const param1 : PGLenum; const param2 : PGLfloat; const param3 : PGLfloat ); external name '_glReplacementCodeuiColor3fVertex3fvSUN'; procedure glReplacementCodeuiNormal3fVertex3fSUN( param1 : GLenum; param2 : GLfloat; param3 : GLfloat; param4 : GLfloat; param5 : GLfloat; param6 : GLfloat; param7 : GLfloat ); external name '_glReplacementCodeuiNormal3fVertex3fSUN'; procedure glReplacementCodeuiNormal3fVertex3fvSUN( const param1 : PGLenum; const param2 : PGLfloat; const param3 : PGLfloat ); external name '_glReplacementCodeuiNormal3fVertex3fvSUN'; procedure glReplacementCodeuiColor4fNormal3fVertex3fSUN( param1 : GLenum; param2 : GLfloat; param3 : GLfloat; param4 : GLfloat; param5 : GLfloat; param6 : GLfloat; param7 : GLfloat; param8 : GLfloat; param9 : GLfloat; param10 : GLfloat; param11 : GLfloat ); external name '_glReplacementCodeuiColor4fNormal3fVertex3fSUN'; procedure glReplacementCodeuiColor4fNormal3fVertex3fvSUN( const param1 : PGLenum; const param2 : PGLfloat; const param3 : PGLfloat; const param4 : PGLfloat ); external name '_glReplacementCodeuiColor4fNormal3fVertex3fvSUN'; procedure glReplacementCodeuiTexCoord2fVertex3fSUN( param1 : GLenum; param2 : GLfloat; param3 : GLfloat; param4 : GLfloat; param5 : GLfloat; param6 : GLfloat ); external name '_glReplacementCodeuiTexCoord2fVertex3fSUN'; procedure glReplacementCodeuiTexCoord2fVertex3fvSUN( const param1 : PGLenum; const param2 : PGLfloat; const param3 : PGLfloat ); external name '_glReplacementCodeuiTexCoord2fVertex3fvSUN'; procedure glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN( param1 : GLenum; param2 : GLfloat; param3 : GLfloat; param4 : GLfloat; param5 : GLfloat; param6 : GLfloat; param7 : GLfloat; param8 : GLfloat; param9 : GLfloat ); external name '_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN'; procedure glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN( const param1 : PGLenum; const param2 : PGLfloat; const param3 : PGLfloat; const param4 : PGLfloat ); external name '_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN'; procedure glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN( param1 : GLenum; param2 : GLfloat; param3 : GLfloat; param4 : GLfloat; param5 : GLfloat; param6 : GLfloat; param7 : GLfloat; param8 : GLfloat; param9 : GLfloat; param10 : GLfloat; param11 : GLfloat; param12 : GLfloat; param13 : GLfloat ); external name '_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN'; procedure glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN( const param1 : PGLenum; const param2 : PGLfloat; const param3 : PGLfloat; const param4 : PGLfloat; const param5 : PGLfloat ); external name '_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_SUNX_constant_data and GL_SUNX_constant_data} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glFinishTextureSUNXProcPtr = procedure; {$elsec} procedure glFinishTextureSUNX; external name '_glFinishTextureSUNX'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_3DFX_tbuffer and GL_3DFX_tbuffer} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glTbufferMask3DFXProcPtr = procedure( param1 : GLuint ); {$elsec} procedure glTbufferMask3DFX( param1 : GLuint ); external name '_glTbufferMask3DFX'; {$endc} { GL_GLEXT_FUNCTION_POINTERS } {$endc} {$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS} type glBeginConditionalRenderNVProcPtr = procedure( id_: GLuint; mode: GLenum ); glEndConditionalRenderNVProcPtr = procedure; {$elsec} procedure glBeginConditionalRenderNV( id_: GLuint; mode: GLenum ); external name '_glBeginConditionalRenderNV'; procedure glEndConditionalRenderNV; external name '_glEndConditionalRenderNV'; {$endc} {$endc} {TARGET_OS_MAC} {$ifc not defined MACOSALLINCLUDE or not MACOSALLINCLUDE} end. {$endc} {not MACOSALLINCLUDE}