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authorMarek Olšák <marek.olsak@amd.com>2013-10-31 15:49:36 +0100
committerMarek Olšák <marek.olsak@amd.com>2013-11-04 19:07:57 +0100
commitf0733479f06c0e6d6b36b863982329455aaf39af (patch)
tree9037195cef3b67ee15c36c84955164f776506cca /docs
parenta767f57a7d755944a3f3db853767cac727ae761a (diff)
downloadmesa-f0733479f06c0e6d6b36b863982329455aaf39af.tar.gz
docs/GL3: document radeonsi support, minor cleanup
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Diffstat (limited to 'docs')
-rw-r--r--docs/GL3.txt180
1 files changed, 90 insertions, 90 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index ff28ea6a81..03b24eda24 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -20,45 +20,45 @@ Feature Status
GL 3.0:
-GLSL 1.30 DONE
+GLSL 1.30 DONE (i965, r600, radeonsi)
glBindFragDataLocation, glGetFragDataLocation DONE
-Conditional rendering (GL_NV_conditional_render) DONE (i965, r300, r600, swrast)
-Map buffer subranges (GL_ARB_map_buffer_range) DONE (i965, r300, r600, swrast)
-Clamping controls (GL_ARB_color_buffer_float) DONE (i965, r300, r600)
-Float textures, renderbuffers (GL_ARB_texture_float) DONE (i965, r300, r600)
-GL_EXT_packed_float DONE (i965, r600)
-GL_EXT_texture_shared_exponent DONE (i965, r600, swrast)
-Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600)
-Framebuffer objects (GL_ARB_framebuffer_object) DONE (i965, r300, r600, swrast)
-Half-float DONE
-Non-normalized Integer texture/framebuffer formats DONE (i965, r600)
-1D/2D Texture arrays DONE
-Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600, swrast)
-GL_EXT_texture_compression_rgtc DONE (i965, r300, r600, swrast)
-Red and red/green texture formats DONE (i965, swrast, gallium)
-Transform feedback (GL_EXT_transform_feedback) DONE (i965, r600)
-Vertex array objects (GL_APPLE_vertex_array_object) DONE (i965, r300, r600, swrast)
-sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE (i965, r600)
+Conditional rendering (GL_NV_conditional_render) DONE (i965, r300, r600, radeonsi, swrast)
+Map buffer subranges (GL_ARB_map_buffer_range) DONE (i965, r300, r600, radeonsi, swrast)
+Clamping controls (GL_ARB_color_buffer_float) DONE (i965, r300, r600, radeonsi)
+Float textures, renderbuffers (GL_ARB_texture_float) DONE (i965, r300, r600, radeonsi)
+GL_EXT_packed_float DONE (i965, r600, radeonsi)
+GL_EXT_texture_shared_exponent DONE (i965, r600, radeonsi, swrast)
+Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600, radeonsi)
+Framebuffer objects (GL_ARB_framebuffer_object) DONE (i965, r300, r600, radeonsi, swrast)
+Half-float DONE (i965, r300, r600, radeonsi, swrast)
+Non-normalized Integer texture/framebuffer formats DONE (i965, r600, radeonsi)
+1D/2D Texture arrays DONE (i965, r600, radeonsi)
+Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600, radeonsi, swrast)
+GL_EXT_texture_compression_rgtc DONE (i965, r300, r600, radeonsi, swrast)
+Red and red/green texture formats DONE (i965, r300, r600, radeonsi, swrast)
+Transform feedback (GL_EXT_transform_feedback) DONE (i965, r600, radeonsi)
+Vertex array objects (GL_APPLE_vertex_array_object) DONE (all drivers)
+sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE (i965, r600, radeonsi)
glClearBuffer commands DONE
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
glVertexAttribI commands DONE
-Depth format cube textures DONE
+Depth format cube textures DONE (i965, r600, radeonsi)
GLX_ARB_create_context (GLX 1.4 is required) DONE
GL 3.1:
-GLSL 1.40 DONE (i965, r600)
-Forward compatibile context support/deprecations DONE (i965, r600)
-Instanced drawing (GL_ARB_draw_instanced) DONE (i965, gallium, swrast)
-Buffer copying (GL_ARB_copy_buffer) DONE (i965, r300, r600, swrast)
-Primitive restart (GL_NV_primitive_restart) DONE (i965, r600)
-16 vertex texture image units DONE
-Texture buffer objs (GL_ARB_texture_buffer_object) DONE for OpenGL 3.1 contexts (i965, r600)
-Rectangular textures (GL_ARB_texture_rectangle) DONE (i965, r300, r600, swrast)
-Uniform buffer objs (GL_ARB_uniform_buffer_object) DONE (i965, r600, swrast)
-Signed normalized textures (GL_EXT_texture_snorm) DONE (i965, r300, r600)
+GLSL 1.40 DONE (i965, r600, radeonsi)
+Forward compatible context support/deprecations DONE (i965, r600, radeonsi)
+Instanced drawing (GL_ARB_draw_instanced) DONE (i965, r600, radeonsi, swrast)
+Buffer copying (GL_ARB_copy_buffer) DONE (i965, r300, r600, radeonsi, swrast)
+Primitive restart (GL_NV_primitive_restart) DONE (i965, r300, r600, radeonsi)
+16 vertex texture image units DONE (i965, r600, radeonsi)
+Texture buffer objs (GL_ARB_texture_buffer_object) DONE for OpenGL 3.1 contexts (i965, r600, radeonsi)
+Rectangular textures (GL_ARB_texture_rectangle) DONE (i965, r300, r600, radeonsi, swrast)
+Uniform buffer objs (GL_ARB_uniform_buffer_object) DONE (i965, r600, radeonsi, swrast)
+Signed normalized textures (GL_EXT_texture_snorm) DONE (i965, r300, r600, radeonsi)
GL 3.2:
@@ -66,54 +66,54 @@ GL 3.2:
Core/compatibility profiles DONE
GLSL 1.50 DONE (i965)
Geometry shaders DONE (i965)
-BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (i965, r300, r600, swrast)
-Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (i965, r300, r600, swrast)
-Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r300, r600, swrast)
-Provoking vertex (GL_ARB_provoking_vertex) DONE (i965, r300, r600, swrast)
-Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (i965, r600)
-Multisample textures (GL_ARB_texture_multisample) DONE (i965, r600)
-Frag depth clamp (GL_ARB_depth_clamp) DONE (i965, r600, swrast)
-Fence objects (GL_ARB_sync) DONE (i965, r300, r600, swrast)
+BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (i965, r300, r600, radeonsi, swrast)
+Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (i965, r300, r600, radeonsi, swrast)
+Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r300, r600, radeonsi, swrast)
+Provoking vertex (GL_ARB_provoking_vertex) DONE (i965, r300, r600, radeonsi, swrast)
+Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (i965, r600, radeonsi)
+Multisample textures (GL_ARB_texture_multisample) DONE (i965, r600, radeonsi)
+Frag depth clamp (GL_ARB_depth_clamp) DONE (i965, r600, swrast, radeonsi)
+Fence objects (GL_ARB_sync) DONE (i965, r300, r600, radeonsi, swrast)
GLX_ARB_create_context_profile DONE
GL 3.3:
GLSL 3.30 DONE (i965)
-GL_ARB_blend_func_extended DONE (i965, r600, softpipe)
-GL_ARB_explicit_attrib_location DONE (i915, i965, r300, r600, swrast)
-GL_ARB_occlusion_query2 DONE (i965, r300, r600, swrast)
-GL_ARB_sampler_objects DONE (i965, r300, r600)
-GL_ARB_shader_bit_encoding DONE
-GL_ARB_texture_rgb10_a2ui DONE (i965, r600)
-GL_ARB_texture_swizzle DONE (same as EXT version) (i965, r300, r600, swrast)
-GL_ARB_timer_query DONE (i965, r600)
-GL_ARB_instanced_arrays DONE (i965, r300, r600)
-GL_ARB_vertex_type_2_10_10_10_rev DONE (i965, r600)
+GL_ARB_blend_func_extended DONE (i965, r600, radeonsi, softpipe)
+GL_ARB_explicit_attrib_location DONE (i915, i965, r300, r600, radeonsi, swrast)
+GL_ARB_occlusion_query2 DONE (i965, r300, r600, radeonsi, swrast)
+GL_ARB_sampler_objects DONE (i965, r300, r600, radeonsi)
+GL_ARB_shader_bit_encoding DONE (i965, r600, radeonsi)
+GL_ARB_texture_rgb10_a2ui DONE (i965, r600, radeonsi)
+GL_ARB_texture_swizzle DONE (i965, r300, r600, radeonsi, swrast)
+GL_ARB_timer_query DONE (i965, r600, radeonsi)
+GL_ARB_instanced_arrays DONE (i965, r300, r600, radeonsi)
+GL_ARB_vertex_type_2_10_10_10_rev DONE (i965, r600, radeonsi)
GL 4.0:
GLSL 4.0 not started
GL_ARB_texture_query_lod DONE (i965)
-GL_ARB_draw_buffers_blend DONE (i965, r600, softpipe)
+GL_ARB_draw_buffers_blend DONE (i965, r600, radeonsi, softpipe)
GL_ARB_draw_indirect started (Christoph)
GL_ARB_gpu_shader5 started
GL_ARB_gpu_shader_fp64 not started
GL_ARB_sample_shading started (Anuj)
GL_ARB_shader_subroutine not started
GL_ARB_tessellation_shader not started
-GL_ARB_texture_buffer_object_rgb32 DONE (i965, softpipe)
-GL_ARB_texture_cube_map_array DONE (i965, softpipe)
+GL_ARB_texture_buffer_object_rgb32 DONE (i965, r600, radeonsi, softpipe)
+GL_ARB_texture_cube_map_array DONE (i965, r600, softpipe)
GL_ARB_texture_gather DONE (i965)
-GL_ARB_transform_feedback2 DONE
-GL_ARB_transform_feedback3 DONE
+GL_ARB_transform_feedback2 DONE (r600, radeonsi)
+GL_ARB_transform_feedback3 DONE (r600, radeonsi)
GL 4.1:
GLSL 4.1 not started
-GL_ARB_ES2_compatibility DONE (i965, r300, r600)
+GL_ARB_ES2_compatibility DONE (i965, r300, r600, radeonsi)
GL_ARB_get_program_binary DONE (0 binary formats)
GL_ARB_separate_shader_objects some infrastructure done
GL_ARB_shader_precision not started
@@ -127,55 +127,55 @@ GLSL 4.2 not started
GL_ARB_texture_compression_bptc not started
GL_ARB_compressed_texture_pixel_storage not started
GL_ARB_shader_atomic_counters in progress (Curro)
-GL_ARB_texture_storage DONE (i965, r300, r600, swrast, gallium)
-GL_ARB_transform_feedback_instanced DONE
+GL_ARB_texture_storage DONE (all drivers)
+GL_ARB_transform_feedback_instanced DONE (r600, radeonsi)
GL_ARB_base_instance DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_shader_image_load_store not started
-GL_ARB_conservative_depth DONE (i965, softpipe)
-GL_ARB_shading_language_420pack DONE (i965, gallium)
-GL_ARB_internalformat_query DONE (i965, gallium)
-GL_ARB_map_buffer_alignment DONE (r300, r600, radeonsi)
+GL_ARB_conservative_depth DONE (all drivers that support GLSL 1.30)
+GL_ARB_shading_language_420pack DONE (all drivers that support GLSL 1.30)
+GL_ARB_internalformat_query DONE (i965, r300, r600, radeonsi)
+GL_ARB_map_buffer_alignment DONE (r300, r300, r600, radeonsi)
GL 4.3:
GLSL 4.3 not started
-ARB_arrays_of_arrays not started
-ARB_ES3_compatibility DONE (i965)
-ARB_clear_buffer_object not started
-ARB_compute_shader started (gallium)
-ARB_copy_image not started
-KHR_debug DONE
-ARB_explicit_uniform_location not started
-ARB_fragment_layer_viewport not started
-ARB_framebuffer_no_attachments not started
-ARB_internalformat_query2 not started
-ARB_invalidate_subdata not started
-ARB_multi_draw_indirect not started
-ARB_program_interface_query not started
-ARB_robust_buffer_access_behavior not started
-ARB_shader_image_size not started
-ARB_shader_storage_buffer_object not started
-ARB_stencil_texturing not started
-ARB_texture_buffer_range DONE (nv50, nvc0, i965)
-ARB_texture_query_levels DONE (i965)
-ARB_texture_storage_multisample DONE (i965)
-ARB_texture_view not started
-ARB_vertex_attrib_binding started (Fredrik)
+GL_ARB_arrays_of_arrays not started
+GL_ARB_ES3_compatibility DONE (i965)
+GL_ARB_clear_buffer_object not started
+GL_ARB_compute_shader not started
+GL_ARB_copy_image not started
+GL_KHR_debug DONE (all drivers)
+GL_ARB_explicit_uniform_location not started
+GL_ARB_fragment_layer_viewport not started
+GL_ARB_framebuffer_no_attachments not started
+GL_ARB_internalformat_query2 not started
+GL_ARB_invalidate_subdata DONE (all drivers)
+GL_ARB_multi_draw_indirect not started
+GL_ARB_program_interface_query not started
+GL_ARB_robust_buffer_access_behavior not started
+GL_ARB_shader_image_size not started
+GL_ARB_shader_storage_buffer_object not started
+GL_ARB_stencil_texturing not started
+GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, r600, radeonsi)
+GL_ARB_texture_query_levels DONE (i965)
+GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
+GL_ARB_texture_view not started
+GL_ARB_vertex_attrib_binding started (Fredrik)
GL 4.4:
GLSL 4.4 not started
-MAX_VERTEX_ATTRIB_STRIDE not started
-ARB_buffer_storage not started
-ARB_clear_texture not started
-ARB_enhanced_layouts not started
-ARB_multi_bind not started
-ARB_query_buffer_object not started
-ARB_texture_mirror_clamp_to_edge DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi, swrast)
-ARB_texture_stencil8 not started
-ARB_vertex_type_10f_11f_11f_rev not started
+GL_MAX_VERTEX_ATTRIB_STRIDE not started
+GL_ARB_buffer_storage not started
+GL_ARB_clear_texture not started
+GL_ARB_enhanced_layouts not started
+GL_ARB_multi_bind not started
+GL_ARB_query_buffer_object not started
+GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi, swrast)
+GL_ARB_texture_stencil8 not started
+GL_ARB_vertex_type_10f_11f_11f_rev not started
More info about these features and the work involved can be found at