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author | Marek Olšák <maraeo@gmail.com> | 2013-05-02 01:44:14 +0200 |
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committer | Marek Olšák <maraeo@gmail.com> | 2013-05-11 23:45:01 +0200 |
commit | d90f04a65ba5bf27e183f5d57a23716fedcc51d7 (patch) | |
tree | 37d7fd72dffcc9b4f5061fefe4a83cdc24a545c6 /src/glsl/builtin_variables.cpp | |
parent | 77d8fbcfd4b79fa022c021ed52bda157d72e1ca9 (diff) | |
download | mesa-d90f04a65ba5bf27e183f5d57a23716fedcc51d7.tar.gz |
glsl: fix the value of gl_MaxFragmentUniformVectors
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src/glsl/builtin_variables.cpp')
-rw-r--r-- | src/glsl/builtin_variables.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index b0c7a20354..15f5bf318d 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -535,7 +535,7 @@ generate_common_ES_uniforms(exec_list *instructions, add_builtin_constant(instructions, symtab, "gl_MaxTextureImageUnits", state->Const.MaxTextureImageUnits); add_builtin_constant(instructions, symtab, "gl_MaxFragmentUniformVectors", - state->Const.MaxFragmentUniformComponents); + state->Const.MaxFragmentUniformComponents / 4); add_uniform(instructions, symtab, "gl_DepthRange", state->symbols->get_type("gl_DepthRangeParameters")); |